Also display possible lucky perk for MagicHunter

This commit is contained in:
TfT_02 2013-01-10 22:56:15 +01:00
parent 085a25306c
commit b19395b40d

View File

@ -17,11 +17,13 @@ public class FishingCommand extends SkillCommand {
private int lootTier;
private String magicChance;
private String magicChanceLucky;
private int shakeUnlockLevel;
private String shakeChance;
private String shakeChanceLucky;
private String fishermansDietRank;
private int magicHunterMultiplier = advancedConfig.getFishingMagicMultiplier();
private int fishermansDietRankChange = advancedConfig.getFarmerDietRankChange();
private int fishermansDietRankMaxLevel = fishermansDietRankChange * 5;
@ -40,10 +42,13 @@ public class FishingCommand extends SkillCommand {
DecimalFormat df = new DecimalFormat("0.0");
//Treasure Hunter
lootTier = Fishing.getFishingLootTier(profile);
magicChance = percent.format(lootTier / 20D);
int magicChanceInt = (lootTier * magicHunterMultiplier);
magicChance = df.format(magicChanceInt);
if (magicChanceInt + (magicChanceInt * 0.3333D) >= 100D) magicChanceLucky = df.format(100D);
else magicChanceLucky = df.format(magicChanceInt + (magicChanceInt * 0.3333D));
//Shake
int dropChance = Fishing.getShakeChance(lootTier);
int dropChance = Fishing.getShakeChance(lootTier);
shakeChance = df.format(dropChance);
if (dropChance + (dropChance * 0.3333D) >= 100D) shakeChanceLucky = df.format(100D);
else shakeChanceLucky = df.format(dropChance + (dropChance * 0.3333D));
@ -104,7 +109,10 @@ public class FishingCommand extends SkillCommand {
}
if (canMagicHunt) {
player.sendMessage(LocaleLoader.getString("Fishing.Enchant.Chance", new Object[] { magicChance }));
if (lucky)
player.sendMessage(LocaleLoader.getString("Fishing.Enchant.Chance", new Object[] { magicChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { magicChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Fishing.Enchant.Chance", new Object[] { magicChance }));
}
if (canShake) {