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More color tweaks
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@ -463,3 +463,5 @@ MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Vampirism Stat Leech:
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MOTD.PerksPrefix=[mcMMO Perks]
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MOTD.Version=[[GOLD]][mcMMO] Running version [[DARK_AQUA]]{0}
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MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - mcMMO Website
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Skills.AbilityGateRequirementFail=
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Smelting.SubSkill.UnderstandingTheArt.Name=
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@ -131,8 +131,8 @@ Axes.Ability.Bonus.2=Armor Impact
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Axes.Ability.Bonus.3=Deal {0} Bonus DMG to armor
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Axes.Ability.Bonus.4=Greater Impact
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Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
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Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
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Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
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Axes.Ability.Lower=[[GRAY]]You lower your Axe.
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Axes.Ability.Ready=[[DARK_AQUA]]You [[GOLD]]ready[[DARK_AQUA]] your Axe.
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Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
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Axes.Combat.CritChance=Chance to critically strike: [[YELLOW]]{0}
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Axes.Combat.CriticalHit=CRITICAL HIT!
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@ -159,8 +159,8 @@ Axes.Skills.SS.Other.Off=Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
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Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
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Axes.Skillup=Axes skill increased by {0}. Total ({1})
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#EXCAVATION
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Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
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Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
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Excavation.Ability.Lower=[[GRAY]]You lower your shovel.
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Excavation.Ability.Ready=[[DARK_AQUA]]You [[GOLD]]ready[[DARK_AQUA]] your Shovel.
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Excavation.SubSkill.GigaDrillBreaker.Name=Giga Drill Breaker
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Excavation.SubSkill.GigaDrillBreaker.Description=3x Drop Rate, 3x EXP, +Speed
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Excavation.SubSkill.TreasureHunter.Name=Treasure Hunter
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@ -215,8 +215,8 @@ Herbalism.Ability.GTh.Fail=**GREEN THUMB FAIL**
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Herbalism.Ability.GTh.Stage=Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
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Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
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Herbalism.Ability.HylianLuck=Hylian Luck Chance: [[YELLOW]]{0}
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Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
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Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
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Herbalism.Ability.Lower=[[GRAY]]You lower your Hoe.
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Herbalism.Ability.Ready=[[DARK_AQUA]]You [[GOLD]]ready[[DARK_AQUA]] your Hoe.
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Herbalism.Ability.ShroomThumb.Chance=Shroom Thumb Chance: [[YELLOW]]{0}
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Herbalism.Ability.ShroomThumb.Fail=**SHROOM THUMB FAIL**
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Herbalism.SubSkill.GreenTerra.Name=Green Terra
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@ -345,8 +345,8 @@ Salvage.SkillName=SALVAGE
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#Anvil (Shared between SALVAGE and REPAIR)
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Anvil.Unbreakable=This item is unbreakable!
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#SWORDS
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Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
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Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
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Swords.Ability.Lower=[[GRAY]]You lower your sword.
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Swords.Ability.Ready=[[DARK_AQUA]]You [[GOLD]]ready[[DARK_AQUA]] your Sword.
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Swords.Combat.Bleed.Chance=Bleed Chance: [[YELLOW]]{0}
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Swords.Combat.Bleed.Length=Bleed Length: [[YELLOW]]{0} ticks
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Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
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@ -436,8 +436,8 @@ Unarmed.Ability.Chance.Disarm=Disarm Chance: [[YELLOW]]{0}
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Unarmed.Ability.Chance.IronGrip=Iron Grip Chance: [[YELLOW]]{0}
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Unarmed.Ability.IronGrip.Attacker=Your opponent has an iron grip!
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Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
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Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
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Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
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Unarmed.Ability.Lower=[[GRAY]]You lower your fists.
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Unarmed.Ability.Ready=[[DARK_AQUA]]You [[GOLD]]ready[[DARK_AQUA]] your Fists.
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Unarmed.SubSkill.Berserk.Name=Berserk
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Unarmed.SubSkill.Berserk.Description=+50% DMG, Breaks weak materials
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Unarmed.SubSkill.Disarm.Name=Disarm
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@ -913,7 +913,7 @@ Skills.ChildStats={0}[[GREEN]]{1}
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Skills.TooTired=You are too tired to use that ability again. [[YELLOW]]({0}s)
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Skills.Cancelled={0} cancelled!
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Skills.ConfirmOrCancel=[[GREEN]]Right-click again to confirm [[GOLD]]{0}[[GREEN]]. Left-click to cancel.
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Skills.AbilityGateRequirementFail=You require [[YELLOW]]{0}[[RED]] more levels of [[GOLD]]{1}[[RED]] to use this super ability.
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Skills.AbilityGateRequirementFail=[[GRAY]]You require [[YELLOW]]{0}[[GRAY]] more levels of [[DARK_AQUA]]{1}[[GRAY]] to use this super ability.
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#STATISTICS
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Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
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Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
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