From 1168d363a6efeb502bed1ee32389117ef5a3fcc1 Mon Sep 17 00:00:00 2001 From: TheYeti Date: Mon, 16 Jan 2012 20:45:35 -0800 Subject: [PATCH 01/10] Nightly Build --- Changelog.txt | 1 + src/main/resources/plugin.yml | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/Changelog.txt b/Changelog.txt index c01c1f4f7..68ba8190a 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -3,6 +3,7 @@ Changelog: Version 1.2.08 - Fixed CraftOfflinePlayer issue (Issue #212) errors for offline wolf owners + - Pull in commit from @NuclearW for issue from previous commit Version 1.2.07 Fixed mctop not working at all (whoops!) diff --git a/src/main/resources/plugin.yml b/src/main/resources/plugin.yml index 4e48a8a3e..6ea4b0ba8 100644 --- a/src/main/resources/plugin.yml +++ b/src/main/resources/plugin.yml @@ -2,7 +2,7 @@ name: mcMMO main: com.gmail.nossr50.mcMMO version: 1.2.08-dev softdepend: [Spout] -author: nossr50 +author: TheYeti description: mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience. commands: mchud: From b3782eddc3605bb86afc9ea1d179b88fdeeb9f14 Mon Sep 17 00:00:00 2001 From: gmcferrin Date: Thu, 19 Jan 2012 11:37:04 -0500 Subject: [PATCH 02/10] Update src/main/java/com/gmail/nossr50/skills/Repair.java --- .../java/com/gmail/nossr50/skills/Repair.java | 122 ++++++++++-------- 1 file changed, 67 insertions(+), 55 deletions(-) diff --git a/src/main/java/com/gmail/nossr50/skills/Repair.java b/src/main/java/com/gmail/nossr50/skills/Repair.java index 04a13cae3..bcf4ba07b 100644 --- a/src/main/java/com/gmail/nossr50/skills/Repair.java +++ b/src/main/java/com/gmail/nossr50/skills/Repair.java @@ -16,6 +16,7 @@ */ package com.gmail.nossr50.skills; +import org.bukkit.Material; import org.bukkit.ChatColor; import org.bukkit.block.Block; import org.bukkit.enchantments.Enchantment; @@ -429,145 +430,156 @@ public class Repair { * TOOLS */ //SHEARS - case 359: - ramt = 119; + case 359: + ramt = Material.SHEARS.getMaxDurability(); break; //WOOD SWORD case 268: - ramt = 30; + ramt = Material.WOOD_SWORD.getMaxDurability(); break; //WOOD SHOVEL case 269: - ramt = 60; + ramt = Material.WOOD_SPADE.getMaxDurability(); break; //WOOD PICKAXE case 270: - ramt = 20; + ramt = Material.WOOD_PICKAXE.getMaxDurability(); break; //WOOD AXE case 271: - ramt = 20; + ramt = Material.WOOD_AXE.getMaxDurability(); break; //WOOD HOE case 290: - ramt = 30; - break; + ramt = Material.WOOD_HOE.getMaxDurability(); + break; //STONE SWORD case 272: - ramt = 66; + ramt = Material.STONE_SWORD.getMaxDurability(); break; //STONE SHOVEL case 273: - ramt = 132; + ramt = Material.STONE_SPADE.getMaxDurability(); break; //STONE PICKAXE case 274: - ramt = 44; + ramt = Material.STONE_PICKAXE.getMaxDurability(); break; //STONE AXE case 275: - ramt = 44; + ramt = Material.STONE_AXE.getMaxDurability(); break; - //STONE HOE + //STONE HOE case 291: - ramt = 66; - break; + ramt = Material.STONE_HOE.getMaxDurability(); + break; //GOLD SHOVEL - case 284: - ramt = 33; + case 284: + ramt = Material.GOLD_SPADE.getMaxDurability(); break; //IRON SHOVEL - case 256: - ramt = 251; + case 256: + ramt = Material.IRON_SPADE.getMaxDurability(); break; //DIAMOND SHOVEL - case 277: - ramt = 1562; + case 277: + ramt = Material.DIAMOND_SPADE.getMaxDurability(); break; //IRON PICK - case 257: - ramt = 84; + case 257: + ramt = Material.IRON_PICKAXE.getMaxDurability(); break; //IRON AXE - case 258: - ramt = 84; + case 258: + ramt = Material.IRON_AXE.getMaxDurability(); break; //IRON SWORD - case 267: - ramt = 126; + case 267: + ramt = Material.IRON_SWORD.getMaxDurability(); break; //IRON HOE - case 292: - ramt = 126; + case 292: + ramt = Material.IRON_HOE.getMaxDurability(); break; //DIAMOND SWORD - case 276: - ramt = 781; + case 276: + ramt = Material.DIAMOND_SWORD.getMaxDurability(); break; //DIAMOND PICK - case 278: - ramt = 521; + case 278: + ramt = Material.DIAMOND_PICKAXE.getMaxDurability(); break; //DIAMOND AXE - case 279: - ramt = 521; + case 279: + ramt = Material.DIAMOND_AXE.getMaxDurability(); break; //DIAMOND HOE - case 293: - ramt = 781; + case 293: + ramt = Material.DIAMOND_HOE.getMaxDurability(); break; //GOLD SWORD - case 283: - ramt = 17; + case 283: + ramt = Material.GOLD_SWORD.getMaxDurability(); break; //GOLD PICK - case 285: - ramt = 11; + case 285: + ramt = Material.GOLD_PICKAXE.getMaxDurability(); break; //GOLD AXE - case 286: - ramt = 11; + case 286: + ramt = Material.GOLD_AXE.getMaxDurability(); break; //GOLD HOE - case 294: - ramt = 17; + case 294: + ramt = Material.GOLD_HOE.getMaxDurability(); break; /* * ARMOR */ - case 306: - ramt = 27; - break; + case 306: + ramt = 27; + break; + case 310: - ramt = 55; + ramt = 55; break; + case 307: - ramt = 24; + ramt = 24; break; + case 311: - ramt = 48; + ramt = 48; break; + case 308: - ramt = 27; + ramt = 27; break; + case 312: - ramt = 53; + ramt = 53; break; + case 309: - ramt = 40; + ramt = 40; break; + case 313: - ramt = 80; + ramt = 80; break; + case 314: ramt = 13; break; + case 315: ramt = 12; break; + case 316: ramt = 14; break; + case 317: ramt = 20; break; From 523db7f0a295c44a6e733f80a137bdf2fb4a1537 Mon Sep 17 00:00:00 2001 From: gmcferrin Date: Thu, 19 Jan 2012 12:10:24 -0500 Subject: [PATCH 03/10] Update src/main/java/com/gmail/nossr50/skills/Repair.java --- .../java/com/gmail/nossr50/skills/Repair.java | 186 ++++++++++-------- 1 file changed, 105 insertions(+), 81 deletions(-) diff --git a/src/main/java/com/gmail/nossr50/skills/Repair.java b/src/main/java/com/gmail/nossr50/skills/Repair.java index bcf4ba07b..9781d1e65 100644 --- a/src/main/java/com/gmail/nossr50/skills/Repair.java +++ b/src/main/java/com/gmail/nossr50/skills/Repair.java @@ -67,16 +67,15 @@ public class Repair { pos++; } - if(block != null && mcPermissions.getInstance().repair(player)) - { - if(player.getItemInHand().getDurability() > 0 && player.getItemInHand().getAmount() < 2){ + if(block != null && mcPermissions.getInstance().repair(player)){ + if(player.getItemInHand().getDurability() > 0 && player.getItemInHand().getAmount() < 2){ + /* - * ARMOR - */ + * REPAIR ARMOR + */ if(isArmor(is)){ - /* - * DIAMOND ARMOR - */ + + //DIAMOND ARMOR if(isDiamondArmor(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){ removeItem(player, rDiamond); repairItem(player, enchants, enchantsLevel); @@ -89,50 +88,57 @@ public class Repair { //CLANG CLANG if(LoadProperties.spoutEnabled) SpoutStuff.playRepairNoise(player); - } + } + + //IRON ARMOR else if (isIronArmor(is) && hasItem(player, rIron)){ - /* - * IRON ARMOR - */ removeItem(player, rIron); repairItem(player, enchants, enchantsLevel); - durabilityAfter = player.getItemInHand().getDurability(); - dif = (short) (durabilityBefore - durabilityAfter); - dif = (short) (dif * 2); //Boost XP - PP.addXP(SkillType.REPAIR, dif*10, player); - - //CLANG CLANG + durabilityAfter = player.getItemInHand().getDurability(); + dif = (short) (durabilityBefore - durabilityAfter); + dif = (short) (dif * 2); //Boost XP + PP.addXP(SkillType.REPAIR, dif*10, player); + + //CLANG CLANG if(LoadProperties.spoutEnabled) SpoutStuff.playRepairNoise(player); - //GOLD ARMOR - } else if (isGoldArmor(is) && hasItem(player, rGold)){ + } + + //GOLD ARMOR + else if (isGoldArmor(is) && hasItem(player, rGold)){ removeItem(player, rGold); repairItem(player, enchants, enchantsLevel); durabilityAfter = player.getItemInHand().getDurability(); - dif = (short) (durabilityBefore - durabilityAfter); - dif = (short) (dif * 4); //Boost XP of Gold to around Iron + dif = (short) (durabilityBefore - durabilityAfter); + dif = (short) (dif * 4); //Boost XP PP.addXP(SkillType.REPAIR, dif*10, player); //CLANG CLANG if(LoadProperties.spoutEnabled) SpoutStuff.playRepairNoise(player); - } else { + } + + //UNABLE TO REPAIR + else { needMoreVespeneGas(is, player); } } + /* - * TOOLS + * REPAIR TOOLS */ if(isTools(is)){ + + //STONE TOOLS if(isStoneTools(is) && hasItem(player, rStone)){ removeItem(player, rStone); repairItem(player, enchants, enchantsLevel); - durabilityAfter = player.getItemInHand().getDurability(); - dif = (short) (durabilityBefore - durabilityAfter); - if(m.isShovel(is)) + durabilityAfter = player.getItemInHand().getDurability(); + dif = (short) (durabilityBefore - durabilityAfter); + if(m.isShovel(is)) dif = (short) (dif / 3); if(m.isSwords(is)) dif = (short) (dif / 2); @@ -141,14 +147,17 @@ public class Repair { //STONE NERF dif = (short) (dif / 2); - PP.addXP(SkillType.REPAIR, dif*10, player); - } else if(isWoodTools(is) && hasItem(player,rWood)){ + PP.addXP(SkillType.REPAIR, dif*10, player); + } + + //WOOD TOOLS + else if(isWoodTools(is) && hasItem(player,rWood)){ removeItem(player,rWood); repairItem(player, enchants, enchantsLevel); - durabilityAfter = player.getItemInHand().getDurability(); - dif = (short) (durabilityBefore - durabilityAfter); - if(m.isShovel(is)) + durabilityAfter = player.getItemInHand().getDurability(); + dif = (short) (durabilityBefore - durabilityAfter); + if(m.isShovel(is)) dif = (short) (dif / 3); if(m.isSwords(is)) dif = (short) (dif / 2); @@ -157,65 +166,80 @@ public class Repair { //WOOD NERF dif = (short) (dif / 2); - PP.addXP(SkillType.REPAIR, dif*10, player); - } else if(isIronTools(is) && hasItem(player, rIron)){ - removeItem(player, rIron); - repairItem(player, enchants, enchantsLevel); + PP.addXP(SkillType.REPAIR, dif*10, player); + } + + //IRON TOOLS + else if(isIronTools(is) && hasItem(player, rIron)){ + removeItem(player, rIron); + repairItem(player, enchants, enchantsLevel); - durabilityAfter = (short) (player.getItemInHand().getDurability()-getRepairAmount(is, player)); - dif = (short) (durabilityBefore - durabilityAfter); - if(m.isShovel(is)) + durabilityAfter = (short) (player.getItemInHand().getDurability()-getRepairAmount(is, player)); + dif = (short) (durabilityBefore - durabilityAfter); + if(m.isShovel(is)) dif = (short) (dif / 3); if(m.isSwords(is)) dif = (short) (dif / 2); if(m.isHoe(is)) dif = (short) (dif / 2); - PP.addXP(SkillType.REPAIR, dif*10, player); + + PP.addXP(SkillType.REPAIR, dif*10, player); //CLANG CLANG if(LoadProperties.spoutEnabled) SpoutStuff.playRepairNoise(player); - } else if (isDiamondTools(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){ - removeItem(player, rDiamond); - repairItem(player, enchants, enchantsLevel); - - durabilityAfter = player.getItemInHand().getDurability(); - dif = (short) (durabilityBefore - durabilityAfter); - if(m.isShovel(is)) - dif = (short) (dif / 3); - if(m.isSwords(is)) - dif = (short) (dif / 2); - if(m.isHoe(is)) - dif = (short) (dif / 2); - PP.addXP(SkillType.REPAIR, dif*10, player); - - //CLANG CLANG - if(LoadProperties.spoutEnabled) - SpoutStuff.playRepairNoise(player); - } else if(isGoldTools(is) && hasItem(player, rGold)){ - removeItem(player, rGold); - repairItem(player, enchants, enchantsLevel); - - durabilityAfter = player.getItemInHand().getDurability(); - dif = (short) (durabilityBefore - durabilityAfter); - dif = (short) (dif * 7.6); //Boost XP for Gold to that of around Iron - if(m.isShovel(is)) - dif = (short) (dif / 3); - if(m.isSwords(is)) - dif = (short) (dif / 2); - if(m.isHoe(is)) - dif = (short) (dif / 2); - PP.addXP(SkillType.REPAIR, dif*10, player); - - //CLANG CLANG - if(LoadProperties.spoutEnabled) - SpoutStuff.playRepairNoise(player); - } else { - needMoreVespeneGas(is, player); + } + + //DIAMOND TOOLS + else if (isDiamondTools(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){ + removeItem(player, rDiamond); + repairItem(player, enchants, enchantsLevel); + + durabilityAfter = player.getItemInHand().getDurability(); + dif = (short) (durabilityBefore - durabilityAfter); + if(m.isShovel(is)) + dif = (short) (dif / 3); + if(m.isSwords(is)) + dif = (short) (dif / 2); + if(m.isHoe(is)) + dif = (short) (dif / 2); + PP.addXP(SkillType.REPAIR, dif*10, player); + + //CLANG CLANG + if(LoadProperties.spoutEnabled) + SpoutStuff.playRepairNoise(player); + + } + //GOLD TOOLS + else if(isGoldTools(is) && hasItem(player, rGold)){ + removeItem(player, rGold); + repairItem(player, enchants, enchantsLevel); + + durabilityAfter = player.getItemInHand().getDurability(); + dif = (short) (durabilityBefore - durabilityAfter); + dif = (short) (dif * 7.6); //Boost XP for Gold to that of around Iron + if(m.isShovel(is)) + dif = (short) (dif / 3); + if(m.isSwords(is)) + dif = (short) (dif / 2); + if(m.isHoe(is)) + dif = (short) (dif / 2); + PP.addXP(SkillType.REPAIR, dif*10, player); + + //CLANG CLANG + if(LoadProperties.spoutEnabled) + SpoutStuff.playRepairNoise(player); + } + + //UNABLE TO REPAIR + else { + needMoreVespeneGas(is, player); + } } - - } else { + } + + else { player.sendMessage(mcLocale.getString("Skills.FullDurability")); } //player.updateInventory(); @@ -223,8 +247,8 @@ public class Repair { * GIVE SKILL IF THERE IS ENOUGH XP */ Skills.XpCheckSkill(SkillType.REPAIR, player); - } - } + } +} public static int getArcaneForgingRank(PlayerProfile PP) { int rank = 0; From da9a4b80e46f1d47e8dfde2438b4fe4247530439 Mon Sep 17 00:00:00 2001 From: gmcferrin Date: Thu, 19 Jan 2012 12:46:54 -0500 Subject: [PATCH 04/10] Fixed bug with being unable to repair Gold Hoe. Fixed bug with item durability - now uses getMaxDurability from org.bukkit.material --- .../java/com/gmail/nossr50/skills/Repair.java | 985 +++++++++--------- 1 file changed, 502 insertions(+), 483 deletions(-) diff --git a/src/main/java/com/gmail/nossr50/skills/Repair.java b/src/main/java/com/gmail/nossr50/skills/Repair.java index 9781d1e65..78d82c18a 100644 --- a/src/main/java/com/gmail/nossr50/skills/Repair.java +++ b/src/main/java/com/gmail/nossr50/skills/Repair.java @@ -13,7 +13,7 @@ You should have received a copy of the GNU General Public License along with mcMMO. If not, see . -*/ + */ package com.gmail.nossr50.skills; import org.bukkit.Material; @@ -33,32 +33,32 @@ import com.gmail.nossr50.locale.mcLocale; public class Repair { - - /* - * Repair requirements for each material - */ - private static int rGold = LoadProperties.rGold; - private static String nGold = LoadProperties.nGold; - private static int rStone = LoadProperties.rStone; - private static String nStone = LoadProperties.nStone; - private static int rWood = LoadProperties.rWood; - private static String nWood = LoadProperties.nWood; - private static int rDiamond = LoadProperties.rDiamond; - private static String nDiamond = LoadProperties.nDiamond; - private static int rIron = LoadProperties.rIron; - private static String nIron = LoadProperties.nIron; - - + + /* + * Repair requirements for each material + */ + private static int rGold = LoadProperties.rGold; + private static String nGold = LoadProperties.nGold; + private static int rStone = LoadProperties.rStone; + private static String nStone = LoadProperties.nStone; + private static int rWood = LoadProperties.rWood; + private static String nWood = LoadProperties.nWood; + private static int rDiamond = LoadProperties.rDiamond; + private static String nDiamond = LoadProperties.nDiamond; + private static int rIron = LoadProperties.rIron; + private static String nIron = LoadProperties.nIron; + + public static void repairCheck(Player player, ItemStack is, Block block){ PlayerProfile PP = Users.getProfile(player); short durabilityBefore = player.getItemInHand().getDurability(); short durabilityAfter = 0; short dif = 0; - + //Stuff for keeping enchants Enchantment[] enchants = new Enchantment[is.getEnchantments().size()]; int[] enchantsLevel = new int[is.getEnchantments().size()]; - + int pos = 0; for(Enchantment x : is.getEnchantments().keySet()) { @@ -66,216 +66,216 @@ public class Repair { enchantsLevel[pos] = is.getEnchantmentLevel(x); pos++; } - - if(block != null && mcPermissions.getInstance().repair(player)){ - if(player.getItemInHand().getDurability() > 0 && player.getItemInHand().getAmount() < 2){ - - /* - * REPAIR ARMOR - */ - if(isArmor(is)){ - - //DIAMOND ARMOR - if(isDiamondArmor(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){ - removeItem(player, rDiamond); - repairItem(player, enchants, enchantsLevel); - - durabilityAfter = player.getItemInHand().getDurability(); - dif = (short) (durabilityBefore - durabilityAfter); - dif = (short) (dif * 6); //Boost XP - PP.addXP(SkillType.REPAIR, dif*10, player); - - //CLANG CLANG - if(LoadProperties.spoutEnabled) - SpoutStuff.playRepairNoise(player); - } - - //IRON ARMOR - else if (isIronArmor(is) && hasItem(player, rIron)){ - removeItem(player, rIron); - repairItem(player, enchants, enchantsLevel); - - durabilityAfter = player.getItemInHand().getDurability(); - dif = (short) (durabilityBefore - durabilityAfter); - dif = (short) (dif * 2); //Boost XP - PP.addXP(SkillType.REPAIR, dif*10, player); - - //CLANG CLANG - if(LoadProperties.spoutEnabled) - SpoutStuff.playRepairNoise(player); - } - - //GOLD ARMOR - else if (isGoldArmor(is) && hasItem(player, rGold)){ - removeItem(player, rGold); - repairItem(player, enchants, enchantsLevel); - - durabilityAfter = player.getItemInHand().getDurability(); - dif = (short) (durabilityBefore - durabilityAfter); - dif = (short) (dif * 4); //Boost XP - PP.addXP(SkillType.REPAIR, dif*10, player); - - //CLANG CLANG - if(LoadProperties.spoutEnabled) - SpoutStuff.playRepairNoise(player); - } - - //UNABLE TO REPAIR - else { - needMoreVespeneGas(is, player); - } - } - - /* - * REPAIR TOOLS - */ - if(isTools(is)){ - - //STONE TOOLS - if(isStoneTools(is) && hasItem(player, rStone)){ - removeItem(player, rStone); - repairItem(player, enchants, enchantsLevel); - - durabilityAfter = player.getItemInHand().getDurability(); - dif = (short) (durabilityBefore - durabilityAfter); - if(m.isShovel(is)) - dif = (short) (dif / 3); - if(m.isSwords(is)) - dif = (short) (dif / 2); - if(m.isHoe(is)) - dif = (short) (dif / 2); - //STONE NERF - dif = (short) (dif / 2); - - PP.addXP(SkillType.REPAIR, dif*10, player); - } - - //WOOD TOOLS - else if(isWoodTools(is) && hasItem(player,rWood)){ - removeItem(player,rWood); - repairItem(player, enchants, enchantsLevel); - - durabilityAfter = player.getItemInHand().getDurability(); - dif = (short) (durabilityBefore - durabilityAfter); - if(m.isShovel(is)) - dif = (short) (dif / 3); - if(m.isSwords(is)) - dif = (short) (dif / 2); - if(m.isHoe(is)) - dif = (short) (dif / 2); - //WOOD NERF - dif = (short) (dif / 2); - - PP.addXP(SkillType.REPAIR, dif*10, player); - } - - //IRON TOOLS - else if(isIronTools(is) && hasItem(player, rIron)){ - removeItem(player, rIron); - repairItem(player, enchants, enchantsLevel); - - durabilityAfter = (short) (player.getItemInHand().getDurability()-getRepairAmount(is, player)); - dif = (short) (durabilityBefore - durabilityAfter); - if(m.isShovel(is)) - dif = (short) (dif / 3); - if(m.isSwords(is)) - dif = (short) (dif / 2); - if(m.isHoe(is)) - dif = (short) (dif / 2); - - PP.addXP(SkillType.REPAIR, dif*10, player); - - //CLANG CLANG - if(LoadProperties.spoutEnabled) - SpoutStuff.playRepairNoise(player); - - } - - //DIAMOND TOOLS - else if (isDiamondTools(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){ - removeItem(player, rDiamond); - repairItem(player, enchants, enchantsLevel); - - durabilityAfter = player.getItemInHand().getDurability(); - dif = (short) (durabilityBefore - durabilityAfter); - if(m.isShovel(is)) - dif = (short) (dif / 3); - if(m.isSwords(is)) - dif = (short) (dif / 2); - if(m.isHoe(is)) - dif = (short) (dif / 2); - PP.addXP(SkillType.REPAIR, dif*10, player); - - //CLANG CLANG - if(LoadProperties.spoutEnabled) - SpoutStuff.playRepairNoise(player); - - } - //GOLD TOOLS - else if(isGoldTools(is) && hasItem(player, rGold)){ - removeItem(player, rGold); - repairItem(player, enchants, enchantsLevel); - - durabilityAfter = player.getItemInHand().getDurability(); - dif = (short) (durabilityBefore - durabilityAfter); - dif = (short) (dif * 7.6); //Boost XP for Gold to that of around Iron - if(m.isShovel(is)) - dif = (short) (dif / 3); - if(m.isSwords(is)) - dif = (short) (dif / 2); - if(m.isHoe(is)) - dif = (short) (dif / 2); - PP.addXP(SkillType.REPAIR, dif*10, player); - - //CLANG CLANG - if(LoadProperties.spoutEnabled) - SpoutStuff.playRepairNoise(player); - } - - //UNABLE TO REPAIR - else { - needMoreVespeneGas(is, player); - } - } + + if(block != null && mcPermissions.getInstance().repair(player)){ + if(player.getItemInHand().getDurability() > 0 && player.getItemInHand().getAmount() < 2){ + + /* + * REPAIR ARMOR + */ + if(isArmor(is)){ + + //DIAMOND ARMOR + if(isDiamondArmor(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){ + removeItem(player, rDiamond); + repairItem(player, enchants, enchantsLevel); + + durabilityAfter = player.getItemInHand().getDurability(); + dif = (short) (durabilityBefore - durabilityAfter); + dif = (short) (dif * 6); //Boost XP + PP.addXP(SkillType.REPAIR, dif*10, player); + + //CLANG CLANG + if(LoadProperties.spoutEnabled) + SpoutStuff.playRepairNoise(player); + } + + //IRON ARMOR + else if (isIronArmor(is) && hasItem(player, rIron)){ + removeItem(player, rIron); + repairItem(player, enchants, enchantsLevel); + + durabilityAfter = player.getItemInHand().getDurability(); + dif = (short) (durabilityBefore - durabilityAfter); + dif = (short) (dif * 2); //Boost XP + PP.addXP(SkillType.REPAIR, dif*10, player); + + //CLANG CLANG + if(LoadProperties.spoutEnabled) + SpoutStuff.playRepairNoise(player); + } + + //GOLD ARMOR + else if (isGoldArmor(is) && hasItem(player, rGold)){ + removeItem(player, rGold); + repairItem(player, enchants, enchantsLevel); + + durabilityAfter = player.getItemInHand().getDurability(); + dif = (short) (durabilityBefore - durabilityAfter); + dif = (short) (dif * 4); //Boost XP + PP.addXP(SkillType.REPAIR, dif*10, player); + + //CLANG CLANG + if(LoadProperties.spoutEnabled) + SpoutStuff.playRepairNoise(player); + } + + //UNABLE TO REPAIR + else { + needMoreVespeneGas(is, player); + } + } + + /* + * REPAIR TOOLS + */ + if(isTools(is)){ + + //STONE TOOLS + if(isStoneTools(is) && hasItem(player, rStone)){ + removeItem(player, rStone); + repairItem(player, enchants, enchantsLevel); + + durabilityAfter = player.getItemInHand().getDurability(); + dif = (short) (durabilityBefore - durabilityAfter); + if(m.isShovel(is)) + dif = (short) (dif / 3); + if(m.isSwords(is)) + dif = (short) (dif / 2); + if(m.isHoe(is)) + dif = (short) (dif / 2); + //STONE NERF + dif = (short) (dif / 2); + + PP.addXP(SkillType.REPAIR, dif*10, player); + } + + //WOOD TOOLS + else if(isWoodTools(is) && hasItem(player,rWood)){ + removeItem(player,rWood); + repairItem(player, enchants, enchantsLevel); + + durabilityAfter = player.getItemInHand().getDurability(); + dif = (short) (durabilityBefore - durabilityAfter); + if(m.isShovel(is)) + dif = (short) (dif / 3); + if(m.isSwords(is)) + dif = (short) (dif / 2); + if(m.isHoe(is)) + dif = (short) (dif / 2); + //WOOD NERF + dif = (short) (dif / 2); + + PP.addXP(SkillType.REPAIR, dif*10, player); + } + + //IRON TOOLS + else if(isIronTools(is) && hasItem(player, rIron)){ + removeItem(player, rIron); + repairItem(player, enchants, enchantsLevel); + + durabilityAfter = (short) (player.getItemInHand().getDurability()-getRepairAmount(is, player)); + dif = (short) (durabilityBefore - durabilityAfter); + if(m.isShovel(is)) + dif = (short) (dif / 3); + if(m.isSwords(is)) + dif = (short) (dif / 2); + if(m.isHoe(is)) + dif = (short) (dif / 2); + + PP.addXP(SkillType.REPAIR, dif*10, player); + + //CLANG CLANG + if(LoadProperties.spoutEnabled) + SpoutStuff.playRepairNoise(player); + + } + + //DIAMOND TOOLS + else if (isDiamondTools(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){ + removeItem(player, rDiamond); + repairItem(player, enchants, enchantsLevel); + + durabilityAfter = player.getItemInHand().getDurability(); + dif = (short) (durabilityBefore - durabilityAfter); + if(m.isShovel(is)) + dif = (short) (dif / 3); + if(m.isSwords(is)) + dif = (short) (dif / 2); + if(m.isHoe(is)) + dif = (short) (dif / 2); + PP.addXP(SkillType.REPAIR, dif*10, player); + + //CLANG CLANG + if(LoadProperties.spoutEnabled) + SpoutStuff.playRepairNoise(player); + + } + + //GOLD TOOLS + else if(isGoldTools(is) && hasItem(player, rGold)){ + removeItem(player, rGold); + repairItem(player, enchants, enchantsLevel); + + durabilityAfter = player.getItemInHand().getDurability(); + dif = (short) (durabilityBefore - durabilityAfter); + dif = (short) (dif * 7.6); //Boost XP for Gold to that of around Iron + if(m.isShovel(is)) + dif = (short) (dif / 3); + if(m.isSwords(is)) + dif = (short) (dif / 2); + if(m.isHoe(is)) + dif = (short) (dif / 2); + PP.addXP(SkillType.REPAIR, dif*10, player); + + //CLANG CLANG + if(LoadProperties.spoutEnabled) + SpoutStuff.playRepairNoise(player); + } + + //UNABLE TO REPAIR + else { + needMoreVespeneGas(is, player); + } + } + } + + else { + player.sendMessage(mcLocale.getString("Skills.FullDurability")); + } + + /* + * GIVE SKILL IF THERE IS ENOUGH XP + */ + Skills.XpCheckSkill(SkillType.REPAIR, player); } - - else { - player.sendMessage(mcLocale.getString("Skills.FullDurability")); - } - //player.updateInventory(); - /* - * GIVE SKILL IF THERE IS ENOUGH XP - */ - Skills.XpCheckSkill(SkillType.REPAIR, player); - } -} - public static int getArcaneForgingRank(PlayerProfile PP) - { + } + + public static int getArcaneForgingRank(PlayerProfile PP){ int rank = 0; - + if(PP.getSkillLevel(SkillType.REPAIR) >= 750) - { rank = 4; - } else if (PP.getSkillLevel(SkillType.REPAIR) >= 500) - { + + else if (PP.getSkillLevel(SkillType.REPAIR) >= 500) rank = 3; - } else if(PP.getSkillLevel(SkillType.REPAIR) >= 250) - { + + else if(PP.getSkillLevel(SkillType.REPAIR) >= 250) rank = 2; - } else if (PP.getSkillLevel(SkillType.REPAIR) >= 100) - { + + else if (PP.getSkillLevel(SkillType.REPAIR) >= 100) rank = 1; - } + return rank; } - public static void addEnchants(ItemStack is, Enchantment[] enchants, int[] enchantsLvl, PlayerProfile PP, Player player) - { + + public static void addEnchants(ItemStack is, Enchantment[] enchants, int[] enchantsLvl, PlayerProfile PP, Player player){ if(is.getEnchantments().keySet().size() == 0) return; - + int pos = 0; int rank = getArcaneForgingRank(PP); - + if(rank == 0) { player.sendMessage(mcLocale.getString("Repair.LostEnchants")); @@ -285,14 +285,14 @@ public class Repair { } return; } - + boolean failure = false, downgrade = false; for(Enchantment x : enchants) { //Remove enchant is.removeEnchantment(x); - + if(x.canEnchantItem(is)) { if(Math.random() * 100 <= getEnchantChance(rank)) @@ -317,7 +317,7 @@ public class Repair { } pos++; } - + if(failure == false && downgrade == false) { player.sendMessage(mcLocale.getString("Repair.ArcanePerfect")); @@ -328,8 +328,7 @@ public class Repair { player.sendMessage(mcLocale.getString("Repair.Downgraded")); } } - public static int getEnchantChance(int rank) - { + public static int getEnchantChance(int rank){ switch(rank) { case 4: @@ -361,260 +360,280 @@ public class Repair { } } public static boolean isArmor(ItemStack is){ - return is.getTypeId() == 306 || is.getTypeId() == 307 ||is.getTypeId() == 308 ||is.getTypeId() == 309 || - is.getTypeId() == 310 ||is.getTypeId() == 311 ||is.getTypeId() == 312 ||is.getTypeId() == 313 || - is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317; - } + return is.getTypeId() == 306 || is.getTypeId() == 307 ||is.getTypeId() == 308 ||is.getTypeId() == 309 || //IRON + is.getTypeId() == 310 ||is.getTypeId() == 311 ||is.getTypeId() == 312 ||is.getTypeId() == 313 || //DIAMOND + is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317; //GOLD + } public static boolean isGoldArmor(ItemStack is){ return is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317; } - public static boolean isIronArmor(ItemStack is){ - return is.getTypeId() == 306 || is.getTypeId() == 307 || is.getTypeId() == 308 || is.getTypeId() == 309; - } - public static boolean isDiamondArmor(ItemStack is){ - return is.getTypeId() == 310 || is.getTypeId() == 311 || is.getTypeId() == 312 || is.getTypeId() == 313; - } - public static boolean isTools(ItemStack is) - { - return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292 || //IRON - is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293 || //DIAMOND - is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || //GOLD - is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290 ||//WOOD - is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275|| is.getTypeId() == 291; //STONE - } - public static boolean isStoneTools(ItemStack is){ - return is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275 || is.getTypeId() == 291; - } - public static boolean isWoodTools(ItemStack is){ - return is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290; - } - public static boolean isGoldTools(ItemStack is){ - return is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || is.getTypeId() == 294; - } - public static boolean isIronTools(ItemStack is){ - return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292; - } - - public static boolean isDiamondTools(ItemStack is){ - if(is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293) - { - return true; - } else { - return false; - } - } - public static void removeItem(Player player, int typeid) - { - ItemStack[] inventory = player.getInventory().getContents(); - for(ItemStack x : inventory){ - if(x != null && x.getTypeId() == typeid){ - if(x.getAmount() == 1){ - x.setTypeId(0); - x.setAmount(0); - player.getInventory().setContents(inventory); - } else{ - x.setAmount(x.getAmount() - 1); - player.getInventory().setContents(inventory); - } - return; - } - } - } - public static boolean hasItem(Player player, int typeid){ - ItemStack[] inventory = player.getInventory().getContents(); - for(ItemStack x : inventory){ - if(x != null && x.getTypeId() == typeid){ - return true; - } - } - return false; - } - public static short repairCalculate(Player player, short durability, short ramt){ - PlayerProfile PP = Users.getProfile(player); - float bonus = (PP.getSkillLevel(SkillType.REPAIR) / 500); - bonus = (ramt * bonus); - ramt = ramt+=bonus; - if(checkPlayerProcRepair(player)){ - ramt = (short) (ramt * 2); - } - //player.sendMessage(ChatColor.DARK_RED + "test " +ChatColor.BLUE+ ); - durability-=ramt; - // player.sendMessage(ChatColor.DARK_RED + "durability " +ChatColor.BLUE+ durability); - if(durability < 0){ - durability = 0; - } - return durability; - } - public static short getRepairAmount(ItemStack is, Player player){ - short durability = is.getDurability(); - short ramt = 0; - switch(is.getTypeId()) - { - /* - * TOOLS - */ - //SHEARS - case 359: - ramt = Material.SHEARS.getMaxDurability(); - break; - //WOOD SWORD - case 268: - ramt = Material.WOOD_SWORD.getMaxDurability(); - break; - //WOOD SHOVEL - case 269: - ramt = Material.WOOD_SPADE.getMaxDurability(); - break; - //WOOD PICKAXE - case 270: - ramt = Material.WOOD_PICKAXE.getMaxDurability(); - break; - //WOOD AXE - case 271: - ramt = Material.WOOD_AXE.getMaxDurability(); - break; - //WOOD HOE - case 290: - ramt = Material.WOOD_HOE.getMaxDurability(); - break; - //STONE SWORD - case 272: - ramt = Material.STONE_SWORD.getMaxDurability(); - break; - //STONE SHOVEL - case 273: - ramt = Material.STONE_SPADE.getMaxDurability(); - break; - //STONE PICKAXE - case 274: - ramt = Material.STONE_PICKAXE.getMaxDurability(); - break; - //STONE AXE - case 275: - ramt = Material.STONE_AXE.getMaxDurability(); - break; - //STONE HOE - case 291: - ramt = Material.STONE_HOE.getMaxDurability(); - break; - //GOLD SHOVEL - case 284: - ramt = Material.GOLD_SPADE.getMaxDurability(); - break; - //IRON SHOVEL - case 256: - ramt = Material.IRON_SPADE.getMaxDurability(); - break; - //DIAMOND SHOVEL - case 277: - ramt = Material.DIAMOND_SPADE.getMaxDurability(); - break; - //IRON PICK - case 257: - ramt = Material.IRON_PICKAXE.getMaxDurability(); - break; - //IRON AXE - case 258: - ramt = Material.IRON_AXE.getMaxDurability(); - break; - //IRON SWORD - case 267: - ramt = Material.IRON_SWORD.getMaxDurability(); - break; - //IRON HOE - case 292: - ramt = Material.IRON_HOE.getMaxDurability(); - break; - //DIAMOND SWORD - case 276: - ramt = Material.DIAMOND_SWORD.getMaxDurability(); - break; - //DIAMOND PICK - case 278: - ramt = Material.DIAMOND_PICKAXE.getMaxDurability(); - break; - //DIAMOND AXE - case 279: - ramt = Material.DIAMOND_AXE.getMaxDurability(); - break; - //DIAMOND HOE - case 293: - ramt = Material.DIAMOND_HOE.getMaxDurability(); - break; - //GOLD SWORD - case 283: - ramt = Material.GOLD_SWORD.getMaxDurability(); - break; - //GOLD PICK - case 285: - ramt = Material.GOLD_PICKAXE.getMaxDurability(); - break; - //GOLD AXE - case 286: - ramt = Material.GOLD_AXE.getMaxDurability(); - break; - //GOLD HOE - case 294: - ramt = Material.GOLD_HOE.getMaxDurability(); - break; - /* - * ARMOR - */ - case 306: - ramt = 27; - break; - - case 310: - ramt = 55; - break; - - case 307: - ramt = 24; - break; - - case 311: - ramt = 48; - break; - - case 308: - ramt = 27; - break; - - case 312: - ramt = 53; - break; - - case 309: - ramt = 40; - break; - - case 313: - ramt = 80; - break; - - case 314: - ramt = 13; - break; - - case 315: - ramt = 12; - break; - - case 316: - ramt = 14; - break; - - case 317: - ramt = 20; - break; + public static boolean isIronArmor(ItemStack is){ + return is.getTypeId() == 306 || is.getTypeId() == 307 || is.getTypeId() == 308 || is.getTypeId() == 309; + } + public static boolean isDiamondArmor(ItemStack is){ + return is.getTypeId() == 310 || is.getTypeId() == 311 || is.getTypeId() == 312 || is.getTypeId() == 313; + } + public static boolean isTools(ItemStack is) + { + return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292 || //IRON + is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293 || //DIAMOND + is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || is.getTypeId() == 294 || //GOLD + is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290 ||//WOOD + is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275|| is.getTypeId() == 291; //STONE + } + public static boolean isStoneTools(ItemStack is){ + return is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275 || is.getTypeId() == 291; + } + public static boolean isWoodTools(ItemStack is){ + return is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290; + } + public static boolean isGoldTools(ItemStack is){ + return is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || is.getTypeId() == 294; + } + public static boolean isIronTools(ItemStack is){ + return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292; + } + public static boolean isDiamondTools(ItemStack is){ + return is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293; + } + public static void removeItem(Player player, int typeid) + { + ItemStack[] inventory = player.getInventory().getContents(); + for(ItemStack x : inventory){ + if(x != null && x.getTypeId() == typeid){ + if(x.getAmount() == 1){ + x.setTypeId(0); + x.setAmount(0); + player.getInventory().setContents(inventory); + } else{ + x.setAmount(x.getAmount() - 1); + player.getInventory().setContents(inventory); + } + return; + } } + } + public static boolean hasItem(Player player, int typeid){ + ItemStack[] inventory = player.getInventory().getContents(); + for(ItemStack x : inventory){ + if(x != null && x.getTypeId() == typeid){ + return true; + } + } + return false; + } + public static short repairCalculate(Player player, short durability, short ramt){ + PlayerProfile PP = Users.getProfile(player); + float bonus = (PP.getSkillLevel(SkillType.REPAIR) / 500); + bonus = (ramt * bonus); + ramt = ramt+=bonus; + if(checkPlayerProcRepair(player)){ + ramt = (short) (ramt * 2); + } + durability-=ramt; + if(durability < 0){ + durability = 0; + } + return durability; + } + public static short getRepairAmount(ItemStack is, Player player){ + short durability = is.getDurability(); + short ramt = 0; + switch(is.getTypeId()) + { + /* + * TOOLS + */ + + //SHEARS + case 359: + ramt = Material.SHEARS.getMaxDurability() / 2; + break; + + /* WOOD TOOLS */ + + //WOOD SWORD + case 268: + ramt = Material.WOOD_SWORD.getMaxDurability() / 2; + break; + //WOOD SHOVEL + case 269: + ramt = Material.WOOD_SPADE.getMaxDurability(); + break; + //WOOD PICKAXE + case 270: + ramt = Material.WOOD_PICKAXE.getMaxDurability() / 3; + break; + //WOOD AXE + case 271: + ramt = Material.WOOD_AXE.getMaxDurability() / 3; + break; + //WOOD HOE + case 290: + ramt = Material.WOOD_HOE.getMaxDurability() / 2; + break; + + /* STONE TOOLS */ + + //STONE SWORD + case 272: + ramt = Material.STONE_SWORD.getMaxDurability() / 2; + break; + //STONE SHOVEL + case 273: + ramt = Material.STONE_SPADE.getMaxDurability(); + break; + //STONE PICKAXE + case 274: + ramt = Material.STONE_PICKAXE.getMaxDurability() / 3; + break; + //STONE AXE + case 275: + ramt = Material.STONE_AXE.getMaxDurability() / 3; + break; + //STONE HOE + case 291: + ramt = Material.STONE_HOE.getMaxDurability() / 2; + break; + + /* IRON TOOLS */ + + //IRON SWORD + case 267: + ramt = Material.IRON_SWORD.getMaxDurability() / 2; + break; + //IRON SHOVEL + case 256: + ramt = Material.IRON_SPADE.getMaxDurability(); + break; + //IRON PICK + case 257: + ramt = Material.IRON_PICKAXE.getMaxDurability() / 3; + break; + //IRON AXE + case 258: + ramt = Material.IRON_AXE.getMaxDurability() / 3; + break; + //IRON HOE + case 292: + ramt = Material.IRON_HOE.getMaxDurability() / 2; + break; + + /* DIAMOND TOOLS */ + + //DIAMOND SWORD + case 276: + ramt = Material.DIAMOND_SWORD.getMaxDurability() / 2; + break; + //DIAMOND SHOVEL + case 277: + ramt = Material.DIAMOND_SPADE.getMaxDurability(); + break; + //DIAMOND PICK + case 278: + ramt = Material.DIAMOND_PICKAXE.getMaxDurability() / 3; + break; + //DIAMOND AXE + case 279: + ramt = Material.DIAMOND_AXE.getMaxDurability() / 3; + break; + //DIAMOND HOE + case 293: + ramt = Material.DIAMOND_HOE.getMaxDurability() / 2; + break; + + /* GOLD TOOLS */ + + //GOLD SWORD + case 283: + ramt = Material.GOLD_SWORD.getMaxDurability() / 2; + break; + //GOLD SHOVEL + case 284: + ramt = Material.GOLD_SPADE.getMaxDurability(); + break; + //GOLD PICK + case 285: + ramt = Material.GOLD_PICKAXE.getMaxDurability() / 3; + break; + //GOLD AXE + case 286: + ramt = Material.GOLD_AXE.getMaxDurability() / 3; + break; + //GOLD HOE + case 294: + ramt = Material.GOLD_HOE.getMaxDurability() / 2; + break; + /* + * ARMOR + */ + + /* IRON ARMOR */ + + //IRON HELMET + case 306: + ramt = Material.IRON_HELMET.getMaxDurability() / 5; + break; + //IRON CHESTPLATE + case 307: + ramt = Material.IRON_CHESTPLATE.getMaxDurability() / 8; + break; + //IRON LEGGINGS + case 308: + ramt = Material.IRON_LEGGINGS.getMaxDurability() / 7; + break; + //IRON BOOTS + case 309: + ramt = Material.IRON_BOOTS.getMaxDurability() / 4; + break; + + /* DIAMOND ARMOR */ + + //DIAMOND HELMET + case 310: + ramt = Material.DIAMOND_HELMET.getMaxDurability() / 5; + break; + //DIAMOND CHESTPLATE + case 311: + ramt = Material.DIAMOND_CHESTPLATE.getMaxDurability() / 8; + break; + //DIAMOND LEGGINGS + case 312: + ramt = Material.DIAMOND_LEGGINGS.getMaxDurability() / 7; + break; + //DIAMOND BOOTS + case 313: + ramt = Material.DIAMOND_BOOTS.getMaxDurability() / 4; + break; + + /* GOLD ARMOR */ + + //GOLD HELMET + case 314: + ramt = Material.GOLD_HELMET.getMaxDurability() / 5; + break; + //GOLD CHESTPLATE + case 315: + ramt = Material.GOLD_CHESTPLATE.getMaxDurability() / 8; + break; + //GOLD LEGGINGS + case 316: + ramt = Material.GOLD_LEGGINGS.getMaxDurability() / 7; + break; + //GOLD BOOTS + case 317: + ramt = Material.GOLD_BOOTS.getMaxDurability() / 4; + break; + } + return repairCalculate(player, durability, ramt); - } - public static void needMoreVespeneGas(ItemStack is, Player player) - { - PlayerProfile PP = Users.getProfile(player); - if ((isDiamondTools(is) || isDiamondArmor(is)) && PP.getSkillLevel(SkillType.REPAIR) < LoadProperties.repairdiamondlevel) - { + } + + public static void needMoreVespeneGas(ItemStack is, Player player) + { + PlayerProfile PP = Users.getProfile(player); + if ((isDiamondTools(is) || isDiamondArmor(is)) && PP.getSkillLevel(SkillType.REPAIR) < LoadProperties.repairdiamondlevel) + { player.sendMessage(mcLocale.getString("Skills.AdeptDiamond")); } else if (isDiamondTools(is) && !hasItem(player, rDiamond) || isIronTools(is) && !hasItem(player, rIron) || isGoldTools(is) && !hasItem(player, rGold)){ if(isDiamondTools(is) && !hasItem(player, rDiamond)) @@ -635,10 +654,10 @@ public class Repair { player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+ nGold); } else if (is.getAmount() > 1) player.sendMessage(mcLocale.getString("Skills.StackedItems")); - } - public static boolean checkPlayerProcRepair(Player player) - { - PlayerProfile PP = Users.getProfile(player); + } + public static boolean checkPlayerProcRepair(Player player) + { + PlayerProfile PP = Users.getProfile(player); if(player != null) { if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.REPAIR)) @@ -648,13 +667,13 @@ public class Repair { } } return false; - } - public static void repairItem(Player player, Enchantment[] enchants, int[] enchantsLevel) - { - PlayerProfile PP = Users.getProfile(player); - ItemStack is = player.getItemInHand(); - //Handle the enchantments - addEnchants(player.getItemInHand(), enchants, enchantsLevel, PP, player); - player.getItemInHand().setDurability(getRepairAmount(is, player)); - } + } + public static void repairItem(Player player, Enchantment[] enchants, int[] enchantsLevel) + { + PlayerProfile PP = Users.getProfile(player); + ItemStack is = player.getItemInHand(); + //Handle the enchantments + addEnchants(player.getItemInHand(), enchants, enchantsLevel, PP, player); + player.getItemInHand().setDurability(getRepairAmount(is, player)); + } } \ No newline at end of file From aee71789f2b4acb4f6176224a67e53bcf451fb1d Mon Sep 17 00:00:00 2001 From: gmcferrin Date: Thu, 19 Jan 2012 14:29:03 -0500 Subject: [PATCH 05/10] Changed durability calculation to use Bukkit API function. Fixed bug where it was impossible to get the last possible loot item in each tier. Fixed bug where it was possible to get conflicting enchantments. Fixed bug where enchantments couldn't be any higher than level 1. --- .../com/gmail/nossr50/skills/Fishing.java | 201 ++++++------------ 1 file changed, 62 insertions(+), 139 deletions(-) diff --git a/src/main/java/com/gmail/nossr50/skills/Fishing.java b/src/main/java/com/gmail/nossr50/skills/Fishing.java index 10e21fd03..722ab7431 100644 --- a/src/main/java/com/gmail/nossr50/skills/Fishing.java +++ b/src/main/java/com/gmail/nossr50/skills/Fishing.java @@ -24,12 +24,12 @@ import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.mcLocale; public class Fishing { - + //Return the fishing tier for the player public static int getFishingLootTier(PlayerProfile PP) { int lvl = PP.getSkillLevel(SkillType.FISHING); - + if(lvl < 100) { return 1; @@ -47,106 +47,7 @@ public class Fishing { return 5; } } - - public static short getItemMaxDurability(Material mat) - { - switch(mat) - { - case LEATHER_BOOTS: - return (short) 40; - case LEATHER_LEGGINGS: - return (short) 46; - case LEATHER_HELMET: - return (short) 34; - case LEATHER_CHESTPLATE: - return (short) 49; - case CHAINMAIL_BOOTS: - return (short) 79; - case CHAINMAIL_LEGGINGS: - return (short) 92; - case CHAINMAIL_HELMET: - return (short) 67; - case CHAINMAIL_CHESTPLATE: - return (short) 96; - case GOLD_BOOTS: - return (short) 80; - case GOLD_LEGGINGS: - return (short) 92; - case GOLD_HELMET: - return (short) 68; - case GOLD_CHESTPLATE: - return (short) 96; - case IRON_BOOTS: - return (short) 160; - case IRON_LEGGINGS: - return (short) 184; - case IRON_HELMET: - return (short) 136; - case IRON_CHESTPLATE: - return (short) 192; - case DIAMOND_BOOTS: - return (short) 320; - case DIAMOND_LEGGINGS: - return (short) 368; - case DIAMOND_HELMET: - return (short) 272; - case DIAMOND_CHESTPLATE: - return (short) 384; - case GOLD_AXE: - return (short) 33; - case GOLD_SWORD: - return (short) 33; - case GOLD_HOE: - return (short) 33; - case GOLD_SPADE: - return (short) 33; - case GOLD_PICKAXE: - return (short) 33; - case WOOD_AXE: - return (short) 60; - case WOOD_SWORD: - return (short) 60; - case WOOD_HOE: - return (short) 60; - case WOOD_SPADE: - return (short) 60; - case WOOD_PICKAXE: - return (short) 60; - case STONE_AXE: - return (short) 132; - case STONE_SWORD: - return (short) 132; - case STONE_HOE: - return (short) 132; - case STONE_SPADE: - return (short) 132; - case STONE_PICKAXE: - return (short) 132; - case IRON_AXE: - return (short) 251; - case IRON_SWORD: - return (short) 251; - case IRON_HOE: - return (short) 251; - case IRON_SPADE: - return (short) 251; - case IRON_PICKAXE: - return (short) 251; - case DIAMOND_AXE: - return (short) 1562; - case DIAMOND_SWORD: - return (short) 1562; - case DIAMOND_HOE: - return (short) 1562; - case DIAMOND_SPADE: - return (short) 1562; - case DIAMOND_PICKAXE: - return (short) 1562; - default: - return (short) 0; - } - } - + public static void getFishingResults(Player player, PlayerFishEvent event) { switch(getFishingLootTier(Users.getProfile(player))) @@ -171,12 +72,12 @@ public class Fishing { Users.getProfile(player).addXP(SkillType.FISHING, LoadProperties.mfishing, player); Skills.XpCheckSkill(SkillType.FISHING, player); } - + private static void getFishingResultsTier1(Player player, PlayerFishEvent event) { - int randomNum = (int)(Math.random() * 14); + int randomNum = (int)(Math.random() * 15); CraftItem theCatch = (CraftItem)event.getCaught(); - + if(Math.random() * 100 < 20) { switch(randomNum) @@ -229,15 +130,15 @@ public class Fishing { theCatch.setItemStack(new ItemStack(Material.RAW_FISH)); } //Change durability to random value - theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); //Change the damage value + theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value } private static void getFishingResultsTier2(Player player, PlayerFishEvent event) { - int randomNum = (int)(Math.random() * 19); + int randomNum = (int)(Math.random() * 20); CraftItem theCatch = (CraftItem)event.getCaught(); - + if(Math.random() * 100 < 25) { switch(randomNum) @@ -304,16 +205,16 @@ public class Fishing { { theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1)); } - + //Change durability to random value - theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); + theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value } - + private static void getFishingResultsTier3(Player player, PlayerFishEvent event) { - int randomNum = (int)(Math.random() * 23); + int randomNum = (int)(Math.random() * 24); CraftItem theCatch = (CraftItem)event.getCaught(); - + if(Math.random() * 100 < 30) { switch(randomNum) @@ -394,14 +295,14 @@ public class Fishing { theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1)); } //Change durability to random value - theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); + theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value } - + private static void getFishingResultsTier4(Player player, PlayerFishEvent event) { - int randomNum = (int)(Math.random() * 40); + int randomNum = (int)(Math.random() * 41); CraftItem theCatch = (CraftItem)event.getCaught(); - + if(Math.random() * 100 < 35) { switch(randomNum) @@ -532,14 +433,14 @@ public class Fishing { theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1)); } //Change durability to random value - theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); + theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value } - + private static void getFishingResultsTier5(Player player, PlayerFishEvent event) { - int randomNum = (int)(Math.random() * 49); + int randomNum = (int)(Math.random() * 50); CraftItem theCatch = (CraftItem)event.getCaught(); - + if(Math.random() * 100 < 40) { switch(randomNum) @@ -696,24 +597,24 @@ public class Fishing { theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1)); } //Change durability to random value - theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); + theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value } public static void processResults(PlayerFishEvent event) { Player player = event.getPlayer(); PlayerProfile PP = Users.getProfile(player); - + Fishing.getFishingResults(player, event); CraftItem theCatch = (CraftItem)event.getCaught(); - + if(theCatch.getItemStack().getType() != Material.RAW_FISH) { //Inform the player they retrieved a treasure... player.sendMessage(mcLocale.getString("Fishing.ItemFound")); - + //Keep track of whether or not the treasure is enchanted boolean enchanted = false; - + ItemStack fishingResults = theCatch.getItemStack(); if(Repair.isArmor(fishingResults) || Repair.isTools(fishingResults)) { @@ -724,23 +625,45 @@ public class Fishing { { if(x.canEnchantItem(fishingResults)) { - //Actual chance to have an enchantment is related to your fishing skill - if(Math.random() * 15 < Fishing.getFishingLootTier(PP)) - { - enchanted = true; - int randomEnchantLevel = (int) Math.random() * x.getMaxLevel(); - - if(randomEnchantLevel == 0) - randomEnchantLevel = 1; - if(randomEnchantLevel > x.getMaxLevel()) - randomEnchantLevel = x.getMaxLevel(); - - fishingResults.addEnchantment(x, randomEnchantLevel); + //Prevent impossible enchantment combinations + if((fishingResults.containsEnchantment(PROTECTION_ENVIRONMENTAL) || fishingResults.containsEnchantment(PROTECTION_EXPLOSIONS) || + fishingResults.containsEnchantment(PROTECTION_FIRE) || fishingResults.containsEnchantment(PROTECTION_PROJECTILE)) && + (x.equals(PROTECTION_EXPLOSIONS) || x.equals(PROTECTION_PROJECTILE) || x.equals(PROTECTION_FIRE) || x.equals(PROTECTION_ENVIRONMENTAL))){ + return; + } + + //More impossible enchantment combinations + else if((fishingResults.containsEnchantment(DAMAGE_ALL) || fishingResults.containsEnchantment(DAMAGE_ARTHROPODS) || fishingResults.containsEnchantment(DAMAGE_UNDEAD)) && + (x.equals(DAMAGE_ALL) || x.equals(DAMAGE_ARTHROPODS) || x.equals(DAMAGE_UNDEAD))){ + return; + } + + //Even more impossible enchantment combinations + else if((fishingResults.containsEnchantment(SILK_TOUCH) || fishingResults.containsEnchantment(LOOT_BONUS_BLOCKS)) && + (x.equals(SILK_TOUCH) || x.equals(LOOT_BONUS_BLOCKS))){ + return; + } + + else{ + //Actual chance to have an enchantment is related to your fishing skill + if(Math.random() * 15 < Fishing.getFishingLootTier(PP)) + { + enchanted = true; + int randomEnchantLevel = (int)(Math.random() * x.getMaxLevel()); + + if(randomEnchantLevel == 0) + randomEnchantLevel = 1; + if(randomEnchantLevel > x.getMaxLevel()) + randomEnchantLevel = x.getMaxLevel(); + + fishingResults.addEnchantment(x, randomEnchantLevel); + } } } } } } + //Inform the player of magical properties if(enchanted) { @@ -755,7 +678,7 @@ public class Fishing { return; le.damage(1); World world = le.getWorld(); - + if(le instanceof Sheep) { Sheep sheep = (Sheep)le; From fd3cee96f0355e4a7426ca4167a46a93d41bbde4 Mon Sep 17 00:00:00 2001 From: gmcferrin Date: Thu, 19 Jan 2012 15:59:44 -0500 Subject: [PATCH 06/10] Fixed typos in conflicting enchantments section. --- .../java/com/gmail/nossr50/skills/Fishing.java | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/main/java/com/gmail/nossr50/skills/Fishing.java b/src/main/java/com/gmail/nossr50/skills/Fishing.java index 722ab7431..c39ab9e3d 100644 --- a/src/main/java/com/gmail/nossr50/skills/Fishing.java +++ b/src/main/java/com/gmail/nossr50/skills/Fishing.java @@ -626,21 +626,21 @@ public class Fishing { if(x.canEnchantItem(fishingResults)) { //Prevent impossible enchantment combinations - if((fishingResults.containsEnchantment(PROTECTION_ENVIRONMENTAL) || fishingResults.containsEnchantment(PROTECTION_EXPLOSIONS) || - fishingResults.containsEnchantment(PROTECTION_FIRE) || fishingResults.containsEnchantment(PROTECTION_PROJECTILE)) && - (x.equals(PROTECTION_EXPLOSIONS) || x.equals(PROTECTION_PROJECTILE) || x.equals(PROTECTION_FIRE) || x.equals(PROTECTION_ENVIRONMENTAL))){ + if((fishingResults.containsEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL) || fishingResults.containsEnchantment(Enchantment.PROTECTION_EXPLOSIONS) || + fishingResults.containsEnchantment(Enchantment.PROTECTION_FIRE) || fishingResults.containsEnchantment(Enchantment.PROTECTION_PROJECTILE)) && + (x.equals(Enchantment.PROTECTION_EXPLOSIONS) || x.equals(Enchantment.PROTECTION_PROJECTILE) || x.equals(Enchantment.PROTECTION_FIRE) || x.equals(Enchantment.PROTECTION_ENVIRONMENTAL))){ return; } //More impossible enchantment combinations - else if((fishingResults.containsEnchantment(DAMAGE_ALL) || fishingResults.containsEnchantment(DAMAGE_ARTHROPODS) || fishingResults.containsEnchantment(DAMAGE_UNDEAD)) && - (x.equals(DAMAGE_ALL) || x.equals(DAMAGE_ARTHROPODS) || x.equals(DAMAGE_UNDEAD))){ + else if((fishingResults.containsEnchantment(Enchantment.DAMAGE_ALL) || fishingResults.containsEnchantment(Enchantment.DAMAGE_ARTHROPODS) || fishingResults.containsEnchantment(Enchantment.DAMAGE_UNDEAD)) && + (x.equals(Enchantment.DAMAGE_ALL) || x.equals(Enchantment.DAMAGE_ARTHROPODS) || x.equals(Enchantment.DAMAGE_UNDEAD))){ return; } //Even more impossible enchantment combinations - else if((fishingResults.containsEnchantment(SILK_TOUCH) || fishingResults.containsEnchantment(LOOT_BONUS_BLOCKS)) && - (x.equals(SILK_TOUCH) || x.equals(LOOT_BONUS_BLOCKS))){ + else if((fishingResults.containsEnchantment(Enchantment.SILK_TOUCH) || fishingResults.containsEnchantment(Enchantment.LOOT_BONUS_BLOCKS)) && + (x.equals(Enchantment.SILK_TOUCH) || x.equals(Enchantment.LOOT_BONUS_BLOCKS))){ return; } From 75cf20298730658f16811c148730ee3b3440bee4 Mon Sep 17 00:00:00 2001 From: gmcferrin Date: Thu, 19 Jan 2012 16:05:09 -0500 Subject: [PATCH 07/10] Fixed issue with Redstone being unable to break with Super Breaker without a diamond pickaxe. --- src/main/java/com/gmail/nossr50/skills/Mining.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/com/gmail/nossr50/skills/Mining.java b/src/main/java/com/gmail/nossr50/skills/Mining.java index 7ab661518..e3b9f73ca 100644 --- a/src/main/java/com/gmail/nossr50/skills/Mining.java +++ b/src/main/java/com/gmail/nossr50/skills/Mining.java @@ -394,7 +394,7 @@ public class Mining block.setType(Material.AIR); } //REDSTONE - if((block.getTypeId() == 73 || block.getTypeId() == 74) && m.getTier(player) >= 4) + if((block.getTypeId() == 73 || block.getTypeId() == 74) && m.getTier(player) >= 3) { if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5) { From 96acb4df975a3c5d6ce1fdf6d161f8221feafc5c Mon Sep 17 00:00:00 2001 From: gmcferrin Date: Thu, 19 Jan 2012 18:07:46 -0500 Subject: [PATCH 08/10] Implemented ShakeMob functions for all existing mobs --- .../com/gmail/nossr50/skills/Fishing.java | 159 +++++++++++++++--- 1 file changed, 135 insertions(+), 24 deletions(-) diff --git a/src/main/java/com/gmail/nossr50/skills/Fishing.java b/src/main/java/com/gmail/nossr50/skills/Fishing.java index c39ab9e3d..b01bda280 100644 --- a/src/main/java/com/gmail/nossr50/skills/Fishing.java +++ b/src/main/java/com/gmail/nossr50/skills/Fishing.java @@ -4,15 +4,7 @@ import org.bukkit.Material; import org.bukkit.World; import org.bukkit.craftbukkit.entity.CraftItem; import org.bukkit.enchantments.Enchantment; -import org.bukkit.entity.Chicken; -import org.bukkit.entity.Cow; -import org.bukkit.entity.Creeper; -import org.bukkit.entity.LivingEntity; -import org.bukkit.entity.Pig; -import org.bukkit.entity.Player; -import org.bukkit.entity.Sheep; -import org.bukkit.entity.Skeleton; -import org.bukkit.entity.Spider; +import org.bukkit.entity.* import org.bukkit.event.player.PlayerFishEvent; import org.bukkit.inventory.ItemStack; import org.bukkit.material.Wool; @@ -422,7 +414,7 @@ public class Fishing { theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1)); break; case 39: - theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64)); + theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16)); break; case 40: theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10))); @@ -560,7 +552,7 @@ public class Fishing { theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1)); break; case 39: - theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64)); + theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16)); break; case 40: theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20))); @@ -674,11 +666,15 @@ public class Fishing { public static void shakeMob(PlayerFishEvent event) { LivingEntity le = (LivingEntity)event.getCaught(); + + //Do nothing to players if(le instanceof Player) return; + le.damage(1); World world = le.getWorld(); + /* Neutral Mobs */ if(le instanceof Sheep) { Sheep sheep = (Sheep)le; @@ -691,33 +687,148 @@ public class Fishing { world.dropItemNaturally(le.getLocation(), theWool); sheep.setSheared(true); } - } else if(le instanceof Pig) + } + + else if(le instanceof Pig) { world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PORK, 1)); - } else if(le instanceof Skeleton) + } + + else if(le instanceof Cow) + { + if(Math.random() * 100 < 99){ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk + } + else if(Math.random() * 10 < 5){ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1)); + } + else{ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1));) + } + } + + else if(le instanceof Chicken) + { + if(Math.random() * 10 <= 7){ + if(Math.random() * 10 < 5){ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1)); + } + else{ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_CHICKEN, 1)); + } + } + else{ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1)); + } + } + + else if(le instanceof MushroomCow) + { + if(Math.random() * 100 < 99){ + if(Math.random() * 10 < 5){ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk + } + else{ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MUSHROOM_SOUP, 1)); //rare chance to drop soup + } + } + else if(Math.random() * 10 <= 7){ + if(Math.random() * 10 < 5){ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1)); + } + else{ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1));) + } + } + else{ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RED_MUSHROOM, 3)); + //need some way to remove MushroomCow & replace with regular cow when sheared + } + } + + else if(le instanceof Squid) + { + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)0))); + } + + else if(le instanceof Snowman){ + if(Math.random() * 100 < 99){ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PUMPKIN, 1)); //rare chance to drop pumpkin + } + else{ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SNOW_BALL, 5)); + } + } + + /* Hostile Mobs */ + else if(le instanceof Skeleton) { if(Math.random() * 10 < 5) world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BONE, 1)); else world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ARROW, 3)); - } else if(le instanceof Cow) - { - world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1)); - } else if(le instanceof Spider) + } + + else if(le instanceof Spider) { if(Math.random() * 10 < 5) world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1)); else world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1)); - } else if(le instanceof Chicken) - { - if(Math.random() * 10 < 5) - world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1)); - else - world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1)); - } else if(le instanceof Creeper) + } + + else if(le instanceof Creeper) { world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1)); } + + else if(le instanceof Enderman) + { + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ENDER_PEARL, 1)); + } + + else if(le instanceof PigZombie) + { + if(Math.random() * 10 < 5) + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ROTTEN_FLESH, 1)); + else + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.GOLD_NUGGET, 1)); + } + + else if(le instanceof Blaze) + { + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BLAZE_ROD, 1)); + } + + else if(le instanceof CaveSpider) + { + if(Math.random() * 10 < 5) + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1)); + else + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1)); + } + + else if(le instanceof Ghast) + { + if(Math.random() * 10 < 5) + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1)); + else + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.GHAST_TEAR, 1)); + } + + else if(le instanceof MagmaCube) + { + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MAGMA_CREAM, 1)); + } + + else if(le instanceof Slime) + { + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SLIME_BALL, 1)); + } + + else if(le instanceof Zombie) + { + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ROTTEN_FLESH, 1)); + } } } From b5c11de15cb64560fd7f96492133ca73ab4c853e Mon Sep 17 00:00:00 2001 From: NuclearW Date: Wed, 25 Jan 2012 16:52:09 -0500 Subject: [PATCH 09/10] Changes to pom for getting dependancies from repos Moved resources around to be better organized Added in fix for commands which got lost ? gitignore Increment version to dev-2 --- .gitignore | 5 + pom.xml | 53 +- .../nossr50/listeners/mcPlayerListener.java | 1 + src/main/resources/health_inc02.png | Bin 263 -> 0 bytes .../{ => healthbar}/health_inc00.png | Bin .../{ => healthbar}/health_inc01.png | Bin .../{ => healthbar}/health_inc03.png | Bin .../{ => healthbar}/health_inc04.png | Bin .../{ => healthbar}/health_inc05.png | Bin .../{ => healthbar}/health_inc06.png | Bin .../{ => healthbar}/health_inc07.png | Bin .../{ => healthbar}/health_inc08.png | Bin .../{ => healthbar}/health_inc09.png | Bin .../{ => healthbar}/health_inc10.png | Bin .../{ => healthbar}/health_inc11.png | Bin .../{ => healthbar}/health_inc12.png | Bin .../{ => healthbar}/health_inc13.png | Bin .../{ => healthbar}/health_inc14.png | Bin .../{ => healthbar}/health_inc15.png | Bin .../{ => healthbar}/health_inc16.png | Bin .../{ => healthbar}/health_inc17.png | Bin .../{ => healthbar}/health_inc18.png | Bin .../{ => healthbar}/health_inc19.png | Bin .../{ => healthbar}/health_inc20.png | Bin .../locale/locale_de.properties | 792 ++++++++--------- .../locale/locale_en_us.properties | 778 ++++++++--------- .../locale/locale_es_es.properties | 778 ++++++++--------- .../locale/locale_fi.properties | 736 ++++++++-------- .../locale/locale_fr.properties | 778 ++++++++--------- .../locale/locale_nl.properties | 790 ++++++++--------- .../locale/locale_pl.properties | 778 ++++++++--------- .../locale/locale_pt_br.properties | 806 +++++++++--------- .../locale/locale_ru.properties | 762 ++++++++--------- src/main/resources/plugin.yml | 2 +- .../resources/{ => skillicon}/Acrobatics.png | Bin .../{ => skillicon}/Acrobatics_r.png | Bin .../resources/{ => skillicon}/Archery.png | Bin .../resources/{ => skillicon}/Archery_r.png | Bin src/main/resources/{ => skillicon}/Axe_r.png | Bin src/main/resources/{ => skillicon}/Axes.png | Bin src/main/resources/{ => skillicon}/Axes_r.png | Bin .../resources/{ => skillicon}/Excavation.png | Bin .../{ => skillicon}/Excavation_r.png | Bin .../resources/{ => skillicon}/Fishing.png | Bin .../resources/{ => skillicon}/Fishing_r.png | Bin .../resources/{ => skillicon}/Herbalism.png | Bin .../resources/{ => skillicon}/Herbalism_r.png | Bin src/main/resources/{ => skillicon}/Icon.png | Bin .../resources/{ => 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xpbar}/xpbar_inc224.png | Bin .../resources/{ => xpbar}/xpbar_inc225.png | Bin .../resources/{ => xpbar}/xpbar_inc226.png | Bin .../resources/{ => xpbar}/xpbar_inc227.png | Bin .../resources/{ => xpbar}/xpbar_inc228.png | Bin .../resources/{ => xpbar}/xpbar_inc229.png | Bin .../resources/{ => xpbar}/xpbar_inc230.png | Bin .../resources/{ => xpbar}/xpbar_inc231.png | Bin .../resources/{ => xpbar}/xpbar_inc232.png | Bin .../resources/{ => xpbar}/xpbar_inc233.png | Bin .../resources/{ => xpbar}/xpbar_inc234.png | Bin .../resources/{ => xpbar}/xpbar_inc235.png | Bin .../resources/{ => xpbar}/xpbar_inc236.png | Bin .../resources/{ => xpbar}/xpbar_inc237.png | Bin .../resources/{ => xpbar}/xpbar_inc238.png | Bin .../resources/{ => xpbar}/xpbar_inc239.png | Bin .../resources/{ => xpbar}/xpbar_inc240.png | Bin .../resources/{ => xpbar}/xpbar_inc241.png | Bin .../resources/{ => xpbar}/xpbar_inc242.png | Bin .../resources/{ => xpbar}/xpbar_inc243.png | Bin .../resources/{ => xpbar}/xpbar_inc244.png | Bin .../resources/{ => xpbar}/xpbar_inc245.png | Bin .../resources/{ => xpbar}/xpbar_inc246.png | Bin .../resources/{ => xpbar}/xpbar_inc247.png | Bin .../resources/{ => xpbar}/xpbar_inc248.png | Bin .../resources/{ => xpbar}/xpbar_inc249.png | Bin .../resources/{ => xpbar}/xpbar_inc250.png | Bin .../resources/{ => xpbar}/xpbar_inc251.png | Bin .../resources/{ => xpbar}/xpbar_inc252.png | Bin .../resources/{ => xpbar}/xpbar_inc253.png | Bin .../resources/{ => xpbar}/xpbar_inc254.png | Bin 319 files changed, 3553 insertions(+), 3506 deletions(-) create mode 100644 .gitignore delete mode 100644 src/main/resources/health_inc02.png rename src/main/resources/{ => healthbar}/health_inc00.png (100%) rename src/main/resources/{ => healthbar}/health_inc01.png (100%) rename src/main/resources/{ => healthbar}/health_inc03.png (100%) rename src/main/resources/{ => healthbar}/health_inc04.png (100%) rename src/main/resources/{ => healthbar}/health_inc05.png (100%) rename 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src/main/resources/{ => xpbar}/xpbar_inc245.png (100%) rename src/main/resources/{ => xpbar}/xpbar_inc246.png (100%) rename src/main/resources/{ => xpbar}/xpbar_inc247.png (100%) rename src/main/resources/{ => xpbar}/xpbar_inc248.png (100%) rename src/main/resources/{ => xpbar}/xpbar_inc249.png (100%) rename src/main/resources/{ => xpbar}/xpbar_inc250.png (100%) rename src/main/resources/{ => xpbar}/xpbar_inc251.png (100%) rename src/main/resources/{ => xpbar}/xpbar_inc252.png (100%) rename src/main/resources/{ => xpbar}/xpbar_inc253.png (100%) rename src/main/resources/{ => xpbar}/xpbar_inc254.png (100%) diff --git a/.gitignore b/.gitignore new file mode 100644 index 000000000..032f3c526 --- /dev/null +++ b/.gitignore @@ -0,0 +1,5 @@ + +/.project +/.classpath +/target +/.settings \ No newline at end of file diff --git a/pom.xml b/pom.xml index 4ce55a216..d48e6ac10 100644 --- a/pom.xml +++ b/pom.xml @@ -24,12 +24,43 @@ resources true - ${basedir}/src/main/resources/ + ${basedir}/src/main/resources/xpbar/ + + xpbar*.png + + + + resources + true + ${basedir}/src/main/resources/healthbar/ + + health*.png + + + + resources + true + ${basedir}/src/main/resources/skillicon/ *.png + + + + resources + true + ${basedir}/src/main/resources/sound/ + *.wav + + com/gmail/nossr50/locale + true + ${basedir}/src/main/resources/locale/ + + locale*.properties + + @@ -62,31 +93,41 @@ + + + bukkit-repo + http://repo.bukkit.org/content/groups/public/ + + + spout-repo + http://nexus.getspout.org/content/groups/public/ + + org.bukkit bukkit - 1.0.1-R2-SNAPSHOT + 1.1-R1 jar compile org.bukkit craftbukkit - 1.0.1-R2-SNAPSHOT + 1.1-R1 jar compile com.nijikokun.bukkit Permissions - 3.2 + 3.1.6 jar compile - ru.tehkode - PermissionsEx + ru.tehkode.permissions + bukkit 1.18 jar compile diff --git a/src/main/java/com/gmail/nossr50/listeners/mcPlayerListener.java b/src/main/java/com/gmail/nossr50/listeners/mcPlayerListener.java index 770b13331..602e0748e 100644 --- a/src/main/java/com/gmail/nossr50/listeners/mcPlayerListener.java +++ b/src/main/java/com/gmail/nossr50/listeners/mcPlayerListener.java @@ -339,6 +339,7 @@ public class mcPlayerListener extends PlayerListener if(!message.startsWith("/")) return; String command = message.substring(1).split(" ")[0]; if(plugin.aliasMap.containsKey(command)) { + if(command.equalsIgnoreCase(plugin.aliasMap.get(command))) return; event.setCancelled(true); event.getPlayer().chat(message.replaceFirst(command, plugin.aliasMap.get(command))); } diff --git a/src/main/resources/health_inc02.png b/src/main/resources/health_inc02.png deleted file mode 100644 index 8f0dea476b019d54cfb5ebd867b4b10a31d9324d..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 263 zcmeAS@N?(olHy`uVBq!ia0vp^4nWMo!3HEflYZU@QY`6?zK#qG8~bX02Tlg^6_P!I zd>I(p`572`fcP&^Q=_42Aii043cMxZCcBLYB>u$B8wRqxP?KOkzv*x z37}xDr;B5Vhj;Ry|Nrd|d$9E^VPlxC@O}Z`#{Bp8#*>5=s<1Mg`D}LPO@j42jgxm2 zj~Yd-N=;2o+)?{>8P^HEAg0DA3=EZVQ`_0!Ourq!&mczdiJVB|fpZ7X9XNiRosT7m zsiAY)MkA3kYL=`GHl|6N8BTmw-X$QzgTe~DWM4f D?)Fu8 diff --git a/src/main/resources/health_inc00.png b/src/main/resources/healthbar/health_inc00.png similarity index 100% rename from src/main/resources/health_inc00.png rename to src/main/resources/healthbar/health_inc00.png diff --git a/src/main/resources/health_inc01.png b/src/main/resources/healthbar/health_inc01.png similarity index 100% rename from src/main/resources/health_inc01.png rename to src/main/resources/healthbar/health_inc01.png diff --git a/src/main/resources/health_inc03.png b/src/main/resources/healthbar/health_inc03.png similarity index 100% rename from src/main/resources/health_inc03.png rename to src/main/resources/healthbar/health_inc03.png diff --git a/src/main/resources/health_inc04.png b/src/main/resources/healthbar/health_inc04.png similarity index 100% rename from src/main/resources/health_inc04.png rename to src/main/resources/healthbar/health_inc04.png diff --git a/src/main/resources/health_inc05.png b/src/main/resources/healthbar/health_inc05.png similarity index 100% rename from src/main/resources/health_inc05.png rename to src/main/resources/healthbar/health_inc05.png diff --git a/src/main/resources/health_inc06.png b/src/main/resources/healthbar/health_inc06.png similarity index 100% rename from src/main/resources/health_inc06.png rename to src/main/resources/healthbar/health_inc06.png diff --git a/src/main/resources/health_inc07.png b/src/main/resources/healthbar/health_inc07.png similarity index 100% rename from src/main/resources/health_inc07.png rename to src/main/resources/healthbar/health_inc07.png diff --git a/src/main/resources/health_inc08.png b/src/main/resources/healthbar/health_inc08.png similarity index 100% rename from src/main/resources/health_inc08.png rename to src/main/resources/healthbar/health_inc08.png diff --git a/src/main/resources/health_inc09.png b/src/main/resources/healthbar/health_inc09.png similarity index 100% rename from src/main/resources/health_inc09.png rename to src/main/resources/healthbar/health_inc09.png diff --git a/src/main/resources/health_inc10.png b/src/main/resources/healthbar/health_inc10.png similarity index 100% rename from src/main/resources/health_inc10.png rename to src/main/resources/healthbar/health_inc10.png diff --git a/src/main/resources/health_inc11.png b/src/main/resources/healthbar/health_inc11.png similarity index 100% rename from src/main/resources/health_inc11.png rename to src/main/resources/healthbar/health_inc11.png diff --git a/src/main/resources/health_inc12.png b/src/main/resources/healthbar/health_inc12.png similarity index 100% rename from src/main/resources/health_inc12.png rename to src/main/resources/healthbar/health_inc12.png diff --git a/src/main/resources/health_inc13.png b/src/main/resources/healthbar/health_inc13.png similarity index 100% rename from src/main/resources/health_inc13.png rename to src/main/resources/healthbar/health_inc13.png diff --git a/src/main/resources/health_inc14.png b/src/main/resources/healthbar/health_inc14.png similarity index 100% rename from src/main/resources/health_inc14.png rename to src/main/resources/healthbar/health_inc14.png diff --git a/src/main/resources/health_inc15.png b/src/main/resources/healthbar/health_inc15.png similarity index 100% rename from src/main/resources/health_inc15.png rename to src/main/resources/healthbar/health_inc15.png diff --git a/src/main/resources/health_inc16.png b/src/main/resources/healthbar/health_inc16.png similarity index 100% rename from src/main/resources/health_inc16.png rename to src/main/resources/healthbar/health_inc16.png diff --git a/src/main/resources/health_inc17.png b/src/main/resources/healthbar/health_inc17.png similarity index 100% rename from src/main/resources/health_inc17.png rename to src/main/resources/healthbar/health_inc17.png diff --git a/src/main/resources/health_inc18.png b/src/main/resources/healthbar/health_inc18.png similarity index 100% rename from src/main/resources/health_inc18.png rename to src/main/resources/healthbar/health_inc18.png diff --git a/src/main/resources/health_inc19.png b/src/main/resources/healthbar/health_inc19.png similarity index 100% rename from src/main/resources/health_inc19.png rename to src/main/resources/healthbar/health_inc19.png diff --git a/src/main/resources/health_inc20.png b/src/main/resources/healthbar/health_inc20.png similarity index 100% rename from src/main/resources/health_inc20.png rename to src/main/resources/healthbar/health_inc20.png diff --git a/src/main/java/com/gmail/nossr50/locale/locale_de.properties b/src/main/resources/locale/locale_de.properties similarity index 98% rename from src/main/java/com/gmail/nossr50/locale/locale_de.properties rename to src/main/resources/locale/locale_de.properties index ce87acd05..3e6deb0b4 100644 --- a/src/main/java/com/gmail/nossr50/locale/locale_de.properties +++ b/src/main/resources/locale/locale_de.properties @@ -1,397 +1,397 @@ -Combat.WolfExamine=[[YELLOW]]**du musterst den Wolf mit Bestienkunde** -Combat.WolfShowMaster=[[DARK_YELLOW]]Der Bestienmeister \: {0} -Combat.Ignition=[[RED]]**ENTZUENDEN** -Combat.BurningArrowHit=[[DARK_RED]]Du wurdest von einem brennenden Pfeil gestriffen\! -Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig. -Combat.TargetDazed=Target was [[DARK_RED]]benommen -Combat.WolfNoMaster=[[AQUA]]Diese Bestie hat keinen Meister... -Combat.WolfHealth=[[YELLOW]]Die Bestie hat {0} Lebensenergie -Combat.StruckByGore=[[RED]]**Getroffen von Biss** -Combat.Gore=[[YELLOW]]**BISS** -Combat.ArrowDeflect=[[AQUA]]**PFEIL ABGELENKT** -Item.ChimaeraWingFail=[[AQUA]]**CHIMAERA FLUEGEL fehlgeschlagen\!** -Item.ChimaeraWingPass=[[AQUA]]**CHIMAERA FLUEGEL** -Item.InjuredWait=[[AQUA]]du wurdest kurz zuvor verletzt und musst mit der Benutzung warten. [[YELLOW]]({0}s) -Item.NeedFeathers=[[AQUA]]Du brauchst mehr Federn.. -m.mccPartyCommands=[[AQUA]]_______ [[YELLOW]]GRUPPEN BEFEHLE [[AQUA]]_______ -m.mccParty=[party name] [[YELLOW]]- Erstellen/beitreten einer Gruppe -m.mccPartyQ=[[[YELLOW]]- Verlasse aktuelle Gruppe -m.mccPartyToggle=[[YELLOW]] - aktiviert Gruppenchat -m.mccPartyInvite=[player name] [[YELLOW]]- sende Gruppeneinladung -m.mccPartyAccept=[[YELLOW]]- Gruppeneinladung akzeptieren -m.mccPartyTeleport=[party member name] [[YELLOW]]- Teleport zu Gruppenmitglied -m.mccOtherCommands=[[DARK_AQUA]]_______[[YELLOW]] ANDERE BEFEHLE [[DARK_AQUA]]_______ -m.mccStats=[[YELLOW]]- zeigt deinen Status -m.mccLeaderboards=[[YELLOW]]- Ranglisten -m.mccMySpawn=[[YELLOW]]- Teleport zum Spawnpunkt -m.mccClearMySpawn=[[YELLOW]]- Spawnpunkt loeschen -m.mccToggleAbility=[[YELLOW]]- Faehigkeitsaktivierung mit rechtsklick an/aus schalten -m.mccAdminToggle=[[YELLOW]]- Adminchat aktivieren -m.mccWhois=[[WHITE]][playername] [[YELLOW]]- Detailierte Spielerinfos zeigen -m.mccMmoedit=[playername] [skill] [newvalue] [[YELLOW]]- Ziel modifizieren -m.mccMcGod=[[YELLOW]]- God Mode -m.mccSkillInfo=[[WHITE]][skillname] [[YELLOW]]- Detailierte Skillinfos zeigen -m.mccModDescription=[[YELLOW]]- kurze MOD-Beschreibung lesen -m.SkillHeader=[[DARK_AQUA]]_______[[YELLOW]] {0} [[DARK_AQUA]]_______ -m.XPGain=[[DARK_AQUA]]XP [[AQUA]]Erhalten: [[AQUA]]{0} -m.EffectsTemplate=[[YELLOW]]{0}: [[GREEN]]{1} -m.AbilityLockTemplate=[[AQUA]]{0} -m.AbilityBonusTemplate=[[YELLOW]]{0}: [[GREEN]]{1} -m.Effects=EFFEKTE -m.YourStats=[[DARK_AQUA]]_______ [[YELLOW]]DEINE WERTE [[DARK_AQUA]]_______ -m.SkillTaming=Bestienkunde (Taming) -m.XPGainTaming=[[YELLOW]]wenn deine Woelfe angreifen -m.EffectsTaming1_0=[[YELLOW]]Bestienkunde -m.EffectsTaming1_1=[[AQUA]]mit Knochen schlagen inspiziert Woelfe -m.EffectsTaming2_0=[[YELLOW]]Biss -m.EffectsTaming2_1=[[AQUA]]Kritischer Schlag mit Blutungseffekt -m.EffectsTaming3_0=[[YELLOW]]Geschaerfte Krallen -m.EffectsTaming3_1=[[AQUA]]Schadens-Bonus -m.EffectsTaming4_0=[[YELLOW]]Umweltbewusst -m.EffectsTaming4_1=[[AQUA]]Kaktus/Lava Phobie, Fall Schaden Immun -m.EffectsTaming5_0=[[YELLOW]]Dichtes Fell -m.EffectsTaming5_1=[[AQUA]]Schadens-Reduzierung, Feuer-Resistenz -m.EffectsTaming6_0=[[YELLOW]]Schockfest -m.EffectsTaming6_1=[[AQUA]]Explosions-Schaden-Reduzierung -m.AbilLockTaming1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Umweltbewusst) -m.AbilLockTaming2=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Dichtes Fell) -m.AbilLockTaming3=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Schockfest) -m.AbilLockTaming4=[[DARK_AQUA]]gesperrt bis 750+ Skilllevel (Geschaerfte Krallen) -m.AbilBonusTaming1_0=[[YELLOW]]Umweltbewusst -m.AbilBonusTaming1_1=[[AQUA]]Woelfe meiden Gefahr -m.AbilBonusTaming2_0=[[YELLOW]]Dichtes Fell -m.AbilBonusTaming2_1=[[AQUA]]Halber Schaden, Feuer-Resistenz -m.AbilBonusTaming3_0=[[YELLOW]]Schockfest -m.AbilBonusTaming3_1=[[AQUA]]Explosionen machen 1/6 normalen Schaden -m.AbilBonusTaming4_0=[[YELLOW]]Geschärfte Krallen -m.AbilBonusTaming4_1=[[AQUA]]+2 Schaden -m.TamingGoreChance=[[AQUA]]Biss Chance: [[GREEN]]{0}% -m.SkillWoodCutting=Holzfaellen (WoodCutting) -m.XPGainWoodCutting=[[YELLOW]]Baeume faellen -m.EffectsWoodCutting1_0=[[YELLOW]]Baumfaeller (Faehigkeit) -m.EffectsWoodCutting1_1=[[AQUA]]Bringt Baeume zum explodieren -m.EffectsWoodCutting2_0=[[YELLOW]]Blaetter-Sturm -m.EffectsWoodCutting2_1=[[AQUA]]blaest Blaetter weg -m.EffectsWoodCutting3_0=[[YELLOW]]Doppelte Drops -m.EffectsWoodCutting3_1=[[AQUA]]doppelte Anzahl Items -m.AbilLockWoodCutting1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Blaetter-Sturm) -m.AbilBonusWoodCutting1_0=Blaetter-Sturm -m.AbilBonusWoodCutting1_1=[[AQUA]]blaest Blaetter weg -m.WoodCuttingDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}% -m.WoodCuttingTreeFellerLength=[[YELLOW]]Baumfaeller Dauer: [[GREEN]]{0}s -m.SkillArchery=Bogenschiessen (Archery) -m.XPGainArchery=[[YELLOW]]Monster/Spieler angreifen -m.EffectsArchery1_0=[[YELLOW]]Entzuenden -m.EffectsArchery1_1=[[AQUA]]25% Chance das Feind Feuer faengt -m.EffectsArchery2_0=[[YELLOW]]Blenden (Spieler) -m.EffectsArchery2_1=[[AQUA]]Disorientiert Feinde -m.EffectsArchery3_0=[[YELLOW]]Schaden+ -m.EffectsArchery3_1=[[AQUA]]Modifiziert Schaden -m.EffectsArchery4_0=[[YELLOW]]Pfeil Rueckgewinnung -m.EffectsArchery4_1=[[AQUA]]Chance Pfeile von Leichen zurueckzugewinnen -m.ArcheryDazeChance=[[YELLOW]]Chance zu blenden: [[GREEN]]{0}% -m.ArcheryRetrieveChance=[[YELLOW]]Chance Pfeile zurueckzugewinnen: [[GREEN]]{0}% -m.ArcheryIgnitionLength=[[YELLOW]]Dauer von Entzuenden: [[GREEN]]{0} Sekunden -m.ArcheryDamagePlus=[[YELLOW]]Schaden+ (Rang{0}): [[GREEN]]Bonus {0} Schaden -m.SkillAxes=Axt (Axes) -m.XPGainAxes=[[YELLOW]]Monster/Spieler angreifen -m.EffectsAxes1_0=[[YELLOW]]Schaedelspalter (Faehigkeit) -m.EffectsAxes1_1=[[AQUA]]Verursacht Flaechenschaden -m.EffectsAxes2_0=[[YELLOW]]Kritischer Schlag -m.EffectsAxes2_1=[[AQUA]]doppelter Schaden -m.EffectsAxes3_0=[[YELLOW]]Axtmeister (500 Skilllevel) -m.EffectsAxes3_1=[[AQUA]]Modifiziert Schaden -m.AbilLockAxes1=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel(Axtmeister) -m.AbilBonusAxes1_0=[[YELLOW]]Axtmeister -m.AbilBonusAxes1_1=[[AQUA]]4 Bonus-Schaden -m.AxesCritChance=[[YELLOW]]Chance fuer kritische Treffer: [[GREEN]]{0}% -m.AxesSkullLength=[[YELLOW]]Schaedelspalter Dauer: [[GREEN]]{0}s -m.SkillSwords=Schwert (Swords) -m.XPGainSwords=[[YELLOW]]Monster/Spieler angreifen -m.EffectsSwords1_0=[[YELLOW]]Konter -m.EffectsSwords1_1=[[AQUA]]Reflektiert 50% des erhaltenen Schadens -m.EffectsSwords2_0=[[YELLOW]]Saegezahn-Schlag (Faehigkeit) -m.EffectsSwords2_1=[[AQUA]]25% Flaechenschaden, Blutung+ Flaecheneffekt -m.EffectsSwords3_0=[[YELLOW]]Saegezahn-Schlag Blutung+ -m.EffectsSwords3_1=[[AQUA]]5 Tick Blutung -m.EffectsSwords4_0=[[YELLOW]]parrieren -m.EffectsSwords4_1=[[AQUA]]negiert Schaden -m.EffectsSwords5_0=[[YELLOW]]Blutung -m.EffectsSwords5_1=[[AQUA]]hinterlaesst Blutungs-DOT -m.SwordsCounterAttChance=[[YELLOW]]Konter Chance: [[GREEN]]{0}% -m.SwordsBleedLength=[[YELLOW]]Blutung Dauer: [[GREEN]]{0} ticks -m.SwordsBleedChance=[[YELLOW]]Blutung Chance: [[GREEN]]{0} % -m.SwordsParryChance=[[YELLOW]]Parieren Chance: [[GREEN]]{0} % -m.SwordsSSLength=[[YELLOW]]Saegezahn-Schlag Dauer: [[GREEN]]{0}s -m.SwordsTickNote=[[DARK_AQUA]]NOTIZ: [[AQUA]]1 Tick erfolgt aller 2 Sekunden -m.SkillAcrobatics=Akrobatik (Acrobatics) -m.XPGainAcrobatics=[[YELLOW]]Runterfallen -m.EffectsAcrobatics1_0=[[YELLOW]]Rolle -m.EffectsAcrobatics1_1=[[AQUA]]Reduziert oder negiert Schaden -m.EffectsAcrobatics2_0=[[YELLOW]]elegante Rolle -m.EffectsAcrobatics2_1=[[AQUA]]Doppelt so effektiv wie Rolle -m.EffectsAcrobatics3_0=[[YELLOW]]Ausweichen -m.EffectsAcrobatics3_1=[[AQUA]]halbiert Schaden -m.AcrobaticsRollChance=[[YELLOW]]Rolle Chance: [[GREEN]]{0}% -m.AcrobaticsGracefulRollChance=[[YELLOW]]Elegante Rolle Chance: [[GREEN]]{0}% -m.AcrobaticsDodgeChance=[[YELLOW]]Ausweichen Chance: [[GREEN]]{0}% -m.SkillMining=Bergbau (Mining) -m.XPGainMining=[[YELLOW]]Abbauen von Stein und Erz -m.EffectsMining1_0=[[YELLOW]]Super Brecher (Faehigkeit) -m.EffectsMining1_1=[[AQUA]]Tempo+, dreifache Drop Chance -m.EffectsMining2_0=[[YELLOW]]doppelte Drops -m.EffectsMining2_1=[[AQUA]]doppelte Anzahl Items -m.MiningDoubleDropChance=[[YELLOW]]doppelte Drops Chance: [[GREEN]]{0}% -m.MiningSuperBreakerLength=[[YELLOW]]Super Brecher Dauer: [[GREEN]]{0}s -m.SkillRepair=Reparieren (Repair) -m.XPGainRepair=[[YELLOW]]Reparieren -m.EffectsRepair1_0=[[YELLOW]]Reparieren -m.EffectsRepair1_1=[[AQUA]]Reparieren von Eisenwerkzeugen und Ruestung -m.EffectsRepair2_0=[[YELLOW]]Reparatur-Meister -m.EffectsRepair2_1=[[AQUA]]Erhoeht Reparierwert -m.EffectsRepair3_0=[[YELLOW]]Super Reparatur -m.EffectsRepair3_1=[[AQUA]]Doppelte Effektivitaet -m.EffectsRepair4_0=[[YELLOW]]Diamanten Reparatur ({0}+ SKILL) -m.EffectsRepair4_1=[[AQUA]]Reparieren von Diamantwerkzeugen und Ruestung -m.RepairRepairMastery=[[YELLOW]]Reparatur-Meister: [[GREEN]]{0}% [[AQUA]]Extra Haltbarkeit -m.RepairSuperRepairChance=[[YELLOW]]Super Reparatur Chance: [[GREEN]]{0}% -m.SkillUnarmed=Faustkampf (Unarmed) -m.XPGainUnarmed=[[YELLOW]]Monster/Spieler angreifen -m.EffectsUnarmed1_0=[[YELLOW]]Berserker (Faehigkeit) -m.EffectsUnarmed1_1=[[AQUA]]+50% Schaden, bricht weiches Material (Bsp. Erde) -m.EffectsUnarmed2_0=[[YELLOW]]Entwaffnen (Spieler) -m.EffectsUnarmed2_1=[[AQUA]]Droppt Item welches Feind in Hand haelt -m.EffectsUnarmed3_0=[[YELLOW]]Faustkampfmeister -m.EffectsUnarmed3_1=[[AQUA]]grosse Schadenssteigerung -m.EffectsUnarmed4_0=[[YELLOW]]Faustkampflehrling -m.EffectsUnarmed4_1=[[AQUA]]Schadens-Bonus -m.EffectsUnarmed5_0=[[YELLOW]]Pfeil ablenken -m.EffectsUnarmed5_1=[[AQUA]]wehrt Pfeile ab -m.AbilLockUnarmed1=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Faustkampflehrling) -m.AbilLockUnarmed2=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Faustkampfmeister) -m.AbilBonusUnarmed1_0=[[YELLOW]]Faustkampflehrling -m.AbilBonusUnarmed1_1=[[AQUA]]+2 Schadens-Bonus -m.AbilBonusUnarmed2_0=[[YELLOW]]Faustkampfmeister -m.AbilBonusUnarmed2_1=[[AQUA]]+4 Schadens-Bonus -m.UnarmedArrowDeflectChance=[[YELLOW]]Pfeil ablenken Chance: [[GREEN]]{0}% -m.UnarmedDisarmChance=[[YELLOW]]Entwaffnen Chance: [[GREEN]]{0}% -m.UnarmedBerserkLength=[[YELLOW]]Berserker Dauer: [[GREEN]]{0}s -m.SkillHerbalism=Kraeutersammler (Herbalism) -m.XPGainHerbalism=[[YELLOW]]Kraeuter/Pflanzen sammeln/ernten -m.EffectsHerbalism1_0=[[YELLOW]]Gruene Welt (Faehigkeit) -m.EffectsHerbalism1_1=[[AQUA]]Pflegt die Welt, dreifache Drops -m.EffectsHerbalism2_0=[[YELLOW]]Gruener Daumen (Weizen) -m.EffectsHerbalism2_1=[[AQUA]]automatisches neupflanzen nach ernten -m.EffectsHerbalism3_0=[[YELLOW]]Gruener Daumen (Cobble) -m.EffectsHerbalism3_1=[[AQUA]]verwandelt Cobblestone zu Mossy Cobblestone mithilfe von Samen -m.EffectsHerbalism4_0=[[YELLOW]]Nahrung+ -m.EffectsHerbalism4_1=[[AQUA]]Modifiziert Heilung von Brot/Suppe -m.EffectsHerbalism5_0=[[YELLOW]]Doppelte Drops (Alle Kraeuter) -m.EffectsHerbalism5_1=[[AQUA]]doppelte Anzahl Items -m.HerbalismGreenTerraLength=[[YELLOW]]Gruene Welt Dauer: [[GREEN]]{0}s -m.HerbalismGreenThumbChance=[[YELLOW]]Gruener Daumen Chance: [[GREEN]]{0}% -m.HerbalismGreenThumbStage=[[YELLOW]]Gruener Daumen Stufe: [[GREEN]] Getreide waechst auf Stufe {0} -m.HerbalismDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}% -m.HerbalismFoodPlus=[[YELLOW]]Nahrung+ (Rang{0}): [[GREEN]]Bonus-Heilung {0} -m.SkillExcavation=Graben (Excavation) -m.XPGainExcavation=[[YELLOW]]Graben und Finden von Schaetzen -m.EffectsExcavation1_0=[[YELLOW]]Giga Bohrer (Faehigkeit) -m.EffectsExcavation1_1=[[AQUA]]3x Drop Rate, 3x EXP, +Tempo -m.EffectsExcavation2_0=[[YELLOW]]Schatzjaeger -m.EffectsExcavation2_1=[[AQUA]]Faehigkeit nach Schaetzen zu graben -m.ExcavationGreenTerraLength=[[YELLOW]]Giga Bohrer Dauer: [[GREEN]]{0}s -mcBlockListener.PlacedAnvil=[[DARK_AQUA]]Du hast einen Ambos platziert, du kannst hier Werkzeuge und Ruestungen reparieren. -mcEntityListener.WolfComesBack=[[DARK_AQUA]]Dein Wolf hastet zurueck zu dir... -mcPlayerListener.AbilitiesOff=Faehigkeiten nutzen (rechtsklick) aus -mcPlayerListener.AbilitiesOn=Faehigkeiten nutzen (rechtsklick) an -mcPlayerListener.AbilitiesRefreshed=[[YELLOW]]**Faehigkeiten aufgefrischt\!