Refactoring Salvageables/Repairables, removing Simple from the naming schemes

This commit is contained in:
nossr50 2019-04-02 17:42:35 -07:00
parent 9514b200cd
commit eb43dc4460
19 changed files with 528 additions and 552 deletions

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@ -147,6 +147,7 @@ Version 2.2.0
Config_Update_Overwrite, Tool_Mods_Enabled, Armor_Mods_Enabled, Block_Mods_Enabled, Entity_Mods_Enabled
API Changes
SimpleRepairable/SimpleSalvageable renamed to just Repairable/Salvageable, and their unnecessary interface classes were removed
Added API method to check if player parties are size capped
Added API method to grab the level cap of a skill by its PrimarySkillType ENUM definition
Added API method to check if a skill was being level capped

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@ -8,7 +8,7 @@ import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.repair.ArcaneForging;
import com.gmail.nossr50.skills.repair.RepairManager;
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.TextComponentFactory;
import com.gmail.nossr50.util.player.UserManager;
@ -50,10 +50,10 @@ public class RepairCommand extends SkillCommand {
@Override
protected void dataCalculations(Player player, float skillValue) {
// We're using pickaxes here, not the best but it works
SimpleRepairable diamondRepairable = mcMMO.getRepairableManager().getRepairable(Material.DIAMOND_PICKAXE);
SimpleRepairable goldRepairable = mcMMO.getRepairableManager().getRepairable(Material.GOLDEN_PICKAXE);
SimpleRepairable ironRepairable = mcMMO.getRepairableManager().getRepairable(Material.IRON_PICKAXE);
SimpleRepairable stoneRepairable = mcMMO.getRepairableManager().getRepairable(Material.STONE_PICKAXE);
Repairable diamondRepairable = mcMMO.getRepairableManager().getRepairable(Material.DIAMOND_PICKAXE);
Repairable goldRepairable = mcMMO.getRepairableManager().getRepairable(Material.GOLDEN_PICKAXE);
Repairable ironRepairable = mcMMO.getRepairableManager().getRepairable(Material.IRON_PICKAXE);
Repairable stoneRepairable = mcMMO.getRepairableManager().getRepairable(Material.STONE_PICKAXE);
// TODO: This isn't really accurate - if they don't have pickaxes loaded it doesn't always mean the repair level is 0
diamondLevel = (diamondRepairable == null) ? 0 : diamondRepairable.getMinimumLevel();

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@ -1,7 +1,6 @@
package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.MainConfig;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
@ -26,7 +25,6 @@ import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabExecutor;
import org.bukkit.entity.Player;
import org.bukkit.scoreboard.Scoreboard;
import java.text.DecimalFormat;
import java.util.ArrayList;

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@ -1,15 +1,12 @@
package com.gmail.nossr50.config;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.woodcutting.Woodcutting;
import com.gmail.nossr50.util.StringUtils;
import com.google.common.io.Files;
import com.google.common.reflect.TypeToken;
import ninja.leaping.configurate.commented.CommentedConfigurationNode;
import ninja.leaping.configurate.hocon.HoconConfigurationLoader;
import ninja.leaping.configurate.loader.ConfigurationLoader;
import ninja.leaping.configurate.objectmapping.ObjectMappingException;
import org.bukkit.Material;
import java.io.File;
import java.io.IOException;

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@ -46,10 +46,10 @@ import com.gmail.nossr50.config.treasure.HerbalismTreasureConfig;
import com.gmail.nossr50.datatypes.party.PartyFeature;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairableManager;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.repair.repairables.RepairableManager;
import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
import com.gmail.nossr50.skills.salvage.salvageables.SimpleSalvageableManager;
import com.gmail.nossr50.skills.salvage.salvageables.SalvageableManager;
import com.gmail.nossr50.util.experience.ExperienceMapManager;
import com.google.common.collect.Maps;
import com.google.common.reflect.TypeToken;
@ -83,8 +83,8 @@ public final class ConfigManager {
/* COLLECTION MANAGERS */
private SimpleRepairableManager simpleRepairableManager;
private SimpleSalvageableManager simpleSalvageableManager;
private RepairableManager repairableManager;
private SalvageableManager salvageableManager;
/* MOD MANAGERS */
@ -155,7 +155,7 @@ public final class ConfigManager {
private SoundConfig soundConfig;
private RankConfig rankConfig;
// private RepairConfig repairConfig;
private SalvageConfig salvageConfig;
// private SalvageConfig salvageConfig;
private HashMap<Material, Integer> partyItemWeights;
private HashMap<PartyFeature, Integer> partyFeatureUnlocks;
@ -215,7 +215,7 @@ public final class ConfigManager {
TypeSerializers.getDefaultSerializers().registerType(new TypeToken<Material>() {}, new CustomEnumValueSerializer());
TypeSerializers.getDefaultSerializers().registerType(new TypeToken<PartyFeature>() {}, new CustomEnumValueSerializer());
TypeSerializers.getDefaultSerializers().registerType(TypeToken.of(SimpleRepairable.class), new RepairableSerializer());
TypeSerializers.getDefaultSerializers().registerType(TypeToken.of(Repairable.class), new RepairableSerializer());
mcMMO.p.getLogger().info("Deserializing configs...");
//TODO: Not sure about the order of MainConfig
@ -287,7 +287,7 @@ public final class ConfigManager {
// repairConfig = new RepairConfig();
salvageConfig = new SalvageConfig();
// salvageConfig = new SalvageConfig();
/*
* Managers
@ -326,19 +326,19 @@ public final class ConfigManager {
private void initCollectionManagers()
{
// Handles registration of repairables
simpleRepairableManager = new SimpleRepairableManager(getRepairables());
unloadables.add(simpleRepairableManager);
repairableManager = new RepairableManager(getRepairables());
unloadables.add(repairableManager);
// Handles registration of salvageables
simpleSalvageableManager = new SimpleSalvageableManager(getSalvageables());
unloadables.add(simpleSalvageableManager);
salvageableManager = new SalvageableManager(getSalvageables());
unloadables.add(salvageableManager);
}
/**
* Get all loaded repairables (loaded from all repairable configs)
* @return the currently loaded repairables
*/
public ArrayList<SimpleRepairable> getRepairables()
public ArrayList<Repairable> getRepairables()
{
return getConfigRepair().getConfigRepairablesList();
}
@ -349,7 +349,7 @@ public final class ConfigManager {
*/
public ArrayList<Salvageable> getSalvageables()
{
return (ArrayList<Salvageable>) salvageConfig.genericCollection;
return getConfigSalvage().getConfigSalvageablesList();
}
/**
@ -401,12 +401,12 @@ public final class ConfigManager {
return userFiles;
}
public SimpleRepairableManager getSimpleRepairableManager() {
return simpleRepairableManager;
public RepairableManager getRepairableManager() {
return repairableManager;
}
public SimpleSalvageableManager getSimpleSalvageableManager() {
return simpleSalvageableManager;
public SalvageableManager getSalvageableManager() {
return salvageableManager;
}
public MainConfig getMainConfig() {

