Changelog

and supercomment to default repair.vanilla.yml
This commit is contained in:
NuclearW 2012-05-22 05:32:12 -04:00
parent badc5738ff
commit 7d324b3fd4
2 changed files with 43 additions and 1 deletions

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@ -11,6 +11,7 @@ Version 1.3.08
+ Added new hidden.yml inside the jar for very sensitive config options for advanced users
+ Added option to disable Chunklets for servers which do not have doubledrops and do not care about xp farming
+ Added new "Max_Seconds" setting in config.yml to limit the max time of abilities
+ Added new repair configs to allow customization of the repair skill
= Fixed exploit where you could gain tons of Acrobatics XP from spamming Ender Pearls
= Fixed normal pistons marking a block as user-placed on retract if it wasn't a sticky piston (thanks turt2live!)
= Fixed handling of the Unbreaking enchantment so that tools are actually damaged as they should now
@ -22,6 +23,7 @@ Version 1.3.08
! Added more notifications about Vampirism and Hardcore mode
! Changed Mining to allow Silk Touch to work again since the dupe exploit has been fixed.
! Changed Metrics to also report if the server uses plugin profiling
- Removed level and item settings from Repair skill in config.yml
Version 1.3.07
+ Added ability to gain XP from custom blocks. Enable custom blocks in the config file, then enter the data in the blocks.yml file.

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@ -1,5 +1,45 @@
#
# Repairables
# Any file named repair.*.yml in the mcmmmo folder will be loaded as a repair config
# All repair configs have a main section titled "Repairables"
# Afterwards, all sub-items are considered a Repairable to be loaded
# The bare minimum of a Repairable is that it have an ItemId, a RepairMaterialId, and a MaximumDurability
#
# ItemId: This is the id of the item to be repairable.
## This is required to be set.
#
# ItemType: This is the type of item to be repaired, this is only important to permissions.
## Valid values are ARMOR, TOOL, and OTHER.
## This defaults to OTHER.
#
# MaterialType: This is the type of the material of the item to be repaired, this is only important for permissions.
## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, and OTHER
## This defaults to OTHER.
#
# RepairMaterialId: This is the id of the item used to repair this repairable.
## This is required to be set.
#
# RepairMaterialMetadata: This is the metadata of the item used to repair this repairable.
## A value of -1 means to ignore all metadata when repairing.
## This defaults to -1
#
# MaximumDurability: This is the maximum durability of the item.
## This is required to be set.
#
# MinimumLevel: This is the minimum repair level needed to repair this item.
## Valid values are > 0
## This defaults to 0
#
# MinimumQuantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
## This defaults to 2
#
# XpMultiplier: This is the amount to multiply the xp bonus by.
## This defaults to 1
#
#
# The following is the default repair config that ships with mcMMO, it contains all vanilla items that are repairable.
#
#
###
Repairables:
#