mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 05:06:45 +01:00
Fixed a bug that could prevent a Tree from being removed by Tree Feller
if 2 or more players were using Tree Feller simultaneously
This commit is contained in:
parent
4c13c0ec31
commit
0af3c82612
@ -1,3 +1,6 @@
|
||||
Version 2.1.94
|
||||
Fixed a bug where 2 people using Tree Feller could result in the tree being rejected for being too big
|
||||
|
||||
Version 2.1.93
|
||||
Fixed a bug where players would be told they could not breed summoned animals when the animals weren't summoned (bug didn't actually do anything besides send you a message)
|
||||
|
||||
|
2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
|
||||
<modelVersion>4.0.0</modelVersion>
|
||||
<groupId>com.gmail.nossr50.mcMMO</groupId>
|
||||
<artifactId>mcMMO</artifactId>
|
||||
<version>2.1.93</version>
|
||||
<version>2.1.94-SNAPSHOT</version>
|
||||
<name>mcMMO</name>
|
||||
<url>https://github.com/mcMMO-Dev/mcMMO</url>
|
||||
<scm>
|
||||
|
@ -1,220 +1,27 @@
|
||||
package com.gmail.nossr50.skills.woodcutting;
|
||||
|
||||
import com.gmail.nossr50.config.Config;
|
||||
import com.gmail.nossr50.config.experience.ExperienceConfig;
|
||||
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.util.BlockUtils;
|
||||
import com.gmail.nossr50.util.Misc;
|
||||
import com.gmail.nossr50.util.skills.SkillUtils;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.block.BlockState;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
public final class Woodcutting {
|
||||
public static int treeFellerThreshold = Config.getInstance().getTreeFellerThreshold();
|
||||
protected static boolean treeFellerReachedThreshold = false;
|
||||
|
||||
private Woodcutting() {}
|
||||
|
||||
/**
|
||||
* Retrieves the experience reward from a log
|
||||
*
|
||||
* @param blockState Log being broken
|
||||
* @return Amount of experience
|
||||
*/
|
||||
protected static int getExperienceFromLog(BlockState blockState) {
|
||||
if (mcMMO.getModManager().isCustomLog(blockState)) {
|
||||
return mcMMO.getModManager().getBlock(blockState).getXpGain();
|
||||
}
|
||||
|
||||
return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the experience reward from logging via Tree Feller
|
||||
* Experience is reduced per log processed so far
|
||||
* Experience is only reduced if the config option to reduce Tree Feller XP is set
|
||||
* Experience per log will not fall below 1 unless the experience for that log is set to 0 in the config
|
||||
*
|
||||
* @param blockState Log being broken
|
||||
* @param woodCount how many logs have given out XP for this tree feller so far
|
||||
* @return Amount of experience
|
||||
*/
|
||||
protected static int processTreeFellerXPGains(BlockState blockState, int woodCount) {
|
||||
int rawXP = ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
|
||||
|
||||
if(rawXP <= 0)
|
||||
return 0;
|
||||
|
||||
if(ExperienceConfig.getInstance().isTreeFellerXPReduced()) {
|
||||
int reducedXP = 1 + (woodCount * 5);
|
||||
rawXP = Math.max(1, rawXP - reducedXP);
|
||||
return rawXP;
|
||||
} else {
|
||||
return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Checks for double drops
|
||||
*
|
||||
* @param blockState Block being broken
|
||||
*/
|
||||
protected static void checkForDoubleDrop(BlockState blockState) {
|
||||
if (mcMMO.getModManager().isCustomLog(blockState) && mcMMO.getModManager().getBlock(blockState).isDoubleDropEnabled()) {
|
||||
Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
|
||||
}
|
||||
else {
|
||||
if (Config.getInstance().getWoodcuttingDoubleDropsEnabled(blockState.getBlockData())) {
|
||||
Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The x/y differences to the blocks in a flat cylinder around the center
|
||||
* block, which is excluded.
