Merge branch 'master' of git://github.com/TheYeti/mcMMO into pullme

This commit is contained in:
NuclearW 2012-01-26 11:11:05 -05:00
commit 3d9e5f81fc
322 changed files with 4243 additions and 4107 deletions

5
.gitignore vendored Normal file
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@ -0,0 +1,5 @@
/.project
/.classpath
/target
/.settings

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@ -3,6 +3,7 @@ Changelog:
Version 1.2.08
- Fixed CraftOfflinePlayer issue (Issue #212) errors for offline wolf owners
- Pull in commit from @NuclearW for issue from previous commit
Version 1.2.07
Fixed mctop not working at all (whoops!)

53
pom.xml
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@ -24,12 +24,43 @@
<resource>
<targetPath>resources</targetPath>
<filtering>true</filtering>
<directory>${basedir}/src/main/resources/</directory>
<directory>${basedir}/src/main/resources/xpbar/</directory>
<includes>
<include>xpbar*.png</include>
</includes>
</resource>
<resource>
<targetPath>resources</targetPath>
<filtering>true</filtering>
<directory>${basedir}/src/main/resources/healthbar/</directory>
<includes>
<include>health*.png</include>
</includes>
</resource>
<resource>
<targetPath>resources</targetPath>
<filtering>true</filtering>
<directory>${basedir}/src/main/resources/skillicon/</directory>
<includes>
<include>*.png</include>
</includes>
</resource>
<resource>
<targetPath>resources</targetPath>
<filtering>true</filtering>
<directory>${basedir}/src/main/resources/sound/</directory>
<includes>
<include>*.wav</include>
</includes>
</resource>
<resource>
<targetPath>com/gmail/nossr50/locale</targetPath>
<filtering>true</filtering>
<directory>${basedir}/src/main/resources/locale/</directory>
<includes>
<include>locale*.properties</include>
</includes>
</resource>
</resources>
<plugins>
<plugin>
@ -62,31 +93,41 @@
</plugin>
</plugins>
</build>
<repositories>
<repository>
<id>bukkit-repo</id>
<url>http://repo.bukkit.org/content/groups/public/</url>
</repository>
<repository>
<id>spout-repo</id>
<url>http://nexus.getspout.org/content/groups/public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>org.bukkit</groupId>
<artifactId>bukkit</artifactId>
<version>1.0.1-R2-SNAPSHOT</version>
<version>1.1-R1</version>
<type>jar</type>
<scope>compile</scope>
</dependency>
<dependency>
<groupId>org.bukkit</groupId>
<artifactId>craftbukkit</artifactId>
<version>1.0.1-R2-SNAPSHOT</version>
<version>1.1-R1</version>
<type>jar</type>
<scope>compile</scope>
</dependency>
<dependency>
<groupId>com.nijikokun.bukkit</groupId>
<artifactId>Permissions</artifactId>
<version>3.2</version>
<version>3.1.6</version>
<type>jar</type>
<scope>compile</scope>
</dependency>
<dependency>
<groupId>ru.tehkode</groupId>
<artifactId>PermissionsEx</artifactId>
<groupId>ru.tehkode.permissions</groupId>
<artifactId>bukkit</artifactId>
<version>1.18</version>
<type>jar</type>
<scope>compile</scope>

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@ -4,15 +4,7 @@ import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.craftbukkit.entity.CraftItem;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Chicken;
import org.bukkit.entity.Cow;
import org.bukkit.entity.Creeper;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Pig;
import org.bukkit.entity.Player;
import org.bukkit.entity.Sheep;
import org.bukkit.entity.Skeleton;
import org.bukkit.entity.Spider;
import org.bukkit.entity.*;
import org.bukkit.event.player.PlayerFishEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.Wool;
@ -48,105 +40,6 @@ public class Fishing {
}
}
public static short getItemMaxDurability(Material mat)
{
switch(mat)
{
case LEATHER_BOOTS:
return (short) 40;
case LEATHER_LEGGINGS:
return (short) 46;
case LEATHER_HELMET:
return (short) 34;
case LEATHER_CHESTPLATE:
return (short) 49;
case CHAINMAIL_BOOTS:
return (short) 79;
case CHAINMAIL_LEGGINGS:
return (short) 92;
case CHAINMAIL_HELMET:
return (short) 67;
case CHAINMAIL_CHESTPLATE:
return (short) 96;
case GOLD_BOOTS:
return (short) 80;
case GOLD_LEGGINGS:
return (short) 92;
case GOLD_HELMET:
return (short) 68;
case GOLD_CHESTPLATE:
return (short) 96;
case IRON_BOOTS:
return (short) 160;
case IRON_LEGGINGS:
return (short) 184;
case IRON_HELMET:
return (short) 136;
case IRON_CHESTPLATE:
return (short) 192;
case DIAMOND_BOOTS:
return (short) 320;
case DIAMOND_LEGGINGS:
return (short) 368;
case DIAMOND_HELMET:
return (short) 272;
case DIAMOND_CHESTPLATE:
return (short) 384;
case GOLD_AXE:
return (short) 33;
case GOLD_SWORD:
return (short) 33;
case GOLD_HOE:
return (short) 33;
case GOLD_SPADE:
return (short) 33;
case GOLD_PICKAXE:
return (short) 33;
case WOOD_AXE:
return (short) 60;
case WOOD_SWORD:
return (short) 60;
