Refactoring Salvageables/Repairables, removing Simple from the naming schemes

This commit is contained in:
nossr50
2019-04-02 17:42:35 -07:00
parent 9514b200cd
commit eb43dc4460
19 changed files with 528 additions and 552 deletions

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@ -1,15 +1,12 @@
package com.gmail.nossr50.config;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.woodcutting.Woodcutting;
import com.gmail.nossr50.util.StringUtils;
import com.google.common.io.Files;
import com.google.common.reflect.TypeToken;
import ninja.leaping.configurate.commented.CommentedConfigurationNode;
import ninja.leaping.configurate.hocon.HoconConfigurationLoader;
import ninja.leaping.configurate.loader.ConfigurationLoader;
import ninja.leaping.configurate.objectmapping.ObjectMappingException;
import org.bukkit.Material;
import java.io.File;
import java.io.IOException;

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@ -46,10 +46,10 @@ import com.gmail.nossr50.config.treasure.HerbalismTreasureConfig;
import com.gmail.nossr50.datatypes.party.PartyFeature;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairableManager;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.repair.repairables.RepairableManager;
import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
import com.gmail.nossr50.skills.salvage.salvageables.SimpleSalvageableManager;
import com.gmail.nossr50.skills.salvage.salvageables.SalvageableManager;
import com.gmail.nossr50.util.experience.ExperienceMapManager;
import com.google.common.collect.Maps;
import com.google.common.reflect.TypeToken;
@ -83,8 +83,8 @@ public final class ConfigManager {
/* COLLECTION MANAGERS */
private SimpleRepairableManager simpleRepairableManager;
private SimpleSalvageableManager simpleSalvageableManager;
private RepairableManager repairableManager;
private SalvageableManager salvageableManager;
/* MOD MANAGERS */
@ -155,7 +155,7 @@ public final class ConfigManager {
private SoundConfig soundConfig;
private RankConfig rankConfig;
// private RepairConfig repairConfig;
private SalvageConfig salvageConfig;
// private SalvageConfig salvageConfig;
private HashMap<Material, Integer> partyItemWeights;
private HashMap<PartyFeature, Integer> partyFeatureUnlocks;
@ -215,7 +215,7 @@ public final class ConfigManager {
TypeSerializers.getDefaultSerializers().registerType(new TypeToken<Material>() {}, new CustomEnumValueSerializer());
TypeSerializers.getDefaultSerializers().registerType(new TypeToken<PartyFeature>() {}, new CustomEnumValueSerializer());
TypeSerializers.getDefaultSerializers().registerType(TypeToken.of(SimpleRepairable.class), new RepairableSerializer());
TypeSerializers.getDefaultSerializers().registerType(TypeToken.of(Repairable.class), new RepairableSerializer());
mcMMO.p.getLogger().info("Deserializing configs...");
//TODO: Not sure about the order of MainConfig
@ -287,7 +287,7 @@ public final class ConfigManager {
// repairConfig = new RepairConfig();
salvageConfig = new SalvageConfig();
// salvageConfig = new SalvageConfig();
/*
* Managers
@ -326,19 +326,19 @@ public final class ConfigManager {
private void initCollectionManagers()
{
// Handles registration of repairables
simpleRepairableManager = new SimpleRepairableManager(getRepairables());
unloadables.add(simpleRepairableManager);
repairableManager = new RepairableManager(getRepairables());
unloadables.add(repairableManager);
// Handles registration of salvageables
simpleSalvageableManager = new SimpleSalvageableManager(getSalvageables());
unloadables.add(simpleSalvageableManager);
salvageableManager = new SalvageableManager(getSalvageables());
unloadables.add(salvageableManager);
}
/**
* Get all loaded repairables (loaded from all repairable configs)
* @return the currently loaded repairables
*/
public ArrayList<SimpleRepairable> getRepairables()
public ArrayList<Repairable> getRepairables()
{
