The last of the locale stuff. If your locale file no longer is

translated, please help us re-translate it at getlocalization.com/mcMMO
This commit is contained in:
GJ
2012-04-25 16:14:44 -04:00
parent e650c2f534
commit ac075c5bae
25 changed files with 6427 additions and 4207 deletions

View File

@ -6,7 +6,6 @@ import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.mcPermissions;
import com.gmail.nossr50.commands.CommandHelper;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
@ -14,66 +13,66 @@ import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.util.Page;
public class UnarmedCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!(sender instanceof Player)) {
sender.sendMessage("This command does not support console useage."); //TODO: Needs more locale.
return true;
}
private float skillValue;
private String berserkLength;
private String deflectChance;
private String disarmChance;
private String ironArmBonus;
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (CommandHelper.noConsoleUsage(sender)) {
return true;
}
if (CommandHelper.noCommandPermissions(sender, "mcmmo.skills.unarmed")) {
return true;
}
Player player = (Player) sender;
PlayerProfile PP = Users.getProfile(player);
String percentage, arrowpercentage;
float skillvalue = (float) PP.getSkillLevel(SkillType.UNARMED);
Player player = (Player) sender;
PlayerProfile PP = Users.getProfile(player);
if (PP.getSkillLevel(SkillType.UNARMED) < 1000)
percentage = String.valueOf((skillvalue / 3000) * 100);
else
percentage = "33.3";
skillValue = (float) PP.getSkillLevel(SkillType.UNARMED);
dataCalculations(skillValue);
if (PP.getSkillLevel(SkillType.UNARMED) < 1000)
arrowpercentage = String.valueOf((skillvalue / 2000) * 100);
else
arrowpercentage = "50";
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Unarmed.SkillName") }));
player.sendMessage(mcLocale.getString("Commands.XPGain", new Object[] { mcLocale.getString("Commands.XPGain.Unarmed") }));
player.sendMessage(mcLocale.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.UNARMED), PP.getSkillXpLevel(SkillType.UNARMED), PP.getXpToLevel(SkillType.UNARMED) }));
int ticks = 2;
int x = PP.getSkillLevel(SkillType.UNARMED);
while (x >= 50) {
x -= 50;
ticks++;
}
int bonus = 3 + (PP.getSkillLevel(SkillType.UNARMED)/50);
if(bonus > 8)
bonus = 8;
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Effects.Effects") }));
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Unarmed.Effect.0"), mcLocale.getString("Unarmed.Effect.1") }));
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Unarmed.Effect.2"), mcLocale.getString("Unarmed.Effect.3") }));
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Unarmed.Effect.4"), mcLocale.getString("Unarmed.Effect.5") }));
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Unarmed.Effect.6"), mcLocale.getString("Unarmed.Effect.7") }));
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Unarmed.SkillName") }));
player.sendMessage(mcLocale.getString("Commands.XPGain", new Object[] { mcLocale.getString("Commands.XPGain.Unarmed") }));
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Commands.Stats.Self") }));
player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("Unarmed.Ability.Bonus.0"), mcLocale.getString("Unarmed.Ability.Bonus.1", new Object[] {ironArmBonus}) }));
player.sendMessage(mcLocale.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }));
player.sendMessage(mcLocale.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }));
player.sendMessage(mcLocale.getString("Unarmed.Ability.Berserk.Length", new Object[] { berserkLength }));
if (mcPermissions.getInstance().unarmed(player))
player.sendMessage(mcLocale.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.UNARMED), PP.getSkillXpLevel(SkillType.UNARMED), PP.getXpToLevel(SkillType.UNARMED) }));
Page.grabGuidePageForSkill(SkillType.UNARMED, player, args);
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Effects.Effects") }));
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsUnarmed1_0"), mcLocale.getString("m.EffectsUnarmed1_1") }));
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsUnarmed2_0"), mcLocale.getString("m.EffectsUnarmed2_1") }));
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsUnarmed3_0"), mcLocale.getString("m.EffectsUnarmed3_1") }));
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsUnarmed5_0"), mcLocale.getString("m.EffectsUnarmed5_1") }));
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Commands.Stats.Self") }));
player.sendMessage(mcLocale.getString("m.UnarmedArrowDeflectChance", new Object[] { arrowpercentage }));
player.sendMessage(mcLocale.getString("m.UnarmedDisarmChance", new Object[] { percentage }));
return true;
}
player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("m.AbilBonusUnarmed2_0"), mcLocale.getString("m.AbilBonusUnarmed2_1", new Object[] {bonus}) }));
private void dataCalculations(float skillValue) {
berserkLength = String.valueOf(2 + ((int) skillValue / 50));
player.sendMessage(mcLocale.getString("m.UnarmedBerserkLength", new Object[] { ticks }));
Page.grabGuidePageForSkill(SkillType.UNARMED, player, args);
return true;
}
if (skillValue >= 1000) {
disarmChance = "33.3";
deflectChance = "50";
ironArmBonus = "8";
}
else if (skillValue >= 250) {
disarmChance = String.valueOf(skillValue / 30);
deflectChance = String.valueOf(skillValue / 20);
ironArmBonus = "8";
}
else {
disarmChance = String.valueOf(skillValue / 30);
deflectChance = String.valueOf(skillValue / 20);
ironArmBonus = String.valueOf(3 + ((int) skillValue / 50));
}
}
}