|
||||
*/
|
||||
private static final int[][] directions = {
|
||||
new int[] {-2, -1}, new int[] {-2, 0}, new int[] {-2, 1},
|
||||
new int[] {-1, -2}, new int[] {-1, -1}, new int[] {-1, 0}, new int[] {-1, 1}, new int[] {-1, 2},
|
||||
new int[] { 0, -2}, new int[] { 0, -1}, new int[] { 0, 1}, new int[] { 0, 2},
|
||||
new int[] { 1, -2}, new int[] { 1, -1}, new int[] { 1, 0}, new int[] { 1, 1}, new int[] { 1, 2},
|
||||
new int[] { 2, -1}, new int[] { 2, 0}, new int[] { 2, 1},
|
||||
};
|
||||
|
||||
/**
|
||||
* Processes Tree Feller in a recursive manner
|
||||
*
|
||||
* @param blockState Block being checked
|
||||
* @param treeFellerBlocks List of blocks to be removed
|
||||
*/
|
||||
/*
|
||||
* Algorithm: An int[][] of X/Z directions is created on static class
|
||||
* initialization, representing a cylinder with radius of about 2 - the
|
||||
* (0,0) center and all (+-2, +-2) corners are omitted.
|
||||
*
|
||||
* handleBlock() returns a boolean, which is used for the sole purpose of
|
||||
* switching between these two behaviors:
|
||||
*
|
||||
* (Call blockState "this log" for the below explanation.)
|
||||
*
|
||||
* [A] There is another log above this log (TRUNK)
|
||||
* Only the flat cylinder in the directions array is searched.
|
||||
* [B] There is not another log above this log (BRANCH AND TOP)
|
||||
* The cylinder in the directions array is extended up and down by 1
|
||||
* block in the Y-axis, and the block below this log is checked as
|
||||
* well. Due to the fact that the directions array will catch all
|
||||
* blocks on a red mushroom, the special method for it is eliminated.
|
||||
*
|
||||
* This algorithm has been shown to achieve a performance of 2-5
|
||||
* milliseconds on regular trees and 10-15 milliseconds on jungle trees
|
||||
* once the JIT has optimized the function (use the ability about 4 times
|
||||
* before taking measurements).
|
||||
*/
|
||||
protected static void processTree(BlockState blockState, Set<BlockState> treeFellerBlocks) {
|
||||
List<BlockState> futureCenterBlocks = new ArrayList<BlockState>();
|
||||
|
||||
// Check the block up and take different behavior (smaller search) if it's a log
|
||||
if (handleBlock(blockState.getBlock().getRelative(BlockFace.UP).getState(), futureCenterBlocks, treeFellerBlocks)) {
|
||||
for (int[] dir : directions) {
|
||||
handleBlock(blockState.getBlock().getRelative(dir[0], 0, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
|
||||
|
||||
if (treeFellerReachedThreshold) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Cover DOWN
|
||||
handleBlock(blockState.getBlock().getRelative(BlockFace.DOWN).getState(), futureCenterBlocks, treeFellerBlocks);
|
||||
// Search in a cube
|
||||
for (int y = -1; y <= 1; y++) {
|
||||
for (int[] dir : directions) {
|
||||
handleBlock(blockState.getBlock().getRelative(dir[0], y, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
|
||||
|
||||
if (treeFellerReachedThreshold) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Recursive call for each log found
|
||||
for (BlockState futureCenterBlock : futureCenterBlocks) {
|
||||
if (treeFellerReachedThreshold) {
|
||||
return;
|
||||
}
|
||||
|
||||
processTree(futureCenterBlock, treeFellerBlocks);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the durability loss
|
||||
*
|
||||
* @param treeFellerBlocks List of blocks to be removed
|
||||
* @param inHand tool being used
|
||||
* @return True if the tool can sustain the durability loss
|
||||
*/
|
||||
protected static boolean handleDurabilityLoss(Set<BlockState> treeFellerBlocks, ItemStack inHand) {
|
||||
//Treat the NBT tag for unbreakable and the durability enchant differently
|
||||
if(inHand.getItemMeta() != null && inHand.getItemMeta().isUnbreakable()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
short durabilityLoss = 0;
|
||||
Material type = inHand.getType();
|
||||
|
||||
for (BlockState blockState : treeFellerBlocks) {
|
||||
if (BlockUtils.isLog(blockState)) {
|
||||
durabilityLoss += Config.getInstance().getAbilityToolDamage();
|
||||
}
|
||||
}
|
||||
|
||||
SkillUtils.handleDurabilityChange(inHand, durabilityLoss);
|
||||
return (inHand.getDurability() < (mcMMO.getRepairableManager().isRepairable(type) ? mcMMO.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle a block addition to the list of blocks to be removed and to the
|
||||
* list of blocks used for future recursive calls of
|
||||
* 'processTree()'
|
||||
*
|
||||
* @param blockState Block to be added
|
||||
* @param futureCenterBlocks List of blocks that will be used to call
|
||||
* 'processTree()'
|
||||
* @param treeFellerBlocks List of blocks to be removed
|
||||
* @return true if and only if the given blockState was a Log not already
|
||||
* in treeFellerBlocks.
|
||||
*/
|
||||
private static boolean handleBlock(BlockState blockState, List<BlockState> futureCenterBlocks, Set<BlockState> treeFellerBlocks) {
|
||||
if (treeFellerBlocks.contains(blockState) || mcMMO.getPlaceStore().isTrue(blockState)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Without this check Tree Feller propagates through leaves until the threshold is hit
|
||||
if (treeFellerBlocks.size() > treeFellerThreshold) {
|
||||
treeFellerReachedThreshold = true;
|
||||
}
|
||||
|
||||
if (BlockUtils.isLog(blockState)) {
|
||||
treeFellerBlocks.add(blockState);
|
||||
futureCenterBlocks.add(blockState);
|
||||
return true;
|
||||
}
|
||||
else if (BlockUtils.isLeaves(blockState)) {
|
||||
treeFellerBlocks.add(blockState);
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
//package com.gmail.nossr50.skills.woodcutting;
|
||||
//
|
||||
//import com.gmail.nossr50.config.Config;
|
||||
//import com.gmail.nossr50.config.experience.ExperienceConfig;
|
||||
//import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
|
||||
//import com.gmail.nossr50.mcMMO;
|
||||
//import com.gmail.nossr50.util.BlockUtils;
|
||||
//import com.gmail.nossr50.util.Misc;
|
||||
//import com.gmail.nossr50.util.skills.SkillUtils;
|
||||
//import org.bukkit.Material;
|
||||
//import org.bukkit.block.BlockFace;
|
||||
//import org.bukkit.block.BlockState;
|
||||
//import org.bukkit.inventory.ItemStack;
|
||||
//
|
||||
//import java.util.ArrayList;
|
||||
//import java.util.List;
|
||||
//import java.util.Set;
|
||||
//
|
||||
//public final class Woodcutting {
|
||||
// public static int treeFellerThreshold = Config.getInstance().getTreeFellerThreshold();
|
||||
//
|
||||
// private Woodcutting() {}
|
||||
//
|
||||
//
|
||||
//
|
||||
//
|
||||
//}
|
||||
|
@ -1,5 +1,7 @@
|
||||
package com.gmail.nossr50.skills.woodcutting;
|
||||
|
||||
import com.gmail.nossr50.config.Config;
|
||||
import com.gmail.nossr50.config.experience.ExperienceConfig;
|
||||
import com.gmail.nossr50.datatypes.experience.XPGainReason;
|
||||
import com.gmail.nossr50.datatypes.interactions.NotificationType;
|
||||
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
|
||||
@ -14,19 +16,39 @@ import com.gmail.nossr50.util.random.RandomChanceUtil;
|
||||
import com.gmail.nossr50.util.skills.CombatUtils;
|
||||
import com.gmail.nossr50.util.skills.RankUtils;
|
||||
import com.gmail.nossr50.util.skills.SkillActivationType;
|
||||
import com.gmail.nossr50.util.skills.SkillUtils;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.block.BlockState;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
public class WoodcuttingManager extends SkillManager {
|
||||
|
||||
private boolean treeFellerReachedThreshold = false;
|
||||
private static int treeFellerThreshold; //TODO: Shared setting, will be removed in 2.2
|
||||
|
||||
/**
|
||||
* The x/y differences to the blocks in a flat cylinder around the center
|
||||
* block, which is excluded.