case WOOD_HOE:
return (short) 60;
case WOOD_SPADE:
return (short) 60;
case WOOD_PICKAXE:
return (short) 60;
case STONE_AXE:
return (short) 132;
case STONE_SWORD:
return (short) 132;
case STONE_HOE:
return (short) 132;
case STONE_SPADE:
return (short) 132;
case STONE_PICKAXE:
return (short) 132;
case IRON_AXE:
return (short) 251;
case IRON_SWORD:
return (short) 251;
case IRON_HOE:
return (short) 251;
case IRON_SPADE:
return (short) 251;
case IRON_PICKAXE:
return (short) 251;
case DIAMOND_AXE:
return (short) 1562;
case DIAMOND_SWORD:
return (short) 1562;
case DIAMOND_HOE:
return (short) 1562;
case DIAMOND_SPADE:
return (short) 1562;
case DIAMOND_PICKAXE:
return (short) 1562;
default:
return (short) 0;
}
}
public static void getFishingResults(Player player, PlayerFishEvent event)
{
switch(getFishingLootTier(Users.getProfile(player)))
@ -174,7 +67,7 @@ public class Fishing {
private static void getFishingResultsTier1(Player player, PlayerFishEvent event)
{
int randomNum = (int)(Math.random() * 14);
int randomNum = (int)(Math.random() * 15);
CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 20)
@ -229,13 +122,13 @@ public class Fishing {
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
}
//Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); //Change the damage value
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
}
private static void getFishingResultsTier2(Player player, PlayerFishEvent event)
{
int randomNum = (int)(Math.random() * 19);
int randomNum = (int)(Math.random() * 20);
CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 25)
@ -306,12 +199,12 @@ public class Fishing {
}
//Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
}
private static void getFishingResultsTier3(Player player, PlayerFishEvent event)
{
int randomNum = (int)(Math.random() * 23);
int randomNum = (int)(Math.random() * 24);
CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 30)
@ -394,12 +287,12 @@ public class Fishing {
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
}
//Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
}
private static void getFishingResultsTier4(Player player, PlayerFishEvent event)
{
int randomNum = (int)(Math.random() * 40);
int randomNum = (int)(Math.random() * 41);
CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 35)
@ -521,7 +414,7 @@ public class Fishing {
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
break;
case 39:
theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64));
theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
break;
case 40:
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10)));
@ -532,12 +425,12 @@ public class Fishing {
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
}
//Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
}
private static void getFishingResultsTier5(Player player, PlayerFishEvent event)
{
int randomNum = (int)(Math.random() * 49);
int randomNum = (int)(Math.random() * 50);
CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 40)
@ -659,7 +552,7 @@ public class Fishing {
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
break;
case 39:
theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64));
theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
break;
case 40:
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20)));
@ -696,7 +589,7 @@ public class Fishing {
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
}
//Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
}
public static void processResults(PlayerFishEvent event)
{
@ -724,23 +617,45 @@ public class Fishing {
{
if(x.canEnchantItem(fishingResults))
{
//Actual chance to have an enchantment is related to your fishing skill
if(Math.random() * 15 < Fishing.getFishingLootTier(PP))
{
enchanted = true;
int randomEnchantLevel = (int) Math.random() * x.getMaxLevel();
//Prevent impossible enchantment combinations
if((fishingResults.containsEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL) || fishingResults.containsEnchantment(Enchantment.PROTECTION_EXPLOSIONS) ||
fishingResults.containsEnchantment(Enchantment.PROTECTION_FIRE) || fishingResults.containsEnchantment(Enchantment.PROTECTION_PROJECTILE)) &&
(x.equals(Enchantment.PROTECTION_EXPLOSIONS) || x.equals(Enchantment.PROTECTION_PROJECTILE) || x.equals(Enchantment.PROTECTION_FIRE) || x.equals(Enchantment.PROTECTION_ENVIRONMENTAL))){
return;
}
if(randomEnchantLevel == 0)
randomEnchantLevel = 1;
if(randomEnchantLevel > x.getMaxLevel())
randomEnchantLevel = x.getMaxLevel();
//More impossible enchantment combinations
else if((fishingResults.containsEnchantment(Enchantment.DAMAGE_ALL) || fishingResults.containsEnchantment(Enchantment.DAMAGE_ARTHROPODS) || fishingResults.containsEnchantment(Enchantment.DAMAGE_UNDEAD)) &&