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@ -1,6 +1,6 @@
package com.gmail.nossr50.config.hocon;
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.google.common.reflect.TypeToken;
import ninja.leaping.configurate.ConfigurationNode;
import ninja.leaping.configurate.objectmapping.ObjectMappingException;
@ -10,7 +10,7 @@ import ninja.leaping.configurate.util.EnumLookup;
import java.util.List;
import java.util.Optional;
public class RepairableSerializer implements TypeSerializer<SimpleRepairable> {
public class RepairableSerializer implements TypeSerializer<Repairable> {
/*
TypeTokens are obtained in two ways
@ -32,13 +32,13 @@ public class RepairableSerializer implements TypeSerializer<SimpleRepairable> {
@Override
public SimpleRepairable deserialize(TypeToken<?> type, ConfigurationNode value) throws ObjectMappingException {
public Repairable deserialize(TypeToken<?> type, ConfigurationNode value) throws ObjectMappingException {
/*
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_SWORD, OAK_PLANKS, 1, 0, .25D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_SWORD, OAK_PLANKS, 1, 0, .25D));
*/
/* SimpleRepairable(Material itemMaterial, Material repairMaterial, int minimumQuantity, int minimumLevel, double xpMultiplier) */
/* Repairable(Material itemMaterial, Material repairMaterial, int minimumQuantity, int minimumLevel, double xpMultiplier) */
String item = value.getNode("Item").getValue(TypeToken.of(String.class));
List<String> repairItems = value.getNode("Items-Used-To-Repair").getValue(new TypeToken<List<String>>() {});
@ -54,11 +54,11 @@ public class RepairableSerializer implements TypeSerializer<SimpleRepairable> {
int minimumLevel = value.getNode("Override-Level-Requirement").getValue(TypeToken.of(Integer.class));
double xpMultiplier = value.getNode("XP-Multiplier").getValue(TypeToken.of(Double.class));
return new SimpleRepairable(item, repairItems, minimumQuantity, minimumLevel, xpMultiplier);
return new Repairable(item, repairItems, minimumQuantity, minimumLevel, xpMultiplier);
}
@Override
public void serialize(TypeToken<?> type, SimpleRepairable obj, ConfigurationNode value) throws ObjectMappingException {
public void serialize(TypeToken<?> type, Repairable obj, ConfigurationNode value) throws ObjectMappingException {
/*value.getNode("Item").setValue(HOCONUtil.serializeENUMName(obj.getItemMaterial().getKey().getKey()));
value.getNode("Item-Used-To-Repair").setValue(HOCONUtil.serializeENUMName(obj.getRepairMaterials().getKey().getKey()));*/

