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	Refactoring Salvageables/Repairables, removing Simple from the naming schemes
This commit is contained in:
		@@ -147,6 +147,7 @@ Version 2.2.0
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    Config_Update_Overwrite, Tool_Mods_Enabled, Armor_Mods_Enabled, Block_Mods_Enabled, Entity_Mods_Enabled
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					    Config_Update_Overwrite, Tool_Mods_Enabled, Armor_Mods_Enabled, Block_Mods_Enabled, Entity_Mods_Enabled
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    API Changes
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					    API Changes
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					    SimpleRepairable/SimpleSalvageable renamed to just Repairable/Salvageable, and their unnecessary interface classes were removed
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    Added API method to check if player parties are size capped
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					    Added API method to check if player parties are size capped
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    Added API method to grab the level cap of a skill by its PrimarySkillType ENUM definition
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					    Added API method to grab the level cap of a skill by its PrimarySkillType ENUM definition
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    Added API method to check if a skill was being level capped
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					    Added API method to check if a skill was being level capped
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@@ -8,7 +8,7 @@ import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.mcMMO;
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					import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.repair.ArcaneForging;
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					import com.gmail.nossr50.skills.repair.ArcaneForging;
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import com.gmail.nossr50.skills.repair.RepairManager;
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					import com.gmail.nossr50.skills.repair.RepairManager;
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import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
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					import com.gmail.nossr50.skills.repair.repairables.Repairable;
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import com.gmail.nossr50.util.Permissions;
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					import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.TextComponentFactory;
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					import com.gmail.nossr50.util.TextComponentFactory;
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import com.gmail.nossr50.util.player.UserManager;
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					import com.gmail.nossr50.util.player.UserManager;
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@@ -50,10 +50,10 @@ public class RepairCommand extends SkillCommand {
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    @Override
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					    @Override
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    protected void dataCalculations(Player player, float skillValue) {
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					    protected void dataCalculations(Player player, float skillValue) {
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        // We're using pickaxes here, not the best but it works
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					        // We're using pickaxes here, not the best but it works
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        SimpleRepairable diamondRepairable = mcMMO.getRepairableManager().getRepairable(Material.DIAMOND_PICKAXE);
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					        Repairable diamondRepairable = mcMMO.getRepairableManager().getRepairable(Material.DIAMOND_PICKAXE);
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        SimpleRepairable goldRepairable = mcMMO.getRepairableManager().getRepairable(Material.GOLDEN_PICKAXE);
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					        Repairable goldRepairable = mcMMO.getRepairableManager().getRepairable(Material.GOLDEN_PICKAXE);
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        SimpleRepairable ironRepairable = mcMMO.getRepairableManager().getRepairable(Material.IRON_PICKAXE);
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					        Repairable ironRepairable = mcMMO.getRepairableManager().getRepairable(Material.IRON_PICKAXE);
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        SimpleRepairable stoneRepairable = mcMMO.getRepairableManager().getRepairable(Material.STONE_PICKAXE);
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					        Repairable stoneRepairable = mcMMO.getRepairableManager().getRepairable(Material.STONE_PICKAXE);
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        // TODO: This isn't really accurate - if they don't have pickaxes loaded it doesn't always mean the repair level is 0
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					        // TODO: This isn't really accurate - if they don't have pickaxes loaded it doesn't always mean the repair level is 0
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        diamondLevel = (diamondRepairable == null) ? 0 : diamondRepairable.getMinimumLevel();
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					        diamondLevel = (diamondRepairable == null) ? 0 : diamondRepairable.getMinimumLevel();
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@@ -1,7 +1,6 @@
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package com.gmail.nossr50.commands.skills;
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					package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.config.AdvancedConfig;
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					import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.MainConfig;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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					import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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					import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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					import com.gmail.nossr50.datatypes.skills.SubSkillType;
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@@ -26,7 +25,6 @@ import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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					import org.bukkit.command.CommandSender;
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import org.bukkit.command.TabExecutor;
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					import org.bukkit.command.TabExecutor;
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import org.bukkit.entity.Player;
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					import org.bukkit.entity.Player;
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import org.bukkit.scoreboard.Scoreboard;
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import java.text.DecimalFormat;
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					import java.text.DecimalFormat;
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import java.util.ArrayList;
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					import java.util.ArrayList;
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@@ -1,15 +1,12 @@
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package com.gmail.nossr50.config;
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					package com.gmail.nossr50.config;
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import com.gmail.nossr50.mcMMO;
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					import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.woodcutting.Woodcutting;
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import com.gmail.nossr50.util.StringUtils;
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import com.google.common.io.Files;
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					import com.google.common.io.Files;
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import com.google.common.reflect.TypeToken;
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					import com.google.common.reflect.TypeToken;
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import ninja.leaping.configurate.commented.CommentedConfigurationNode;
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					import ninja.leaping.configurate.commented.CommentedConfigurationNode;
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import ninja.leaping.configurate.hocon.HoconConfigurationLoader;
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					import ninja.leaping.configurate.hocon.HoconConfigurationLoader;
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import ninja.leaping.configurate.loader.ConfigurationLoader;
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					import ninja.leaping.configurate.loader.ConfigurationLoader;
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import ninja.leaping.configurate.objectmapping.ObjectMappingException;
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					import ninja.leaping.configurate.objectmapping.ObjectMappingException;
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import org.bukkit.Material;
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import java.io.File;
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					import java.io.File;
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import java.io.IOException;
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					import java.io.IOException;
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@@ -46,10 +46,10 @@ import com.gmail.nossr50.config.treasure.HerbalismTreasureConfig;
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import com.gmail.nossr50.datatypes.party.PartyFeature;
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					import com.gmail.nossr50.datatypes.party.PartyFeature;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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					import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.mcMMO;
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					import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
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					import com.gmail.nossr50.skills.repair.repairables.Repairable;
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import com.gmail.nossr50.skills.repair.repairables.SimpleRepairableManager;
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					import com.gmail.nossr50.skills.repair.repairables.RepairableManager;
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import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
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					import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
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import com.gmail.nossr50.skills.salvage.salvageables.SimpleSalvageableManager;
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					import com.gmail.nossr50.skills.salvage.salvageables.SalvageableManager;
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import com.gmail.nossr50.util.experience.ExperienceMapManager;
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					import com.gmail.nossr50.util.experience.ExperienceMapManager;
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import com.google.common.collect.Maps;
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					import com.google.common.collect.Maps;
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import com.google.common.reflect.TypeToken;
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					import com.google.common.reflect.TypeToken;
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@@ -83,8 +83,8 @@ public final class ConfigManager {
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    /* COLLECTION MANAGERS */
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					    /* COLLECTION MANAGERS */
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    private SimpleRepairableManager simpleRepairableManager;
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					    private RepairableManager repairableManager;
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    private SimpleSalvageableManager simpleSalvageableManager;
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					    private SalvageableManager salvageableManager;
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    /* MOD MANAGERS */
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					    /* MOD MANAGERS */
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@@ -155,7 +155,7 @@ public final class ConfigManager {
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    private SoundConfig soundConfig;
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					    private SoundConfig soundConfig;
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    private RankConfig rankConfig;
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					    private RankConfig rankConfig;
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//    private RepairConfig repairConfig;
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					//    private RepairConfig repairConfig;
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    private SalvageConfig salvageConfig;
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					//    private SalvageConfig salvageConfig;
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    private HashMap<Material, Integer> partyItemWeights;
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					    private HashMap<Material, Integer> partyItemWeights;
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    private HashMap<PartyFeature, Integer> partyFeatureUnlocks;
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					    private HashMap<PartyFeature, Integer> partyFeatureUnlocks;
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@@ -215,7 +215,7 @@ public final class ConfigManager {
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        TypeSerializers.getDefaultSerializers().registerType(new TypeToken<Material>() {}, new CustomEnumValueSerializer());
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					        TypeSerializers.getDefaultSerializers().registerType(new TypeToken<Material>() {}, new CustomEnumValueSerializer());
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        TypeSerializers.getDefaultSerializers().registerType(new TypeToken<PartyFeature>() {}, new CustomEnumValueSerializer());
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					        TypeSerializers.getDefaultSerializers().registerType(new TypeToken<PartyFeature>() {}, new CustomEnumValueSerializer());
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        TypeSerializers.getDefaultSerializers().registerType(TypeToken.of(SimpleRepairable.class), new RepairableSerializer());