return getConfigRepair().getConfigRepairablesList();
}
@ -349,7 +349,7 @@ public final class ConfigManager {
*/
public ArrayList<Salvageable> getSalvageables()
{
return (ArrayList<Salvageable>) salvageConfig.genericCollection;
return getConfigSalvage().getConfigSalvageablesList();
}
/**
@ -401,12 +401,12 @@ public final class ConfigManager {
return userFiles;
}
public SimpleRepairableManager getSimpleRepairableManager() {
return simpleRepairableManager;
public RepairableManager getRepairableManager() {
return repairableManager;
}
public SimpleSalvageableManager getSimpleSalvageableManager() {
return simpleSalvageableManager;
public SalvageableManager getSalvageableManager() {
return salvageableManager;
}
public MainConfig getMainConfig() {

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@ -1,6 +1,6 @@
package com.gmail.nossr50.config.hocon;
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.google.common.reflect.TypeToken;
import ninja.leaping.configurate.ConfigurationNode;
import ninja.leaping.configurate.objectmapping.ObjectMappingException;
@ -10,7 +10,7 @@ import ninja.leaping.configurate.util.EnumLookup;
import java.util.List;
import java.util.Optional;
public class RepairableSerializer implements TypeSerializer<SimpleRepairable> {
public class RepairableSerializer implements TypeSerializer<Repairable> {
/*
TypeTokens are obtained in two ways
@ -32,13 +32,13 @@ public class RepairableSerializer implements TypeSerializer<SimpleRepairable> {
@Override
public SimpleRepairable deserialize(TypeToken<?> type, ConfigurationNode value) throws ObjectMappingException {
public Repairable deserialize(TypeToken<?> type, ConfigurationNode value) throws ObjectMappingException {
/*
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_SWORD, OAK_PLANKS, 1, 0, .25D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_SWORD, OAK_PLANKS, 1, 0, .25D));
*/
/* SimpleRepairable(Material itemMaterial, Material repairMaterial, int minimumQuantity, int minimumLevel, double xpMultiplier) */
/* Repairable(Material itemMaterial, Material repairMaterial, int minimumQuantity, int minimumLevel, double xpMultiplier) */
String item = value.getNode("Item").getValue(TypeToken.of(String.class));
List<String> repairItems = value.getNode("Items-Used-To-Repair").getValue(new TypeToken<List<String>>() {});
@ -54,11 +54,11 @@ public class RepairableSerializer implements TypeSerializer<SimpleRepairable> {
int minimumLevel = value.getNode("Override-Level-Requirement").getValue(TypeToken.of(Integer.class));
double xpMultiplier = value.getNode("XP-Multiplier").getValue(TypeToken.of(Double.class));
return new SimpleRepairable(item, repairItems, minimumQuantity, minimumLevel, xpMultiplier);
return new Repairable(item, repairItems, minimumQuantity, minimumLevel, xpMultiplier);
}
@Override
public void serialize(TypeToken<?> type, SimpleRepairable obj, ConfigurationNode value) throws ObjectMappingException {
public void serialize(TypeToken<?> type, Repairable obj, ConfigurationNode value) throws ObjectMappingException {
/*value.getNode("Item").setValue(HOCONUtil.serializeENUMName(obj.getItemMaterial().getKey().getKey()));
value.getNode("Item-Used-To-Repair").setValue(HOCONUtil.serializeENUMName(obj.getRepairMaterials().getKey().getKey()));*/

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@ -3,7 +3,7 @@ package com.gmail.nossr50.config.hocon.skills.repair;
import com.gmail.nossr50.config.hocon.skills.repair.general.ConfigRepairGeneral;
import com.gmail.nossr50.config.hocon.skills.repair.repairmastery.ConfigRepairMastery;
import com.gmail.nossr50.config.hocon.skills.repair.subskills.ConfigRepairSubSkills;
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import ninja.leaping.configurate.objectmapping.Setting;
import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
import org.bukkit.Material;
@ -16,58 +16,58 @@ import static org.bukkit.Material.*;
