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Fixed a small bug where players could salvage items in creative mode
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.gitignore
vendored
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.gitignore
vendored
@ -1,4 +1,4 @@
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# Eclipse stuffs
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# Eclipse stuff
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/.classpath
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/.project
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/.settings
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@ -27,27 +27,29 @@ public class Salvage {
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return;
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}
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final PlayerProfile profile = Users.getProfile(player);
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final int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
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final int unlockLevel = configInstance.getSalvageUnlockLevel();
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if (player.getGameMode().equals(0)){
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final PlayerProfile profile = Users.getProfile(player);
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final int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
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final int unlockLevel = configInstance.getSalvageUnlockLevel();
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if (skillLevel >= unlockLevel) {
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final World world = player.getWorld();
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final float currentdura = inHand.getDurability();
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if (skillLevel >= unlockLevel) {
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final World world = player.getWorld();
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final float currentdura = inHand.getDurability();
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if (currentdura == 0) {
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final int salvagedAmount = getSalvagedAmount(inHand);
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final int itemID = getSalvagedItemID(inHand);
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if (currentdura == 0) {
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final int salvagedAmount = getSalvagedAmount(inHand);
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final int itemID = getSalvagedItemID(inHand);
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player.setItemInHand(new ItemStack(0));
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location.setY(location.getY() + 1);
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world.dropItem(location, new ItemStack(itemID, salvagedAmount));
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player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
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} else {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability"));
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}
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} else {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
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player.setItemInHand(new ItemStack(0));
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location.setY(location.getY() + 1);
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world.dropItem(location, new ItemStack(itemID, salvagedAmount));
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player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
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} else {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability"));
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}
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} else {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
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}
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}
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}
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