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@ -3,7 +3,7 @@ package com.gmail.nossr50.config.hocon.skills.repair;
import com.gmail.nossr50.config.hocon.skills.repair.general.ConfigRepairGeneral;
import com.gmail.nossr50.config.hocon.skills.repair.repairmastery.ConfigRepairMastery;
import com.gmail.nossr50.config.hocon.skills.repair.subskills.ConfigRepairSubSkills;
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import ninja.leaping.configurate.objectmapping.Setting;
import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
import org.bukkit.Material;
@ -16,58 +16,58 @@ import static org.bukkit.Material.*;
@ConfigSerializable
public class ConfigRepair {
public static final ArrayList<SimpleRepairable> CONFIG_REPAIRABLES_DEFAULTS;
public static final ArrayList<Repairable> CONFIG_REPAIRABLES_DEFAULTS;
public static final Material[] PLANKS = new Material[] { OAK_PLANKS, BIRCH_PLANKS, DARK_OAK_PLANKS, ACACIA_PLANKS, JUNGLE_PLANKS, SPRUCE_PLANKS};
static {
CONFIG_REPAIRABLES_DEFAULTS = new ArrayList<>();
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_SWORD, Arrays.asList(PLANKS), 1, 0, .25D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_SHOVEL, Arrays.asList(PLANKS), 1, 0, .15D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_PICKAXE, Arrays.asList(PLANKS), 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_AXE, Arrays.asList(PLANKS), 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_HOE, Arrays.asList(PLANKS), 1, 0, .25D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_SWORD, Arrays.asList(PLANKS), 1, 0, .25D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_SHOVEL, Arrays.asList(PLANKS), 1, 0, .15D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_PICKAXE, Arrays.asList(PLANKS), 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_AXE, Arrays.asList(PLANKS), 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_HOE, Arrays.asList(PLANKS), 1, 0, .25D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_SWORD, COBBLESTONE, 1, 0, .25D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_SHOVEL, COBBLESTONE, 1, 0, .15D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_PICKAXE, COBBLESTONE, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_AXE, COBBLESTONE, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_HOE, COBBLESTONE, 1, 0, .25D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(STONE_SWORD, COBBLESTONE, 1, 0, .25D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(STONE_SHOVEL, COBBLESTONE, 1, 0, .15D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(STONE_PICKAXE, COBBLESTONE, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(STONE_AXE, COBBLESTONE, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(STONE_HOE, COBBLESTONE, 1, 0, .25D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_SWORD, IRON_INGOT, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_SHOVEL, IRON_INGOT, 1, 0, .3D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_PICKAXE, IRON_INGOT, 1, 0, 1D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_AXE, IRON_INGOT, 1, 0, 1D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_HOE, IRON_INGOT, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_SWORD, IRON_INGOT, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_SHOVEL, IRON_INGOT, 1, 0, .3D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_PICKAXE, IRON_INGOT, 1, 0, 1D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_AXE, IRON_INGOT, 1, 0, 1D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_HOE, IRON_INGOT, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_HELMET, IRON_INGOT, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_CHESTPLATE, IRON_INGOT, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_LEGGINGS, IRON_INGOT, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_BOOTS, IRON_INGOT, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_HELMET, IRON_INGOT, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_CHESTPLATE, IRON_INGOT, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_LEGGINGS, IRON_INGOT, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_BOOTS, IRON_INGOT, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(SHEARS, IRON_INGOT, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(FLINT_AND_STEEL, IRON_INGOT, 1, 0, .3D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(SHEARS, IRON_INGOT, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(FLINT_AND_STEEL, IRON_INGOT, 1, 0, .3D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_SWORD, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_SHOVEL, GOLD_INGOT, 1, 0, 2.6D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_PICKAXE, GOLD_INGOT, 1, 0, 8D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_AXE, GOLD_INGOT, 1, 0, 8D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_HOE, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_SWORD, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_SHOVEL, GOLD_INGOT, 1, 0, 2.6D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_PICKAXE, GOLD_INGOT, 1, 0, 8D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_AXE, GOLD_INGOT, 1, 0, 8D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_HOE, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_HELMET, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_CHESTPLATE, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_LEGGINGS, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_BOOTS, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_HELMET, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_CHESTPLATE, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_LEGGINGS, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_BOOTS, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_SWORD, DIAMOND, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_SHOVEL, DIAMOND, 1, 0, .3D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_PICKAXE, DIAMOND, 1, 0, 1D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_AXE, DIAMOND, 1, 0, 1D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_HOE, DIAMOND, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_SWORD, DIAMOND, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_SHOVEL, DIAMOND, 1, 0, .3D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_PICKAXE, DIAMOND, 1, 0, 1D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_AXE, DIAMOND, 1, 0, 1D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_HOE, DIAMOND, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_HELMET, DIAMOND, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_CHESTPLATE, DIAMOND, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_LEGGINGS, DIAMOND, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_BOOTS, DIAMOND, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_HELMET, DIAMOND, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_CHESTPLATE, DIAMOND, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_LEGGINGS, DIAMOND, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_BOOTS, DIAMOND, 1, 0, 2D));
}
@ -87,7 +87,7 @@ public class ConfigRepair {
"\nXP-Multiplier: When calculating how much XP to give the player for the repair, the end result will be multiplied by this value." +
"\n\nName ID List: https://minecraft.gamepedia.com/Java_Edition_data_values" +
"\nTIP: You can omit \"minecraft:\" from the Name ID if you want to, for example you can write \"red_wool\" instead of \"minecraft:red_wool\"")
private ArrayList<SimpleRepairable> configRepairablesList = CONFIG_REPAIRABLES_DEFAULTS;
private ArrayList<Repairable> configRepairablesList = CONFIG_REPAIRABLES_DEFAULTS;
public ConfigRepairGeneral getRepairGeneral() {
return repairGeneral;
@ -109,7 +109,7 @@ public class ConfigRepair {
return repairSubSkills.getArcaneForging();
}
public ArrayList<SimpleRepairable> getConfigRepairablesList() {
public ArrayList<Repairable> getConfigRepairablesList() {
return configRepairablesList;
}
}

