Properly name these config nodes

I forgot that we don’t use underscores here
This commit is contained in:
TfT_02 2014-10-11 13:37:25 +02:00
parent a5bc547c40
commit dbc7b98b0d
2 changed files with 6 additions and 6 deletions

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@ -802,8 +802,8 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
public int getSmeltingVanillaXPBoostMultiplier(Smelting.Tier tier) { return config.getInt("Skills.Smelting.VanillaXPMultiplier.Rank_" + tier.toNumerical()); }
/* SWORDS */
public double getBleedDamagePlayer() { return config.getDouble("Skills.Swords.Bleed.Damage_Player", 1.0); }
public double getBleedDamageMobs() { return config.getDouble("Skills.Swords.Bleed.Damage_Mobs", 2.0); }
public double getBleedDamagePlayer() { return config.getDouble("Skills.Swords.Bleed.DamagePlayer", 1.0); }
public double getBleedDamageMobs() { return config.getDouble("Skills.Swords.Bleed.DamageMobs", 2.0); }
public int getBleedMaxTicks() { return config.getInt("Skills.Swords.Bleed.MaxTicks", 3); }
public int getBleedBaseTicks() { return config.getInt("Skills.Swords.Bleed.BaseTicks", 2); }

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@ -447,10 +447,10 @@ Skills:
ChanceMax: 75.0
MaxBonusLevel: 750
# Damage_Player: Bleeding damage dealt to players
# Damage_Mobs: Bleeding damage dealt to mobs
Damage_Player: 1.0
Damage_Mobs: 2.0
# DamagePlayer: Bleeding damage dealt to players
# DamageMobs: Bleeding damage dealt to mobs
DamagePlayer: 1.0
DamageMobs: 2.0
# These settings determine how long the Bleeding effect lasts
MaxTicks: 3