From de93b11c252038b9bc209e6bcce71990b38a1590 Mon Sep 17 00:00:00 2001 From: TfT_02 Date: Sun, 2 Dec 2012 22:54:03 +0100 Subject: [PATCH] Fixed an error where Greater Impact was confused with Armor Impact --- src/main/java/com/gmail/nossr50/config/AdvancedConfig.java | 3 ++- src/main/java/com/gmail/nossr50/skills/combat/Axes.java | 2 +- src/main/resources/advanced.yml | 2 +- 3 files changed, 4 insertions(+), 3 deletions(-) diff --git a/src/main/java/com/gmail/nossr50/config/AdvancedConfig.java b/src/main/java/com/gmail/nossr50/config/AdvancedConfig.java index 164fb386f..91208c13d 100644 --- a/src/main/java/com/gmail/nossr50/config/AdvancedConfig.java +++ b/src/main/java/com/gmail/nossr50/config/AdvancedConfig.java @@ -57,9 +57,10 @@ public class AdvancedConfig extends ConfigLoader { public int getAxesCriticalPVEModifier() { return config.getInt("Skills.Axes.AxesCritical_PVE_Modifier", 2); } public int getGreaterImpactChance() { return config.getInt("Skills.Axes.GreaterImpact_Chance", 25); } - public int getGreaterImpactIncreaseLevel() { return config.getInt("Skills.Axes.GreaterImpact_IncreaseLevel", 50); } public double getGreaterImpactModifier() { return config.getDouble("Skills.Axes.GreaterImpact_KnockbackModifier", 1.5); } public int getGreaterImpactBonusDamage() { return config.getInt("Skills.Axes.GreaterImpact_BonusDamage", 2); } + + public int getArmorImpactIncreaseLevel() { return config.getInt("Skills.Axes.ArmorImpact_IncreaseLevel", 50); } /* EXCAVATION */ //Nothing to configure, everything is already configurable in config.yml diff --git a/src/main/java/com/gmail/nossr50/skills/combat/Axes.java b/src/main/java/com/gmail/nossr50/skills/combat/Axes.java index 1306f2690..22b1cf4f5 100644 --- a/src/main/java/com/gmail/nossr50/skills/combat/Axes.java +++ b/src/main/java/com/gmail/nossr50/skills/combat/Axes.java @@ -129,7 +129,7 @@ public class Axes { short durabilityDamage = 1; //Start with 1 durability damage /* Every 30 Skill Levels you gain 1 durability damage */ - int impactIncreaseLevel = advancedConfig.getGreaterImpactIncreaseLevel(); + int impactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel(); durabilityDamage += (int) ((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) impactIncreaseLevel); if (!hasArmor(targetPlayer)) { diff --git a/src/main/resources/advanced.yml b/src/main/resources/advanced.yml index c578513ee..939e69e55 100644 --- a/src/main/resources/advanced.yml +++ b/src/main/resources/advanced.yml @@ -42,9 +42,9 @@ Skills: AxesCritical_PVP_Modifier: 1.5 AxesCritical_PVE_Modifier: 2 GreaterImpact_Chance: 25 - GreaterImpact_IncreaseLevel: 50 GreaterImpact_KnockbackModifier: 1.5 GreaterImpact_BonusDamage: 2 + ArmorImpact_IncreaseLevel: 50 Fishing: Shake_UnlockLevel: 150 Enchantment_Chance: 10