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@ -1,12 +1,242 @@
package com.gmail.nossr50.config.hocon.skills.salvage;
import com.gmail.nossr50.config.hocon.skills.salvage.general.ConfigSalvageGeneral;
import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
import ninja.leaping.configurate.objectmapping.Setting;
import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
import java.util.ArrayList;
import java.util.List;
@ConfigSerializable
public class ConfigSalvage {
private final static List<Salvageable> DEFAULT_SALVAGEABLES_LIST;
static {
DEFAULT_SALVAGEABLES_LIST = new ArrayList<>();
/*
Salvageables:
#
# Wooden salvageables
###
# Tools
WOODEN_SWORD:
MinimumLevel: 0
XpMultiplier: .25
MaximumQuantity: 2
WOODEN_SHOVEL:
MinimumLevel: 0
XpMultiplier: .16
MaximumQuantity: 1
WOODEN_PICKAXE:
MinimumLevel: 0
XpMultiplier: .5
MaximumQuantity: 3
WOODEN_AXE:
MinimumLevel: 0
XpMultiplier: .5
MaximumQuantity: 2
WOODEN_HOE:
MinimumLevel: 0
XpMultiplier: .25
MaximumQuantity: 2
#
# Stone salvageables
###
# Tools
STONE_SWORD:
MinimumLevel: 0
XpMultiplier: .25
MaximumQuantity: 2
STONE_SHOVEL:
MinimumLevel: 0
XpMultiplier: .16
MaximumQuantity: 1
STONE_PICKAXE:
MinimumLevel: 0
XpMultiplier: .5
MaximumQuantity: 3
STONE_AXE:
MinimumLevel: 0
XpMultiplier: .5
MaximumQuantity: 2
STONE_HOE:
MinimumLevel: 0
XpMultiplier: .25
MaximumQuantity: 2
#
# Iron salvageables
###
# Tools
IRON_SWORD:
MinimumLevel: 0
XpMultiplier: .5
MaximumQuantity: 2
IRON_SHOVEL:
MinimumLevel: 0
XpMultiplier: .3
MaximumQuantity: 1
IRON_PICKAXE:
MinimumLevel: 0
XpMultiplier: 1
MaximumQuantity: 3
IRON_AXE:
MinimumLevel: 0
XpMultiplier: 1
MaximumQuantity: 2
IRON_HOE:
MinimumLevel: 0
XpMultiplier: .5
MaximumQuantity: 2
SHEARS:
MinimumLevel: 0
XpMultiplier: .5
FLINT_AND_STEEL:
MinimumLevel: 0
XpMultiplier: .3
# Armor
IRON_HELMET:
MinimumLevel: 0
XpMultiplier: 2
MaximumQuantity: 5
IRON_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 2
MaximumQuantity: 8
IRON_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 2
MaximumQuantity: 7
IRON_BOOTS:
MinimumLevel: 0
XpMultiplier: 2
MaximumQuantity: 4
#
# Gold salvageables
###
# Tools
GOLDEN_SWORD:
MinimumLevel: 0
XpMultiplier: 4
MaximumQuantity: 2
GOLDEN_SHOVEL:
MinimumLevel: 0
XpMultiplier: 2.6
MaximumQuantity: 1
GOLDEN_PICKAXE:
MinimumLevel: 0
XpMultiplier: 8
MaximumQuantity: 3
GOLDEN_AXE:
MinimumLevel: 0
XpMultiplier: 8
MaximumQuantity: 2
GOLDEN_HOE:
MinimumLevel: 0
XpMultiplier: 4
MaximumQuantity: 2
# Armor
GOLDEN_HELMET:
MinimumLevel: 0
XpMultiplier: 4
MaximumQuantity: 5
GOLDEN_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 4
MaximumQuantity: 8
GOLDEN_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 4
MaximumQuantity: 7
GOLDEN_BOOTS:
MinimumLevel: 0
XpMultiplier: 4
MaximumQuantity: 4
#
# Diamond salvageables
###
# Tools
DIAMOND_SWORD:
MinimumLevel: 50
XpMultiplier: .5
MaximumQuantity: 2
DIAMOND_SHOVEL:
MinimumLevel: 50
XpMultiplier: .3
MaximumQuantity: 1
DIAMOND_PICKAXE:
MinimumLevel: 50
XpMultiplier: 1
MaximumQuantity: 3
DIAMOND_AXE:
MinimumLevel: 50
XpMultiplier: 1
MaximumQuantity: 2
DIAMOND_HOE:
MinimumLevel: 50
XpMultiplier: .5
MaximumQuantity: 2
# Armor
DIAMOND_HELMET:
MinimumLevel: 50
XpMultiplier: 6
MaximumQuantity: 5
DIAMOND_CHESTPLATE:
MinimumLevel: 50
XpMultiplier: 6
MaximumQuantity: 8
DIAMOND_LEGGINGS:
MinimumLevel: 50
XpMultiplier: 6
MaximumQuantity: 7
DIAMOND_BOOTS:
MinimumLevel: 50
XpMultiplier: 6
MaximumQuantity: 4
#
# Leather salvageables
###
# Armor
LEATHER_HELMET:
MinimumLevel: 0
XpMultiplier: 1
MaximumQuantity: 5
LEATHER_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 1
MaximumQuantity: 8
LEATHER_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 1
MaximumQuantity: 7
LEATHER_BOOTS:
MinimumLevel: 0
XpMultiplier: 1
MaximumQuantity: 4
#
# String salvageables
###
# Tools
FISHING_ROD:
MinimumLevel: 0
XpMultiplier: .5
BOW:
MinimumLevel: 0
XpMultiplier: .5
CARROT_ON_A_STICK:
MinimumLevel: 0
XpMultiplier: .5
*/
}
@Setting()
List<Salvageable> configSalvageablesList;
@Setting(value = "Arcane-Salvage", comment = "Settings related to the Arcane Salvage Sub-Skill")
ConfigArcaneSalvage configArcaneSalvage = new ConfigArcaneSalvage();
@ -20,4 +250,8 @@ public class ConfigSalvage {
public ConfigSalvageGeneral getGeneral() {
return general;
}
public ArrayList<Salvageable> getConfigSalvageablesList() {
return configSalvageablesList;
}
}

View File

@ -18,7 +18,6 @@ import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.scoreboard.Scoreboard;
public class SelfListener implements Listener {
//Used in task scheduling and other things