(x.equals(Enchantment.DAMAGE_ALL) || x.equals(Enchantment.DAMAGE_ARTHROPODS) || x.equals(Enchantment.DAMAGE_UNDEAD))){
return;
}
fishingResults.addEnchantment(x, randomEnchantLevel);
//Even more impossible enchantment combinations
else if((fishingResults.containsEnchantment(Enchantment.SILK_TOUCH) || fishingResults.containsEnchantment(Enchantment.LOOT_BONUS_BLOCKS)) &&
(x.equals(Enchantment.SILK_TOUCH) || x.equals(Enchantment.LOOT_BONUS_BLOCKS))){
return;
}
else{
//Actual chance to have an enchantment is related to your fishing skill
if(Math.random() * 15 < Fishing.getFishingLootTier(PP))
{
enchanted = true;
int randomEnchantLevel = (int)(Math.random() * x.getMaxLevel());
if(randomEnchantLevel == 0)
randomEnchantLevel = 1;
if(randomEnchantLevel > x.getMaxLevel())
randomEnchantLevel = x.getMaxLevel();
fishingResults.addEnchantment(x, randomEnchantLevel);
}
}
}
}
}
}
//Inform the player of magical properties
if(enchanted)
{
@ -751,11 +666,15 @@ public class Fishing {
public static void shakeMob(PlayerFishEvent event)
{
LivingEntity le = (LivingEntity)event.getCaught();
//Do nothing to players
if(le instanceof Player)
return;
le.damage(1);
World world = le.getWorld();
/* Neutral Mobs */
if(le instanceof Sheep)
{
Sheep sheep = (Sheep)le;
@ -768,33 +687,148 @@ public class Fishing {
world.dropItemNaturally(le.getLocation(), theWool);
sheep.setSheared(true);
}
} else if(le instanceof Pig)
}
else if(le instanceof Pig)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PORK, 1));
} else if(le instanceof Skeleton)
}
else if(le instanceof Cow)
{
if(Math.random() * 100 < 99){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
}
else if(Math.random() * 10 < 5){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1));
}
}
else if(le instanceof Chicken)
{
if(Math.random() * 10 <= 7){
if(Math.random() * 10 < 5){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1));
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_CHICKEN, 1));
}
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1));
}
}
else if(le instanceof MushroomCow)
{
if(Math.random() * 100 < 99){
if(Math.random() * 10 < 5){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MUSHROOM_SOUP, 1)); //rare chance to drop soup
}
}
else if(Math.random() * 10 <= 7){
if(Math.random() * 10 < 5){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1));
}
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RED_MUSHROOM, 3));
//need some way to remove MushroomCow & replace with regular cow when sheared
}
}
else if(le instanceof Squid)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)0));
}
else if(le instanceof Snowman){
if(Math.random() * 100 < 99){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PUMPKIN, 1)); //rare chance to drop pumpkin
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SNOW_BALL, 5));
}
}
/* Hostile Mobs */
else if(le instanceof Skeleton)
{
if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BONE, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ARROW, 3));
} else if(le instanceof Cow)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
} else if(le instanceof Spider)
}
else if(le instanceof Spider)
{
if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1));
} else if(le instanceof Chicken)
{
if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1));
} else if(le instanceof Creeper)
}
else if(le instanceof Creeper)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1));
}
else if(le instanceof Enderman)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ENDER_PEARL, 1));
}
else if(le instanceof PigZombie)
{
if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ROTTEN_FLESH, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.GOLD_NUGGET, 1));
}
else if(le instanceof Blaze)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BLAZE_ROD, 1));
}
else if(le instanceof CaveSpider)
{
if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1));
}
else if(le instanceof Ghast)
{
if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.GHAST_TEAR, 1));
}
else if(le instanceof MagmaCube)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MAGMA_CREAM, 1));
}
else if(le instanceof Slime)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SLIME_BALL, 1));
}
else if(le instanceof Zombie)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ROTTEN_FLESH, 1));
}
}
}

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@ -394,7 +394,7 @@ public class Mining
block.setType(Material.AIR);
}
//REDSTONE
if((block.getTypeId() == 73 || block.getTypeId() == 74) && m.getTier(player) >= 4)
if((block.getTypeId() == 73 || block.getTypeId() == 74) && m.getTier(player) >= 3)
{
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5)
{

View File

@ -13,9 +13,10 @@
