Refactoring Salvageables/Repairables, removing Simple from the naming schemes

This commit is contained in:
nossr50
2019-04-02 17:42:35 -07:00
parent 9514b200cd
commit eb43dc4460
19 changed files with 528 additions and 552 deletions

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@ -1,103 +1,89 @@
/*
package com.gmail.nossr50.skills.salvage.salvageables;
import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
import com.gmail.nossr50.datatypes.skills.ItemType;
import org.bukkit.Material;
public interface Salvageable {
*/
/**
* Gets the type of this salvageable item
*
* @return the type of this salvageable
*//*
public Material getItemMaterial();
public class Salvageable {
private final Material itemMaterial, salvagedItemMaterial;
private final int maximumQuantity, minimumLevel;
private final short maximumDurability, baseSalvageDurability;
private final byte salvageMetadata;
private final ItemType salvageItemType;
private final ItemMaterialCategory salvageItemMaterialCategory;
private final double xpMultiplier;
*/
/**
* Gets the material of the items dropped when salvaging this item
*
* @return the material of the salvage drop
*//*
/*protected Salvageable(Material type, Material salvagedItemMaterial, byte salvageMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType salvageItemType, ItemMaterialCategory salvageItemMaterialCategory, double xpMultiplier) {
this.itemMaterial = type;
this.salvagedItemMaterial = salvagedItemMaterial;
this.salvageMetadata = salvageMetadata;
this.salvageItemType = salvageItemType;
this.salvageItemMaterialCategory = salvageItemMaterialCategory;
this.minimumLevel = minimumLevel;
this.maximumQuantity = maximumQuantity;
this.maximumDurability = maximumDurability;
this.baseSalvageDurability = (short) (maximumDurability / maximumQuantity);
this.xpMultiplier = xpMultiplier;
}*/
public Material getSalvageMaterial();
public Salvageable(String itemRegisterKey, String salvagedMaterialRegisterKey, int minimumLevel, int maximumQuantity)
{
this(Material.matchMaterial(itemRegisterKey), Material.matchMaterial(salvagedMaterialRegisterKey), minimumLevel, maximumQuantity);
}
*/
/**
* Gets the metadata byte value of the items dropped when salvaging this item
*
* @return the byte metadata of the salvage drop
*//*
public Salvageable(Material itemMaterial, Material salvagedItemMaterial, int minimumLevel, int maximumQuantity)
{
public byte getSalvageMaterialMetadata();
this.itemMaterial = itemMaterial;
this.salvagedItemMaterial = salvagedItemMaterial;
// this.salvageMetadata = salvageMetadata;
this.salvageItemType = salvageItemType;
this.salvageItemMaterialCategory = salvageItemMaterialCategory;
this.minimumLevel = minimumLevel;
this.maximumQuantity = maximumQuantity;
this.maximumDurability = maximumDurability;
this.baseSalvageDurability = (short) (maximumDurability / maximumQuantity);
this.xpMultiplier = xpMultiplier;
}
*/
/**
* Gets the ItemType value for this salvageable item
*
* @return the ItemType for this salvageable
*//*
public Material getItemMaterial() {
return itemMaterial;
}
public ItemType getSalvageItemType();
public Material getSalvagedItemMaterial() {
return salvagedItemMaterial;
}
*/
/**
* Gets the ItemMaterialCategory value for this salvageable item
*
* @return the ItemMaterialCategory for this salvageable
*//*
/*public byte getSalvageMaterialMetadata() {
return salvageMetadata;
}*/
public ItemMaterialCategory getSalvageItemMaterialCategory();
public ItemType getSalvageItemType() {
return salvageItemType;
}
*/
/**
* Gets the maximum quantity of salvage materials ignoring all other salvage bonuses
*
* This is typically set to the number of items needed to create that item, for example 5 for helmets or 2 for swords
*
* @return the maximum number of items
*//*
public ItemMaterialCategory getSalvageItemMaterialCategory() {
return salvageItemMaterialCategory;
}
public int getMaximumQuantity();
public int getMaximumQuantity() {
return maximumQuantity;
}
*/
/**
* Gets the maximum durability of this item before it breaks
*
* @return the maximum durability
*//*
public short getMaximumDurability() {
return maximumDurability;
}
public short getMaximumDurability();
public short getBaseSalvageDurability() {
return baseSalvageDurability;
}
*/
/**
* Gets the base salvage durability on which to calculate bonuses.
*
* This is actually the maximum durability divided by the minimum quantity
*
* @return the base salvage durability
*//*
public int getMinimumLevel() {
return minimumLevel;
}
public short getBaseSalvageDurability();
*/
/**
* Gets the minimum salvage level needed to salvage this item
*
* @return the minimum level to salvage this item, or 0 for no minimum
*//*
public int getMinimumLevel();
*/
/**
* Gets the xpMultiplier for this salvageable
*
* @return the xpMultiplier of this salvageable
*//*
public double getXpMultiplier();
public double getXpMultiplier() {
return xpMultiplier;
}
}
*/

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@ -11,6 +11,6 @@ public class SalvageableFactory {
public static Salvageable getSalvageable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType repairItemType, ItemMaterialCategory repairItemMaterialCategory, double xpMultiplier) {
// TODO: Add in loading from config what type of repairable we want.
return new SimpleSalvageable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, maximumQuantity, maximumDurability, repairItemType, repairItemMaterialCategory, xpMultiplier);
return new Salvageable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, maximumQuantity, maximumDurability, repairItemType, repairItemMaterialCategory, xpMultiplier);
}
}

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@ -1,62 +1,50 @@
/*
package com.gmail.nossr50.skills.salvage.salvageables;
import com.gmail.nossr50.config.Unload;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import java.util.HashMap;
import java.util.List;
public interface SalvageableManager extends Unload {
*/
/**
* Register a salvageable with the SalvageManager
*
* @param salvageable Salvageable to register
*//*
public void registerSalvageable(Salvageable salvageable);
public class SalvageableManager implements Unload {
private HashMap<Material, Salvageable> salvageables;
*/
/**
* Register a list of salvageables with the SalvageManager
*
* @param salvageables List<Salvageable> to register
*//*
/*public SalvageableManager() {
this(55);
}*/
public void registerSalvageables(List<Salvageable> salvageables);
@Override
public void unload() {
salvageables.clear();
}
*/
/**
* Checks if an item is salvageable
*
* @param type Material to check if salvageable
*
* @return true if salvageable, false if not
*//*
public SalvageableManager(List<Salvageable> salvageablesCollection) {
this.salvageables = new HashMap<Material, Salvageable>(salvageablesCollection.size());
registerSalvageables(salvageablesCollection);
}
public boolean isSalvageable(Material type);
public void registerSalvageable(Salvageable salvageable) {
Material item = salvageable.getItemMaterial();
salvageables.put(item, salvageable);
}
*/
/**
* Checks if an item is salvageable
*
* @param itemStack Item to check if salvageable
*
* @return true if salvageable, false if not
*//*
public void registerSalvageables(List<Salvageable> salvageables) {
for (Salvageable salvageable : salvageables) {
registerSalvageable(salvageable);
}
}
public boolean isSalvageable(ItemStack itemStack);
public boolean isSalvageable(Material type) {
return salvageables.containsKey(type);
}
*/
/**
* Gets the salvageable with this type
*
* @param type Material of the salvageable to look for
*
* @return the salvageable, can be null
*//*
public boolean isSalvageable(ItemStack itemStack) {
return isSalvageable(itemStack.getType());
}
public Salvageable getSalvageable(Material type);
public Salvageable getSalvageable(Material type) {
return salvageables.get(type);
}
}
*/

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@ -1,79 +0,0 @@
package com.gmail.nossr50.skills.salvage.salvageables;
import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
import com.gmail.nossr50.datatypes.skills.ItemType;
import org.bukkit.Material;
public class SimpleSalvageable implements Salvageable {
private final Material itemMaterial, salvageMaterial;
private final int maximumQuantity, minimumLevel;
private final short maximumDurability, baseSalvageDurability;
private final byte salvageMetadata;
private final ItemType salvageItemType;
private final ItemMaterialCategory salvageItemMaterialCategory;
private final double xpMultiplier;
protected SimpleSalvageable(Material type, Material salvageMaterial, byte salvageMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType salvageItemType, ItemMaterialCategory salvageItemMaterialCategory, double xpMultiplier) {
this.itemMaterial = type;
this.salvageMaterial = salvageMaterial;
this.salvageMetadata = salvageMetadata;
this.salvageItemType = salvageItemType;
this.salvageItemMaterialCategory = salvageItemMaterialCategory;
this.minimumLevel = minimumLevel;
this.maximumQuantity = maximumQuantity;
this.maximumDurability = maximumDurability;
this.baseSalvageDurability = (short) (maximumDurability / maximumQuantity);
this.xpMultiplier = xpMultiplier;
}
@Override
public Material getItemMaterial() {
return itemMaterial;
}
@Override
public Material getSalvageMaterial() {
return salvageMaterial;
}
@Override
public byte getSalvageMaterialMetadata() {
return salvageMetadata;
}
@Override
public ItemType getSalvageItemType() {
return salvageItemType;
}
@Override
public ItemMaterialCategory getSalvageItemMaterialCategory() {
return salvageItemMaterialCategory;
}
@Override
public int getMaximumQuantity() {
return maximumQuantity;
}
@Override
public short getMaximumDurability() {
return maximumDurability;
}
@Override
public short getBaseSalvageDurability() {
return baseSalvageDurability;
}
@Override
public int getMinimumLevel() {
return minimumLevel;
}
@Override
public double getXpMultiplier() {
return xpMultiplier;
}
}

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@ -1,54 +0,0 @@
package com.gmail.nossr50.skills.salvage.salvageables;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import java.util.HashMap;
import java.util.List;
public class SimpleSalvageableManager implements SalvageableManager {
private HashMap<Material, Salvageable> salvageables;
/*public SimpleSalvageableManager() {
this(55);
}*/
@Override
public void unload() {
salvageables.clear();
}
public SimpleSalvageableManager(List<Salvageable> salvageablesCollection) {
this.salvageables = new HashMap<Material, Salvageable>(salvageablesCollection.size());
registerSalvageables(salvageablesCollection);
}
@Override
public void registerSalvageable(Salvageable salvageable) {
Material item = salvageable.getItemMaterial();
salvageables.put(item, salvageable);
}
@Override
public void registerSalvageables(List<Salvageable> salvageables) {
for (Salvageable salvageable : salvageables) {
registerSalvageable(salvageable);
}
}
@Override
public boolean isSalvageable(Material type) {
return salvageables.containsKey(type);
}
@Override
public boolean isSalvageable(ItemStack itemStack) {
return isSalvageable(itemStack.getType());
}
@Override
public Salvageable getSalvageable(Material type) {
return salvageables.get(type);
}
}