Fixing Double Drops for Herbalism (Update your configs) see changelog for instructions

This commit is contained in:
nossr50
2019-03-23 13:34:14 -07:00
parent df1497924c
commit ce6553d857
5 changed files with 37 additions and 12 deletions

View File

@ -44,7 +44,7 @@ import org.bukkit.util.Vector;
import java.util.*;
public class FishingManager extends SkillManager {
public static final int FISHING_ROD_CAST_CD_MILLISECONDS = 200;
public static final int FISHING_ROD_CAST_CD_MILLISECONDS = 100;
public static final int OVERFISH_LIMIT = 4;
private final long FISHING_COOLDOWN_SECONDS = 1000L;
@ -74,7 +74,7 @@ public class FishingManager extends SkillManager {
{
long currentTime = System.currentTimeMillis();
//Only track spam casting if the fishing hook is fresh
if(currentTime > fishHookSpawnTimestamp + 500)
if(currentTime > fishHookSpawnTimestamp + 1000)
return;
if(currentTime < fishingRodCastTimestamp + FISHING_ROD_CAST_CD_MILLISECONDS)

View File

@ -262,8 +262,14 @@ public class RepairManager extends SkillManager {
private short repairCalculate(short durability, int repairAmount) {
Player player = getPlayer();
if (Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_REPAIR_MASTERY) && RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.REPAIR_REPAIR_MASTERY)) {
double bonus = repairAmount * Math.min((((Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * getSkillLevel()) / 100.0D), Repair.repairMasteryMaxBonus / 100.0D);
if (Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_REPAIR_MASTERY)
&& RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.REPAIR_REPAIR_MASTERY)) {
double maxBonusCalc = Repair.repairMasteryMaxBonus / 100.0D;
double skillLevelBonusCalc = (Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * (getSkillLevel() / 100.0D);
double bonus = repairAmount * Math.min(skillLevelBonusCalc, maxBonusCalc);
repairAmount += bonus;
}