View File

@ -26,7 +26,7 @@ import com.gmail.nossr50.runnables.player.PlayerProfileLoadingTask;
import com.gmail.nossr50.runnables.player.PowerLevelUpdatingTask;
import com.gmail.nossr50.runnables.skills.BleedTimerTask;
import com.gmail.nossr50.skills.alchemy.Alchemy;
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairableManager;
import com.gmail.nossr50.skills.repair.repairables.RepairableManager;
import com.gmail.nossr50.skills.salvage.salvageables.SalvageableManager;
import com.gmail.nossr50.util.*;
import com.gmail.nossr50.util.blockmeta.chunkmeta.ChunkManager;
@ -356,12 +356,12 @@ public class mcMMO extends JavaPlugin {
return placeStore;
}
public static SimpleRepairableManager getRepairableManager() {
return configManager.getSimpleRepairableManager();
public static RepairableManager getRepairableManager() {
return configManager.getRepairableManager();
}
public static SalvageableManager getSalvageableManager() {
return configManager.getSimpleSalvageableManager();
return configManager.getSalvageableManager();
}
public static DatabaseManager getDatabaseManager() {

View File

@ -10,7 +10,7 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
@ -65,7 +65,7 @@ public class RepairManager extends SkillManager {
public void handleRepair(ItemStack item) {
Player player = getPlayer();
SimpleRepairable repairable = mcMMO.getRepairableManager().getRepairable(item.getType());
Repairable repairable = mcMMO.getRepairableManager().getRepairable(item.getType());
if (item.getItemMeta().isUnbreakable()) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Anvil.Unbreakable");

View File

@ -1,95 +1,129 @@
/*
package com.gmail.nossr50.skills.repair.repairables;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.util.ItemUtils;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
import java.util.List;
public interface Repairable {
*/
/**
* Gets the type of this repairable item
*
* @return the type of this repairable
*//*
public class Repairable {
private final Material itemMaterial;
private final List<Material> repairMaterials;
private final int minimumQuantity, minimumLevel;
private final short maximumDurability, baseRepairDurability;
private final ItemType repairItemType;
private final ItemMaterialCategory repairItemMaterialCategory;
private final double xpMultiplier;
public Material getItemMaterial();
public Repairable(Material itemMaterial, Material repairMaterial, int minimumQuantity, int minimumLevel, double xpMultiplier) {
this(itemMaterial.getKey().getKey(), ItemUtils.getRepairItemMaterials(Arrays.asList(repairMaterial)), minimumQuantity, minimumLevel, xpMultiplier);
}
*/
/**
* Gets the id of the material used to repair this item
*
* @return the id of the repair material
*//*
public Repairable(Material itemMaterial, List<Material> repairMaterials, int minimumQuantity, int minimumLevel, double xpMultiplier) {
this(itemMaterial.getKey().getKey(), ItemUtils.getRepairItemMaterials(repairMaterials), minimumQuantity, minimumLevel, xpMultiplier);
}
public Material getRepairMaterials();
public Repairable(String itemMaterial, List<String> repairMaterials, int minimumQuantity, int minimumLevel, double xpMultiplier) {
this.itemMaterial = Material.matchMaterial(itemMaterial);
this.repairMaterials = ItemUtils.matchMaterials(repairMaterials);
this.minimumQuantity = minimumQuantity;
this.minimumLevel = minimumLevel;
this.xpMultiplier = xpMultiplier;
*/
/**
* Gets the RepairItemType value for this repairable item
*
* @return the RepairItemType for this repairable
*//*
this.maximumDurability = this.itemMaterial.getMaxDurability();
this.baseRepairDurability = (short) (maximumDurability / minimumQuantity);
public ItemType getRepairItemType();
this.repairItemType = determineItemType(this.itemMaterial);
this.repairItemMaterialCategory = determineMaterialType(this.repairMaterials.get(0));
}
*/
/**
* Gets the RepairMaterialType value for this repairable item
*
* @return the RepairMaterialType for this repairable
*//*
public ItemMaterialCategory determineMaterialType(Material material) {
switch (material) {
case STRING:
return ItemMaterialCategory.STRING;
public ItemMaterialCategory getRepairItemMaterialCategory();
case LEATHER:
return ItemMaterialCategory.LEATHER;
*/
/**
* Gets the minimum quantity of repair materials ignoring all other repair bonuses
*
* This is typically set to the number of items needed to create that item, for example 5 for helmets or 2 for swords
*
* @return the minimum number of items
*//*
case ACACIA_PLANKS:
case BIRCH_PLANKS:
case DARK_OAK_PLANKS:
case JUNGLE_PLANKS:
case OAK_PLANKS:
case SPRUCE_PLANKS:
return ItemMaterialCategory.WOOD;
public int getMinimumQuantity();
case STONE:
return ItemMaterialCategory.STONE;
*/
/**
* Gets the maximum durability of this item before it breaks
*
* @return the maximum durability
*//*
case IRON_INGOT:
return ItemMaterialCategory.IRON;
public short getMaximumDurability();
case GOLD_INGOT:
return ItemMaterialCategory.GOLD;
*/
/**
* Gets the base repair durability on which to calculate bonuses.
*
* This is actually the maximum durability divided by the minimum quantity
*
* @return the base repair durability
*//*
case DIAMOND:
return ItemMaterialCategory.DIAMOND;
public short getBaseRepairDurability();
default:
return ItemMaterialCategory.OTHER;
}
}
*/
/**
* Gets the minimum repair level needed to repair this item
*
* @return the minimum level to repair this item, or 0 for no minimum
*//*
private ItemType determineItemType(Material material)
{
if (ItemUtils.isMinecraftTool(new ItemStack(material))) {
return ItemType.TOOL;
}
else if (ItemUtils.isArmor(new ItemStack((material)))) {
return ItemType.ARMOR;
} else {
return ItemType.OTHER;
}
}
public int getMinimumLevel();
public Material getItemMaterial() {
return itemMaterial;
}
*/
/**
* Gets the xpMultiplier for this repairable
*
* @return the xpMultiplier of this repairable
*//*
public List<Material> getRepairMaterials() {
return repairMaterials;
}
public double getXpMultiplier();
public List<String> getRepairMaterialsRegistryKeys() {
return ItemUtils.getRepairItemMaterials(repairMaterials);
}
public ItemType getRepairItemType() {
return repairItemType;
}
public ItemMaterialCategory getRepairItemMaterialCategory() {
return repairItemMaterialCategory;
}
public int getMinimumQuantity() {
return minimumQuantity;
}
public short getMaximumDurability() {
return maximumDurability;
}
public short getBaseRepairDurability() {
return baseRepairDurability;
}
public int getMinimumLevel() {
return minimumLevel;
}
public double getXpMultiplier() {
return xpMultiplier;
}
}
*/