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					        TypeSerializers.getDefaultSerializers().registerType(TypeToken.of(Repairable.class), new RepairableSerializer());
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        mcMMO.p.getLogger().info("Deserializing configs...");
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					        mcMMO.p.getLogger().info("Deserializing configs...");
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        //TODO: Not sure about the order of MainConfig
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					        //TODO: Not sure about the order of MainConfig
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@@ -287,7 +287,7 @@ public final class ConfigManager {
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//        repairConfig = new RepairConfig();
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					//        repairConfig = new RepairConfig();
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        salvageConfig = new SalvageConfig();
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					//        salvageConfig = new SalvageConfig();
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        /*
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					        /*
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         * Managers
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					         * Managers
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@@ -326,19 +326,19 @@ public final class ConfigManager {
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    private void initCollectionManagers()
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					    private void initCollectionManagers()
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    {
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					    {
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        // Handles registration of repairables
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					        // Handles registration of repairables
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        simpleRepairableManager = new SimpleRepairableManager(getRepairables());
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					        repairableManager = new RepairableManager(getRepairables());
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        unloadables.add(simpleRepairableManager);
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					        unloadables.add(repairableManager);
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        // Handles registration of salvageables
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					        // Handles registration of salvageables
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        simpleSalvageableManager = new SimpleSalvageableManager(getSalvageables());
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					        salvageableManager = new SalvageableManager(getSalvageables());
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        unloadables.add(simpleSalvageableManager);
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					        unloadables.add(salvageableManager);
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    }
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					    }
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    /**
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					    /**
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     * Get all loaded repairables (loaded from all repairable configs)
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					     * Get all loaded repairables (loaded from all repairable configs)
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     * @return the currently loaded repairables
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					     * @return the currently loaded repairables
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     */
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					     */
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    public ArrayList<SimpleRepairable> getRepairables()
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					    public ArrayList<Repairable> getRepairables()
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    {
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					    {
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        return getConfigRepair().getConfigRepairablesList();
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					        return getConfigRepair().getConfigRepairablesList();
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    }
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					    }
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@@ -349,7 +349,7 @@ public final class ConfigManager {
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     */
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					     */
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    public ArrayList<Salvageable> getSalvageables()
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					    public ArrayList<Salvageable> getSalvageables()
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    {
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					    {
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        return (ArrayList<Salvageable>) salvageConfig.genericCollection;
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					        return getConfigSalvage().getConfigSalvageablesList();
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    }
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					    }
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    /**
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					    /**
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@@ -401,12 +401,12 @@ public final class ConfigManager {
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        return userFiles;
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					        return userFiles;
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    }
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					    }
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    public SimpleRepairableManager getSimpleRepairableManager() {
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					    public RepairableManager getRepairableManager() {
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        return simpleRepairableManager;
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					        return repairableManager;
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    }
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					    }
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    public SimpleSalvageableManager getSimpleSalvageableManager() {
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					    public SalvageableManager getSalvageableManager() {
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        return simpleSalvageableManager;
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					        return salvageableManager;
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    }
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					    }
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    public MainConfig getMainConfig() {
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					    public MainConfig getMainConfig() {
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@@ -1,6 +1,6 @@
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package com.gmail.nossr50.config.hocon;
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					package com.gmail.nossr50.config.hocon;
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import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
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					import com.gmail.nossr50.skills.repair.repairables.Repairable;
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import com.google.common.reflect.TypeToken;
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					import com.google.common.reflect.TypeToken;
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import ninja.leaping.configurate.ConfigurationNode;
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					import ninja.leaping.configurate.ConfigurationNode;
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import ninja.leaping.configurate.objectmapping.ObjectMappingException;
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					import ninja.leaping.configurate.objectmapping.ObjectMappingException;
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@@ -10,7 +10,7 @@ import ninja.leaping.configurate.util.EnumLookup;
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import java.util.List;
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					import java.util.List;
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import java.util.Optional;
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					import java.util.Optional;
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public class RepairableSerializer implements TypeSerializer<SimpleRepairable> {
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					public class RepairableSerializer implements TypeSerializer<Repairable> {
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    /*
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					    /*
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         TypeTokens are obtained in two ways
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					         TypeTokens are obtained in two ways
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@@ -32,13 +32,13 @@ public class RepairableSerializer implements TypeSerializer<SimpleRepairable> {
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    @Override
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					    @Override
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    public SimpleRepairable deserialize(TypeToken<?> type, ConfigurationNode value) throws ObjectMappingException {
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					    public Repairable deserialize(TypeToken<?> type, ConfigurationNode value) throws ObjectMappingException {
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        /*
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					        /*
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        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_SWORD, OAK_PLANKS, 1, 0, .25D));
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					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_SWORD, OAK_PLANKS, 1, 0, .25D));
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         */
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					         */
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        /* SimpleRepairable(Material itemMaterial, Material repairMaterial, int minimumQuantity, int minimumLevel, double xpMultiplier) */
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					        /* Repairable(Material itemMaterial, Material repairMaterial, int minimumQuantity, int minimumLevel, double xpMultiplier) */
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        String item = value.getNode("Item").getValue(TypeToken.of(String.class));
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					        String item = value.getNode("Item").getValue(TypeToken.of(String.class));
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        List<String> repairItems = value.getNode("Items-Used-To-Repair").getValue(new TypeToken<List<String>>() {});
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					        List<String> repairItems = value.getNode("Items-Used-To-Repair").getValue(new TypeToken<List<String>>() {});
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@@ -54,11 +54,11 @@ public class RepairableSerializer implements TypeSerializer<SimpleRepairable> {
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        int minimumLevel = value.getNode("Override-Level-Requirement").getValue(TypeToken.of(Integer.class));
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					        int minimumLevel = value.getNode("Override-Level-Requirement").getValue(TypeToken.of(Integer.class));
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        double xpMultiplier = value.getNode("XP-Multiplier").getValue(TypeToken.of(Double.class));
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					        double xpMultiplier = value.getNode("XP-Multiplier").getValue(TypeToken.of(Double.class));
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        return new SimpleRepairable(item, repairItems, minimumQuantity, minimumLevel, xpMultiplier);
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					        return new Repairable(item, repairItems, minimumQuantity, minimumLevel, xpMultiplier);
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    }
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					    }
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    @Override
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					    @Override
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    public void serialize(TypeToken<?> type, SimpleRepairable obj, ConfigurationNode value) throws ObjectMappingException {
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					    public void serialize(TypeToken<?> type, Repairable obj, ConfigurationNode value) throws ObjectMappingException {
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        /*value.getNode("Item").setValue(HOCONUtil.serializeENUMName(obj.getItemMaterial().getKey().getKey()));
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					        /*value.getNode("Item").setValue(HOCONUtil.serializeENUMName(obj.getItemMaterial().getKey().getKey()));
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        value.getNode("Item-Used-To-Repair").setValue(HOCONUtil.serializeENUMName(obj.getRepairMaterials().getKey().getKey()));*/
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					        value.getNode("Item-Used-To-Repair").setValue(HOCONUtil.serializeENUMName(obj.getRepairMaterials().getKey().getKey()));*/
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@@ -3,7 +3,7 @@ package com.gmail.nossr50.config.hocon.skills.repair;
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import com.gmail.nossr50.config.hocon.skills.repair.general.ConfigRepairGeneral;
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					import com.gmail.nossr50.config.hocon.skills.repair.general.ConfigRepairGeneral;
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import com.gmail.nossr50.config.hocon.skills.repair.repairmastery.ConfigRepairMastery;
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					import com.gmail.nossr50.config.hocon.skills.repair.repairmastery.ConfigRepairMastery;
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import com.gmail.nossr50.config.hocon.skills.repair.subskills.ConfigRepairSubSkills;
 | 
					import com.gmail.nossr50.config.hocon.skills.repair.subskills.ConfigRepairSubSkills;
 | 
				