** -mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatik Skill [[DARK_AQUA]](Acrobatics): -mcPlayerListener.ArcherySkill=[[YELLOW]]Bogenschiessen Skill [[DARK_AQUA]](Archery): -mcPlayerListener.AxesSkill=[[YELLOW]]Axt Skill [[DARK_AQUA]](Axes): -mcPlayerListener.ExcavationSkill=[[YELLOW]]Graben Skill [[DARK_AQUA]](Excavation): -mcPlayerListener.GodModeDisabled=[[RED]]mcMMO Godmode deaktiviert -mcPlayerListener.GodModeEnabled=[[RED]]mcMMO Godmode aktiviert -mcPlayerListener.GreenThumb=[[YELLOW]]**GRUENER DAUMEN** -mcPlayerListener.GreenThumbFail=[[DARK_RED]]**YELLOW THUMB FEHLGESCHLAGEN** -mcPlayerListener.HerbalismSkill=[[YELLOW]]Kraeuterkunde Skill [[DARK_AQUA]](Herbalism): -mcPlayerListener.MiningSkill=[[YELLOW]]Bergbau Skill [[DARK_AQUA]](Mining): -mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn ist freigegeben -mcPlayerListener.MyspawnNotExist=[[RED]]Lege deinen myspawn erst mit einem Bett fest -mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn wurde an deine aktuelle Position gesetzt -mcPlayerListener.MyspawnTimeNotice=Du musst {0}m {1}s warten um myspawn zu nutzen -mcPlayerListener.NoPermission=unzureichende mcPermissions. -mcPlayerListener.NoSkillNote=[[DARK_AQUA]]Skills ohne Zugriff sind ausgeblendet -mcPlayerListener.NotInParty=[[RED]]Du bist in keiner Gruppe. -mcPlayerListener.InviteSuccess=[[YELLOW]]Einladung erfolgreich versendet. -mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[YELLOW]]Du hast eine Gruppeneinladung für {0} von {1} -mcPlayerListener.ReceivedInvite2=[[AQUA]]Schreibe[[YELLOW]]/{0}[[AQUA]] um die Einladung zu akzeptieren -mcPlayerListener.InviteAccepted=[[YELLOW]]Einladung akzeptiert. du bist {0} beigetreten -mcPlayerListener.NoInvites=[[RED]]Du hast derzeit keine Einladungen -mcPlayerListener.YouAreInParty=[[YELLOW]]Du bist in Gruppe {0} -mcPlayerListener.PartyMembers=[[YELLOW]]Gruppen Mitglieder -mcPlayerListener.LeftParty=[[RED]]Du hast die Gruppe verlassen -mcPlayerListener.JoinedParty=beigetrettene Gruppe: {0} -mcPlayerListener.PartyChatOn=nur Gruppenchat [[RED]]an -mcPlayerListener.PartyChatOff=nur Gruppenchat [[RED]]aus -mcPlayerListener.AdminChatOn=nur Adminchat [[YELLOW]]an -mcPlayerListener.AdminChatOff=nur Adminchat [[RED]]aus -mcPlayerListener.MOTD=[[YELLOW]]Auf diesem Server laeuft mcMMO {0}. Hilfe: [[AQUA]]/{1}[[YELLOW]] [[DARK_GRAY]] -mcPlayerListener.WIKI=[[AQUA]]http://mcmmo.wikia.com[[YELLOW]] - mcMMO Wiki -mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL: -mcPlayerListener.PowerLevelLeaderboard=[[DARK_AQUA]]____ mcMMO[[YELLOW]] Power Level [[DARK_AQUA]]Rangliste ____ -mcPlayerListener.SkillLeaderboard=[[DARK_AQUA]]____ mcMMO [[YELLOW]]{0}[[DARK_AQUA]] Rangliste ____ -mcPlayerListener.RepairSkill=[[YELLOW]]Reparieren Skill [[DARK_AQUA]](Repair): -mcPlayerListener.SwordsSkill=[[YELLOW]]Schwert Skill [[DARK_AQUA]](Swords): -mcPlayerListener.TamingSkill=[[YELLOW]]Bestienkunde Skill [[DARK_AQUA]](Taming): -mcPlayerListener.UnarmedSkill=[[YELLOW]]Faustkampf Skill [[DARK_AQUA]](Unarmed): -mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Holzfaeller Skill [[DARK_AQUA]](Woodcutting): -mcPlayerListener.YourStats=[[DARK_AQUA]]_______[[YELLOW]] Deine MMO Werte [[DARK_AQUA]]_______ -Party.InformedOnJoin={0} [[YELLOW]] ist deiner Gruppe beigetreten -Party.InformedOnQuit={0} [[YELLOW]] hat deine Gruppe verlassen -Skills.YourGreenTerra=[[AQUA]]Deine [[YELLOW]]Gruene Welt [[AQUA]]Faehigkeit ist bereit! -Skills.YourTreeFeller=[[AQUA]]Deine [[YELLOW]]Baumfaeller [[AQUA]]Faehigkeit ist bereit! -Skills.YourSuperBreaker=[[AQUA]]Deine [[YELLOW]]Super Brecher [[AQUA]]Faehigkeit ist bereit! -Skills.YourSerratedStrikes=[[AQUA]]Deine [[YELLOW]]Saegezahn-Schlag [[AQUA]]Faehigkeit ist bereit! -Skills.YourBerserk=[[AQUA]]Deine [[AQUA]]Berserker [[AQUA]]Faehigkeit ist bereit! -Skills.YourSkullSplitter=[[AQUA]]Deine [[YELLOW]]Schaedelspalter[[AQUA]] Faehigkeit ist bereit! -Skills.YourGigaDrillBreaker=[[AQUA]]Deine [[YELLOW]]Giga Bohrer[[AQUA]] Faehigkeit ist bereit! -Skills.TooTired=[[AQUA]]Du bist zu muede um diese Faehigkeit erneut zu nutzen. -Skills.ReadyHoe=[[AQUA]]**DU BEREITEST DEINE HARKE VOR** -Skills.LowerHoe=[[DARK_AQUA]]**DU SENKST DEINE HARKE** -Skills.ReadyAxe=[[AQUA]]**DU BEREITEST DEINE AXT VOR** -Skills.LowerAxe=[[DARK_AQUA]]**DU SENKST DEINE AXT** -Skills.ReadyFists=[[AQUA]]**DU BEREITEST DEINE FAEUSTE VOR** -Skills.LowerFists=[[DARK_AQUA]]**DU SENKST DEINE FAUSTE** -Skills.ReadyPickAxe=[[AQUA]]**DU BEREITEST DEINE SPITZHACKE VOR** -Skills.LowerPickAxe=[[DARK_AQUA]]**DU SENKST DEINE SPITZHACKE** -Skills.ReadyShovel=[[AQUA]]**DU BEREITEST DEINE SCHAUFEL VOR** -Skills.LowerShovel=[[DARK_AQUA]]**DU SENKST DEINE SCHAUFEL** -Skills.ReadySword=[[AQUA]]**DU ERHEBST DEIN SCHWERT** -Skills.LowerSword=[[DARK_AQUA]]**DU SENKST DEIN SCHWERT** -Skills.GreenTerraOn=[[AQUA]]**GRUENE WELT AKTIV** -Skills.GreenTerraPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Green Terra[[DARK_AQUA]] benutzt! -Skills.TreeFellerOn=[[YELLOW]]**BAUMFAELLER AKTIV** -Skills.TreeFellerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Baumfaeller[[DARK_AQUA]] benutzt! -Skills.SuperBreakerOn=[[YELLOW]]**SUPER BRECHER AKTIV** -Skills.SuperBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Super Brecher[[DARK_AQUA]] benutzt! -Skills.SerratedStrikesOn=[[YELLOW]]**SAEGEZAHN-SCHLAG AKTIV** -Skills.SerratedStrikesPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Saegezahn-Schlag[[DARK_AQUA]] benutzt! -Skills.SkullSplitterOn=[[YELLOW]]**SCHAEDELSPALTER AKTIV** -Skills.SkullSplitterPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Schaedelspalter[[DARK_AQUA]] benutzt! -Skills.GigaDrillBreakerOn=[[YELLOW]]**GIGA BOHRER AKTIV** -Skills.GigaDrillBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]GigaBohrer[[DARK_AQUA]] benutzt! -Skills.GreenTerraOff=[[DARK_AQUA]]**Gruene Welt ausgelaufen** -Skills.TreeFellerOff=[[DARK_AQUA]]**Baumfaeller ausgelaufen** -Skills.SuperBreakerOff=[[DARK_AQUA]]**Super Brecher ausgelaufen** -Skills.SerratedStrikesOff=[[DARK_AQUA]]**Saegezahn-Schlag ausgelaufen** -Skills.BerserkOff=[[DARK_AQUA]]**Berserker ausgelaufen** -Skills.BerserkOn=[[AQUA]]**BERSERKER AKTIV** -Skills.BerserkPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Berserker [[DARK_AQUA]] benutzt -Skills.SkullSplitterOff=[[DARK_AQUA]]**Schaedelspalter ausgelaufen** -Skills.GigaDrillBreakerOff=[[DARK_AQUA]]**Giga Bohrer ausgelaufen** -Skills.TamingUp=[[AQUA]]Bestienkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) -Skills.AcrobaticsUp=[[AQUA]]Akrobatik um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) -Skills.ArcheryUp=[[AQUA]]Bogenschiessen um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) -Skills.SwordsUp=[[AQUA]]Schwert um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) -Skills.AxesUp=[[AQUA]]Axt um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) -Skills.UnarmedUp=[[AQUA]]Faustkampf um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) -Skills.HerbalismUp=[[AQUA]]Krauterkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) -Skills.MiningUp=[[AQUA]]Bergbau um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) -Skills.WoodcuttingUp=[[AQUA]]Holzfaeller um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) -Skills.RepairUp=[[AQUA]]Reparieren um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) -Skills.ExcavationUp=[[AQUA]]Graben um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) -Skills.FeltEasy=[[AQUA]]Das fuehlt sich einfach an. -Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Items reparieren -Skills.NeedMore=[[DARK_AQUA]]Hierfuer brauchst du mehr [[YELLOW]] -Skills.AdeptDiamond=[[DARK_RED]]Du bist nicht talentiert genug um Diamantwerkzeuge zu reparieren -Skills.FullDurability=[[AQUA]]Dieses Item hat volle Haltbarkeit -Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet! -mcPlayerListener.SorcerySkill=Zauberkunst Skill (Sorcery): -m.SkillSorcery=Zauberkunst (Sorcery) -Sorcery.HasCast=[[YELLOW]]**ZAUBERN**[[YELLOW]] -Sorcery.Current_Mana=[[DARK_AQUA]]MP -Sorcery.SpellSelected=[[YELLOW]]-=([[YELLOW]]{0}[[YELLOW]])=- [[RED]]([[AQUA]]{1}[[RED]]) -Sorcery.Cost=[[RED]][COST] {0} MP -Sorcery.OOM=[[DARK_AQUA]][[[YELLOW]]{2}[[DARK_AQUA]]][[DARK_AQUA]] Kein Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[AQUA]]{1}[[YELLOW]]) -Sorcery.Water.Thunder=GEWITTER -Sorcery.Curative.Self=HEILEN (SELBST) -Sorcery.Curative.Other=HEILEN (ANDERE) -m.LVL=[[AQUA]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]] ([[AQUA]]{1}[[YELLOW]]/[[AQUA]]{2}[[YELLOW]]) -Combat.BeastLore=[[YELLOW]]**BESTIENKUNDE** -Combat.BeastLoreOwner=[[DARK_AQUA]]Besitzer ([[RED]]{0}[[DARK_AQUA]]) -Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/20) -Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/8) -mcMMO.Description=[[DARK_AQUA]]Q: Was ist mcMMO? [[GRAY]]mcMMO is ein Open Source [[GOLD]]RPG Plugin[[GRAY]] fuer,[[GRAY]]Bukkit von [[RED]]nossr50 [[GRAY]]welches Minecraft viele Skills hinzufuegt.,[[GRAY]]Man kann auf vielen Wegen Erfahrung sammeln.,[[GRAY]]Um mehr ueber einen Skill zu erfahren gebe [[GREEN]]/SKILLNAME[[GRAY]] ein.,[[DARK_AQUA]]Q: Was macht es genau? [[GRAY]]Beispiel: Mit [[DARK_AQUA]]Mining[[GRAY]] bekommst du passive,[[GRAY]]Fertigkeiten wie [[RED]]Doppelte Drops[[GRAY]] oder Aktive wie den,[[RED]]Super-Brecher[[GRAY]] welcher dir per Rechtsklick aktiviert erlaubt,[[GRAY]]fuer einige Zeit (basierend auf deinem Lvl) schneller zu Minen[[GRAY]],[[BLUE]]Mining [[GRAY]]zu leveln ist so einfach wie seltene Materialien zu,[[GRAY]]bekommen! [[DARK_AQUA]]Q: Was heisst das? [[GRAY]]Alle Skills von [[GOLD]]mcMMO[[GRAY]] fuegen,[[GRAY]]coole neue Sachen hinzu! [[GRAY]]Du kannst [[GREEN]]/{0}[[GRAY]] eingeben [[GRAY]]um dir die,[[GRAY]]Commands anzeigen zu lassen. [[GRAY]]Das Ziel,[[GRAY]]von [[GOLD]]mcMMO[[GRAY]] ist es dir ein hochwertiges [[GOLD]]RPG-System[[GRAY]] zu bieten.,[[DARK_AQUA]]Q: Wo kann ich neue Ideen vorschlagen?,[[GRAY]]Im mcMMO Thema auf [[AQUA]]dev.bukkit.org[[GRAY]],[[DARK_AQUA]]Q: Wie mache ich dies und das?,[[RED]]Bitte [[GRAY]]schau in das mcMMO WIKI! [[AQUA]]mcmmo.wikia.com,[[DARK_GRAY]]Uebersetzung: Jobsti -Party.IsLocked=[[RED]]Gruppe ist gesperrt. -Party.Locked=[[RED]]Gruppe ist gesperrt, nur der Besitzer kann neue User einladen. -Party.IsntLocked=[[AQUA]]Gruppe ist nicht gesperrt -Party.Unlocked=[[AQUA]]Gruppe entsperrt -Party.Help1=[[RED]]Richtige Verwendung ist [[YELLOW]]/{0} [[WHITE]][[YELLOW]] oder [[WHITE]]'q' [[YELLOW]]zum Verlassen -Party.Help2=[[RED]]Um in pwd-geschuetzte Gruppe einzusteigen nutze [[YELLOW]]/{0} [[WHITE]] -Party.Help3=[[RED]]Befrage /{0} ? fuer weitere Infos -Party.Help4=[[RED]]Benutze [[YELLOW]]/{0} [[WHITE]] [[YELLOW]]um einer Gruppe beizutreten, oder [[WHITE]]'q' [[YELLOW]]zum Verlassen -Party.Help5=[[RED]]Zum Gruppe sperren, nutze [[YELLOW]]/{0} [[WHITE]]lock -Party.Help6=[[RED]]Zum Gruppe entsperren, nutze [[YELLOW]]/{0} [[WHITE]]unlock -Party.Help7=[[RED]]Um Gruppe per Passwort zu sperren, nutze [[YELLOW]]/{0} [[WHITE]]password -Party.Help8=[[RED]]Um Spieler aus der Gruppe zu kicken, benutze [[YELLOW]]/{0} [[WHITE]]kick -Party.Help9=[[RED]]Um den Besitz deiner Gruppe abzugeben, nutze [[YELLOW]]/{0} [[WHITE]]owner -Party.NotOwner=[[DARK_RED]]Du bist nicht der Gruppenbesitzer -Party.InvalidName=[[DARK_RED]]Dies ist kein gueltiger Gruppenname -Party.PasswordSet=[[GREEN]]Gruppenpasswort zu {0} gesetzt -Party.CouldNotKick=[[DARK_RED]]Spieler {0} kann nicht gekickt werden -Party.NotInYourParty=[[DARK_RED]]{0} ist nicht in deiner Gruppe -Party.CouldNotSetOwner=[[DARK_RED]]Besitzer kann nicht zu {0} gewechselt werden -Party.NewOwner={0} ist der neue Gruppenbesitzer. -Party.PasswordWrong=[[DARK_RED]]Falsches Gruppen-Passwort. -Party.NowOwner=[[RED]]Du bist nicht der Gruppenbesitzer. -Party.NowNotOwner=[[RED]]Du bist nicht laenger der Gruppenbesitzer. -Party.RequiresPass=[[RED]]Diese Gruppe benoetigt ein Passwort. Nutze [[YELLOW]]/{0}[[WHITE]] [[RED]] zum Beitreten. -Party.PtpDelay=[[RED]]Du kannst dies nicht so schnell wieder benutzen [[WHITE]]([[YELLOW]]{0}s[[WHITE]]) -Commands.xprate.proper=[[DARK_AQUA]]Richtige Eingabe lautet /{0} [integer] [true:false] -Commands.xprate.proper2=[[DARK_AQUA]]Du kanst ebenfalls /{0} reset eingeben, um alles zurueck auf normal zu setzen. -Commands.xprate.proper3=[[RED]]Gebe true oder false als zweiten Wert ein -Commands.xprate.over=[[RED]]Der mcMMO XP Rate Event ist vorbei!! -Commands.xprate.started=[[YELLOW]]Der mcMMO XP EVENT HAT BEGONNEN! -Commands.xprate.started2=[[YELLOW]]Die mcMMO XP RATE betraegt nun {0}x!! -Commands.xplock.locked=[[YELLOW]]Deine XP BAR ist nun auf {0} gesperrt! -Commands.xplock.unlocked=[[YELLOW]]Deine XP BAR ist nun wieder [[GREEN]]FREIGEGEBEN[[YELLOW]]! -Commands.xplock.invalid=[[RED]]Dies ist kein gueltiger Skillname! Versuche /xplock mining -m.SkillAlchemy=Alchemie(Alchemy) -m.SkillEnchanting=Verzaubern (Enchanting) -m.SkillFishing=Angeln (Fishing) -mcPlayerListener.AlchemySkill=[[AQUA]]Alchemie Skill [[DARK_AQUA]](Alchemy): -mcPlayerListener.EnchantingSkill=[[AQUA]]Verzauberungs Skill [[DARK_AQUA]](Enchanting): -mcPlayerListener.FishingSkill=[[YELLOW]]Angeln Skill [[DARK_AQUA]](Fishing): -Skills.AlchemyUp=[[AQUA]]Alchemie um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) -Skills.EnchantingUp=[[AQUA]]Verzaubern um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) -Skills.FishingUp=[[AQUA]]Angeln um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) -Repair.LostEnchants=[[YELLOW]]Du hast nicht genug Skill, Verzauberung verloren. -Repair.ArcanePerfect=[[YELLOW]]Du hast die Arkanen Zauber in diesem Gegenstand erhalten. -Repair.Downgraded=[[YELLOW]]Die Arkanen Zauber in diesem Gegenstand wurden verringert. -Repair.ArcaneFailed=[[RED]]Alle Arkanen Zauber wurden von diesem Gegenstand entfernt. -m.EffectsRepair5_0=[[YELLOW]]Arkanes Schmieden -m.EffectsRepair5_1=[[AQUA]]Verzauberte Gegenstaende reparieren -m.ArcaneForgingRank=[[YELLOW]]Arkanes Schmieden: [[GREEN]]Rang {0}/4 -m.ArcaneEnchantKeepChance=[[AQUA]]AS Erfolgs-Chance: [[GREEN]]{0}% -m.ArcaneEnchantDowngradeChance=[[AQUA]]AS Downgrade-Chance: [[GREEN]]{0}% -m.ArcaneForgingMilestones=[[YELLOW]][TIP]Arkanes Schmieden: [[AQUA]]Rang 1 = 100+, Rang 2 = 250+, -m.ArcaneForgingMilestones2=[[AQUA]] Rang 3 = 500+, Rang 4 = 750+ -Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden... -Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden! -m.SkillFishing=Angeln (Fishing) -m.XPGainFishing=[[YELLOW]]Angeln -m.EffectsFishing1_0=[[YELLOW]]Schatz-Jaeger (passiv) -m.EffectsFishing1_1=[[AQUA]]Verschiedene Gegenstaende Angeln -m.EffectsFishing2_0=[[YELLOW]]Zauber-Jaeger -m.EffectsFishing2_1=[[AQUA]]Verzauberte gegenstaende Angeln -m.EffectsFishing3_0=[[YELLOW]]Reissen -m.EffectsFishing3_1=[[AQUA]]Reisse Items aus Mobs (per Angel) -m.FishingRank=[[YELLOW]]Zauber-Jaeger Rang: [[GREEN]]{0}/5 -m.FishingMagicInfo=[[YELLOW]]Schatz-Jaeger: [[GREEN]] *Verbesert sich mit Schatz-Jaeger* -m.ShakeInfo=[[YELLOW]]Reissen: [[AQUA]]Reisse Items aus Mobs und verstuemmelt sie dabei ;_; -m.AbilLockFishing1=[[DARK_AQUA]]Gesperrt bis Skilllevel 150+ (Reissen) -m.TamingSummon=[[YELLOW]]Beschwoerung abgeschlossen -m.TamingSummonFailed=[[YELLOW]]Du hast zu viele Woelfe um dich um weitere zu beschwoeren. -m.EffectsTaming7_0=[[YELLOW]]Ruf der Wildniss -m.EffectsTaming7_1=[[AQUA]]Beschwoere einen Wolf auf deine Seite +Combat.WolfExamine=[[YELLOW]]**du musterst den Wolf mit Bestienkunde** +Combat.WolfShowMaster=[[DARK_YELLOW]]Der Bestienmeister \: {0} +Combat.Ignition=[[RED]]**ENTZUENDEN** +Combat.BurningArrowHit=[[DARK_RED]]Du wurdest von einem brennenden Pfeil gestriffen\! +Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig. +Combat.TargetDazed=Target was [[DARK_RED]]benommen +Combat.WolfNoMaster=[[AQUA]]Diese Bestie hat keinen Meister... +Combat.WolfHealth=[[YELLOW]]Die Bestie hat {0} Lebensenergie +Combat.StruckByGore=[[RED]]**Getroffen von Biss** +Combat.Gore=[[YELLOW]]**BISS** +Combat.ArrowDeflect=[[AQUA]]**PFEIL ABGELENKT** +Item.ChimaeraWingFail=[[AQUA]]**CHIMAERA FLUEGEL fehlgeschlagen\!** +Item.ChimaeraWingPass=[[AQUA]]**CHIMAERA FLUEGEL** +Item.InjuredWait=[[AQUA]]du wurdest kurz zuvor verletzt und musst mit der Benutzung warten. [[YELLOW]]({0}s) +Item.NeedFeathers=[[AQUA]]Du brauchst mehr Federn.. +m.mccPartyCommands=[[AQUA]]_______ [[YELLOW]]GRUPPEN BEFEHLE [[AQUA]]_______ +m.mccParty=[party name] [[YELLOW]]- Erstellen/beitreten einer Gruppe +m.mccPartyQ=[[[YELLOW]]- Verlasse aktuelle Gruppe +m.mccPartyToggle=[[YELLOW]] - aktiviert Gruppenchat +m.mccPartyInvite=[player name] [[YELLOW]]- sende Gruppeneinladung +m.mccPartyAccept=[[YELLOW]]- Gruppeneinladung akzeptieren +m.mccPartyTeleport=[party member name] [[YELLOW]]- Teleport zu Gruppenmitglied +m.mccOtherCommands=[[DARK_AQUA]]_______[[YELLOW]] ANDERE BEFEHLE [[DARK_AQUA]]_______ +m.mccStats=[[YELLOW]]- zeigt deinen Status +m.mccLeaderboards=[[YELLOW]]- Ranglisten +m.mccMySpawn=[[YELLOW]]- Teleport zum Spawnpunkt +m.mccClearMySpawn=[[YELLOW]]- Spawnpunkt loeschen +m.mccToggleAbility=[[YELLOW]]- Faehigkeitsaktivierung mit rechtsklick an/aus schalten +m.mccAdminToggle=[[YELLOW]]- Adminchat aktivieren +m.mccWhois=[[WHITE]][playername] [[YELLOW]]- Detailierte Spielerinfos zeigen +m.mccMmoedit=[playername] [skill] [newvalue] [[YELLOW]]- Ziel modifizieren +m.mccMcGod=[[YELLOW]]- God Mode +m.mccSkillInfo=[[WHITE]][skillname] [[YELLOW]]- Detailierte Skillinfos zeigen +m.mccModDescription=[[YELLOW]]- kurze MOD-Beschreibung lesen +m.SkillHeader=[[DARK_AQUA]]_______[[YELLOW]] {0} [[DARK_AQUA]]_______ +m.XPGain=[[DARK_AQUA]]XP [[AQUA]]Erhalten: [[AQUA]]{0} +m.EffectsTemplate=[[YELLOW]]{0}: [[GREEN]]{1} +m.AbilityLockTemplate=[[AQUA]]{0} +m.AbilityBonusTemplate=[[YELLOW]]{0}: [[GREEN]]{1} +m.Effects=EFFEKTE +m.YourStats=[[DARK_AQUA]]_______ [[YELLOW]]DEINE WERTE [[DARK_AQUA]]_______ +m.SkillTaming=Bestienkunde (Taming) +m.XPGainTaming=[[YELLOW]]wenn deine Woelfe angreifen +m.EffectsTaming1_0=[[YELLOW]]Bestienkunde +m.EffectsTaming1_1=[[AQUA]]mit Knochen schlagen inspiziert Woelfe +m.EffectsTaming2_0=[[YELLOW]]Biss +m.EffectsTaming2_1=[[AQUA]]Kritischer Schlag mit Blutungseffekt +m.EffectsTaming3_0=[[YELLOW]]Geschaerfte Krallen +m.EffectsTaming3_1=[[AQUA]]Schadens-Bonus +m.EffectsTaming4_0=[[YELLOW]]Umweltbewusst +m.EffectsTaming4_1=[[AQUA]]Kaktus/Lava Phobie, Fall Schaden Immun +m.EffectsTaming5_0=[[YELLOW]]Dichtes Fell +m.EffectsTaming5_1=[[AQUA]]Schadens-Reduzierung, Feuer-Resistenz +m.EffectsTaming6_0=[[YELLOW]]Schockfest +m.EffectsTaming6_1=[[AQUA]]Explosions-Schaden-Reduzierung +m.AbilLockTaming1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Umweltbewusst) +m.AbilLockTaming2=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Dichtes Fell) +m.AbilLockTaming3=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Schockfest) +m.AbilLockTaming4=[[DARK_AQUA]]gesperrt bis 750+ Skilllevel (Geschaerfte Krallen) +m.AbilBonusTaming1_0=[[YELLOW]]Umweltbewusst +m.AbilBonusTaming1_1=[[AQUA]]Woelfe meiden Gefahr +m.AbilBonusTaming2_0=[[YELLOW]]Dichtes Fell +m.AbilBonusTaming2_1=[[AQUA]]Halber Schaden, Feuer-Resistenz +m.AbilBonusTaming3_0=[[YELLOW]]Schockfest +m.AbilBonusTaming3_1=[[AQUA]]Explosionen machen 1/6 normalen Schaden +m.AbilBonusTaming4_0=[[YELLOW]]Geschärfte Krallen +m.AbilBonusTaming4_1=[[AQUA]]+2 Schaden +m.TamingGoreChance=[[AQUA]]Biss Chance: [[GREEN]]{0}% +m.SkillWoodCutting=Holzfaellen (WoodCutting) +m.XPGainWoodCutting=[[YELLOW]]Baeume faellen +m.EffectsWoodCutting1_0=[[YELLOW]]Baumfaeller (Faehigkeit) +m.EffectsWoodCutting1_1=[[AQUA]]Bringt Baeume zum explodieren +m.EffectsWoodCutting2_0=[[YELLOW]]Blaetter-Sturm +m.EffectsWoodCutting2_1=[[AQUA]]blaest Blaetter weg +m.EffectsWoodCutting3_0=[[YELLOW]]Doppelte Drops +m.EffectsWoodCutting3_1=[[AQUA]]doppelte Anzahl Items +m.AbilLockWoodCutting1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Blaetter-Sturm) +m.AbilBonusWoodCutting1_0=Blaetter-Sturm +m.AbilBonusWoodCutting1_1=[[AQUA]]blaest Blaetter weg +m.WoodCuttingDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}% +m.WoodCuttingTreeFellerLength=[[YELLOW]]Baumfaeller Dauer: [[GREEN]]{0}s +m.SkillArchery=Bogenschiessen (Archery) +m.XPGainArchery=[[YELLOW]]Monster/Spieler angreifen +m.EffectsArchery1_0=[[YELLOW]]Entzuenden +m.EffectsArchery1_1=[[AQUA]]25% Chance das Feind Feuer faengt +m.EffectsArchery2_0=[[YELLOW]]Blenden (Spieler) +m.EffectsArchery2_1=[[AQUA]]Disorientiert Feinde +m.EffectsArchery3_0=[[YELLOW]]Schaden+ +m.EffectsArchery3_1=[[AQUA]]Modifiziert Schaden +m.EffectsArchery4_0=[[YELLOW]]Pfeil Rueckgewinnung +m.EffectsArchery4_1=[[AQUA]]Chance Pfeile von Leichen zurueckzugewinnen +m.ArcheryDazeChance=[[YELLOW]]Chance zu blenden: [[GREEN]]{0}% +m.ArcheryRetrieveChance=[[YELLOW]]Chance Pfeile zurueckzugewinnen: [[GREEN]]{0}% +m.ArcheryIgnitionLength=[[YELLOW]]Dauer von Entzuenden: [[GREEN]]{0} Sekunden +m.ArcheryDamagePlus=[[YELLOW]]Schaden+ (Rang{0}): [[GREEN]]Bonus {0} Schaden +m.SkillAxes=Axt (Axes) +m.XPGainAxes=[[YELLOW]]Monster/Spieler angreifen +m.EffectsAxes1_0=[[YELLOW]]Schaedelspalter (Faehigkeit) +m.EffectsAxes1_1=[[AQUA]]Verursacht Flaechenschaden +m.EffectsAxes2_0=[[YELLOW]]Kritischer Schlag +m.EffectsAxes2_1=[[AQUA]]doppelter Schaden +m.EffectsAxes3_0=[[YELLOW]]Axtmeister (500 Skilllevel) +m.EffectsAxes3_1=[[AQUA]]Modifiziert Schaden +m.AbilLockAxes1=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel(Axtmeister) +m.AbilBonusAxes1_0=[[YELLOW]]Axtmeister +m.AbilBonusAxes1_1=[[AQUA]]4 Bonus-Schaden +m.AxesCritChance=[[YELLOW]]Chance fuer kritische Treffer: [[GREEN]]{0}% +m.AxesSkullLength=[[YELLOW]]Schaedelspalter Dauer: [[GREEN]]{0}s +m.SkillSwords=Schwert (Swords) +m.XPGainSwords=[[YELLOW]]Monster/Spieler angreifen +m.EffectsSwords1_0=[[YELLOW]]Konter +m.EffectsSwords1_1=[[AQUA]]Reflektiert 50% des erhaltenen Schadens +m.EffectsSwords2_0=[[YELLOW]]Saegezahn-Schlag (Faehigkeit) +m.EffectsSwords2_1=[[AQUA]]25% Flaechenschaden, Blutung+ Flaecheneffekt +m.EffectsSwords3_0=[[YELLOW]]Saegezahn-Schlag Blutung+ +m.EffectsSwords3_1=[[AQUA]]5 Tick Blutung +m.EffectsSwords4_0=[[YELLOW]]parrieren +m.EffectsSwords4_1=[[AQUA]]negiert Schaden +m.EffectsSwords5_0=[[YELLOW]]Blutung +m.EffectsSwords5_1=[[AQUA]]hinterlaesst Blutungs-DOT +m.SwordsCounterAttChance=[[YELLOW]]Konter Chance: [[GREEN]]{0}% +m.SwordsBleedLength=[[YELLOW]]Blutung Dauer: [[GREEN]]{0} ticks +m.SwordsBleedChance=[[YELLOW]]Blutung Chance: [[GREEN]]{0} % +m.SwordsParryChance=[[YELLOW]]Parieren Chance: [[GREEN]]{0} % +m.SwordsSSLength=[[YELLOW]]Saegezahn-Schlag Dauer: [[GREEN]]{0}s +m.SwordsTickNote=[[DARK_AQUA]]NOTIZ: [[AQUA]]1 Tick erfolgt aller 2 Sekunden +m.SkillAcrobatics=Akrobatik (Acrobatics) +m.XPGainAcrobatics=[[YELLOW]]Runterfallen +m.EffectsAcrobatics1_0=[[YELLOW]]Rolle +m.EffectsAcrobatics1_1=[[AQUA]]Reduziert oder negiert Schaden +m.EffectsAcrobatics2_0=[[YELLOW]]elegante Rolle +m.EffectsAcrobatics2_1=[[AQUA]]Doppelt so effektiv wie Rolle +m.EffectsAcrobatics3_0=[[YELLOW]]Ausweichen +m.EffectsAcrobatics3_1=[[AQUA]]halbiert Schaden +m.AcrobaticsRollChance=[[YELLOW]]Rolle Chance: [[GREEN]]{0}% +m.AcrobaticsGracefulRollChance=[[YELLOW]]Elegante Rolle Chance: [[GREEN]]{0}% +m.AcrobaticsDodgeChance=[[YELLOW]]Ausweichen Chance: [[GREEN]]{0}% +m.SkillMining=Bergbau (Mining) +m.XPGainMining=[[YELLOW]]Abbauen von Stein und Erz +m.EffectsMining1_0=[[YELLOW]]Super Brecher (Faehigkeit) +m.EffectsMining1_1=[[AQUA]]Tempo+, dreifache Drop Chance +m.EffectsMining2_0=[[YELLOW]]doppelte Drops +m.EffectsMining2_1=[[AQUA]]doppelte Anzahl Items +m.MiningDoubleDropChance=[[YELLOW]]doppelte Drops Chance: [[GREEN]]{0}% +m.MiningSuperBreakerLength=[[YELLOW]]Super Brecher Dauer: [[GREEN]]{0}s +m.SkillRepair=Reparieren (Repair) +m.XPGainRepair=[[YELLOW]]Reparieren +m.EffectsRepair1_0=[[YELLOW]]Reparieren +m.EffectsRepair1_1=[[AQUA]]Reparieren von Eisenwerkzeugen und Ruestung +m.EffectsRepair2_0=[[YELLOW]]Reparatur-Meister +m.EffectsRepair2_1=[[AQUA]]Erhoeht Reparierwert +m.EffectsRepair3_0=[[YELLOW]]Super Reparatur +m.EffectsRepair3_1=[[AQUA]]Doppelte Effektivitaet +m.EffectsRepair4_0=[[YELLOW]]Diamanten Reparatur ({0}+ SKILL) +m.EffectsRepair4_1=[[AQUA]]Reparieren von Diamantwerkzeugen und Ruestung +m.RepairRepairMastery=[[YELLOW]]Reparatur-Meister: [[GREEN]]{0}% [[AQUA]]Extra Haltbarkeit +m.RepairSuperRepairChance=[[YELLOW]]Super Reparatur Chance: [[GREEN]]{0}% +m.SkillUnarmed=Faustkampf (Unarmed) +m.XPGainUnarmed=[[YELLOW]]Monster/Spieler angreifen +m.EffectsUnarmed1_0=[[YELLOW]]Berserker (Faehigkeit) +m.EffectsUnarmed1_1=[[AQUA]]+50% Schaden, bricht weiches Material (Bsp. Erde) +m.EffectsUnarmed2_0=[[YELLOW]]Entwaffnen (Spieler) +m.EffectsUnarmed2_1=[[AQUA]]Droppt Item welches Feind in Hand haelt +m.EffectsUnarmed3_0=[[YELLOW]]Faustkampfmeister +m.EffectsUnarmed3_1=[[AQUA]]grosse Schadenssteigerung +m.EffectsUnarmed4_0=[[YELLOW]]Faustkampflehrling +m.EffectsUnarmed4_1=[[AQUA]]Schadens-Bonus +m.EffectsUnarmed5_0=[[YELLOW]]Pfeil ablenken +m.EffectsUnarmed5_1=[[AQUA]]wehrt Pfeile ab +m.AbilLockUnarmed1=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Faustkampflehrling) +m.AbilLockUnarmed2=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Faustkampfmeister) +m.AbilBonusUnarmed1_0=[[YELLOW]]Faustkampflehrling +m.AbilBonusUnarmed1_1=[[AQUA]]+2 Schadens-Bonus +m.AbilBonusUnarmed2_0=[[YELLOW]]Faustkampfmeister +m.AbilBonusUnarmed2_1=[[AQUA]]+4 Schadens-Bonus +m.UnarmedArrowDeflectChance=[[YELLOW]]Pfeil ablenken Chance: [[GREEN]]{0}% +m.UnarmedDisarmChance=[[YELLOW]]Entwaffnen Chance: [[GREEN]]{0}% +m.UnarmedBerserkLength=[[YELLOW]]Berserker Dauer: [[GREEN]]{0}s +m.SkillHerbalism=Kraeutersammler (Herbalism) +m.XPGainHerbalism=[[YELLOW]]Kraeuter/Pflanzen sammeln/ernten +m.EffectsHerbalism1_0=[[YELLOW]]Gruene Welt (Faehigkeit) +m.EffectsHerbalism1_1=[[AQUA]]Pflegt die Welt, dreifache Drops +m.EffectsHerbalism2_0=[[YELLOW]]Gruener Daumen (Weizen) +m.EffectsHerbalism2_1=[[AQUA]]automatisches neupflanzen nach ernten +m.EffectsHerbalism3_0=[[YELLOW]]Gruener Daumen (Cobble) +m.EffectsHerbalism3_1=[[AQUA]]verwandelt Cobblestone zu Mossy Cobblestone mithilfe von Samen +m.EffectsHerbalism4_0=[[YELLOW]]Nahrung+ +m.EffectsHerbalism4_1=[[AQUA]]Modifiziert Heilung von Brot/Suppe +m.EffectsHerbalism5_0=[[YELLOW]]Doppelte Drops (Alle Kraeuter) +m.EffectsHerbalism5_1=[[AQUA]]doppelte Anzahl Items +m.HerbalismGreenTerraLength=[[YELLOW]]Gruene Welt Dauer: [[GREEN]]{0}s +m.HerbalismGreenThumbChance=[[YELLOW]]Gruener Daumen Chance: [[GREEN]]{0}% +m.HerbalismGreenThumbStage=[[YELLOW]]Gruener Daumen Stufe: [[GREEN]] Getreide waechst auf Stufe {0} +m.HerbalismDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}% +m.HerbalismFoodPlus=[[YELLOW]]Nahrung+ (Rang{0}): [[GREEN]]Bonus-Heilung {0} +m.SkillExcavation=Graben (Excavation) +m.XPGainExcavation=[[YELLOW]]Graben und Finden von Schaetzen +m.EffectsExcavation1_0=[[YELLOW]]Giga Bohrer (Faehigkeit) +m.EffectsExcavation1_1=[[AQUA]]3x Drop Rate, 3x EXP, +Tempo +m.EffectsExcavation2_0=[[YELLOW]]Schatzjaeger +m.EffectsExcavation2_1=[[AQUA]]Faehigkeit nach Schaetzen zu graben +m.ExcavationGreenTerraLength=[[YELLOW]]Giga Bohrer Dauer: [[GREEN]]{0}s +mcBlockListener.PlacedAnvil=[[DARK_AQUA]]Du hast einen Ambos platziert, du kannst hier Werkzeuge und Ruestungen reparieren. +mcEntityListener.WolfComesBack=[[DARK_AQUA]]Dein Wolf hastet zurueck zu dir... +mcPlayerListener.AbilitiesOff=Faehigkeiten nutzen (rechtsklick) aus +mcPlayerListener.AbilitiesOn=Faehigkeiten nutzen (rechtsklick) an +mcPlayerListener.AbilitiesRefreshed=[[YELLOW]]**Faehigkeiten aufgefrischt\!** +mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatik Skill [[DARK_AQUA]](Acrobatics): +mcPlayerListener.ArcherySkill=[[YELLOW]]Bogenschiessen Skill [[DARK_AQUA]](Archery): +mcPlayerListener.AxesSkill=[[YELLOW]]Axt Skill [[DARK_AQUA]](Axes): +mcPlayerListener.ExcavationSkill=[[YELLOW]]Graben Skill [[DARK_AQUA]](Excavation): +mcPlayerListener.GodModeDisabled=[[RED]]mcMMO Godmode deaktiviert +mcPlayerListener.GodModeEnabled=[[RED]]mcMMO Godmode aktiviert +mcPlayerListener.GreenThumb=[[YELLOW]]**GRUENER DAUMEN** +mcPlayerListener.GreenThumbFail=[[DARK_RED]]**YELLOW THUMB FEHLGESCHLAGEN** +mcPlayerListener.HerbalismSkill=[[YELLOW]]Kraeuterkunde Skill [[DARK_AQUA]](Herbalism): +mcPlayerListener.MiningSkill=[[YELLOW]]Bergbau Skill [[DARK_AQUA]](Mining): +mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn ist freigegeben +mcPlayerListener.MyspawnNotExist=[[RED]]Lege deinen myspawn erst mit einem Bett fest +mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn wurde an deine aktuelle Position gesetzt +mcPlayerListener.MyspawnTimeNotice=Du musst {0}m {1}s warten um myspawn zu nutzen +mcPlayerListener.NoPermission=unzureichende mcPermissions. +mcPlayerListener.NoSkillNote=[[DARK_AQUA]]Skills ohne Zugriff sind ausgeblendet +mcPlayerListener.NotInParty=[[RED]]Du bist in keiner Gruppe. +mcPlayerListener.InviteSuccess=[[YELLOW]]Einladung erfolgreich versendet. +mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[YELLOW]]Du hast eine Gruppeneinladung für {0} von {1} +mcPlayerListener.ReceivedInvite2=[[AQUA]]Schreibe[[YELLOW]]/{0}[[AQUA]] um die Einladung zu akzeptieren +mcPlayerListener.InviteAccepted=[[YELLOW]]Einladung akzeptiert. du bist {0} beigetreten +mcPlayerListener.NoInvites=[[RED]]Du hast derzeit keine Einladungen +mcPlayerListener.YouAreInParty=[[YELLOW]]Du bist in Gruppe {0} +mcPlayerListener.PartyMembers=[[YELLOW]]Gruppen Mitglieder +mcPlayerListener.LeftParty=[[RED]]Du hast die Gruppe verlassen +mcPlayerListener.JoinedParty=beigetrettene Gruppe: {0} +mcPlayerListener.PartyChatOn=nur Gruppenchat [[RED]]an +mcPlayerListener.PartyChatOff=nur Gruppenchat [[RED]]aus +mcPlayerListener.AdminChatOn=nur Adminchat [[YELLOW]]an +mcPlayerListener.AdminChatOff=nur Adminchat [[RED]]aus +mcPlayerListener.MOTD=[[YELLOW]]Auf diesem Server laeuft mcMMO {0}. Hilfe: [[AQUA]]/{1}[[YELLOW]] [[DARK_GRAY]] +mcPlayerListener.WIKI=[[AQUA]]http://mcmmo.wikia.com[[YELLOW]] - mcMMO Wiki +mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL: +mcPlayerListener.PowerLevelLeaderboard=[[DARK_AQUA]]____ mcMMO[[YELLOW]] Power Level [[DARK_AQUA]]Rangliste ____ +mcPlayerListener.SkillLeaderboard=[[DARK_AQUA]]____ mcMMO [[YELLOW]]{0}[[DARK_AQUA]] Rangliste ____ +mcPlayerListener.RepairSkill=[[YELLOW]]Reparieren Skill [[DARK_AQUA]](Repair): +mcPlayerListener.SwordsSkill=[[YELLOW]]Schwert Skill [[DARK_AQUA]](Swords): +mcPlayerListener.TamingSkill=[[YELLOW]]Bestienkunde Skill [[DARK_AQUA]](Taming): +mcPlayerListener.UnarmedSkill=[[YELLOW]]Faustkampf Skill [[DARK_AQUA]](Unarmed): +mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Holzfaeller Skill [[DARK_AQUA]](Woodcutting): +mcPlayerListener.YourStats=[[DARK_AQUA]]_______[[YELLOW]] Deine MMO Werte [[DARK_AQUA]]_______ +Party.InformedOnJoin={0} [[YELLOW]] ist deiner Gruppe beigetreten +Party.InformedOnQuit={0} [[YELLOW]] hat deine Gruppe verlassen +Skills.YourGreenTerra=[[AQUA]]Deine [[YELLOW]]Gruene Welt [[AQUA]]Faehigkeit ist bereit! +Skills.YourTreeFeller=[[AQUA]]Deine [[YELLOW]]Baumfaeller [[AQUA]]Faehigkeit ist bereit! +Skills.YourSuperBreaker=[[AQUA]]Deine [[YELLOW]]Super Brecher [[AQUA]]Faehigkeit ist bereit! +Skills.YourSerratedStrikes=[[AQUA]]Deine [[YELLOW]]Saegezahn-Schlag [[AQUA]]Faehigkeit ist bereit! +Skills.YourBerserk=[[AQUA]]Deine [[AQUA]]Berserker [[AQUA]]Faehigkeit ist bereit! +Skills.YourSkullSplitter=[[AQUA]]Deine [[YELLOW]]Schaedelspalter[[AQUA]] Faehigkeit ist bereit! +Skills.YourGigaDrillBreaker=[[AQUA]]Deine [[YELLOW]]Giga Bohrer[[AQUA]] Faehigkeit ist bereit! +Skills.TooTired=[[AQUA]]Du bist zu muede um diese Faehigkeit erneut zu nutzen. +Skills.ReadyHoe=[[AQUA]]**DU BEREITEST DEINE HARKE VOR** +Skills.LowerHoe=[[DARK_AQUA]]**DU SENKST DEINE HARKE** +Skills.ReadyAxe=[[AQUA]]**DU BEREITEST DEINE AXT VOR** +Skills.LowerAxe=[[DARK_AQUA]]**DU SENKST DEINE AXT** +Skills.ReadyFists=[[AQUA]]**DU BEREITEST DEINE FAEUSTE VOR** +Skills.LowerFists=[[DARK_AQUA]]**DU SENKST DEINE FAUSTE** +Skills.ReadyPickAxe=[[AQUA]]**DU BEREITEST DEINE SPITZHACKE VOR** +Skills.LowerPickAxe=[[DARK_AQUA]]**DU SENKST DEINE SPITZHACKE** +Skills.ReadyShovel=[[AQUA]]**DU BEREITEST DEINE SCHAUFEL VOR** +Skills.LowerShovel=[[DARK_AQUA]]**DU SENKST DEINE SCHAUFEL** +Skills.ReadySword=[[AQUA]]**DU ERHEBST DEIN SCHWERT** +Skills.LowerSword=[[DARK_AQUA]]**DU SENKST DEIN SCHWERT** +Skills.GreenTerraOn=[[AQUA]]**GRUENE WELT AKTIV** +Skills.GreenTerraPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Green Terra[[DARK_AQUA]] benutzt! +Skills.TreeFellerOn=[[YELLOW]]**BAUMFAELLER AKTIV** +Skills.TreeFellerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Baumfaeller[[DARK_AQUA]] benutzt! +Skills.SuperBreakerOn=[[YELLOW]]**SUPER BRECHER AKTIV** +Skills.SuperBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Super Brecher[[DARK_AQUA]] benutzt! +Skills.SerratedStrikesOn=[[YELLOW]]**SAEGEZAHN-SCHLAG AKTIV** +Skills.SerratedStrikesPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Saegezahn-Schlag[[DARK_AQUA]] benutzt! +Skills.SkullSplitterOn=[[YELLOW]]**SCHAEDELSPALTER AKTIV** +Skills.SkullSplitterPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Schaedelspalter[[DARK_AQUA]] benutzt! +Skills.GigaDrillBreakerOn=[[YELLOW]]**GIGA BOHRER AKTIV** +Skills.GigaDrillBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]GigaBohrer[[DARK_AQUA]] benutzt! +Skills.GreenTerraOff=[[DARK_AQUA]]**Gruene Welt ausgelaufen** +Skills.TreeFellerOff=[[DARK_AQUA]]**Baumfaeller ausgelaufen** +Skills.SuperBreakerOff=[[DARK_AQUA]]**Super Brecher ausgelaufen** +Skills.SerratedStrikesOff=[[DARK_AQUA]]**Saegezahn-Schlag ausgelaufen** +Skills.BerserkOff=[[DARK_AQUA]]**Berserker ausgelaufen** +Skills.BerserkOn=[[AQUA]]**BERSERKER AKTIV** +Skills.BerserkPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Berserker [[DARK_AQUA]] benutzt +Skills.SkullSplitterOff=[[DARK_AQUA]]**Schaedelspalter ausgelaufen** +Skills.GigaDrillBreakerOff=[[DARK_AQUA]]**Giga Bohrer ausgelaufen** +Skills.TamingUp=[[AQUA]]Bestienkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) +Skills.AcrobaticsUp=[[AQUA]]Akrobatik um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) +Skills.ArcheryUp=[[AQUA]]Bogenschiessen um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) +Skills.SwordsUp=[[AQUA]]Schwert um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) +Skills.AxesUp=[[AQUA]]Axt um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) +Skills.UnarmedUp=[[AQUA]]Faustkampf um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) +Skills.HerbalismUp=[[AQUA]]Krauterkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) +Skills.MiningUp=[[AQUA]]Bergbau um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) +Skills.WoodcuttingUp=[[AQUA]]Holzfaeller um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) +Skills.RepairUp=[[AQUA]]Reparieren um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) +Skills.ExcavationUp=[[AQUA]]Graben um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) +Skills.FeltEasy=[[AQUA]]Das fuehlt sich einfach an. +Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Items reparieren +Skills.NeedMore=[[DARK_AQUA]]Hierfuer brauchst du mehr [[YELLOW]] +Skills.AdeptDiamond=[[DARK_RED]]Du bist nicht talentiert genug um Diamantwerkzeuge zu reparieren +Skills.FullDurability=[[AQUA]]Dieses Item hat volle Haltbarkeit +Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet! +mcPlayerListener.SorcerySkill=Zauberkunst Skill (Sorcery): +m.SkillSorcery=Zauberkunst (Sorcery) +Sorcery.HasCast=[[YELLOW]]**ZAUBERN**[[YELLOW]] +Sorcery.Current_Mana=[[DARK_AQUA]]MP +Sorcery.SpellSelected=[[YELLOW]]-=([[YELLOW]]{0}[[YELLOW]])=- [[RED]]([[AQUA]]{1}[[RED]]) +Sorcery.Cost=[[RED]][COST] {0} MP +Sorcery.OOM=[[DARK_AQUA]][[[YELLOW]]{2}[[DARK_AQUA]]][[DARK_AQUA]] Kein Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[AQUA]]{1}[[YELLOW]]) +Sorcery.Water.Thunder=GEWITTER +Sorcery.Curative.Self=HEILEN (SELBST) +Sorcery.Curative.Other=HEILEN (ANDERE) +m.LVL=[[AQUA]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]] ([[AQUA]]{1}[[YELLOW]]/[[AQUA]]{2}[[YELLOW]]) +Combat.BeastLore=[[YELLOW]]**BESTIENKUNDE** +Combat.BeastLoreOwner=[[DARK_AQUA]]Besitzer ([[RED]]{0}[[DARK_AQUA]]) +Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/20) +Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/8) +mcMMO.Description=[[DARK_AQUA]]Q: Was ist mcMMO? [[GRAY]]mcMMO is ein Open Source [[GOLD]]RPG Plugin[[GRAY]] fuer,[[GRAY]]Bukkit von [[RED]]nossr50 [[GRAY]]welches Minecraft viele Skills hinzufuegt.,[[GRAY]]Man kann auf vielen Wegen Erfahrung sammeln.,[[GRAY]]Um mehr ueber einen Skill zu erfahren gebe [[GREEN]]/SKILLNAME[[GRAY]] ein.,[[DARK_AQUA]]Q: Was macht es genau? [[GRAY]]Beispiel: Mit [[DARK_AQUA]]Mining[[GRAY]] bekommst du passive,[[GRAY]]Fertigkeiten wie [[RED]]Doppelte Drops[[GRAY]] oder Aktive wie den,[[RED]]Super-Brecher[[GRAY]] welcher dir per Rechtsklick aktiviert erlaubt,[[GRAY]]fuer einige Zeit (basierend auf deinem Lvl) schneller zu Minen[[GRAY]],[[BLUE]]Mining [[GRAY]]zu leveln ist so einfach wie seltene Materialien zu,[[GRAY]]bekommen! [[DARK_AQUA]]Q: Was heisst das? [[GRAY]]Alle Skills von [[GOLD]]mcMMO[[GRAY]] fuegen,[[GRAY]]coole neue Sachen hinzu! [[GRAY]]Du kannst [[GREEN]]/{0}[[GRAY]] eingeben [[GRAY]]um dir die,[[GRAY]]Commands anzeigen zu lassen. [[GRAY]]Das Ziel,[[GRAY]]von [[GOLD]]mcMMO[[GRAY]] ist