You should have received a copy of the GNU General Public License
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
*/
*/
package com.gmail.nossr50.skills;
import org.bukkit.Material;
import org.bukkit.ChatColor;
import org.bukkit.block.Block;
import org.bukkit.enchantments.Enchantment;
@ -33,19 +34,19 @@ import com.gmail.nossr50.locale.mcLocale;
public class Repair {
/*
* Repair requirements for each material
*/
private static int rGold = LoadProperties.rGold;
private static String nGold = LoadProperties.nGold;
private static int rStone = LoadProperties.rStone;
private static String nStone = LoadProperties.nStone;
private static int rWood = LoadProperties.rWood;
private static String nWood = LoadProperties.nWood;
private static int rDiamond = LoadProperties.rDiamond;
private static String nDiamond = LoadProperties.nDiamond;
private static int rIron = LoadProperties.rIron;
private static String nIron = LoadProperties.nIron;
/*
* Repair requirements for each material
*/
private static int rGold = LoadProperties.rGold;
private static String nGold = LoadProperties.nGold;
private static int rStone = LoadProperties.rStone;
private static String nStone = LoadProperties.nStone;
private static int rWood = LoadProperties.rWood;
private static String nWood = LoadProperties.nWood;
private static int rDiamond = LoadProperties.rDiamond;
private static String nDiamond = LoadProperties.nDiamond;
private static int rIron = LoadProperties.rIron;
private static String nIron = LoadProperties.nIron;
public static void repairCheck(Player player, ItemStack is, Block block){
@ -66,185 +67,209 @@ public class Repair {
pos++;
}
if(block != null && mcPermissions.getInstance().repair(player))
{
if(player.getItemInHand().getDurability() > 0 && player.getItemInHand().getAmount() < 2){
/*
* ARMOR
*/
if(isArmor(is)){
/*
* DIAMOND ARMOR
*/
if(isDiamondArmor(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
removeItem(player, rDiamond);
repairItem(player, enchants, enchantsLevel);
if(block != null && mcPermissions.getInstance().repair(player)){
if(player.getItemInHand().getDurability() > 0 && player.getItemInHand().getAmount() < 2){
durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
dif = (short) (dif * 6); //Boost XP
PP.addXP(SkillType.REPAIR, dif*10, player);
/*
* REPAIR ARMOR
*/
if(isArmor(is)){
//CLANG CLANG
if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player);
}
else if (isIronArmor(is) && hasItem(player, rIron)){
/*
* IRON ARMOR
*/
removeItem(player, rIron);
repairItem(player, enchants, enchantsLevel);
//DIAMOND ARMOR
if(isDiamondArmor(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
removeItem(player, rDiamond);
repairItem(player, enchants, enchantsLevel);
durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
dif = (short) (dif * 2); //Boost XP
PP.addXP(SkillType.REPAIR, dif*10, player);
durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
dif = (short) (dif * 6); //Boost XP
PP.addXP(SkillType.REPAIR, dif*10, player);
//CLANG CLANG
if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player);
//GOLD ARMOR
} else if (isGoldArmor(is) && hasItem(player, rGold)){
removeItem(player, rGold);
repairItem(player, enchants, enchantsLevel);
//CLANG CLANG
if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player);
}
durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
dif = (short) (dif * 4); //Boost XP of Gold to around Iron
PP.addXP(SkillType.REPAIR, dif*10, player);
//IRON ARMOR
else if (isIronArmor(is) && hasItem(player, rIron)){
removeItem(player, rIron);
repairItem(player, enchants, enchantsLevel);
//CLANG CLANG
if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player);
} else {
needMoreVespeneGas(is, player);
}
}
/*
* TOOLS
*/
if(isTools(is)){
if(isStoneTools(is) && hasItem(player, rStone)){
removeItem(player, rStone);
repairItem(player, enchants, enchantsLevel);
durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
dif = (short) (dif * 2); //Boost XP
PP.addXP(SkillType.REPAIR, dif*10, player);
durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
if(m.isShovel(is))
dif = (short) (dif / 3);
if(m.isSwords(is))
dif = (short) (dif / 2);
if(m.isHoe(is))
dif = (short) (dif / 2);
//STONE NERF
dif = (short) (dif / 2);
//CLANG CLANG
if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player);
}
PP.addXP(SkillType.REPAIR, dif*10, player);
} else if(isWoodTools(is) && hasItem(player,rWood)){
removeItem(player,rWood);
repairItem(player, enchants, enchantsLevel);
//GOLD ARMOR
else if (isGoldArmor(is) && hasItem(player, rGold)){
removeItem(player, rGold);
repairItem(player, enchants, enchantsLevel);
durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
if(m.isShovel(is))
dif = (short) (dif / 3);
