diff --git a/Changelog.txt b/Changelog.txt index b5a4d51d6..bcd868028 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -11,6 +11,7 @@ Version 1.3.08 + Added new hidden.yml inside the jar for very sensitive config options for advanced users + Added option to disable Chunklets for servers which do not have doubledrops and do not care about xp farming + Added new "Max_Seconds" setting in config.yml to limit the max time of abilities + + Added new repair configs to allow customization of the repair skill = Fixed exploit where you could gain tons of Acrobatics XP from spamming Ender Pearls = Fixed normal pistons marking a block as user-placed on retract if it wasn't a sticky piston (thanks turt2live!) = Fixed handling of the Unbreaking enchantment so that tools are actually damaged as they should now @@ -22,6 +23,7 @@ Version 1.3.08 ! Added more notifications about Vampirism and Hardcore mode ! Changed Mining to allow Silk Touch to work again since the dupe exploit has been fixed. ! Changed Metrics to also report if the server uses plugin profiling + - Removed level and item settings from Repair skill in config.yml Version 1.3.07 + Added ability to gain XP from custom blocks. Enable custom blocks in the config file, then enter the data in the blocks.yml file. diff --git a/src/main/resources/repair.vanilla.yml b/src/main/resources/repair.vanilla.yml index 8aab7cca6..addeb9d69 100644 --- a/src/main/resources/repair.vanilla.yml +++ b/src/main/resources/repair.vanilla.yml @@ -1,5 +1,45 @@ # -# Repairables +# Any file named repair.*.yml in the mcmmmo folder will be loaded as a repair config +# All repair configs have a main section titled "Repairables" +# Afterwards, all sub-items are considered a Repairable to be loaded +# The bare minimum of a Repairable is that it have an ItemId, a RepairMaterialId, and a MaximumDurability +# +# ItemId: This is the id of the item to be repairable. +## This is required to be set. +# +# ItemType: This is the type of item to be repaired, this is only important to permissions. +## Valid values are ARMOR, TOOL, and OTHER. +## This defaults to OTHER. +# +# MaterialType: This is the type of the material of the item to be repaired, this is only important for permissions. +## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, and OTHER +## This defaults to OTHER. +# +# RepairMaterialId: This is the id of the item used to repair this repairable. +## This is required to be set. +# +# RepairMaterialMetadata: This is the metadata of the item used to repair this repairable. +## A value of -1 means to ignore all metadata when repairing. +## This defaults to -1 +# +# MaximumDurability: This is the maximum durability of the item. +## This is required to be set. +# +# MinimumLevel: This is the minimum repair level needed to repair this item. +## Valid values are > 0 +## This defaults to 0 +# +# MinimumQuantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses. +## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3 +## This defaults to 2 +# +# XpMultiplier: This is the amount to multiply the xp bonus by. +## This defaults to 1 +# +# +# The following is the default repair config that ships with mcMMO, it contains all vanilla items that are repairable. +# +# ### Repairables: #