View File

@ -1,31 +1,32 @@
package com.gmail.nossr50.skills.repair.repairables;
import com.gmail.nossr50.config.Unload;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import java.util.HashMap;
import java.util.List;
public class SimpleRepairableManager implements Unload {
private HashMap<Material, SimpleRepairable> repairables;
public class RepairableManager implements Unload {
private HashMap<Material, Repairable> repairables;
@Override
public void unload() {
repairables.clear();
}
public SimpleRepairableManager(List<SimpleRepairable> repairablesCollection) {
this.repairables = new HashMap<Material, SimpleRepairable>(repairablesCollection.size());
public RepairableManager(List<Repairable> repairablesCollection) {
this.repairables = new HashMap<Material, Repairable>(repairablesCollection.size());
registerRepairables(repairablesCollection);
}
public void registerRepairable(SimpleRepairable repairable) {
public void registerRepairable(Repairable repairable) {
Material item = repairable.getItemMaterial();
repairables.put(item, repairable);
}
public void registerRepairables(List<SimpleRepairable> repairables) {
for (SimpleRepairable repairable : repairables) {
public void registerRepairables(List<Repairable> repairables) {
for (Repairable repairable : repairables) {
registerRepairable(repairable);
}
}
@ -38,7 +39,7 @@ public class SimpleRepairableManager implements Unload {
return isRepairable(itemStack.getType());
}
public SimpleRepairable getRepairable(Material type) {
public Repairable getRepairable(Material type) {
return repairables.get(type);
}
}

View File

@ -1,129 +0,0 @@
package com.gmail.nossr50.skills.repair.repairables;
import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.util.ItemUtils;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
import java.util.List;
public class SimpleRepairable {
private final Material itemMaterial;
private final List<Material> repairMaterials;
private final int minimumQuantity, minimumLevel;
private final short maximumDurability, baseRepairDurability;
private final ItemType repairItemType;
private final ItemMaterialCategory repairItemMaterialCategory;
private final double xpMultiplier;
public SimpleRepairable(Material itemMaterial, Material repairMaterial, int minimumQuantity, int minimumLevel, double xpMultiplier) {
this(itemMaterial.getKey().getKey(), ItemUtils.getRepairItemMaterials(Arrays.asList(repairMaterial)), minimumQuantity, minimumLevel, xpMultiplier);
}
public SimpleRepairable(Material itemMaterial, List<Material> repairMaterials, int minimumQuantity, int minimumLevel, double xpMultiplier) {
this(itemMaterial.getKey().getKey(), ItemUtils.getRepairItemMaterials(repairMaterials), minimumQuantity, minimumLevel, xpMultiplier);
}
public SimpleRepairable(String itemMaterial, List<String> repairMaterials, int minimumQuantity, int minimumLevel, double xpMultiplier) {
this.itemMaterial = Material.matchMaterial(itemMaterial);
this.repairMaterials = ItemUtils.matchMaterials(repairMaterials);
this.minimumQuantity = minimumQuantity;
this.minimumLevel = minimumLevel;
this.xpMultiplier = xpMultiplier;
this.maximumDurability = this.itemMaterial.getMaxDurability();
this.baseRepairDurability = (short) (maximumDurability / minimumQuantity);
this.repairItemType = determineItemType(this.itemMaterial);
this.repairItemMaterialCategory = determineMaterialType(this.repairMaterials.get(0));
}
public ItemMaterialCategory determineMaterialType(Material material) {
switch (material) {
case STRING:
return ItemMaterialCategory.STRING;
case LEATHER:
return ItemMaterialCategory.LEATHER;
case ACACIA_PLANKS:
case BIRCH_PLANKS:
case DARK_OAK_PLANKS:
case JUNGLE_PLANKS:
case OAK_PLANKS:
case SPRUCE_PLANKS:
return ItemMaterialCategory.WOOD;
case STONE:
return ItemMaterialCategory.STONE;
case IRON_INGOT:
return ItemMaterialCategory.IRON;
case GOLD_INGOT:
return ItemMaterialCategory.GOLD;
case DIAMOND:
return ItemMaterialCategory.DIAMOND;
default:
return ItemMaterialCategory.OTHER;
}
}
private ItemType determineItemType(Material material)
{
if (ItemUtils.isMinecraftTool(new ItemStack(material))) {
return ItemType.TOOL;
}
else if (ItemUtils.isArmor(new ItemStack((material)))) {
return ItemType.ARMOR;
} else {
return ItemType.OTHER;
}
}
public Material getItemMaterial() {
return itemMaterial;
}
public List<Material> getRepairMaterials() {
return repairMaterials;
}
public List<String> getRepairMaterialsRegistryKeys() {
return ItemUtils.getRepairItemMaterials(repairMaterials);
}
public ItemType getRepairItemType() {
return repairItemType;
}
public ItemMaterialCategory getRepairItemMaterialCategory() {
return repairItemMaterialCategory;
}
public int getMinimumQuantity() {
return minimumQuantity;
}
public short getMaximumDurability() {
return maximumDurability;
}
public short getBaseRepairDurability() {
return baseRepairDurability;
}
public int getMinimumLevel() {
return minimumLevel;
}
public double getXpMultiplier() {
return xpMultiplier;
}
}

