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Refactoring Salvageables/Repairables, removing Simple from the naming schemes
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@ -147,6 +147,7 @@ Version 2.2.0
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Config_Update_Overwrite, Tool_Mods_Enabled, Armor_Mods_Enabled, Block_Mods_Enabled, Entity_Mods_Enabled
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API Changes
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SimpleRepairable/SimpleSalvageable renamed to just Repairable/Salvageable, and their unnecessary interface classes were removed
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Added API method to check if player parties are size capped
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Added API method to grab the level cap of a skill by its PrimarySkillType ENUM definition
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Added API method to check if a skill was being level capped
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@ -8,7 +8,7 @@ import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.repair.ArcaneForging;
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import com.gmail.nossr50.skills.repair.RepairManager;
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import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
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import com.gmail.nossr50.skills.repair.repairables.Repairable;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.TextComponentFactory;
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import com.gmail.nossr50.util.player.UserManager;
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@ -50,10 +50,10 @@ public class RepairCommand extends SkillCommand {
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@Override
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protected void dataCalculations(Player player, float skillValue) {
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// We're using pickaxes here, not the best but it works
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SimpleRepairable diamondRepairable = mcMMO.getRepairableManager().getRepairable(Material.DIAMOND_PICKAXE);
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SimpleRepairable goldRepairable = mcMMO.getRepairableManager().getRepairable(Material.GOLDEN_PICKAXE);
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SimpleRepairable ironRepairable = mcMMO.getRepairableManager().getRepairable(Material.IRON_PICKAXE);
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SimpleRepairable stoneRepairable = mcMMO.getRepairableManager().getRepairable(Material.STONE_PICKAXE);
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Repairable diamondRepairable = mcMMO.getRepairableManager().getRepairable(Material.DIAMOND_PICKAXE);
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Repairable goldRepairable = mcMMO.getRepairableManager().getRepairable(Material.GOLDEN_PICKAXE);
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Repairable ironRepairable = mcMMO.getRepairableManager().getRepairable(Material.IRON_PICKAXE);
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Repairable stoneRepairable = mcMMO.getRepairableManager().getRepairable(Material.STONE_PICKAXE);
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// TODO: This isn't really accurate - if they don't have pickaxes loaded it doesn't always mean the repair level is 0
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diamondLevel = (diamondRepairable == null) ? 0 : diamondRepairable.getMinimumLevel();
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@ -1,7 +1,6 @@
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package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.MainConfig;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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@ -26,7 +25,6 @@ import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.TabExecutor;
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import org.bukkit.entity.Player;
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import org.bukkit.scoreboard.Scoreboard;
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import java.text.DecimalFormat;
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import java.util.ArrayList;
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@ -1,15 +1,12 @@
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package com.gmail.nossr50.config;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.woodcutting.Woodcutting;
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import com.gmail.nossr50.util.StringUtils;
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import com.google.common.io.Files;
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import com.google.common.reflect.TypeToken;
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import ninja.leaping.configurate.commented.CommentedConfigurationNode;
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import ninja.leaping.configurate.hocon.HoconConfigurationLoader;
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import ninja.leaping.configurate.loader.ConfigurationLoader;
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import ninja.leaping.configurate.objectmapping.ObjectMappingException;
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import org.bukkit.Material;
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import java.io.File;
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import java.io.IOException;
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@ -46,10 +46,10 @@ import com.gmail.nossr50.config.treasure.HerbalismTreasureConfig;
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import com.gmail.nossr50.datatypes.party.PartyFeature;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
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import com.gmail.nossr50.skills.repair.repairables.SimpleRepairableManager;
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import com.gmail.nossr50.skills.repair.repairables.Repairable;
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import com.gmail.nossr50.skills.repair.repairables.RepairableManager;
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import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
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import com.gmail.nossr50.skills.salvage.salvageables.SimpleSalvageableManager;
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import com.gmail.nossr50.skills.salvage.salvageables.SalvageableManager;
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import com.gmail.nossr50.util.experience.ExperienceMapManager;
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import com.google.common.collect.Maps;
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import com.google.common.reflect.TypeToken;
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@ -83,8 +83,8 @@ public final class ConfigManager {
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/* COLLECTION MANAGERS */
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private SimpleRepairableManager simpleRepairableManager;
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private SimpleSalvageableManager simpleSalvageableManager;
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private RepairableManager repairableManager;
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private SalvageableManager salvageableManager;
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/* MOD MANAGERS */
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@ -155,7 +155,7 @@ public final class ConfigManager {
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private SoundConfig soundConfig;
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private RankConfig rankConfig;