@ConfigSerializable
public class ConfigRepair {
public static final ArrayList<SimpleRepairable> CONFIG_REPAIRABLES_DEFAULTS;
public static final ArrayList<Repairable> CONFIG_REPAIRABLES_DEFAULTS;
public static final Material[] PLANKS = new Material[] { OAK_PLANKS, BIRCH_PLANKS, DARK_OAK_PLANKS, ACACIA_PLANKS, JUNGLE_PLANKS, SPRUCE_PLANKS};
static {
CONFIG_REPAIRABLES_DEFAULTS = new ArrayList<>();
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_SWORD, Arrays.asList(PLANKS), 1, 0, .25D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_SHOVEL, Arrays.asList(PLANKS), 1, 0, .15D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_PICKAXE, Arrays.asList(PLANKS), 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_AXE, Arrays.asList(PLANKS), 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_HOE, Arrays.asList(PLANKS), 1, 0, .25D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_SWORD, Arrays.asList(PLANKS), 1, 0, .25D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_SHOVEL, Arrays.asList(PLANKS), 1, 0, .15D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_PICKAXE, Arrays.asList(PLANKS), 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_AXE, Arrays.asList(PLANKS), 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(WOODEN_HOE, Arrays.asList(PLANKS), 1, 0, .25D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_SWORD, COBBLESTONE, 1, 0, .25D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_SHOVEL, COBBLESTONE, 1, 0, .15D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_PICKAXE, COBBLESTONE, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_AXE, COBBLESTONE, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_HOE, COBBLESTONE, 1, 0, .25D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(STONE_SWORD, COBBLESTONE, 1, 0, .25D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(STONE_SHOVEL, COBBLESTONE, 1, 0, .15D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(STONE_PICKAXE, COBBLESTONE, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(STONE_AXE, COBBLESTONE, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(STONE_HOE, COBBLESTONE, 1, 0, .25D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_SWORD, IRON_INGOT, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_SHOVEL, IRON_INGOT, 1, 0, .3D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_PICKAXE, IRON_INGOT, 1, 0, 1D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_AXE, IRON_INGOT, 1, 0, 1D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_HOE, IRON_INGOT, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_SWORD, IRON_INGOT, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_SHOVEL, IRON_INGOT, 1, 0, .3D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_PICKAXE, IRON_INGOT, 1, 0, 1D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_AXE, IRON_INGOT, 1, 0, 1D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_HOE, IRON_INGOT, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_HELMET, IRON_INGOT, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_CHESTPLATE, IRON_INGOT, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_LEGGINGS, IRON_INGOT, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_BOOTS, IRON_INGOT, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_HELMET, IRON_INGOT, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_CHESTPLATE, IRON_INGOT, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_LEGGINGS, IRON_INGOT, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(IRON_BOOTS, IRON_INGOT, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(SHEARS, IRON_INGOT, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(FLINT_AND_STEEL, IRON_INGOT, 1, 0, .3D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(SHEARS, IRON_INGOT, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(FLINT_AND_STEEL, IRON_INGOT, 1, 