if(m.isSwords(is))
dif = (short) (dif / 2);
if(m.isHoe(is))
dif = (short) (dif / 2);
//WOOD NERF
dif = (short) (dif / 2);
durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
dif = (short) (dif * 4); //Boost XP
PP.addXP(SkillType.REPAIR, dif*10, player);
PP.addXP(SkillType.REPAIR, dif*10, player);
} else if(isIronTools(is) && hasItem(player, rIron)){
removeItem(player, rIron);
repairItem(player, enchants, enchantsLevel);
//CLANG CLANG
if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player);
}
durabilityAfter = (short) (player.getItemInHand().getDurability()-getRepairAmount(is, player));
dif = (short) (durabilityBefore - durabilityAfter);
if(m.isShovel(is))
dif = (short) (dif / 3);
if(m.isSwords(is))
dif = (short) (dif / 2);
if(m.isHoe(is))
dif = (short) (dif / 2);
PP.addXP(SkillType.REPAIR, dif*10, player);
//UNABLE TO REPAIR
else {
needMoreVespeneGas(is, player);
}
}
//CLANG CLANG
if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player);
} else if (isDiamondTools(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
removeItem(player, rDiamond);
repairItem(player, enchants, enchantsLevel);
/*
* REPAIR TOOLS
*/
if(isTools(is)){
durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
if(m.isShovel(is))
dif = (short) (dif / 3);
if(m.isSwords(is))
dif = (short) (dif / 2);
if(m.isHoe(is))
dif = (short) (dif / 2);
PP.addXP(SkillType.REPAIR, dif*10, player);
//STONE TOOLS
if(isStoneTools(is) && hasItem(player, rStone)){
removeItem(player, rStone);
repairItem(player, enchants, enchantsLevel);
//CLANG CLANG
if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player);
} else if(isGoldTools(is) && hasItem(player, rGold)){
removeItem(player, rGold);
repairItem(player, enchants, enchantsLevel);
durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
if(m.isShovel(is))
dif = (short) (dif / 3);
if(m.isSwords(is))
dif = (short) (dif / 2);
if(m.isHoe(is))
dif = (short) (dif / 2);
//STONE NERF
dif = (short) (dif / 2);
durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
dif = (short) (dif * 7.6); //Boost XP for Gold to that of around Iron
if(m.isShovel(is))
dif = (short) (dif / 3);
if(m.isSwords(is))
dif = (short) (dif / 2);
if(m.isHoe(is))
dif = (short) (dif / 2);
PP.addXP(SkillType.REPAIR, dif*10, player);
PP.addXP(SkillType.REPAIR, dif*10, player);
}
//CLANG CLANG
if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player);
} else {
needMoreVespeneGas(is, player);
}
}
//WOOD TOOLS
else if(isWoodTools(is) && hasItem(player,rWood)){
removeItem(player,rWood);
repairItem(player, enchants, enchantsLevel);
} else {
player.sendMessage(mcLocale.getString("Skills.FullDurability"));
}
//player.updateInventory();
/*
* GIVE SKILL IF THERE IS ENOUGH XP
*/
Skills.XpCheckSkill(SkillType.REPAIR, player);
}
}
public static int getArcaneForgingRank(PlayerProfile PP)
{
durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
if(m.isShovel(is))
dif = (short) (dif / 3);
if(m.isSwords(is))
dif = (short) (dif / 2);
if(m.isHoe(is))
dif = (short) (dif / 2);
//WOOD NERF
dif = (short) (dif / 2);
PP.addXP(SkillType.REPAIR, dif*10, player);
}
//IRON TOOLS
else if(isIronTools(is) && hasItem(player, rIron)){
removeItem(player, rIron);
repairItem(player, enchants, enchantsLevel);
durabilityAfter = (short) (player.getItemInHand().getDurability()-getRepairAmount(is, player));
dif = (short) (durabilityBefore - durabilityAfter);
if(m.isShovel(is))
dif = (short) (dif / 3);
if(m.isSwords(is))
dif = (short) (dif / 2);
if(m.isHoe(is))
dif = (short) (dif / 2);
PP.addXP(SkillType.REPAIR, dif*10, player);
//CLANG CLANG
if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player);
}
//DIAMOND TOOLS
else if (isDiamondTools(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
removeItem(player, rDiamond);
repairItem(player, enchants, enchantsLevel);
durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
if(m.isShovel(is))
dif = (short) (dif / 3);
if(m.isSwords(is))
dif = (short) (dif / 2);
if(m.isHoe(is))
dif = (short) (dif / 2);
PP.addXP(SkillType.REPAIR, dif*10, player);
//CLANG CLANG
if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player);
}
//GOLD TOOLS
else if(isGoldTools(is) && hasItem(player, rGold)){
removeItem(player, rGold);
repairItem(player, enchants, enchantsLevel);
durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
dif = (short) (dif * 7.6); //Boost XP for Gold to that of around Iron
if(m.isShovel(is))
dif = (short) (dif / 3);
if(m.isSwords(is))
dif = (short) (dif / 2);
if(m.isHoe(is))
dif = (short) (dif / 2);
PP.addXP(SkillType.REPAIR, dif*10, player);
//CLANG CLANG
if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player);
}
//UNABLE TO REPAIR
else {
needMoreVespeneGas(is, player);
}
}
}
else {