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// private RepairConfig repairConfig;
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private SalvageConfig salvageConfig;
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// private SalvageConfig salvageConfig;
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private HashMap<Material, Integer> partyItemWeights;
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private HashMap<PartyFeature, Integer> partyFeatureUnlocks;
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@ -215,7 +215,7 @@ public final class ConfigManager {
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TypeSerializers.getDefaultSerializers().registerType(new TypeToken<Material>() {}, new CustomEnumValueSerializer());
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TypeSerializers.getDefaultSerializers().registerType(new TypeToken<PartyFeature>() {}, new CustomEnumValueSerializer());
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TypeSerializers.getDefaultSerializers().registerType(TypeToken.of(SimpleRepairable.class), new RepairableSerializer());
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TypeSerializers.getDefaultSerializers().registerType(TypeToken.of(Repairable.class), new RepairableSerializer());
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mcMMO.p.getLogger().info("Deserializing configs...");
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//TODO: Not sure about the order of MainConfig
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@ -287,7 +287,7 @@ public final class ConfigManager {
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// repairConfig = new RepairConfig();
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salvageConfig = new SalvageConfig();
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// salvageConfig = new SalvageConfig();
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/*
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* Managers
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@ -326,19 +326,19 @@ public final class ConfigManager {
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private void initCollectionManagers()
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{
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// Handles registration of repairables
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simpleRepairableManager = new SimpleRepairableManager(getRepairables());
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unloadables.add(simpleRepairableManager);
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repairableManager = new RepairableManager(getRepairables());
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unloadables.add(repairableManager);
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// Handles registration of salvageables
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simpleSalvageableManager = new SimpleSalvageableManager(getSalvageables());
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unloadables.add(simpleSalvageableManager);
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salvageableManager = new SalvageableManager(getSalvageables());
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unloadables.add(salvageableManager);
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}
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/**
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* Get all loaded repairables (loaded from all repairable configs)
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* @return the currently loaded repairables
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*/
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public ArrayList<SimpleRepairable> getRepairables()
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public ArrayList<Repairable> getRepairables()
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{
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return getConfigRepair().getConfigRepairablesList();
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}
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@ -349,7 +349,7 @@ public final class ConfigManager {
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*/
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public ArrayList<Salvageable> getSalvageables()
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{
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return (ArrayList<Salvageable>) salvageConfig.genericCollection;
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return getConfigSalvage().getConfigSalvageablesList();
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}
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/**
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@ -401,12 +401,12 @@ public final class ConfigManager {
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return userFiles;
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}
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public SimpleRepairableManager getSimpleRepairableManager() {
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return simpleRepairableManager;
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public RepairableManager getRepairableManager() {
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return repairableManager;
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}
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public SimpleSalvageableManager getSimpleSalvageableManager() {
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return simpleSalvageableManager;
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public SalvageableManager getSalvageableManager() {
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return salvageableManager;
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}
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public MainConfig getMainConfig() {
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@ -1,6 +1,6 @@
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package com.gmail.nossr50.config.hocon;
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import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
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import com.gmail.nossr50.skills.repair.repairables.Repairable;
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import com.google.common.reflect.TypeToken;
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import ninja.leaping.configurate.ConfigurationNode;
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import ninja.leaping.configurate.objectmapping.ObjectMappingException;
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@ -10,7 +10,7 @@ import ninja.leaping.configurate.util.EnumLookup;
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import java.util.List;
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import java.util.Optional;
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public class RepairableSerializer implements TypeSerializer<SimpleRepairable> {
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public class RepairableSerializer implements TypeSerializer<Repairable> {
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/*
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TypeTokens are obtained in two ways
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@ -32,13 +32,13 @@ public class RepairableSerializer implements TypeSerializer<SimpleRepairable> {
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@Override
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public SimpleRepairable deserialize(TypeToken<?> type, ConfigurationNode value) throws ObjectMappingException {
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public Repairable deserialize(TypeToken<?> type, ConfigurationNode value) throws ObjectMappingException {
