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Better variable names for Arcane Forging config
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@ -28,7 +28,7 @@ public class LoadProperties
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whoisEnable, statsEnable, addxpEnable, ptpEnable, mmoeditEnable, clearmyspawnEnable, mcgodEnable, mcabilityEnable, mctopEnable,
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mcrefreshEnable, enableMotd, enableMySpawn, enableRegen, enableCobbleToMossy, useMySQL, cocoabeans, mushrooms,
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toolsLoseDurabilityFromAbilities, pvpxp, miningrequirespickaxe, excavationRequiresShovel, woodcuttingrequiresaxe, eggs, apples, cake, music, diamond, glowstone,
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slowsand, sulphur, netherrack, bones, coal, clay, anvilmessages, downgradesEnabled, keepEnchantsEnabled;
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slowsand, sulphur, netherrack, bones, coal, clay, anvilmessages, mayDowngradeEnchants, mayLoseEnchants;
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public static String xplock, MySQLtablePrefix, MySQLuserName, MySQLserverName, MySQLdbName, MySQLdbPass, mctop, addxp,
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xprate, mcability, mcmmo, mcc, mcrefresh, mcgod, stats, mmoedit, ptp, party, myspawn, whois, invite, accept, clearmyspawn, nWood,
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@ -358,7 +358,7 @@ public class LoadProperties
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write("Arcane_Forging.Downgrades.Chance.Rank_2", 50);
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write("Arcane_Forging.Downgrades.Chance.Rank_3", 25);
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write("Arcane_Forging.Downgrades.Chance.Rank_4", 15);
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write("Arcane_Forging.Keep_Enchants.Enabled", true);
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write("Arcane_Forging.May_Lose_Enchants.Enabled", true);
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write("Arcane_Forging.Keep_Enchants.Chance.Rank_1", 10);
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write("Arcane_Forging.Keep_Enchants.Chance.Rank_2", 20);
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write("Arcane_Forging.Keep_Enchants.Chance.Rank_3", 30);
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@ -561,12 +561,12 @@ public class LoadProperties
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rLeather = readInteger("Skills.Repair.Leather.ID", 334);
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nLeather = readString("Skills.Repair.String.Name", "Leather");
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downgradesEnabled = readBoolean("Arcane_Forging.Downgrades.Enabled", true);
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mayDowngradeEnchants = readBoolean("Arcane_Forging.Downgrades.Enabled", true);
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downgradeRank1 = readInteger("Arcane_Forging.Downgrades.Chance.Rank_1", 75);
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downgradeRank2 = readInteger("Arcane_Forging.Downgrades.Chance.Rank_2", 50);
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downgradeRank3 = readInteger("Arcane_Forging.Downgrades.Chance.Rank_3", 25);
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downgradeRank4 = readInteger("Arcane_Forging.Downgrades.Chance.Rank_4", 15);
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keepEnchantsEnabled = readBoolean("Arcane_Forging.Keep_Enchants.Enabled", true);
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mayLoseEnchants = readBoolean("Arcane_Forging.May_Lose_Enchants.Enabled", true);
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keepEnchantsRank1 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_1", 10);
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keepEnchantsRank2 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_2", 20);
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keepEnchantsRank3 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_3", 30);
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