			||||||
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
 | 
					import com.gmail.nossr50.skills.repair.repairables.Repairable;
 | 
				
			||||||
import ninja.leaping.configurate.objectmapping.Setting;
 | 
					import ninja.leaping.configurate.objectmapping.Setting;
 | 
				
			||||||
import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
 | 
					import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
 | 
				
			||||||
import org.bukkit.Material;
 | 
					import org.bukkit.Material;
 | 
				
			||||||
@@ -16,58 +16,58 @@ import static org.bukkit.Material.*;
 | 
				
			|||||||
@ConfigSerializable
 | 
					@ConfigSerializable
 | 
				
			||||||
public class ConfigRepair {
 | 
					public class ConfigRepair {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
     public static final ArrayList<SimpleRepairable> CONFIG_REPAIRABLES_DEFAULTS;
 | 
					     public static final ArrayList<Repairable> CONFIG_REPAIRABLES_DEFAULTS;
 | 
				
			||||||
     public static final Material[] PLANKS = new Material[] { OAK_PLANKS, BIRCH_PLANKS, DARK_OAK_PLANKS, ACACIA_PLANKS, JUNGLE_PLANKS, SPRUCE_PLANKS};
 | 
					     public static final Material[] PLANKS = new Material[] { OAK_PLANKS, BIRCH_PLANKS, DARK_OAK_PLANKS, ACACIA_PLANKS, JUNGLE_PLANKS, SPRUCE_PLANKS};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    static {
 | 
					    static {
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS = new ArrayList<>();
 | 
					        CONFIG_REPAIRABLES_DEFAULTS = new ArrayList<>();
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_SWORD, Arrays.asList(PLANKS), 1, 0, .25D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_SWORD, Arrays.asList(PLANKS), 1, 0, .25D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_SHOVEL, Arrays.asList(PLANKS), 1, 0, .15D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_SHOVEL, Arrays.asList(PLANKS), 1, 0, .15D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_PICKAXE, Arrays.asList(PLANKS), 1, 0, .5D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_PICKAXE, Arrays.asList(PLANKS), 1, 0, .5D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_AXE, Arrays.asList(PLANKS), 1, 0, .5D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_AXE, Arrays.asList(PLANKS), 1, 0, .5D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_HOE, Arrays.asList(PLANKS), 1, 0, .25D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_HOE, Arrays.asList(PLANKS), 1, 0, .25D));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_SWORD, COBBLESTONE, 1, 0, .25D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(STONE_SWORD, COBBLESTONE, 1, 0, .25D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_SHOVEL, COBBLESTONE, 1, 0, .15D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(STONE_SHOVEL, COBBLESTONE, 1, 0, .15D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_PICKAXE, COBBLESTONE, 1, 0, .5D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(STONE_PICKAXE, COBBLESTONE, 1, 0, .5D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_AXE, COBBLESTONE, 1, 0, .5D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(STONE_AXE, COBBLESTONE, 1, 0, .5D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_HOE, COBBLESTONE, 1, 0, .25D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(STONE_HOE, COBBLESTONE, 1, 0, .25D));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_SWORD, IRON_INGOT, 1, 0, .5D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_SWORD, IRON_INGOT, 1, 0, .5D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_SHOVEL, IRON_INGOT, 1, 0, .3D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_SHOVEL, IRON_INGOT, 1, 0, .3D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_PICKAXE, IRON_INGOT, 1, 0, 1D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_PICKAXE, IRON_INGOT, 1, 0, 1D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_AXE, IRON_INGOT, 1, 0, 1D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_AXE, IRON_INGOT, 1, 0, 1D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_HOE, IRON_INGOT, 1, 0, .5D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_HOE, IRON_INGOT, 1, 0, .5D));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_HELMET, IRON_INGOT, 1, 0, 2D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_HELMET, IRON_INGOT, 1, 0, 2D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_CHESTPLATE, IRON_INGOT, 1, 0, 2D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_CHESTPLATE, IRON_INGOT, 1, 0, 2D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_LEGGINGS, IRON_INGOT, 1, 0, 2D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_LEGGINGS, IRON_INGOT, 1, 0, 2D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_BOOTS, IRON_INGOT, 1, 0, 2D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_BOOTS, IRON_INGOT, 1, 0, 2D));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(SHEARS, IRON_INGOT, 1, 0, .5D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(SHEARS, IRON_INGOT, 1, 0, .5D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(FLINT_AND_STEEL, IRON_INGOT, 1, 0, .3D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(FLINT_AND_STEEL, IRON_INGOT, 1, 0, .3D));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_SWORD, GOLD_INGOT, 1, 0, 4D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_SWORD, GOLD_INGOT, 1, 0, 4D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_SHOVEL, GOLD_INGOT, 1, 0, 2.6D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_SHOVEL, GOLD_INGOT, 1, 0, 2.6D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_PICKAXE, GOLD_INGOT, 1, 0, 8D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_PICKAXE, GOLD_INGOT, 1, 0, 8D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_AXE, GOLD_INGOT, 1, 0, 8D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_AXE, GOLD_INGOT, 1, 0, 8D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_HOE, GOLD_INGOT, 1, 0, 4D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_HOE, GOLD_INGOT, 1, 0, 4D));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_HELMET, GOLD_INGOT, 1, 0, 4D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_HELMET, GOLD_INGOT, 1, 0, 4D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_CHESTPLATE, GOLD_INGOT, 1, 0, 4D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_CHESTPLATE, GOLD_INGOT, 1, 0, 4D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_LEGGINGS, GOLD_INGOT, 1, 0, 4D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_LEGGINGS, GOLD_INGOT, 1, 0, 4D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_BOOTS, GOLD_INGOT, 1, 0, 4D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_BOOTS, GOLD_INGOT, 1, 0, 4D));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_SWORD, DIAMOND, 1, 0, .5D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_SWORD, DIAMOND, 1, 0, .5D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_SHOVEL, DIAMOND, 1, 0, .3D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_SHOVEL, DIAMOND, 1, 0, .3D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_PICKAXE, DIAMOND, 1, 0, 1D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_PICKAXE, DIAMOND, 1, 0, 1D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_AXE, DIAMOND, 1, 0, 1D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_AXE, DIAMOND, 1, 0, 1D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_HOE, DIAMOND, 1, 0, .5D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_HOE, DIAMOND, 1, 0, .5D));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_HELMET, DIAMOND, 1, 0, 2D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_HELMET, DIAMOND, 1, 0, 2D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_CHESTPLATE, DIAMOND, 1, 0, 2D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_CHESTPLATE, DIAMOND, 1, 0, 2D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_LEGGINGS, DIAMOND, 1, 0, 2D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_LEGGINGS, DIAMOND, 1, 0, 2D));
 | 
				
			||||||
        CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_BOOTS, DIAMOND, 1, 0, 2D));
 | 
					        CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_BOOTS, DIAMOND, 1, 0, 2D));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -87,7 +87,7 @@ public class ConfigRepair {
 | 
				
			|||||||
            "\nXP-Multiplier: When calculating how much XP to give the player for the repair, the end result will be multiplied by this value." +
 | 
					            "\nXP-Multiplier: When calculating how much XP to give the player for the repair, the end result will be multiplied by this value." +
 | 
				
			||||||
            "\n\nName ID List: https://minecraft.gamepedia.com/Java_Edition_data_values" +
 | 
					            "\n\nName ID List: https://minecraft.gamepedia.com/Java_Edition_data_values" +
 | 
				
			||||||
            "\nTIP: You can omit \"minecraft:\" from the Name ID if you want to, for example you can write \"red_wool\" instead of \"minecraft:red_wool\"")
 | 
					            "\nTIP: You can omit \"minecraft:\" from the Name ID if you want to, for example you can write \"red_wool\" instead of \"minecraft:red_wool\"")
 | 
				
			||||||
    private ArrayList<SimpleRepairable> configRepairablesList = CONFIG_REPAIRABLES_DEFAULTS;
 | 
					    private ArrayList<Repairable> configRepairablesList = CONFIG_REPAIRABLES_DEFAULTS;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public ConfigRepairGeneral getRepairGeneral() {
 | 
					    public ConfigRepairGeneral getRepairGeneral() {
 | 
				
			||||||
        return repairGeneral;
 | 
					        return repairGeneral;
 | 
				
			||||||
@@ -109,7 +109,7 @@ public class ConfigRepair {
 | 
				
			|||||||
        return repairSubSkills.getArcaneForging();
 | 
					        return repairSubSkills.getArcaneForging();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public ArrayList<SimpleRepairable> getConfigRepairablesList() {
 | 
					    public ArrayList<Repairable> getConfigRepairablesList() {
 | 
				
			||||||
        return configRepairablesList;
 | 
					        return configRepairablesList;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -1,12 +1,242 @@
 | 
				
			|||||||
package com.gmail.nossr50.config.hocon.skills.salvage;
 | 
					package com.gmail.nossr50.config.hocon.skills.salvage;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.gmail.nossr50.config.hocon.skills.salvage.general.ConfigSalvageGeneral;
 | 
					import com.gmail.nossr50.config.hocon.skills.salvage.general.ConfigSalvageGeneral;
 | 
				
			||||||
 | 
					import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
 | 
				
			||||||
import ninja.leaping.configurate.objectmapping.Setting;
 | 
					import ninja.leaping.configurate.objectmapping.Setting;
 | 
				
			||||||
import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
 | 
					import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import java.util.ArrayList;
 | 
				
			||||||
 | 
					import java.util.List;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ConfigSerializable
 | 
					@ConfigSerializable
 | 
				
			||||||
public class ConfigSalvage {
 | 
					public class ConfigSalvage {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private final static List<Salvageable> DEFAULT_SALVAGEABLES_LIST;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    static {
 | 
				
			||||||
 | 
					        DEFAULT_SALVAGEABLES_LIST = new ArrayList<>();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        /*
 | 
				
			||||||
 | 
					        Salvageables:
 | 
				
			||||||
 | 
					        #
 | 
				
			||||||
 | 
					        # Wooden salvageables
 | 
				
			||||||
 | 
					        ###
 | 
				
			||||||
 | 
					        # Tools
 | 
				
			||||||
 | 
					        WOODEN_SWORD:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: .25
 | 
				
			||||||
 | 
					            MaximumQuantity: 2
 | 
				
			||||||
 | 
					        WOODEN_SHOVEL:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: .16
 | 
				
			||||||
 | 
					            MaximumQuantity: 1
 | 
				
			||||||
 | 
					        WOODEN_PICKAXE:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: .5
 | 
				
			||||||
 | 
					            MaximumQuantity: 3
 | 
				
			||||||
 | 
					        WOODEN_AXE:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: .5
 | 
				
			||||||
 | 
					            MaximumQuantity: 2
 | 
				
			||||||
 | 
					        WOODEN_HOE:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: .25
 | 
				
			||||||
 | 
					            MaximumQuantity: 2
 | 
				
			||||||
 | 
					        #
 | 
				
			||||||
 | 
					        # Stone salvageables
 | 
				
			||||||
 | 
					        ###
 | 
				
			||||||
 | 
					        # Tools
 | 
				
			||||||
 | 
					        STONE_SWORD:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: .25
 | 
				
			||||||
 | 
					            MaximumQuantity: 2
 | 
				
			||||||
 | 
					        STONE_SHOVEL:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: .16
 | 
				
			||||||
 | 
					            MaximumQuantity: 1
 | 
				
			||||||
 | 
					        STONE_PICKAXE:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: .5
 | 
				
			||||||
 | 
					            MaximumQuantity: 3
 | 
				
			||||||
 | 
					        STONE_AXE:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: .5
 | 
				
			||||||
 | 
					            MaximumQuantity: 2
 | 
				
			||||||
 | 
					        STONE_HOE:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: .25
 | 
				
			||||||
 | 
					            MaximumQuantity: 2
 | 
				
			||||||
 | 
					        #
 | 
				
			||||||
 | 
					        # Iron salvageables
 | 
				
			||||||
 | 
					        ###
 | 
				
			||||||
 | 
					        # Tools
 | 
				
			||||||
 | 
					        IRON_SWORD:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: .5
 | 
				
			||||||
 | 
					            MaximumQuantity: 2
 | 
				
			||||||
 | 
					        IRON_SHOVEL:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: .3
 | 
				
			||||||
 | 
					            MaximumQuantity: 1
 | 
				
			||||||
 | 
					        IRON_PICKAXE:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: 1
 | 
				
			||||||
 | 
					            MaximumQuantity: 3
 | 
				
			||||||
 | 
					        IRON_AXE:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: 1
 | 
				
			||||||
 | 
					            MaximumQuantity: 2
 | 
				
			||||||
 | 
					        IRON_HOE:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: .5
 | 
				
			||||||
 | 
					            MaximumQuantity: 2
 | 
				
			||||||
 | 
					        SHEARS:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: .5
 | 
				