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/*
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_SWORD, OAK_PLANKS, 1, 0, .25D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_SWORD, OAK_PLANKS, 1, 0, .25D));
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*/
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/* SimpleRepairable(Material itemMaterial, Material repairMaterial, int minimumQuantity, int minimumLevel, double xpMultiplier) */
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/* Repairable(Material itemMaterial, Material repairMaterial, int minimumQuantity, int minimumLevel, double xpMultiplier) */
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String item = value.getNode("Item").getValue(TypeToken.of(String.class));
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List<String> repairItems = value.getNode("Items-Used-To-Repair").getValue(new TypeToken<List<String>>() {});
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@ -54,11 +54,11 @@ public class RepairableSerializer implements TypeSerializer<SimpleRepairable> {
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int minimumLevel = value.getNode("Override-Level-Requirement").getValue(TypeToken.of(Integer.class));
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double xpMultiplier = value.getNode("XP-Multiplier").getValue(TypeToken.of(Double.class));
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return new SimpleRepairable(item, repairItems, minimumQuantity, minimumLevel, xpMultiplier);
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return new Repairable(item, repairItems, minimumQuantity, minimumLevel, xpMultiplier);
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}
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@Override
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public void serialize(TypeToken<?> type, SimpleRepairable obj, ConfigurationNode value) throws ObjectMappingException {
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public void serialize(TypeToken<?> type, Repairable obj, ConfigurationNode value) throws ObjectMappingException {
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/*value.getNode("Item").setValue(HOCONUtil.serializeENUMName(obj.getItemMaterial().getKey().getKey()));
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value.getNode("Item-Used-To-Repair").setValue(HOCONUtil.serializeENUMName(obj.getRepairMaterials().getKey().getKey()));*/
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@ -3,7 +3,7 @@ package com.gmail.nossr50.config.hocon.skills.repair;
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import com.gmail.nossr50.config.hocon.skills.repair.general.ConfigRepairGeneral;
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import com.gmail.nossr50.config.hocon.skills.repair.repairmastery.ConfigRepairMastery;
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import com.gmail.nossr50.config.hocon.skills.repair.subskills.ConfigRepairSubSkills;
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import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
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import com.gmail.nossr50.skills.repair.repairables.Repairable;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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import org.bukkit.Material;
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@ -16,58 +16,58 @@ import static org.bukkit.Material.*;
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@ConfigSerializable
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public class ConfigRepair {
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public static final ArrayList<SimpleRepairable> CONFIG_REPAIRABLES_DEFAULTS;
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public static final ArrayList<Repairable> CONFIG_REPAIRABLES_DEFAULTS;
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public static final Material[] PLANKS = new Material[] { OAK_PLANKS, BIRCH_PLANKS, DARK_OAK_PLANKS, ACACIA_PLANKS, JUNGLE_PLANKS, SPRUCE_PLANKS};
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static {
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CONFIG_REPAIRABLES_DEFAULTS = new ArrayList<>();
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_SWORD, Arrays.asList(PLANKS), 1, 0, .25D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_SHOVEL, Arrays.asList(PLANKS), 1, 0, .15D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_PICKAXE, Arrays.asList(PLANKS), 1, 0, .5D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_AXE, Arrays.asList(PLANKS), 1, 0, .5D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_HOE, Arrays.asList(PLANKS), 1, 0, .25D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_SWORD, Arrays.asList(PLANKS), 1, 0, .25D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_SHOVEL, Arrays.asList(PLANKS), 1, 0, .15D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_PICKAXE, Arrays.asList(PLANKS), 1, 0, .5D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_AXE, Arrays.asList(PLANKS), 1, 0, .5D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_HOE, Arrays.asList(PLANKS), 1, 0, .25D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_SWORD, COBBLESTONE, 1, 0, .25D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_SHOVEL, COBBLESTONE, 1, 0, .15D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_PICKAXE, COBBLESTONE, 1, 0, .5D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_AXE, COBBLESTONE, 1, 0, .5D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_HOE, COBBLESTONE, 1, 0, .25D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(STONE_SWORD, COBBLESTONE, 1, 0, .25D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(STONE_SHOVEL, COBBLESTONE, 1, 0, .15D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(STONE_PICKAXE, COBBLESTONE, 1, 0, .5D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(STONE_AXE, COBBLESTONE, 1, 0, .5D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(STONE_HOE, COBBLESTONE, 1, 0, .25D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_SWORD, IRON_INGOT, 1, 0, .5D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_SHOVEL, IRON_INGOT, 1, 0, .3D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_PICKAXE, IRON_INGOT, 1, 0, 1D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_AXE, IRON_INGOT, 1, 0, 1D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_HOE, IRON_INGOT, 1, 0, .5D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_SWORD, IRON_INGOT, 1, 0, .5D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_SHOVEL, IRON_INGOT, 1, 0, .3D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_PICKAXE, IRON_INGOT, 1, 0, 1D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_AXE, IRON_INGOT, 1, 0, 1D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_HOE, IRON_INGOT, 1, 0, .5D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_HELMET, IRON_INGOT, 1, 0, 2D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_CHESTPLATE, IRON_INGOT, 1, 0, 2D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_LEGGINGS, IRON_INGOT, 1, 0, 2D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_BOOTS, IRON_INGOT, 1, 0, 2D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_HELMET, IRON_INGOT, 1, 0, 2D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_CHESTPLATE, IRON_INGOT, 1, 0, 2D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_LEGGINGS, IRON_INGOT, 1, 0, 2D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_BOOTS, IRON_INGOT, 1, 0, 2D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(SHEARS, IRON_INGOT, 1, 0, .5D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(FLINT_AND_STEEL, IRON_INGOT, 1, 0, .3D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(SHEARS, IRON_INGOT, 1, 0, .5D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(FLINT_AND_STEEL, IRON_INGOT, 1, 0, .3D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_SWORD, GOLD_INGOT, 1, 0, 4D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_SHOVEL, GOLD_INGOT, 1, 0, 2.6D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_PICKAXE, GOLD_INGOT, 1, 0, 8D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_AXE, GOLD_INGOT, 1, 0, 8D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_HOE, GOLD_INGOT, 1, 0, 4D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_SWORD, GOLD_INGOT, 1, 0, 4D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_SHOVEL, GOLD_INGOT, 1, 0, 2.6D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_PICKAXE, GOLD_INGOT, 1, 0, 8D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_AXE, GOLD_INGOT, 1, 0, 8D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_HOE, GOLD_INGOT, 1, 0, 4D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_HELMET, GOLD_INGOT, 1, 0, 4D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_CHESTPLATE, GOLD_INGOT, 1, 0, 4D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_LEGGINGS, GOLD_INGOT, 1, 0, 4D));
