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Properly name these config nodes
I forgot that we don’t use underscores here
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@ -802,8 +802,8 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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public int getSmeltingVanillaXPBoostMultiplier(Smelting.Tier tier) { return config.getInt("Skills.Smelting.VanillaXPMultiplier.Rank_" + tier.toNumerical()); }
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public int getSmeltingVanillaXPBoostMultiplier(Smelting.Tier tier) { return config.getInt("Skills.Smelting.VanillaXPMultiplier.Rank_" + tier.toNumerical()); }
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/* SWORDS */
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/* SWORDS */
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public double getBleedDamagePlayer() { return config.getDouble("Skills.Swords.Bleed.Damage_Player", 1.0); }
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public double getBleedDamagePlayer() { return config.getDouble("Skills.Swords.Bleed.DamagePlayer", 1.0); }
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public double getBleedDamageMobs() { return config.getDouble("Skills.Swords.Bleed.Damage_Mobs", 2.0); }
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public double getBleedDamageMobs() { return config.getDouble("Skills.Swords.Bleed.DamageMobs", 2.0); }
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public int getBleedMaxTicks() { return config.getInt("Skills.Swords.Bleed.MaxTicks", 3); }
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public int getBleedMaxTicks() { return config.getInt("Skills.Swords.Bleed.MaxTicks", 3); }
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public int getBleedBaseTicks() { return config.getInt("Skills.Swords.Bleed.BaseTicks", 2); }
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public int getBleedBaseTicks() { return config.getInt("Skills.Swords.Bleed.BaseTicks", 2); }
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@ -447,10 +447,10 @@ Skills:
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ChanceMax: 75.0
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ChanceMax: 75.0
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MaxBonusLevel: 750
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MaxBonusLevel: 750
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# Damage_Player: Bleeding damage dealt to players
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# DamagePlayer: Bleeding damage dealt to players
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# Damage_Mobs: Bleeding damage dealt to mobs
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# DamageMobs: Bleeding damage dealt to mobs
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Damage_Player: 1.0
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DamagePlayer: 1.0
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Damage_Mobs: 2.0
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DamageMobs: 2.0
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# These settings determine how long the Bleeding effect lasts
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# These settings determine how long the Bleeding effect lasts
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MaxTicks: 3
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MaxTicks: 3
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