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2.2.024
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Version 2.2.024
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Fixed a bug where Giga Drill breaker was giving out more loot than intended
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Fixed errors when Fishing or using Shake ability
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Significant optimizations made to reading new chunks for mcMMO
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Significant optimizations to most block interactions in mcMMO code
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Fixed a horrendous edge case where Tree Feller could cause a lot of lag
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Notes:
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Got a bit carried away and started to optimize stuff.
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I was able to make Tree Feller way faster with optimizations in this update, I tested with a custom gigantic tree that had over 200,000 blocks felled (huge) and it only took 4 seconds total, in the previous version of mcMMO this would take over 2-3 minutes.
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Part of this update focused on optimization, there's improvements of around 30% in CPU time for most code involving block interactions in mcMMO, which happens to be most code in mcMMO.
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One of the optimizations made in this update removes an edge case where Tree Feller could cause a lot of lag, but the optimizations really are across the board in regards to any abilities that interact with blocks.
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Version 2.2.023
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Compatibility with Minecraft 1.21.3
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2
pom.xml
2
pom.xml
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<version>2.2.024-SNAPSHOT</version>
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<version>2.2.024</version>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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@ -42,7 +42,6 @@ public class ExcavationManager extends SkillManager {
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excavationBlockCheck(blockState.getBlock());
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}
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public void excavationBlockCheck(Block block) {
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int xp = ExperienceConfig.getInstance().getXp(PrimarySkillType.EXCAVATION, block.getType());
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requireNonNull(block, "excavationBlockCheck: block cannot be null");
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@ -135,6 +134,7 @@ public class ExcavationManager extends SkillManager {
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*/
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public void gigaDrillBreaker(Block block) {
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excavationBlockCheck(block);
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excavationBlockCheck(block);
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SkillUtils.handleDurabilityChange(getPlayer().getInventory().getItemInMainHand(),
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mcMMO.p.getGeneralConfig().getAbilityToolDamage());
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