0, .3D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_SWORD, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_SHOVEL, GOLD_INGOT, 1, 0, 2.6D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_PICKAXE, GOLD_INGOT, 1, 0, 8D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_AXE, GOLD_INGOT, 1, 0, 8D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_HOE, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_SWORD, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_SHOVEL, GOLD_INGOT, 1, 0, 2.6D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_PICKAXE, GOLD_INGOT, 1, 0, 8D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_AXE, GOLD_INGOT, 1, 0, 8D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_HOE, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_HELMET, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_CHESTPLATE, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_LEGGINGS, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_BOOTS, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_HELMET, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_CHESTPLATE, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_LEGGINGS, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(GOLDEN_BOOTS, GOLD_INGOT, 1, 0, 4D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_SWORD, DIAMOND, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_SHOVEL, DIAMOND, 1, 0, .3D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_PICKAXE, DIAMOND, 1, 0, 1D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_AXE, DIAMOND, 1, 0, 1D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_HOE, DIAMOND, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_SWORD, DIAMOND, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_SHOVEL, DIAMOND, 1, 0, .3D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_PICKAXE, DIAMOND, 1, 0, 1D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_AXE, DIAMOND, 1, 0, 1D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_HOE, DIAMOND, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_HELMET, DIAMOND, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_CHESTPLATE, DIAMOND, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_LEGGINGS, DIAMOND, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_BOOTS, DIAMOND, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_HELMET, DIAMOND, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_CHESTPLATE, DIAMOND, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_LEGGINGS, DIAMOND, 1, 0, 2D));
CONFIG_REPAIRABLES_DEFAULTS.add(new Repairable(DIAMOND_BOOTS, DIAMOND, 1, 0, 2D));
}
@ -87,7 +87,7 @@ public class ConfigRepair {
"\nXP-Multiplier: When calculating how much XP to give the player for the repair, the end result will be multiplied by this value." +
"\n\nName ID List: https://minecraft.gamepedia.com/Java_Edition_data_values" +
"\nTIP: You can omit \"minecraft:\" from the Name ID if you want to, for example you can write \"red_wool\" instead of \"minecraft:red_wool\"")
private ArrayList<SimpleRepairable> configRepairablesList = CONFIG_REPAIRABLES_DEFAULTS;
private ArrayList<Repairable> configRepairablesList = CONFIG_REPAIRABLES_DEFAULTS;
public ConfigRepairGeneral getRepairGeneral() {
return repairGeneral;
@ -109,7 +109,7 @@ public class ConfigRepair {
return repairSubSkills.getArcaneForging();
}
public ArrayList<SimpleRepairable> getConfigRepairablesList() {
public ArrayList<Repairable> getConfigRepairablesList() {
return configRepairablesList;
}
}

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@ -1,12 +1,242 @@
package com.gmail.nossr50.config.hocon.skills.salvage;
import com.gmail.nossr50.config.hocon.skills.salvage.general.ConfigSalvageGeneral;
import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
import ninja.leaping.configurate.objectmapping.Setting;
import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
import java.util.ArrayList;
import java.util.List;
@ConfigSerializable