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_BOOTS, GOLD_INGOT, 1, 0, 4D));
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_HELMET, GOLD_INGOT, 1, 0, 4D));
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_CHESTPLATE, GOLD_INGOT, 1, 0, 4D));
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_LEGGINGS, GOLD_INGOT, 1, 0, 4D));
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_BOOTS, GOLD_INGOT, 1, 0, 4D));
|
||||
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_SWORD, DIAMOND, 1, 0, .5D));
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_SHOVEL, DIAMOND, 1, 0, .3D));
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_PICKAXE, DIAMOND, 1, 0, 1D));
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_AXE, DIAMOND, 1, 0, 1D));
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_HOE, DIAMOND, 1, 0, .5D));
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_SWORD, DIAMOND, 1, 0, .5D));
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_SHOVEL, DIAMOND, 1, 0, .3D));
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_PICKAXE, DIAMOND, 1, 0, 1D));
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_AXE, DIAMOND, 1, 0, 1D));
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_HOE, DIAMOND, 1, 0, .5D));
|
||||
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_HELMET, DIAMOND, 1, 0, 2D));
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_CHESTPLATE, DIAMOND, 1, 0, 2D));
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_LEGGINGS, DIAMOND, 1, 0, 2D));
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_BOOTS, DIAMOND, 1, 0, 2D));
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_HELMET, DIAMOND, 1, 0, 2D));
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_CHESTPLATE, DIAMOND, 1, 0, 2D));
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_LEGGINGS, DIAMOND, 1, 0, 2D));
|
||||
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_BOOTS, DIAMOND, 1, 0, 2D));
|
||||
|
||||
}
|
||||
|
||||
@ -87,7 +87,7 @@ public class ConfigRepair {
|
||||
"\nXP-Multiplier: When calculating how much XP to give the player for the repair, the end result will be multiplied by this value." +
|
||||
"\n\nName ID List: https://minecraft.gamepedia.com/Java_Edition_data_values" +
|
||||
"\nTIP: You can omit \"minecraft:\" from the Name ID if you want to, for example you can write \"red_wool\" instead of \"minecraft:red_wool\"")
|
||||
private ArrayList<SimpleRepairable> configRepairablesList = CONFIG_REPAIRABLES_DEFAULTS;
|
||||
private ArrayList<Repairable> configRepairablesList = CONFIG_REPAIRABLES_DEFAULTS;
|
||||
|
||||
public ConfigRepairGeneral getRepairGeneral() {
|
||||
return repairGeneral;
|
||||
@ -109,7 +109,7 @@ public class ConfigRepair {
|
||||
return repairSubSkills.getArcaneForging();
|
||||
}
|
||||
|
||||
public ArrayList<SimpleRepairable> getConfigRepairablesList() {
|
||||
public ArrayList<Repairable> getConfigRepairablesList() {
|
||||
return configRepairablesList;
|
||||
}
|
||||
}
|
@ -1,12 +1,242 @@
|
||||
package com.gmail.nossr50.config.hocon.skills.salvage;
|
||||
|
||||
import com.gmail.nossr50.config.hocon.skills.salvage.general.ConfigSalvageGeneral;
|
||||
import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
|
||||
import ninja.leaping.configurate.objectmapping.Setting;
|
||||
import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
@ConfigSerializable
|
||||
public class ConfigSalvage {
|
||||
|
||||
private final static List<Salvageable> DEFAULT_SALVAGEABLES_LIST;
|
||||
|
||||
static {
|
||||
DEFAULT_SALVAGEABLES_LIST = new ArrayList<>();
|
||||
|
||||
|
||||
|
||||
/*
|
||||
Salvageables:
|
||||
#
|
||||
# Wooden salvageables
|
||||
###
|
||||
# Tools
|
||||
WOODEN_SWORD:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: .25
|
||||
MaximumQuantity: 2
|
||||
WOODEN_SHOVEL:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: .16
|
||||
MaximumQuantity: 1
|
||||
WOODEN_PICKAXE:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: .5
|
||||
MaximumQuantity: 3
|
||||
WOODEN_AXE:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: .5
|
||||
MaximumQuantity: 2
|
||||
WOODEN_HOE:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: .25
|
||||
MaximumQuantity: 2
|
||||
#
|
||||
# Stone salvageables
|
||||
###
|
||||
# Tools
|
||||
STONE_SWORD:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: .25
|
||||
MaximumQuantity: 2
|
||||
STONE_SHOVEL:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: .16
|
||||
MaximumQuantity: 1
|
||||
STONE_PICKAXE:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: .5
|
||||
MaximumQuantity: 3
|
||||
STONE_AXE:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: .5
|
||||
MaximumQuantity: 2
|
||||
STONE_HOE:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: .25
|
||||
MaximumQuantity: 2
|
||||
#
|
||||
# Iron salvageables
|
||||
###
|
||||
# Tools
|
||||
IRON_SWORD:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: .5
|
||||
MaximumQuantity: 2
|
||||
IRON_SHOVEL:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: .3
|
||||
MaximumQuantity: 1
|
||||
IRON_PICKAXE:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: 1
|
||||
MaximumQuantity: 3
|
||||
IRON_AXE:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: 1
|
||||
MaximumQuantity: 2
|
||||
IRON_HOE:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: .5
|
||||
MaximumQuantity: 2
|
||||
SHEARS:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: .5
|
||||
FLINT_AND_STEEL:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: .3
|
||||
# Armor
|
||||
IRON_HELMET:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: 2
|
||||
MaximumQuantity: 5
|
||||
IRON_CHESTPLATE:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: 2
|
||||
MaximumQuantity: 8
|
||||
IRON_LEGGINGS:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: 2
|
||||
MaximumQuantity: 7
|
||||
IRON_BOOTS:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: 2
|
||||
MaximumQuantity: 4
|
||||
#
|
||||
# Gold salvageables
|
||||
###
|
||||
# Tools
|
||||
GOLDEN_SWORD:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: 4
|
||||
MaximumQuantity: 2
|
||||
GOLDEN_SHOVEL:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: 2.6
|
||||
MaximumQuantity: 1
|
||||
GOLDEN_PICKAXE:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: 8
|
||||
MaximumQuantity: 3
|
||||
GOLDEN_AXE:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: 8
|
||||
MaximumQuantity: 2
|
||||
GOLDEN_HOE:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: 4
|
||||
MaximumQuantity: 2
|
||||
# Armor
|
||||
GOLDEN_HELMET:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: 4
|
||||
MaximumQuantity: 5
|
||||
GOLDEN_CHESTPLATE:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: 4
|
||||
MaximumQuantity: 8
|
||||
GOLDEN_LEGGINGS:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: 4
|
||||
MaximumQuantity: 7
|
||||
GOLDEN_BOOTS:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: 4
|
||||
MaximumQuantity: 4
|
||||
#
|
||||
# Diamond salvageables
|
||||
###
|
||||
# Tools
|
||||
DIAMOND_SWORD:
|
||||
MinimumLevel: 50
|
||||
XpMultiplier: .5
|
||||
MaximumQuantity: 2
|
||||
DIAMOND_SHOVEL:
|
||||
MinimumLevel: 50
|
||||
XpMultiplier: .3
|
||||
MaximumQuantity: 1
|
||||
DIAMOND_PICKAXE:
|
||||
MinimumLevel: 50
|
||||
XpMultiplier: 1
|
||||
MaximumQuantity: 3
|
||||
DIAMOND_AXE:
|
||||
MinimumLevel: 50
|
||||
XpMultiplier: 1
|
||||
MaximumQuantity: 2
|
||||
DIAMOND_HOE:
|
||||
MinimumLevel: 50
|
||||
XpMultiplier: .5
|
||||
MaximumQuantity: 2
|
||||
# Armor
|
||||
DIAMOND_HELMET:
|
||||
MinimumLevel: 50
|
||||
XpMultiplier: 6
|
||||
MaximumQuantity: 5
|
||||
DIAMOND_CHESTPLATE:
|
||||
MinimumLevel: 50
|
||||
XpMultiplier: 6
|
||||
MaximumQuantity: 8
|
||||
DIAMOND_LEGGINGS:
|
||||
MinimumLevel: 50
|
||||
XpMultiplier: 6
|
||||
MaximumQuantity: 7
|
||||
DIAMOND_BOOTS:
|
||||
MinimumLevel: 50
|
||||
XpMultiplier: 6
|
||||
MaximumQuantity: 4
|
||||
#
|
||||
# Leather salvageables
|
||||
###
|
||||
# Armor
|
||||
LEATHER_HELMET:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: 1
|
||||
MaximumQuantity: 5
|
||||
LEATHER_CHESTPLATE:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: 1
|
||||
MaximumQuantity: 8
|
||||
LEATHER_LEGGINGS:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: 1
|
||||
MaximumQuantity: 7
|
||||
LEATHER_BOOTS:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: 1
|
||||
MaximumQuantity: 4
|
||||
#
|
||||
# String salvageables
|
||||
###
|
||||
# Tools
|
||||
FISHING_ROD:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: .5
|
||||
BOW:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: .5
|
||||
CARROT_ON_A_STICK:
|
||||
MinimumLevel: 0
|
||||
XpMultiplier: .5
|
||||
*/
|
||||
}
|
||||
|
||||
@Setting()
|
||||
List<Salvageable> configSalvageablesList;
|
||||
|
||||
|
||||
@Setting(value = "Arcane-Salvage", comment = "Settings related to the Arcane Salvage Sub-Skill")
|
||||
ConfigArcaneSalvage configArcaneSalvage = new ConfigArcaneSalvage();
|
||||
|
||||
@ -20,4 +250,8 @@ public class ConfigSalvage {
|
||||
public ConfigSalvageGeneral getGeneral() {
|
||||
return general;
|
||||
}
|
||||
|
||||
public ArrayList<Salvageable> getConfigSalvageablesList() {
|
||||
return configSalvageablesList;
|
||||
}
|
||||
}
|
@ -18,7 +18,6 @@ import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.scoreboard.Scoreboard;
|
||||
|
||||
public class SelfListener implements Listener {
|
||||
//Used in task scheduling and other things
|
||||
|
@ -26,7 +26,7 @@ import com.gmail.nossr50.runnables.player.PlayerProfileLoadingTask;
|
||||
import com.gmail.nossr50.runnables.player.PowerLevelUpdatingTask;
|
||||
import com.gmail.nossr50.runnables.skills.BleedTimerTask;
|
||||
import com.gmail.nossr50.skills.alchemy.Alchemy;
|
||||
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairableManager;
|
||||
import com.gmail.nossr50.skills.repair.repairables.RepairableManager;
|
||||
import com.gmail.nossr50.skills.salvage.salvageables.SalvageableManager;
|
||||
import com.gmail.nossr50.util.*;
|
||||
import com.gmail.nossr50.util.blockmeta.chunkmeta.ChunkManager;
|
||||
@ -356,12 +356,12 @@ public class mcMMO extends JavaPlugin {
|
||||
return placeStore;
|
||||
}
|
||||
|
||||
public static SimpleRepairableManager getRepairableManager() {
|
||||
return configManager.getSimpleRepairableManager();
|
||||
public static RepairableManager getRepairableManager() {
|
||||
return configManager.getRepairableManager();
|
||||
}
|
||||
|
||||
public static SalvageableManager getSalvageableManager() {
|
||||
return configManager.getSimpleSalvageableManager();
|
||||
return configManager.getSalvageableManager();
|
||||
}
|
||||
|
||||
public static DatabaseManager getDatabaseManager() {
|
||||
|
@ -10,7 +10,7 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
|
||||
import com.gmail.nossr50.locale.LocaleLoader;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.skills.SkillManager;
|
||||
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
|
||||
import com.gmail.nossr50.skills.repair.repairables.Repairable;
|
||||
import com.gmail.nossr50.util.EventUtils;
|
||||
import com.gmail.nossr50.util.Misc;
|
||||
import com.gmail.nossr50.util.Permissions;
|
||||
@ -65,7 +65,7 @@ public class RepairManager extends SkillManager {
|
||||
|
||||
public void handleRepair(ItemStack item) {
|
||||
Player player = getPlayer();
|
||||
SimpleRepairable repairable = mcMMO.getRepairableManager().getRepairable(item.getType());
|
||||
Repairable repairable = mcMMO.getRepairableManager().getRepairable(item.getType());
|
||||
|
||||
if (item.getItemMeta().isUnbreakable()) {
|
||||
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Anvil.Unbreakable");
|
||||
|
@ -1,95 +1,129 @@
|
||||
/*
|
||||
package com.gmail.nossr50.skills.repair.repairables;
|
||||
|
||||
import com.gmail.nossr50.datatypes.skills.ItemType;
|
||||
import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
|
||||
import com.gmail.nossr50.datatypes.skills.ItemType;
|
||||
import com.gmail.nossr50.util.ItemUtils;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
|
||||
public interface Repairable {
|
||||
*/
|
||||
/**
|
||||
* Gets the type of this repairable item
|
||||
*
|
||||
* @return the type of this repairable
|
||||
*//*
|
||||
public class Repairable {
|
||||
private final Material itemMaterial;
|
||||
private final List<Material> repairMaterials;
|
||||
private final int minimumQuantity, minimumLevel;
|
||||
private final short maximumDurability, baseRepairDurability;
|
||||
private final ItemType repairItemType;
|
||||
private final ItemMaterialCategory repairItemMaterialCategory;
|
||||
private final double xpMultiplier;
|
||||
|
||||
public Material getItemMaterial();
|
||||
public Repairable(Material itemMaterial, Material repairMaterial, int minimumQuantity, int minimumLevel, double xpMultiplier) {
|
||||
this(itemMaterial.getKey().getKey(), ItemUtils.getRepairItemMaterials(Arrays.asList(repairMaterial)), minimumQuantity, minimumLevel, xpMultiplier);
|
||||
}
|
||||
|
||||
*/
|
||||
/**
|
||||
* Gets the id of the material used to repair this item
|
||||
*
|
||||
* @return the id of the repair material
|
||||
*//*
|
||||
public Repairable(Material itemMaterial, List<Material> repairMaterials, int minimumQuantity, int minimumLevel, double xpMultiplier) {
|
||||
this(itemMaterial.getKey().getKey(), ItemUtils.getRepairItemMaterials(repairMaterials), minimumQuantity, minimumLevel, xpMultiplier);
|
||||
}
|
||||
|
||||
public Material getRepairMaterials();
|
||||
public Repairable(String itemMaterial, List<String> repairMaterials, int minimumQuantity, int minimumLevel, double xpMultiplier) {
|
||||
this.itemMaterial = Material.matchMaterial(itemMaterial);
|
||||
this.repairMaterials = ItemUtils.matchMaterials(repairMaterials);
|
||||
this.minimumQuantity = minimumQuantity;
|
||||
this.minimumLevel = minimumLevel;
|
||||
this.xpMultiplier = xpMultiplier;
|
||||
|
||||
*/
|
||||
/**
|
||||
* Gets the RepairItemType value for this repairable item
|
||||
*
|
||||
* @return the RepairItemType for this repairable
|
||||
*//*
|
||||
this.maximumDurability = this.itemMaterial.getMaxDurability();
|
||||
this.baseRepairDurability = (short) (maximumDurability / minimumQuantity);
|
||||
|
||||
public ItemType getRepairItemType();
|
||||
this.repairItemType = determineItemType(this.itemMaterial);
|
||||
this.repairItemMaterialCategory = determineMaterialType(this.repairMaterials.get(0));
|
||||
}
|
||||
|
||||
*/
|
||||
/**
|
||||
* Gets the RepairMaterialType value for this repairable item
|
||||
*
|
||||
* @return the RepairMaterialType for this repairable
|
||||
*//*
|
||||