|
||||
*/
|
||||
private static final int[][] directions = {
|
||||
new int[] {-2, -1}, new int[] {-2, 0}, new int[] {-2, 1},
|
||||
new int[] {-1, -2}, new int[] {-1, -1}, new int[] {-1, 0}, new int[] {-1, 1}, new int[] {-1, 2},
|
||||
new int[] { 0, -2}, new int[] { 0, -1}, new int[] { 0, 1}, new int[] { 0, 2},
|
||||
new int[] { 1, -2}, new int[] { 1, -1}, new int[] { 1, 0}, new int[] { 1, 1}, new int[] { 1, 2},
|
||||
new int[] { 2, -1}, new int[] { 2, 0}, new int[] { 2, 1},
|
||||
};
|
||||
|
||||
public WoodcuttingManager(McMMOPlayer mcMMOPlayer) {
|
||||
super(mcMMOPlayer, PrimarySkillType.WOODCUTTING);
|
||||
treeFellerThreshold = Config.getInstance().getTreeFellerThreshold();
|
||||
}
|
||||
|
||||
public boolean canUseLeafBlower(ItemStack heldItem) {
|
||||
@ -52,7 +74,7 @@ public class WoodcuttingManager extends SkillManager {
|
||||
* @param blockState Block being broken
|
||||
*/
|
||||
public void woodcuttingBlockCheck(BlockState blockState) {
|
||||
int xp = Woodcutting.getExperienceFromLog(blockState);
|
||||
int xp = getExperienceFromLog(blockState);
|
||||
|
||||
switch (blockState.getType()) {
|
||||
case BROWN_MUSHROOM_BLOCK:
|
||||
@ -61,7 +83,7 @@ public class WoodcuttingManager extends SkillManager {
|
||||
|
||||
default:
|
||||
if (canGetDoubleDrops()) {
|
||||
Woodcutting.checkForDoubleDrop(blockState);
|
||||
checkForDoubleDrop(blockState);
|
||||
}
|
||||
}
|
||||
|
||||
@ -77,20 +99,20 @@ public class WoodcuttingManager extends SkillManager {
|
||||
Player player = getPlayer();
|
||||
Set<BlockState> treeFellerBlocks = new HashSet<BlockState>();
|
||||
|
||||
Woodcutting.treeFellerReachedThreshold = false;
|
||||
treeFellerReachedThreshold = false;
|
||||
|
||||
Woodcutting.processTree(blockState, treeFellerBlocks);
|
||||
processTree(blockState, treeFellerBlocks);
|
||||
|
||||
// If the player is trying to break too many blocks
|
||||
if (Woodcutting.treeFellerReachedThreshold) {
|
||||
Woodcutting.treeFellerReachedThreshold = false;
|
||||
if (treeFellerReachedThreshold) {
|
||||
treeFellerReachedThreshold = false;
|
||||
|
||||
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Threshold");
|
||||
return;
|
||||
}
|
||||
|
||||
// If the tool can't sustain the durability loss
|
||||
if (!Woodcutting.handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand())) {
|
||||
if (!handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand())) {
|
||||
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Splinter");
|
||||
|
||||
double health = player.getHealth();
|
||||
@ -102,8 +124,135 @@ public class WoodcuttingManager extends SkillManager {
|
||||
return;
|
||||
}
|
||||
|
||||
dropBlocks(treeFellerBlocks);
|
||||
Woodcutting.treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
|
||||
dropTreeFellerLootFromBlocks(treeFellerBlocks);
|
||||
treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes Tree Feller in a recursive manner
|
||||
*
|
||||
* @param blockState Block being checked
|
||||
* @param treeFellerBlocks List of blocks to be removed
|
||||
*/
|
||||
/*
|
||||
* Algorithm: An int[][] of X/Z directions is created on static class
|
||||
* initialization, representing a cylinder with radius of about 2 - the
|
||||
* (0,0) center and all (+-2, +-2) corners are omitted.
|
||||
*
|
||||
* processTreeFellerTargetBlock() returns a boolean, which is used for the sole purpose of
|
||||
* switching between these two behaviors:
|
||||
*
|
||||
* (Call blockState "this log" for the below explanation.)
|
||||
*
|
||||
* [A] There is another log above this log (TRUNK)
|
||||
* Only the flat cylinder in the directions array is searched.