View File

@ -1,103 +1,89 @@
/*
package com.gmail.nossr50.skills.salvage.salvageables;
import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
import com.gmail.nossr50.datatypes.skills.ItemType;
import org.bukkit.Material;
public interface Salvageable {
*/
/**
* Gets the type of this salvageable item
*
* @return the type of this salvageable
*//*
public Material getItemMaterial();
public class Salvageable {
private final Material itemMaterial, salvagedItemMaterial;
private final int maximumQuantity, minimumLevel;
private final short maximumDurability, baseSalvageDurability;
private final byte salvageMetadata;
private final ItemType salvageItemType;
private final ItemMaterialCategory salvageItemMaterialCategory;
private final double xpMultiplier;
*/
/**
* Gets the material of the items dropped when salvaging this item
*
* @return the material of the salvage drop
*//*
/*protected Salvageable(Material type, Material salvagedItemMaterial, byte salvageMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType salvageItemType, ItemMaterialCategory salvageItemMaterialCategory, double xpMultiplier) {
this.itemMaterial = type;
this.salvagedItemMaterial = salvagedItemMaterial;
this.salvageMetadata = salvageMetadata;
this.salvageItemType = salvageItemType;
this.salvageItemMaterialCategory = salvageItemMaterialCategory;
this.minimumLevel = minimumLevel;
this.maximumQuantity = maximumQuantity;
this.maximumDurability = maximumDurability;
this.baseSalvageDurability = (short) (maximumDurability / maximumQuantity);
this.xpMultiplier = xpMultiplier;
}*/
public Material getSalvageMaterial();
public Salvageable(String itemRegisterKey, String salvagedMaterialRegisterKey, int minimumLevel, int maximumQuantity)
{
this(Material.matchMaterial(itemRegisterKey), Material.matchMaterial(salvagedMaterialRegisterKey), minimumLevel, maximumQuantity);
}
*/
/**
* Gets the metadata byte value of the items dropped when salvaging this item
*
* @return the byte metadata of the salvage drop
*//*
public Salvageable(Material itemMaterial, Material salvagedItemMaterial, int minimumLevel, int maximumQuantity)
{
public byte getSalvageMaterialMetadata();
this.itemMaterial = itemMaterial;
this.salvagedItemMaterial = salvagedItemMaterial;
// this.salvageMetadata = salvageMetadata;
this.salvageItemType = salvageItemType;
this.salvageItemMaterialCategory = salvageItemMaterialCategory;
this.minimumLevel = minimumLevel;
this.maximumQuantity = maximumQuantity;
this.maximumDurability = maximumDurability;
this.baseSalvageDurability = (short) (maximumDurability / maximumQuantity);
this.xpMultiplier = xpMultiplier;
}
*/
/**
* Gets the ItemType value for this salvageable item
*
* @return the ItemType for this salvageable
*//*
public Material getItemMaterial() {
return itemMaterial;
}
public ItemType getSalvageItemType();
public Material getSalvagedItemMaterial() {
return salvagedItemMaterial;
}
*/
/**
* Gets the ItemMaterialCategory value for this salvageable item
*
* @return the ItemMaterialCategory for this salvageable
*//*
/*public byte getSalvageMaterialMetadata() {
return salvageMetadata;
}*/
public ItemMaterialCategory getSalvageItemMaterialCategory();
public ItemType getSalvageItemType() {
return salvageItemType;
}
*/
/**
* Gets the maximum quantity of salvage materials ignoring all other salvage bonuses
*
* This is typically set to the number of items needed to create that item, for example 5 for helmets or 2 for swords
*
* @return the maximum number of items
*//*
public ItemMaterialCategory getSalvageItemMaterialCategory() {
return salvageItemMaterialCategory;
}
public int getMaximumQuantity();
public int getMaximumQuantity() {
return maximumQuantity;
}
*/
/**
* Gets the maximum durability of this item before it breaks
*
* @return the maximum durability
*//*
public short getMaximumDurability() {
return maximumDurability;
}
public short getMaximumDurability();
public short getBaseSalvageDurability() {
return baseSalvageDurability;
}
*/
/**
* Gets the base salvage durability on which to calculate bonuses.
*
* This is actually the maximum durability divided by the minimum quantity
*
* @return the base salvage durability
*//*
public int getMinimumLevel() {
return minimumLevel;
}
public short getBaseSalvageDurability();
*/
/**
* Gets the minimum salvage level needed to salvage this item
*
* @return the minimum level to salvage this item, or 0 for no minimum
*//*
public int getMinimumLevel();
*/
/**
* Gets the xpMultiplier for this salvageable
*
* @return the xpMultiplier of this salvageable
*//*
public double getXpMultiplier();
public double getXpMultiplier() {
return xpMultiplier;
}
}
*/

View File

@ -11,6 +11,6 @@ public class SalvageableFactory {
public static Salvageable getSalvageable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType repairItemType, ItemMaterialCategory repairItemMaterialCategory, double xpMultiplier) {
// TODO: Add in loading from config what type of repairable we want.
return new SimpleSalvageable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, maximumQuantity, maximumDurability, repairItemType, repairItemMaterialCategory, xpMultiplier);
return new Salvageable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, maximumQuantity, maximumDurability, repairItemType, repairItemMaterialCategory, xpMultiplier);
}
}