es dir ein hochwertiges [[GOLD]]RPG-System[[GRAY]] zu bieten.,[[DARK_AQUA]]Q: Wo kann ich neue Ideen vorschlagen?,[[GRAY]]Im mcMMO Thema auf [[AQUA]]dev.bukkit.org[[GRAY]],[[DARK_AQUA]]Q: Wie mache ich dies und das?,[[RED]]Bitte [[GRAY]]schau in das mcMMO WIKI! [[AQUA]]mcmmo.wikia.com,[[DARK_GRAY]]Uebersetzung: Jobsti +Party.IsLocked=[[RED]]Gruppe ist gesperrt. +Party.Locked=[[RED]]Gruppe ist gesperrt, nur der Besitzer kann neue User einladen. +Party.IsntLocked=[[AQUA]]Gruppe ist nicht gesperrt +Party.Unlocked=[[AQUA]]Gruppe entsperrt +Party.Help1=[[RED]]Richtige Verwendung ist [[YELLOW]]/{0} [[WHITE]][[YELLOW]] oder [[WHITE]]'q' [[YELLOW]]zum Verlassen +Party.Help2=[[RED]]Um in pwd-geschuetzte Gruppe einzusteigen nutze [[YELLOW]]/{0} [[WHITE]] +Party.Help3=[[RED]]Befrage /{0} ? fuer weitere Infos +Party.Help4=[[RED]]Benutze [[YELLOW]]/{0} [[WHITE]] [[YELLOW]]um einer Gruppe beizutreten, oder [[WHITE]]'q' [[YELLOW]]zum Verlassen +Party.Help5=[[RED]]Zum Gruppe sperren, nutze [[YELLOW]]/{0} [[WHITE]]lock +Party.Help6=[[RED]]Zum Gruppe entsperren, nutze [[YELLOW]]/{0} [[WHITE]]unlock +Party.Help7=[[RED]]Um Gruppe per Passwort zu sperren, nutze [[YELLOW]]/{0} [[WHITE]]password +Party.Help8=[[RED]]Um Spieler aus der Gruppe zu kicken, benutze [[YELLOW]]/{0} [[WHITE]]kick +Party.Help9=[[RED]]Um den Besitz deiner Gruppe abzugeben, nutze [[YELLOW]]/{0} [[WHITE]]owner +Party.NotOwner=[[DARK_RED]]Du bist nicht der Gruppenbesitzer +Party.InvalidName=[[DARK_RED]]Dies ist kein gueltiger Gruppenname +Party.PasswordSet=[[GREEN]]Gruppenpasswort zu {0} gesetzt +Party.CouldNotKick=[[DARK_RED]]Spieler {0} kann nicht gekickt werden +Party.NotInYourParty=[[DARK_RED]]{0} ist nicht in deiner Gruppe +Party.CouldNotSetOwner=[[DARK_RED]]Besitzer kann nicht zu {0} gewechselt werden +Party.NewOwner={0} ist der neue Gruppenbesitzer. +Party.PasswordWrong=[[DARK_RED]]Falsches Gruppen-Passwort. +Party.NowOwner=[[RED]]Du bist nicht der Gruppenbesitzer. +Party.NowNotOwner=[[RED]]Du bist nicht laenger der Gruppenbesitzer. +Party.RequiresPass=[[RED]]Diese Gruppe benoetigt ein Passwort. Nutze [[YELLOW]]/{0}[[WHITE]] [[RED]] zum Beitreten. +Party.PtpDelay=[[RED]]Du kannst dies nicht so schnell wieder benutzen [[WHITE]]([[YELLOW]]{0}s[[WHITE]]) +Commands.xprate.proper=[[DARK_AQUA]]Richtige Eingabe lautet /{0} [integer] [true:false] +Commands.xprate.proper2=[[DARK_AQUA]]Du kanst ebenfalls /{0} reset eingeben, um alles zurueck auf normal zu setzen. +Commands.xprate.proper3=[[RED]]Gebe true oder false als zweiten Wert ein +Commands.xprate.over=[[RED]]Der mcMMO XP Rate Event ist vorbei!! +Commands.xprate.started=[[YELLOW]]Der mcMMO XP EVENT HAT BEGONNEN! +Commands.xprate.started2=[[YELLOW]]Die mcMMO XP RATE betraegt nun {0}x!! +Commands.xplock.locked=[[YELLOW]]Deine XP BAR ist nun auf {0} gesperrt! +Commands.xplock.unlocked=[[YELLOW]]Deine XP BAR ist nun wieder [[GREEN]]FREIGEGEBEN[[YELLOW]]! +Commands.xplock.invalid=[[RED]]Dies ist kein gueltiger Skillname! Versuche /xplock mining +m.SkillAlchemy=Alchemie(Alchemy) +m.SkillEnchanting=Verzaubern (Enchanting) +m.SkillFishing=Angeln (Fishing) +mcPlayerListener.AlchemySkill=[[AQUA]]Alchemie Skill [[DARK_AQUA]](Alchemy): +mcPlayerListener.EnchantingSkill=[[AQUA]]Verzauberungs Skill [[DARK_AQUA]](Enchanting): +mcPlayerListener.FishingSkill=[[YELLOW]]Angeln Skill [[DARK_AQUA]](Fishing): +Skills.AlchemyUp=[[AQUA]]Alchemie um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) +Skills.EnchantingUp=[[AQUA]]Verzaubern um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) +Skills.FishingUp=[[AQUA]]Angeln um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) +Repair.LostEnchants=[[YELLOW]]Du hast nicht genug Skill, Verzauberung verloren. +Repair.ArcanePerfect=[[YELLOW]]Du hast die Arkanen Zauber in diesem Gegenstand erhalten. +Repair.Downgraded=[[YELLOW]]Die Arkanen Zauber in diesem Gegenstand wurden verringert. +Repair.ArcaneFailed=[[RED]]Alle Arkanen Zauber wurden von diesem Gegenstand entfernt. +m.EffectsRepair5_0=[[YELLOW]]Arkanes Schmieden +m.EffectsRepair5_1=[[AQUA]]Verzauberte Gegenstaende reparieren +m.ArcaneForgingRank=[[YELLOW]]Arkanes Schmieden: [[GREEN]]Rang {0}/4 +m.ArcaneEnchantKeepChance=[[AQUA]]AS Erfolgs-Chance: [[GREEN]]{0}% +m.ArcaneEnchantDowngradeChance=[[AQUA]]AS Downgrade-Chance: [[GREEN]]{0}% +m.ArcaneForgingMilestones=[[YELLOW]][TIP]Arkanes Schmieden: [[AQUA]]Rang 1 = 100+, Rang 2 = 250+, +m.ArcaneForgingMilestones2=[[AQUA]] Rang 3 = 500+, Rang 4 = 750+ +Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden... +Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden! +m.SkillFishing=Angeln (Fishing) +m.XPGainFishing=[[YELLOW]]Angeln +m.EffectsFishing1_0=[[YELLOW]]Schatz-Jaeger (passiv) +m.EffectsFishing1_1=[[AQUA]]Verschiedene Gegenstaende Angeln +m.EffectsFishing2_0=[[YELLOW]]Zauber-Jaeger +m.EffectsFishing2_1=[[AQUA]]Verzauberte gegenstaende Angeln +m.EffectsFishing3_0=[[YELLOW]]Reissen +m.EffectsFishing3_1=[[AQUA]]Reisse Items aus Mobs (per Angel) +m.FishingRank=[[YELLOW]]Zauber-Jaeger Rang: [[GREEN]]{0}/5 +m.FishingMagicInfo=[[YELLOW]]Schatz-Jaeger: [[GREEN]] *Verbesert sich mit Schatz-Jaeger* +m.ShakeInfo=[[YELLOW]]Reissen: [[AQUA]]Reisse Items aus Mobs und verstuemmelt sie dabei ;_; +m.AbilLockFishing1=[[DARK_AQUA]]Gesperrt bis Skilllevel 150+ (Reissen) +m.TamingSummon=[[YELLOW]]Beschwoerung abgeschlossen +m.TamingSummonFailed=[[YELLOW]]Du hast zu viele Woelfe um dich um weitere zu beschwoeren. +m.EffectsTaming7_0=[[YELLOW]]Ruf der Wildniss +m.EffectsTaming7_1=[[AQUA]]Beschwoere einen Wolf auf deine Seite m.EffectsTaming7_2=[[YELLOW]]Info: [[AQUA]]Ducken und Rechtsklick mit {0} Knochen in der Hand \ No newline at end of file diff --git a/src/main/java/com/gmail/nossr50/locale/locale_en_us.properties b/src/main/resources/locale/locale_en_us.properties similarity index 98% rename from src/main/java/com/gmail/nossr50/locale/locale_en_us.properties rename to src/main/resources/locale/locale_en_us.properties index 05bb59d70..5fdb5bed2 100644 --- a/src/main/java/com/gmail/nossr50/locale/locale_en_us.properties +++ b/src/main/resources/locale/locale_en_us.properties @@ -1,390 +1,390 @@ -Combat.WolfExamine=[[GREEN]]**You examine the Wolf using Beast Lore** -Combat.WolfShowMaster=[[DARK_GREEN]]The Beast's Master \: {0} -Combat.Ignition=[[RED]]**IGNITION** -Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow\! -Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy. -Combat.TargetDazed=Target was [[DARK_RED]]Dazed -Combat.WolfNoMaster=[[GRAY]]This Beast has no Master... -Combat.WolfHealth=[[GREEN]]This beast has {0} Health -Combat.StruckByGore=[[RED]]**STRUCK BY GORE** -Combat.Gore=[[GREEN]]**GORE** -Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT** -Item.ChimaeraWingFail=**CHIMAERA WING FAILED\!** -Item.ChimaeraWingPass=**CHIMAERA WING** -Item.InjuredWait=You were injured recently and must wait to use this. [[YELLOW]]({0}s) -Item.NeedFeathers=[[GRAY]]You need more feathers.. -m.mccPartyCommands=[[GREEN]]--PARTY COMMANDS-- -m.mccParty=[party name] [[RED]]- Create/Join designated party -m.mccPartyQ=[[RED]]- Leave your current party -m.mccPartyToggle=[[RED]] - Toggle Party Chat -m.mccPartyInvite=[player name] [[RED]]- Send party invite -m.mccPartyAccept=[[RED]]- Accept party invite -m.mccPartyTeleport=[party member name] [[RED]]- Teleport to party member -m.mccOtherCommands=[[GREEN]]--OTHER COMMANDS-- -m.mccStats=- View your mcMMO stats -m.mccLeaderboards=- Leaderboards -m.mccMySpawn=- Teleports to myspawn -m.mccClearMySpawn=- Clears your MySpawn -m.mccToggleAbility=- Toggle ability activation with right click -m.mccAdminToggle=- Toggle admin chat -m.mccWhois=[playername] [[RED]]- View detailed player info -m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modify target -m.mccMcGod=- God Mode -m.mccSkillInfo=[skillname] [[RED]]- View detailed information about a skill -m.mccModDescription=[[RED]]- Read brief mod description -m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- -m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0} -m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} -m.AbilityLockTemplate=[[GRAY]]{0} -m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} -m.Effects=EFFECTS -m.YourStats=YOUR STATS -m.SkillTaming=TAMING -m.XPGainTaming=Wolves getting harmed -m.EffectsTaming1_0=Beast Lore -m.EffectsTaming1_1=Bone-whacking inspects wolves -m.EffectsTaming2_0=Gore -m.EffectsTaming2_1=Critical Strike that applies Bleed -m.EffectsTaming3_0=Sharpened Claws -m.EffectsTaming3_1=Damage Bonus -m.EffectsTaming4_0=Environmentally Aware -m.EffectsTaming4_1=Cactus/Lava Phobia, Fall DMG Immune -m.EffectsTaming5_0=Thick Fur -m.EffectsTaming5_1=DMG Reduction, Fire Resistance -m.EffectsTaming6_0=Shock Proof -m.EffectsTaming6_1=Explosive Damage Reduction -m.AbilLockTaming1=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE) -m.AbilLockTaming2=LOCKED UNTIL 250+ SKILL (THICK FUR) -m.AbilLockTaming3=LOCKED UNTIL 500+ SKILL (SHOCK PROOF) -m.AbilLockTaming4=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS) -m.AbilBonusTaming1_0=Environmentally Aware -m.AbilBonusTaming1_1=Wolves avoid danger -m.AbilBonusTaming2_0=Thick Fur -m.AbilBonusTaming2_1=Halved Damage, Fire Resistance -m.AbilBonusTaming3_0=Shock Proof -m.AbilBonusTaming3_1=Explosives do 1/6 normal damage -m.AbilBonusTaming4_0=Sharpened Claws -m.AbilBonusTaming4_1=+2 Damage -m.TamingGoreChance=[[RED]]Gore Chance: [[YELLOW]]{0}% -m.SkillWoodCutting=WOODCUTTING -m.XPGainWoodCutting=Chopping down trees -m.EffectsWoodCutting1_0=Tree Feller (ABILITY) -m.EffectsWoodCutting1_1=Make trees explode -m.EffectsWoodCutting2_0=Leaf Blower -m.EffectsWoodCutting2_1=Blow Away Leaves -m.EffectsWoodCutting3_0=Double Drops -m.EffectsWoodCutting3_1=Double the normal loot -m.AbilLockWoodCutting1=LOCKED UNTIL 100+ SKILL (LEAF BLOWER) -m.AbilBonusWoodCutting1_0=Leaf Blower -m.AbilBonusWoodCutting1_1=Blow away leaves -m.WoodCuttingDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% -m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller Length: [[YELLOW]]{0}s -m.SkillArchery=ARCHERY -m.XPGainArchery=Attacking Monsters -m.EffectsArchery1_0=Ignition -m.EffectsArchery1_1=25% Chance Enemies will ignite -m.EffectsArchery2_0=Daze (Players) -m.EffectsArchery2_1=Disorients foes -m.EffectsArchery3_0=Damage+ -m.EffectsArchery3_1=Modifies Damage -m.EffectsArchery4_0=Arrow Retrieval -m.EffectsArchery4_1=Chance to retrieve arrows from corpses -m.ArcheryDazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% -m.ArcheryRetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}% -m.ArcheryIgnitionLength=[[RED]]Length of Ignition: [[YELLOW]]{0} seconds -m.ArcheryDamagePlus=[[RED]]Damage+ (Rank{0}): [[YELLOW]]Bonus {0} damage -m.SkillAxes=AXES -m.XPGainAxes=Attacking Monsters -m.EffectsAxes1_0=Skull Splitter (ABILITY) -m.EffectsAxes1_1=Deal AoE Damage -m.EffectsAxes2_0=Critical Strikes -m.EffectsAxes2_1=Double Damage -m.EffectsAxes3_0=Axe Mastery -m.EffectsAxes3_1=Modifies Damage -m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXEMASTERY) -m.AbilBonusAxes1_0=Axe Mastery -m.AbilBonusAxes1_1=Bonus 4 damage -m.AxesCritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% -m.AxesSkullLength=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s -m.SkillSwords=SWORDS -m.XPGainSwords=Attacking Monsters -m.EffectsSwords1_0=Counter Attack -m.EffectsSwords1_1=Reflect 50% of damage taken -m.EffectsSwords2_0=Serrated Strikes (ABILITY) -m.EffectsSwords2_1=25% DMG AoE, Bleed+ AoE -m.EffectsSwords3_0=Serrated Strikes Bleed+ -m.EffectsSwords3_1=5 Tick Bleed -m.EffectsSwords4_0=Parrying -m.EffectsSwords4_1=Negates Damage -m.EffectsSwords5_0=Bleed -m.EffectsSwords5_1=Apply a bleed DoT -m.SwordsCounterAttChance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% -m.SwordsBleedLength=[[RED]]Bleed Length: [[YELLOW]]{0} ticks -m.SwordsBleedChance=[[RED]]Bleed Chance: [[YELLOW]]{0} % -m.SwordsParryChance=[[RED]]Parry Chance: [[YELLOW]]{0} % -m.SwordsSSLength=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s -m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds -m.SkillAcrobatics=ACROBATICS -m.XPGainAcrobatics=Falling -m.EffectsAcrobatics1_0=Roll -m.EffectsAcrobatics1_1=Reduces or Negates damage -m.EffectsAcrobatics2_0=Graceful Roll -m.EffectsAcrobatics2_1=Twice as effective as Roll -m.EffectsAcrobatics3_0=Dodge -m.EffectsAcrobatics3_1=Reduce damage by half -m.AcrobaticsRollChance=[[RED]]Roll Chance: [[YELLOW]]{0}% -m.AcrobaticsGracefulRollChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% -m.AcrobaticsDodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% -m.SkillMining=MINING -m.XPGainMining=Mining Stone & Ore -m.EffectsMining1_0=Super Breaker (ABILITY) -m.EffectsMining1_1=Speed+, Triple Drop Chance -m.EffectsMining2_0=Double Drops -m.EffectsMining2_1=Double the normal loot -m.MiningDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% -m.MiningSuperBreakerLength=[[RED]]Super Breaker Length: [[YELLOW]]{0}s -m.SkillRepair=REPAIR -m.XPGainRepair=Repairing -m.EffectsRepair1_0=Repair -m.EffectsRepair1_1=Repair Iron Tools & Armor -m.EffectsRepair2_0=Repair Mastery -m.EffectsRepair2_1=Increased repair amount -m.EffectsRepair3_0=Super Repair -m.EffectsRepair3_1=Double effectiveness -m.EffectsRepair4_0=Diamond Repair ({0}+ SKILL) -m.EffectsRepair4_1=Repair Diamond Tools & Armor -m.RepairRepairMastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored -m.RepairSuperRepairChance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% -m.SkillUnarmed=UNARMED -m.XPGainUnarmed=Attacking Monsters -m.EffectsUnarmed1_0=Berserk (ABILITY) -m.EffectsUnarmed1_1=+50% DMG, Breaks weak materials -m.EffectsUnarmed2_0=Disarm (Players) -m.EffectsUnarmed2_1=Drops the foes item held in hand -m.EffectsUnarmed3_0=Unarmed Mastery -m.EffectsUnarmed3_1=Large Damage Upgrade -m.EffectsUnarmed4_0=Unarmed Apprentice -m.EffectsUnarmed4_1=Damage Upgrade -m.EffectsUnarmed5_0=Arrow Deflect -m.EffectsUnarmed5_1=Deflect arrows -m.AbilLockUnarmed1=LOCKED UNTIL 250+ SKILL (UNARMED APPRENTICE) -m.AbilLockUnarmed2=LOCKED UNTIL 500+ SKILL (UNARMED MASTERY) -m.AbilBonusUnarmed1_0=Unarmed Apprentice -m.AbilBonusUnarmed1_1=+2 DMG Upgrade -m.AbilBonusUnarmed2_0=Unarmed Mastery -m.AbilBonusUnarmed2_1=+4 DMG Upgrade -m.UnarmedArrowDeflectChance=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% -m.UnarmedDisarmChance=[[RED]]Disarm Chance: [[YELLOW]]{0}% -m.UnarmedBerserkLength=[[RED]]Berserk Length: [[YELLOW]]{0}s -m.SkillHerbalism=HERBALISM -m.XPGainHerbalism=Harvesting Herbs -m.EffectsHerbalism1_0=Green Terra (ABILITY) -m.EffectsHerbalism1_1=Spread the Terra, 3x Drops -m.EffectsHerbalism2_0=Green Thumb (Wheat) -m.EffectsHerbalism2_1=Auto-Plants wheat when harvesting -m.EffectsHerbalism3_0=Green Thumb (Cobble) -m.EffectsHerbalism3_1=Cobblestone -> Mossy w/ Seeds -m.EffectsHerbalism4_0=Food+ -m.EffectsHerbalism4_1=Modifies health received from bread/stew -m.EffectsHerbalism5_0=Double Drops (All Herbs) -m.EffectsHerbalism5_1=Double the normal loot -m.HerbalismGreenTerraLength=[[RED]]Green Terra Length: [[YELLOW]]{0}s -m.HerbalismGreenThumbChance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% -m.HerbalismGreenThumbStage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0} -m.HerbalismDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% -m.HerbalismFoodPlus=[[RED]]Food+ (Rank{0}): [[YELLOW]]Bonus {0} healing -m.SkillExcavation=EXCAVATION -m.XPGainExcavation=Digging and finding treasures -m.EffectsExcavation1_0=Giga Drill Breaker (ABILITY) -m.EffectsExcavation1_1=3x Drop Rate, 3x EXP, +Speed -m.EffectsExcavation2_0=Treasure Hunter -m.EffectsExcavation2_1=Ability to dig for treasure -m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s -mcBlockListener.PlacedAnvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor. -mcEntityListener.WolfComesBack=[[DARK_GRAY]]Your wolf scurries back to you... -mcPlayerListener.AbilitiesOff=Ability use toggled off -mcPlayerListener.AbilitiesOn=Ability use toggled on -mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES REFRESHED\!** -mcPlayerListener.AcrobaticsSkill=Acrobatics: -mcPlayerListener.ArcherySkill=Archery: -mcPlayerListener.AxesSkill=Axes: -mcPlayerListener.ExcavationSkill=Excavation: -mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode Disabled -mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode Enabled -mcPlayerListener.GreenThumb=[[GREEN]]**GREEN THUMB** -mcPlayerListener.GreenThumbFail=[[RED]]**GREEN THUMB FAIL** -mcPlayerListener.HerbalismSkill=Herbalism: -mcPlayerListener.MiningSkill=Mining: -mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is now cleared. -mcPlayerListener.MyspawnNotExist=[[RED]]Configure your myspawn first with a bed. -mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn has been set to your current location. -mcPlayerListener.MyspawnTimeNotice=You must wait {0}m {1}s to use myspawn -mcPlayerListener.NoPermission=Insufficient mcPermissions. -mcPlayerListener.NoSkillNote=[[DARK_GRAY]]If you don't have access to a skill it will not be shown here. -mcPlayerListener.NotInParty=[[RED]]You are not in a party. -mcPlayerListener.InviteSuccess=[[GREEN]]Invite sent successfully. -mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1} -mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] to accept the invite -mcPlayerListener.InviteAccepted=[[GREEN]]Invite Accepted. You have joined party {0} -mcPlayerListener.NoInvites=[[RED]]You have no invites at this time -mcPlayerListener.YouAreInParty=[[GREEN]]You are in party {0} -mcPlayerListener.PartyMembers=[[GREEN]]Party Members -mcPlayerListener.LeftParty=[[RED]]You have left that party -mcPlayerListener.JoinedParty=Joined Party: {0} -mcPlayerListener.PartyChatOn=Party Chat only [[GREEN]]On -mcPlayerListener.PartyChatOff=Party Chat only [[RED]]Off -mcPlayerListener.AdminChatOn=Admin Chat only [[GREEN]]On -mcPlayerListener.AdminChatOff=Admin Chat only [[RED]]Off -mcPlayerListener.MOTD=[[BLUE]]This server is running mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] for help. -mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki -mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL: -mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard-- -mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard-- -mcPlayerListener.RepairSkill=Repair: -mcPlayerListener.SwordsSkill=Swords: -mcPlayerListener.TamingSkill=Taming: -mcPlayerListener.UnarmedSkill=Unarmed: -mcPlayerListener.WoodcuttingSkill=Woodcutting: -mcPlayerListener.YourStats=[[GREEN]][mcMMO] Stats -Party.InformedOnJoin={0} [[GREEN]] has joined your party -Party.InformedOnQuit={0} [[GREEN]] has left your party -Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed! -Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed! -Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! -Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed! -Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! -Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed! -Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed! -Skills.TooTired=[[RED]]You are too tired to use that ability again. -Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE** -Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE** -Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE** -Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE** -Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS** -Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS** -Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE** -Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE** -Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL** -Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL** -Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD** -Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD** -Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED** -Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! -Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED** -Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! -Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED** -Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller! -Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED** -Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! -Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED** -Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes! -Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED** -Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter! -Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED** -Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! -Skills.GreenTerraOff=[[RED]]**Green Terra has worn off** -Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off** -Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off** -Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off** -Skills.BerserkOff=[[RED]]**Berserk has worn off** -Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off** -Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off** -Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1}) -Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) -Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1}) -Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1}) -Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1}) -Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) -Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) -Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1}) -Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1}) -Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1}) -Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) -Skills.FeltEasy=[[GRAY]]That felt easy. -Skills.StackedItems=[[DARK_RED]]You can't repair stacked items -Skills.NeedMore=[[DARK_RED]]You need more -Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond -Skills.FullDurability=[[GRAY]]That is at full durability. -Skills.Disarmed=[[DARK_RED]]You have been disarmed! -mcPlayerListener.SorcerySkill=Sorcery: -m.SkillSorcery=SORCERY -Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]] -Sorcery.Current_Mana=[[DARK_AQUA]]MP -Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) -Sorcery.Cost=[[RED]][COST] {0} MP -Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) -Sorcery.Water.Thunder=THUNDER -Sorcery.Curative.Self=CURE SELF -Sorcery.Curative.Other=CURE OTHER -m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) -Combat.BeastLore=[[GREEN]]**BEAST LORE** -Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]]) -Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20) -Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/8) -mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com -Party.Locked=[[RED]]Party is locked, only party leader may invite. -Party.IsntLocked=[[GRAY]]Party is not locked -Party.Unlocked=[[GRAY]]Party is unlocked -Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]][[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit -Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]] -Party.Help3=[[RED]]Consult /{0} ? for more information -Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]] [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit -Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock -Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock -Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password -Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick -Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner -Party.NotOwner=[[DARK_RED]]You are not the party owner -Party.InvalidName=[[DARK_RED]]That is not a valid party name -Party.PasswordSet=[[GREEN]]Party password set to {0} -Party.CouldNotKick=[[DARK_RED]]Could not kick player {0} -Party.NotInYourParty=[[DARK_RED]]{0} is not in your party -Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0} -Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false] -Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal -Commands.xprate.proper3=[[RED]]Enter true or false for the second value -Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! -Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! -Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!! -Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! -Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! -Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining -m.SkillAlchemy=ALCHEMY -m.SkillEnchanting=ENCHANTING -m.SkillFishing=FISHING -mcPlayerListener.AlchemySkill=Alchemy: -mcPlayerListener.EnchantingSkill=Enchanting: -mcPlayerListener.FishingSkill=Fishing: -Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) -Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) -Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) -Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. -Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. -Repair.Downgraded=[[RED]]Arcane power has decreased for this item. -Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. -m.EffectsRepair5_0=Arcane Forging -m.EffectsRepair5_1=Repair magic items -m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 -m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% -m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, -m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ -Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... -Fishing.ItemFound=[[GRAY]]Treasure found! -m.SkillFishing=FISHING -m.XPGainFishing=Fishing (Go figure!) -m.EffectsFishing1_0=Treasure Hunter (Passive) -m.EffectsFishing1_1=Fish up misc objects -m.EffectsFishing2_0=Magic Hunter -m.EffectsFishing2_1=Find Enchanted Items -m.EffectsFishing3_0=Shake (vs. Entities) -m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole -m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 -m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** -m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; -m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) -m.TamingSummon=[[GREEN]]Summoning complete -m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. -m.EffectsTaming7_0=Call of the Wild -m.EffectsTaming7_1=Summon a wolf to your side +Combat.WolfExamine=[[GREEN]]**You examine the Wolf using Beast Lore** +Combat.WolfShowMaster=[[DARK_GREEN]]The Beast's Master \: {0} +Combat.Ignition=[[RED]]**IGNITION** +Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow\! +Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy. +Combat.TargetDazed=Target was [[DARK_RED]]Dazed +Combat.WolfNoMaster=[[GRAY]]This Beast has no Master... +Combat.WolfHealth=[[GREEN]]This beast has {0} Health +Combat.StruckByGore=[[RED]]**STRUCK BY GORE** +Combat.Gore=[[GREEN]]**GORE** +Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT** +Item.ChimaeraWingFail=**CHIMAERA WING FAILED\!** +Item.ChimaeraWingPass=**CHIMAERA WING** +Item.InjuredWait=You were injured recently and must wait to use this. [[YELLOW]]({0}s) +Item.NeedFeathers=[[GRAY]]You need more feathers.. +m.mccPartyCommands=[[GREEN]]--PARTY COMMANDS-- +m.mccParty=[party name] [[RED]]- Create/Join designated party +m.mccPartyQ=[[RED]]- Leave your current party +m.mccPartyToggle=[[RED]] - Toggle Party Chat +m.mccPartyInvite=[player name] [[RED]]- Send party invite +m.mccPartyAccept=[[RED]]- Accept party invite +m.mccPartyTeleport=[party member name] [[RED]]- Teleport to party member +m.mccOtherCommands=[[GREEN]]--OTHER COMMANDS-- +m.mccStats=- View your mcMMO stats +m.mccLeaderboards=- Leaderboards +m.mccMySpawn=- Teleports to myspawn +m.mccClearMySpawn=- Clears your MySpawn +m.mccToggleAbility=- Toggle ability activation with right click +m.mccAdminToggle=- Toggle admin chat +m.mccWhois=[playername] [[RED]]- View detailed player info +m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modify target +m.mccMcGod=- God Mode +m.mccSkillInfo=[skillname] [[RED]]- View detailed information about a skill +m.mccModDescription=[[RED]]- Read brief mod description +m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- +m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0} +m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} +m.AbilityLockTemplate=[[GRAY]]{0} +m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} +m.Effects=EFFECTS +m.YourStats=YOUR STATS +m.SkillTaming=TAMING +m.XPGainTaming=Wolves getting harmed +m.EffectsTaming1_0=Beast Lore +m.EffectsTaming1_1=Bone-whacking inspects wolves +m.EffectsTaming2_0=Gore +m.EffectsTaming2_1=Critical Strike that applies Bleed +m.EffectsTaming3_0=Sharpened Claws +m.EffectsTaming3_1=Damage Bonus +m.EffectsTaming4_0=Environmentally Aware +m.EffectsTaming4_1=Cactus/Lava Phobia, Fall DMG Immune +m.EffectsTaming5_0=Thick Fur +m.EffectsTaming5_1=DMG Reduction, Fire Resistance +m.EffectsTaming6_0=Shock Proof +m.EffectsTaming6_1=Explosive Damage Reduction +m.AbilLockTaming1=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE) +m.AbilLockTaming2=LOCKED UNTIL 250+ SKILL (THICK FUR) +m.AbilLockTaming3=LOCKED UNTIL 500+ SKILL (SHOCK PROOF) +m.AbilLockTaming4=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS) +m.AbilBonusTaming1_0=Environmentally Aware +m.AbilBonusTaming1_1=Wolves avoid danger +m.AbilBonusTaming2_0=Thick Fur +m.AbilBonusTaming2_1=Halved Damage, Fire Resistance +m.AbilBonusTaming3_0=Shock Proof +m.AbilBonusTaming3_1=Explosives do 1/6 normal damage +m.AbilBonusTaming4_0=Sharpened Claws +m.AbilBonusTaming4_1=+2 Damage +m.TamingGoreChance=[[RED]]Gore Chance: [[YELLOW]]{0}% +m.SkillWoodCutting=WOODCUTTING +m.XPGainWoodCutting=Chopping down trees +m.EffectsWoodCutting1_0=Tree Feller (ABILITY) +m.EffectsWoodCutting1_1=Make trees explode +m.EffectsWoodCutting2_0=Leaf Blower +m.EffectsWoodCutting2_1=Blow Away Leaves +m.EffectsWoodCutting3_0=Double Drops +m.EffectsWoodCutting3_1=Double the normal loot +m.AbilLockWoodCutting1=LOCKED UNTIL 100+ SKILL (LEAF BLOWER) +m.AbilBonusWoodCutting1_0=Leaf Blower +m.AbilBonusWoodCutting1_1=Blow away leaves +m.WoodCuttingDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller Length: [[YELLOW]]{0}s +m.SkillArchery=ARCHERY +m.XPGainArchery=Attacking Monsters +m.EffectsArchery1_0=Ignition +m.EffectsArchery1_1=25% Chance Enemies will ignite +m.EffectsArchery2_0=Daze (Players) +m.EffectsArchery2_1=Disorients foes +m.EffectsArchery3_0=Damage+ +m.EffectsArchery3_1=Modifies Damage +m.EffectsArchery4_0=Arrow Retrieval +m.EffectsArchery4_1=Chance to retrieve arrows from corpses +m.ArcheryDazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% +m.ArcheryRetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}% +m.ArcheryIgnitionLength=[[RED]]Length of Ignition: [[YELLOW]]{0} seconds +m.ArcheryDamagePlus=[[RED]]Damage+ (Rank{0}): [[YELLOW]]Bonus {0} damage +m.SkillAxes=AXES +m.XPGainAxes=Attacking Monsters +m.EffectsAxes1_0=Skull Splitter (ABILITY) +m.EffectsAxes1_1=Deal AoE Damage +m.EffectsAxes2_0=Critical Strikes +m.EffectsAxes2_1=Double Damage +m.EffectsAxes3_0=Axe Mastery +m.EffectsAxes3_1=Modifies Damage +m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXEMASTERY) +m.AbilBonusAxes1_0=Axe Mastery +m.AbilBonusAxes1_1=Bonus 4 damage +m.AxesCritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% +m.AxesSkullLength=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s +m.SkillSwords=SWORDS +m.XPGainSwords=Attacking Monsters +m.EffectsSwords1_0=Counter Attack +m.EffectsSwords1_1=Reflect 50% of damage taken +m.EffectsSwords2_0=Serrated Strikes (ABILITY) +m.EffectsSwords2_1=25% DMG AoE, Bleed+ AoE +m.EffectsSwords3_0=Serrated Strikes Bleed+ +m.EffectsSwords3_1=5 Tick Bleed +m.EffectsSwords4_0=Parrying +m.EffectsSwords4_1=Negates Damage +m.EffectsSwords5_0=Bleed +m.EffectsSwords5_1=Apply a bleed DoT +m.SwordsCounterAttChance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% +m.SwordsBleedLength=[[RED]]Bleed Length: [[YELLOW]]{0} ticks +m.SwordsBleedChance=[[RED]]Bleed Chance: [[YELLOW]]{0} % +m.SwordsParryChance=[[RED]]Parry Chance: [[YELLOW]]{0} % +m.SwordsSSLength=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s +m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds +m.SkillAcrobatics=ACROBATICS +m.XPGainAcrobatics=Falling +m.EffectsAcrobatics1_0=Roll +m.EffectsAcrobatics1_1=Reduces or Negates damage +m.EffectsAcrobatics2_0=Graceful Roll +m.EffectsAcrobatics2_1=Twice as effective as Roll +m.EffectsAcrobatics3_0=Dodge +m.EffectsAcrobatics3_1=Reduce damage by half +m.AcrobaticsRollChance=[[RED]]Roll Chance: [[YELLOW]]{0}% +m.AcrobaticsGracefulRollChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% +m.AcrobaticsDodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% +m.SkillMining=MINING +m.XPGainMining=Mining Stone & Ore +m.EffectsMining1_0=Super Breaker (ABILITY) +m.EffectsMining1_1=Speed+, Triple Drop Chance +m.EffectsMining2_0=Double Drops +m.EffectsMining2_1=Double the normal loot +m.MiningDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +m.MiningSuperBreakerLength=[[RED]]Super Breaker Length: [[YELLOW]]{0}s +m.SkillRepair=REPAIR +m.XPGainRepair=Repairing +m.EffectsRepair1_0=Repair +m.EffectsRepair1_1=Repair Iron Tools & Armor +m.EffectsRepair2_0=Repair Mastery +m.EffectsRepair2_1=Increased repair amount +m.EffectsRepair3_0=Super Repair +m.EffectsRepair3_1=Double effectiveness +m.EffectsRepair4_0=Diamond Repair ({0}+ SKILL) +m.EffectsRepair4_1=Repair Diamond Tools & Armor +m.RepairRepairMastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored +m.RepairSuperRepairChance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% +m.SkillUnarmed=UNARMED +m.XPGainUnarmed=Attacking Monsters +m.EffectsUnarmed1_0=Berserk (ABILITY) +m.EffectsUnarmed1_1=+50% DMG, Breaks weak materials +m.EffectsUnarmed2_0=Disarm (Players) +m.EffectsUnarmed2_1=Drops the foes item held in hand +m.EffectsUnarmed3_0=Unarmed Mastery +m.EffectsUnarmed3_1=Large Damage Upgrade +m.EffectsUnarmed4_0=Unarmed Apprentice +m.EffectsUnarmed4_1=Damage Upgrade +m.EffectsUnarmed5_0=Arrow Deflect +m.EffectsUnarmed5_1=Deflect arrows +m.AbilLockUnarmed1=LOCKED UNTIL 250+ SKILL (UNARMED APPRENTICE) +m.AbilLockUnarmed2=LOCKED UNTIL 500+ SKILL (UNARMED MASTERY) +m.AbilBonusUnarmed1_0=Unarmed Apprentice +m.AbilBonusUnarmed1_1=+2 DMG Upgrade +m.AbilBonusUnarmed2_0=Unarmed Mastery +m.AbilBonusUnarmed2_1=+4 DMG Upgrade +m.UnarmedArrowDeflectChance=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% +m.UnarmedDisarmChance=[[RED]]Disarm Chance: [[YELLOW]]{0}% +m.UnarmedBerserkLength=[[RED]]Berserk Length: [[YELLOW]]{0}s +m.SkillHerbalism=HERBALISM +m.XPGainHerbalism=Harvesting Herbs +m.EffectsHerbalism1_0=Green Terra (ABILITY) +m.EffectsHerbalism1_1=Spread the Terra, 3x Drops +m.EffectsHerbalism2_0=Green Thumb (Wheat) +m.EffectsHerbalism2_1=Auto-Plants wheat when harvesting +m.EffectsHerbalism3_0=Green Thumb (Cobble) +m.EffectsHerbalism3_1=Cobblestone -> Mossy w/ Seeds +m.EffectsHerbalism4_0=Food+ +m.EffectsHerbalism4_1=Modifies health received from bread/stew +m.EffectsHerbalism5_0=Double Drops (All Herbs) +m.EffectsHerbalism5_1=Double the normal loot +m.HerbalismGreenTerraLength=[[RED]]Green Terra Length: [[YELLOW]]{0}s +m.HerbalismGreenThumbChance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% +m.HerbalismGreenThumbStage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0} +m.HerbalismDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +m.HerbalismFoodPlus=[[RED]]Food+ (Rank{0}): [[YELLOW]]Bonus {0} healing +m.SkillExcavation=EXCAVATION +m.XPGainExcavation=Digging and finding treasures +m.EffectsExcavation1_0=Giga Drill Breaker (ABILITY) +m.EffectsExcavation1_1=3x Drop Rate, 3x EXP, +Speed +m.EffectsExcavation2_0=Treasure Hunter +m.EffectsExcavation2_1=Ability to dig for treasure +m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s +mcBlockListener.PlacedAnvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor. +mcEntityListener.WolfComesBack=[[DARK_GRAY]]Your wolf scurries back to you... +mcPlayerListener.AbilitiesOff=Ability use toggled off +mcPlayerListener.AbilitiesOn=Ability use toggled on +mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES REFRESHED\!