mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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123 lines
5.0 KiB
Java
123 lines
5.0 KiB
Java
package com.gmail.nossr50.skills.repair;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.getspout.spoutapi.SpoutManager;
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import org.getspout.spoutapi.player.SpoutPlayer;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.SkillType;
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import com.gmail.nossr50.util.ItemChecks;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Users;
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public class Salvage {
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private static Config configInstance = Config.getInstance();
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public static int salvageUnlockLevel = Config.getInstance().getSalvageUnlockLevel();
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public static int anvilID = Config.getInstance().getSalvageAnvilId();
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public static void handleSalvage(final Player player, final Location location, final ItemStack inHand) {
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if (!configInstance.getSalvageEnabled()) {
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return;
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}
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if (player.getGameMode() == GameMode.SURVIVAL) {
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final PlayerProfile profile = Users.getProfile(player);
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final int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
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final int unlockLevel = configInstance.getSalvageUnlockLevel();
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if (skillLevel >= unlockLevel) {
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final float currentdura = inHand.getDurability();
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if (currentdura == 0) {
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final int salvagedAmount = getSalvagedAmount(inHand);
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final int itemID = getSalvagedItemID(inHand);
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player.setItemInHand(new ItemStack(Material.AIR));
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location.setY(location.getY() + 1);
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Misc.dropItem(location, new ItemStack(itemID, salvagedAmount));
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player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability"));
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}
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}
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else {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
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}
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}
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}
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/**
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* Handles notifications for placing an anvil.
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*
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* @param player The player placing the anvil
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* @param anvilID The item ID of the anvil block
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*/
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public static void placedAnvilCheck(final Player player, final int anvilID) {
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final PlayerProfile profile = Users.getProfile(player);
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if (!profile.getPlacedSalvageAnvil()) {
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if (mcMMO.spoutEnabled) {
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final SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
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if (spoutPlayer.isSpoutCraftEnabled()) {
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spoutPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to salvage!", Material.getMaterial(anvilID));
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}
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} else {
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player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil2"));
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}
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player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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profile.togglePlacedSalvageAnvil();
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}
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}
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public static int getSalvagedItemID(final ItemStack inHand) {
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int salvagedItem = 0;
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if (ItemChecks.isDiamondTool(inHand) || ItemChecks.isDiamondArmor(inHand)) salvagedItem = 264;
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else if (ItemChecks.isGoldTool(inHand) || ItemChecks.isGoldArmor(inHand)) salvagedItem = 266;
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else if (ItemChecks.isIronTool(inHand) || ItemChecks.isIronArmor(inHand)) salvagedItem = 265;
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else if (ItemChecks.isStoneTool(inHand)) salvagedItem = 4;
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else if (ItemChecks.isWoodTool(inHand)) salvagedItem = 5;
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else if ( ItemChecks.isLeatherArmor(inHand)) salvagedItem = 334;
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return salvagedItem;
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}
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public static int getSalvagedAmount(final ItemStack inHand) {
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int salvagedAmount = 0;
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if (ItemChecks.isPickaxe(inHand) || ItemChecks.isAxe(inHand)) salvagedAmount = 3;
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else if (ItemChecks.isShovel(inHand)) salvagedAmount = 1;
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else if (ItemChecks.isSword(inHand) || ItemChecks.isHoe(inHand)) salvagedAmount = 2;
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else if (ItemChecks.isHelmet(inHand)) salvagedAmount = 5;
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else if (ItemChecks.isChestplate(inHand)) salvagedAmount = 8;
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else if (ItemChecks.isPants(inHand)) salvagedAmount = 7;
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else if (ItemChecks.isBoots(inHand)) salvagedAmount = 4;
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return salvagedAmount;
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}
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/**
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* Checks if the item is salvageable.
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*
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* @param is Item to check
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* @return true if the item is salvageable, false otherwise
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*/
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public static boolean isSalvageable(final ItemStack is) {
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if (configInstance.getSalvageTools() && ItemChecks.isTool(is)) {
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return true;
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}
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if (configInstance.getSalvageArmor() && ItemChecks.isArmor(is)) {
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return true;
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}
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return false;
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}
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}
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