public ItemMaterialCategory determineMaterialType(Material material) {
|
||||
switch (material) {
|
||||
case STRING:
|
||||
return ItemMaterialCategory.STRING;
|
||||
|
||||
public ItemMaterialCategory getRepairItemMaterialCategory();
|
||||
case LEATHER:
|
||||
return ItemMaterialCategory.LEATHER;
|
||||
|
||||
*/
|
||||
/**
|
||||
* Gets the minimum quantity of repair materials ignoring all other repair bonuses
|
||||
*
|
||||
* This is typically set to the number of items needed to create that item, for example 5 for helmets or 2 for swords
|
||||
*
|
||||
* @return the minimum number of items
|
||||
*//*
|
||||
case ACACIA_PLANKS:
|
||||
case BIRCH_PLANKS:
|
||||
case DARK_OAK_PLANKS:
|
||||
case JUNGLE_PLANKS:
|
||||
case OAK_PLANKS:
|
||||
case SPRUCE_PLANKS:
|
||||
return ItemMaterialCategory.WOOD;
|
||||
|
||||
public int getMinimumQuantity();
|
||||
case STONE:
|
||||
return ItemMaterialCategory.STONE;
|
||||
|
||||
*/
|
||||
/**
|
||||
* Gets the maximum durability of this item before it breaks
|
||||
*
|
||||
* @return the maximum durability
|
||||
*//*
|
||||
case IRON_INGOT:
|
||||
return ItemMaterialCategory.IRON;
|
||||
|
||||
public short getMaximumDurability();
|
||||
case GOLD_INGOT:
|
||||
return ItemMaterialCategory.GOLD;
|
||||
|
||||
*/
|
||||
/**
|
||||
* Gets the base repair durability on which to calculate bonuses.
|
||||
*
|
||||
* This is actually the maximum durability divided by the minimum quantity
|
||||
*
|
||||
* @return the base repair durability
|
||||
*//*
|
||||
case DIAMOND:
|
||||
return ItemMaterialCategory.DIAMOND;
|
||||
|
||||
public short getBaseRepairDurability();
|
||||
default:
|
||||
return ItemMaterialCategory.OTHER;
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
/**
|
||||
* Gets the minimum repair level needed to repair this item
|
||||
*
|
||||
* @return the minimum level to repair this item, or 0 for no minimum
|
||||
*//*
|
||||
private ItemType determineItemType(Material material)
|
||||
{
|
||||
if (ItemUtils.isMinecraftTool(new ItemStack(material))) {
|
||||
return ItemType.TOOL;
|
||||
}
|
||||
else if (ItemUtils.isArmor(new ItemStack((material)))) {
|
||||
return ItemType.ARMOR;
|
||||
} else {
|
||||
return ItemType.OTHER;
|
||||
}
|
||||
}
|
||||
|
||||
public int getMinimumLevel();
|
||||
public Material getItemMaterial() {
|
||||
return itemMaterial;
|
||||
}
|
||||
|
||||
*/
|
||||
/**
|
||||
* Gets the xpMultiplier for this repairable
|
||||
*
|
||||
* @return the xpMultiplier of this repairable
|
||||
*//*
|
||||
public List<Material> getRepairMaterials() {
|
||||
return repairMaterials;
|
||||
}
|
||||
|
||||
public double getXpMultiplier();
|
||||
public List<String> getRepairMaterialsRegistryKeys() {
|
||||
return ItemUtils.getRepairItemMaterials(repairMaterials);
|
||||
}
|
||||
|
||||
|
||||
public ItemType getRepairItemType() {
|
||||
return repairItemType;
|
||||
}
|
||||
|
||||
public ItemMaterialCategory getRepairItemMaterialCategory() {
|
||||
return repairItemMaterialCategory;
|
||||
}
|
||||
|
||||
public int getMinimumQuantity() {
|
||||
return minimumQuantity;
|
||||
}
|
||||
|
||||
public short getMaximumDurability() {
|
||||
return maximumDurability;
|
||||
}
|
||||
|
||||
public short getBaseRepairDurability() {
|
||||
return baseRepairDurability;
|
||||
}
|
||||
|
||||
public int getMinimumLevel() {
|
||||
return minimumLevel;
|
||||
}
|
||||
|
||||
public double getXpMultiplier() {
|
||||
return xpMultiplier;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
@ -1,31 +1,32 @@
|
||||
package com.gmail.nossr50.skills.repair.repairables;
|
||||
|
||||
import com.gmail.nossr50.config.Unload;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
|
||||
public class SimpleRepairableManager implements Unload {
|
||||
private HashMap<Material, SimpleRepairable> repairables;
|
||||
public class RepairableManager implements Unload {
|
||||
private HashMap<Material, Repairable> repairables;
|
||||
|
||||
@Override
|
||||
public void unload() {
|
||||
repairables.clear();
|
||||
}
|
||||
|
||||
public SimpleRepairableManager(List<SimpleRepairable> repairablesCollection) {
|
||||
this.repairables = new HashMap<Material, SimpleRepairable>(repairablesCollection.size());
|
||||
public RepairableManager(List<Repairable> repairablesCollection) {
|
||||
this.repairables = new HashMap<Material, Repairable>(repairablesCollection.size());
|
||||
registerRepairables(repairablesCollection);
|
||||
}
|
||||
|
||||
public void registerRepairable(SimpleRepairable repairable) {
|
||||
public void registerRepairable(Repairable repairable) {
|
||||
Material item = repairable.getItemMaterial();
|
||||
repairables.put(item, repairable);
|
||||
}
|
||||
|
||||
public void registerRepairables(List<SimpleRepairable> repairables) {
|
||||
for (SimpleRepairable repairable : repairables) {
|
||||
public void registerRepairables(List<Repairable> repairables) {
|
||||
for (Repairable repairable : repairables) {
|
||||
registerRepairable(repairable);
|
||||
}
|
||||
}
|
||||
@ -38,7 +39,7 @@ public class SimpleRepairableManager implements Unload {
|
||||
return isRepairable(itemStack.getType());
|
||||
}
|
||||
|
||||
public SimpleRepairable getRepairable(Material type) {
|
||||
public Repairable getRepairable(Material type) {
|
||||
return repairables.get(type);
|
||||
}
|
||||
}
|
@ -1,129 +0,0 @@
|
||||
package com.gmail.nossr50.skills.repair.repairables;
|
||||
|
||||
import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
|
||||
import com.gmail.nossr50.datatypes.skills.ItemType;
|
||||
import com.gmail.nossr50.util.ItemUtils;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
|
||||
public class SimpleRepairable {
|
||||
private final Material itemMaterial;
|
||||
private final List<Material> repairMaterials;
|
||||
private final int minimumQuantity, minimumLevel;
|
||||
private final short maximumDurability, baseRepairDurability;
|
||||
private final ItemType repairItemType;
|
||||
private final ItemMaterialCategory repairItemMaterialCategory;
|
||||
private final double xpMultiplier;
|
||||
|
||||
public SimpleRepairable(Material itemMaterial, Material repairMaterial, int minimumQuantity, int minimumLevel, double xpMultiplier) {
|
||||
this(itemMaterial.getKey().getKey(), ItemUtils.getRepairItemMaterials(Arrays.asList(repairMaterial)), minimumQuantity, minimumLevel, xpMultiplier);
|
||||
}
|
||||
|
||||
public SimpleRepairable(Material itemMaterial, List<Material> repairMaterials, int minimumQuantity, int minimumLevel, double xpMultiplier) {
|
||||
this(itemMaterial.getKey().getKey(), ItemUtils.getRepairItemMaterials(repairMaterials), minimumQuantity, minimumLevel, xpMultiplier);
|
||||
}
|
||||
|
||||
public SimpleRepairable(String itemMaterial, List<String> repairMaterials, int minimumQuantity, int minimumLevel, double xpMultiplier) {
|
||||
this.itemMaterial = Material.matchMaterial(itemMaterial);
|
||||
this.repairMaterials = ItemUtils.matchMaterials(repairMaterials);
|
||||
this.minimumQuantity = minimumQuantity;
|
||||
this.minimumLevel = minimumLevel;
|
||||
this.xpMultiplier = xpMultiplier;
|
||||
|
||||
this.maximumDurability = this.itemMaterial.getMaxDurability();
|
||||
this.baseRepairDurability = (short) (maximumDurability / minimumQuantity);
|
||||
|
||||
this.repairItemType = determineItemType(this.itemMaterial);
|
||||
this.repairItemMaterialCategory = determineMaterialType(this.repairMaterials.get(0));
|
||||
}
|
||||
|
||||
public ItemMaterialCategory determineMaterialType(Material material) {
|
||||
switch (material) {
|
||||
case STRING:
|
||||
return ItemMaterialCategory.STRING;
|
||||
|
||||
case LEATHER:
|
||||
return ItemMaterialCategory.LEATHER;
|
||||
|
||||
case ACACIA_PLANKS:
|
||||
case BIRCH_PLANKS:
|
||||
case DARK_OAK_PLANKS:
|
||||
case JUNGLE_PLANKS:
|
||||
case OAK_PLANKS:
|
||||
case SPRUCE_PLANKS:
|
||||
return ItemMaterialCategory.WOOD;
|
||||
