Update SubSkillType.java to alphabetical order

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Oaksworth 2019-01-23 18:45:43 -02:00 committed by GitHub
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@ -15,8 +15,8 @@ public enum SubSkillType {
ALCHEMY_CONCOCTIONS(8), ALCHEMY_CONCOCTIONS(8),
/* ARCHERY */ /* ARCHERY */
ARCHERY_DAZE,
ARCHERY_ARROW_RETRIEVAL, ARCHERY_ARROW_RETRIEVAL,
ARCHERY_DAZE,
ARCHERY_SKILL_SHOT(20), ARCHERY_SKILL_SHOT(20),
/* Axes */ /* Axes */
@ -32,26 +32,26 @@ public enum SubSkillType {
/* Fishing */ /* Fishing */
FISHING_FISHERMANS_DIET(5), FISHING_FISHERMANS_DIET(5),
FISHING_TREASURE_HUNTER(8),
FISHING_ICE_FISHING(1), FISHING_ICE_FISHING(1),
FISHING_MAGIC_HUNTER, FISHING_MAGIC_HUNTER,
FISHING_MASTER_ANGLER(1), FISHING_MASTER_ANGLER(1),
FISHING_TREASURE_HUNTER(8),
FISHING_SHAKE(1), FISHING_SHAKE(1),
/* Herbalism */ /* Herbalism */
HERBALISM_FARMERS_DIET(5),
HERBALISM_GREEN_THUMB(4),
HERBALISM_DOUBLE_DROPS, HERBALISM_DOUBLE_DROPS,
HERBALISM_FARMERS_DIET(5),
HERBALISM_GREEN_TERRA(1),
HERBALISM_GREEN_THUMB(4),
HERBALISM_HYLIAN_LUCK, HERBALISM_HYLIAN_LUCK,
HERBALISM_SHROOM_THUMB, HERBALISM_SHROOM_THUMB,
HERBALISM_GREEN_TERRA(1),
/* Mining */ /* Mining */
MINING_BIGGER_BOMBS(1),
MINING_BLAST_MINING(8),
MINING_DEMOLITIONS_EXPERTISE(1),
MINING_DOUBLE_DROPS, MINING_DOUBLE_DROPS,
MINING_SUPER_BREAKER(1), MINING_SUPER_BREAKER(1),
MINING_BLAST_MINING(8),
MINING_BIGGER_BOMBS(1),
MINING_DEMOLITIONS_EXPERTISE(1),
/* Repair */ /* Repair */
REPAIR_ARCANE_FORGING(8), REPAIR_ARCANE_FORGING(8),
@ -69,8 +69,8 @@ public enum SubSkillType {
SMELTING_UNDERSTANDING_THE_ART(8), SMELTING_UNDERSTANDING_THE_ART(8),
/* Swords */ /* Swords */
SWORDS_RUPTURE(4),
SWORDS_COUNTER_ATTACK, SWORDS_COUNTER_ATTACK,
SWORDS_RUPTURE(4),
SWORDS_SERRATED_STRIKES(1), SWORDS_SERRATED_STRIKES(1),
/* Taming */ /* Taming */
@ -80,26 +80,26 @@ public enum SubSkillType {
TAMING_FAST_FOOD_SERVICE(1), TAMING_FAST_FOOD_SERVICE(1),
TAMING_GORE, TAMING_GORE,
TAMING_HOLY_HOUND(1), TAMING_HOLY_HOUND(1),
TAMING_PUMMEL,
TAMING_SHARPENED_CLAWS(1), TAMING_SHARPENED_CLAWS(1),
TAMING_SHOCK_PROOF(1), TAMING_SHOCK_PROOF(1),
TAMING_THICK_FUR(1), TAMING_THICK_FUR(1),
TAMING_PUMMEL,
/* Unarmed */ /* Unarmed */
UNARMED_BLOCK_CRACKER,
UNARMED_ARROW_DEFLECT, UNARMED_ARROW_DEFLECT,
UNARMED_BERSERK(1),
UNARMED_BLOCK_CRACKER,
UNARMED_DISARM, UNARMED_DISARM,
UNARMED_IRON_ARM_STYLE, UNARMED_IRON_ARM_STYLE,
UNARMED_IRON_GRIP, UNARMED_IRON_GRIP,
UNARMED_BERSERK(1),
/* Woodcutting */ /* Woodcutting */
WOODCUTTING_TREE_FELLER(5),
WOODCUTTING_LEAF_BLOWER(3),
WOODCUTTING_BARK_SURGEON(3), WOODCUTTING_BARK_SURGEON(3),
WOODCUTTING_HARVEST_LUMBER(1);
WOODCUTTING_LEAF_BLOWER(3),
WOODCUTTING_NATURES_BOUNTY(3), WOODCUTTING_NATURES_BOUNTY(3),
WOODCUTTING_SPLINTER(3), WOODCUTTING_SPLINTER(3),
WOODCUTTING_HARVEST_LUMBER(1); WOODCUTTING_TREE_FELLER(5),
private final int numRanks; private final int numRanks;
//TODO: SuperAbilityType should also contain flags for active by default? Not sure if it should work that way. //TODO: SuperAbilityType should also contain flags for active by default? Not sure if it should work that way.