Adjust changelog

This commit is contained in:
nossr50 2019-07-02 14:50:34 -07:00
parent 0af3c82612
commit 51ade5113f
2 changed files with 3 additions and 1 deletions

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@ -1,5 +1,7 @@
Version 2.1.94 Version 2.1.94
Fixed a bug where 2 people using Tree Feller could result in the tree being rejected for being too big Fixed a bug where 2 people using Tree Feller could result in the tree being rejected for being too big
Updated Japanese locale (thanks snake)
Updated hu_HU locale (thanks andris155)
Version 2.1.93 Version 2.1.93
Fixed a bug where players would be told they could not breed summoned animals when the animals weren't summoned (bug didn't actually do anything besides send you a message) Fixed a bug where players would be told they could not breed summoned animals when the animals weren't summoned (bug didn't actually do anything besides send you a message)

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@ -62,7 +62,7 @@ public class WoodcuttingManager extends SkillManager {
&& ItemUtils.isAxe(heldItem); && ItemUtils.isAxe(heldItem);
} }
protected boolean canGetDoubleDrops() { private boolean canGetDoubleDrops() {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER) return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER) && RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer()); && RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer());