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Made Arcane Forging fully configurable.
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@ -314,17 +314,22 @@ public class Repair {
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int rank = getArcaneForgingRank(PP);
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if(rank == 0)
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{
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if(LoadProperties.mayLoseEnchants())
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{
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player.sendMessage(mcLocale.getString("Repair.LostEnchants"));
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for(Enchantment x : enchants)
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{
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is.removeEnchantment(x);
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}
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}
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return;
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}
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boolean failure = false, downgrade = false;
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if(LoadProperties.mayLoseEnchants())
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{
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for(Enchantment x : enchants)
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{
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//Remove enchant
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@ -335,6 +340,8 @@ public class Repair {
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if(Math.random() * 100 <= getEnchantChance(rank))
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{
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if(enchantsLvl[pos] > 1)
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{
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if(LoadProperties.mayDowngradeEnchants())
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{
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if(Math.random() * 100 <= getDowngradeChance(rank))
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{
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@ -345,6 +352,7 @@ public class Repair {
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is.addEnchantment(x, enchantsLvl[pos]);
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}
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}
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}
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else {
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is.addEnchantment(x, enchantsLvl[pos]);
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}
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@ -354,6 +362,7 @@ public class Repair {
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}
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pos++;
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}
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}
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if(failure == false && downgrade == false)
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{
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@ -369,13 +378,13 @@ public class Repair {
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switch(rank)
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{
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case 4:
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return 40;
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return LoadProperties.keepEnchantsRank4;
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case 3:
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return 30;
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return LoadProperties.keepEnchantsRank3;
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case 2:
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return 20;
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return LoadProperties.keepEnchantsRank2;
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case 1:
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return 10;
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return LoadProperties.keepEnchantsRank1;
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default:
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return 0;
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}
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@ -385,13 +394,13 @@ public class Repair {
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switch(rank)
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{
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case 4:
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return 15;
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return LoadProperties.downgradeRank4;
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case 3:
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return 25;
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return LoadProperties.downgradeRank3;
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case 2:
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return 50;
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return LoadProperties.downgradeRank2;
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case 1:
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return 75;
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return LoadProperties.downgradeRank1;
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default:
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return 100;
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}
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