unnecessary interfaces

This commit is contained in:
nossr50 2019-04-02 16:35:05 -07:00
parent c428aff251
commit 9514b200cd
2 changed files with 64 additions and 30 deletions

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@ -1,3 +1,4 @@
/*
package com.gmail.nossr50.skills.salvage.salvageables;
import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
@ -5,77 +6,98 @@ import com.gmail.nossr50.datatypes.skills.ItemType;
import org.bukkit.Material;
public interface Salvageable {
/**
*/
/**
* Gets the type of this salvageable item
*
* @return the type of this salvageable
*/
*//*
public Material getItemMaterial();
/**
*/
/**
* Gets the material of the items dropped when salvaging this item
*
* @return the material of the salvage drop
*/
*//*
public Material getSalvageMaterial();
/**
*/
/**
* Gets the metadata byte value of the items dropped when salvaging this item
*
* @return the byte metadata of the salvage drop
*/
*//*
public byte getSalvageMaterialMetadata();
/**
*/
/**
* Gets the ItemType value for this salvageable item
*
* @return the ItemType for this salvageable
*/
*//*
public ItemType getSalvageItemType();
/**
*/
/**
* Gets the ItemMaterialCategory value for this salvageable item
*
* @return the ItemMaterialCategory for this salvageable
*/
*//*
public ItemMaterialCategory getSalvageItemMaterialCategory();
/**
*/
/**
* Gets the maximum quantity of salvage materials ignoring all other salvage bonuses
*
* This is typically set to the number of items needed to create that item, for example 5 for helmets or 2 for swords
*
* @return the maximum number of items
*/
*//*
public int getMaximumQuantity();
/**
*/
/**
* Gets the maximum durability of this item before it breaks
*
* @return the maximum durability
*/
*//*
public short getMaximumDurability();
/**
*/
/**
* Gets the base salvage durability on which to calculate bonuses.
*
* This is actually the maximum durability divided by the minimum quantity
*
* @return the base salvage durability
*/
*//*
public short getBaseSalvageDurability();
/**
*/
/**
* Gets the minimum salvage level needed to salvage this item
*
* @return the minimum level to salvage this item, or 0 for no minimum
*/
*//*
public int getMinimumLevel();
/**
*/
/**
* Gets the xpMultiplier for this salvageable
*
* @return the xpMultiplier of this salvageable
*/
*//*
public double getXpMultiplier();
}
*/

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@ -1,3 +1,4 @@
/*
package com.gmail.nossr50.skills.salvage.salvageables;
import com.gmail.nossr50.config.Unload;
@ -7,44 +8,55 @@ import org.bukkit.inventory.ItemStack;
import java.util.List;
public interface SalvageableManager extends Unload {
/**
*/
/**
* Register a salvageable with the SalvageManager
*
* @param salvageable Salvageable to register
*/
*//*
public void registerSalvageable(Salvageable salvageable);
/**
*/
/**
* Register a list of salvageables with the SalvageManager
*
* @param salvageables List<Salvageable> to register
*/
*//*
public void registerSalvageables(List<Salvageable> salvageables);
/**
*/
/**
* Checks if an item is salvageable
*
* @param type Material to check if salvageable
*
* @return true if salvageable, false if not
*/
*//*
public boolean isSalvageable(Material type);
/**
*/
/**
* Checks if an item is salvageable
*
* @param itemStack Item to check if salvageable
*
* @return true if salvageable, false if not
*/
*//*
public boolean isSalvageable(ItemStack itemStack);
/**
*/
/**
* Gets the salvageable with this type
*
* @param type Material of the salvageable to look for
*
* @return the salvageable, can be null
*/
*//*
public Salvageable getSalvageable(Material type);
}
*/