public class ConfigSalvage {
private final static List<Salvageable> DEFAULT_SALVAGEABLES_LIST;
static {
DEFAULT_SALVAGEABLES_LIST = new ArrayList<>();
/*
Salvageables:
#
# Wooden salvageables
###
# Tools
WOODEN_SWORD:
MinimumLevel: 0
XpMultiplier: .25
MaximumQuantity: 2
WOODEN_SHOVEL:
MinimumLevel: 0
XpMultiplier: .16
MaximumQuantity: 1
WOODEN_PICKAXE:
MinimumLevel: 0
XpMultiplier: .5
MaximumQuantity: 3
WOODEN_AXE:
MinimumLevel: 0
XpMultiplier: .5
MaximumQuantity: 2
WOODEN_HOE:
MinimumLevel: 0
XpMultiplier: .25
MaximumQuantity: 2
#
# Stone salvageables
###
# Tools
STONE_SWORD:
MinimumLevel: 0
XpMultiplier: .25
MaximumQuantity: 2
STONE_SHOVEL:
MinimumLevel: 0
XpMultiplier: .16
MaximumQuantity: 1
STONE_PICKAXE:
MinimumLevel: 0
XpMultiplier: .5
MaximumQuantity: 3
STONE_AXE:
MinimumLevel: 0
XpMultiplier: .5
MaximumQuantity: 2
STONE_HOE:
MinimumLevel: 0
XpMultiplier: .25
MaximumQuantity: 2
#
# Iron salvageables
###
# Tools
IRON_SWORD:
MinimumLevel: 0
XpMultiplier: .5
MaximumQuantity: 2
IRON_SHOVEL:
MinimumLevel: 0
XpMultiplier: .3
MaximumQuantity: 1
IRON_PICKAXE:
MinimumLevel: 0
XpMultiplier: 1
MaximumQuantity: 3
IRON_AXE:
MinimumLevel: 0
XpMultiplier: 1
MaximumQuantity: 2
IRON_HOE:
MinimumLevel: 0
XpMultiplier: .5
MaximumQuantity: 2
SHEARS:
MinimumLevel: 0
XpMultiplier: .5
FLINT_AND_STEEL:
MinimumLevel: 0
XpMultiplier: .3
# Armor
IRON_HELMET:
MinimumLevel: 0
XpMultiplier: 2
MaximumQuantity: 5
IRON_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 2
MaximumQuantity: 8
IRON_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 2
MaximumQuantity: 7
IRON_BOOTS:
MinimumLevel: 0
XpMultiplier: 2
MaximumQuantity: 4
#
# Gold salvageables
###
# Tools
GOLDEN_SWORD:
MinimumLevel: 0
XpMultiplier: 4
MaximumQuantity: 2
GOLDEN_SHOVEL:
MinimumLevel: 0
XpMultiplier: 2.6
MaximumQuantity: 1
GOLDEN_PICKAXE:
MinimumLevel: 0
XpMultiplier: 8
MaximumQuantity: 3
GOLDEN_AXE:
MinimumLevel: 0
XpMultiplier: 8
MaximumQuantity: 2
GOLDEN_HOE:
MinimumLevel: 0
XpMultiplier: 4
MaximumQuantity: 2
# Armor
GOLDEN_HELMET:
MinimumLevel: 0
XpMultiplier: 4
MaximumQuantity: 5
GOLDEN_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 4
MaximumQuantity: 8
GOLDEN_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 4
MaximumQuantity: 7
GOLDEN_BOOTS:
MinimumLevel: 0
XpMultiplier: 4
MaximumQuantity: 4
#
# Diamond salvageables
###
# Tools
DIAMOND_SWORD:
MinimumLevel: 50
XpMultiplier: .5
MaximumQuantity: 2
DIAMOND_SHOVEL:
MinimumLevel: 50
XpMultiplier: .3
MaximumQuantity: 1
DIAMOND_PICKAXE:
MinimumLevel: 50
XpMultiplier: 1
MaximumQuantity: 3
DIAMOND_AXE:
MinimumLevel: 50
XpMultiplier: 1
MaximumQuantity: 2
DIAMOND_HOE:
MinimumLevel: 50
XpMultiplier: .5
MaximumQuantity: 2
# Armor
DIAMOND_HELMET:
MinimumLevel: 50
XpMultiplier: 6
MaximumQuantity: 5
DIAMOND_CHESTPLATE:
MinimumLevel: 50
XpMultiplier: 6
MaximumQuantity: 8
DIAMOND_LEGGINGS:
MinimumLevel: 50
XpMultiplier: 6
MaximumQuantity: 7
DIAMOND_BOOTS:
MinimumLevel: 50
XpMultiplier: 6
MaximumQuantity: 4
#
# Leather salvageables
###
# Armor
LEATHER_HELMET:
MinimumLevel: 0
XpMultiplier: 1
MaximumQuantity: 5
LEATHER_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 1
MaximumQuantity: 8
LEATHER_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 1
MaximumQuantity: 7
LEATHER_BOOTS:
MinimumLevel: 0
XpMultiplier: 1
MaximumQuantity: 4
#
# String salvageables
###
# Tools
FISHING_ROD:
MinimumLevel: 0
XpMultiplier: .5
BOW:
MinimumLevel: 0
XpMultiplier: .5
CARROT_ON_A_STICK:
MinimumLevel: 0
XpMultiplier: .5
*/
}
@Setting()
List<Salvageable> configSalvageablesList;
@Setting(value = "Arcane-Salvage", comment = "Settings related to the Arcane Salvage Sub-Skill")
ConfigArcaneSalvage configArcaneSalvage = new ConfigArcaneSalvage();
@ -20,4 +250,8 @@ public class ConfigSalvage {
public ConfigSalvageGeneral getGeneral() {
return general;
}
public ArrayList<Salvageable> getConfigSalvageablesList() {
return configSalvageablesList;
}
}