mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-25 14:46:46 +01:00
Properly name these config nodes
I forgot that we don’t use underscores here
This commit is contained in:
parent
a5bc547c40
commit
dbc7b98b0d
@ -802,8 +802,8 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
|
|||||||
public int getSmeltingVanillaXPBoostMultiplier(Smelting.Tier tier) { return config.getInt("Skills.Smelting.VanillaXPMultiplier.Rank_" + tier.toNumerical()); }
|
public int getSmeltingVanillaXPBoostMultiplier(Smelting.Tier tier) { return config.getInt("Skills.Smelting.VanillaXPMultiplier.Rank_" + tier.toNumerical()); }
|
||||||
|
|
||||||
/* SWORDS */
|
/* SWORDS */
|
||||||
public double getBleedDamagePlayer() { return config.getDouble("Skills.Swords.Bleed.Damage_Player", 1.0); }
|
public double getBleedDamagePlayer() { return config.getDouble("Skills.Swords.Bleed.DamagePlayer", 1.0); }
|
||||||
public double getBleedDamageMobs() { return config.getDouble("Skills.Swords.Bleed.Damage_Mobs", 2.0); }
|
public double getBleedDamageMobs() { return config.getDouble("Skills.Swords.Bleed.DamageMobs", 2.0); }
|
||||||
|
|
||||||
public int getBleedMaxTicks() { return config.getInt("Skills.Swords.Bleed.MaxTicks", 3); }
|
public int getBleedMaxTicks() { return config.getInt("Skills.Swords.Bleed.MaxTicks", 3); }
|
||||||
public int getBleedBaseTicks() { return config.getInt("Skills.Swords.Bleed.BaseTicks", 2); }
|
public int getBleedBaseTicks() { return config.getInt("Skills.Swords.Bleed.BaseTicks", 2); }
|
||||||
|
@ -447,10 +447,10 @@ Skills:
|
|||||||
ChanceMax: 75.0
|
ChanceMax: 75.0
|
||||||
MaxBonusLevel: 750
|
MaxBonusLevel: 750
|
||||||
|
|
||||||
# Damage_Player: Bleeding damage dealt to players
|
# DamagePlayer: Bleeding damage dealt to players
|
||||||
# Damage_Mobs: Bleeding damage dealt to mobs
|
# DamageMobs: Bleeding damage dealt to mobs
|
||||||
Damage_Player: 1.0
|
DamagePlayer: 1.0
|
||||||
Damage_Mobs: 2.0
|
DamageMobs: 2.0
|
||||||
|
|
||||||
# These settings determine how long the Bleeding effect lasts
|
# These settings determine how long the Bleeding effect lasts
|
||||||
MaxTicks: 3
|
MaxTicks: 3
|
||||||
|
Loading…
Reference in New Issue
Block a user