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Changelog
and supercomment to default repair.vanilla.yml
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@ -11,6 +11,7 @@ Version 1.3.08
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+ Added new hidden.yml inside the jar for very sensitive config options for advanced users
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+ Added option to disable Chunklets for servers which do not have doubledrops and do not care about xp farming
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+ Added new "Max_Seconds" setting in config.yml to limit the max time of abilities
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+ Added new repair configs to allow customization of the repair skill
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= Fixed exploit where you could gain tons of Acrobatics XP from spamming Ender Pearls
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= Fixed normal pistons marking a block as user-placed on retract if it wasn't a sticky piston (thanks turt2live!)
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= Fixed handling of the Unbreaking enchantment so that tools are actually damaged as they should now
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@ -22,6 +23,7 @@ Version 1.3.08
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! Added more notifications about Vampirism and Hardcore mode
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! Changed Mining to allow Silk Touch to work again since the dupe exploit has been fixed.
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! Changed Metrics to also report if the server uses plugin profiling
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- Removed level and item settings from Repair skill in config.yml
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Version 1.3.07
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+ Added ability to gain XP from custom blocks. Enable custom blocks in the config file, then enter the data in the blocks.yml file.
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@ -1,5 +1,45 @@
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#
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# Repairables
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# Any file named repair.*.yml in the mcmmmo folder will be loaded as a repair config
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# All repair configs have a main section titled "Repairables"
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# Afterwards, all sub-items are considered a Repairable to be loaded
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# The bare minimum of a Repairable is that it have an ItemId, a RepairMaterialId, and a MaximumDurability
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#
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# ItemId: This is the id of the item to be repairable.
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## This is required to be set.
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#
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# ItemType: This is the type of item to be repaired, this is only important to permissions.
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## Valid values are ARMOR, TOOL, and OTHER.
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## This defaults to OTHER.
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#
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# MaterialType: This is the type of the material of the item to be repaired, this is only important for permissions.
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## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, and OTHER
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## This defaults to OTHER.
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#
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# RepairMaterialId: This is the id of the item used to repair this repairable.
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## This is required to be set.
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#
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# RepairMaterialMetadata: This is the metadata of the item used to repair this repairable.
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## A value of -1 means to ignore all metadata when repairing.
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## This defaults to -1
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#
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# MaximumDurability: This is the maximum durability of the item.
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## This is required to be set.
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#
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# MinimumLevel: This is the minimum repair level needed to repair this item.
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## Valid values are > 0
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## This defaults to 0
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#
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# MinimumQuantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
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## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
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## This defaults to 2
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#
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# XpMultiplier: This is the amount to multiply the xp bonus by.
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## This defaults to 1
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#
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#
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# The following is the default repair config that ships with mcMMO, it contains all vanilla items that are repairable.
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#
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#
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###
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Repairables:
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#
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