			||||||
 | 
					        FLINT_AND_STEEL:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: .3
 | 
				
			||||||
 | 
					        # Armor
 | 
				
			||||||
 | 
					        IRON_HELMET:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: 2
 | 
				
			||||||
 | 
					            MaximumQuantity: 5
 | 
				
			||||||
 | 
					        IRON_CHESTPLATE:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: 2
 | 
				
			||||||
 | 
					            MaximumQuantity: 8
 | 
				
			||||||
 | 
					        IRON_LEGGINGS:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: 2
 | 
				
			||||||
 | 
					            MaximumQuantity: 7
 | 
				
			||||||
 | 
					        IRON_BOOTS:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: 2
 | 
				
			||||||
 | 
					            MaximumQuantity: 4
 | 
				
			||||||
 | 
					        #
 | 
				
			||||||
 | 
					        # Gold salvageables
 | 
				
			||||||
 | 
					        ###
 | 
				
			||||||
 | 
					        # Tools
 | 
				
			||||||
 | 
					        GOLDEN_SWORD:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: 4
 | 
				
			||||||
 | 
					            MaximumQuantity: 2
 | 
				
			||||||
 | 
					        GOLDEN_SHOVEL:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: 2.6
 | 
				
			||||||
 | 
					            MaximumQuantity: 1
 | 
				
			||||||
 | 
					        GOLDEN_PICKAXE:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: 8
 | 
				
			||||||
 | 
					            MaximumQuantity: 3
 | 
				
			||||||
 | 
					        GOLDEN_AXE:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: 8
 | 
				
			||||||
 | 
					            MaximumQuantity: 2
 | 
				
			||||||
 | 
					        GOLDEN_HOE:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: 4
 | 
				
			||||||
 | 
					            MaximumQuantity: 2
 | 
				
			||||||
 | 
					        # Armor
 | 
				
			||||||
 | 
					        GOLDEN_HELMET:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: 4
 | 
				
			||||||
 | 
					            MaximumQuantity: 5
 | 
				
			||||||
 | 
					        GOLDEN_CHESTPLATE:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: 4
 | 
				
			||||||
 | 
					            MaximumQuantity: 8
 | 
				
			||||||
 | 
					        GOLDEN_LEGGINGS:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: 4
 | 
				
			||||||
 | 
					            MaximumQuantity: 7
 | 
				
			||||||
 | 
					        GOLDEN_BOOTS:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: 4
 | 
				
			||||||
 | 
					            MaximumQuantity: 4
 | 
				
			||||||
 | 
					        #
 | 
				
			||||||
 | 
					        # Diamond salvageables
 | 
				
			||||||
 | 
					        ###
 | 
				
			||||||
 | 
					        # Tools
 | 
				
			||||||
 | 
					        DIAMOND_SWORD:
 | 
				
			||||||
 | 
					            MinimumLevel: 50
 | 
				
			||||||
 | 
					            XpMultiplier: .5
 | 
				
			||||||
 | 
					            MaximumQuantity: 2
 | 
				
			||||||
 | 
					        DIAMOND_SHOVEL:
 | 
				
			||||||
 | 
					            MinimumLevel: 50
 | 
				
			||||||
 | 
					            XpMultiplier: .3
 | 
				
			||||||
 | 
					            MaximumQuantity: 1
 | 
				
			||||||
 | 
					        DIAMOND_PICKAXE:
 | 
				
			||||||
 | 
					            MinimumLevel: 50
 | 
				
			||||||
 | 
					            XpMultiplier: 1
 | 
				
			||||||
 | 
					            MaximumQuantity: 3
 | 
				
			||||||
 | 
					        DIAMOND_AXE:
 | 
				
			||||||
 | 
					            MinimumLevel: 50
 | 
				
			||||||
 | 
					            XpMultiplier: 1
 | 
				
			||||||
 | 
					            MaximumQuantity: 2
 | 
				
			||||||
 | 
					        DIAMOND_HOE:
 | 
				
			||||||
 | 
					            MinimumLevel: 50
 | 
				
			||||||
 | 
					            XpMultiplier: .5
 | 
				
			||||||
 | 
					            MaximumQuantity: 2
 | 
				
			||||||
 | 
					        # Armor
 | 
				
			||||||
 | 
					        DIAMOND_HELMET:
 | 
				
			||||||
 | 
					            MinimumLevel: 50
 | 
				
			||||||
 | 
					            XpMultiplier: 6
 | 
				
			||||||
 | 
					            MaximumQuantity: 5
 | 
				
			||||||
 | 
					        DIAMOND_CHESTPLATE:
 | 
				
			||||||
 | 
					            MinimumLevel: 50
 | 
				
			||||||
 | 
					            XpMultiplier: 6
 | 
				
			||||||
 | 
					            MaximumQuantity: 8
 | 
				
			||||||
 | 
					        DIAMOND_LEGGINGS:
 | 
				
			||||||
 | 
					            MinimumLevel: 50
 | 
				
			||||||
 | 
					            XpMultiplier: 6
 | 
				
			||||||
 | 
					            MaximumQuantity: 7
 | 
				
			||||||
 | 
					        DIAMOND_BOOTS:
 | 
				
			||||||
 | 
					            MinimumLevel: 50
 | 
				
			||||||
 | 
					            XpMultiplier: 6
 | 
				
			||||||
 | 
					            MaximumQuantity: 4
 | 
				
			||||||
 | 
					        #
 | 
				
			||||||
 | 
					        # Leather salvageables
 | 
				
			||||||
 | 
					        ###
 | 
				
			||||||
 | 
					        # Armor
 | 
				
			||||||
 | 
					        LEATHER_HELMET:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: 1
 | 
				
			||||||
 | 
					            MaximumQuantity: 5
 | 
				
			||||||
 | 
					        LEATHER_CHESTPLATE:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: 1
 | 
				
			||||||
 | 
					            MaximumQuantity: 8
 | 
				
			||||||
 | 
					        LEATHER_LEGGINGS:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: 1
 | 
				
			||||||
 | 
					            MaximumQuantity: 7
 | 
				
			||||||
 | 
					        LEATHER_BOOTS:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: 1
 | 
				
			||||||
 | 
					            MaximumQuantity: 4
 | 
				
			||||||
 | 
					        #
 | 
				
			||||||
 | 
					        # String salvageables
 | 
				
			||||||
 | 
					        ###
 | 
				
			||||||
 | 
					        # Tools
 | 
				
			||||||
 | 
					        FISHING_ROD:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: .5
 | 
				
			||||||
 | 
					        BOW:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: .5
 | 
				
			||||||
 | 
					        CARROT_ON_A_STICK:
 | 
				
			||||||
 | 
					            MinimumLevel: 0
 | 
				
			||||||
 | 
					            XpMultiplier: .5
 | 
				
			||||||
 | 
					         */
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Setting()
 | 
				
			||||||
 | 
					    List<Salvageable> configSalvageablesList;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    @Setting(value = "Arcane-Salvage", comment = "Settings related to the Arcane Salvage Sub-Skill")
 | 
					    @Setting(value = "Arcane-Salvage", comment = "Settings related to the Arcane Salvage Sub-Skill")
 | 
				
			||||||
    ConfigArcaneSalvage configArcaneSalvage = new ConfigArcaneSalvage();
 | 
					    ConfigArcaneSalvage configArcaneSalvage = new ConfigArcaneSalvage();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -20,4 +250,8 @@ public class ConfigSalvage {
 | 
				
			|||||||
    public ConfigSalvageGeneral getGeneral() {
 | 
					    public ConfigSalvageGeneral getGeneral() {
 | 
				
			||||||
        return general;
 | 
					        return general;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public ArrayList<Salvageable> getConfigSalvageablesList() {
 | 
				
			||||||
 | 
					        return configSalvageablesList;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -18,7 +18,6 @@ import org.bukkit.entity.Player;
 | 
				
			|||||||
import org.bukkit.event.EventHandler;
 | 
					import org.bukkit.event.EventHandler;
 | 
				
			||||||
import org.bukkit.event.EventPriority;
 | 
					import org.bukkit.event.EventPriority;
 | 
				
			||||||
import org.bukkit.event.Listener;
 | 
					import org.bukkit.event.Listener;
 | 
				
			||||||
import org.bukkit.scoreboard.Scoreboard;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
public class SelfListener implements Listener {
 | 
					public class SelfListener implements Listener {
 | 
				
			||||||
    //Used in task scheduling and other things
 | 
					    //Used in task scheduling and other things
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -26,7 +26,7 @@ import com.gmail.nossr50.runnables.player.PlayerProfileLoadingTask;
 | 
				
			|||||||
import com.gmail.nossr50.runnables.player.PowerLevelUpdatingTask;
 | 
					import com.gmail.nossr50.runnables.player.PowerLevelUpdatingTask;
 | 
				
			||||||
import com.gmail.nossr50.runnables.skills.BleedTimerTask;
 | 
					import com.gmail.nossr50.runnables.skills.BleedTimerTask;
 | 
				
			||||||
import com.gmail.nossr50.skills.alchemy.Alchemy;
 | 
					import com.gmail.nossr50.skills.alchemy.Alchemy;
 | 
				
			||||||
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairableManager;
 | 
					import com.gmail.nossr50.skills.repair.repairables.RepairableManager;
 | 
				
			||||||
import com.gmail.nossr50.skills.salvage.salvageables.SalvageableManager;
 | 
					import com.gmail.nossr50.skills.salvage.salvageables.SalvageableManager;
 | 
				
			||||||
import com.gmail.nossr50.util.*;
 | 
					import com.gmail.nossr50.util.*;
 | 
				
			||||||
import com.gmail.nossr50.util.blockmeta.chunkmeta.ChunkManager;
 | 
					import com.gmail.nossr50.util.blockmeta.chunkmeta.ChunkManager;
 | 
				