player.sendMessage(mcLocale.getString("Skills.FullDurability"));
}
/*
* GIVE SKILL IF THERE IS ENOUGH XP
*/
Skills.XpCheckSkill(SkillType.REPAIR, player);
}
}
public static int getArcaneForgingRank(PlayerProfile PP){
int rank = 0;
if(PP.getSkillLevel(SkillType.REPAIR) >= 750)
{
rank = 4;
} else if (PP.getSkillLevel(SkillType.REPAIR) >= 500)
{
else if (PP.getSkillLevel(SkillType.REPAIR) >= 500)
rank = 3;
} else if(PP.getSkillLevel(SkillType.REPAIR) >= 250)
{
else if(PP.getSkillLevel(SkillType.REPAIR) >= 250)
rank = 2;
} else if (PP.getSkillLevel(SkillType.REPAIR) >= 100)
{
else if (PP.getSkillLevel(SkillType.REPAIR) >= 100)
rank = 1;
}
return rank;
}
public static void addEnchants(ItemStack is, Enchantment[] enchants, int[] enchantsLvl, PlayerProfile PP, Player player)
{
public static void addEnchants(ItemStack is, Enchantment[] enchants, int[] enchantsLvl, PlayerProfile PP, Player player){
if(is.getEnchantments().keySet().size() == 0)
return;
@ -303,8 +328,7 @@ public class Repair {
player.sendMessage(mcLocale.getString("Repair.Downgraded"));
}
}
public static int getEnchantChance(int rank)
{
public static int getEnchantChance(int rank){
switch(rank)
{
case 4:
@ -336,249 +360,280 @@ public class Repair {
}
}
public static boolean isArmor(ItemStack is){
return is.getTypeId() == 306 || is.getTypeId() == 307 ||is.getTypeId() == 308 ||is.getTypeId() == 309 ||
is.getTypeId() == 310 ||is.getTypeId() == 311 ||is.getTypeId() == 312 ||is.getTypeId() == 313 ||
is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317;
}
return is.getTypeId() == 306 || is.getTypeId() == 307 ||is.getTypeId() == 308 ||is.getTypeId() == 309 || //IRON
is.getTypeId() == 310 ||is.getTypeId() == 311 ||is.getTypeId() == 312 ||is.getTypeId() == 313 || //DIAMOND
is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317; //GOLD
}
public static boolean isGoldArmor(ItemStack is){
return is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317;
}
public static boolean isIronArmor(ItemStack is){
return is.getTypeId() == 306 || is.getTypeId() == 307 || is.getTypeId() == 308 || is.getTypeId() == 309;
}
public static boolean isDiamondArmor(ItemStack is){
return is.getTypeId() == 310 || is.getTypeId() == 311 || is.getTypeId() == 312 || is.getTypeId() == 313;
}
public static boolean isTools(ItemStack is)
{
return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292 || //IRON
is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293 || //DIAMOND
is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || //GOLD
is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290 ||//WOOD
is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275|| is.getTypeId() == 291; //STONE
}
public static boolean isStoneTools(ItemStack is){
return is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275 || is.getTypeId() == 291;
}
public static boolean isWoodTools(ItemStack is){
return is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290;
}
public static boolean isGoldTools(ItemStack is){
return is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || is.getTypeId() == 294;
}
public static boolean isIronTools(ItemStack is){
return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292;
}
public static boolean isDiamondTools(ItemStack is){
if(is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293)
{
return true;
} else {
return false;
}
}
public static void removeItem(Player player, int typeid)
{
ItemStack[] inventory = player.getInventory().getContents();
for(ItemStack x : inventory){
if(x != null && x.getTypeId() == typeid){
if(x.getAmount() == 1){
x.setTypeId(0);
x.setAmount(0);
player.getInventory().setContents(inventory);
} else{
x.setAmount(x.getAmount() - 1);
player.getInventory().setContents(inventory);
}
return;
}
}
}
public static boolean hasItem(Player player, int typeid){
ItemStack[] inventory = player.getInventory().getContents();
for(ItemStack x : inventory){
if(x != null && x.getTypeId() == typeid){
return true;
}
}
return false;
}
public static short repairCalculate(Player player, short durability, short ramt){
PlayerProfile PP = Users.getProfile(player);
float bonus = (PP.getSkillLevel(SkillType.REPAIR) / 500);
bonus = (ramt * bonus);
ramt = ramt+=bonus;
if(checkPlayerProcRepair(player)){
ramt = (short) (ramt * 2);
}
//player.sendMessage(ChatColor.DARK_RED + "test " +ChatColor.BLUE+ );
durability-=ramt;
// player.sendMessage(ChatColor.DARK_RED + "durability " +ChatColor.BLUE+ durability);
if(durability < 0){
durability = 0;
}
return durability;
}
public static short getRepairAmount(ItemStack is, Player player){
short durability = is.getDurability();
short ramt = 0;
switch(is.getTypeId())
public static boolean isIronArmor(ItemStack is){