|
||||
* [B] There is not another log above this log (BRANCH AND TOP)
|
||||
* The cylinder in the directions array is extended up and down by 1
|
||||
* block in the Y-axis, and the block below this log is checked as
|
||||
* well. Due to the fact that the directions array will catch all
|
||||
* blocks on a red mushroom, the special method for it is eliminated.
|
||||
*
|
||||
* This algorithm has been shown to achieve a performance of 2-5
|
||||
* milliseconds on regular trees and 10-15 milliseconds on jungle trees
|
||||
* once the JIT has optimized the function (use the ability about 4 times
|
||||
* before taking measurements).
|
||||
*/
|
||||
private void processTree(BlockState blockState, Set<BlockState> treeFellerBlocks) {
|
||||
List<BlockState> futureCenterBlocks = new ArrayList<BlockState>();
|
||||
|
||||
// Check the block up and take different behavior (smaller search) if it's a log
|
||||
if (processTreeFellerTargetBlock(blockState.getBlock().getRelative(BlockFace.UP).getState(), futureCenterBlocks, treeFellerBlocks)) {
|
||||
for (int[] dir : directions) {
|
||||
processTreeFellerTargetBlock(blockState.getBlock().getRelative(dir[0], 0, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
|
||||
|
||||
if (treeFellerReachedThreshold) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Cover DOWN
|
||||
processTreeFellerTargetBlock(blockState.getBlock().getRelative(BlockFace.DOWN).getState(), futureCenterBlocks, treeFellerBlocks);
|
||||
// Search in a cube
|
||||
for (int y = -1; y <= 1; y++) {
|
||||
for (int[] dir : directions) {
|
||||
processTreeFellerTargetBlock(blockState.getBlock().getRelative(dir[0], y, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
|
||||
|
||||
if (treeFellerReachedThreshold) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Recursive call for each log found
|
||||
for (BlockState futureCenterBlock : futureCenterBlocks) {
|
||||
if (treeFellerReachedThreshold) {
|
||||
return;
|
||||
}
|
||||
|
||||
processTree(futureCenterBlock, treeFellerBlocks);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the durability loss
|
||||
*
|
||||
* @param treeFellerBlocks List of blocks to be removed
|
||||
* @param inHand tool being used
|
||||
* @return True if the tool can sustain the durability loss
|
||||
*/
|
||||
private static boolean handleDurabilityLoss(Set<BlockState> treeFellerBlocks, ItemStack inHand) {
|
||||
//Treat the NBT tag for unbreakable and the durability enchant differently
|
||||
if(inHand.getItemMeta() != null && inHand.getItemMeta().isUnbreakable()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
short durabilityLoss = 0;
|
||||
Material type = inHand.getType();
|
||||
|
||||
for (BlockState blockState : treeFellerBlocks) {
|
||||
if (BlockUtils.isLog(blockState)) {
|
||||
durabilityLoss += Config.getInstance().getAbilityToolDamage();
|
||||
}
|
||||
}
|
||||
|
||||
SkillUtils.handleDurabilityChange(inHand, durabilityLoss);
|
||||
return (inHand.getDurability() < (mcMMO.getRepairableManager().isRepairable(type) ? mcMMO.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle a block addition to the list of blocks to be removed and to the
|
||||
* list of blocks used for future recursive calls of
|
||||
* 'processTree()'
|
||||
*
|
||||
* @param blockState Block to be added
|
||||
* @param futureCenterBlocks List of blocks that will be used to call
|
||||
* 'processTree()'
|
||||
* @param treeFellerBlocks List of blocks to be removed
|
||||
* @return true if and only if the given blockState was a Log not already
|
||||
* in treeFellerBlocks.
