mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-13 11:04:42 +02:00
The last of the locale stuff. If your locale file no longer is
translated, please help us re-translate it at getlocalization.com/mcMMO
This commit is contained in:
@ -6,7 +6,6 @@ import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.mcPermissions;
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import com.gmail.nossr50.commands.CommandHelper;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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@ -14,66 +13,66 @@ import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.util.Page;
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public class UnarmedCommand implements CommandExecutor {
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if (!(sender instanceof Player)) {
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sender.sendMessage("This command does not support console useage."); //TODO: Needs more locale.
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return true;
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}
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private float skillValue;
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private String berserkLength;
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private String deflectChance;
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private String disarmChance;
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private String ironArmBonus;
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if (CommandHelper.noConsoleUsage(sender)) {
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return true;
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}
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if (CommandHelper.noCommandPermissions(sender, "mcmmo.skills.unarmed")) {
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return true;
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}
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Player player = (Player) sender;
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PlayerProfile PP = Users.getProfile(player);
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String percentage, arrowpercentage;
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float skillvalue = (float) PP.getSkillLevel(SkillType.UNARMED);
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Player player = (Player) sender;
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PlayerProfile PP = Users.getProfile(player);
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if (PP.getSkillLevel(SkillType.UNARMED) < 1000)
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percentage = String.valueOf((skillvalue / 3000) * 100);
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else
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percentage = "33.3";
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skillValue = (float) PP.getSkillLevel(SkillType.UNARMED);
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dataCalculations(skillValue);
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if (PP.getSkillLevel(SkillType.UNARMED) < 1000)
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arrowpercentage = String.valueOf((skillvalue / 2000) * 100);
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else
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arrowpercentage = "50";
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Unarmed.SkillName") }));
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player.sendMessage(mcLocale.getString("Commands.XPGain", new Object[] { mcLocale.getString("Commands.XPGain.Unarmed") }));
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player.sendMessage(mcLocale.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.UNARMED), PP.getSkillXpLevel(SkillType.UNARMED), PP.getXpToLevel(SkillType.UNARMED) }));
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int ticks = 2;
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int x = PP.getSkillLevel(SkillType.UNARMED);
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while (x >= 50) {
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x -= 50;
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ticks++;
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}
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int bonus = 3 + (PP.getSkillLevel(SkillType.UNARMED)/50);
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if(bonus > 8)
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bonus = 8;
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Effects.Effects") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Unarmed.Effect.0"), mcLocale.getString("Unarmed.Effect.1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Unarmed.Effect.2"), mcLocale.getString("Unarmed.Effect.3") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Unarmed.Effect.4"), mcLocale.getString("Unarmed.Effect.5") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Unarmed.Effect.6"), mcLocale.getString("Unarmed.Effect.7") }));
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Unarmed.SkillName") }));
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player.sendMessage(mcLocale.getString("Commands.XPGain", new Object[] { mcLocale.getString("Commands.XPGain.Unarmed") }));
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Commands.Stats.Self") }));
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player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("Unarmed.Ability.Bonus.0"), mcLocale.getString("Unarmed.Ability.Bonus.1", new Object[] {ironArmBonus}) }));
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player.sendMessage(mcLocale.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }));
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player.sendMessage(mcLocale.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }));
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player.sendMessage(mcLocale.getString("Unarmed.Ability.Berserk.Length", new Object[] { berserkLength }));
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if (mcPermissions.getInstance().unarmed(player))
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player.sendMessage(mcLocale.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.UNARMED), PP.getSkillXpLevel(SkillType.UNARMED), PP.getXpToLevel(SkillType.UNARMED) }));
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Page.grabGuidePageForSkill(SkillType.UNARMED, player, args);
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Effects.Effects") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsUnarmed1_0"), mcLocale.getString("m.EffectsUnarmed1_1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsUnarmed2_0"), mcLocale.getString("m.EffectsUnarmed2_1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsUnarmed3_0"), mcLocale.getString("m.EffectsUnarmed3_1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsUnarmed5_0"), mcLocale.getString("m.EffectsUnarmed5_1") }));
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Commands.Stats.Self") }));
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player.sendMessage(mcLocale.getString("m.UnarmedArrowDeflectChance", new Object[] { arrowpercentage }));
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player.sendMessage(mcLocale.getString("m.UnarmedDisarmChance", new Object[] { percentage }));
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return true;
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}
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player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("m.AbilBonusUnarmed2_0"), mcLocale.getString("m.AbilBonusUnarmed2_1", new Object[] {bonus}) }));
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private void dataCalculations(float skillValue) {
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berserkLength = String.valueOf(2 + ((int) skillValue / 50));
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player.sendMessage(mcLocale.getString("m.UnarmedBerserkLength", new Object[] { ticks }));
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Page.grabGuidePageForSkill(SkillType.UNARMED, player, args);
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return true;
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}
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if (skillValue >= 1000) {
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disarmChance = "33.3";
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deflectChance = "50";
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ironArmBonus = "8";
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}
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else if (skillValue >= 250) {
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disarmChance = String.valueOf(skillValue / 30);
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deflectChance = String.valueOf(skillValue / 20);
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ironArmBonus = "8";
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}
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else {
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disarmChance = String.valueOf(skillValue / 30);
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deflectChance = String.valueOf(skillValue / 20);
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ironArmBonus = String.valueOf(3 + ((int) skillValue / 50));
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}
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}
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}
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