** +mcPlayerListener.AcrobaticsSkill=Acrobatics: +mcPlayerListener.ArcherySkill=Archery: +mcPlayerListener.AxesSkill=Axes: +mcPlayerListener.ExcavationSkill=Excavation: +mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode Disabled +mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode Enabled +mcPlayerListener.GreenThumb=[[GREEN]]**GREEN THUMB** +mcPlayerListener.GreenThumbFail=[[RED]]**GREEN THUMB FAIL** +mcPlayerListener.HerbalismSkill=Herbalism: +mcPlayerListener.MiningSkill=Mining: +mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is now cleared. +mcPlayerListener.MyspawnNotExist=[[RED]]Configure your myspawn first with a bed. +mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn has been set to your current location. +mcPlayerListener.MyspawnTimeNotice=You must wait {0}m {1}s to use myspawn +mcPlayerListener.NoPermission=Insufficient mcPermissions. +mcPlayerListener.NoSkillNote=[[DARK_GRAY]]If you don't have access to a skill it will not be shown here. +mcPlayerListener.NotInParty=[[RED]]You are not in a party. +mcPlayerListener.InviteSuccess=[[GREEN]]Invite sent successfully. +mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1} +mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] to accept the invite +mcPlayerListener.InviteAccepted=[[GREEN]]Invite Accepted. You have joined party {0} +mcPlayerListener.NoInvites=[[RED]]You have no invites at this time +mcPlayerListener.YouAreInParty=[[GREEN]]You are in party {0} +mcPlayerListener.PartyMembers=[[GREEN]]Party Members +mcPlayerListener.LeftParty=[[RED]]You have left that party +mcPlayerListener.JoinedParty=Joined Party: {0} +mcPlayerListener.PartyChatOn=Party Chat only [[GREEN]]On +mcPlayerListener.PartyChatOff=Party Chat only [[RED]]Off +mcPlayerListener.AdminChatOn=Admin Chat only [[GREEN]]On +mcPlayerListener.AdminChatOff=Admin Chat only [[RED]]Off +mcPlayerListener.MOTD=[[BLUE]]This server is running mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] for help. +mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki +mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL: +mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard-- +mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard-- +mcPlayerListener.RepairSkill=Repair: +mcPlayerListener.SwordsSkill=Swords: +mcPlayerListener.TamingSkill=Taming: +mcPlayerListener.UnarmedSkill=Unarmed: +mcPlayerListener.WoodcuttingSkill=Woodcutting: +mcPlayerListener.YourStats=[[GREEN]][mcMMO] Stats +Party.InformedOnJoin={0} [[GREEN]] has joined your party +Party.InformedOnQuit={0} [[GREEN]] has left your party +Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed! +Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed! +Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! +Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed! +Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! +Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed! +Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed! +Skills.TooTired=[[RED]]You are too tired to use that ability again. +Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE** +Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE** +Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE** +Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE** +Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS** +Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS** +Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE** +Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE** +Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL** +Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL** +Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD** +Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD** +Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED** +Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! +Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED** +Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! +Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED** +Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller! +Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED** +Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! +Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED** +Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes! +Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED** +Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter! +Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED** +Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! +Skills.GreenTerraOff=[[RED]]**Green Terra has worn off** +Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off** +Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off** +Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off** +Skills.BerserkOff=[[RED]]**Berserk has worn off** +Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off** +Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off** +Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1}) +Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) +Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1}) +Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1}) +Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1}) +Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) +Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) +Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1}) +Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1}) +Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1}) +Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) +Skills.FeltEasy=[[GRAY]]That felt easy. +Skills.StackedItems=[[DARK_RED]]You can't repair stacked items +Skills.NeedMore=[[DARK_RED]]You need more +Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond +Skills.FullDurability=[[GRAY]]That is at full durability. +Skills.Disarmed=[[DARK_RED]]You have been disarmed! +mcPlayerListener.SorcerySkill=Sorcery: +m.SkillSorcery=SORCERY +Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]] +Sorcery.Current_Mana=[[DARK_AQUA]]MP +Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) +Sorcery.Cost=[[RED]][COST] {0} MP +Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) +Sorcery.Water.Thunder=THUNDER +Sorcery.Curative.Self=CURE SELF +Sorcery.Curative.Other=CURE OTHER +m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) +Combat.BeastLore=[[GREEN]]**BEAST LORE** +Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]]) +Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20) +Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/8) +mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com +Party.Locked=[[RED]]Party is locked, only party leader may invite. +Party.IsntLocked=[[GRAY]]Party is not locked +Party.Unlocked=[[GRAY]]Party is unlocked +Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]][[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit +Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]] +Party.Help3=[[RED]]Consult /{0} ? for more information +Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]] [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit +Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock +Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock +Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password +Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick +Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner +Party.NotOwner=[[DARK_RED]]You are not the party owner +Party.InvalidName=[[DARK_RED]]That is not a valid party name +Party.PasswordSet=[[GREEN]]Party password set to {0} +Party.CouldNotKick=[[DARK_RED]]Could not kick player {0} +Party.NotInYourParty=[[DARK_RED]]{0} is not in your party +Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0} +Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false] +Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal +Commands.xprate.proper3=[[RED]]Enter true or false for the second value +Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! +Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! +Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!! +Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! +Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! +Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining +m.SkillAlchemy=ALCHEMY +m.SkillEnchanting=ENCHANTING +m.SkillFishing=FISHING +mcPlayerListener.AlchemySkill=Alchemy: +mcPlayerListener.EnchantingSkill=Enchanting: +mcPlayerListener.FishingSkill=Fishing: +Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) +Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) +Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) +Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. +Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. +Repair.Downgraded=[[RED]]Arcane power has decreased for this item. +Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. +m.EffectsRepair5_0=Arcane Forging +m.EffectsRepair5_1=Repair magic items +m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 +m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% +m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% +m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, +m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ +Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... +Fishing.ItemFound=[[GRAY]]Treasure found! +m.SkillFishing=FISHING +m.XPGainFishing=Fishing (Go figure!) +m.EffectsFishing1_0=Treasure Hunter (Passive) +m.EffectsFishing1_1=Fish up misc objects +m.EffectsFishing2_0=Magic Hunter +m.EffectsFishing2_1=Find Enchanted Items +m.EffectsFishing3_0=Shake (vs. Entities) +m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole +m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 +m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** +m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; +m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) +m.TamingSummon=[[GREEN]]Summoning complete +m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. +m.EffectsTaming7_0=Call of the Wild +m.EffectsTaming7_1=Summon a wolf to your side m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand \ No newline at end of file diff --git a/src/main/java/com/gmail/nossr50/locale/locale_es_es.properties b/src/main/resources/locale/locale_es_es.properties similarity index 98% rename from src/main/java/com/gmail/nossr50/locale/locale_es_es.properties rename to src/main/resources/locale/locale_es_es.properties index f83ec12b4..077fa87bc 100644 --- a/src/main/java/com/gmail/nossr50/locale/locale_es_es.properties +++ b/src/main/resources/locale/locale_es_es.properties @@ -1,390 +1,390 @@ -Combat.WolfExamine=[[GREEN]]**Has examinado a un lobo usando tu conocimiento de fieras** -Combat.WolfShowMaster=[[DARK_GREEN]]El maestro de las fieras \: {0} -Combat.Ignition=[[RED]]**IGNICION** -Combat.BurningArrowHit=[[DARK_RED]]Has sido golpeado por una flecha ardiendo\! -Combat.TouchedFuzzy=[[DARK_RED]]Estas confuso. Te sientes mareado... -Combat.TargetDazed=El objetivo fue [[DARK_RED]]aturdido -Combat.WolfNoMaster=[[GRAY]]Esta bestia no tiene maestro... -Combat.WolfHealth=[[GREEN]]Esta bestia tiene {0} de salud -Combat.StruckByGore=[[RED]]**GOLPEADO POR MORDISCO** -Combat.Gore=[[GREEN]]**MORDISCO** -Combat.ArrowDeflect=[[WHITE]]**FLECHA DESVIADA** -Item.ChimaeraWingFail=**FLECHA QUIMERA FALLADA\!** -Item.ChimaeraWingPass=**FLECHA QUIMERA** -Item.InjuredWait=Has sido herido recientemente y tienes que esperar para usar esto. [[YELLOW]]({0}s) -Item.NeedFeathers=[[GRAY]]Necesitas mas plumas. -m.mccPartyCommands=[[GREEN]]--COMANDOS DE FIESTA-- -m.mccParty=[party name] [[RED]]- Crea/Entra a una fiesta especifica -m.mccPartyQ=[[RED]]- Abandona tu fiesta actual -m.mccPartyToggle=[[RED]] - Activa/Desactiva el chat de fiesta -m.mccPartyInvite=[player name] [[RED]]- Envia una invitacion para la fiesta -m.mccPartyAccept=[[RED]]- Acepta una invitacion para la fiesta -m.mccPartyTeleport=[party member name] [[RED]]- Teletransportate a un miembro de la fiesta -m.mccOtherCommands=[[GREEN]]--OTROS COMANDOS-- -m.mccStats=- Mira tus estadisticas de McMMO -m.mccLeaderboards=- Ranking de lideres -m.mccMySpawn=- Teletransportate a tu lugar de nacimiento -m.mccClearMySpawn=- Limpia tu lugar de nacimiento -m.mccToggleAbility=- Activa/Desactiva la activacion de la habilidad con el click derecho -m.mccAdminToggle=- Activa/Desactiva el chat de admins -m.mccWhois=[playername] [[RED]]- Mira informacion detallada del jugador -m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifica el objetivo -m.mccMcGod=- Modo dios -m.mccSkillInfo=[skillname] [[RED]]- Mira informacion detallada sobre una habilidad -m.mccModDescription=[[RED]]- Lee la descripcion del MOD -m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- -m.XPGain=[[DARK_GRAY]]GANANCIA DE EXP: [[WHITE]]{0} -m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} -m.AbilityLockTemplate=[[GRAY]]{0} -m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} -m.Effects=EFECTOS -m.YourStats=TUS ESTADISTICAS -m.SkillTaming=DOMADURA -m.XPGainTaming=Lobos siendo lastimados -m.EffectsTaming1_0=Leyenda de bestias -m.EffectsTaming1_1=Golpear con huesos examina a los lobos -m.EffectsTaming2_0=Sangre -m.EffectsTaming2_1=Golpe critico que hace sangrar -m.EffectsTaming3_0=Garras afiladas -m.EffectsTaming3_1=Bonus de daño -m.EffectsTaming4_0=Consciente del medio ambiente -m.EffectsTaming4_1=Inmunidad a heridas por caidas, Cactus/Lava fobia -m.EffectsTaming5_0=Piel gruesa -m.EffectsTaming5_1=Reduccion de daño, Resistencia al fuego -m.EffectsTaming6_0=A prueba de golpes -m.EffectsTaming6_1=Reduccion del daño con explosivos -m.AbilLockTaming1=BLOQUEADO HASTA TENER HABILIDAD +100 (CONSCIENTE DEL MEDIO AMBIENTE) -m.AbilLockTaming2=BLOQUEADO HASTA TENER HABILIDAD +250 (PIEL GRUESA) -m.AbilLockTaming3=BLOQUEADO HASTA TENER HABILIDAD +500 (A PRUEBA DE GOLPES) -m.AbilLockTaming4=BLOQUEADO HASTA TENER HABILIDAD +750 (GARRAS AFILADAS) -m.AbilBonusTaming1_0=Consciente del medio ambiente -m.AbilBonusTaming1_1=Los lobos evitan el peligro -m.AbilBonusTaming2_0=Piel gruesa -m.AbilBonusTaming2_1=Daño reducido a la mitad, Resistencia al fuego -m.AbilBonusTaming3_0=A prueba de golpes -m.AbilBonusTaming3_1=Los explosivos hacen 1/6 del daño normal -m.AbilBonusTaming4_0=Garras afiladas -m.AbilBonusTaming4_1=+2 de Daño -m.TamingGoreChance=[[RED]]Oportunidad de sangre: [[YELLOW]]{0}% -m.SkillWoodCutting=TALA DE ARBOLES -m.XPGainWoodCutting=Cortando arboles -m.EffectsWoodCutting1_0=Cortador de arboles (HABILIDAD) -m.EffectsWoodCutting1_1=Haz que los arboles exploten -m.EffectsWoodCutting2_0=Soplador de hojas -m.EffectsWoodCutting2_1=Aparta las hojas -m.EffectsWoodCutting3_0=Doble de gotas -m.EffectsWoodCutting3_1=Doble del botin habitual -m.AbilLockWoodCutting1=BLOQUEADO HASTA TENER HABILIDAD +100 (SOPLADOR DE HOJAS) -m.AbilBonusWoodCutting1_0=Soplador de hojas -m.AbilBonusWoodCutting1_1=Aparta las ojas -m.WoodCuttingDoubleDropChance=[[RED]]Posibilidad de Doble de gotas: [[YELLOW]]{0}% -m.WoodCuttingTreeFellerLength=[[RED]]Duracion de tala de arboles: [[YELLOW]]{0}s -m.SkillArchery=Tiro con Arco -m.XPGainArchery=Ataque a monstruos -m.EffectsArchery1_0=Ignicion -m.EffectsArchery1_1=25% de posibilidades de que un enemigo arda en llamas -m.EffectsArchery2_0=Aturdir (Jugadores) -m.EffectsArchery2_1=Desorienta a los enemigos -m.EffectsArchery3_0=+ Daño -m.EffectsArchery3_1=Modifica el daño -m.EffectsArchery4_0=Recuperación de flecha -m.EffectsArchery4_1=Posibilidad de obtener flechas de cadaveres -m.ArcheryDazeChance=[[RED]]Posibilidad de aturdir: [[YELLOW]]{0}% -m.ArcheryRetrieveChance=[[RED]]Posibilidad de obtener flechas: [[YELLOW]]{0}% -m.ArcheryIgnitionLength=[[RED]]Duracion de la ignicion: [[YELLOW]]{0} seconds -m.ArcheryDamagePlus=[[RED]]+ Daño (Rank{0}): [[YELLOW]] {0} de bonus de daño -m.SkillAxes=HACHAS -m.XPGainAxes=Ataque a monstruos -m.EffectsAxes1_0=Cortador de cabecas (HABILIDAD) -m.EffectsAxes1_1=Causa daños en arena -m.EffectsAxes2_0=Golpes criticos -m.EffectsAxes2_1=Doble de daño -m.EffectsAxes3_0=Maestria de hacha -m.EffectsAxes3_1=Modifica el daño -m.AbilLockAxes1=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRIA DE HACHA) -m.AbilBonusAxes1_0=Maestria de hacha -m.AbilBonusAxes1_1=4 de daño de bonus -m.AxesCritChance=[[RED]]Posibilad de golpe critico: [[YELLOW]]{0}% -m.AxesSkullLength=[[RED]]Longitud de Cortador de cabezas: [[YELLOW]]{0}s -m.SkillSwords=ESPADAS -m.XPGainSwords=Ataque a monstruos -m.EffectsSwords1_0=Contraataque -m.EffectsSwords1_1=Desviar el 50% del daño obtenido -m.EffectsSwords2_0=Golpes dentados (HABILIDAD) -m.EffectsSwords2_1=25% de daño en Arena, y efecto de hemorragia -m.EffectsSwords3_0=Ataque cortante con efecto de hemorragia -m.EffectsSwords3_1=5 sangramientos -m.EffectsSwords4_0=Desviar -m.EffectsSwords4_1=Anula el daño -m.EffectsSwords5_0=Hemorragia -m.EffectsSwords5_1=Causa sangramientos repetidos a lo largo del tiempo -m.SwordsCounterAttChance=[[RED]]Posibilidad de contraataque: [[YELLOW]]{0}% -m.SwordsBleedLength=[[RED]]Duracion del sangrado: [[YELLOW]]{0} ticks -m.SwordsBleedChance=[[RED]]Posibilidad de hemorragia: [[YELLOW]]{0} % -m.SwordsParryChance=[[RED]]Posibilidad de desviacion: [[YELLOW]]{0} % -m.SwordsSSLength=[[RED]]Duracion de los golpes dentados: [[YELLOW]]{0}s -m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 Tick ocurre cada 2 segundos -m.SkillAcrobatics=ACROBACIAS -m.XPGainAcrobatics=Caida -m.EffectsAcrobatics1_0=Rodar -m.EffectsAcrobatics1_1=Reduce o evita daño -m.EffectsAcrobatics2_0=Rodar con estilo -m.EffectsAcrobatics2_1=Dos veces mas efectivos que Rodar -m.EffectsAcrobatics3_0=Esquivar -m.EffectsAcrobatics3_1=Reduce el daño a la mitad -m.AcrobaticsRollChance=[[RED]]Posibilidad de Rodar: [[YELLOW]]{0}% -m.AcrobaticsGracefulRollChance=[[RED]]Posibilidad de Rodar con estilo: [[YELLOW]]{0}% -m.AcrobaticsDodgeChance=[[RED]]Posibilidad de Esquivar: [[YELLOW]]{0}% -m.SkillMining=MINAR -m.XPGainMining=Minar Piedra & Oro -m.EffectsMining1_0=Super rompedor (HABILIDAD) -m.EffectsMining1_1=+ Velocidad, Posibilidad de obtener triple beneficio -m.EffectsMining2_0=Beneficio doble -m.EffectsMining2_1=Dobla el botin normal -m.MiningDoubleDropChance=[[RED]]Posibilidad de Beneficio doble: [[YELLOW]]{0}% -m.MiningSuperBreakerLength=[[RED]]Duracion de Super Rompedor: [[YELLOW]]{0}s -m.SkillRepair=REPARAR -m.XPGainRepair=Reparacion -m.EffectsRepair1_0=Reparar -m.EffectsRepair1_1=Reparar Herramientas y armadura de Hierro -m.EffectsRepair2_0=Maestro de reparacion -m.EffectsRepair2_1=Crecimiento de la cantidad de reparacion -m.EffectsRepair3_0=Super Reparacion -m.EffectsRepair3_1=Doble efectividad -m.EffectsRepair4_0=Reparar diamantes (+{0} HABILIDAD) -m.EffectsRepair4_1=Reparar Herramientas y armadura de Diamantes -m.RepairRepairMastery=[[RED]]Maestro de reparacion: [[YELLOW]]{0}% extra de duracion obtenido -m.RepairSuperRepairChance=[[RED]]Posibilidad de Super Reparacion: [[YELLOW]]{0}% -m.SkillUnarmed=DESARMADO -m.XPGainUnarmed=Ataque a monstruos -m.EffectsUnarmed1_0=Enloquecer (HABILIDAD) -m.EffectsUnarmed1_1=+50% daño, Romper materiales fragiles -m.EffectsUnarmed2_0=Desarmar (Jugadores) -m.EffectsUnarmed2_1=Caida del objeto de mano del enemigo -m.EffectsUnarmed3_0=Maestro desarmado -m.EffectsUnarmed3_1=Mejora de grandes daños -m.EffectsUnarmed4_0=Aprendiz desarmado -m.EffectsUnarmed4_1=Mejora de daños -m.EffectsUnarmed5_0=Desviar flechas -m.EffectsUnarmed5_1=Desviar flechas -m.AbilLockUnarmed1=BLOQUEADO HASTA TENER HABILIDAD +250 (APRENDIZ DESARMADO) -m.AbilLockUnarmed2=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRO DESARMADO) -m.AbilBonusUnarmed1_0=Aprendiz desarmado -m.AbilBonusUnarmed1_1=Mejora de +2 de daño -m.AbilBonusUnarmed2_0=Maestro desarmado -m.AbilBonusUnarmed2_1=Mejora de +4 de daño -m.UnarmedArrowDeflectChance=[[RED]]Posibilidad de Desviar flechas: [[YELLOW]]{0}% -m.UnarmedDisarmChance=[[RED]]Posibilidad de Desarmar: [[YELLOW]]{0}% -m.UnarmedBerserkLength=[[RED]]Posibilidad de Enloquecer: [[YELLOW]]{0}s -m.SkillHerbalism=HERBORISTERIA -m.XPGainHerbalism=Cosecha de hierbas -m.EffectsHerbalism1_0=Tierra verde (HABILIDAD) -m.EffectsHerbalism1_1=Triple experiencia, Triple beneficio -m.EffectsHerbalism2_0=Dedos verdes (Trigo) -m.EffectsHerbalism2_1=Autoplanta el trigo al recolectarlo -m.EffectsHerbalism3_0=Dedos verdes (Piedras) -m.EffectsHerbalism3_1=Transorma Cobblestone en Moss Stone (usa semillas) -m.EffectsHerbalism4_0=+ Comida -m.EffectsHerbalism4_1=Modifica la vida recivida por el pan/guiso -m.EffectsHerbalism5_0=Doble beneficio (Todas las hierbas) -m.EffectsHerbalism5_1=Dobla el botin normal -m.HerbalismGreenTerraLength=[[RED]]Duracion de Tierra verde: [[YELLOW]]{0}s -m.HerbalismGreenThumbChance=[[RED]]Posibilidad de Dedos verdes: [[YELLOW]]{0}% -m.HerbalismGreenThumbStage=[[RED]]Etapa de Dedos verdes: [[YELLOW]] El Trigo crece en la etapa {0} -m.HerbalismDoubleDropChance=[[RED]]Posibilidad de Doble beneficio: [[YELLOW]]{0}% -m.HerbalismFoodPlus=[[RED]]+ Comida (Rank{0}): [[YELLOW]]{0} de Bonus de Curacion -m.SkillExcavation=EXCAVACION -m.XPGainExcavation=Excavar y encontrar tesoros -m.EffectsExcavation1_0=Ultra perforador (HABILIDAD) -m.EffectsExcavation1_1=Triple beneficio, Triple EXP, + Velocidad -m.EffectsExcavation2_0=Cazatesoros -m.EffectsExcavation2_1=Habilidad para excavar y obtener tesoros -m.ExcavationGreenTerraLength=[[RED]]Duracion de Ultra perforador: [[YELLOW]]{0}s -mcBlockListener.PlacedAnvil=[[DARK_RED]]Has establecido un yunque, Los yunques pueden reparar herramientas y armadura. -mcEntityListener.WolfComesBack=[[DARK_GRAY]]El lobo se escabuye hacia ti... -mcPlayerListener.AbilitiesOff=Uso de habilidad desactivada -mcPlayerListener.AbilitiesOn=Uso de habilidad activada -mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**HABILIDADES ACTUALIZADAS\!** -mcPlayerListener.AcrobaticsSkill=Acrobacias: -mcPlayerListener.ArcherySkill=Tiro con Arco: -mcPlayerListener.AxesSkill=Hachas: -mcPlayerListener.ExcavationSkill=Excavacion: -mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Dios Desactivado -mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Dios Activado -mcPlayerListener.GreenThumb=[[GREEN]]**DEDOS VERDES** -mcPlayerListener.GreenThumbFail=[[RED]]**DEDOS VERDES FALLIDO** -mcPlayerListener.HerbalismSkill=Herboristeria: -mcPlayerListener.MiningSkill=Minar: -mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn esta ahora limpio. -mcPlayerListener.MyspawnNotExist=[[RED]]Configura tu myspawn primero con una cama. -mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn ha sido establecido hacia tu localizacion actual. -mcPlayerListener.MyspawnTimeNotice=Tienes que esperar {0}min {1}seg para usar myspawn -mcPlayerListener.NoPermission=mcPermisos insuficientes -mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no seras mostrado aqui. -mcPlayerListener.NotInParty=[[RED]]No estas en una fiesta. -mcPlayerListener.InviteSuccess=[[GREEN]]Invitacion enviada satisfactoriamente. -mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]Has recivido una invitacion a la fiesta para {0} de {1} -mcPlayerListener.ReceivedInvite2=[[YELLOW]]Escribe [[GREEN]]/{0}[[YELLOW]] para aceptar la invitacion -mcPlayerListener.InviteAccepted=[[GREEN]]Invitacion aceptada. Has entrado a la fiesta {0} -mcPlayerListener.NoInvites=[[RED]]No tienes invitaciones ahora mismo -mcPlayerListener.YouAreInParty=[[GREEN]]Estas en la fiesta {0} -mcPlayerListener.PartyMembers=[[GREEN]]Miembros de la fiesta -mcPlayerListener.LeftParty=[[RED]]Has abandonado esta fiesta -mcPlayerListener.JoinedParty=Ha entrado a la fiesta: {0} -mcPlayerListener.PartyChatOn=Solo Chat de fiesta [[GREEN]]Activado -mcPlayerListener.PartyChatOff=Solo Chat de fiesta [[RED]]Desactivado -mcPlayerListener.AdminChatOn=Solo Chat de Admins [[GREEN]]Activado -mcPlayerListener.AdminChatOff=Solo Chat de Admins [[RED]]Desactivado -mcPlayerListener.MOTD=[[BLUE]]Este server esta ejecutando mcMMO {0} escribe [[YELLOW]]/{1}[[BLUE]] para obtener ayuda. -mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki -mcPlayerListener.PowerLevel=[[DARK_RED]]NIVEL DE PODER: -mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Nivel de Poder [[YELLOW]]Ranking de lideres-- -mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Ranking de lideres-- -mcPlayerListener.RepairSkill=Reparar: -mcPlayerListener.SwordsSkill=Espadas: -mcPlayerListener.TamingSkill=Domar: -mcPlayerListener.UnarmedSkill=Desarmado: -mcPlayerListener.WoodcuttingSkill=Tala de arboles: -mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estadisticas -Party.InformedOnJoin={0} [[GREEN]] ha entrado a tu fiesta -Party.InformedOnQuit={0} [[GREEN]] ha salido de tu fiesta -Skills.YourGreenTerra=[[GREEN]]Tu habilidad [[YELLOW]]Tierra Verde [[GREEN]] ha sido actualizada! -Skills.YourTreeFeller=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de Arboles [[GREEN]] ha sido actualizada! -Skills.YourSuperBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Rompedor [[GREEN]]ha sido actualizada! -Skills.YourSerratedStrikes=[[GREEN]]Tu habilidad [[YELLOW]]Golpes dentados [[GREEN]]ha sido actualizada! -Skills.YourBerserk=[[GREEN]]Tu habilidad [[YELLOW]]Enloquecer [[GREEN]]ha sido actualizada! -Skills.YourSkullSplitter=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de cabezas [[GREEN]]ha sido actualizada! -Skills.YourGigaDrillBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Perforador [[GREEN]]ha sido actualizada! -Skills.TooTired=[[RED]]Estas demasiado cansado para usar esta habilidad de nuevo. -Skills.ReadyHoe=[[GREEN]]**SACHO LISTO PARA USAR TIERRA VERDE** -Skills.LowerHoe=[[GRAY]]**TU SACHO HA SIDO DESCARGADO** -Skills.ReadyAxe=[[GREEN]]**HACHA LISTA PARA USAR CORTADOR DE ARBOLES** -Skills.LowerAxe=[[GRAY]]**TU HACHA HA SIDO DESCARGADA** -Skills.ReadyFists=[[GREEN]]**TUS PUÑOS ESTAN LISTOS PARA USAR ENLOQUECER** -Skills.LowerFists=[[GRAY]]**TUS PUÑOS HAN SIDO DESCARGADOS** -Skills.ReadyPickAxe=[[GREEN]]**TU PICO ESTA LISTO PARA USAR SUPER ROMPEDOR** -Skills.LowerPickAxe=[[GRAY]]**TU PICO HA SIDO DESCARGADO** -Skills.ReadyShovel=[[GREEN]]**TU PALA ESTA PREPARADA PARA USAR ULTRA PERFORADOR** -Skills.LowerShovel=[[GRAY]]**TU PALA HA SIDO DESCARGADA** -Skills.ReadySword=[[GREEN]]**TU ESPADA ESTA PREPARADA PARA USAR GOLPES DENTADOS** -Skills.LowerSword=[[GRAY]]**TU PALA HA SIDO DESCARGADA** -Skills.BerserkOn=[[GREEN]]**ENLOQUECER ACTIVADO** -Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Enloquecer! -Skills.GreenTerraOn=[[GREEN]]**TIERRA VERDE ACTIVADO** -Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Tierra Verde! -Skills.TreeFellerOn=[[GREEN]]**CORTADOR DE ARBOLES ACTIVADO** -Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de arboles! -Skills.SuperBreakerOn=[[GREEN]]**SUPER ROMPEDOR ACTIVADO** -Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Super Rompedor! -Skills.SerratedStrikesOn=[[GREEN]]**GOLPES DENTADOS ACTIVADOS** -Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Golpes Dentados! -Skills.SkullSplitterOn=[[GREEN]]**CORTADOR DE CABEZAS ACTIVADO** -Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de Cabezas! -Skills.GigaDrillBreakerOn=[[GREEN]]**ULTRA PERFORADOR ACTIVADO** -Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Ultra Perforador! -Skills.GreenTerraOff=[[RED]]**Tierra Verde se ha agotado** -Skills.TreeFellerOff=[[RED]]**Tree Feller se ha agotado** -Skills.SuperBreakerOff=[[RED]]**Super Rompedor se ha agotado** -Skills.SerratedStrikesOff=[[RED]]**Golpes Dentados se ha agotado** -Skills.BerserkOff=[[RED]]**Enloquecer se ha agotado** -Skills.SkullSplitterOff=[[RED]]**Cortador de Cabezas se ha agotado** -Skills.GigaDrillBreakerOff=[[RED]]**Ultra Perforador se ha agotado** -Skills.TamingUp=[[YELLOW]]Habilidades de domar aumentaron en un {0}. En total: ({1}) -Skills.AcrobaticsUp=[[YELLOW]]Habilidades acrobaticas aumentaron en un {0}. En Total: ({1}) -Skills.ArcheryUp=[[YELLOW]]Habilidades de Tiro con arco aumentadas en un {0}. En Total: ({1}) -Skills.SwordsUp=[[YELLOW]]Habilidades de espada aumentadas en un {0}. En total: ({1}) -Skills.AxesUp=[[YELLOW]]Habilidades de hacha aumentadas en un {0}. En total: ({1}) -Skills.UnarmedUp=[[YELLOW]]Habilidades sin arma aumentadas en un {0}. En total: ({1}) -Skills.HerbalismUp=[[YELLOW]]Habilidades de herboristeria aumentadas en un {0}. En total: ({1}) -Skills.MiningUp=[[YELLOW]]Habilidades de mineria aumentadas en un {0}. En total: ({1}) -Skills.WoodcuttingUp=[[YELLOW]]Habilidades de tala de arboles aumentadas en un {0}. En total: ({1}) -Skills.RepairUp=[[YELLOW]]Habilidades de reparacion aumentadas en un {0}. En total: ({1}) -Skills.ExcavationUp=[[YELLOW]]Habilidades de exvacacion aumentadas en un {0}. En total: ({1}) -Skills.FeltEasy=[[GRAY]]Esa fue facil. -Skills.StackedItems=[[DARK_RED]]No puedes reparar objetos apilados. -Skills.NeedMore=[[DARK_RED]]Necesitas mas -Skills.AdeptDiamond=[[DARK_RED]]No tienes habilidades suficientes para reparar Diamante -Skills.FullDurability=[[GRAY]]Esto esta a su maxima duracion -Skills.Disarmed=[[DARK_RED]]Has sido desarmado! -mcPlayerListener.SorcerySkill=Hechiceria: -m.SkillSorcery=HECHICERIA -Sorcery.HasCast=[[GREEN]]**FUNDICION**[[GOLD]] -Sorcery.Current_Mana=[[DARK_AQUA]]MP -Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) -Sorcery.Cost=[[RED]][COST] {0} MP -Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sin Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) -Sorcery.Water.Thunder=TRUENO -Sorcery.Curative.Self=CURARSE A SI MISMO -Sorcery.Curative.Other=CURAR A OTRO -m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) -Combat.BeastLore=[[GREEN]]**LEYENDA DE BESTIAS** -Combat.BeastLoreOwner=[[DARK_AQUA]]Dueño ([[RED]]{0}[[DARK_AQUA]]) -Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/20) -Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/8) -mcMMO.Description=[[DARK_AQUA]]Q: QUE ES ESTO?,[[GOLD]]mcMMO es un MOD de [[RED]]CODIGO LIBRE[[GOLD]] para Bukkit por [[BLUE]]nossr50,[[GOLD]]Hay muchas habilidades añadidas por mcMMO para Minecraft.,[[GOLD]]Puedes ganar experiencia de muchas formas diferentes,[[GOLD]]Tu querras escribir [[GREEN]]/SKILLNAME[[GOLD]] para saber mas sobre una habilidad.,[[DARK_AQUA]]Q: QUE HACE?,[[GOLD]]Por ejemplo... en [[DARK_AQUA]]Mineria[[GOLD]] recibiras recompensas como,[[RED]]Doble beneficio[[GOLD]] o la habilidad [[RED]]Super Rompedor[[GOLD]] que cuando[[GOLD]] se activa con el click derecho permite la Mineria durante su duracion,[[GOLD]]que esta relacionado con tu nivel de habilidad. Subiendo de nivel en [[BLUE]]Mineria,[[GOLD]]es tan sencillo como minar simples materiales! -Party.Locked=[[RED]]La fiesta esta bloqueda, solo el lider puede invitarte -Party.IsntLocked=[[GRAY]]La fiesta no esta bloqueada -Party.Unlocked=[[GRAY]]La fiesta esta desbloqueada -Party.Help1=[[RED]]El uso correcto es [[YELLOW]]/{0} [[WHITE]][[YELLOW]] o [[WHITE]]'q' [[YELLOW]]para salir -Party.Help2=[[RED]]Para entrar a una fiesta con contraseña usa [[YELLOW]]/{0} [[WHITE]] -Party.Help3=[[RED]]Consulta /{0} ? para mas informacion -Party.Help4=[[RED]]Usa [[YELLOW]]/{0} [[WHITE]] [[YELLOW]]para entrar a una fiesta o [[WHITE]]'q' [[YELLOW]]para salir -Party.Help5=[[RED]]Para bloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]lock -Party.Help6=[[RED]]Para desbloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]unlock -Party.Help7=[[RED]]Para proteger tu fiesta con contraseña usa [[YELLOW]]/{0} [[WHITE]]password -Party.Help8=[[RED]]Para kickear a un jugador de tu fiesta usa [[YELLOW]]/{0} [[WHITE]]kick -Party.Help9=[[RED]]Para transferir el liderazgo de una fiesta usa [[YELLOW]]/{0} [[WHITE]]owner -Party.NotOwner=[[DARK_RED]]No eres el lider de la fiesta -Party.InvalidName=[[DARK_RED]]Este no es un nombre valido para la fiesta -Party.PasswordSet=[[GREEN]]Contraseña de la fiesta puesta a {0} -Party.CouldNotKick=[[DARK_RED]]No se puede kickear al jugador {0} -Party.NotInYourParty=[[DARK_RED]]{0} no esta en tu fiesta -Party.CouldNotSetOwner=[[DARK_RED]]No se puede poner de lider a {0} -Commands.xprate.proper=[[DARK_AQUA]]El uso correcto es /{0} [integer] [true:false] -Commands.xprate.proper2=[[DARK_AQUA]]Tambien puedes escribir /{0} reset para hacer que todo vuelva a la normalidad -Commands.xprate.proper3=[[RED]]Introduzca true o false en el segundo valor -Commands.xprate.over=[[RED]]mcMMO EXP Rate Event TERMINO!! -Commands.xprate.started=[[GOLD]]mcMMO XP EVENT COMENZO! -Commands.xprate.started2=[[GOLD]]mcMMO XP RATE ES AHORA {0}x!! -Commands.xplock.locked=[[GOLD]]Tu BARRA DE EXP esta bloqueada a {0}! -Commands.xplock.unlocked=[[GOLD]]Tu BARRA DE EXP esta ahora [[GREEN]]DESBLOQUEADA[[GOLD]]! -Commands.xplock.invalid=[[RED]]Ese no es un nombre de habilidad valido! Try /xplock mining -m.SkillAlchemy=ALCHEMY -m.SkillEnchanting=ENCHANTING -m.SkillFishing=FISHING -mcPlayerListener.AlchemySkill=Alchemy: -mcPlayerListener.EnchantingSkill=Enchanting: -mcPlayerListener.FishingSkill=Fishing: -Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) -Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) -Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) -Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. -Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. -Repair.Downgraded=[[RED]]Arcane power has decreased for this item. -Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. -m.EffectsRepair5_0=Arcane Forging -m.EffectsRepair5_1=Repair magic items -m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 -m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% -m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, -m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ -Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... -Fishing.ItemFound=[[GRAY]]Treasure found! -m.SkillFishing=FISHING -m.XPGainFishing=Fishing (Go figure!) -m.EffectsFishing1_0=Treasure Hunter (Passive) -m.EffectsFishing1_1=Fish up misc objects -m.EffectsFishing2_0=Magic Hunter -m.EffectsFishing2_1=Find Enchanted Items -m.EffectsFishing3_0=Shake (vs. Entities) -m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole -m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 -m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** -m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; -m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) -m.TamingSummon=[[GREEN]]Summoning complete -m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. -m.EffectsTaming7_0=Call of the Wild -m.EffectsTaming7_1=Summon a wolf to your side +Combat.WolfExamine=[[GREEN]]**Has examinado a un lobo usando tu conocimiento de fieras** +Combat.WolfShowMaster=[[DARK_GREEN]]El maestro de las fieras \: {0} +Combat.Ignition=[[RED]]**IGNICION** +Combat.BurningArrowHit=[[DARK_RED]]Has sido golpeado por una flecha ardiendo\! +Combat.TouchedFuzzy=[[DARK_RED]]Estas confuso. Te sientes mareado... +Combat.TargetDazed=El objetivo fue [[DARK_RED]]aturdido +Combat.WolfNoMaster=[[GRAY]]Esta bestia no tiene maestro... +Combat.WolfHealth=[[GREEN]]Esta bestia tiene {0} de salud +Combat.StruckByGore=[[RED]]**GOLPEADO POR MORDISCO** +Combat.Gore=[[GREEN]]**MORDISCO** +Combat.ArrowDeflect=[[WHITE]]**FLECHA DESVIADA** +Item.ChimaeraWingFail=**FLECHA QUIMERA FALLADA\!** +Item.ChimaeraWingPass=**FLECHA QUIMERA** +Item.InjuredWait=Has sido herido recientemente y tienes que esperar para usar esto. [[YELLOW]]({0}s) +Item.NeedFeathers=[[GRAY]]Necesitas mas plumas. +m.mccPartyCommands=[[GREEN]]--COMANDOS DE FIESTA-- +m.mccParty=[party name] [[RED]]- Crea/Entra a una fiesta especifica +m.mccPartyQ=[[RED]]- Abandona tu fiesta actual +m.mccPartyToggle=[[RED]] - Activa/Desactiva el chat de fiesta +m.mccPartyInvite=[player name] [[RED]]- Envia una invitacion para la fiesta +m.mccPartyAccept=[[RED]]- Acepta una invitacion para la fiesta +m.mccPartyTeleport=[party member name] [[RED]]- Teletransportate a un miembro de la fiesta +m.mccOtherCommands=[[GREEN]]--OTROS COMANDOS-- +m.mccStats=- Mira tus estadisticas de McMMO +m.mccLeaderboards=- Ranking de lideres +m.mccMySpawn=- Teletransportate a tu lugar de nacimiento +m.mccClearMySpawn=- Limpia tu lugar de nacimiento +m.mccToggleAbility=- Activa/Desactiva la activacion de la habilidad con el click derecho +m.mccAdminToggle=- Activa/Desactiva el chat de admins +m.mccWhois=[playername] [[RED]]- Mira informacion detallada del jugador +m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifica el objetivo +m.mccMcGod=- Modo dios +m.mccSkillInfo=[skillname] [[RED]]- Mira informacion detallada sobre una habilidad +m.mccModDescription=[[RED]]- Lee la descripcion del MOD +m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- +m.XPGain=[[DARK_GRAY]]GANANCIA DE EXP: [[WHITE]]{0} +m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} +m.AbilityLockTemplate=[[GRAY]]{0} +m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} +m.Effects=EFECTOS +m.YourStats=TUS ESTADISTICAS +m.SkillTaming=DOMADURA +m.XPGainTaming=Lobos siendo lastimados +m.EffectsTaming1_0=Leyenda de bestias +m.EffectsTaming1_1=Golpear con huesos examina a los lobos +m.EffectsTaming2_0=Sangre +m.EffectsTaming2_1=Golpe critico que hace sangrar +m.EffectsTaming3_0=Garras afiladas +m.EffectsTaming3_1=Bonus de daño +m.EffectsTaming4_0=Consciente del medio ambiente +m.EffectsTaming4_1=Inmunidad a heridas por caidas, Cactus/Lava fobia +m.EffectsTaming5_0=Piel gruesa +m.EffectsTaming5_1=Reduccion de daño, Resistencia al fuego +m.EffectsTaming6_0=A prueba de golpes +m.EffectsTaming6_1=Reduccion del daño con explosivos +m.AbilLockTaming1=BLOQUEADO HASTA TENER HABILIDAD +100 (CONSCIENTE DEL MEDIO AMBIENTE) +m.AbilLockTaming2=BLOQUEADO HASTA TENER HABILIDAD +250 (PIEL GRUESA) +m.AbilLockTaming3=BLOQUEADO HASTA TENER HABILIDAD +500 (A PRUEBA DE GOLPES) +m.AbilLockTaming4=BLOQUEADO HASTA TENER HABILIDAD +750 (GARRAS AFILADAS) +m.AbilBonusTaming1_0=Consciente del medio ambiente +m.AbilBonusTaming1_1=Los lobos evitan el peligro +m.AbilBonusTaming2_0=Piel gruesa +m.AbilBonusTaming2_1=Daño reducido a la mitad, Resistencia al fuego +m.AbilBonusTaming3_0=A prueba de golpes +m.AbilBonusTaming3_1=Los explosivos hacen 1/6 del daño normal +m.AbilBonusTaming4_0=Garras afiladas +m.AbilBonusTaming4_1=+2 de Daño +m.TamingGoreChance=[[RED]]Oportunidad de sangre: [[YELLOW]]{0}% +m.SkillWoodCutting=TALA DE ARBOLES +m.XPGainWoodCutting=Cortando arboles +m.EffectsWoodCutting1_0=Cortador de arboles (HABILIDAD) +m.EffectsWoodCutting1_1=Haz que los arboles exploten +m.EffectsWoodCutting2_0=Soplador de hojas +m.EffectsWoodCutting2_1=Aparta las hojas +m.EffectsWoodCutting3_0=Doble de gotas +m.EffectsWoodCutting3_1=Doble del botin habitual +m.AbilLockWoodCutting1=BLOQUEADO HASTA TENER HABILIDAD +100 (SOPLADOR DE HOJAS) +m.AbilBonusWoodCutting1_0=Soplador de hojas +m.AbilBonusWoodCutting1_1=Aparta las ojas +m.WoodCuttingDoubleDropChance=[[RED]]Posibilidad de Doble de gotas: [[YELLOW]]{0}% +m.WoodCuttingTreeFellerLength=[[RED]]Duracion de tala de arboles: [[YELLOW]]{0}s +m.SkillArchery=Tiro con Arco +m.XPGainArchery=Ataque a monstruos +m.EffectsArchery1_0=Ignicion +m.EffectsArchery1_1=25% de posibilidades de que un enemigo arda en llamas +m.EffectsArchery2_0=Aturdir (Jugadores) +m.EffectsArchery2_1=Desorienta a los enemigos +m.EffectsArchery3_0=+ Daño +m.EffectsArchery3_1=Modifica el daño +m.EffectsArchery4_0=Recuperación de flecha +m.EffectsArchery4_1=Posibilidad de obtener flechas de cadaveres +m.ArcheryDazeChance=[[RED]]Posibilidad de aturdir: [[YELLOW]]{0}% +m.ArcheryRetrieveChance=[[RED]]Posibilidad de obtener flechas: [[YELLOW]]{0}% +m.ArcheryIgnitionLength=[[RED]]Duracion de la ignicion: [[YELLOW]]{0} seconds +m.ArcheryDamagePlus=[[RED]]+ Daño (Rank{0}): [[YELLOW]] {0} de bonus de daño +m.SkillAxes=HACHAS +m.XPGainAxes=Ataque a monstruos +m.EffectsAxes1_0=Cortador de cabecas (HABILIDAD) +m.EffectsAxes1_1=Causa daños en arena +m.EffectsAxes2_0=Golpes criticos +m.EffectsAxes2_1=Doble de daño +m.EffectsAxes3_0=Maestria de hacha +m.EffectsAxes3_1=Modifica el daño +m.AbilLockAxes1=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRIA DE HACHA) +m.AbilBonusAxes1_0=Maestria de hacha +m.AbilBonusAxes1_1=4 de daño de bonus +m.AxesCritChance=[[RED]]Posibilad de golpe critico: [[YELLOW]]{0}% +m.AxesSkullLength=[[RED]]Longitud de Cortador de cabezas: [[YELLOW]]{0}s +m.SkillSwords=ESPADAS +m.XPGainSwords=Ataque a monstruos +m.EffectsSwords1_0=Contraataque +m.EffectsSwords1_1=Desviar el 50% del daño obtenido +m.EffectsSwords2_0=Golpes dentados (HABILIDAD) +m.EffectsSwords2_1=25% de daño en Arena, y efecto de hemorragia +m.EffectsSwords3_0=Ataque cortante con efecto de hemorragia +m.EffectsSwords3_1=5 sangramientos +m.EffectsSwords4_0=Desviar +m.EffectsSwords4_1=Anula el daño +m.EffectsSwords5_0=Hemorragia +m.EffectsSwords5_1=Causa sangramientos repetidos a lo largo del tiempo +m.SwordsCounterAttChance=[[RED]]Posibilidad de contraataque: [[YELLOW]]{0}% +m.SwordsBleedLength=[[RED]]Duracion del sangrado: [[YELLOW]]{0} ticks +m.SwordsBleedChance=[[RED]]Posibilidad de hemorragia: [[YELLOW]]{0} % +m.SwordsParryChance=[[RED]]Posibilidad de desviacion: [[YELLOW]]{0} % +m.SwordsSSLength=[[RED]]Duracion de los golpes dentados: [[YELLOW]]{0}s +m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 Tick ocurre cada 2 segundos +m.SkillAcrobatics=ACROBACIAS +m.XPGainAcrobatics=Caida +m.EffectsAcrobatics1_0=Rodar +m.EffectsAcrobatics1_1=Reduce o evita daño +m.EffectsAcrobatics2_0=Rodar con estilo +m.EffectsAcrobatics2_1=Dos veces mas efectivos que Rodar +m.EffectsAcrobatics3_0=Esquivar +m.EffectsAcrobatics3_1=Reduce el daño a la mitad +m.AcrobaticsRollChance=[[RED]]Posibilidad de Rodar: [[YELLOW]]{0}% +m.AcrobaticsGracefulRollChance=[[RED]]Posibilidad de Rodar con estilo: [[YELLOW]]{0}% +m.AcrobaticsDodgeChance=[[RED]]Posibilidad de Esquivar: [[YELLOW]]{0}% +m.SkillMining=MINAR +m.XPGainMining=Minar Piedra & Oro +m.EffectsMining1_0=Super rompedor (HABILIDAD) +m.EffectsMining1_1=+ Velocidad, Posibilidad de obtener triple beneficio +m.EffectsMining2_0=Beneficio doble +m.EffectsMining2_1=Dobla el botin normal +m.MiningDoubleDropChance=[[RED]]Posibilidad de Beneficio doble: [[YELLOW]]{0}% +m.MiningSuperBreakerLength=[[RED]]Duracion de Super Rompedor: [[YELLOW]]{0}s +m.SkillRepair=REPARAR +m.XPGainRepair=Reparacion +m.EffectsRepair1_0=Reparar +m.EffectsRepair1_1=Reparar Herramientas y armadura de Hierro +m.EffectsRepair2_0=Maestro de reparacion +m.EffectsRepair2_1=Crecimiento de la cantidad de reparacion +m.EffectsRepair3_0=Super Reparacion +m.EffectsRepair3_1=Doble efectividad +m.EffectsRepair4_0=Reparar diamantes (+{0} HABILIDAD) +m.EffectsRepair4_1=Reparar Herramientas y armadura de Diamantes +m.RepairRepairMastery=[[RED]]Maestro de reparacion: [[YELLOW]]{0}% extra de duracion obtenido +m.RepairSuperRepairChance=[[RED]]Posibilidad de Super Reparacion: [[YELLOW]]{0}% +m.SkillUnarmed=DESARMADO +m.XPGainUnarmed=Ataque a monstruos +m.EffectsUnarmed1_0=Enloquecer (HABILIDAD) +m.EffectsUnarmed1_1=+50% daño, Romper materiales fragiles +m.EffectsUnarmed2_0=Desarmar (Jugadores) +m.EffectsUnarmed2_1=Caida del objeto de mano del enemigo +m.EffectsUnarmed3_0=Maestro desarmado +m.EffectsUnarmed3_1=Mejora de grandes daños +m.EffectsUnarmed4_0=Aprendiz desarmado +m.EffectsUnarmed4_1=Mejora de daños +m.EffectsUnarmed5_0=Desviar flechas +m.EffectsUnarmed5_1=Desviar flechas +m.AbilLockUnarmed1=BLOQUEADO HASTA TENER HABILIDAD +250 (APRENDIZ DESARMADO) +m.AbilLockUnarmed2=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRO DESARMADO) +m.AbilBonusUnarmed1_0=Aprendiz desarmado +m.AbilBonusUnarmed1_1=Mejora de +2 de daño +m.AbilBonusUnarmed2_0=Maestro desarmado +m.AbilBonusUnarmed2_1=Mejora de +4 de daño +m.UnarmedArrowDeflectChance=[[RED]]Posibilidad de Desviar flechas: [[YELLOW]]{0}% +m.UnarmedDisarmChance=[[RED]]Posibilidad de Desarmar: [[YELLOW]]{0}% +m.UnarmedBerserkLength=[[RED]]Posibilidad de Enloquecer: [[YELLOW]]{0}s +m.SkillHerbalism=HERBORISTERIA +m.XPGainHerbalism=Cosecha de hierbas +m.EffectsHerbalism1_0=Tierra verde (HABILIDAD) +m.EffectsHerbalism1_1=Triple experiencia, Triple beneficio +m.EffectsHerbalism2_0=Dedos verdes (Trigo) +m.EffectsHerbalism2_1=Autoplanta el trigo al recolectarlo +m.EffectsHerbalism3_0=Dedos verdes (Piedras) +m.EffectsHerbalism3_1=Transorma Cobblestone en Moss Stone (usa semillas) +m.EffectsHerbalism4_0=+ Comida +m.EffectsHerbalism4_1=Modifica la vida recivida por el pan/guiso +m.EffectsHerbalism5_0=Doble beneficio (Todas las hierbas) +m.EffectsHerbalism5_1=Dobla el botin normal +m.HerbalismGreenTerraLength=[[RED]]Duracion de Tierra verde: [[YELLOW]]{0}s +m.HerbalismGreenThumbChance=[[RED]]Posibilidad de Dedos verdes: [[YELLOW]]{0}% +m.HerbalismGreenThumbStage=[[RED]]Etapa de Dedos verdes: [[YELLOW]] El Trigo crece en la etapa {0} +m.HerbalismDoubleDropChance=[[RED]]Posibilidad de Doble beneficio: [[YELLOW]]{0}% +m.HerbalismFoodPlus=[[RED]]+ Comida (Rank{0}): [[YELLOW]]{0} de Bonus de Curacion +m.SkillExcavation=EXCAVACION +m.XPGainExcavation=Excavar y encontrar tesoros +m.EffectsExcavation1_0=Ultra perforador (HABILIDAD) +m.EffectsExcavation1_1=Triple beneficio, Triple EXP, + Velocidad +m.EffectsExcavation2_0=Cazatesoros +m.EffectsExcavation2_1=Habilidad para excavar y obtener tesoros +m.ExcavationGreenTerraLength=[[RED]]Duracion de Ultra perforador: [[YELLOW]]{0}s +mcBlockListener.PlacedAnvil=[[DARK_RED]]Has establecido un yunque, Los yunques pueden reparar herramientas y armadura. +mcEntityListener.WolfComesBack=[[DARK_GRAY]]El lobo se escabuye hacia ti... +mcPlayerListener.AbilitiesOff=Uso de habilidad desactivada +mcPlayerListener.AbilitiesOn=Uso de habilidad activada +mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**HABILIDADES ACTUALIZADAS\!