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@ -1,62 +1,50 @@
/*
package com.gmail.nossr50.skills.salvage.salvageables;
import com.gmail.nossr50.config.Unload;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import java.util.HashMap;
import java.util.List;
public interface SalvageableManager extends Unload {
*/
/**
* Register a salvageable with the SalvageManager
*
* @param salvageable Salvageable to register
*//*
public void registerSalvageable(Salvageable salvageable);
public class SalvageableManager implements Unload {
private HashMap<Material, Salvageable> salvageables;
*/
/**
* Register a list of salvageables with the SalvageManager
*
* @param salvageables List<Salvageable> to register
*//*
/*public SalvageableManager() {
this(55);
}*/
public void registerSalvageables(List<Salvageable> salvageables);
@Override
public void unload() {
salvageables.clear();
}
*/
/**
* Checks if an item is salvageable
*
* @param type Material to check if salvageable
*
* @return true if salvageable, false if not
*//*
public SalvageableManager(List<Salvageable> salvageablesCollection) {
this.salvageables = new HashMap<Material, Salvageable>(salvageablesCollection.size());
registerSalvageables(salvageablesCollection);
}
public boolean isSalvageable(Material type);
public void registerSalvageable(Salvageable salvageable) {
Material item = salvageable.getItemMaterial();
salvageables.put(item, salvageable);
}
*/
/**
* Checks if an item is salvageable
*
* @param itemStack Item to check if salvageable
*
* @return true if salvageable, false if not
*//*
public void registerSalvageables(List<Salvageable> salvageables) {
for (Salvageable salvageable : salvageables) {
registerSalvageable(salvageable);
}
}
public boolean isSalvageable(ItemStack itemStack);
public boolean isSalvageable(Material type) {
return salvageables.containsKey(type);
}
*/
/**
* Gets the salvageable with this type
*
* @param type Material of the salvageable to look for
*
* @return the salvageable, can be null
*//*
public boolean isSalvageable(ItemStack itemStack) {
return isSalvageable(itemStack.getType());
}
public Salvageable getSalvageable(Material type);
public Salvageable getSalvageable(Material type) {
return salvageables.get(type);
}
}
*/

View File

@ -1,79 +0,0 @@
package com.gmail.nossr50.skills.salvage.salvageables;
import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
import com.gmail.nossr50.datatypes.skills.ItemType;
import org.bukkit.Material;
public class SimpleSalvageable implements Salvageable {
private final Material itemMaterial, salvageMaterial;
private final int maximumQuantity, minimumLevel;
private final short maximumDurability, baseSalvageDurability;
private final byte salvageMetadata;
private final ItemType salvageItemType;
private final ItemMaterialCategory salvageItemMaterialCategory;
private final double xpMultiplier;
protected SimpleSalvageable(Material type, Material salvageMaterial, byte salvageMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType salvageItemType, ItemMaterialCategory salvageItemMaterialCategory, double xpMultiplier) {
this.itemMaterial = type;
this.salvageMaterial = salvageMaterial;
this.salvageMetadata = salvageMetadata;
this.salvageItemType = salvageItemType;
this.salvageItemMaterialCategory = salvageItemMaterialCategory;
this.minimumLevel = minimumLevel;
this.maximumQuantity = maximumQuantity;
this.maximumDurability = maximumDurability;
this.baseSalvageDurability = (short) (maximumDurability / maximumQuantity);
this.xpMultiplier = xpMultiplier;
}
@Override
public Material getItemMaterial() {
return itemMaterial;
}
@Override
public Material getSalvageMaterial() {
return salvageMaterial;
}
@Override
public byte getSalvageMaterialMetadata() {
return salvageMetadata;
}
@Override
public ItemType getSalvageItemType() {
return salvageItemType;
}
@Override
public ItemMaterialCategory getSalvageItemMaterialCategory() {
return salvageItemMaterialCategory;
}
@Override
public int getMaximumQuantity() {
return maximumQuantity;
}
@Override
public short getMaximumDurability() {
return maximumDurability;
}
@Override
public short getBaseSalvageDurability() {
return baseSalvageDurability;
}
@Override
public int getMinimumLevel() {
return minimumLevel;
}
@Override
public double getXpMultiplier() {
return xpMultiplier;
}
}

View File

@ -1,54 +0,0 @@
package com.gmail.nossr50.skills.salvage.salvageables;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import java.util.HashMap;
import java.util.List;
public class SimpleSalvageableManager implements SalvageableManager {
private HashMap<Material, Salvageable> salvageables;
/*public SimpleSalvageableManager() {
this(55);
}*/
@Override
public void unload() {
salvageables.clear();
}
public SimpleSalvageableManager(List<Salvageable> salvageablesCollection) {
this.salvageables = new HashMap<Material, Salvageable>(salvageablesCollection.size());
registerSalvageables(salvageablesCollection);
}
@Override
public void registerSalvageable(Salvageable salvageable) {
Material item = salvageable.getItemMaterial();
salvageables.put(item, salvageable);
}
@Override
public void registerSalvageables(List<Salvageable> salvageables) {
for (Salvageable salvageable : salvageables) {
registerSalvageable(salvageable);
}
}
@Override
public boolean isSalvageable(Material type) {
return salvageables.containsKey(type);
}
@Override
public boolean isSalvageable(ItemStack itemStack) {
return isSalvageable(itemStack.getType());
}
@Override
public Salvageable getSalvageable(Material type) {
return salvageables.get(type);
}
}