|
||||
*/
|
||||
private boolean processTreeFellerTargetBlock(BlockState blockState, List<BlockState> futureCenterBlocks, Set<BlockState> treeFellerBlocks) {
|
||||
if (treeFellerBlocks.contains(blockState) || mcMMO.getPlaceStore().isTrue(blockState)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Without this check Tree Feller propagates through leaves until the threshold is hit
|
||||
if (treeFellerBlocks.size() > treeFellerThreshold) {
|
||||
treeFellerReachedThreshold = true;
|
||||
}
|
||||
|
||||
if (BlockUtils.isLog(blockState)) {
|
||||
treeFellerBlocks.add(blockState);
|
||||
futureCenterBlocks.add(blockState);
|
||||
return true;
|
||||
}
|
||||
else if (BlockUtils.isLeaves(blockState)) {
|
||||
treeFellerBlocks.add(blockState);
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -111,7 +260,7 @@ public class WoodcuttingManager extends SkillManager {
|
||||
*
|
||||
* @param treeFellerBlocks List of blocks to be dropped
|
||||
*/
|
||||
private void dropBlocks(Set<BlockState> treeFellerBlocks) {
|
||||
private void dropTreeFellerLootFromBlocks(Set<BlockState> treeFellerBlocks) {
|
||||
Player player = getPlayer();
|
||||
int xp = 0;
|
||||
int processedLogCount = 0;
|
||||
@ -127,16 +276,16 @@ public class WoodcuttingManager extends SkillManager {
|
||||
|
||||
//TODO: Update this to drop the correct items/blocks via NMS
|
||||
if (material == Material.BROWN_MUSHROOM_BLOCK || material == Material.RED_MUSHROOM_BLOCK) {
|
||||
xp += Woodcutting.processTreeFellerXPGains(blockState, processedLogCount);
|
||||
xp += processTreeFellerXPGains(blockState, processedLogCount);
|
||||
Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
|
||||
} else if (mcMMO.getModManager().isCustomLeaf(blockState)) {
|
||||
Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
|
||||
} else {
|
||||
if (BlockUtils.isLog(blockState)) {
|
||||
if (canGetDoubleDrops()) {
|
||||
Woodcutting.checkForDoubleDrop(blockState);
|
||||
checkForDoubleDrop(blockState);
|
||||
}
|
||||
xp += Woodcutting.processTreeFellerXPGains(blockState, processedLogCount);
|
||||
xp += processTreeFellerXPGains(blockState, processedLogCount);
|
||||
Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
|
||||
}
|
||||
if (BlockUtils.isLeaves(blockState)) {
|
||||
@ -151,4 +300,59 @@ public class WoodcuttingManager extends SkillManager {
|
||||
|
||||
applyXpGain(xp, XPGainReason.PVE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the experience reward from logging via Tree Feller
|
||||
* Experience is reduced per log processed so far
|
||||
* Experience is only reduced if the config option to reduce Tree Feller XP is set
|
||||
* Experience per log will not fall below 1 unless the experience for that log is set to 0 in the config
|
||||
*
|
||||
* @param blockState Log being broken
|
||||
* @param woodCount how many logs have given out XP for this tree feller so far
|
||||
* @return Amount of experience
|
||||
*/
|
||||
private static int processTreeFellerXPGains(BlockState blockState, int woodCount) {
|
||||
int rawXP = ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
|
||||
|
||||
if(rawXP <= 0)
|
||||
return 0;
|
||||
|
||||
if(ExperienceConfig.getInstance().isTreeFellerXPReduced()) {
|
||||
int reducedXP = 1 + (woodCount * 5);
|
||||
rawXP = Math.max(1, rawXP - reducedXP);
|
||||
return rawXP;
|
||||
} else {
|
||||
return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the experience reward from a log
|
||||
*
|
||||
* @param blockState Log being broken
|
||||
* @return Amount of experience
|
||||
*/
|
||||
protected static int getExperienceFromLog(BlockState blockState) {
|
||||
if (mcMMO.getModManager().isCustomLog(blockState)) {
|
||||
return mcMMO.getModManager().getBlock(blockState).getXpGain();
|
||||
}
|
||||
|
||||
return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks for double drops
|
||||
*
|
||||
* @param blockState Block being broken
|
||||
*/
|
||||
protected static void checkForDoubleDrop(BlockState blockState) {
|
||||
if (mcMMO.getModManager().isCustomLog(blockState) && mcMMO.getModManager().getBlock(blockState).isDoubleDropEnabled()) {
|
||||
Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
|
||||
}
|
||||
else {
|
||||
if (Config.getInstance().getWoodcuttingDoubleDropsEnabled(blockState.getBlockData())) {
|
||||
Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user