			||||||
@@ -356,12 +356,12 @@ public class mcMMO extends JavaPlugin {
 | 
				
			|||||||
        return placeStore;
 | 
					        return placeStore;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public static SimpleRepairableManager getRepairableManager() {
 | 
					    public static RepairableManager getRepairableManager() {
 | 
				
			||||||
        return configManager.getSimpleRepairableManager();
 | 
					        return configManager.getRepairableManager();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public static SalvageableManager getSalvageableManager() {
 | 
					    public static SalvageableManager getSalvageableManager() {
 | 
				
			||||||
        return configManager.getSimpleSalvageableManager();
 | 
					        return configManager.getSalvageableManager();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public static DatabaseManager getDatabaseManager() {
 | 
					    public static DatabaseManager getDatabaseManager() {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -10,7 +10,7 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
 | 
				
			|||||||
import com.gmail.nossr50.locale.LocaleLoader;
 | 
					import com.gmail.nossr50.locale.LocaleLoader;
 | 
				
			||||||
import com.gmail.nossr50.mcMMO;
 | 
					import com.gmail.nossr50.mcMMO;
 | 
				
			||||||
import com.gmail.nossr50.skills.SkillManager;
 | 
					import com.gmail.nossr50.skills.SkillManager;
 | 
				
			||||||
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
 | 
					import com.gmail.nossr50.skills.repair.repairables.Repairable;
 | 
				
			||||||
import com.gmail.nossr50.util.EventUtils;
 | 
					import com.gmail.nossr50.util.EventUtils;
 | 
				
			||||||
import com.gmail.nossr50.util.Misc;
 | 
					import com.gmail.nossr50.util.Misc;
 | 
				
			||||||
import com.gmail.nossr50.util.Permissions;
 | 
					import com.gmail.nossr50.util.Permissions;
 | 
				
			||||||
@@ -65,7 +65,7 @@ public class RepairManager extends SkillManager {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    public void handleRepair(ItemStack item) {
 | 
					    public void handleRepair(ItemStack item) {
 | 
				
			||||||
        Player player = getPlayer();
 | 
					        Player player = getPlayer();
 | 
				
			||||||
        SimpleRepairable repairable = mcMMO.getRepairableManager().getRepairable(item.getType());
 | 
					        Repairable repairable = mcMMO.getRepairableManager().getRepairable(item.getType());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        if (item.getItemMeta().isUnbreakable()) {
 | 
					        if (item.getItemMeta().isUnbreakable()) {
 | 
				
			||||||
            NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Anvil.Unbreakable");
 | 
					            NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Anvil.Unbreakable");
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,95 +1,129 @@
 | 
				
			|||||||
/*
 | 
					 | 
				
			||||||
package com.gmail.nossr50.skills.repair.repairables;
 | 
					package com.gmail.nossr50.skills.repair.repairables;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.gmail.nossr50.datatypes.skills.ItemType;
 | 
					 | 
				
			||||||
import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
 | 
					import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
 | 
				
			||||||
 | 
					import com.gmail.nossr50.datatypes.skills.ItemType;
 | 
				
			||||||
 | 
					import com.gmail.nossr50.util.ItemUtils;
 | 
				
			||||||
import org.bukkit.Material;
 | 
					import org.bukkit.Material;
 | 
				
			||||||
 | 
					import org.bukkit.inventory.ItemStack;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import java.util.Arrays;
 | 
				
			||||||
 | 
					import java.util.List;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
public interface Repairable {
 | 
					public class Repairable {
 | 
				
			||||||
    */
 | 
					    private final Material itemMaterial;
 | 
				
			||||||
/**
 | 
					    private final List<Material> repairMaterials;
 | 
				
			||||||
     * Gets the type of this repairable item
 | 
					    private final int minimumQuantity, minimumLevel;
 | 
				
			||||||
     *
 | 
					    private final short maximumDurability, baseRepairDurability;
 | 
				
			||||||
     * @return the type of this repairable
 | 
					    private final ItemType repairItemType;
 | 
				
			||||||
     *//*
 | 
					    private final ItemMaterialCategory repairItemMaterialCategory;
 | 
				
			||||||
 | 
					    private final double xpMultiplier;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public Material getItemMaterial();
 | 
					    public Repairable(Material itemMaterial, Material repairMaterial, int minimumQuantity, int minimumLevel, double xpMultiplier) {
 | 
				
			||||||
 | 
					        this(itemMaterial.getKey().getKey(), ItemUtils.getRepairItemMaterials(Arrays.asList(repairMaterial)), minimumQuantity, minimumLevel, xpMultiplier);
 | 
				
			||||||
    */
 | 
					    }
 | 
				
			||||||
/**
 | 
					
 | 
				
			||||||
     * Gets the id of the material used to repair this item
 | 
					    public Repairable(Material itemMaterial, List<Material> repairMaterials, int minimumQuantity, int minimumLevel, double xpMultiplier) {
 | 
				
			||||||
     *
 | 
					        this(itemMaterial.getKey().getKey(), ItemUtils.getRepairItemMaterials(repairMaterials), minimumQuantity, minimumLevel, xpMultiplier);
 | 
				
			||||||
     * @return the id of the repair material
 | 
					    }
 | 
				
			||||||
     *//*
 | 
					
 | 
				
			||||||
 | 
					    public Repairable(String itemMaterial, List<String> repairMaterials, int minimumQuantity, int minimumLevel, double xpMultiplier) {
 | 
				
			||||||
    public Material getRepairMaterials();
 | 
					        this.itemMaterial = Material.matchMaterial(itemMaterial);
 | 
				
			||||||
 | 
					        this.repairMaterials = ItemUtils.matchMaterials(repairMaterials);
 | 
				
			||||||
    */
 | 
					        this.minimumQuantity = minimumQuantity;
 | 
				
			||||||
/**
 | 
					        this.minimumLevel = minimumLevel;
 | 
				
			||||||
     * Gets the RepairItemType value for this repairable item
 | 
					        this.xpMultiplier = xpMultiplier;
 | 
				
			||||||
     *
 | 
					
 | 
				
			||||||
     * @return the RepairItemType for this repairable
 | 
					        this.maximumDurability = this.itemMaterial.getMaxDurability();
 | 
				
			||||||
     *//*
 | 
					        this.baseRepairDurability = (short) (maximumDurability / minimumQuantity);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public ItemType getRepairItemType();
 | 
					        this.repairItemType = determineItemType(this.itemMaterial);
 | 
				
			||||||
 | 
					        this.repairItemMaterialCategory = determineMaterialType(this.repairMaterials.get(0));
 | 
				
			||||||
    */
 | 
					    }
 | 
				
			||||||
/**
 | 
					
 | 
				
			||||||
     * Gets the RepairMaterialType value for this repairable item
 | 
					    public ItemMaterialCategory determineMaterialType(Material material) {
 | 
				
			||||||
     *
 | 
					        switch (material) {
 | 
				
			||||||
     * @return the RepairMaterialType for this repairable
 | 
					            case STRING:
 | 
				
			||||||
     *//*
 | 
					                return ItemMaterialCategory.STRING;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public ItemMaterialCategory getRepairItemMaterialCategory();
 | 
					            case LEATHER:
 | 
				
			||||||
 | 
					                return ItemMaterialCategory.LEATHER;
 | 
				
			||||||
    */
 | 
					
 | 
				
			||||||
/**
 | 
					            case ACACIA_PLANKS:
 | 
				
			||||||
     * Gets the minimum quantity of repair materials ignoring all other repair bonuses
 | 
					            case BIRCH_PLANKS:
 | 
				
			||||||
     *
 | 
					            case DARK_OAK_PLANKS:
 | 
				
			||||||
     * This is typically set to the number of items needed to create that item, for example 5 for helmets or 2 for swords
 | 
					            case JUNGLE_PLANKS:
 | 
				
			||||||
     *
 | 
					            case OAK_PLANKS:
 | 
				
			||||||
     * @return the minimum number of items
 | 
					            case SPRUCE_PLANKS:
 | 
				
			||||||
     *//*
 | 
					                return ItemMaterialCategory.WOOD;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public int getMinimumQuantity();
 | 
					            case STONE:
 | 
				
			||||||
 | 
					                return ItemMaterialCategory.STONE;
 | 
				
			||||||
    */
 | 
					
 | 
				
			||||||
/**
 | 
					            case IRON_INGOT:
 | 
				
			||||||
     * Gets the maximum durability of this item before it breaks
 | 
					                return ItemMaterialCategory.IRON;
 | 
				
			||||||
     *
 | 
					
 | 
				
			||||||
     * @return the maximum durability
 | 
					            case GOLD_INGOT:
 | 
				
			||||||
     *//*
 | 
					                return ItemMaterialCategory.GOLD;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public short getMaximumDurability();
 | 
					            case DIAMOND:
 | 
				
			||||||
 | 
					                return ItemMaterialCategory.DIAMOND;
 | 
				
			||||||
    */
 | 
					
 | 
				
			||||||
/**
 | 
					            default:
 | 
				
			||||||
     * Gets the base repair durability on which to calculate bonuses.
 | 
					                return ItemMaterialCategory.OTHER;
 | 
				
			||||||
     *
 | 
					        }
 | 
				
			||||||
     * This is actually the maximum durability divided by the minimum quantity
 | 
					    }
 | 
				
			||||||
     *
 | 
					
 | 
				
			||||||
     * @return the base repair durability
 | 
					    private ItemType determineItemType(Material material)
 | 
				
			||||||
     *//*
 | 
					    {
 | 
				
			||||||
 | 
					        if (ItemUtils.isMinecraftTool(new ItemStack(material))) {
 | 
				
			||||||
    public short getBaseRepairDurability();
 | 
					            return ItemType.TOOL;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
    */
 | 
					        else if (ItemUtils.isArmor(new ItemStack((material)))) {
 | 
				
			||||||
/**
 | 
					            return ItemType.ARMOR;
 | 
				
			||||||
     * Gets the minimum repair level needed to repair this item
 | 
					        } else {
 | 
				
			||||||
     *
 | 
					            return ItemType.OTHER;
 | 
				
			||||||
     * @return the minimum level to repair this item, or 0 for no minimum
 | 
					        }
 | 
				
			||||||
     *//*
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public int getMinimumLevel();
 | 
					    public Material getItemMaterial() {
 | 
				
			||||||
 | 
					        return itemMaterial;
 | 
				
			||||||
    */
 | 
					    }
 | 
				
			||||||
/**
 | 
					
 | 
				
			||||||
     * Gets the xpMultiplier for this repairable
 | 
					    public List<Material> getRepairMaterials() {
 | 
				
			||||||
     *
 | 
					        return repairMaterials;
 | 
				
			||||||
     * @return the xpMultiplier of this repairable
 | 
					    }
 | 
				
			||||||
     *//*
 | 
					
 | 
				
			||||||
 | 
					    public List<String> getRepairMaterialsRegistryKeys() {
 | 
				
			||||||
    public double getXpMultiplier();
 | 
					        return ItemUtils.getRepairItemMaterials(repairMaterials);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public ItemType getRepairItemType() {
 | 
				
			||||||
 | 
					        return repairItemType;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public ItemMaterialCategory getRepairItemMaterialCategory() {
 | 
				
			||||||
 | 
					        return repairItemMaterialCategory;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public int getMinimumQuantity() {
 | 
				
			||||||
 | 
					        return minimumQuantity;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public short getMaximumDurability() {
 | 
				
			||||||
 | 
					        return maximumDurability;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public short getBaseRepairDurability() {
 | 
				
			||||||
 | 
					        return baseRepairDurability;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public int getMinimumLevel() {
 | 
				
			||||||
 | 
					        return minimumLevel;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public double getXpMultiplier() {
 | 
				
			||||||
 | 
					        return xpMultiplier;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
*/
 | 
					 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,31 +1,32 @@
 | 
				
			|||||||
package com.gmail.nossr50.skills.repair.repairables;
 | 
					package com.gmail.nossr50.skills.repair.repairables;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.gmail.nossr50.config.Unload;
 | 
				
			||||||
import org.bukkit.Material;
 | 
					import org.bukkit.Material;
 | 
				
			||||||
import org.bukkit.inventory.ItemStack;
 | 
					import org.bukkit.inventory.ItemStack;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import java.util.HashMap;
 | 
					import java.util.HashMap;
 | 
				
			||||||
import java.util.List;
 | 
					import java.util.List;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
public class SimpleRepairableManager implements Unload {
 | 
					public class RepairableManager implements Unload {
 | 
				
			||||||
    private HashMap<Material, SimpleRepairable> repairables;
 | 
					    private HashMap<Material, Repairable> repairables;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void unload() {
 | 
					    public void unload() {
 | 
				
			||||||
        repairables.clear();
 | 
					        repairables.clear();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public SimpleRepairableManager(List<SimpleRepairable> repairablesCollection) {
 | 
					    public RepairableManager(List<Repairable> repairablesCollection) {
 | 
				
			||||||
        this.repairables = new HashMap<Material, SimpleRepairable>(repairablesCollection.size());
 | 
					        this.repairables = new HashMap<Material, Repairable>(repairablesCollection.size());
 | 
				
			||||||
        registerRepairables(repairablesCollection);
 | 
					        registerRepairables(repairablesCollection);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public void registerRepairable(SimpleRepairable repairable) {
 | 
					    public void registerRepairable(Repairable repairable) {
 | 
				
			||||||
        Material item = repairable.getItemMaterial();
 | 
					        Material item = repairable.getItemMaterial();
 | 
				
			||||||
        repairables.put(item, repairable);
 | 
					        repairables.put(item, repairable);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public void registerRepairables(List<SimpleRepairable> repairables) {
 | 
					    public void registerRepairables(List<Repairable> repairables) {
 | 
				
			||||||
        for (SimpleRepairable repairable : repairables) {
 | 
					        for (Repairable repairable : repairables) {
 | 
				
			||||||
            registerRepairable(repairable);
 | 
					            registerRepairable(repairable);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@@ -38,7 +39,7 @@ public class SimpleRepairableManager implements Unload {
 | 
				
			|||||||
        return isRepairable(itemStack.getType());
 | 
					        return isRepairable(itemStack.getType());
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public SimpleRepairable getRepairable(Material type) {
 | 
					    public Repairable getRepairable(Material type) {
 | 
				
			||||||
        return repairables.get(type);
 | 
					        return repairables.get(type);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -1,129 +0,0 @@
 | 
				
			|||||||
package com.gmail.nossr50.skills.repair.repairables;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
 | 
					 | 
				
			||||||
import com.gmail.nossr50.datatypes.skills.ItemType;
 | 
					 | 
				
			||||||
import com.gmail.nossr50.util.ItemUtils;
 | 
					 | 
				
			||||||
import org.bukkit.Material;
 | 
					 | 
				
			||||||
import org.bukkit.inventory.ItemStack;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.util.Arrays;
 | 
					 | 
				
			||||||
import java.util.List;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
public class SimpleRepairable {
 | 
					 | 
				
			||||||
    private final Material itemMaterial;
 | 
					 | 
				
			||||||
    private final List<Material> repairMaterials;
 | 
					 | 
				
			||||||
    private final int minimumQuantity, minimumLevel;
 | 
					 | 
				
			||||||
    private final short maximumDurability, baseRepairDurability;
 | 
					 | 
				
			||||||
    private final ItemType repairItemType;
 | 
					 | 
				
			||||||
    private final ItemMaterialCategory repairItemMaterialCategory;
 | 
					 | 
				
			||||||
    private final double xpMultiplier;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public SimpleRepairable(Material itemMaterial, Material repairMaterial, int minimumQuantity, int minimumLevel, double xpMultiplier) {
 | 
					 | 
				
			||||||
        this(itemMaterial.getKey().getKey(), ItemUtils.getRepairItemMaterials(Arrays.asList(repairMaterial)), minimumQuantity, minimumLevel, xpMultiplier);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public SimpleRepairable(Material itemMaterial, List<Material> repairMaterials, int minimumQuantity, int minimumLevel, double xpMultiplier) {
 | 
					 | 
				
			||||||
        this(itemMaterial.getKey().getKey(), ItemUtils.getRepairItemMaterials(repairMaterials), minimumQuantity, minimumLevel, xpMultiplier);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public SimpleRepairable(String itemMaterial, List<String> repairMaterials, int minimumQuantity, int minimumLevel, double xpMultiplier) {
 | 
					 | 
				
			||||||
        this.itemMaterial = Material.matchMaterial(itemMaterial);
 | 
					 | 
				
			||||||
        this.repairMaterials = ItemUtils.matchMaterials(repairMaterials);
 | 
					 | 
				
			||||||
        this.minimumQuantity = minimumQuantity;
 | 
					 | 
				
			||||||
        this.minimumLevel = minimumLevel;
 | 
					 | 
				
			||||||
        this.xpMultiplier = xpMultiplier;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        this.maximumDurability = this.itemMaterial.getMaxDurability();
 | 
					 | 
				
			||||||
        this.baseRepairDurability = (short) (maximumDurability / minimumQuantity);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        this.repairItemType = determineItemType(this.itemMaterial);
 | 
					 | 
				
			||||||
        this.repairItemMaterialCategory = determineMaterialType(this.repairMaterials.get(0));
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public ItemMaterialCategory determineMaterialType(Material material) {
 | 
					 | 
				
			||||||
        switch (material) {
 | 
					 | 
				
			||||||
            case STRING:
 | 
					 | 
				
			||||||
                return ItemMaterialCategory.STRING;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            case LEATHER:
 | 
					 | 
				
			||||||
                return ItemMaterialCategory.LEATHER;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            case ACACIA_PLANKS:
 | 
					 | 
				
			||||||
            case BIRCH_PLANKS:
 | 
					 | 
				
			||||||
            case DARK_OAK_PLANKS:
 | 
					 | 
				
			||||||
            case JUNGLE_PLANKS:
 | 
					 | 
				
			||||||
            case OAK_PLANKS:
 | 
					 | 
				
			||||||
            case SPRUCE_PLANKS:
 | 
					 | 
				
			||||||
                return ItemMaterialCategory.WOOD;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            case STONE:
 | 
					 | 
				
			||||||
                return ItemMaterialCategory.STONE;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            case IRON_INGOT:
 | 
					 | 
				
			||||||
                return ItemMaterialCategory.IRON;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            case GOLD_INGOT:
 | 
					 | 
				
			||||||
                return ItemMaterialCategory.GOLD;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            case DIAMOND:
 | 
					 | 
				
			||||||
                return ItemMaterialCategory.DIAMOND;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            default:
 | 
					 | 
				
			||||||
                return ItemMaterialCategory.OTHER;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private ItemType determineItemType(Material material)
 | 
					 | 
				
			||||||
    {
 | 
					 | 
				
			||||||
        if (ItemUtils.isMinecraftTool(new ItemStack(material))) {
 | 
					 | 
				
			||||||
            return ItemType.TOOL;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        else if (ItemUtils.isArmor(new ItemStack((material)))) {
 | 
					 | 
				
			||||||
            return ItemType.ARMOR;
 | 
					 | 
				
			||||||
        } else {
 | 
					 | 
				
			||||||
            return ItemType.OTHER;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public Material getItemMaterial() {
 | 
					 | 
				