|
||||
case STONE:
|
||||
return ItemMaterialCategory.STONE;
|
||||
|
||||
case IRON_INGOT:
|
||||
return ItemMaterialCategory.IRON;
|
||||
|
||||
case GOLD_INGOT:
|
||||
return ItemMaterialCategory.GOLD;
|
||||
|
||||
case DIAMOND:
|
||||
return ItemMaterialCategory.DIAMOND;
|
||||
|
||||
default:
|
||||
return ItemMaterialCategory.OTHER;
|
||||
}
|
||||
}
|
||||
|
||||
private ItemType determineItemType(Material material)
|
||||
{
|
||||
if (ItemUtils.isMinecraftTool(new ItemStack(material))) {
|
||||
return ItemType.TOOL;
|
||||
}
|
||||
else if (ItemUtils.isArmor(new ItemStack((material)))) {
|
||||
return ItemType.ARMOR;
|
||||
} else {
|
||||
return ItemType.OTHER;
|
||||
}
|
||||
}
|
||||
|
||||
public Material getItemMaterial() {
|
||||
return itemMaterial;
|
||||
}
|
||||
|
||||
public List<Material> getRepairMaterials() {
|
||||
return repairMaterials;
|
||||
}
|
||||
|
||||
public List<String> getRepairMaterialsRegistryKeys() {
|
||||
return ItemUtils.getRepairItemMaterials(repairMaterials);
|
||||
}
|
||||
|
||||
|
||||
public ItemType getRepairItemType() {
|
||||
return repairItemType;
|
||||
}
|
||||
|
||||
public ItemMaterialCategory getRepairItemMaterialCategory() {
|
||||
return repairItemMaterialCategory;
|
||||
}
|
||||
|
||||
public int getMinimumQuantity() {
|
||||
return minimumQuantity;
|
||||
}
|
||||
|
||||
public short getMaximumDurability() {
|
||||
return maximumDurability;
|
||||
}
|
||||
|
||||
public short getBaseRepairDurability() {
|
||||
return baseRepairDurability;
|
||||
}
|
||||
|
||||
public int getMinimumLevel() {
|
||||
return minimumLevel;
|
||||
}
|
||||
|
||||
public double getXpMultiplier() {
|
||||
return xpMultiplier;
|
||||
}
|
||||
}
|
@ -1,103 +1,89 @@
|
||||
/*
|
||||
package com.gmail.nossr50.skills.salvage.salvageables;
|
||||
|
||||
import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
|
||||
import com.gmail.nossr50.datatypes.skills.ItemType;
|
||||
import org.bukkit.Material;
|
||||
|
||||
public interface Salvageable {
|
||||
*/
|
||||
/**
|
||||
* Gets the type of this salvageable item
|
||||
*
|
||||
* @return the type of this salvageable
|
||||
*//*
|
||||
|
||||
public Material getItemMaterial();
|
||||
public class Salvageable {
|
||||
private final Material itemMaterial, salvagedItemMaterial;
|
||||
private final int maximumQuantity, minimumLevel;
|
||||
private final short maximumDurability, baseSalvageDurability;
|
||||
private final byte salvageMetadata;
|
||||
private final ItemType salvageItemType;
|
||||
private final ItemMaterialCategory salvageItemMaterialCategory;
|
||||
private final double xpMultiplier;
|
||||
|
||||
*/
|
||||
/**
|
||||
* Gets the material of the items dropped when salvaging this item
|
||||
*
|
||||
* @return the material of the salvage drop
|
||||
*//*
|
||||
/*protected Salvageable(Material type, Material salvagedItemMaterial, byte salvageMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType salvageItemType, ItemMaterialCategory salvageItemMaterialCategory, double xpMultiplier) {
|
||||
this.itemMaterial = type;
|
||||
this.salvagedItemMaterial = salvagedItemMaterial;
|
||||
this.salvageMetadata = salvageMetadata;
|
||||
this.salvageItemType = salvageItemType;
|
||||
this.salvageItemMaterialCategory = salvageItemMaterialCategory;
|
||||
this.minimumLevel = minimumLevel;
|
||||
this.maximumQuantity = maximumQuantity;
|
||||
this.maximumDurability = maximumDurability;
|
||||
this.baseSalvageDurability = (short) (maximumDurability / maximumQuantity);
|
||||
this.xpMultiplier = xpMultiplier;
|
||||
}*/
|
||||
|
||||
public Material getSalvageMaterial();
|
||||
public Salvageable(String itemRegisterKey, String salvagedMaterialRegisterKey, int minimumLevel, int maximumQuantity)
|
||||
{
|
||||
this(Material.matchMaterial(itemRegisterKey), Material.matchMaterial(salvagedMaterialRegisterKey), minimumLevel, maximumQuantity);
|
||||
}
|
||||
|
||||
*/
|
||||
/**
|
||||
* Gets the metadata byte value of the items dropped when salvaging this item
|
||||
*
|
||||
* @return the byte metadata of the salvage drop
|
||||
*//*
|
||||
public Salvageable(Material itemMaterial, Material salvagedItemMaterial, int minimumLevel, int maximumQuantity)
|
||||
{
|
||||
|
||||
public byte getSalvageMaterialMetadata();
|
||||
this.itemMaterial = itemMaterial;
|
||||
this.salvagedItemMaterial = salvagedItemMaterial;
|
||||
// this.salvageMetadata = salvageMetadata;
|
||||
this.salvageItemType = salvageItemType;
|
||||
this.salvageItemMaterialCategory = salvageItemMaterialCategory;
|
||||
this.minimumLevel = minimumLevel;
|
||||
this.maximumQuantity = maximumQuantity;
|
||||
this.maximumDurability = maximumDurability;
|
||||
this.baseSalvageDurability = (short) (maximumDurability / maximumQuantity);
|
||||
this.xpMultiplier = xpMultiplier;
|
||||
}
|
||||
|
||||
*/
|
||||
/**
|
||||
* Gets the ItemType value for this salvageable item
|
||||
*
|
||||
* @return the ItemType for this salvageable
|
||||
*//*
|
||||
public Material getItemMaterial() {
|
||||
return itemMaterial;
|
||||
}
|
||||
|
||||
public ItemType getSalvageItemType();
|
||||
public Material getSalvagedItemMaterial() {
|
||||
return salvagedItemMaterial;
|
||||
}
|
||||
|
||||
*/
|
||||
/**
|
||||
* Gets the ItemMaterialCategory value for this salvageable item
|
||||
*
|
||||
* @return the ItemMaterialCategory for this salvageable
|
||||
*//*
|
||||
/*public byte getSalvageMaterialMetadata() {
|
||||
return salvageMetadata;
|
||||
}*/
|
||||
|
||||
public ItemMaterialCategory getSalvageItemMaterialCategory();
|
||||
public ItemType getSalvageItemType() {
|
||||
return salvageItemType;
|
||||
}
|
||||
|
||||
*/
|
||||
/**
|
||||
* Gets the maximum quantity of salvage materials ignoring all other salvage bonuses
|
||||
*
|
||||
* This is typically set to the number of items needed to create that item, for example 5 for helmets or 2 for swords
|
||||
*
|
||||
* @return the maximum number of items
|
||||
*//*
|
||||
public ItemMaterialCategory getSalvageItemMaterialCategory() {
|
||||
return salvageItemMaterialCategory;
|
||||
}
|
||||
|
||||
public int getMaximumQuantity();
|
||||
public int getMaximumQuantity() {
|
||||
return maximumQuantity;
|
||||
}
|
||||
|
||||
*/
|
||||
/**
|
||||
* Gets the maximum durability of this item before it breaks
|
||||
*
|
||||
* @return the maximum durability
|
||||
*//*
|
||||
public short getMaximumDurability() {
|
||||
return maximumDurability;
|
||||
}
|
||||
|
||||
public short getMaximumDurability();
|
||||
public short getBaseSalvageDurability() {
|
||||
return baseSalvageDurability;
|
||||
}
|
||||
|
||||
*/
|
||||
/**
|
||||
* Gets the base salvage durability on which to calculate bonuses.
|
||||
*
|
||||
* This is actually the maximum durability divided by the minimum quantity
|
||||
*
|
||||
* @return the base salvage durability
|
||||
*//*
|
||||
public int getMinimumLevel() {
|
||||
return minimumLevel;
|
||||
}
|
||||
|
||||
public short getBaseSalvageDurability();
|
||||
|
||||
*/
|
||||
/**
|
||||
* Gets the minimum salvage level needed to salvage this item
|
||||
*
|
||||
* @return the minimum level to salvage this item, or 0 for no minimum
|
||||
*//*
|
||||
|
||||
public int getMinimumLevel();
|
||||
|
||||
*/
|
||||
/**
|
||||
* Gets the xpMultiplier for this salvageable
|
||||
*
|
||||
* @return the xpMultiplier of this salvageable
|
||||
*//*
|
||||
|
||||
public double getXpMultiplier();
|
||||
public double getXpMultiplier() {
|
||||
return xpMultiplier;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
@ -11,6 +11,6 @@ public class SalvageableFactory {
|
||||
|
||||
public static Salvageable getSalvageable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType repairItemType, ItemMaterialCategory repairItemMaterialCategory, double xpMultiplier) {
|
||||
// TODO: Add in loading from config what type of repairable we want.
|
||||
return new SimpleSalvageable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, maximumQuantity, maximumDurability, repairItemType, repairItemMaterialCategory, xpMultiplier);
|
||||
return new Salvageable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, maximumQuantity, maximumDurability, repairItemType, repairItemMaterialCategory, xpMultiplier);
|
||||
}
|
||||
}
|
||||
|
@ -1,62 +1,50 @@
|
||||
/*
|
||||
package com.gmail.nossr50.skills.salvage.salvageables;
|
||||
|
||||
import com.gmail.nossr50.config.Unload;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
|
||||
public interface SalvageableManager extends Unload {
|
||||
*/
|
||||
/**
|
||||
* Register a salvageable with the SalvageManager
|
||||
*
|
||||
* @param salvageable Salvageable to register
|
||||
*//*
|
||||
|
||||
public void registerSalvageable(Salvageable salvageable);
|
||||
public class SalvageableManager implements Unload {
|
||||
private HashMap<Material, Salvageable> salvageables;
|
||||
|
||||
*/
|
||||
/**
|
||||
* Register a list of salvageables with the SalvageManager
|
||||
*
|
||||
* @param salvageables List<Salvageable> to register
|
||||
*//*
|
||||
/*public SalvageableManager() {
|
||||
this(55);
|
||||
}*/
|
||||
|
||||
public void registerSalvageables(List<Salvageable> salvageables);
|
||||
@Override
|
||||
public void unload() {
|
||||
salvageables.clear();
|
||||
}
|
||||
|
||||
*/
|
||||
/**
|
||||
* Checks if an item is salvageable
|
||||
*
|
||||
* @param type Material to check if salvageable
|
||||
*
|
||||
* @return true if salvageable, false if not
|
||||
*//*
|
||||
public SalvageableManager(List<Salvageable> salvageablesCollection) {
|
||||
this.salvageables = new HashMap<Material, Salvageable>(salvageablesCollection.size());
|
||||
registerSalvageables(salvageablesCollection);
|
||||
}
|
||||
|
||||
public boolean isSalvageable(Material type);
|
||||
public void registerSalvageable(Salvageable salvageable) {
|
||||
Material item = salvageable.getItemMaterial();
|
||||
salvageables.put(item, salvageable);
|
||||
}
|
||||
|
||||
*/
|
||||
/**
|
||||
* Checks if an item is salvageable
|
||||
*
|
||||
* @param itemStack Item to check if salvageable
|
||||
*
|
||||
* @return true if salvageable, false if not
|
||||
*//*
|
||||
public void registerSalvageables(List<Salvageable> salvageables) {
|
||||
for (Salvageable salvageable : salvageables) {
|
||||
registerSalvageable(salvageable);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isSalvageable(ItemStack itemStack);
|
||||
public boolean isSalvageable(Material type) {
|
||||
return salvageables.containsKey(type);
|
||||
}
|
||||
|
||||
*/
|
||||
/**
|
||||
* Gets the salvageable with this type
|
||||
*
|
||||
* @param type Material of the salvageable to look for
|
||||
*
|
||||
* @return the salvageable, can be null
|
||||
*//*
|
||||
public boolean isSalvageable(ItemStack itemStack) {
|
||||
return isSalvageable(itemStack.getType());
|
||||
}
|
||||
|
||||
public Salvageable getSalvageable(Material type);
|
||||
public Salvageable getSalvageable(Material type) {
|
||||
return salvageables.get(type);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
@ -1,79 +0,0 @@
|
||||
package com.gmail.nossr50.skills.salvage.salvageables;
|
||||
|
||||
import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
|
||||
import com.gmail.nossr50.datatypes.skills.ItemType;
|
||||
import org.bukkit.Material;
|
||||
|
||||
|
||||
public class SimpleSalvageable implements Salvageable {
|
||||
private final Material itemMaterial, salvageMaterial;
|
||||
private final int maximumQuantity, minimumLevel;
|
||||
private final short maximumDurability, baseSalvageDurability;
|
||||
private final byte salvageMetadata;
|
||||
private final ItemType salvageItemType;
|
||||
private final ItemMaterialCategory salvageItemMaterialCategory;
|
||||
private final double xpMultiplier;
|
||||
|
||||
protected SimpleSalvageable(Material type, Material salvageMaterial, byte salvageMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType salvageItemType, ItemMaterialCategory salvageItemMaterialCategory, double xpMultiplier) {
|
||||
this.itemMaterial = type;
|
||||
this.salvageMaterial = salvageMaterial;
|
||||
this.salvageMetadata = salvageMetadata;
|
||||
this.salvageItemType = salvageItemType;
|
||||
this.salvageItemMaterialCategory = salvageItemMaterialCategory;
|
||||
this.minimumLevel = minimumLevel;
|
||||
this.maximumQuantity = maximumQuantity;
|
||||
this.maximumDurability = maximumDurability;
|
||||
this.baseSalvageDurability = (short) (maximumDurability / maximumQuantity);
|
||||
this.xpMultiplier = xpMultiplier;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Material getItemMaterial() {
|
||||
return itemMaterial;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Material getSalvageMaterial() {
|
||||
return salvageMaterial;
|
||||
}
|
||||
|
||||
@Override
|
||||
public byte getSalvageMaterialMetadata() {
|
||||
return salvageMetadata;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemType getSalvageItemType() {
|
||||
return salvageItemType;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemMaterialCategory getSalvageItemMaterialCategory() {
|
||||
return salvageItemMaterialCategory;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaximumQuantity() {
|
||||
return maximumQuantity;
|
||||
}
|
||||
|
||||
@Override
|
||||
public short getMaximumDurability() {
|
||||
return maximumDurability;
|
||||
}
|
||||
|
||||
@Override
|
||||
public short getBaseSalvageDurability() {
|
||||
return baseSalvageDurability;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMinimumLevel() {
|
||||
return minimumLevel;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getXpMultiplier() {
|
||||
return xpMultiplier;
|
||||
}
|
||||
}
|
@ -1,54 +0,0 @@
|
||||
package com.gmail.nossr50.skills.salvage.salvageables;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
|
||||
|
||||
public class SimpleSalvageableManager implements SalvageableManager {
|
||||
private HashMap<Material, Salvageable> salvageables;
|
||||
|
||||
/*public SimpleSalvageableManager() {
|
||||
this(55);
|
||||
}*/
|
||||
|
||||
@Override
|
||||
public void unload() {
|
||||
salvageables.clear();
|
||||
}
|
||||
|
||||
public SimpleSalvageableManager(List<Salvageable> salvageablesCollection) {
|
||||
this.salvageables = new HashMap<Material, Salvageable>(salvageablesCollection.size());
|
||||
registerSalvageables(salvageablesCollection);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void registerSalvageable(Salvageable salvageable) {
|
||||
Material item = salvageable.getItemMaterial();
|
||||
salvageables.put(item, salvageable);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void registerSalvageables(List<Salvageable> salvageables) {
|
||||
for (Salvageable salvageable : salvageables) {
|
||||
registerSalvageable(salvageable);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isSalvageable(Material type) {
|
||||
return salvageables.containsKey(type);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isSalvageable(ItemStack itemStack) {
|
||||
return isSalvageable(itemStack.getType());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Salvageable getSalvageable(Material type) {
|
||||
return salvageables.get(type);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user