diff --git a/src/main/java/com/gmail/nossr50/skills/repair/Salvage.java b/src/main/java/com/gmail/nossr50/skills/repair/Salvage.java index e134d4f3e..d4d771894 100644 --- a/src/main/java/com/gmail/nossr50/skills/repair/Salvage.java +++ b/src/main/java/com/gmail/nossr50/skills/repair/Salvage.java @@ -3,6 +3,7 @@ package com.gmail.nossr50.skills.repair; import org.bukkit.GameMode; import org.bukkit.Location; import org.bukkit.Material; +import org.bukkit.Sound; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import org.getspout.spoutapi.SpoutManager; @@ -42,11 +43,15 @@ public class Salvage { player.setItemInHand(new ItemStack(Material.AIR)); location.setY(location.getY() + 1); Misc.dropItem(location, new ItemStack(itemID, salvagedAmount)); + + player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH); player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess")); - } else { + } + else { player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability")); } - } else { + } + else { player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage")); } } @@ -72,6 +77,7 @@ public class Salvage { player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil2")); } + player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH); profile.togglePlacedSalvageAnvil(); } }