Fixed a small bug where players could salvage items in creative mode

This commit is contained in:
TfT_02 2012-12-02 22:44:26 +01:00
parent fd5de7b218
commit 7f16339bd9
2 changed files with 21 additions and 19 deletions

2
.gitignore vendored
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@ -1,4 +1,4 @@
# Eclipse stuffs # Eclipse stuff
/.classpath /.classpath
/.project /.project
/.settings /.settings

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@ -27,27 +27,29 @@ public class Salvage {
return; return;
} }
final PlayerProfile profile = Users.getProfile(player); if (player.getGameMode().equals(0)){
final int skillLevel = profile.getSkillLevel(SkillType.REPAIR); final PlayerProfile profile = Users.getProfile(player);
final int unlockLevel = configInstance.getSalvageUnlockLevel(); final int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
final int unlockLevel = configInstance.getSalvageUnlockLevel();
if (skillLevel >= unlockLevel) { if (skillLevel >= unlockLevel) {
final World world = player.getWorld(); final World world = player.getWorld();
final float currentdura = inHand.getDurability(); final float currentdura = inHand.getDurability();
if (currentdura == 0) { if (currentdura == 0) {
final int salvagedAmount = getSalvagedAmount(inHand); final int salvagedAmount = getSalvagedAmount(inHand);
final int itemID = getSalvagedItemID(inHand); final int itemID = getSalvagedItemID(inHand);
player.setItemInHand(new ItemStack(0)); player.setItemInHand(new ItemStack(0));
location.setY(location.getY() + 1); location.setY(location.getY() + 1);
world.dropItem(location, new ItemStack(itemID, salvagedAmount)); world.dropItem(location, new ItemStack(itemID, salvagedAmount));
player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess")); player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
} else { } else {
player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability")); player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability"));
} }
} else { } else {
player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage")); player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
}
} }
} }