return is.getTypeId() == 306 || is.getTypeId() == 307 || is.getTypeId() == 308 || is.getTypeId() == 309;
}
public static boolean isDiamondArmor(ItemStack is){
return is.getTypeId() == 310 || is.getTypeId() == 311 || is.getTypeId() == 312 || is.getTypeId() == 313;
}
public static boolean isTools(ItemStack is)
{
return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292 || //IRON
is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293 || //DIAMOND
is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || is.getTypeId() == 294 || //GOLD
is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290 ||//WOOD
is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275|| is.getTypeId() == 291; //STONE
}
public static boolean isStoneTools(ItemStack is){
return is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275 || is.getTypeId() == 291;
}
public static boolean isWoodTools(ItemStack is){
return is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290;
}
public static boolean isGoldTools(ItemStack is){
return is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || is.getTypeId() == 294;
}
public static boolean isIronTools(ItemStack is){
return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292;
}
public static boolean isDiamondTools(ItemStack is){
return is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293;
}
public static void removeItem(Player player, int typeid)
{
ItemStack[] inventory = player.getInventory().getContents();
for(ItemStack x : inventory){
if(x != null && x.getTypeId() == typeid){
if(x.getAmount() == 1){
x.setTypeId(0);
x.setAmount(0);
player.getInventory().setContents(inventory);
} else{
x.setAmount(x.getAmount() - 1);
player.getInventory().setContents(inventory);
}
return;
}
}
}
public static boolean hasItem(Player player, int typeid){
ItemStack[] inventory = player.getInventory().getContents();
for(ItemStack x : inventory){
if(x != null && x.getTypeId() == typeid){
return true;
}
}
return false;
}
public static short repairCalculate(Player player, short durability, int ramt){
PlayerProfile PP = Users.getProfile(player);
float bonus = (PP.getSkillLevel(SkillType.REPAIR) / 500);
bonus = (ramt * bonus);
ramt = ramt+=bonus;
if(checkPlayerProcRepair(player)){
ramt = (short) (ramt * 2);
}
durability-=ramt;
if(durability < 0){
durability = 0;
}
return durability;
}
public static short getRepairAmount(ItemStack is, Player player){
short durability = is.getDurability();
int ramt = 0;
switch(is.getTypeId())
{
/*
* TOOLS
*/
//SHEARS
case 359:
ramt = 119;
break;
//WOOD SWORD
case 268:
ramt = 30;
break;
//WOOD SHOVEL
case 269:
ramt = 60;
break;
//WOOD PICKAXE
case 270:
ramt = 20;
break;
//WOOD AXE
case 271:
ramt = 20;
break;
//WOOD HOE
case 290:
ramt = 30;
/*
* TOOLS
*/
//SHEARS
case 359:
ramt = Material.SHEARS.getMaxDurability() / 2;
break;
//STONE SWORD
/* WOOD TOOLS */
//WOOD SWORD
case 268:
ramt = Material.WOOD_SWORD.getMaxDurability() / 2;
break;
//WOOD SHOVEL
case 269:
ramt = Material.WOOD_SPADE.getMaxDurability();
break;
//WOOD PICKAXE
case 270:
ramt = Material.WOOD_PICKAXE.getMaxDurability() / 3;
break;
//WOOD AXE
case 271:
ramt = Material.WOOD_AXE.getMaxDurability() / 3;
break;
//WOOD HOE
case 290:
ramt = Material.WOOD_HOE.getMaxDurability() / 2;
break;
/* STONE TOOLS */
//STONE SWORD
case 272:
ramt = 66;
break;
//STONE SHOVEL
ramt = Material.STONE_SWORD.getMaxDurability() / 2;
break;
//STONE SHOVEL
case 273:
ramt = 132;
break;
//STONE PICKAXE
ramt = Material.STONE_SPADE.getMaxDurability();
break;
//STONE PICKAXE
case 274:
ramt = 44;
break;
//STONE AXE
ramt = Material.STONE_PICKAXE.getMaxDurability() / 3;
break;
//STONE AXE
case 275:
ramt = 44;
break;
ramt = Material.STONE_AXE.getMaxDurability() / 3;
break;
//STONE HOE
case 291:
ramt = 66;
ramt = Material.STONE_HOE.getMaxDurability() / 2;
break;
//GOLD SHOVEL
case 284:
ramt = 33;
break;
//IRON SHOVEL
case 256:
ramt = 251;
break;
//DIAMOND SHOVEL
case 277:
ramt = 1562;
break;
//IRON PICK
case 257:
ramt = 84;
break;
//IRON AXE
case 258:
ramt = 84;
break;
//IRON SWORD
case 267:
ramt = 126;
break;
//IRON HOE
case 292:
ramt = 126;
break;
//DIAMOND SWORD
case 276:
ramt = 781;
break;
//DIAMOND PICK
case 278:
ramt = 521;
break;
//DIAMOND AXE
case 279:
ramt = 521;
break;
//DIAMOND HOE
case 293:
ramt = 781;
break;
//GOLD SWORD
case 283:
ramt = 17;
break;
//GOLD PICK
case 285:
ramt = 11;
break;
//GOLD AXE
case 286:
ramt = 11;
break;
//GOLD HOE
case 294:
ramt = 17;
break;
/*
* ARMOR
*/
case 306:
ramt = 27;
/* IRON TOOLS */
//IRON SWORD
case 267:
ramt = Material.IRON_SWORD.getMaxDurability() / 2;
break;
case 310:
ramt = 55;
break;
//IRON SHOVEL
case 256:
ramt = Material.IRON_SPADE.getMaxDurability();
break;
//IRON PICK
case 257:
ramt = Material.IRON_PICKAXE.getMaxDurability() / 3;
break;
//IRON AXE
case 258:
ramt = Material.IRON_AXE.getMaxDurability() / 3;
break;
//IRON HOE
case 292:
ramt = Material.IRON_HOE.getMaxDurability() / 2;
break;
/* DIAMOND TOOLS */
//DIAMOND SWORD
case 276:
ramt = Material.DIAMOND_SWORD.getMaxDurability() / 2;
break;
//DIAMOND SHOVEL
case 277:
ramt = Material.DIAMOND_SPADE.getMaxDurability();
break;
//DIAMOND PICK
case 278:
ramt = Material.DIAMOND_PICKAXE.getMaxDurability() / 3;
break;
//DIAMOND AXE
case 279:
ramt = Material.DIAMOND_AXE.getMaxDurability() / 3;
break;
//DIAMOND HOE
case 293:
ramt = Material.DIAMOND_HOE.getMaxDurability() / 2;
break;
/* GOLD TOOLS */
//GOLD SWORD
case 283:
ramt = Material.GOLD_SWORD.getMaxDurability() / 2;
break;
//GOLD SHOVEL
case 284:
ramt = Material.GOLD_SPADE.getMaxDurability();
break;
//GOLD PICK
case 285:
ramt = Material.GOLD_PICKAXE.getMaxDurability() / 3;
break;
//GOLD AXE
case 286:
ramt = Material.GOLD_AXE.getMaxDurability() / 3;
break;
//GOLD HOE
case 294:
ramt = Material.GOLD_HOE.getMaxDurability() / 2;
break;
/*
* ARMOR
*/
/* IRON ARMOR */
//IRON HELMET
case 306:
ramt = Material.IRON_HELMET.getMaxDurability() / 5;
break;
//IRON CHESTPLATE
case 307:
ramt = 24;
break;
case 311:
ramt = 48;
break;
ramt = Material.IRON_CHESTPLATE.getMaxDurability() / 8;
break;
//IRON LEGGINGS
case 308:
ramt = 27;
break;
case 312:
ramt = 53;
break;
ramt = Material.IRON_LEGGINGS.getMaxDurability() / 7;
break;
//IRON BOOTS
case 309:
ramt = 40;
break;
ramt = Material.IRON_BOOTS.getMaxDurability() / 4;
break;
/* DIAMOND ARMOR */
//DIAMOND HELMET
case 310:
ramt = Material.DIAMOND_HELMET.getMaxDurability() / 5;
break;
//DIAMOND CHESTPLATE
case 311:
ramt = Material.DIAMOND_CHESTPLATE.getMaxDurability() / 8;
break;
//DIAMOND LEGGINGS
case 312:
ramt = Material.DIAMOND_LEGGINGS.getMaxDurability() / 7;
break;
//DIAMOND BOOTS
case 313:
ramt = 80;
break;
ramt = Material.DIAMOND_BOOTS.getMaxDurability() / 4;
break;
/* GOLD ARMOR */
//GOLD HELMET
case 314:
ramt = 13;
break;
ramt = Material.GOLD_HELMET.getMaxDurability() / 5;
break;
//GOLD CHESTPLATE
case 315:
ramt = 12;
break;
ramt = Material.GOLD_CHESTPLATE.getMaxDurability() / 8;
break;
//GOLD LEGGINGS
case 316:
ramt = 14;
break;
ramt = Material.GOLD_LEGGINGS.getMaxDurability() / 7;
break;
//GOLD BOOTS
case 317:
ramt = 20;
break;
ramt = Material.GOLD_BOOTS.getMaxDurability() / 4;
break;
}
return repairCalculate(player, durability, ramt);
}
public static void needMoreVespeneGas(ItemStack is, Player player)
{
PlayerProfile PP = Users.getProfile(player);
if ((isDiamondTools(is) || isDiamondArmor(is)) && PP.getSkillLevel(SkillType.REPAIR) < LoadProperties.repairdiamondlevel)
{
}
public static void needMoreVespeneGas(ItemStack is, Player player)
{
PlayerProfile PP = Users.getProfile(player);
if ((isDiamondTools(is) || isDiamondArmor(is)) && PP.getSkillLevel(SkillType.REPAIR) < LoadProperties.repairdiamondlevel)
{
player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
} else if (isDiamondTools(is) && !hasItem(player, rDiamond) || isIronTools(is) && !hasItem(player, rIron) || isGoldTools(is) && !hasItem(player, rGold)){
if(isDiamondTools(is) && !hasItem(player, rDiamond))
@ -599,10 +654,10 @@ public class Repair {
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+ nGold);
} else if (is.getAmount() > 1)
player.sendMessage(mcLocale.getString("Skills.StackedItems"));
}
public static boolean checkPlayerProcRepair(Player player)
{
PlayerProfile PP = Users.getProfile(player);
}
public static boolean checkPlayerProcRepair(Player player)
{
PlayerProfile PP = Users.getProfile(player);
if(player != null)
{
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.REPAIR))
@ -612,13 +667,13 @@ public class Repair {
}
}
return false;
}
public static void repairItem(Player player, Enchantment[] enchants, int[] enchantsLevel)
{
PlayerProfile PP = Users.getProfile(player);
ItemStack is = player.getItemInHand();
//Handle the enchantments
addEnchants(player.getItemInHand(), enchants, enchantsLevel, PP, player);
player.getItemInHand().setDurability(getRepairAmount(is, player));
}
}
public static void repairItem(Player player, Enchantment[] enchants, int[] enchantsLevel)
{
PlayerProfile PP = Users.getProfile(player);
ItemStack is = player.getItemInHand();
//Handle the enchantments
addEnchants(player.getItemInHand(), enchants, enchantsLevel, PP, player);
player.getItemInHand().setDurability(getRepairAmount(is, player));
}
}

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@ -1,8 +1,8 @@
name: mcMMO
main: com.gmail.nossr50.mcMMO
version: 1.2.08-dev
version: 1.2.08-dev-2
softdepend: [Spout]
author: nossr50
author: TheYeti
description: mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience.
commands:
mchud:

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