Fixed an error where Greater Impact was confused with Armor Impact

This commit is contained in:
TfT_02 2012-12-02 22:54:03 +01:00
parent 7f16339bd9
commit de93b11c25
3 changed files with 4 additions and 3 deletions

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@ -57,10 +57,11 @@ public class AdvancedConfig extends ConfigLoader {
public int getAxesCriticalPVEModifier() { return config.getInt("Skills.Axes.AxesCritical_PVE_Modifier", 2); } public int getAxesCriticalPVEModifier() { return config.getInt("Skills.Axes.AxesCritical_PVE_Modifier", 2); }
public int getGreaterImpactChance() { return config.getInt("Skills.Axes.GreaterImpact_Chance", 25); } public int getGreaterImpactChance() { return config.getInt("Skills.Axes.GreaterImpact_Chance", 25); }
public int getGreaterImpactIncreaseLevel() { return config.getInt("Skills.Axes.GreaterImpact_IncreaseLevel", 50); }
public double getGreaterImpactModifier() { return config.getDouble("Skills.Axes.GreaterImpact_KnockbackModifier", 1.5); } public double getGreaterImpactModifier() { return config.getDouble("Skills.Axes.GreaterImpact_KnockbackModifier", 1.5); }
public int getGreaterImpactBonusDamage() { return config.getInt("Skills.Axes.GreaterImpact_BonusDamage", 2); } public int getGreaterImpactBonusDamage() { return config.getInt("Skills.Axes.GreaterImpact_BonusDamage", 2); }
public int getArmorImpactIncreaseLevel() { return config.getInt("Skills.Axes.ArmorImpact_IncreaseLevel", 50); }
/* EXCAVATION */ /* EXCAVATION */
//Nothing to configure, everything is already configurable in config.yml //Nothing to configure, everything is already configurable in config.yml

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@ -129,7 +129,7 @@ public class Axes {
short durabilityDamage = 1; //Start with 1 durability damage short durabilityDamage = 1; //Start with 1 durability damage
/* Every 30 Skill Levels you gain 1 durability damage */ /* Every 30 Skill Levels you gain 1 durability damage */
int impactIncreaseLevel = advancedConfig.getGreaterImpactIncreaseLevel(); int impactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel();
durabilityDamage += (int) ((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) impactIncreaseLevel); durabilityDamage += (int) ((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) impactIncreaseLevel);
if (!hasArmor(targetPlayer)) { if (!hasArmor(targetPlayer)) {

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@ -42,9 +42,9 @@ Skills:
AxesCritical_PVP_Modifier: 1.5 AxesCritical_PVP_Modifier: 1.5
AxesCritical_PVE_Modifier: 2 AxesCritical_PVE_Modifier: 2
GreaterImpact_Chance: 25 GreaterImpact_Chance: 25
GreaterImpact_IncreaseLevel: 50
GreaterImpact_KnockbackModifier: 1.5 GreaterImpact_KnockbackModifier: 1.5
GreaterImpact_BonusDamage: 2 GreaterImpact_BonusDamage: 2
ArmorImpact_IncreaseLevel: 50
Fishing: Fishing:
Shake_UnlockLevel: 150 Shake_UnlockLevel: 150
Enchantment_Chance: 10 Enchantment_Chance: 10