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Fixed an error where Greater Impact was confused with Armor Impact
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@ -57,9 +57,10 @@ public class AdvancedConfig extends ConfigLoader {
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public int getAxesCriticalPVEModifier() { return config.getInt("Skills.Axes.AxesCritical_PVE_Modifier", 2); }
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public int getGreaterImpactChance() { return config.getInt("Skills.Axes.GreaterImpact_Chance", 25); }
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public int getGreaterImpactIncreaseLevel() { return config.getInt("Skills.Axes.GreaterImpact_IncreaseLevel", 50); }
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public double getGreaterImpactModifier() { return config.getDouble("Skills.Axes.GreaterImpact_KnockbackModifier", 1.5); }
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public int getGreaterImpactBonusDamage() { return config.getInt("Skills.Axes.GreaterImpact_BonusDamage", 2); }
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public int getArmorImpactIncreaseLevel() { return config.getInt("Skills.Axes.ArmorImpact_IncreaseLevel", 50); }
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/* EXCAVATION */
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//Nothing to configure, everything is already configurable in config.yml
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@ -129,7 +129,7 @@ public class Axes {
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short durabilityDamage = 1; //Start with 1 durability damage
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/* Every 30 Skill Levels you gain 1 durability damage */
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int impactIncreaseLevel = advancedConfig.getGreaterImpactIncreaseLevel();
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int impactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel();
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durabilityDamage += (int) ((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) impactIncreaseLevel);
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if (!hasArmor(targetPlayer)) {
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