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Update SubSkillType.java to alphabetical order
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@ -15,8 +15,8 @@ public enum SubSkillType {
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ALCHEMY_CONCOCTIONS(8),
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ALCHEMY_CONCOCTIONS(8),
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/* ARCHERY */
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/* ARCHERY */
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ARCHERY_DAZE,
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ARCHERY_ARROW_RETRIEVAL,
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ARCHERY_ARROW_RETRIEVAL,
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ARCHERY_DAZE,
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ARCHERY_SKILL_SHOT(20),
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ARCHERY_SKILL_SHOT(20),
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/* Axes */
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/* Axes */
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@ -32,26 +32,26 @@ public enum SubSkillType {
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/* Fishing */
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/* Fishing */
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FISHING_FISHERMANS_DIET(5),
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FISHING_FISHERMANS_DIET(5),
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FISHING_TREASURE_HUNTER(8),
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FISHING_ICE_FISHING(1),
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FISHING_ICE_FISHING(1),
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FISHING_MAGIC_HUNTER,
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FISHING_MAGIC_HUNTER,
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FISHING_MASTER_ANGLER(1),
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FISHING_MASTER_ANGLER(1),
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FISHING_TREASURE_HUNTER(8),
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FISHING_SHAKE(1),
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FISHING_SHAKE(1),
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/* Herbalism */
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/* Herbalism */
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HERBALISM_FARMERS_DIET(5),
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HERBALISM_GREEN_THUMB(4),
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HERBALISM_DOUBLE_DROPS,
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HERBALISM_DOUBLE_DROPS,
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HERBALISM_FARMERS_DIET(5),
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HERBALISM_GREEN_TERRA(1),
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HERBALISM_GREEN_THUMB(4),
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HERBALISM_HYLIAN_LUCK,
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HERBALISM_HYLIAN_LUCK,
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HERBALISM_SHROOM_THUMB,
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HERBALISM_SHROOM_THUMB,
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HERBALISM_GREEN_TERRA(1),
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/* Mining */
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/* Mining */
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MINING_BIGGER_BOMBS(1),
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MINING_BLAST_MINING(8),
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MINING_DEMOLITIONS_EXPERTISE(1),
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MINING_DOUBLE_DROPS,
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MINING_DOUBLE_DROPS,
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MINING_SUPER_BREAKER(1),
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MINING_SUPER_BREAKER(1),
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MINING_BLAST_MINING(8),
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MINING_BIGGER_BOMBS(1),
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MINING_DEMOLITIONS_EXPERTISE(1),
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/* Repair */
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/* Repair */
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REPAIR_ARCANE_FORGING(8),
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REPAIR_ARCANE_FORGING(8),
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@ -69,8 +69,8 @@ public enum SubSkillType {
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SMELTING_UNDERSTANDING_THE_ART(8),
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SMELTING_UNDERSTANDING_THE_ART(8),
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/* Swords */
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/* Swords */
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SWORDS_RUPTURE(4),
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SWORDS_COUNTER_ATTACK,
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SWORDS_COUNTER_ATTACK,
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SWORDS_RUPTURE(4),
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SWORDS_SERRATED_STRIKES(1),
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SWORDS_SERRATED_STRIKES(1),
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/* Taming */
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/* Taming */
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@ -80,26 +80,26 @@ public enum SubSkillType {
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TAMING_FAST_FOOD_SERVICE(1),
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TAMING_FAST_FOOD_SERVICE(1),
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TAMING_GORE,
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TAMING_GORE,
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TAMING_HOLY_HOUND(1),
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TAMING_HOLY_HOUND(1),
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TAMING_PUMMEL,
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TAMING_SHARPENED_CLAWS(1),
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TAMING_SHARPENED_CLAWS(1),
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TAMING_SHOCK_PROOF(1),
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TAMING_SHOCK_PROOF(1),
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TAMING_THICK_FUR(1),
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TAMING_THICK_FUR(1),
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TAMING_PUMMEL,
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/* Unarmed */
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/* Unarmed */
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UNARMED_BLOCK_CRACKER,
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UNARMED_ARROW_DEFLECT,
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UNARMED_ARROW_DEFLECT,
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UNARMED_BERSERK(1),
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UNARMED_BLOCK_CRACKER,
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UNARMED_DISARM,
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UNARMED_DISARM,
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UNARMED_IRON_ARM_STYLE,
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UNARMED_IRON_ARM_STYLE,
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UNARMED_IRON_GRIP,
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UNARMED_IRON_GRIP,
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UNARMED_BERSERK(1),
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/* Woodcutting */
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/* Woodcutting */
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WOODCUTTING_TREE_FELLER(5),
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WOODCUTTING_LEAF_BLOWER(3),
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WOODCUTTING_BARK_SURGEON(3),
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WOODCUTTING_BARK_SURGEON(3),
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WOODCUTTING_HARVEST_LUMBER(1);
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WOODCUTTING_LEAF_BLOWER(3),
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WOODCUTTING_NATURES_BOUNTY(3),
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WOODCUTTING_NATURES_BOUNTY(3),
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WOODCUTTING_SPLINTER(3),
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WOODCUTTING_SPLINTER(3),
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WOODCUTTING_HARVEST_LUMBER(1);
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WOODCUTTING_TREE_FELLER(5),
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private final int numRanks;
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private final int numRanks;
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//TODO: SuperAbilityType should also contain flags for active by default? Not sure if it should work that way.
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//TODO: SuperAbilityType should also contain flags for active by default? Not sure if it should work that way.
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