			||||||
        return itemMaterial;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public List<Material> getRepairMaterials() {
 | 
					 | 
				
			||||||
        return repairMaterials;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public List<String> getRepairMaterialsRegistryKeys() {
 | 
					 | 
				
			||||||
        return ItemUtils.getRepairItemMaterials(repairMaterials);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public ItemType getRepairItemType() {
 | 
					 | 
				
			||||||
        return repairItemType;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public ItemMaterialCategory getRepairItemMaterialCategory() {
 | 
					 | 
				
			||||||
        return repairItemMaterialCategory;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public int getMinimumQuantity() {
 | 
					 | 
				
			||||||
        return minimumQuantity;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public short getMaximumDurability() {
 | 
					 | 
				
			||||||
        return maximumDurability;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public short getBaseRepairDurability() {
 | 
					 | 
				
			||||||
        return baseRepairDurability;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public int getMinimumLevel() {
 | 
					 | 
				
			||||||
        return minimumLevel;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public double getXpMultiplier() {
 | 
					 | 
				
			||||||
        return xpMultiplier;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,103 +1,89 @@
 | 
				
			|||||||
/*
 | 
					 | 
				
			||||||
package com.gmail.nossr50.skills.salvage.salvageables;
 | 
					package com.gmail.nossr50.skills.salvage.salvageables;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
 | 
					import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
 | 
				
			||||||
import com.gmail.nossr50.datatypes.skills.ItemType;
 | 
					import com.gmail.nossr50.datatypes.skills.ItemType;
 | 
				
			||||||
import org.bukkit.Material;
 | 
					import org.bukkit.Material;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
public interface Salvageable {
 | 
					 | 
				
			||||||
    */
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
     * Gets the type of this salvageable item
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the type of this salvageable
 | 
					 | 
				
			||||||
     *//*
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public Material getItemMaterial();
 | 
					public class Salvageable {
 | 
				
			||||||
 | 
					    private final Material itemMaterial, salvagedItemMaterial;
 | 
				
			||||||
 | 
					    private final int maximumQuantity, minimumLevel;
 | 
				
			||||||
 | 
					    private final short maximumDurability, baseSalvageDurability;
 | 
				
			||||||
 | 
					    private final byte salvageMetadata;
 | 
				
			||||||
 | 
					    private final ItemType salvageItemType;
 | 
				
			||||||
 | 
					    private final ItemMaterialCategory salvageItemMaterialCategory;
 | 
				
			||||||
 | 
					    private final double xpMultiplier;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    */
 | 
					    /*protected Salvageable(Material type, Material salvagedItemMaterial, byte salvageMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType salvageItemType, ItemMaterialCategory salvageItemMaterialCategory, double xpMultiplier) {
 | 
				
			||||||
/**
 | 
					        this.itemMaterial = type;
 | 
				
			||||||
     * Gets the material of the items dropped when salvaging this item
 | 
					        this.salvagedItemMaterial = salvagedItemMaterial;
 | 
				
			||||||
     *
 | 
					        this.salvageMetadata = salvageMetadata;
 | 
				
			||||||
     * @return the material of the salvage drop
 | 
					        this.salvageItemType = salvageItemType;
 | 
				
			||||||
     *//*
 | 
					        this.salvageItemMaterialCategory = salvageItemMaterialCategory;
 | 
				
			||||||
 | 
					        this.minimumLevel = minimumLevel;
 | 
				
			||||||
 | 
					        this.maximumQuantity = maximumQuantity;
 | 
				
			||||||
 | 
					        this.maximumDurability = maximumDurability;
 | 
				
			||||||
 | 
					        this.baseSalvageDurability = (short) (maximumDurability / maximumQuantity);
 | 
				
			||||||
 | 
					        this.xpMultiplier = xpMultiplier;
 | 
				
			||||||
 | 
					    }*/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public Material getSalvageMaterial();
 | 
					    public Salvageable(String itemRegisterKey, String salvagedMaterialRegisterKey, int minimumLevel, int maximumQuantity)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
    */
 | 
					        this(Material.matchMaterial(itemRegisterKey), Material.matchMaterial(salvagedMaterialRegisterKey), minimumLevel, maximumQuantity);
 | 
				
			||||||
/**
 | 
					    }
 | 
				
			||||||
     * Gets the metadata byte value of the items dropped when salvaging this item
 | 
					
 | 
				
			||||||
     *
 | 
					    public Salvageable(Material itemMaterial, Material salvagedItemMaterial, int minimumLevel, int maximumQuantity)
 | 
				
			||||||
     * @return the byte metadata of the salvage drop
 | 
					    {
 | 
				
			||||||
     *//*
 | 
					
 | 
				
			||||||
 | 
					        this.itemMaterial = itemMaterial;
 | 
				
			||||||
    public byte getSalvageMaterialMetadata();
 | 
					        this.salvagedItemMaterial = salvagedItemMaterial;
 | 
				
			||||||
 | 
					//        this.salvageMetadata = salvageMetadata;
 | 
				
			||||||
    */
 | 
					        this.salvageItemType = salvageItemType;
 | 
				
			||||||
/**
 | 
					        this.salvageItemMaterialCategory = salvageItemMaterialCategory;
 | 
				
			||||||
     * Gets the ItemType value for this salvageable item
 | 
					        this.minimumLevel = minimumLevel;
 | 
				
			||||||
     *
 | 
					        this.maximumQuantity = maximumQuantity;
 | 
				
			||||||
     * @return the ItemType for this salvageable
 | 
					        this.maximumDurability = maximumDurability;
 | 
				
			||||||
     *//*
 | 
					        this.baseSalvageDurability = (short) (maximumDurability / maximumQuantity);
 | 
				
			||||||
 | 
					        this.xpMultiplier = xpMultiplier;
 | 
				
			||||||
    public ItemType getSalvageItemType();
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    */
 | 
					    public Material getItemMaterial() {
 | 
				
			||||||
/**
 | 
					        return itemMaterial;
 | 
				
			||||||
     * Gets the ItemMaterialCategory value for this salvageable item
 | 
					    }
 | 
				
			||||||
     *
 | 
					
 | 
				
			||||||
     * @return the ItemMaterialCategory for this salvageable
 | 
					    public Material getSalvagedItemMaterial() {
 | 
				
			||||||
     *//*
 | 
					        return salvagedItemMaterial;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
    public ItemMaterialCategory getSalvageItemMaterialCategory();
 | 
					
 | 
				
			||||||
 | 
					    /*public byte getSalvageMaterialMetadata() {
 | 
				
			||||||
    */
 | 
					        return salvageMetadata;
 | 
				
			||||||
/**
 | 
					    }*/
 | 
				
			||||||
     * Gets the maximum quantity of salvage materials ignoring all other salvage bonuses
 | 
					
 | 
				
			||||||
     *
 | 
					    public ItemType getSalvageItemType() {
 | 
				
			||||||
     * This is typically set to the number of items needed to create that item, for example 5 for helmets or 2 for swords
 | 
					        return salvageItemType;
 | 
				
			||||||
     *
 | 
					    }
 | 
				
			||||||
     * @return the maximum number of items
 | 
					
 | 
				
			||||||
     *//*
 | 
					    public ItemMaterialCategory getSalvageItemMaterialCategory() {
 | 
				
			||||||
 | 
					        return salvageItemMaterialCategory;
 | 
				
			||||||
    public int getMaximumQuantity();
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    */
 | 
					    public int getMaximumQuantity() {
 | 
				
			||||||
/**
 | 
					        return maximumQuantity;
 | 
				
			||||||
     * Gets the maximum durability of this item before it breaks
 | 
					    }
 | 
				
			||||||
     *
 | 
					
 | 
				
			||||||
     * @return the maximum durability
 | 
					    public short getMaximumDurability() {
 | 
				
			||||||
     *//*
 | 
					        return maximumDurability;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
    public short getMaximumDurability();
 | 
					
 | 
				
			||||||
 | 
					    public short getBaseSalvageDurability() {
 | 
				
			||||||
    */
 | 
					        return baseSalvageDurability;
 | 
				
			||||||
/**
 | 
					    }
 | 
				
			||||||
     * Gets the base salvage durability on which to calculate bonuses.
 | 
					
 | 
				
			||||||
     *
 | 
					    public int getMinimumLevel() {
 | 
				
			||||||
     * This is actually the maximum durability divided by the minimum quantity
 | 
					        return minimumLevel;
 | 
				
			||||||
     *
 | 
					    }
 | 
				
			||||||
     * @return the base salvage durability
 | 
					
 | 
				
			||||||
     *//*
 | 
					    public double getXpMultiplier() {
 | 
				
			||||||
 | 
					        return xpMultiplier;
 | 
				
			||||||
    public short getBaseSalvageDurability();
 | 
					    }
 | 
				
			||||||
 | 
					 | 
				
			||||||
    */
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
     * Gets the minimum salvage level needed to salvage this item
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the minimum level to salvage this item, or 0 for no minimum
 | 
					 | 
				
			||||||
     *//*
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public int getMinimumLevel();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    */
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
     * Gets the xpMultiplier for this salvageable
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the xpMultiplier of this salvageable
 | 
					 | 
				
			||||||
     *//*
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public double getXpMultiplier();
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
*/
 | 
					 | 
				
			||||||
 
 | 
				
			|||||||
@@ -11,6 +11,6 @@ public class SalvageableFactory {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    public static Salvageable getSalvageable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType repairItemType, ItemMaterialCategory repairItemMaterialCategory, double xpMultiplier) {
 | 
					    public static Salvageable getSalvageable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType repairItemType, ItemMaterialCategory repairItemMaterialCategory, double xpMultiplier) {
 | 
				
