diff --git a/Changelog.txt b/Changelog.txt index 58a362229..5333b994d 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -1,5 +1,7 @@ Version 2.1.94 Fixed a bug where 2 people using Tree Feller could result in the tree being rejected for being too big + Updated Japanese locale (thanks snake) + Updated hu_HU locale (thanks andris155) Version 2.1.93 Fixed a bug where players would be told they could not breed summoned animals when the animals weren't summoned (bug didn't actually do anything besides send you a message) diff --git a/src/main/java/com/gmail/nossr50/skills/woodcutting/WoodcuttingManager.java b/src/main/java/com/gmail/nossr50/skills/woodcutting/WoodcuttingManager.java index f2cc6256b..6f3565fac 100644 --- a/src/main/java/com/gmail/nossr50/skills/woodcutting/WoodcuttingManager.java +++ b/src/main/java/com/gmail/nossr50/skills/woodcutting/WoodcuttingManager.java @@ -62,7 +62,7 @@ public class WoodcuttingManager extends SkillManager { && ItemUtils.isAxe(heldItem); } - protected boolean canGetDoubleDrops() { + private boolean canGetDoubleDrops() { return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER) && RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER) && RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer());