From dbc7b98b0d2d7793c20b6dd1e5ee2ac7aadc8fd2 Mon Sep 17 00:00:00 2001 From: TfT_02 Date: Sat, 11 Oct 2014 13:37:25 +0200 Subject: [PATCH] Properly name these config nodes MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit I forgot that we don’t use underscores here --- .../java/com/gmail/nossr50/config/AdvancedConfig.java | 4 ++-- src/main/resources/advanced.yml | 8 ++++---- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/src/main/java/com/gmail/nossr50/config/AdvancedConfig.java b/src/main/java/com/gmail/nossr50/config/AdvancedConfig.java index ebcd43fd3..88b844331 100644 --- a/src/main/java/com/gmail/nossr50/config/AdvancedConfig.java +++ b/src/main/java/com/gmail/nossr50/config/AdvancedConfig.java @@ -802,8 +802,8 @@ public class AdvancedConfig extends AutoUpdateConfigLoader { public int getSmeltingVanillaXPBoostMultiplier(Smelting.Tier tier) { return config.getInt("Skills.Smelting.VanillaXPMultiplier.Rank_" + tier.toNumerical()); } /* SWORDS */ - public double getBleedDamagePlayer() { return config.getDouble("Skills.Swords.Bleed.Damage_Player", 1.0); } - public double getBleedDamageMobs() { return config.getDouble("Skills.Swords.Bleed.Damage_Mobs", 2.0); } + public double getBleedDamagePlayer() { return config.getDouble("Skills.Swords.Bleed.DamagePlayer", 1.0); } + public double getBleedDamageMobs() { return config.getDouble("Skills.Swords.Bleed.DamageMobs", 2.0); } public int getBleedMaxTicks() { return config.getInt("Skills.Swords.Bleed.MaxTicks", 3); } public int getBleedBaseTicks() { return config.getInt("Skills.Swords.Bleed.BaseTicks", 2); } diff --git a/src/main/resources/advanced.yml b/src/main/resources/advanced.yml index ede0450a2..0324d9f39 100644 --- a/src/main/resources/advanced.yml +++ b/src/main/resources/advanced.yml @@ -447,10 +447,10 @@ Skills: ChanceMax: 75.0 MaxBonusLevel: 750 - # Damage_Player: Bleeding damage dealt to players - # Damage_Mobs: Bleeding damage dealt to mobs - Damage_Player: 1.0 - Damage_Mobs: 2.0 + # DamagePlayer: Bleeding damage dealt to players + # DamageMobs: Bleeding damage dealt to mobs + DamagePlayer: 1.0 + DamageMobs: 2.0 # These settings determine how long the Bleeding effect lasts MaxTicks: 3