			||||||
        // TODO: Add in loading from config what type of repairable we want.
 | 
					        // TODO: Add in loading from config what type of repairable we want.
 | 
				
			||||||
        return new SimpleSalvageable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, maximumQuantity, maximumDurability, repairItemType, repairItemMaterialCategory, xpMultiplier);
 | 
					        return new Salvageable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, maximumQuantity, maximumDurability, repairItemType, repairItemMaterialCategory, xpMultiplier);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,62 +1,50 @@
 | 
				
			|||||||
/*
 | 
					 | 
				
			||||||
package com.gmail.nossr50.skills.salvage.salvageables;
 | 
					package com.gmail.nossr50.skills.salvage.salvageables;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.gmail.nossr50.config.Unload;
 | 
					import com.gmail.nossr50.config.Unload;
 | 
				
			||||||
import org.bukkit.Material;
 | 
					import org.bukkit.Material;
 | 
				
			||||||
import org.bukkit.inventory.ItemStack;
 | 
					import org.bukkit.inventory.ItemStack;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import java.util.HashMap;
 | 
				
			||||||
import java.util.List;
 | 
					import java.util.List;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
public interface SalvageableManager extends Unload {
 | 
					 | 
				
			||||||
    */
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
     * Register a salvageable with the SalvageManager
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param salvageable Salvageable to register
 | 
					 | 
				
			||||||
     *//*
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public void registerSalvageable(Salvageable salvageable);
 | 
					public class SalvageableManager implements Unload {
 | 
				
			||||||
 | 
					    private HashMap<Material, Salvageable> salvageables;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    */
 | 
					    /*public SalvageableManager() {
 | 
				
			||||||
/**
 | 
					        this(55);
 | 
				
			||||||
     * Register a list of salvageables with the SalvageManager
 | 
					    }*/
 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param salvageables List<Salvageable> to register
 | 
					 | 
				
			||||||
     *//*
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public void registerSalvageables(List<Salvageable> salvageables);
 | 
					    @Override
 | 
				
			||||||
 | 
					    public void unload() {
 | 
				
			||||||
    */
 | 
					        salvageables.clear();
 | 
				
			||||||
/**
 | 
					    }
 | 
				
			||||||
     * Checks if an item is salvageable
 | 
					
 | 
				
			||||||
     *
 | 
					    public SalvageableManager(List<Salvageable> salvageablesCollection) {
 | 
				
			||||||
     * @param type Material to check if salvageable
 | 
					        this.salvageables = new HashMap<Material, Salvageable>(salvageablesCollection.size());
 | 
				
			||||||
     *
 | 
					        registerSalvageables(salvageablesCollection);
 | 
				
			||||||
     * @return true if salvageable, false if not
 | 
					    }
 | 
				
			||||||
     *//*
 | 
					
 | 
				
			||||||
 | 
					    public void registerSalvageable(Salvageable salvageable) {
 | 
				
			||||||
    public boolean isSalvageable(Material type);
 | 
					        Material item = salvageable.getItemMaterial();
 | 
				
			||||||
 | 
					        salvageables.put(item, salvageable);
 | 
				
			||||||
    */
 | 
					    }
 | 
				
			||||||
/**
 | 
					
 | 
				
			||||||
     * Checks if an item is salvageable
 | 
					    public void registerSalvageables(List<Salvageable> salvageables) {
 | 
				
			||||||
     *
 | 
					        for (Salvageable salvageable : salvageables) {
 | 
				
			||||||
     * @param itemStack Item to check if salvageable
 | 
					            registerSalvageable(salvageable);
 | 
				
			||||||
     *
 | 
					        }
 | 
				
			||||||
     * @return true if salvageable, false if not
 | 
					    }
 | 
				
			||||||
     *//*
 | 
					
 | 
				
			||||||
 | 
					    public boolean isSalvageable(Material type) {
 | 
				
			||||||
    public boolean isSalvageable(ItemStack itemStack);
 | 
					        return salvageables.containsKey(type);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
    */
 | 
					
 | 
				
			||||||
/**
 | 
					    public boolean isSalvageable(ItemStack itemStack) {
 | 
				
			||||||
     * Gets the salvageable with this type
 | 
					        return isSalvageable(itemStack.getType());
 | 
				
			||||||
     *
 | 
					    }
 | 
				
			||||||
     * @param type Material of the salvageable to look for
 | 
					
 | 
				
			||||||
     *
 | 
					    public Salvageable getSalvageable(Material type) {
 | 
				
			||||||
     * @return the salvageable, can be null
 | 
					        return salvageables.get(type);
 | 
				
			||||||
     *//*
 | 
					    }
 | 
				
			||||||
 | 
					 | 
				
			||||||
    public Salvageable getSalvageable(Material type);
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
*/
 | 
					 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,79 +0,0 @@
 | 
				
			|||||||
package com.gmail.nossr50.skills.salvage.salvageables;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
 | 
					 | 
				
			||||||
import com.gmail.nossr50.datatypes.skills.ItemType;
 | 
					 | 
				
			||||||
import org.bukkit.Material;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
public class SimpleSalvageable implements Salvageable {
 | 
					 | 
				
			||||||
    private final Material itemMaterial, salvageMaterial;
 | 
					 | 
				
			||||||
    private final int maximumQuantity, minimumLevel;
 | 
					 | 
				
			||||||
    private final short maximumDurability, baseSalvageDurability;
 | 
					 | 
				
			||||||
    private final byte salvageMetadata;
 | 
					 | 
				
			||||||
    private final ItemType salvageItemType;
 | 
					 | 
				
			||||||
    private final ItemMaterialCategory salvageItemMaterialCategory;
 | 
					 | 
				
			||||||
    private final double xpMultiplier;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    protected SimpleSalvageable(Material type, Material salvageMaterial, byte salvageMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType salvageItemType, ItemMaterialCategory salvageItemMaterialCategory, double xpMultiplier) {
 | 
					 | 
				
			||||||
        this.itemMaterial = type;
 | 
					 | 
				
			||||||
        this.salvageMaterial = salvageMaterial;
 | 
					 | 
				
			||||||
        this.salvageMetadata = salvageMetadata;
 | 
					 | 
				
			||||||
        this.salvageItemType = salvageItemType;
 | 
					 | 
				
			||||||
        this.salvageItemMaterialCategory = salvageItemMaterialCategory;
 | 
					 | 
				
			||||||
        this.minimumLevel = minimumLevel;
 | 
					 | 
				
			||||||
        this.maximumQuantity = maximumQuantity;
 | 
					 | 
				
			||||||
        this.maximumDurability = maximumDurability;
 | 
					 | 
				
			||||||
        this.baseSalvageDurability = (short) (maximumDurability / maximumQuantity);
 | 
					 | 
				
			||||||
        this.xpMultiplier = xpMultiplier;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public Material getItemMaterial() {
 | 
					 | 
				
			||||||
        return itemMaterial;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public Material getSalvageMaterial() {
 | 
					 | 
				
			||||||
        return salvageMaterial;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public byte getSalvageMaterialMetadata() {
 | 
					 | 
				
			||||||
        return salvageMetadata;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public ItemType getSalvageItemType() {
 | 
					 | 
				
			||||||
        return salvageItemType;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public ItemMaterialCategory getSalvageItemMaterialCategory() {
 | 
					 | 
				
			||||||
        return salvageItemMaterialCategory;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public int getMaximumQuantity() {
 | 
					 | 
				
			||||||
        return maximumQuantity;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public short getMaximumDurability() {
 | 
					 | 
				
			||||||
        return maximumDurability;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public short getBaseSalvageDurability() {
 | 
					 | 
				
			||||||
        return baseSalvageDurability;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public int getMinimumLevel() {
 | 
					 | 
				
			||||||
        return minimumLevel;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public double getXpMultiplier() {
 | 
					 | 
				
			||||||
        return xpMultiplier;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,54 +0,0 @@
 | 
				
			|||||||
package com.gmail.nossr50.skills.salvage.salvageables;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import org.bukkit.Material;
 | 
					 | 
				
			||||||
import org.bukkit.inventory.ItemStack;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.util.HashMap;
 | 
					 | 
				
			||||||
import java.util.List;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
public class SimpleSalvageableManager implements SalvageableManager {
 | 
					 | 
				
			||||||
    private HashMap<Material, Salvageable> salvageables;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /*public SimpleSalvageableManager() {
 | 
					 | 
				
			||||||
        this(55);
 | 
					 | 
				
			||||||
    }*/
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void unload() {
 | 
					 | 
				
			||||||
        salvageables.clear();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public SimpleSalvageableManager(List<Salvageable> salvageablesCollection) {
 | 
					 | 
				
			||||||
        this.salvageables = new HashMap<Material, Salvageable>(salvageablesCollection.size());
 | 
					 | 
				
			||||||
        registerSalvageables(salvageablesCollection);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void registerSalvageable(Salvageable salvageable) {
 | 
					 | 
				
			||||||
        Material item = salvageable.getItemMaterial();
 | 
					 | 
				
			||||||
        salvageables.put(item, salvageable);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void registerSalvageables(List<Salvageable> salvageables) {
 | 
					 | 
				
			||||||
        for (Salvageable salvageable : salvageables) {
 | 
					 | 
				
			||||||
            registerSalvageable(salvageable);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public boolean isSalvageable(Material type) {
 | 
					 | 
				
			||||||
        return salvageables.containsKey(type);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public boolean isSalvageable(ItemStack itemStack) {
 | 
					 | 
				
			||||||
        return isSalvageable(itemStack.getType());
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public Salvageable getSalvageable(Material type) {
 | 
					 | 
				
			||||||
        return salvageables.get(type);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
		Reference in New Issue
	
	Block a user