** +mcPlayerListener.AcrobaticsSkill=Acrobacias: +mcPlayerListener.ArcherySkill=Tiro con Arco: +mcPlayerListener.AxesSkill=Hachas: +mcPlayerListener.ExcavationSkill=Excavacion: +mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Dios Desactivado +mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Dios Activado +mcPlayerListener.GreenThumb=[[GREEN]]**DEDOS VERDES** +mcPlayerListener.GreenThumbFail=[[RED]]**DEDOS VERDES FALLIDO** +mcPlayerListener.HerbalismSkill=Herboristeria: +mcPlayerListener.MiningSkill=Minar: +mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn esta ahora limpio. +mcPlayerListener.MyspawnNotExist=[[RED]]Configura tu myspawn primero con una cama. +mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn ha sido establecido hacia tu localizacion actual. +mcPlayerListener.MyspawnTimeNotice=Tienes que esperar {0}min {1}seg para usar myspawn +mcPlayerListener.NoPermission=mcPermisos insuficientes +mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no seras mostrado aqui. +mcPlayerListener.NotInParty=[[RED]]No estas en una fiesta. +mcPlayerListener.InviteSuccess=[[GREEN]]Invitacion enviada satisfactoriamente. +mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]Has recivido una invitacion a la fiesta para {0} de {1} +mcPlayerListener.ReceivedInvite2=[[YELLOW]]Escribe [[GREEN]]/{0}[[YELLOW]] para aceptar la invitacion +mcPlayerListener.InviteAccepted=[[GREEN]]Invitacion aceptada. Has entrado a la fiesta {0} +mcPlayerListener.NoInvites=[[RED]]No tienes invitaciones ahora mismo +mcPlayerListener.YouAreInParty=[[GREEN]]Estas en la fiesta {0} +mcPlayerListener.PartyMembers=[[GREEN]]Miembros de la fiesta +mcPlayerListener.LeftParty=[[RED]]Has abandonado esta fiesta +mcPlayerListener.JoinedParty=Ha entrado a la fiesta: {0} +mcPlayerListener.PartyChatOn=Solo Chat de fiesta [[GREEN]]Activado +mcPlayerListener.PartyChatOff=Solo Chat de fiesta [[RED]]Desactivado +mcPlayerListener.AdminChatOn=Solo Chat de Admins [[GREEN]]Activado +mcPlayerListener.AdminChatOff=Solo Chat de Admins [[RED]]Desactivado +mcPlayerListener.MOTD=[[BLUE]]Este server esta ejecutando mcMMO {0} escribe [[YELLOW]]/{1}[[BLUE]] para obtener ayuda. +mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki +mcPlayerListener.PowerLevel=[[DARK_RED]]NIVEL DE PODER: +mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Nivel de Poder [[YELLOW]]Ranking de lideres-- +mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Ranking de lideres-- +mcPlayerListener.RepairSkill=Reparar: +mcPlayerListener.SwordsSkill=Espadas: +mcPlayerListener.TamingSkill=Domar: +mcPlayerListener.UnarmedSkill=Desarmado: +mcPlayerListener.WoodcuttingSkill=Tala de arboles: +mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estadisticas +Party.InformedOnJoin={0} [[GREEN]] ha entrado a tu fiesta +Party.InformedOnQuit={0} [[GREEN]] ha salido de tu fiesta +Skills.YourGreenTerra=[[GREEN]]Tu habilidad [[YELLOW]]Tierra Verde [[GREEN]] ha sido actualizada! +Skills.YourTreeFeller=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de Arboles [[GREEN]] ha sido actualizada! +Skills.YourSuperBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Rompedor [[GREEN]]ha sido actualizada! +Skills.YourSerratedStrikes=[[GREEN]]Tu habilidad [[YELLOW]]Golpes dentados [[GREEN]]ha sido actualizada! +Skills.YourBerserk=[[GREEN]]Tu habilidad [[YELLOW]]Enloquecer [[GREEN]]ha sido actualizada! +Skills.YourSkullSplitter=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de cabezas [[GREEN]]ha sido actualizada! +Skills.YourGigaDrillBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Perforador [[GREEN]]ha sido actualizada! +Skills.TooTired=[[RED]]Estas demasiado cansado para usar esta habilidad de nuevo. +Skills.ReadyHoe=[[GREEN]]**SACHO LISTO PARA USAR TIERRA VERDE** +Skills.LowerHoe=[[GRAY]]**TU SACHO HA SIDO DESCARGADO** +Skills.ReadyAxe=[[GREEN]]**HACHA LISTA PARA USAR CORTADOR DE ARBOLES** +Skills.LowerAxe=[[GRAY]]**TU HACHA HA SIDO DESCARGADA** +Skills.ReadyFists=[[GREEN]]**TUS PUÑOS ESTAN LISTOS PARA USAR ENLOQUECER** +Skills.LowerFists=[[GRAY]]**TUS PUÑOS HAN SIDO DESCARGADOS** +Skills.ReadyPickAxe=[[GREEN]]**TU PICO ESTA LISTO PARA USAR SUPER ROMPEDOR** +Skills.LowerPickAxe=[[GRAY]]**TU PICO HA SIDO DESCARGADO** +Skills.ReadyShovel=[[GREEN]]**TU PALA ESTA PREPARADA PARA USAR ULTRA PERFORADOR** +Skills.LowerShovel=[[GRAY]]**TU PALA HA SIDO DESCARGADA** +Skills.ReadySword=[[GREEN]]**TU ESPADA ESTA PREPARADA PARA USAR GOLPES DENTADOS** +Skills.LowerSword=[[GRAY]]**TU PALA HA SIDO DESCARGADA** +Skills.BerserkOn=[[GREEN]]**ENLOQUECER ACTIVADO** +Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Enloquecer! +Skills.GreenTerraOn=[[GREEN]]**TIERRA VERDE ACTIVADO** +Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Tierra Verde! +Skills.TreeFellerOn=[[GREEN]]**CORTADOR DE ARBOLES ACTIVADO** +Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de arboles! +Skills.SuperBreakerOn=[[GREEN]]**SUPER ROMPEDOR ACTIVADO** +Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Super Rompedor! +Skills.SerratedStrikesOn=[[GREEN]]**GOLPES DENTADOS ACTIVADOS** +Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Golpes Dentados! +Skills.SkullSplitterOn=[[GREEN]]**CORTADOR DE CABEZAS ACTIVADO** +Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de Cabezas! +Skills.GigaDrillBreakerOn=[[GREEN]]**ULTRA PERFORADOR ACTIVADO** +Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Ultra Perforador! +Skills.GreenTerraOff=[[RED]]**Tierra Verde se ha agotado** +Skills.TreeFellerOff=[[RED]]**Tree Feller se ha agotado** +Skills.SuperBreakerOff=[[RED]]**Super Rompedor se ha agotado** +Skills.SerratedStrikesOff=[[RED]]**Golpes Dentados se ha agotado** +Skills.BerserkOff=[[RED]]**Enloquecer se ha agotado** +Skills.SkullSplitterOff=[[RED]]**Cortador de Cabezas se ha agotado** +Skills.GigaDrillBreakerOff=[[RED]]**Ultra Perforador se ha agotado** +Skills.TamingUp=[[YELLOW]]Habilidades de domar aumentaron en un {0}. En total: ({1}) +Skills.AcrobaticsUp=[[YELLOW]]Habilidades acrobaticas aumentaron en un {0}. En Total: ({1}) +Skills.ArcheryUp=[[YELLOW]]Habilidades de Tiro con arco aumentadas en un {0}. En Total: ({1}) +Skills.SwordsUp=[[YELLOW]]Habilidades de espada aumentadas en un {0}. En total: ({1}) +Skills.AxesUp=[[YELLOW]]Habilidades de hacha aumentadas en un {0}. En total: ({1}) +Skills.UnarmedUp=[[YELLOW]]Habilidades sin arma aumentadas en un {0}. En total: ({1}) +Skills.HerbalismUp=[[YELLOW]]Habilidades de herboristeria aumentadas en un {0}. En total: ({1}) +Skills.MiningUp=[[YELLOW]]Habilidades de mineria aumentadas en un {0}. En total: ({1}) +Skills.WoodcuttingUp=[[YELLOW]]Habilidades de tala de arboles aumentadas en un {0}. En total: ({1}) +Skills.RepairUp=[[YELLOW]]Habilidades de reparacion aumentadas en un {0}. En total: ({1}) +Skills.ExcavationUp=[[YELLOW]]Habilidades de exvacacion aumentadas en un {0}. En total: ({1}) +Skills.FeltEasy=[[GRAY]]Esa fue facil. +Skills.StackedItems=[[DARK_RED]]No puedes reparar objetos apilados. +Skills.NeedMore=[[DARK_RED]]Necesitas mas +Skills.AdeptDiamond=[[DARK_RED]]No tienes habilidades suficientes para reparar Diamante +Skills.FullDurability=[[GRAY]]Esto esta a su maxima duracion +Skills.Disarmed=[[DARK_RED]]Has sido desarmado! +mcPlayerListener.SorcerySkill=Hechiceria: +m.SkillSorcery=HECHICERIA +Sorcery.HasCast=[[GREEN]]**FUNDICION**[[GOLD]] +Sorcery.Current_Mana=[[DARK_AQUA]]MP +Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) +Sorcery.Cost=[[RED]][COST] {0} MP +Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sin Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) +Sorcery.Water.Thunder=TRUENO +Sorcery.Curative.Self=CURARSE A SI MISMO +Sorcery.Curative.Other=CURAR A OTRO +m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) +Combat.BeastLore=[[GREEN]]**LEYENDA DE BESTIAS** +Combat.BeastLoreOwner=[[DARK_AQUA]]Dueño ([[RED]]{0}[[DARK_AQUA]]) +Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/20) +Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/8) +mcMMO.Description=[[DARK_AQUA]]Q: QUE ES ESTO?,[[GOLD]]mcMMO es un MOD de [[RED]]CODIGO LIBRE[[GOLD]] para Bukkit por [[BLUE]]nossr50,[[GOLD]]Hay muchas habilidades añadidas por mcMMO para Minecraft.,[[GOLD]]Puedes ganar experiencia de muchas formas diferentes,[[GOLD]]Tu querras escribir [[GREEN]]/SKILLNAME[[GOLD]] para saber mas sobre una habilidad.,[[DARK_AQUA]]Q: QUE HACE?,[[GOLD]]Por ejemplo... en [[DARK_AQUA]]Mineria[[GOLD]] recibiras recompensas como,[[RED]]Doble beneficio[[GOLD]] o la habilidad [[RED]]Super Rompedor[[GOLD]] que cuando[[GOLD]] se activa con el click derecho permite la Mineria durante su duracion,[[GOLD]]que esta relacionado con tu nivel de habilidad. Subiendo de nivel en [[BLUE]]Mineria,[[GOLD]]es tan sencillo como minar simples materiales! +Party.Locked=[[RED]]La fiesta esta bloqueda, solo el lider puede invitarte +Party.IsntLocked=[[GRAY]]La fiesta no esta bloqueada +Party.Unlocked=[[GRAY]]La fiesta esta desbloqueada +Party.Help1=[[RED]]El uso correcto es [[YELLOW]]/{0} [[WHITE]][[YELLOW]] o [[WHITE]]'q' [[YELLOW]]para salir +Party.Help2=[[RED]]Para entrar a una fiesta con contraseña usa [[YELLOW]]/{0} [[WHITE]] +Party.Help3=[[RED]]Consulta /{0} ? para mas informacion +Party.Help4=[[RED]]Usa [[YELLOW]]/{0} [[WHITE]] [[YELLOW]]para entrar a una fiesta o [[WHITE]]'q' [[YELLOW]]para salir +Party.Help5=[[RED]]Para bloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]lock +Party.Help6=[[RED]]Para desbloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]unlock +Party.Help7=[[RED]]Para proteger tu fiesta con contraseña usa [[YELLOW]]/{0} [[WHITE]]password +Party.Help8=[[RED]]Para kickear a un jugador de tu fiesta usa [[YELLOW]]/{0} [[WHITE]]kick +Party.Help9=[[RED]]Para transferir el liderazgo de una fiesta usa [[YELLOW]]/{0} [[WHITE]]owner +Party.NotOwner=[[DARK_RED]]No eres el lider de la fiesta +Party.InvalidName=[[DARK_RED]]Este no es un nombre valido para la fiesta +Party.PasswordSet=[[GREEN]]Contraseña de la fiesta puesta a {0} +Party.CouldNotKick=[[DARK_RED]]No se puede kickear al jugador {0} +Party.NotInYourParty=[[DARK_RED]]{0} no esta en tu fiesta +Party.CouldNotSetOwner=[[DARK_RED]]No se puede poner de lider a {0} +Commands.xprate.proper=[[DARK_AQUA]]El uso correcto es /{0} [integer] [true:false] +Commands.xprate.proper2=[[DARK_AQUA]]Tambien puedes escribir /{0} reset para hacer que todo vuelva a la normalidad +Commands.xprate.proper3=[[RED]]Introduzca true o false en el segundo valor +Commands.xprate.over=[[RED]]mcMMO EXP Rate Event TERMINO!! +Commands.xprate.started=[[GOLD]]mcMMO XP EVENT COMENZO! +Commands.xprate.started2=[[GOLD]]mcMMO XP RATE ES AHORA {0}x!! +Commands.xplock.locked=[[GOLD]]Tu BARRA DE EXP esta bloqueada a {0}! +Commands.xplock.unlocked=[[GOLD]]Tu BARRA DE EXP esta ahora [[GREEN]]DESBLOQUEADA[[GOLD]]! +Commands.xplock.invalid=[[RED]]Ese no es un nombre de habilidad valido! Try /xplock mining +m.SkillAlchemy=ALCHEMY +m.SkillEnchanting=ENCHANTING +m.SkillFishing=FISHING +mcPlayerListener.AlchemySkill=Alchemy: +mcPlayerListener.EnchantingSkill=Enchanting: +mcPlayerListener.FishingSkill=Fishing: +Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) +Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) +Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) +Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. +Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. +Repair.Downgraded=[[RED]]Arcane power has decreased for this item. +Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. +m.EffectsRepair5_0=Arcane Forging +m.EffectsRepair5_1=Repair magic items +m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 +m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% +m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% +m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, +m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ +Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... +Fishing.ItemFound=[[GRAY]]Treasure found! +m.SkillFishing=FISHING +m.XPGainFishing=Fishing (Go figure!) +m.EffectsFishing1_0=Treasure Hunter (Passive) +m.EffectsFishing1_1=Fish up misc objects +m.EffectsFishing2_0=Magic Hunter +m.EffectsFishing2_1=Find Enchanted Items +m.EffectsFishing3_0=Shake (vs. Entities) +m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole +m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 +m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** +m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; +m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) +m.TamingSummon=[[GREEN]]Summoning complete +m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. +m.EffectsTaming7_0=Call of the Wild +m.EffectsTaming7_1=Summon a wolf to your side m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand \ No newline at end of file diff --git a/src/main/java/com/gmail/nossr50/locale/locale_fi.properties b/src/main/resources/locale/locale_fi.properties similarity index 98% rename from src/main/java/com/gmail/nossr50/locale/locale_fi.properties rename to src/main/resources/locale/locale_fi.properties index 609adf7c1..290f0afd3 100644 --- a/src/main/java/com/gmail/nossr50/locale/locale_fi.properties +++ b/src/main/resources/locale/locale_fi.properties @@ -1,369 +1,369 @@ -Combat.WolfExamine=[[GREEN]]**Tutkit sutta käyttämällä Pedon Tarinaa** -Combat.WolfShowMaster=[[DARK_GREEN]]Pedon isäntä : {0} -Combat.Ignition=[[RED]]**SYTYTYS** -Combat.BurningArrowHit=[[DARK_RED]]Palava nuoli osui sinuun\! -Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy. -Combat.TargetDazed=Kohde [[DARK_RED]]tyrmätty -Combat.WolfNoMaster=[[GRAY]]Tällä pedolla ei ole isäntää... -Combat.WolfHealth=[[GREEN]]Tämän pedon terveys on {0} -Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY** -Combat.Gore=[[GREEN]]**PISTO** -Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU** -Item.ChimaeraWingFail=**KHIMAIRAN SIIVEN KÄYTTÖ EPÄONNISTUI\!** -Item.ChimaeraWingPass=**KHIMAIRAN SIIPI** -Item.InjuredWait=Sinua on haavoitettu äskettäin joten joudut odottaa tämän käyttöä. [[YELLOW]]({0}s) -Item.NeedFeathers=[[GRAY]]Tarvitset lisää sulkia.. -m.mccPartyCommands=[[GREEN]]--RYHMÄKOMENNOT-- -m.mccParty=[party name] [[RED]]- Luo/liity nimettyyn ryhmään -m.mccPartyQ=[[RED]]- Lähde ryhmästä -m.mccPartyToggle=[[RED]] - Laita ryhmäjuttelu päälle/pois -m.mccPartyInvite=[player name] [[RED]]- Lähetä ryhmäkutsu -m.mccPartyAccept=[[RED]]- Hyväksy ryhmäkutsu -m.mccPartyTeleport=[party member name] [[RED]]- Siirry ryhmän jäsenen luo -m.mccOtherCommands=[[GREEN]]--MUUT KOMENNOT-- -m.mccStats=- Näytä mcMMO tilastosi -m.mccLeaderboards=- Tulostaulukko -m.mccMySpawn=- Siirtää sinut myspawniin -m.mccClearMySpawn=- Tyhjää myspawnisi -m.mccToggleAbility=- Laita taitojen aktivointi oikealla näppäimellä päälle/pois -m.mccAdminToggle=- Laita admin juttelu päälle/pois -m.mccWhois=[playername] [[RED]]- Näytä yksityiskohtaiset tiedot pelaajasta -m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Muokkaa kohdetta -m.mccMcGod=- "God Mode" -m.mccSkillInfo=[skillname] [[RED]]- Näytä ykistyiskohtaiset tiedot taidosta -m.mccModDescription=[[RED]]- Lue lyhyt kuvaus modista -m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- -m.XPGain=[[DARK_GRAY]]KOKEMUSPISTEIDEN MÄÄRÄ: [[WHITE]]{0} -m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} -m.AbilityLockTemplate=[[GRAY]]{0} -m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} -m.Effects=EFEKTIT -m.YourStats=TILASTOSI -m.SkillTaming=KESYTTÄMINEN -m.XPGainTaming=Susien satuttaminen -m.EffectsTaming1_0=Pedon Tarina -m.EffectsTaming1_1=Luulla lyöminen tutkii susia -m.EffectsTaming2_0=Pisto -m.EffectsTaming2_1=Kriittinen Isku joka lisää Verenvuodon -m.EffectsTaming3_0=Teroitetut Kynnet -m.EffectsTaming3_1=Tuhoamis Bonus -m.EffectsTaming4_0=Ympäristötietoinen -m.EffectsTaming4_1=Kaktus/Laavapelko, immuuni Putousvahingolle -m.EffectsTaming5_0=Paksu Turkki -m.EffectsTaming5_1=Vahingon vähennys, Tulenkestävä -m.EffectsTaming6_0=Räjähdyskestävä -m.EffectsTaming6_1=Räjähdysvahingon vähennys -m.AbilLockTaming1=LUKITTU KUNNES 100+ TAITO (YMPÄRISTÖTIETOINEN) -m.AbilLockTaming2=LUKITTU KUNNES 250+ TAITO (PAKSU TURKKI) -m.AbilLockTaming3=LUKITTU KUNNES 500+ TAITO (RÄJÄHDYSKESTÄVÄ) -m.AbilLockTaming4=LUKITTU KUNNES 750+ TAITO (TEROITETUT KYNNET) -m.AbilBonusTaming1_0=Ympäristötietoinen -m.AbilBonusTaming1_1=Sudet karttavat vaaraa -m.AbilBonusTaming2_0=Paksu Turkki -m.AbilBonusTaming2_1=Puolitettu vahinko, Tulenkestävä -m.AbilBonusTaming3_0=Räjähdyskestävä -m.AbilBonusTaming3_1=Räjähteet vahingoittavat 1/6 vähemmän -m.AbilBonusTaming4_0=Teroitetut Kynnet -m.AbilBonusTaming4_1=+2 Vahinko -m.TamingGoreChance=[[RED]]Piston todennäköisyys: [[YELLOW]]{0}% -m.SkillWoodCutting=PUUN KAATO -m.XPGainWoodCutting=Puiden pilkkominen -m.EffectsWoodCutting1_0=Puunkaataja (TAITO) -m.EffectsWoodCutting1_1=Räjäytä puita -m.EffectsWoodCutting2_0=Lehdenpuhallin -m.EffectsWoodCutting2_1=Puhalla lehtiä pois -m.EffectsWoodCutting3_0=Tuplasaalis -m.EffectsWoodCutting3_1=Tuplaa normaali saalis -m.AbilLockWoodCutting1=LUKITTU KUNNES 100+ TAITO (LEHDENPUHALLIN) -m.AbilBonusWoodCutting1_0=Lehdenpuhallin -m.AbilBonusWoodCutting1_1=Puhalla lehtiä pois -m.WoodCuttingDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}% -m.WoodCuttingTreeFellerLength=[[RED]]Puunkaatajan kesto: [[YELLOW]]{0}s -m.SkillArchery=JOUSIAMMUNTA -m.XPGainArchery=Hyökkäämällä hirviöiden kimppuun -m.EffectsArchery1_0=Sytytys -m.EffectsArchery1_1=25% Todennäköisyys että vihollinen syttyy tuleen -m.EffectsArchery2_0=Pökerrys (Pelaajat) -m.EffectsArchery2_1=Saa viholliset pois tolaltaan -m.EffectsArchery3_0=Vahinko+ -m.EffectsArchery3_1=Muokkaa vahinkoa -m.EffectsArchery4_0=Nuolenkeräys -m.EffectsArchery4_1=Todennäköisyys kerätä nuolia raadoista -m.ArcheryDazeChance=[[RED]]Todennäköisyys Pökerryttää: [[YELLOW]]{0}% -m.ArcheryRetrieveChance=[[RED]]Todennäköisyys kerätä nuolia: [[YELLOW]]{0}% -m.ArcheryIgnitionLength=[[RED]]Sytytyksen kesto: [[YELLOW]]{0} sekuntia -m.ArcheryDamagePlus=[[RED]]Vahinko+ (Rank{0}): [[YELLOW]]Bonus {0} vahinko -m.SkillAxes=KIRVEET -m.XPGainAxes=Hyökkäämällä hirviöiden kimppuun -m.EffectsAxes1_0=Kallonhalkoja (TAITO) -m.EffectsAxes1_1=Tee aluevahinkoa -m.EffectsAxes2_0=Kriittiset Iskut -m.EffectsAxes2_1=Tuplavahinko -m.EffectsAxes3_0=Kirveiden Herra (500 TAITO) -m.EffectsAxes3_1=Muokkaa vahinkoa -m.AbilLockAxes1=LUKITTU KUNNES 500+ TAITO (KIRVEIDEN HERRA) -m.AbilBonusAxes1_0=Kirveiden Herra -m.AbilBonusAxes1_1=+4 Vahinko -m.AxesCritChance=[[RED]]Todennäköisyys iskeä kriittisesti: [[YELLOW]]{0}% -m.AxesSkullLength=[[RED]]Kallonhalkojan kesto: [[YELLOW]]{0}s -m.SkillSwords=MIEKAT -m.XPGainSwords=Hyökkäämällä hirviöiden kimppuun -m.EffectsSwords1_0=Vastaisku -m.EffectsSwords1_1=Kimmota 50% saadusta vahingosta -m.EffectsSwords2_0=Sahalaitaiset Iskut (TAITO) -m.EffectsSwords2_1=25% Aluevahinko, Verenvuoto+ Aluevahinko -m.EffectsSwords3_0=Sahalaitaiset Iskut Verenvuoto+ -m.EffectsSwords3_1=5 Aiheuta Verenvuotoa -m.EffectsSwords4_0=Torjuminen -m.EffectsSwords4_1=Estää saadun vahingon -m.EffectsSwords5_0=Verenvuoto -m.EffectsSwords5_1=Lisää Verenvuoto -m.SwordsCounterAttChance=[[RED]]Vastaiskun todennäköisyys: [[YELLOW]]{0}% -m.SwordsBleedLength=[[RED]]Verenvuodon kesto: [[YELLOW]]{0} vuotoa -m.SwordsBleedChance=[[RED]]Verenvuodon todennäköisyys: [[YELLOW]]{0} % -m.SwordsParryChance=[[RED]]Torjumisen todennäköisyys: [[YELLOW]]{0} % -m.SwordsSSLength=[[RED]]Sahalaitaisten Iskujen kesto: [[YELLOW]]{0}s -m.SwordsTickNote=[[GRAY]]HUOMAA: [[YELLOW]]1 vuoto tapahtuu joka kahdes sekunti -m.SkillAcrobatics=AKROBATIA -m.XPGainAcrobatics=Tippumalla -m.EffectsAcrobatics1_0=Kieriminen -m.EffectsAcrobatics1_1=Vähentää tai estää vahinkoa -m.EffectsAcrobatics2_0=Sulava Kieriminen -m.EffectsAcrobatics2_1=Tuplasti tehokkaampi kuin Kieriminen -m.EffectsAcrobatics3_0=Väistö -m.EffectsAcrobatics3_1=Vähentää vahingon määrän puoleen -m.AcrobaticsRollChance=[[RED]]Kierimisen todennäköisyys: [[YELLOW]]{0}% -m.AcrobaticsGracefulRollChance=[[RED]]Sulavan Kierimisen todennäköisyys: [[YELLOW]]{0}% -m.AcrobaticsDodgeChance=[[RED]]Väistön todennäköisyys: [[YELLOW]]{0}% -m.SkillMining=LOUHINTA -m.XPGainMining=Louhimalla kiveä ja malmia -m.EffectsMining1_0=Supermurskain (TAITO) -m.EffectsMining1_1=Nopeus+, Triplaa saaliin tippumistodennäköisyys -m.EffectsMining2_0=Tuplasaalis -m.EffectsMining2_1=Tuplaa normaali saaliin määrä -m.MiningDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}% -m.MiningSuperBreakerLength=[[RED]]Supermurskaimen kesto: [[YELLOW]]{0}s -m.SkillRepair=KORJAUS -m.XPGainRepair=Korjaamalla -m.EffectsRepair1_0=Korjaa -m.EffectsRepair1_1=Korjaa rautatyökaluja ja haarniskoja -m.EffectsRepair2_0=Korjausten Herra -m.EffectsRepair2_1=Lisätty korjausten määrä -m.EffectsRepair3_0=Superkorjaus -m.EffectsRepair3_1=Tuplatehokkuus -m.EffectsRepair4_0=Timanttikorjaus ({0}+ TAITO) -m.EffectsRepair4_1=Korjaa timanttityökaluja ja haarniskoja -m.RepairRepairMastery=[[RED]]Korjausten Herra: [[YELLOW]]Extra {0}% kestävyyttä palautettu -m.RepairSuperRepairChance=[[RED]]Superkorjauksen todennäköisyys: [[YELLOW]]{0}% -m.SkillUnarmed=ASEISTAMATON -m.XPGainUnarmed=Hyökkäämällä hirviöiden kimppuun -m.EffectsUnarmed1_0=Raivopää (TAITO) -m.EffectsUnarmed1_1=+50% vahinko, rikkoo heikkoja materiaaleja -m.EffectsUnarmed2_0=Aseista riisuminen (Pelaajat) -m.EffectsUnarmed2_1=Pudottaa vihollisen esineen kädestä -m.EffectsUnarmed3_0=Aseistamattomuuden Herra -m.EffectsUnarmed3_1=Suuri vahingonlisäys -m.EffectsUnarmed4_0=Aseistamattomuuden Aloittelija -m.EffectsUnarmed4_1=Vahingonlisäys -m.EffectsUnarmed5_0=Nuolentorjunta -m.EffectsUnarmed5_1=Torjuu nuolia -m.AbilLockUnarmed1=LUKITTU KUNNES 250+ TAITO (ASEISTAMATTOMUUDEN ALOITTELIJA) -m.AbilLockUnarmed2=LUKITTU KUNNES 500+ TAITO (ASEISTAMATTOMUUDEN HERRA) -m.AbilBonusUnarmed1_0=Aseistamattomuuden Aloittelija -m.AbilBonusUnarmed1_1=+2 Vahinko -m.AbilBonusUnarmed2_0=Aseistamattomuuden Herra -m.AbilBonusUnarmed2_1=+4 Vahinko -m.UnarmedArrowDeflectChance=[[RED]]Nuolentorjunnan todennäköisyys: [[YELLOW]]{0}% -m.UnarmedDisarmChance=[[RED]]Aseista riisumisen todennäköisyys: [[YELLOW]]{0}% -m.UnarmedBerserkLength=[[RED]]Raivopään kesto: [[YELLOW]]{0}s -m.SkillHerbalism=YRTTIHOITO -m.XPGainHerbalism=Keräämällä yrttejä -m.EffectsHerbalism1_0=Vihermaa (TAITO) -m.EffectsHerbalism1_1=Levitä vihreyttä, 3x saalis -m.EffectsHerbalism2_0=Viherpeukalo (Vehnä) -m.EffectsHerbalism2_1=Istuttaa vehnää automaattisesti kun keräät vehnää -m.EffectsHerbalism3_0=Viherpeukalo (Mukulakivi) -m.EffectsHerbalism3_1=Mukulakivi -> Sammaleinen mukulakivi ja siemeniä -m.EffectsHerbalism4_0=Ruoka+ -m.EffectsHerbalism4_1=Muokkaa terveyttä jota saat leivästä/muhennoksesta -m.EffectsHerbalism5_0=Tuplasaalis (Kaikki yrtit) -m.EffectsHerbalism5_1=Tuplaa normaali saaliin määrä -m.HerbalismGreenTerraLength=[[RED]]Vihermaan kesto: [[YELLOW]]{0}s -m.HerbalismGreenThumbChance=[[RED]]Viherpeukalon todennäköisyys: [[YELLOW]]{0}% -m.HerbalismGreenThumbStage=[[RED]]Viherpeukalon vaihe: [[YELLOW]] Vehnä kasvaa {0}:ssa vaiheessa -m.HerbalismDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}% -m.HerbalismFoodPlus=[[RED]]Ruoka+ (Rank{0}): [[YELLOW]]Bonus {0} terveyden määrä -m.SkillExcavation=KAIVANTO -m.XPGainExcavation=Kaivamalla ja löytämällä aarteita -m.EffectsExcavation1_0=Giga Drill Breaker (TAITO) -m.EffectsExcavation1_1=3x saaliin määrä, 3x kokemuspisteiden määrä, +Nopeus -m.EffectsExcavation2_0=Aarteenmetsästäjä -m.EffectsExcavation2_1=Taito jonka avulla voit kaivaa aarteita -m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker kesto: [[YELLOW]]{0}s -mcBlockListener.PlacedAnvil=[[DARK_RED]]Olet asettanut alasimen maahan, sillä voit korjata työkaluja ja haarniskoja. -mcEntityListener.WolfComesBack=[[DARK_GRAY]]Sutesi kipittää takaisin luoksesi... -mcPlayerListener.AbilitiesOff=Taitojen käyttö pois päältä -mcPlayerListener.AbilitiesOn=Taitojen käyttö päällä -mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**TAIDOT PÄIVITETTY\!** -mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatia: -mcPlayerListener.ArcherySkill=[[YELLOW]]Jousiammunta: -mcPlayerListener.AxesSkill=[[YELLOW]]Kirveet: -mcPlayerListener.ExcavationSkill=[[YELLOW]]Kaivanto: -mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode pois päältä -mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode päällä -mcPlayerListener.GreenThumb=[[GREEN]]**VIHERPEUKALO** -mcPlayerListener.GreenThumbFail=[[RED]]**VIHERPEUKALO EPÄONNISTUI** -mcPlayerListener.HerbalismSkill=[[YELLOW]]Yrttihoito: -mcPlayerListener.MiningSkill=[[YELLOW]]Kaivanto: -mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn on tyhjätty. -mcPlayerListener.MyspawnNotExist=[[RED]]Määrää myspawnisi ensin laittamalla sänky maahan. -mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn on asetettu tämänhetkiseen sijaintiisi. -mcPlayerListener.MyspawnTimeNotice=Sinun pitää odottaa {0}m {1}s käyttääksesi myspawnia -mcPlayerListener.NoPermission=Puutteelliset oikeudet (mcPermissions) -mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Jos sinulla ei ole käyttöoikeutta johonkin taitoon, sitä ei näytetä täällä. -mcPlayerListener.NotInParty=[[RED]]Et ole ryhmässä. -mcPlayerListener.InviteSuccess=[[GREEN]]Kutsu lähetetty. -mcPlayerListener.ReceivedInvite1=[[RED]]HUOMIO: [[GREEN]]Olet saanut ryhmäkutsun ryhmään {0} pelaajalta {1} -mcPlayerListener.ReceivedInvite2=[[YELLOW]]Kirjoita [[GREEN]]/{0}[[YELLOW]] hyväksyäksesi kutsun -mcPlayerListener.InviteAccepted=[[GREEN]]Kutsu hyväksytty. Olet liittynyt ryhmään {0} -mcPlayerListener.NoInvites=[[RED]]Sinulla ei ole kutsuja -mcPlayerListener.YouAreInParty=[[GREEN]]Olet ryhmässä {0} -mcPlayerListener.PartyMembers=[[GREEN]]Ryhmän jäsenet -mcPlayerListener.LeftParty=[[RED]]Olet lähtenyt ryhmästä -mcPlayerListener.JoinedParty=Liityit ryhmään: {0} -mcPlayerListener.PartyChatOn=Vain ryhmäjuttelu [[GREEN]]Päällä -mcPlayerListener.PartyChatOff=Vain ryhmäjuttelu [[RED]]Pois päältä -mcPlayerListener.AdminChatOn=Vain admin juttelu [[GREEN]]Päällä -mcPlayerListener.AdminChatOff=Vain admin juttelu [[RED]]Pois päältä -mcPlayerListener.MOTD=[[BLUE]]Tällä serverillä on mcMMO {0} kirjoita [[YELLOW]]/{1}[[BLUE]] apua varten. -mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki -mcPlayerListener.PowerLevel=[[DARK_RED]]VOIMATASO: -mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Voimataso [[YELLOW]]Tulostaulukko-- -mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Tulostaulukko-- -mcPlayerListener.RepairSkill=[[YELLOW]]Korjaus: -mcPlayerListener.SwordsSkill=[[YELLOW]]Miekat: -mcPlayerListener.TamingSkill=[[YELLOW]]Kesytys: -mcPlayerListener.UnarmedSkill=[[YELLOW]]Aseistamattomuus: -mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Puunkaato: -mcPlayerListener.YourStats=[[GREEN]]Sinun MMO tilastosi -Party.InformedOnJoin={0} [[GREEN]] on liittynyt ryhmään -Party.InformedOnQuit={0} [[GREEN]] on lähtenyt ryhmästä -Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed! -Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed! -Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! -Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed! -Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! -Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed! -Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed! -Skills.TooTired=[[RED]]You are too tired to use that ability again. -Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE** -Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE** -Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE** -Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE** -Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS** -Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS** -Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE** -Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE** -Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL** -Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL** -Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD** -Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD** -Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED** -Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! -Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED** -Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! -Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED** -Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller! -Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED** -Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! -Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED** -Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes! -Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED** -Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter! -Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED** -Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! -Skills.GreenTerraOff=[[RED]]**Green Terra has worn off** -Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off** -Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off** -Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off** -Skills.BerserkOff=[[RED]]**Berserk has worn off** -Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off** -Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off** -Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1}) -Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) -Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1}) -Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1}) -Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1}) -Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) -Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) -Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1}) -Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1}) -Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1}) -Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) -mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com -Party.Locked=[[RED]]Party is locked, only party leader may invite. -Party.IsntLocked=[[GRAY]]Party is not locked -Party.Unlocked=[[GRAY]]Party is unlocked -Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]][[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit -Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]] -Party.Help3=[[RED]]Consult /{0} ? for more information -Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]] [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit -Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock -Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock -Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password -Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick -Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner -Party.NotOwner=[[DARK_RED]]You are not the party owner -Party.InvalidName=[[DARK_RED]]That is not a valid party name -Party.PasswordSet=[[GREEN]]Party password set to {0} -Party.CouldNotKick=[[DARK_RED]]Could not kick player {0} -Party.NotInYourParty=[[DARK_RED]]{0} is not in your party -Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0} -Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false] -Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal -Commands.xprate.proper3=[[RED]]Enter true or false for the second value -Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! -Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! -Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!! -Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! -Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! -Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining -m.SkillAlchemy=ALCHEMY -m.SkillEnchanting=ENCHANTING -m.SkillFishing=FISHING -mcPlayerListener.AlchemySkill=Alchemy: -mcPlayerListener.EnchantingSkill=Enchanting: -mcPlayerListener.FishingSkill=Fishing: -Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) -Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) -Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) -Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. -Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. -Repair.Downgraded=[[RED]]Arcane power has decreased for this item. -Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. -m.EffectsRepair5_0=Arcane Forging -m.EffectsRepair5_1=Repair magic items -m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 -m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% -m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, -m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ -Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... -Fishing.ItemFound=[[GRAY]]Treasure found! -m.SkillFishing=FISHING -m.XPGainFishing=Fishing (Go figure!) -m.EffectsFishing1_0=Treasure Hunter (Passive) -m.EffectsFishing1_1=Fish up misc objects -m.EffectsFishing2_0=Magic Hunter -m.EffectsFishing2_1=Find Enchanted Items -m.EffectsFishing3_0=Shake (vs. Entities) -m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole -m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 -m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** -m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; -m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) -m.TamingSummon=[[GREEN]]Summoning complete -m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. -m.EffectsTaming7_0=Call of the Wild -m.EffectsTaming7_1=Summon a wolf to your side +Combat.WolfExamine=[[GREEN]]**Tutkit sutta käyttämällä Pedon Tarinaa** +Combat.WolfShowMaster=[[DARK_GREEN]]Pedon isäntä : {0} +Combat.Ignition=[[RED]]**SYTYTYS** +Combat.BurningArrowHit=[[DARK_RED]]Palava nuoli osui sinuun\! +Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy. +Combat.TargetDazed=Kohde [[DARK_RED]]tyrmätty +Combat.WolfNoMaster=[[GRAY]]Tällä pedolla ei ole isäntää... +Combat.WolfHealth=[[GREEN]]Tämän pedon terveys on {0} +Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY** +Combat.Gore=[[GREEN]]**PISTO** +Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU** +Item.ChimaeraWingFail=**KHIMAIRAN SIIVEN KÄYTTÖ EPÄONNISTUI\!** +Item.ChimaeraWingPass=**KHIMAIRAN SIIPI** +Item.InjuredWait=Sinua on haavoitettu äskettäin joten joudut odottaa tämän käyttöä. [[YELLOW]]({0}s) +Item.NeedFeathers=[[GRAY]]Tarvitset lisää sulkia.. +m.mccPartyCommands=[[GREEN]]--RYHMÄKOMENNOT-- +m.mccParty=[party name] [[RED]]- Luo/liity nimettyyn ryhmään +m.mccPartyQ=[[RED]]- Lähde ryhmästä +m.mccPartyToggle=[[RED]] - Laita ryhmäjuttelu päälle/pois +m.mccPartyInvite=[player name] [[RED]]- Lähetä ryhmäkutsu +m.mccPartyAccept=[[RED]]- Hyväksy ryhmäkutsu +m.mccPartyTeleport=[party member name] [[RED]]- Siirry ryhmän jäsenen luo +m.mccOtherCommands=[[GREEN]]--MUUT KOMENNOT-- +m.mccStats=- Näytä mcMMO tilastosi +m.mccLeaderboards=- Tulostaulukko +m.mccMySpawn=- Siirtää sinut myspawniin +m.mccClearMySpawn=- Tyhjää myspawnisi +m.mccToggleAbility=- Laita taitojen aktivointi oikealla näppäimellä päälle/pois +m.mccAdminToggle=- Laita admin juttelu päälle/pois +m.mccWhois=[playername] [[RED]]- Näytä yksityiskohtaiset tiedot pelaajasta +m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Muokkaa kohdetta +m.mccMcGod=- "God Mode" +m.mccSkillInfo=[skillname] [[RED]]- Näytä ykistyiskohtaiset tiedot taidosta +m.mccModDescription=[[RED]]- Lue lyhyt kuvaus modista +m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- +m.XPGain=[[DARK_GRAY]]KOKEMUSPISTEIDEN MÄÄRÄ: [[WHITE]]{0} +m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} +m.AbilityLockTemplate=[[GRAY]]{0} +m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} +m.Effects=EFEKTIT +m.YourStats=TILASTOSI +m.SkillTaming=KESYTTÄMINEN +m.XPGainTaming=Susien satuttaminen +m.EffectsTaming1_0=Pedon Tarina +m.EffectsTaming1_1=Luulla lyöminen tutkii susia +m.EffectsTaming2_0=Pisto +m.EffectsTaming2_1=Kriittinen Isku joka lisää Verenvuodon +m.EffectsTaming3_0=Teroitetut Kynnet +m.EffectsTaming3_1=Tuhoamis Bonus +m.EffectsTaming4_0=Ympäristötietoinen +m.EffectsTaming4_1=Kaktus/Laavapelko, immuuni Putousvahingolle +m.EffectsTaming5_0=Paksu Turkki +m.EffectsTaming5_1=Vahingon vähennys, Tulenkestävä +m.EffectsTaming6_0=Räjähdyskestävä +m.EffectsTaming6_1=Räjähdysvahingon vähennys +m.AbilLockTaming1=LUKITTU KUNNES 100+ TAITO (YMPÄRISTÖTIETOINEN) +m.AbilLockTaming2=LUKITTU KUNNES 250+ TAITO (PAKSU TURKKI) +m.AbilLockTaming3=LUKITTU KUNNES 500+ TAITO (RÄJÄHDYSKESTÄVÄ) +m.AbilLockTaming4=LUKITTU KUNNES 750+ TAITO (TEROITETUT KYNNET) +m.AbilBonusTaming1_0=Ympäristötietoinen +m.AbilBonusTaming1_1=Sudet karttavat vaaraa +m.AbilBonusTaming2_0=Paksu Turkki +m.AbilBonusTaming2_1=Puolitettu vahinko, Tulenkestävä +m.AbilBonusTaming3_0=Räjähdyskestävä +m.AbilBonusTaming3_1=Räjähteet vahingoittavat 1/6 vähemmän +m.AbilBonusTaming4_0=Teroitetut Kynnet +m.AbilBonusTaming4_1=+2 Vahinko +m.TamingGoreChance=[[RED]]Piston todennäköisyys: [[YELLOW]]{0}% +m.SkillWoodCutting=PUUN KAATO +m.XPGainWoodCutting=Puiden pilkkominen +m.EffectsWoodCutting1_0=Puunkaataja (TAITO) +m.EffectsWoodCutting1_1=Räjäytä puita +m.EffectsWoodCutting2_0=Lehdenpuhallin +m.EffectsWoodCutting2_1=Puhalla lehtiä pois +m.EffectsWoodCutting3_0=Tuplasaalis +m.EffectsWoodCutting3_1=Tuplaa normaali saalis +m.AbilLockWoodCutting1=LUKITTU KUNNES 100+ TAITO (LEHDENPUHALLIN) +m.AbilBonusWoodCutting1_0=Lehdenpuhallin +m.AbilBonusWoodCutting1_1=Puhalla lehtiä pois +m.WoodCuttingDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}% +m.WoodCuttingTreeFellerLength=[[RED]]Puunkaatajan kesto: [[YELLOW]]{0}s +m.SkillArchery=JOUSIAMMUNTA +m.XPGainArchery=Hyökkäämällä hirviöiden kimppuun +m.EffectsArchery1_0=Sytytys +m.EffectsArchery1_1=25% Todennäköisyys että vihollinen syttyy tuleen +m.EffectsArchery2_0=Pökerrys (Pelaajat) +m.EffectsArchery2_1=Saa viholliset pois tolaltaan +m.EffectsArchery3_0=Vahinko+ +m.EffectsArchery3_1=Muokkaa vahinkoa +m.EffectsArchery4_0=Nuolenkeräys +m.EffectsArchery4_1=Todennäköisyys kerätä nuolia raadoista +m.ArcheryDazeChance=[[RED]]Todennäköisyys Pökerryttää: [[YELLOW]]{0}% +m.ArcheryRetrieveChance=[[RED]]Todennäköisyys kerätä nuolia: [[YELLOW]]{0}% +m.ArcheryIgnitionLength=[[RED]]Sytytyksen kesto: [[YELLOW]]{0} sekuntia +m.ArcheryDamagePlus=[[RED]]Vahinko+ (Rank{0}): [[YELLOW]]Bonus {0} vahinko +m.SkillAxes=KIRVEET +m.XPGainAxes=Hyökkäämällä hirviöiden kimppuun +m.EffectsAxes1_0=Kallonhalkoja (TAITO) +m.EffectsAxes1_1=Tee aluevahinkoa +m.EffectsAxes2_0=Kriittiset Iskut +m.EffectsAxes2_1=Tuplavahinko +m.EffectsAxes3_0=Kirveiden Herra (500 TAITO) +m.EffectsAxes3_1=Muokkaa vahinkoa +m.AbilLockAxes1=LUKITTU KUNNES 500+ TAITO (KIRVEIDEN HERRA) +m.AbilBonusAxes1_0=Kirveiden Herra +m.AbilBonusAxes1_1=+4 Vahinko +m.AxesCritChance=[[RED]]Todennäköisyys iskeä kriittisesti: [[YELLOW]]{0}% +m.AxesSkullLength=[[RED]]Kallonhalkojan kesto: [[YELLOW]]{0}s +m.SkillSwords=MIEKAT +m.XPGainSwords=Hyökkäämällä hirviöiden kimppuun +m.EffectsSwords1_0=Vastaisku +m.EffectsSwords1_1=Kimmota 50% saadusta vahingosta +m.EffectsSwords2_0=Sahalaitaiset Iskut (TAITO) +m.EffectsSwords2_1=25% Aluevahinko, Verenvuoto+ Aluevahinko +m.EffectsSwords3_0=Sahalaitaiset Iskut Verenvuoto+ +m.EffectsSwords3_1=5 Aiheuta Verenvuotoa +m.EffectsSwords4_0=Torjuminen +m.EffectsSwords4_1=Estää saadun vahingon +m.EffectsSwords5_0=Verenvuoto +m.EffectsSwords5_1=Lisää Verenvuoto +m.SwordsCounterAttChance=[[RED]]Vastaiskun todennäköisyys: [[YELLOW]]{0}% +m.SwordsBleedLength=[[RED]]Verenvuodon kesto: [[YELLOW]]{0} vuotoa +m.SwordsBleedChance=[[RED]]Verenvuodon todennäköisyys: [[YELLOW]]{0} % +m.SwordsParryChance=[[RED]]Torjumisen todennäköisyys: [[YELLOW]]{0} % +m.SwordsSSLength=[[RED]]Sahalaitaisten Iskujen kesto: [[YELLOW]]{0}s +m.SwordsTickNote=[[GRAY]]HUOMAA: [[YELLOW]]1 vuoto tapahtuu joka kahdes sekunti +m.SkillAcrobatics=AKROBATIA +m.XPGainAcrobatics=Tippumalla +m.EffectsAcrobatics1_0=Kieriminen +m.EffectsAcrobatics1_1=Vähentää tai estää vahinkoa +m.EffectsAcrobatics2_0=Sulava Kieriminen +m.EffectsAcrobatics2_1=Tuplasti tehokkaampi kuin Kieriminen +m.EffectsAcrobatics3_0=Väistö +m.EffectsAcrobatics3_1=Vähentää vahingon määrän puoleen +m.AcrobaticsRollChance=[[RED]]Kierimisen todennäköisyys: [[YELLOW]]{0}% +m.AcrobaticsGracefulRollChance=[[RED]]Sulavan Kierimisen todennäköisyys: [[YELLOW]]{0}% +m.AcrobaticsDodgeChance=[[RED]]Väistön todennäköisyys: [[YELLOW]]{0}% +m.SkillMining=LOUHINTA +m.XPGainMining=Louhimalla kiveä ja malmia +m.EffectsMining1_0=Supermurskain (TAITO) +m.EffectsMining1_1=Nopeus+, Triplaa saaliin tippumistodennäköisyys +m.EffectsMining2_0=Tuplasaalis +m.EffectsMining2_1=Tuplaa normaali saaliin määrä +m.MiningDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}% +m.MiningSuperBreakerLength=[[RED]]Supermurskaimen kesto: [[YELLOW]]{0}s +m.SkillRepair=KORJAUS +m.XPGainRepair=Korjaamalla +m.EffectsRepair1_0=Korjaa +m.EffectsRepair1_1=Korjaa rautatyökaluja ja haarniskoja +m.EffectsRepair2_0=Korjausten Herra +m.EffectsRepair2_1=Lisätty korjausten määrä +m.EffectsRepair3_0=Superkorjaus +m.EffectsRepair3_1=Tuplatehokkuus +m.EffectsRepair4_0=Timanttikorjaus ({0}+ TAITO) +m.EffectsRepair4_1=Korjaa timanttityökaluja ja haarniskoja +m.RepairRepairMastery=[[RED]]Korjausten Herra: [[YELLOW]]Extra {0}% kestävyyttä palautettu +m.RepairSuperRepairChance=[[RED]]Superkorjauksen todennäköisyys: [[YELLOW]]{0}% +m.SkillUnarmed=ASEISTAMATON +m.XPGainUnarmed=Hyökkäämällä hirviöiden kimppuun +m.EffectsUnarmed1_0=Raivopää (TAITO) +m.EffectsUnarmed1_1=+50% vahinko, rikkoo heikkoja materiaaleja +m.EffectsUnarmed2_0=Aseista riisuminen (Pelaajat) +m.EffectsUnarmed2_1=Pudottaa vihollisen esineen kädestä +m.EffectsUnarmed3_0=Aseistamattomuuden Herra +m.EffectsUnarmed3_1=Suuri vahingonlisäys +m.EffectsUnarmed4_0=Aseistamattomuuden Aloittelija +m.EffectsUnarmed4_1=Vahingonlisäys +m.EffectsUnarmed5_0=Nuolentorjunta +m.EffectsUnarmed5_1=Torjuu nuolia +m.AbilLockUnarmed1=LUKITTU KUNNES 250+ TAITO (ASEISTAMATTOMUUDEN ALOITTELIJA) +m.AbilLockUnarmed2=LUKITTU KUNNES 500+ TAITO (ASEISTAMATTOMUUDEN HERRA) +m.AbilBonusUnarmed1_0=Aseistamattomuuden Aloittelija +m.AbilBonusUnarmed1_1=+2 Vahinko +m.AbilBonusUnarmed2_0=Aseistamattomuuden Herra +m.AbilBonusUnarmed2_1=+4 Vahinko +m.UnarmedArrowDeflectChance=[[RED]]Nuolentorjunnan todennäköisyys: [[YELLOW]]{0}% +m.UnarmedDisarmChance=[[RED]]Aseista riisumisen todennäköisyys: [[YELLOW]]{0}% +m.UnarmedBerserkLength=[[RED]]Raivopään kesto: [[YELLOW]]{0}s +m.SkillHerbalism=YRTTIHOITO +m.XPGainHerbalism=Keräämällä yrttejä +m.EffectsHerbalism1_0=Vihermaa (TAITO) +m.EffectsHerbalism1_1=Levitä vihreyttä, 3x saalis +m.EffectsHerbalism2_0=Viherpeukalo (Vehnä) +m.EffectsHerbalism2_1=Istuttaa vehnää automaattisesti kun keräät vehnää +m.EffectsHerbalism3_0=Viherpeukalo (Mukulakivi) +m.EffectsHerbalism3_1=Mukulakivi -> Sammaleinen mukulakivi ja siemeniä +m.EffectsHerbalism4_0=Ruoka+ +m.EffectsHerbalism4_1=Muokkaa terveyttä jota saat leivästä/muhennoksesta +m.EffectsHerbalism5_0=Tuplasaalis (Kaikki yrtit) +m.EffectsHerbalism5_1=Tuplaa normaali saaliin määrä +m.HerbalismGreenTerraLength=[[RED]]Vihermaan kesto: [[YELLOW]]{0}s +m.HerbalismGreenThumbChance=[[RED]]Viherpeukalon todennäköisyys: [[YELLOW]]{0}% +m.HerbalismGreenThumbStage=[[RED]]Viherpeukalon vaihe: [[YELLOW]] Vehnä kasvaa {0}:ssa vaiheessa +m.HerbalismDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}% +m.HerbalismFoodPlus=[[RED]]Ruoka+ (Rank{0}): [[YELLOW]]Bonus {0} terveyden määrä +m.SkillExcavation=KAIVANTO +m.XPGainExcavation=Kaivamalla ja löytämällä aarteita +m.EffectsExcavation1_0=Giga Drill Breaker (TAITO) +m.EffectsExcavation1_1=3x saaliin määrä, 3x kokemuspisteiden määrä, +Nopeus +m.EffectsExcavation2_0=Aarteenmetsästäjä +m.EffectsExcavation2_1=Taito jonka avulla voit kaivaa aarteita +m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker kesto: [[YELLOW]]{0}s +mcBlockListener.PlacedAnvil=[[DARK_RED]]Olet asettanut alasimen maahan, sillä voit korjata työkaluja ja haarniskoja. +mcEntityListener.WolfComesBack=[[DARK_GRAY]]Sutesi kipittää takaisin luoksesi... +mcPlayerListener.AbilitiesOff=Taitojen käyttö pois päältä +mcPlayerListener.AbilitiesOn=Taitojen käyttö päällä +mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**TAIDOT PÄIVITETTY\!** +mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatia: +mcPlayerListener.ArcherySkill=[[YELLOW]]Jousiammunta: +mcPlayerListener.AxesSkill=[[YELLOW]]Kirveet: +mcPlayerListener.ExcavationSkill=[[YELLOW]]Kaivanto: +mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode pois päältä +mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode päällä +mcPlayerListener.GreenThumb=[[GREEN]]**VIHERPEUKALO** +mcPlayerListener.GreenThumbFail=[[RED]]**VIHERPEUKALO EPÄONNISTUI** +mcPlayerListener.HerbalismSkill=[[YELLOW]]Yrttihoito: +mcPlayerListener.MiningSkill=[[YELLOW]]Kaivanto: +mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn on tyhjätty. +mcPlayerListener.MyspawnNotExist=[[RED]]Määrää myspawnisi ensin laittamalla sänky maahan. +mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn on asetettu tämänhetkiseen sijaintiisi. +mcPlayerListener.MyspawnTimeNotice=Sinun pitää odottaa {0}m {1}s käyttääksesi myspawnia +mcPlayerListener.NoPermission=Puutteelliset oikeudet (mcPermissions) +mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Jos sinulla ei ole käyttöoikeutta johonkin taitoon, sitä ei näytetä täällä. +mcPlayerListener.NotInParty=[[RED]]Et ole ryhmässä. +mcPlayerListener.InviteSuccess=[[GREEN]]Kutsu lähetetty. +mcPlayerListener.ReceivedInvite1=[[RED]]HUOMIO: [[GREEN]]Olet saanut ryhmäkutsun ryhmään {0} pelaajalta {1} +mcPlayerListener.ReceivedInvite2=[[YELLOW]]Kirjoita [[GREEN]]/{0}[[YELLOW]] hyväksyäksesi kutsun +mcPlayerListener.InviteAccepted=[[GREEN]]Kutsu hyväksytty. Olet liittynyt ryhmään {0} +mcPlayerListener.NoInvites=[[RED]]Sinulla ei ole kutsuja +mcPlayerListener.YouAreInParty=[[GREEN]]Olet ryhmässä {0} +mcPlayerListener.PartyMembers=[[GREEN]]Ryhmän jäsenet +mcPlayerListener.LeftParty=[[RED]]Olet lähtenyt ryhmästä +mcPlayerListener.JoinedParty=Liityit ryhmään: {0} +mcPlayerListener.PartyChatOn=Vain ryhmäjuttelu [[GREEN]]Päällä +mcPlayerListener.PartyChatOff=Vain ryhmäjuttelu [[RED]]Pois päältä +mcPlayerListener.AdminChatOn=Vain admin juttelu [[GREEN]]Päällä +mcPlayerListener.AdminChatOff=Vain admin juttelu [[RED]]Pois päältä +mcPlayerListener.MOTD=[[BLUE]]Tällä serverillä on mcMMO {0} kirjoita [[YELLOW]]/{1}[[BLUE]] apua varten. +mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki +mcPlayerListener.PowerLevel=[[DARK_RED]]VOIMATASO: +mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Voimataso [[YELLOW]]Tulostaulukko-- +mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Tulostaulukko-- +mcPlayerListener.RepairSkill=[[YELLOW]]Korjaus: +mcPlayerListener.SwordsSkill=[[YELLOW]]Miekat: +mcPlayerListener.TamingSkill=[[YELLOW]]Kesytys: +mcPlayerListener.UnarmedSkill=[[YELLOW]]Aseistamattomuus: +mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Puunkaato: +mcPlayerListener.YourStats=[[GREEN]]Sinun MMO tilastosi +Party.InformedOnJoin={0} [[GREEN]] on liittynyt ryhmään +Party.InformedOnQuit={0} [[GREEN]] on lähtenyt ryhmästä +Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed! +Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed! +Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! +Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed! +Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! +Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed! +Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed! +Skills.TooTired=[[RED]]You are too tired to use that ability again. +Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE** +Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE** +Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE** +Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE** +Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS** +Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS** +Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE** +Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE** +Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL** +Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL** +Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD** +Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD** +Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED** +Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! +Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED** +Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! +Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED** +Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller! +Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED** +Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! +Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED** +Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes! +Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED** +Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter! +Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED** +Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! +Skills.GreenTerraOff=[[RED]]**Green Terra has worn off** +Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off** +Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off** +Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off** +Skills.BerserkOff=[[RED]]**Berserk has worn off** +Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off** +Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off** +Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1}) +Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) +Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1}) +Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1}) +Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1}) +Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) +Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) +Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1}) +Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1}) +Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1}) +Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) +mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com +Party.Locked=[[RED]]Party is locked, only party leader may invite. +Party.IsntLocked=[[GRAY]]Party is not locked +Party.Unlocked=[[GRAY]]Party is unlocked +Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]][[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit +Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]] +Party.Help3=[[RED]]Consult /{0} ? for more information +Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]] [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit +Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock +Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock +Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password +Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick +Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner +Party.NotOwner=[[DARK_RED]]You are not the party owner +Party.InvalidName=[[DARK_RED]]That is not a valid party name +Party.PasswordSet=[[GREEN]]Party password set to {0} +Party.CouldNotKick=[[DARK_RED]]Could not kick player {0} +Party.NotInYourParty=[[DARK_RED]]{0} is not in your party +Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0} +Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false] +Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal +Commands.xprate.proper3=[[RED]]Enter true or false for the second value +Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! +Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! +Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!! +Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! +Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! +Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining +m.SkillAlchemy=ALCHEMY +m.SkillEnchanting=ENCHANTING +m.SkillFishing=FISHING +mcPlayerListener.AlchemySkill=Alchemy: +mcPlayerListener.EnchantingSkill=Enchanting: +mcPlayerListener.FishingSkill=Fishing: +Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) +Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) +Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) +Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. +Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. +Repair.Downgraded=[[RED]]Arcane power has decreased for this item. +Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. +m.EffectsRepair5_0=Arcane Forging +m.EffectsRepair5_1=Repair magic items +m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 +m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% +m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% +m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, +m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ +Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... +Fishing.ItemFound=[[GRAY]]Treasure found! +m.SkillFishing=FISHING +m.XPGainFishing=Fishing (Go figure!) +m.EffectsFishing1_0=Treasure Hunter (Passive) +m.EffectsFishing1_1=Fish up misc objects +m.EffectsFishing2_0=Magic Hunter +m.EffectsFishing2_1=Find Enchanted Items +m.EffectsFishing3_0=Shake (vs. Entities) +m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole +m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 +m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** +m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; +m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) +m.TamingSummon=[[GREEN]]Summoning complete +m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. +m.EffectsTaming7_0=Call of the Wild +m.EffectsTaming7_1=Summon a wolf to your side m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand \ No newline at end of file diff --git a/src/main/java/com/gmail/nossr50/locale/locale_fr.properties b/src/main/resources/locale/locale_fr.properties similarity index 98% rename from src/main/java/com/gmail/nossr50/locale/locale_fr.properties rename to src/main/resources/locale/locale_fr.properties index 31f3a2c3f..2ab284cf0 100644 --- a/src/main/java/com/gmail/nossr50/locale/locale_fr.properties +++ b/src/main/resources/locale/locale_fr.properties @@ -1,390 +1,390 @@ -Combat.WolfExamine=[[GREEN]]**Vous examinez le loup avec le Beast Lore** -Combat.WolfShowMaster=[[DARK_GREEN]]Le Maître des bêtes \: {0} -Combat.Ignition=[[RED]]**ALLUMAGE** -Combat.BurningArrowHit=[[DARK_RED]]Vous avez été frappé par une flèche brûlante\! -Combat.TouchedFuzzy=[[DARK_RED]]Vous voyez flou. Vous vous sentez étourdi. -Combat.TargetDazed=La cible a été [[DARK_RED]]Étourdi -Combat.WolfNoMaster=[[GRAY]]Cette bête n'a pas de maître... -Combat.WolfHealth=[[GREEN]]Cette bête a {0} points de vie -Combat.StruckByGore=[[RED]]**FRAPPÉ JUSQU'AU SANG** -Combat.Gore=[[GREEN]]**SANG** -Combat.ArrowDeflect=[[WHITE]]**FLÈCHE DEVIÉE** -Item.ChimaeraWingFail=**CHIMAERA WING a échoué \!** -Item.ChimaeraWingPass=**CHIMAERA WING** -Item.InjuredWait=Vous avez été blessé récemment et vous devez attendre pour utiliser ça. [[YELLOW]]({0}s) -Item.NeedFeathers=[[GRAY]]Vous avez besoin de plus de plumes.. -m.mccPartyCommands=[[GREEN]]--COMMANDES GROUPE-- -m.mccParty=[party name] [[RED]]- Créer / Rejoindre un groupe -m.mccPartyQ=[[RED]]- Vous quitter la partie en cours -m.mccPartyToggle=[[RED]] - Active le Chat de groupe -m.mccPartyInvite=[player name] [[RED]]- Envoyer une invitation -m.mccPartyAccept=[[RED]]- Accepter l'invitation -m.mccPartyTeleport=[party member name] [[RED]]- Vous téléporte à un membre du groupe -m.mccOtherCommands=[[GREEN]]--AUTRES COMMANDES-- -m.mccStats=- Voir vos statistiques -m.mccLeaderboards=- Classements -m.mccMySpawn=- Vous téléporte à votre spawn -m.mccClearMySpawn=- Éfface votre point de spawn -m.mccToggleAbility=- Active les capacités spéciales avec clic droit -m.mccAdminToggle=- Active le chat admin -m.mccWhois=[playername] [[RED]]- Voir les infos détaillées du joueur -m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifier -m.mccMcGod=- Mode dieu -m.mccSkillInfo=[skillname] [[RED]]- Afficher des informations détaillées d'une compétence -m.mccModDescription=[[RED]]- Affiche la description de mcMMO -m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- -m.XPGain=[[DARK_GRAY]]POUR GAGNER DE l'XP: [[WHITE]]{0} -m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} -m.AbilityLockTemplate=[[GRAY]]{0} -m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} -m.Effects=EFFETS -m.YourStats=VOS STATS -m.SkillTaming=DRESSAGE -m.XPGainTaming=Attaquer avec un loup -m.EffectsTaming1_0=Connaissance des bêtes -m.EffectsTaming1_1=Inspecte un loup avec un os -m.EffectsTaming2_0=Morsures -m.EffectsTaming2_1=Des coups critiques lors d'une morsure -m.EffectsTaming3_0=Griffes aiguisées -m.EffectsTaming3_1=Bonus de dégâts -m.EffectsTaming4_0=Conscient de l'environnement -m.EffectsTaming4_1=Resistance aux Cactus, à la lave et aux chutes. -m.EffectsTaming5_0=Epaisse fourrure -m.EffectsTaming5_1=Réduction dégâts, Résistance au feu -m.EffectsTaming6_0=Résistance aux chocs -m.EffectsTaming6_1=Réduction des dommages explosifs -m.AbilLockTaming1=Débloqué au niveau 100 (Conscient de l'environnement) -m.AbilLockTaming2=Débloqué au niveau 250 (Épaisse fourrure) -m.AbilLockTaming3=Débloqué au niveau 500 (Résistance aux chocs) -m.AbilLockTaming4=Débloqué au niveau 750 (Griffes aiguisées) -m.AbilBonusTaming1_0=Conscient de l'environnement -m.AbilBonusTaming1_1=Le loup évite le danger -m.AbilBonusTaming2_0=Epaisse fourrure -m.AbilBonusTaming2_1=Réduit de moitié les dommages \+ résistance au feu -m.AbilBonusTaming3_0=Résistance aux chocs -m.AbilBonusTaming3_1=divise par 6 les dégats d'explosions -m.AbilBonusTaming4_0=Griffes aiguisées -m.AbilBonusTaming4_1=+2 Dommages -m.TamingGoreChance=[[RED]]Chances de Morsure: [[YELLOW]]{0}% -m.SkillWoodCutting=BÛCHERONNAGE -m.XPGainWoodCutting=Abattre des arbres -m.EffectsWoodCutting1_0=L'abatteur d'arbres (capacité spéciale) -m.EffectsWoodCutting1_1=Faire exploser les arbres -m.EffectsWoodCutting2_0=Souffleur de feuilles -m.EffectsWoodCutting2_1=Détruire plus de feuilles -m.EffectsWoodCutting3_0=Double Butin -m.EffectsWoodCutting3_1=Double le butin normal -m.AbilLockWoodCutting1=Débloqué au niveau 100 (Souffleur de feuilles) -m.AbilBonusWoodCutting1_0=Soufler les feuilles -m.AbilBonusWoodCutting1_1=Détruire plus de feuilles -m.WoodCuttingDoubleDropChance=[[RED]]Chance de double butin: [[YELLOW]]{0}% -m.WoodCuttingTreeFellerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s -m.SkillArchery=TIR À L'ARC -m.XPGainArchery=Attaquer les monstres -m.EffectsArchery1_0=Allumage -m.EffectsArchery1_1=25% de chances que l'ennemi s'enflamme -m.EffectsArchery2_0=Étourdir (les joueurs) -m.EffectsArchery2_1=Étourdi les joueurs -m.EffectsArchery3_0=Dégâts+ -m.EffectsArchery3_1=Augmente les dégâts -m.EffectsArchery4_0=Récupération de flèches -m.EffectsArchery4_1=Chances de récupérer vos flèches sur un cadavre -m.ArcheryDazeChance=[[RED]]Chances d'étourdir : [[YELLOW]]{0}% -m.ArcheryRetrieveChance=[[RED]]Chances de récupération des flèches : [[YELLOW]]{0}% -m.ArcheryIgnitionLength=[[RED]]Durée du feu : [[YELLOW]]{0} secondes -m.ArcheryDamagePlus=[[RED]]Dégâts+ (Rang {0}): [[YELLOW]]Bonus de {0} dommages -m.SkillAxes=HACHE -m.XPGainAxes=Attaquer des monstres -m.EffectsAxes1_0=Fendeur de crânes (capacité spéciale) -m.EffectsAxes1_1=provoque des dégâts de zone -m.EffectsAxes2_0=Coup critiques -m.EffectsAxes2_1=double les dégâts -m.EffectsAxes3_0=Maîtrise de la hache (niveau 500) -m.EffectsAxes3_1=Augmente les dégâts -m.AbilLockAxes1=Débloqué au niveau 500 (Maîtrise de la hache) -m.AbilBonusAxes1_0=Maîtrise de la hache -m.AbilBonusAxes1_1=4 Blessures en bonus -m.AxesCritChance=[[RED]]Chances de coup critique : [[YELLOW]]{0}% -m.AxesSkullLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s -m.SkillSwords=ÉPÉE -m.XPGainSwords=Attaque des monstres -m.EffectsSwords1_0=Contre-Attaque -m.EffectsSwords1_1=Renvoie 50% des degats subis -m.EffectsSwords2_0=Lame crantée (capacité spéciale) -m.EffectsSwords2_1=25% de dégâts et saignements succesifs. -m.EffectsSwords3_0=Lame crantée avec saignement+ -m.EffectsSwords3_1=5 saignements -m.EffectsSwords4_0=Parer -m.EffectsSwords4_1=Annule les dommages -m.EffectsSwords5_0=Saignement -m.EffectsSwords5_1=provoque un saignement répété -m.SwordsCounterAttChance=[[RED]]Chances de Contre-Attaque : [[YELLOW]]{0}% -m.SwordsBleedLength=[[RED]]Nombre de saignements : [[YELLOW]]{0} -m.SwordsBleedChance=[[RED]]Chances de provoquer des saignements : [[YELLOW]]{0} % -m.SwordsParryChance=[[RED]]Chances de parer : [[YELLOW]]{0} % -m.SwordsSSLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s -m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 saignement va durer 2 secondes -m.SkillAcrobatics=ACROBATIE -m.XPGainAcrobatics=Chuter -m.EffectsAcrobatics1_0=Roulade -m.EffectsAcrobatics1_1=Réduit ou annule les dommages -m.EffectsAcrobatics2_0=Super roulade -m.EffectsAcrobatics2_1=Roulade deux fois plus efficace -m.EffectsAcrobatics3_0=Esquive -m.EffectsAcrobatics3_1=Dommages reduits de moitié -m.AcrobaticsRollChance=[[RED]]Chances de roulade : [[YELLOW]]{0}% -m.AcrobaticsGracefulRollChance=[[RED]]Chances de super roulade: [[YELLOW]]{0}% -m.AcrobaticsDodgeChance=[[RED]]Chances d'esquiver : [[YELLOW]]{0}% -m.SkillMining=MINAGE -m.XPGainMining=Miner de la roche et des minerais -m.EffectsMining1_0=Super Breaker (capacité spéciale) -m.EffectsMining1_1=Augmente la vitesse et triple les chances de trouver un butin -m.EffectsMining2_0=Double Butin -m.EffectsMining2_1=Double le butin normal -m.MiningDoubleDropChance=[[RED]]Chances de Double Butin: [[YELLOW]]{0}% -m.MiningSuperBreakerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s -m.SkillRepair=RÉPARATION -m.XPGainRepair=Réparer des objets -m.EffectsRepair1_0=Réparer -m.EffectsRepair1_1=Réparation d'outils & Armures en Fer -m.EffectsRepair2_0=Maître en réparation -m.EffectsRepair2_1=Augmente le nombre de réparations possibles -m.EffectsRepair3_0=Super Réparation -m.EffectsRepair3_1=Double l'efficacité -m.EffectsRepair4_0=Réparation du Diamant (requiert niveau {0}) -m.EffectsRepair4_1=Réparation des outils & armures en diamant -m.RepairRepairMastery=[[RED]]Maître en réparation : [[YELLOW]]{0}% de durabilité restaurée -m.RepairSuperRepairChance=[[RED]]Chances de Super Réparation : [[YELLOW]]{0}% -m.SkillUnarmed=MAINS NUES -m.XPGainUnarmed=Attaquer des monstres sans armes -m.EffectsUnarmed1_0=Berserk (capacité spéciale) -m.EffectsUnarmed1_1=+50% de dégâts, brise les matériaux faibles -m.EffectsUnarmed2_0=Désarmer (les joueurs) -m.EffectsUnarmed2_1=Vole l'objet que l'ennemi a dans la main -m.EffectsUnarmed3_0=Apprenti du désarmement -m.EffectsUnarmed3_1=Plus de dégâts -m.EffectsUnarmed4_0=Maîtrise du désarmement -m.EffectsUnarmed4_1=Beaucoup plus de dégâts -m.EffectsUnarmed5_0=Déviation des flèches -m.EffectsUnarmed5_1=Dévie les flèches qui vous foncent dessus -m.AbilLockUnarmed1=Débloqué au niveau 250 (Apprenti du désarmement) -m.AbilLockUnarmed2=Débloqué au niveau 500 (Maîtrise du désarmement) -m.AbilBonusUnarmed1_0=Apprenti du désarmement -m.AbilBonusUnarmed1_1=+2 dégâts -m.AbilBonusUnarmed2_0=Maîtrise du désarmement -m.AbilBonusUnarmed2_1=+4 dégâts -m.UnarmedArrowDeflectChance=[[RED]]Chances dévier les flèches : [[YELLOW]]{0}% -m.UnarmedDisarmChance=[[RED]]Chances de Désarmer : [[YELLOW]]{0}% -m.UnarmedBerserkLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s -m.SkillHerbalism=Herboristerie -m.XPGainHerbalism=Récoler des herbes -m.EffectsHerbalism1_0=Main verte (capacité spéciale) -m.EffectsHerbalism1_1=répand la main verte, 3x Butin -m.EffectsHerbalism2_0=Main verte (Blé) -m.EffectsHerbalism2_1=Auto-plantes du blé lors de la récolte -m.EffectsHerbalism3_0=Main verte (Cobblestone) -m.EffectsHerbalism3_1=Transforme la Cobble en Mossy avec des graines -m.EffectsHerbalism4_0=Nouriture+ -m.EffectsHerbalism4_1=Modifie la santé reçue via le pain / ragoût -m.EffectsHerbalism5_0=Double butin (Toutes cultures) -m.EffectsHerbalism5_1=Double les récoltes -m.HerbalismGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s -m.HerbalismGreenThumbChance=[[RED]]Cances d'obtenir la main verte : [[YELLOW]]{0}% -m.HerbalismGreenThumbStage=[[RED]]Main verte par niveaux : [[YELLOW]] Wheat grows in stage {0} -m.HerbalismDoubleDropChance=[[RED]]Chances du Double Butin : [[YELLOW]]{0}% -m.HerbalismFoodPlus=[[RED]]Nourriture+ (Rang {0}): [[YELLOW]]{0} plus nourissant -m.SkillExcavation=EXCAVATION -m.XPGainExcavation=Creuser et trouver des trésors -m.EffectsExcavation1_0=Super broyeur (capacité spéciale) -m.EffectsExcavation1_1=3x Butin, 3x XP, +Vitesse -m.EffectsExcavation2_0=Chercheur de trésors -m.EffectsExcavation2_1=Capacité de trouver un trésor -m.ExcavationGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s -mcBlockListener.PlacedAnvil=[[DARK_RED]]Vous avez placé une enclume, Les enclumes peuvent réparer les outils et l'armure. -mcEntityListener.WolfComesBack=[[DARK_GRAY]]Votre loup revient vers vous... -mcPlayerListener.AbilitiesOff=Capacité spéciale désactivée -mcPlayerListener.AbilitiesOn=Capacité spéciale activée -mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**CAPACITÉ RECHARGÉE** -mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Acrobatie (/Acrobatics) : -mcPlayerListener.ArcherySkill=[[YELLOW]]Tir a l'arc (/Archery) : -mcPlayerListener.AxesSkill=[[YELLOW]]Hache (/Axes) : -mcPlayerListener.ExcavationSkill=[[YELLOW]]Excavation (/Excavation): -mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO godMode désactivé -mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO godMode activé -mcPlayerListener.GreenThumb=[[GREEN]]**MAIN VERTE** -mcPlayerListener.GreenThumbFail=[[RED]]**MAIN VERTE A ECHOUÉ** -mcPlayerListener.HerbalismSkill=[[YELLOW]]Herboriste (/Herbalism) : -mcPlayerListener.MiningSkill=[[YELLOW]]Minage (/Mining): -mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Votre point de spawn a été éffacé. -mcPlayerListener.MyspawnNotExist=[[RED]]Dormez dans un lit pour définir votre point de spawn. -mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Votre point de spawn a été enregistré ici. -mcPlayerListener.MyspawnTimeNotice=Vous devez attendre {0}m {1}s avant d'utiliser votre spawn -mcPlayerListener.NoPermission=Vous n'avez pas les permissions nécessaires. -mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si vous n'avez pas accès à une compé, elle ne sera pas affichée ici. -mcPlayerListener.NotInParty=[[RED]]Vous n'êtes pas dans un groupe. -mcPlayerListener.InviteSuccess=[[GREEN]]L'invitation a été envoyée avec succès. -mcPlayerListener.ReceivedInvite1=[[RED]]ALERTE: [[GREEN]]Vous avez reçu une invitation pour le groupe {0} de la part de {1} -mcPlayerListener.ReceivedInvite2=[[YELLOW]]Tapez [[GREEN]]/{0}[[YELLOW]] pour accepter l'invitation -mcPlayerListener.InviteAccepted=[[GREEN]]Invite acceptée. Vous avez rejoint le groupe {0} -mcPlayerListener.NoInvites=[[RED]]Vous n'avez pas d'invitation pour le moment -mcPlayerListener.YouAreInParty=[[GREEN]]Vous êtes dans le groupe {0} -mcPlayerListener.PartyMembers=[[GREEN]]Membres du groupe -mcPlayerListener.LeftParty=[[RED]]Vous avez quitté le groupe -mcPlayerListener.JoinedParty=Votre groupe: {0} -mcPlayerListener.PartyChatOn=Chat de Groupe uniquement [[GREEN]]On -mcPlayerListener.PartyChatOff=Chat de Groupe uniquement [[RED]]Off -mcPlayerListener.AdminChatOn=Admin Chat uniquement [[GREEN]]On -mcPlayerListener.AdminChatOff=Admin Chat uniquement [[RED]]Off -mcPlayerListener.MOTD=[[BLUE]]Ce serveur fonctionne avec mcMMO {0} [[YELLOW]]/{1}[[BLUE]] pour voir l'aide. -mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki - [[YELLOW]]Traduit par avalondrey & Misa -mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL: -mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard-- -mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard-- -mcPlayerListener.RepairSkill=[[YELLOW]]Réparation (/Repair) : -mcPlayerListener.SwordsSkill=[[YELLOW]]Epee (/Swords) : -mcPlayerListener.TamingSkill=[[YELLOW]]Dressage (/Taming) : -mcPlayerListener.UnarmedSkill=[[YELLOW]]Mains nues (/Unarmed) : -mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Bucheron (/Woodcutting): -mcPlayerListener.YourStats=[[GREEN]]Vos statistiques -Party.InformedOnJoin={0} [[GREEN]] a rejoint votre groupe -Party.InformedOnQuit={0} [[GREEN]] a quitté votre groupe -Skills.YourGreenTerra=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Main verte [[GREEN]]est rechargée -Skills.YourTreeFeller=[[GREEN]]Votre capacitée spéciale [[YELLOW]]L'abatteur d'arbres [[GREEN]]est rechargée -Skills.YourSuperBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super Breaker[[GREEN]]est rechargée -Skills.YourSerratedStrikes=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Epee cranté [[GREEN]]est rechargée -Skills.YourBerserk=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Berserk [[GREEN]]est rechargée -Skills.YourSkullSplitter=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Fendeur de crânes [[GREEN]]est rechargée -Skills.YourGigaDrillBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super broyeur [[GREEN]]est rechargée -Skills.TooTired=[[RED]]Vous êtes trop fatigué pour utiliser cette capacité pour l'instant. -Skills.ReadyHoe=[[GREEN]]**Votre bêche est chargée** -Skills.LowerHoe=[[GRAY]]Votre bêche s'est déchargée.. -Skills.ReadyAxe=[[GREEN]]**Votre hache est chargée** -Skills.LowerAxe=[[GRAY]]Votre hache s'est déchargée.. -Skills.ReadyFists=[[GREEN]]**Vos poings sont chargés** -Skills.LowerFists=[[GRAY]]Vos poings se sont déchargés.. -Skills.ReadyPickAxe=[[GREEN]]**Votre pioche est chargée** -Skills.LowerPickAxe=[[GRAY]]Votre pioche s'est déchargée.. -Skills.ReadyShovel=[[GREEN]]**Votre pelle est chargée** -Skills.LowerShovel=[[GRAY]]Votre pelle s'est déchargée.. -Skills.ReadySword=[[GREEN]]**Votre épée est chargée** -Skills.LowerSword=[[GRAY]]Votre épée s'est déchargée.. -Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED** -Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! -Skills.GreenTerraOn=[[GREEN]]**Compétence [[YELLOW]]Main Verte [[GREEN]]activée** -Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Main verte ! -Skills.TreeFellerOn=[[GREEN]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]activée** -Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Abatteur d'Arbres ! -Skills.SuperBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]activée** -Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super Breaker ! -Skills.SerratedStrikesOn=[[GREEN]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]activée** -Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Lame crantée ! -Skills.SkullSplitterOn=[[GREEN]]**Compétence [[YELLOW]]Fendeur de crânes [[GREEN]]activée** -Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Fendeur de crânes ! -Skills.GigaDrillBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Broyeur [[GREEN]]activée** -Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super broyeur ! -Skills.GreenTerraOff=[[RED]]**Compétence [[YELLOW]]Main Verte [[GREEN]]terminée** -Skills.TreeFellerOff=[[RED]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]terminée** -Skills.SuperBreakerOff=[[RED]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]terminée** -Skills.SerratedStrikesOff=[[RED]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]terminée** -Skills.BerserkOff=[[RED]]**Berserk est fini** -Skills.SkullSplitterOff=[[RED]]**Casseur de tete est fini** -Skills.GigaDrillBreakerOff=[[RED]]**Super broyeur est fini** -Skills.TamingUp=[[YELLOW]]La competence du dressage a augmenté de {0}. Total ({1}) -Skills.AcrobaticsUp=[[YELLOW]]La competence acrobatie a augmenté de {0}. Total ({1}) -Skills.ArcheryUp=[[YELLOW]]La competence tir a l'arc a augmenté de {0}. Total ({1}) -Skills.SwordsUp=[[YELLOW]]La competence épée a augmenté de {0}. Total ({1}) -Skills.AxesUp=[[YELLOW]]La competence hache a augmenté de {0}. Total ({1}) -Skills.UnarmedUp=[[YELLOW]]La compétence de combat à mains nues a augmenté de {0}. Total ({1}) -Skills.HerbalismUp=[[YELLOW]]La competence herboriste a augmenté de {0}. Total ({1}) -Skills.MiningUp=[[YELLOW]]La competence minage a augmenté de {0}. Total ({1}) -Skills.WoodcuttingUp=[[YELLOW]]La competence bucherônage a augmenté de {0}. Total ({1}) -Skills.RepairUp=[[YELLOW]]La competence réparation a augmenté de {0}. Total ({1}) -Skills.ExcavationUp=[[YELLOW]]La competence excavation a augmenté de {0}. Total ({1}) -Skills.FeltEasy=[[GRAY]]That felt easy. -Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas réparer les objets empilés -Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus -Skills.AdeptDiamond=[[DARK_RED]]Vous n'avez pas encore le niveau nécessaire pour réparer du diamant -Skills.FullDurability=[[GRAY]]Cet objet est déjà en bonne état. -Skills.Disarmed=[[DARK_RED]]Vous avez été désarmé ! -mcPlayerListener.SorcerySkill=Sorcery: -m.SkillSorcery=SORCERY -Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]] -Sorcery.Current_Mana=[[DARK_AQUA]]MP -Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) -Sorcery.Cost=[[RED]][COST] {0} MP -Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) -Sorcery.Water.Thunder=THUNDER -Sorcery.Curative.Self=CURE SELF -Sorcery.Curative.Other=CURE OTHER -m.LVL=NIVEAU [[GREEN]]{0} - [[DARK_AQUA]]XP : [[YELLOW]][[[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]] -Combat.BeastLore=[[GREEN]]**Connaissances des bêtes** -Combat.BeastLoreOwner=[[DARK_AQUA]]Propriétaire ([[RED]]{0}[[DARK_AQUA]]) -Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/20) -Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/8) -mcMMO.Description=[[DARK_AQUA]]Q: QU'EST-CE QUE C'EST ?,[[GOLD]]mcMMO est un plugin RPG [[RED]]OPEN SOURCE[[GOLD]] pour Bukkit créé par [[BLUE]]nossr50,[[GOLD]]mcMMO ajoute beaucoup de compétences dans Minecraft,[[GOLD]]Vous pouvez gagner de l'expérience de différentes façons,[[GOLD]]Vous devriez taper [[GREEN]]/NOM_COMPETENCE[[GOLD]] pour en savoir plus.,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA FAIT?,[[GOLD]]Par exemple... en [[DARK_AQUA]]Minant[[GOLD]] Vous allez recevoir des bénéfices comme,[[RED]]le Double Butin[[GOLD]] ou la compétence [[RED]]Super Breaker[[GOLD]] qui lorsqu'elle est,[[GOLD]]activée avec clique droit permet de miner vite, sa durée,[[GOLD]]dépend du niveau de votre compétence. Améliorer [[BLUE]]Le Minage,[[GOLD]]Est aussi simple que de mine des ressources précieuses !,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA VEUT DIRE ?,[[GOLD]]Presque toutes les compétences dans [[GREEN]]mcMMO[[GOLD]] Sont des nouveaux trucs cools!.,[[GOLD]]Tapez [[GREEN]]/{0}[[GOLD]] pour trouver les commandes,[[GOLD]]Le but de mcMMO est de créer une expérience RPG de qualité.,[[DARK_AQUA]]Q: OÙ JE PEUX SUGGÉRER DES IDÉES !?,[[DARK_AQUA]]bit.ly/MCmmoIDEA,[[DARK_AQUA]]Q: COMMENT JE FAIS CI ET ÇA?,[[RED]]MERCI [[GOLD]]d'aller voir le wiki ! [[DARK_AQUA]]mcmmo.wikia.com -Party.Locked=[[RED]]Party is locked, only party leader may invite. -Party.IsntLocked=[[GRAY]]Party is not locked -Party.Unlocked=[[GRAY]]Party is unlocked -Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]][[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit -Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]] -Party.Help3=[[RED]]Consult /{0} ? for more information -Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]] [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit -Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock -Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock -Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password -Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick -Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner -Party.NotOwner=[[DARK_RED]]You are not the party owner -Party.InvalidName=[[DARK_RED]]That is not a valid party name -Party.PasswordSet=[[GREEN]]Party password set to {0} -Party.CouldNotKick=[[DARK_RED]]Could not kick player {0} -Party.NotInYourParty=[[DARK_RED]]{0} is not in your party -Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0} -Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false] -Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal -Commands.xprate.proper3=[[RED]]Enter true or false for the second value -Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! -Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! -Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!! -Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! -Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! -Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining -m.SkillAlchemy=ALCHEMY -m.SkillEnchanting=ENCHANTING -m.SkillFishing=FISHING -mcPlayerListener.AlchemySkill=Alchemy: -mcPlayerListener.EnchantingSkill=Enchanting: -mcPlayerListener.FishingSkill=Fishing: -Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) -Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) -Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) -Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. -Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. -Repair.Downgraded=[[RED]]Arcane power has decreased for this item. -Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. -m.EffectsRepair5_0=Arcane Forging -m.EffectsRepair5_1=Repair magic items -m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 -m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% -m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, -m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ -Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... -Fishing.ItemFound=[[GRAY]]Treasure found! -m.SkillFishing=FISHING -m.XPGainFishing=Fishing (Go figure!) -m.EffectsFishing1_0=Treasure Hunter (Passive) -m.EffectsFishing1_1=Fish up misc objects -m.EffectsFishing2_0=Magic Hunter -m.EffectsFishing2_1=Find Enchanted Items -m.EffectsFishing3_0=Shake (vs. Entities) -m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole -m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 -m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** -m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; -m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) -m.TamingSummon=[[GREEN]]Summoning complete -m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. -m.EffectsTaming7_0=Call of the Wild -m.EffectsTaming7_1=Summon a wolf to your side +Combat.WolfExamine=[[GREEN]]**Vous examinez le loup avec le Beast Lore** +Combat.WolfShowMaster=[[DARK_GREEN]]Le Maître des bêtes \: {0} +Combat.Ignition=[[RED]]**ALLUMAGE** +Combat.BurningArrowHit=[[DARK_RED]]Vous avez été frappé par une flèche brûlante\! +Combat.TouchedFuzzy=[[DARK_RED]]Vous voyez flou. Vous vous sentez étourdi. +Combat.TargetDazed=La cible a été [[DARK_RED]]Étourdi +Combat.WolfNoMaster=[[GRAY]]Cette bête n'a pas de maître... +Combat.WolfHealth=[[GREEN]]Cette bête a {0} points de vie +Combat.StruckByGore=[[RED]]**FRAPPÉ JUSQU'AU SANG** +Combat.Gore=[[GREEN]]**SANG** +Combat.ArrowDeflect=[[WHITE]]**FLÈCHE DEVIÉE** +Item.ChimaeraWingFail=**CHIMAERA WING a échoué \!