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	Add anvil sounds to Salvage.
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		| @@ -3,6 +3,7 @@ package com.gmail.nossr50.skills.repair; | ||||
| import org.bukkit.GameMode; | ||||
| import org.bukkit.Location; | ||||
| import org.bukkit.Material; | ||||
| import org.bukkit.Sound; | ||||
| import org.bukkit.entity.Player; | ||||
| import org.bukkit.inventory.ItemStack; | ||||
| import org.getspout.spoutapi.SpoutManager; | ||||
| @@ -42,11 +43,15 @@ public class Salvage { | ||||
|                     player.setItemInHand(new ItemStack(Material.AIR)); | ||||
|                     location.setY(location.getY() + 1); | ||||
|                     Misc.dropItem(location, new ItemStack(itemID, salvagedAmount)); | ||||
|  | ||||
|                     player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH); | ||||
|                     player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess")); | ||||
|                 } else { | ||||
|                 } | ||||
|                 else { | ||||
|                     player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability")); | ||||
|                 } | ||||
|             } else { | ||||
|             } | ||||
|             else { | ||||
|                 player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage")); | ||||
|             } | ||||
|         } | ||||
| @@ -72,6 +77,7 @@ public class Salvage { | ||||
|                 player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil2")); | ||||
|             } | ||||
|  | ||||
|             player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH); | ||||
|             profile.togglePlacedSalvageAnvil(); | ||||
|         } | ||||
|     } | ||||
|   | ||||
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