** +Item.ChimaeraWingPass=**CHIMAERA WING** +Item.InjuredWait=Vous avez été blessé récemment et vous devez attendre pour utiliser ça. [[YELLOW]]({0}s) +Item.NeedFeathers=[[GRAY]]Vous avez besoin de plus de plumes.. +m.mccPartyCommands=[[GREEN]]--COMMANDES GROUPE-- +m.mccParty=[party name] [[RED]]- Créer / Rejoindre un groupe +m.mccPartyQ=[[RED]]- Vous quitter la partie en cours +m.mccPartyToggle=[[RED]] - Active le Chat de groupe +m.mccPartyInvite=[player name] [[RED]]- Envoyer une invitation +m.mccPartyAccept=[[RED]]- Accepter l'invitation +m.mccPartyTeleport=[party member name] [[RED]]- Vous téléporte à un membre du groupe +m.mccOtherCommands=[[GREEN]]--AUTRES COMMANDES-- +m.mccStats=- Voir vos statistiques +m.mccLeaderboards=- Classements +m.mccMySpawn=- Vous téléporte à votre spawn +m.mccClearMySpawn=- Éfface votre point de spawn +m.mccToggleAbility=- Active les capacités spéciales avec clic droit +m.mccAdminToggle=- Active le chat admin +m.mccWhois=[playername] [[RED]]- Voir les infos détaillées du joueur +m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifier +m.mccMcGod=- Mode dieu +m.mccSkillInfo=[skillname] [[RED]]- Afficher des informations détaillées d'une compétence +m.mccModDescription=[[RED]]- Affiche la description de mcMMO +m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- +m.XPGain=[[DARK_GRAY]]POUR GAGNER DE l'XP: [[WHITE]]{0} +m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} +m.AbilityLockTemplate=[[GRAY]]{0} +m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} +m.Effects=EFFETS +m.YourStats=VOS STATS +m.SkillTaming=DRESSAGE +m.XPGainTaming=Attaquer avec un loup +m.EffectsTaming1_0=Connaissance des bêtes +m.EffectsTaming1_1=Inspecte un loup avec un os +m.EffectsTaming2_0=Morsures +m.EffectsTaming2_1=Des coups critiques lors d'une morsure +m.EffectsTaming3_0=Griffes aiguisées +m.EffectsTaming3_1=Bonus de dégâts +m.EffectsTaming4_0=Conscient de l'environnement +m.EffectsTaming4_1=Resistance aux Cactus, à la lave et aux chutes. +m.EffectsTaming5_0=Epaisse fourrure +m.EffectsTaming5_1=Réduction dégâts, Résistance au feu +m.EffectsTaming6_0=Résistance aux chocs +m.EffectsTaming6_1=Réduction des dommages explosifs +m.AbilLockTaming1=Débloqué au niveau 100 (Conscient de l'environnement) +m.AbilLockTaming2=Débloqué au niveau 250 (Épaisse fourrure) +m.AbilLockTaming3=Débloqué au niveau 500 (Résistance aux chocs) +m.AbilLockTaming4=Débloqué au niveau 750 (Griffes aiguisées) +m.AbilBonusTaming1_0=Conscient de l'environnement +m.AbilBonusTaming1_1=Le loup évite le danger +m.AbilBonusTaming2_0=Epaisse fourrure +m.AbilBonusTaming2_1=Réduit de moitié les dommages \+ résistance au feu +m.AbilBonusTaming3_0=Résistance aux chocs +m.AbilBonusTaming3_1=divise par 6 les dégats d'explosions +m.AbilBonusTaming4_0=Griffes aiguisées +m.AbilBonusTaming4_1=+2 Dommages +m.TamingGoreChance=[[RED]]Chances de Morsure: [[YELLOW]]{0}% +m.SkillWoodCutting=BÛCHERONNAGE +m.XPGainWoodCutting=Abattre des arbres +m.EffectsWoodCutting1_0=L'abatteur d'arbres (capacité spéciale) +m.EffectsWoodCutting1_1=Faire exploser les arbres +m.EffectsWoodCutting2_0=Souffleur de feuilles +m.EffectsWoodCutting2_1=Détruire plus de feuilles +m.EffectsWoodCutting3_0=Double Butin +m.EffectsWoodCutting3_1=Double le butin normal +m.AbilLockWoodCutting1=Débloqué au niveau 100 (Souffleur de feuilles) +m.AbilBonusWoodCutting1_0=Soufler les feuilles +m.AbilBonusWoodCutting1_1=Détruire plus de feuilles +m.WoodCuttingDoubleDropChance=[[RED]]Chance de double butin: [[YELLOW]]{0}% +m.WoodCuttingTreeFellerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s +m.SkillArchery=TIR À L'ARC +m.XPGainArchery=Attaquer les monstres +m.EffectsArchery1_0=Allumage +m.EffectsArchery1_1=25% de chances que l'ennemi s'enflamme +m.EffectsArchery2_0=Étourdir (les joueurs) +m.EffectsArchery2_1=Étourdi les joueurs +m.EffectsArchery3_0=Dégâts+ +m.EffectsArchery3_1=Augmente les dégâts +m.EffectsArchery4_0=Récupération de flèches +m.EffectsArchery4_1=Chances de récupérer vos flèches sur un cadavre +m.ArcheryDazeChance=[[RED]]Chances d'étourdir : [[YELLOW]]{0}% +m.ArcheryRetrieveChance=[[RED]]Chances de récupération des flèches : [[YELLOW]]{0}% +m.ArcheryIgnitionLength=[[RED]]Durée du feu : [[YELLOW]]{0} secondes +m.ArcheryDamagePlus=[[RED]]Dégâts+ (Rang {0}): [[YELLOW]]Bonus de {0} dommages +m.SkillAxes=HACHE +m.XPGainAxes=Attaquer des monstres +m.EffectsAxes1_0=Fendeur de crânes (capacité spéciale) +m.EffectsAxes1_1=provoque des dégâts de zone +m.EffectsAxes2_0=Coup critiques +m.EffectsAxes2_1=double les dégâts +m.EffectsAxes3_0=Maîtrise de la hache (niveau 500) +m.EffectsAxes3_1=Augmente les dégâts +m.AbilLockAxes1=Débloqué au niveau 500 (Maîtrise de la hache) +m.AbilBonusAxes1_0=Maîtrise de la hache +m.AbilBonusAxes1_1=4 Blessures en bonus +m.AxesCritChance=[[RED]]Chances de coup critique : [[YELLOW]]{0}% +m.AxesSkullLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s +m.SkillSwords=ÉPÉE +m.XPGainSwords=Attaque des monstres +m.EffectsSwords1_0=Contre-Attaque +m.EffectsSwords1_1=Renvoie 50% des degats subis +m.EffectsSwords2_0=Lame crantée (capacité spéciale) +m.EffectsSwords2_1=25% de dégâts et saignements succesifs. +m.EffectsSwords3_0=Lame crantée avec saignement+ +m.EffectsSwords3_1=5 saignements +m.EffectsSwords4_0=Parer +m.EffectsSwords4_1=Annule les dommages +m.EffectsSwords5_0=Saignement +m.EffectsSwords5_1=provoque un saignement répété +m.SwordsCounterAttChance=[[RED]]Chances de Contre-Attaque : [[YELLOW]]{0}% +m.SwordsBleedLength=[[RED]]Nombre de saignements : [[YELLOW]]{0} +m.SwordsBleedChance=[[RED]]Chances de provoquer des saignements : [[YELLOW]]{0} % +m.SwordsParryChance=[[RED]]Chances de parer : [[YELLOW]]{0} % +m.SwordsSSLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s +m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 saignement va durer 2 secondes +m.SkillAcrobatics=ACROBATIE +m.XPGainAcrobatics=Chuter +m.EffectsAcrobatics1_0=Roulade +m.EffectsAcrobatics1_1=Réduit ou annule les dommages +m.EffectsAcrobatics2_0=Super roulade +m.EffectsAcrobatics2_1=Roulade deux fois plus efficace +m.EffectsAcrobatics3_0=Esquive +m.EffectsAcrobatics3_1=Dommages reduits de moitié +m.AcrobaticsRollChance=[[RED]]Chances de roulade : [[YELLOW]]{0}% +m.AcrobaticsGracefulRollChance=[[RED]]Chances de super roulade: [[YELLOW]]{0}% +m.AcrobaticsDodgeChance=[[RED]]Chances d'esquiver : [[YELLOW]]{0}% +m.SkillMining=MINAGE +m.XPGainMining=Miner de la roche et des minerais +m.EffectsMining1_0=Super Breaker (capacité spéciale) +m.EffectsMining1_1=Augmente la vitesse et triple les chances de trouver un butin +m.EffectsMining2_0=Double Butin +m.EffectsMining2_1=Double le butin normal +m.MiningDoubleDropChance=[[RED]]Chances de Double Butin: [[YELLOW]]{0}% +m.MiningSuperBreakerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s +m.SkillRepair=RÉPARATION +m.XPGainRepair=Réparer des objets +m.EffectsRepair1_0=Réparer +m.EffectsRepair1_1=Réparation d'outils & Armures en Fer +m.EffectsRepair2_0=Maître en réparation +m.EffectsRepair2_1=Augmente le nombre de réparations possibles +m.EffectsRepair3_0=Super Réparation +m.EffectsRepair3_1=Double l'efficacité +m.EffectsRepair4_0=Réparation du Diamant (requiert niveau {0}) +m.EffectsRepair4_1=Réparation des outils & armures en diamant +m.RepairRepairMastery=[[RED]]Maître en réparation : [[YELLOW]]{0}% de durabilité restaurée +m.RepairSuperRepairChance=[[RED]]Chances de Super Réparation : [[YELLOW]]{0}% +m.SkillUnarmed=MAINS NUES +m.XPGainUnarmed=Attaquer des monstres sans armes +m.EffectsUnarmed1_0=Berserk (capacité spéciale) +m.EffectsUnarmed1_1=+50% de dégâts, brise les matériaux faibles +m.EffectsUnarmed2_0=Désarmer (les joueurs) +m.EffectsUnarmed2_1=Vole l'objet que l'ennemi a dans la main +m.EffectsUnarmed3_0=Apprenti du désarmement +m.EffectsUnarmed3_1=Plus de dégâts +m.EffectsUnarmed4_0=Maîtrise du désarmement +m.EffectsUnarmed4_1=Beaucoup plus de dégâts +m.EffectsUnarmed5_0=Déviation des flèches +m.EffectsUnarmed5_1=Dévie les flèches qui vous foncent dessus +m.AbilLockUnarmed1=Débloqué au niveau 250 (Apprenti du désarmement) +m.AbilLockUnarmed2=Débloqué au niveau 500 (Maîtrise du désarmement) +m.AbilBonusUnarmed1_0=Apprenti du désarmement +m.AbilBonusUnarmed1_1=+2 dégâts +m.AbilBonusUnarmed2_0=Maîtrise du désarmement +m.AbilBonusUnarmed2_1=+4 dégâts +m.UnarmedArrowDeflectChance=[[RED]]Chances dévier les flèches : [[YELLOW]]{0}% +m.UnarmedDisarmChance=[[RED]]Chances de Désarmer : [[YELLOW]]{0}% +m.UnarmedBerserkLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s +m.SkillHerbalism=Herboristerie +m.XPGainHerbalism=Récoler des herbes +m.EffectsHerbalism1_0=Main verte (capacité spéciale) +m.EffectsHerbalism1_1=répand la main verte, 3x Butin +m.EffectsHerbalism2_0=Main verte (Blé) +m.EffectsHerbalism2_1=Auto-plantes du blé lors de la récolte +m.EffectsHerbalism3_0=Main verte (Cobblestone) +m.EffectsHerbalism3_1=Transforme la Cobble en Mossy avec des graines +m.EffectsHerbalism4_0=Nouriture+ +m.EffectsHerbalism4_1=Modifie la santé reçue via le pain / ragoût +m.EffectsHerbalism5_0=Double butin (Toutes cultures) +m.EffectsHerbalism5_1=Double les récoltes +m.HerbalismGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s +m.HerbalismGreenThumbChance=[[RED]]Cances d'obtenir la main verte : [[YELLOW]]{0}% +m.HerbalismGreenThumbStage=[[RED]]Main verte par niveaux : [[YELLOW]] Wheat grows in stage {0} +m.HerbalismDoubleDropChance=[[RED]]Chances du Double Butin : [[YELLOW]]{0}% +m.HerbalismFoodPlus=[[RED]]Nourriture+ (Rang {0}): [[YELLOW]]{0} plus nourissant +m.SkillExcavation=EXCAVATION +m.XPGainExcavation=Creuser et trouver des trésors +m.EffectsExcavation1_0=Super broyeur (capacité spéciale) +m.EffectsExcavation1_1=3x Butin, 3x XP, +Vitesse +m.EffectsExcavation2_0=Chercheur de trésors +m.EffectsExcavation2_1=Capacité de trouver un trésor +m.ExcavationGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s +mcBlockListener.PlacedAnvil=[[DARK_RED]]Vous avez placé une enclume, Les enclumes peuvent réparer les outils et l'armure. +mcEntityListener.WolfComesBack=[[DARK_GRAY]]Votre loup revient vers vous... +mcPlayerListener.AbilitiesOff=Capacité spéciale désactivée +mcPlayerListener.AbilitiesOn=Capacité spéciale activée +mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**CAPACITÉ RECHARGÉE** +mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Acrobatie (/Acrobatics) : +mcPlayerListener.ArcherySkill=[[YELLOW]]Tir a l'arc (/Archery) : +mcPlayerListener.AxesSkill=[[YELLOW]]Hache (/Axes) : +mcPlayerListener.ExcavationSkill=[[YELLOW]]Excavation (/Excavation): +mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO godMode désactivé +mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO godMode activé +mcPlayerListener.GreenThumb=[[GREEN]]**MAIN VERTE** +mcPlayerListener.GreenThumbFail=[[RED]]**MAIN VERTE A ECHOUÉ** +mcPlayerListener.HerbalismSkill=[[YELLOW]]Herboriste (/Herbalism) : +mcPlayerListener.MiningSkill=[[YELLOW]]Minage (/Mining): +mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Votre point de spawn a été éffacé. +mcPlayerListener.MyspawnNotExist=[[RED]]Dormez dans un lit pour définir votre point de spawn. +mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Votre point de spawn a été enregistré ici. +mcPlayerListener.MyspawnTimeNotice=Vous devez attendre {0}m {1}s avant d'utiliser votre spawn +mcPlayerListener.NoPermission=Vous n'avez pas les permissions nécessaires. +mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si vous n'avez pas accès à une compé, elle ne sera pas affichée ici. +mcPlayerListener.NotInParty=[[RED]]Vous n'êtes pas dans un groupe. +mcPlayerListener.InviteSuccess=[[GREEN]]L'invitation a été envoyée avec succès. +mcPlayerListener.ReceivedInvite1=[[RED]]ALERTE: [[GREEN]]Vous avez reçu une invitation pour le groupe {0} de la part de {1} +mcPlayerListener.ReceivedInvite2=[[YELLOW]]Tapez [[GREEN]]/{0}[[YELLOW]] pour accepter l'invitation +mcPlayerListener.InviteAccepted=[[GREEN]]Invite acceptée. Vous avez rejoint le groupe {0} +mcPlayerListener.NoInvites=[[RED]]Vous n'avez pas d'invitation pour le moment +mcPlayerListener.YouAreInParty=[[GREEN]]Vous êtes dans le groupe {0} +mcPlayerListener.PartyMembers=[[GREEN]]Membres du groupe +mcPlayerListener.LeftParty=[[RED]]Vous avez quitté le groupe +mcPlayerListener.JoinedParty=Votre groupe: {0} +mcPlayerListener.PartyChatOn=Chat de Groupe uniquement [[GREEN]]On +mcPlayerListener.PartyChatOff=Chat de Groupe uniquement [[RED]]Off +mcPlayerListener.AdminChatOn=Admin Chat uniquement [[GREEN]]On +mcPlayerListener.AdminChatOff=Admin Chat uniquement [[RED]]Off +mcPlayerListener.MOTD=[[BLUE]]Ce serveur fonctionne avec mcMMO {0} [[YELLOW]]/{1}[[BLUE]] pour voir l'aide. +mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki - [[YELLOW]]Traduit par avalondrey & Misa +mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL: +mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard-- +mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard-- +mcPlayerListener.RepairSkill=[[YELLOW]]Réparation (/Repair) : +mcPlayerListener.SwordsSkill=[[YELLOW]]Epee (/Swords) : +mcPlayerListener.TamingSkill=[[YELLOW]]Dressage (/Taming) : +mcPlayerListener.UnarmedSkill=[[YELLOW]]Mains nues (/Unarmed) : +mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Bucheron (/Woodcutting): +mcPlayerListener.YourStats=[[GREEN]]Vos statistiques +Party.InformedOnJoin={0} [[GREEN]] a rejoint votre groupe +Party.InformedOnQuit={0} [[GREEN]] a quitté votre groupe +Skills.YourGreenTerra=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Main verte [[GREEN]]est rechargée +Skills.YourTreeFeller=[[GREEN]]Votre capacitée spéciale [[YELLOW]]L'abatteur d'arbres [[GREEN]]est rechargée +Skills.YourSuperBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super Breaker[[GREEN]]est rechargée +Skills.YourSerratedStrikes=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Epee cranté [[GREEN]]est rechargée +Skills.YourBerserk=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Berserk [[GREEN]]est rechargée +Skills.YourSkullSplitter=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Fendeur de crânes [[GREEN]]est rechargée +Skills.YourGigaDrillBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super broyeur [[GREEN]]est rechargée +Skills.TooTired=[[RED]]Vous êtes trop fatigué pour utiliser cette capacité pour l'instant. +Skills.ReadyHoe=[[GREEN]]**Votre bêche est chargée** +Skills.LowerHoe=[[GRAY]]Votre bêche s'est déchargée.. +Skills.ReadyAxe=[[GREEN]]**Votre hache est chargée** +Skills.LowerAxe=[[GRAY]]Votre hache s'est déchargée.. +Skills.ReadyFists=[[GREEN]]**Vos poings sont chargés** +Skills.LowerFists=[[GRAY]]Vos poings se sont déchargés.. +Skills.ReadyPickAxe=[[GREEN]]**Votre pioche est chargée** +Skills.LowerPickAxe=[[GRAY]]Votre pioche s'est déchargée.. +Skills.ReadyShovel=[[GREEN]]**Votre pelle est chargée** +Skills.LowerShovel=[[GRAY]]Votre pelle s'est déchargée.. +Skills.ReadySword=[[GREEN]]**Votre épée est chargée** +Skills.LowerSword=[[GRAY]]Votre épée s'est déchargée.. +Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED** +Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! +Skills.GreenTerraOn=[[GREEN]]**Compétence [[YELLOW]]Main Verte [[GREEN]]activée** +Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Main verte ! +Skills.TreeFellerOn=[[GREEN]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]activée** +Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Abatteur d'Arbres ! +Skills.SuperBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]activée** +Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super Breaker ! +Skills.SerratedStrikesOn=[[GREEN]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]activée** +Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Lame crantée ! +Skills.SkullSplitterOn=[[GREEN]]**Compétence [[YELLOW]]Fendeur de crânes [[GREEN]]activée** +Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Fendeur de crânes ! +Skills.GigaDrillBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Broyeur [[GREEN]]activée** +Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super broyeur ! +Skills.GreenTerraOff=[[RED]]**Compétence [[YELLOW]]Main Verte [[GREEN]]terminée** +Skills.TreeFellerOff=[[RED]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]terminée** +Skills.SuperBreakerOff=[[RED]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]terminée** +Skills.SerratedStrikesOff=[[RED]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]terminée** +Skills.BerserkOff=[[RED]]**Berserk est fini** +Skills.SkullSplitterOff=[[RED]]**Casseur de tete est fini** +Skills.GigaDrillBreakerOff=[[RED]]**Super broyeur est fini** +Skills.TamingUp=[[YELLOW]]La competence du dressage a augmenté de {0}. Total ({1}) +Skills.AcrobaticsUp=[[YELLOW]]La competence acrobatie a augmenté de {0}. Total ({1}) +Skills.ArcheryUp=[[YELLOW]]La competence tir a l'arc a augmenté de {0}. Total ({1}) +Skills.SwordsUp=[[YELLOW]]La competence épée a augmenté de {0}. Total ({1}) +Skills.AxesUp=[[YELLOW]]La competence hache a augmenté de {0}. Total ({1}) +Skills.UnarmedUp=[[YELLOW]]La compétence de combat à mains nues a augmenté de {0}. Total ({1}) +Skills.HerbalismUp=[[YELLOW]]La competence herboriste a augmenté de {0}. Total ({1}) +Skills.MiningUp=[[YELLOW]]La competence minage a augmenté de {0}. Total ({1}) +Skills.WoodcuttingUp=[[YELLOW]]La competence bucherônage a augmenté de {0}. Total ({1}) +Skills.RepairUp=[[YELLOW]]La competence réparation a augmenté de {0}. Total ({1}) +Skills.ExcavationUp=[[YELLOW]]La competence excavation a augmenté de {0}. Total ({1}) +Skills.FeltEasy=[[GRAY]]That felt easy. +Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas réparer les objets empilés +Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus +Skills.AdeptDiamond=[[DARK_RED]]Vous n'avez pas encore le niveau nécessaire pour réparer du diamant +Skills.FullDurability=[[GRAY]]Cet objet est déjà en bonne état. +Skills.Disarmed=[[DARK_RED]]Vous avez été désarmé ! +mcPlayerListener.SorcerySkill=Sorcery: +m.SkillSorcery=SORCERY +Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]] +Sorcery.Current_Mana=[[DARK_AQUA]]MP +Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) +Sorcery.Cost=[[RED]][COST] {0} MP +Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) +Sorcery.Water.Thunder=THUNDER +Sorcery.Curative.Self=CURE SELF +Sorcery.Curative.Other=CURE OTHER +m.LVL=NIVEAU [[GREEN]]{0} - [[DARK_AQUA]]XP : [[YELLOW]][[[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]] +Combat.BeastLore=[[GREEN]]**Connaissances des bêtes** +Combat.BeastLoreOwner=[[DARK_AQUA]]Propriétaire ([[RED]]{0}[[DARK_AQUA]]) +Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/20) +Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/8) +mcMMO.Description=[[DARK_AQUA]]Q: QU'EST-CE QUE C'EST ?,[[GOLD]]mcMMO est un plugin RPG [[RED]]OPEN SOURCE[[GOLD]] pour Bukkit créé par [[BLUE]]nossr50,[[GOLD]]mcMMO ajoute beaucoup de compétences dans Minecraft,[[GOLD]]Vous pouvez gagner de l'expérience de différentes façons,[[GOLD]]Vous devriez taper [[GREEN]]/NOM_COMPETENCE[[GOLD]] pour en savoir plus.,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA FAIT?,[[GOLD]]Par exemple... en [[DARK_AQUA]]Minant[[GOLD]] Vous allez recevoir des bénéfices comme,[[RED]]le Double Butin[[GOLD]] ou la compétence [[RED]]Super Breaker[[GOLD]] qui lorsqu'elle est,[[GOLD]]activée avec clique droit permet de miner vite, sa durée,[[GOLD]]dépend du niveau de votre compétence. Améliorer [[BLUE]]Le Minage,[[GOLD]]Est aussi simple que de mine des ressources précieuses !,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA VEUT DIRE ?,[[GOLD]]Presque toutes les compétences dans [[GREEN]]mcMMO[[GOLD]] Sont des nouveaux trucs cools!.,[[GOLD]]Tapez [[GREEN]]/{0}[[GOLD]] pour trouver les commandes,[[GOLD]]Le but de mcMMO est de créer une expérience RPG de qualité.,[[DARK_AQUA]]Q: OÙ JE PEUX SUGGÉRER DES IDÉES !?,[[DARK_AQUA]]bit.ly/MCmmoIDEA,[[DARK_AQUA]]Q: COMMENT JE FAIS CI ET ÇA?,[[RED]]MERCI [[GOLD]]d'aller voir le wiki ! [[DARK_AQUA]]mcmmo.wikia.com +Party.Locked=[[RED]]Party is locked, only party leader may invite. +Party.IsntLocked=[[GRAY]]Party is not locked +Party.Unlocked=[[GRAY]]Party is unlocked +Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]][[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit +Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]] +Party.Help3=[[RED]]Consult /{0} ? for more information +Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]] [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit +Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock +Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock +Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password +Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick +Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner +Party.NotOwner=[[DARK_RED]]You are not the party owner +Party.InvalidName=[[DARK_RED]]That is not a valid party name +Party.PasswordSet=[[GREEN]]Party password set to {0} +Party.CouldNotKick=[[DARK_RED]]Could not kick player {0} +Party.NotInYourParty=[[DARK_RED]]{0} is not in your party +Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0} +Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false] +Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal +Commands.xprate.proper3=[[RED]]Enter true or false for the second value +Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! +Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! +Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!! +Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! +Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! +Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining +m.SkillAlchemy=ALCHEMY +m.SkillEnchanting=ENCHANTING +m.SkillFishing=FISHING +mcPlayerListener.AlchemySkill=Alchemy: +mcPlayerListener.EnchantingSkill=Enchanting: +mcPlayerListener.FishingSkill=Fishing: +Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) +Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) +Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) +Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. +Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. +Repair.Downgraded=[[RED]]Arcane power has decreased for this item. +Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. +m.EffectsRepair5_0=Arcane Forging +m.EffectsRepair5_1=Repair magic items +m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 +m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% +m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% +m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, +m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ +Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... +Fishing.ItemFound=[[GRAY]]Treasure found! +m.SkillFishing=FISHING +m.XPGainFishing=Fishing (Go figure!) +m.EffectsFishing1_0=Treasure Hunter (Passive) +m.EffectsFishing1_1=Fish up misc objects +m.EffectsFishing2_0=Magic Hunter +m.EffectsFishing2_1=Find Enchanted Items +m.EffectsFishing3_0=Shake (vs. Entities) +m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole +m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 +m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** +m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; +m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) +m.TamingSummon=[[GREEN]]Summoning complete +m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. +m.EffectsTaming7_0=Call of the Wild +m.EffectsTaming7_1=Summon a wolf to your side m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand \ No newline at end of file diff --git a/src/main/java/com/gmail/nossr50/locale/locale_nl.properties b/src/main/resources/locale/locale_nl.properties similarity index 98% rename from src/main/java/com/gmail/nossr50/locale/locale_nl.properties rename to src/main/resources/locale/locale_nl.properties index 1af8c2798..e88df5a39 100644 --- a/src/main/java/com/gmail/nossr50/locale/locale_nl.properties +++ b/src/main/resources/locale/locale_nl.properties @@ -1,396 +1,396 @@ -# Dutch translation by Pluis65 v1.1 -# To use: Set locale to nl -# DO NOT EDIT THIS FILE WITH NORMAL NOTEPAD, use Notepad++ -# Verander deze file alleen met Notepad++ -# Geef fouten door aan pluis65@hotmail.com -# Last official edit: 8-7-2011 -Combat.WolfExamine=[[GREEN]]**Je bekijkt de wolf met Wolfinspectie** -Combat.WolfShowMaster=[[DARK_GREEN]]Eigenaar van de wolf \: {0} -Combat.Ignition=[[RED]]**IGNITION** -Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\! -Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig. -Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft -Combat.WolfNoMaster=[[GRAY]]Deze wolf heeft geen eigenaar... -Combat.WolfHealth=[[GREEN]]Deze wolf heeft {0} levens -Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED** -Combat.Gore=[[GREEN]]**GESTOLD BLOED** -Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING** -Item.ChimaeraWingFail=**CHIMAERA WING MISLUKT\!** -Item.ChimaeraWingPass=**CHIMAERA WING** -Item.InjuredWait=Je bent gewond en moet wachten. [[YELLOW]]({0}s) -Item.NeedFeathers=[[GRAY]]Je hebt meer veren nodig.. -m.mccPartyCommands=[[GREEN]]--PARTY COMMANDOS-- -m.mccParty=[party name] [[RED]]- Maak/Join getypte party -m.mccPartyQ=[[RED]]- Verlaat je huidige party -m.mccPartyToggle=[[RED]] - Doe party chat aan/uit -m.mccPartyInvite=[player name] [[RED]]- Stuur een uitnodiging voor je party -m.mccPartyAccept=[[RED]]- Accepteer party uitnodiging -m.mccPartyTeleport=[party member name] [[RED]]- Teleporteer naar je party medelid -m.mccOtherCommands=[[GREEN]]--ANDERE COMMANDOS-- -m.mccStats=- Laat je levels zien -m.mccLeaderboards=- Topscores -m.mccMySpawn=- Teleporteer naar MySpawn -m.mccClearMySpawn=- Verwijder je MySpawn -m.mccToggleAbility=- Doe ability activatie aan/uit -m.mccAdminToggle=- Doe admin chat aan/uit -m.mccWhois=[playername] [[RED]]- Laat informatie zien over speler -m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Verander levels -m.mccMcGod=- God Modus -m.mccSkillInfo=[skillname] [[RED]]- Laat informatie zien over een skill -m.mccModDescription=[[RED]]- Lees MOD beschrijving -m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- -m.XPGain=[[DARK_GRAY]]XP: [[WHITE]]{0} -m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} -m.AbilityLockTemplate=[[GRAY]]{0} -m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} -m.Effects=EFFECTEN -m.YourStats=JOUW STATUS -m.SkillTaming=TEMMEN -m.XPGainTaming=Wolven krijgen schade -m.EffectsTaming1_0=Wolfinspectie -m.EffectsTaming1_1=Bone-meal inspecteert wolven -m.EffectsTaming2_0=Gestold bloed -m.EffectsTaming2_1=Critical Strike zorgt voor bloedingen -m.EffectsTaming3_0=Scherpere klauwen -m.EffectsTaming3_1=Geeft meer schade -m.EffectsTaming4_0=Mileukennis -m.EffectsTaming4_1=Geen cactus/lava schade, geen falldamage -m.EffectsTaming5_0=Dikke huis -m.EffectsTaming5_1=Minder schade, kan tegen vuur -m.EffectsTaming6_0=Explosieschild -m.EffectsTaming6_1=Minder explosie schade -m.AbilLockTaming1=GEBLOKEERD TOT 100+ SKILL (MILIEUKENNIS) -m.AbilLockTaming2=GEBLOKEERD TOT 250+ SKILL (DIKKE HUIS) -m.AbilLockTaming3=GEBLOKEERD TOT 500+ SKILL (EXPLOSIESCHILD) -m.AbilLockTaming4=GEBLOKEERD TOT 750+ SKILL (SCHERPERE KLAUWEN) -m.AbilBonusTaming1_0=Milieukennis -m.AbilBonusTaming1_1=Wolven ontwijken gevaar (cactus, lava) -m.AbilBonusTaming2_0=Dikkere huid -m.AbilBonusTaming2_1=Halve schade, kan tegen vuur -m.AbilBonusTaming3_0=Explosieschild -m.AbilBonusTaming3_1=Explosies geven 1/6 van de normale schade -m.AbilBonusTaming4_0=Scherpere klauwen -m.AbilBonusTaming4_1=+2 Schade -m.TamingGoreChance=[[RED]]Kans op gestold bloed: [[YELLOW]]{0}% -m.SkillWoodCutting=HOUTHAKKEN -m.XPGainWoodCutting=Bomen omhakken -m.EffectsWoodCutting1_0=Tree Feller (ABILITY) -m.EffectsWoodCutting1_1=Laat bomen deels exploderen -m.EffectsWoodCutting2_0=Leaf Blower -m.EffectsWoodCutting2_1=Laat leaves verdwijnen -m.EffectsWoodCutting3_0=Dubbele Drop -m.EffectsWoodCutting3_1=Geeft een dubbele drop -m.AbilLockWoodCutting1=GEBLOKEERD TOT 100+ SKILL (LEAF BLOWER) -m.AbilBonusWoodCutting1_0=Leaf Blower -m.AbilBonusWoodCutting1_1=Laat leaves verdwijnen -m.WoodCuttingDoubleDropChance=[[RED]]Dubbele Drop kans: [[YELLOW]]{0}% -m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller lengte: [[YELLOW]]{0}s -m.SkillArchery=BOOGSCHIETEN -m.XPGainArchery=Schiet op vijanden -m.EffectsArchery1_0=Brandende pijl -m.EffectsArchery1_1=25% kans dat een vijand verbrand -m.EffectsArchery2_0=Verdoof (Players) -m.EffectsArchery2_1=Gedesorienteerde vijanden -m.EffectsArchery3_0=Schade+ -m.EffectsArchery3_1=Verhoogt schade -m.EffectsArchery4_0=Pijlen terugkrijgen -m.EffectsArchery4_1=Kans dat dode vijanden pijlen droppen -m.ArcheryDazeChance=[[RED]]Kans op verdoving: [[YELLOW]]{0}% -m.ArcheryRetrieveChance=[[RED]]Kans om pijlen terug te krijgen: [[YELLOW]]{0}% -m.ArcheryIgnitionLength=[[RED]]Lengte van Brandende pijl: [[YELLOW]]{0} seconds -m.ArcheryDamagePlus=[[RED]]Schade+ (Rank{0}): [[YELLOW]]Bonus {0} schade -m.SkillAxes=BIJLEN -m.XPGainAxes=Val monsters aan met een bijl -m.EffectsAxes1_0=Schedelsplijter (ABILITY) -m.EffectsAxes1_1=Geef schade rond om je heen -m.EffectsAxes2_0=Critical Strikes -m.EffectsAxes2_1=Dubbele schade -m.EffectsAxes3_0=Bijl Master (500 SKILL) -m.EffectsAxes3_1=Verhoogt schade -m.AbilLockAxes1=GEBLOKEERD TOT 500+ SKILL (BIJL MASTER) -m.AbilBonusAxes1_0=Bijl Master -m.AbilBonusAxes1_1=4 schade extra -m.AxesCritChance=[[RED]]Kans op Critical Strikes: [[YELLOW]]{0}% -m.AxesSkullLength=[[RED]]Schedelsplijter lengte: [[YELLOW]]{0}s -m.SkillSwords=ZWAARDEN -m.XPGainSwords=Val monsters aan met een zwaard -m.EffectsSwords1_0=Terugkaats Aanval -m.EffectsSwords1_1=Kaats 50% van de schade terug -m.EffectsSwords2_0=Serrated Strikes (ABILITY) -m.EffectsSwords2_1=25% meer schade, kans op Bloeding+ om je heen -m.EffectsSwords3_0=Serrated Strikes Bloeding+ -m.EffectsSwords3_1=Kans op extra bloeding bij vijanden -m.EffectsSwords4_0=Pareren -m.EffectsSwords4_1=Blokkeer vijandelijke aanval -m.EffectsSwords5_0=5 Tikken van Bloeding -m.EffectsSwords5_1=Laat anderen bloeden -m.SwordsCounterAttChance=[[RED]]Kans op Terugkeer Aanval: [[YELLOW]]{0}% -m.SwordsBleedLength=[[RED]]Bloeding lengte: [[YELLOW]]{0} ticks -m.SwordsBleedChance=[[RED]]Kans op Bloeding: [[YELLOW]]{0} % -m.SwordsParryChance=[[RED]]Kans op Pareren: [[YELLOW]]{0} % -m.SwordsSSLength=[[RED]]Serrated Strikes lengte: [[YELLOW]]{0}s -m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 tik per 2 seconden -m.SkillAcrobatics=ACROBATIEK -m.XPGainAcrobatics=Vallen -m.EffectsAcrobatics1_0=Rollen -m.EffectsAcrobatics1_1=Verminderd of voorkomt schade -m.EffectsAcrobatics2_0=Perfecte Rol -m.EffectsAcrobatics2_1=Twee keer zo effectief als Rollen -m.EffectsAcrobatics3_0=Ontwijken -m.EffectsAcrobatics3_1=50% minder schade -m.AcrobaticsRollChance=[[RED]]Kans om te rollen: [[YELLOW]]{0}% -m.AcrobaticsGracefulRollChance=[[RED]]Kans op Perfecte Rol: [[YELLOW]]{0}% -m.AcrobaticsDodgeChance=[[RED]]Kans om te ontwijken: [[YELLOW]]{0}% -m.SkillMining=MIJNBOUW -m.XPGainMining=Hak steen & erts met een pickaxe -m.EffectsMining1_0=Super Breeker (ABILITY) -m.EffectsMining1_1=Hogere snelheid, Kans op 3x drop -m.EffectsMining2_0=Dubbele Drops -m.EffectsMining2_1=Dubbele van normale drop -m.MiningDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}% -m.MiningSuperBreakerLength=[[RED]]Super Breeker lengte: [[YELLOW]]{0}s -m.SkillRepair=REPAREREN -m.XPGainRepair=Repareer tools en armor -m.EffectsRepair1_0=Repareer -m.EffectsRepair1_1=Repareer Iron Tools & Armor -m.EffectsRepair2_0=Repareer Master -m.EffectsRepair2_1=Vergroot de reparatiehoeveelheid -m.EffectsRepair3_0=Super Repareren -m.EffectsRepair3_1=Dubbel effectief -m.EffectsRepair4_0=Diamond Repareren ({0}+ SKILL) -m.EffectsRepair4_1=Repareer Diamond Tools & Armor -m.RepairRepairMastery=[[RED]]Repareer Master: [[YELLOW]]Extra {0}% durability restored -m.RepairSuperRepairChance=[[RED]]Kans op Super Repareren: [[YELLOW]]{0}% -m.SkillUnarmed=ONBEWAPEND -m.XPGainUnarmed=Val monsters aan met hand -m.EffectsUnarmed1_0=Onbewapende gek (ABILITY) -m.EffectsUnarmed1_1=+50% schade, hak zachte materialen weg -m.EffectsUnarmed2_0=Ontwapen (Players) -m.EffectsUnarmed2_1=Dropt het wapen van de vijand -m.EffectsUnarmed3_0=Onbewapende held -m.EffectsUnarmed3_1=Nog meer schade -m.EffectsUnarmed4_0=Onbewapende leerling -m.EffectsUnarmed4_1=Meer schade -m.EffectsUnarmed5_0=Pijlafwijking -m.EffectsUnarmed5_1=Laat pijlen afwijken -m.AbilLockUnarmed1=GEBLOKEERD TOT 250+ SKILL (Onbewapende leerling) -m.AbilLockUnarmed2=GEBLOKEERD TOT 500+ SKILL (Onbewapende held) -m.AbilBonusUnarmed1_0=Onbewapende leerling -m.AbilBonusUnarmed1_1=+2 meer schade -m.AbilBonusUnarmed2_0=Onbewapende held -m.AbilBonusUnarmed2_1=+4 meer schade -m.UnarmedArrowDeflectChance=[[RED]]Kans op Pijlafwijking: [[YELLOW]]{0}% -m.UnarmedDisarmChance=[[RED]]Kans op Ontwapening: [[YELLOW]]{0}% -m.UnarmedBerserkLength=[[RED]]Lengte van Onbewapende gek: [[YELLOW]]{0}s -m.SkillHerbalism=LANDBOUW -m.XPGainHerbalism=Verzamel kruiden en planten -m.EffectsHerbalism1_0=Groene Aarde (ABILITY) -m.EffectsHerbalism1_1=3x meer XP en kans op 3x drop -m.EffectsHerbalism2_0=Groene vingers (Wheat) -m.EffectsHerbalism2_1=Plant wheat bij het oogsten -m.EffectsHerbalism3_0=Groene vingers (Cobble) -m.EffectsHerbalism3_1=Maakt van cobblestone moss-stone met seeds -m.EffectsHerbalism4_0=Voedsel+ -m.EffectsHerbalism4_1=Verhoogt de heling van brood en stews -m.EffectsHerbalism5_0=Dubbele Drop (Alle planten) -m.EffectsHerbalism5_1=Dubbele drop van planten -m.HerbalismGreenTerraLength=[[RED]]Groene Aarde lengte: [[YELLOW]]{0}s -m.HerbalismGreenThumbChance=[[RED]]Kans op Groene vingers: [[YELLOW]]{0}% -m.HerbalismGreenThumbStage=[[RED]]Groene vingers periode: [[YELLOW]] Wheat groeit in periode {0} -m.HerbalismDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}% -m.HerbalismFoodPlus=[[RED]]Voedsel+ (Rank{0}): [[YELLOW]]Bonus {0} heling -m.SkillExcavation=UITGRAVING -m.XPGainExcavation=Graven -m.EffectsExcavation1_0=Giga Drilboor (ABILITY) -m.EffectsExcavation1_1=3x drop, 3x XP, hogere snelheid -m.EffectsExcavation2_0=Schatzoeker -m.EffectsExcavation2_1=Mogelijkheid om schatten te zoeken -m.ExcavationGreenTerraLength=[[RED]]Giga Drilboor lengte: [[YELLOW]]{0}s -mcBlockListener.PlacedAnvil=[[DARK_RED]]Je hebt een aambeeld geplaatst. Hierop kun je tools en armor repareren. -mcEntityListener.WolfComesBack=[[DARK_GRAY]]Je wolf dribbelt terug naar je... -mcPlayerListener.AbilitiesOff=Ability activatie is uit -mcPlayerListener.AbilitiesOn=Ability activatie is aan -mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES HERLADEN\!** -mcPlayerListener.AcrobaticsSkill=Acrobatiek: -mcPlayerListener.ArcherySkill=Boogschieten: -mcPlayerListener.AxesSkill=Bijlen: -mcPlayerListener.ExcavationSkill=Uitgraving: -mcPlayerListener.GodModeDisabled=[[YELLOW]]Godmodus uitgeschakeld -mcPlayerListener.GodModeEnabled=[[YELLOW]]Godmodus ingeschakeld -mcPlayerListener.GreenThumb=[[GREEN]]**GROENE VINGERS** -mcPlayerListener.GreenThumbFail=[[RED]]**GROENE VINNGERS MISLUKT** -mcPlayerListener.HerbalismSkill=Landbouw: -mcPlayerListener.MiningSkill=Mijnbouw: -mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is verwijderd. -mcPlayerListener.MyspawnNotExist=[[RED]]Plaats Myspawn eerst door op een bed te drukken. -mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn is geplaatst op je huidige locatie. -mcPlayerListener.MyspawnTimeNotice=Je moet {0}m {1}s wachten voordat je myspawn kan gebruiken. -mcPlayerListener.NoPermission=Je hebt geen permissie. -mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Als je geen toegang hebt tot een skill wordt hij hier niet weergegeven. -mcPlayerListener.NotInParty=[[RED]]Je zit niet in een party. -mcPlayerListener.InviteSuccess=[[GREEN]]Uitnodiging succesvol verzonden. -mcPlayerListener.ReceivedInvite1=[[RED]]BERICHT: [[GREEN]]Je bent uitgenodigd voor de party {0} door {1} -mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] om de uitnodiging te accepteren. -mcPlayerListener.InviteAccepted=[[GREEN]]Uitnodiging geaccepteerd. Je bent nu lid van {0} -mcPlayerListener.NoInvites=[[RED]]Je hebt geen uitnodigingen -mcPlayerListener.YouAreInParty=[[GREEN]]Je zit in de party {0} -mcPlayerListener.PartyMembers=[[GREEN]]Party Leden -mcPlayerListener.LeftParty=[[RED]]Je hebt de party verlaten -mcPlayerListener.JoinedParty=Lid geworden van: {0} -mcPlayerListener.PartyChatOn=Alleen Party Chat [[GREEN]]aan -mcPlayerListener.PartyChatOff=Alleen Party Chat [[RED]]uit -mcPlayerListener.AdminChatOn=Alleen Admin Chat [[GREEN]]aan -mcPlayerListener.AdminChatOff=Alleen Admin Chat [[RED]]uit -mcPlayerListener.MOTD=[[BLUE]]Deze server werkt op mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] voor hulp. -mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki -mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL: -mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Highscore-- -mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Highscore-- -mcPlayerListener.RepairSkill=Repareren: -mcPlayerListener.SwordsSkill=Zwaarden: -mcPlayerListener.TamingSkill=Temmen: -mcPlayerListener.UnarmedSkill=Onbewapend: -mcPlayerListener.WoodcuttingSkill=Houthakken: -mcPlayerListener.YourStats=[[GREEN]][mcMMO] Status -Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined -Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten -Skills.YourGreenTerra=[[GREEN]]Je [[YELLOW]]Groene Aarde [[GREEN]]ability is opgeladen! -Skills.YourTreeFeller=[[GREEN]]Je [[YELLOW]]Tree Feller [[GREEN]]ability is opgeladen! -Skills.YourSuperBreaker=[[GREEN]]Je [[YELLOW]]Super Breeker [[GREEN]]ability is opgeladen! -Skills.YourSerratedStrikes=[[GREEN]]Je [[YELLOW]]Serrated Strikes [[GREEN]]ability is opgeladen! -Skills.YourBerserk=[[GREEN]]Je [[YELLOW]]Onbewapende gek [[GREEN]]ability is opgeladen! -Skills.YourSkullSplitter=[[GREEN]]Je [[YELLOW]]Schedelsplijter [[GREEN]]ability is opgeladen! -Skills.YourGigaDrillBreaker=[[GREEN]]Je [[YELLOW]]Giga Drilboor [[GREEN]]ability is opgeladen! -Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken. -Skills.ReadyHoe=[[GREEN]]**JE TILT JE SCHOFFEL OP** -Skills.LowerHoe=[[GRAY]]**JE LAAT JE SCHOFFEL ZAKKEN** -Skills.ReadyAxe=[[GREEN]]**JE TILT JE BIJL OP** -Skills.LowerAxe=[[GRAY]]**JE LAAT JE BIJL ZAKKEN** -Skills.ReadyFists=[[GREEN]]**JE BALT JE VUISTEN** -Skills.LowerFists=[[GRAY]]**JE LAAT JE VUISTEN ZAKKEN** -Skills.ReadyPickAxe=[[GREEN]]**JE TILT JE PICKAXE OP** -Skills.LowerPickAxe=[[GRAY]]**JE LAAT JE PICKAXE ZAKKEN** -Skills.ReadyShovel=[[GREEN]]**JE TILT JE SCHEP OP** -Skills.LowerShovel=[[GRAY]]**JE LAAT JE SCHEP ZAKKEN** -Skills.ReadySword=[[GREEN]]**JE TILT JE ZWAARD OP** -Skills.LowerSword=[[GRAY]]**JE LAAT JE ZWAARD ZAKKEN** -Skills.BerserkOn=[[GREEN]]**ONBEWAPENDE GEK GEACTIVEERD** -Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Onbewapende gek! -Skills.GreenTerraOn=[[GREEN]]**GROENE AARDE GEACTIVEERD** -Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Groene Aarde! -Skills.TreeFellerOn=[[GREEN]]**TREE FELLER GEACTIVEERD** -Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Tree Feller! -Skills.SuperBreakerOn=[[GREEN]]**SUPER BREEKER GEACTIVEERD** -Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Super Breeker! -Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES GEACTIVEERD** -Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Serrated Strikes! -Skills.SkullSplitterOn=[[GREEN]]**SCHEDELSPLIJTER GEACTIVEERD** -Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Schedelsplijter! -Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILBOOR GEACTIVEERD** -Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Giga Drilboor! -Skills.GreenTerraOff=[[RED]]**Groene Aarde is uitgewerkt** -Skills.TreeFellerOff=[[RED]]**Tree Feller is uitgewerkt** -Skills.SuperBreakerOff=[[RED]]**Super Breeker is uitgewerkt** -Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes is uitgewerkt** -Skills.BerserkOff=[[RED]]**Onbewapende gek is uitgewerkt** -Skills.SkullSplitterOff=[[RED]]**Schedelsplijter is uitgewerkt** -Skills.GigaDrillBreakerOff=[[RED]]**Giga Drilboor is uitgewerkt** -Skills.TamingUp=[[YELLOW]]Temmen skill verhoogt met {0}. Totaal ({1}) -Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill verhoogt met {0}. Total ({1}) -Skills.ArcheryUp=[[YELLOW]]Boogschieten skill verhoogt met {0}. Totaal ({1}) -Skills.SwordsUp=[[YELLOW]]Zwaarden skill verhoogt met {0}. Totaal ({1}) -Skills.AxesUp=[[YELLOW]]Bijlen skill verhoogt met {0}. Totaal ({1}) -Skills.UnarmedUp=[[YELLOW]]Onbewapend skill verhoogt met {0}. Totaal ({1}) -Skills.HerbalismUp=[[YELLOW]]Landbouw skill verhoogt met {0}. Totaal ({1}) -Skills.MiningUp=[[YELLOW]]Mijnbouw skill verhoogt met {0}. Totaal ({1}) -Skills.WoodcuttingUp=[[YELLOW]]Houthakken skill verhoogt met {0}. Totaal ({1}) -Skills.RepairUp=[[YELLOW]]Repareren skill verhoogt met {0}. Totaal ({1}) -Skills.ExcavationUp=[[YELLOW]]Uitgraven skill verhoogt met {0}. Totaal ({1}) -Skills.FeltEasy=[[GRAY]]Dat was makkelijk. -Skills.StackedItems=[[DARK_RED]]Je kan geen gestackte items repareren -Skills.NeedMore=[[DARK_RED]]Je hebt te weinig -Skills.AdeptDiamond=[[DARK_RED]]Je bent niet goed genoeg om diamond te repareren. -Skills.FullDurability=[[GRAY]]Dat is nog helemaal heel. -Skills.Disarmed=[[DARK_RED]]Je bent ontwapend! -mcPlayerListener.SorcerySkill=Tovenarij: -m.SkillSorcery=TOVERNARIJ -Sorcery.HasCast=[[GREEN]]**UITROEPEN VAN**[[GOLD]] -Sorcery.Current_Mana=[[DARK_AQUA]]MP -Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) -Sorcery.Cost=[[RED]][COST] {0} MP -Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Geen Mana meer [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) -Sorcery.Water.Thunder=DONDER -Sorcery.Curative.Self=HEEL JEZELF -Sorcery.Curative.Other=HEEL EEN ANDER -m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) -Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE** -Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]]) -Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/20) -Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/8) -mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com -Party.Locked=[[RED]]Party is locked, only party leader may invite. -Party.IsntLocked=[[GRAY]]Party is not locked -Party.Unlocked=[[GRAY]]Party is unlocked -Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]][[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit -Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]] -Party.Help3=[[RED]]Consult /{0} ? for more information -Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]] [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit -Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock -Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock -Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password -Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick -Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner -Party.NotOwner=[[DARK_RED]]You are not the party owner -Party.InvalidName=[[DARK_RED]]That is not a valid party name -Party.PasswordSet=[[GREEN]]Party password set to {0} -Party.CouldNotKick=[[DARK_RED]]Could not kick player {0} -Party.NotInYourParty=[[DARK_RED]]{0} is not in your party -Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0} -Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false] -Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal -Commands.xprate.proper3=[[RED]]Enter true or false for the second value -Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! -Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! -Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!! -Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! -Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! -Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining -m.SkillAlchemy=ALCHEMY -m.SkillEnchanting=ENCHANTING -m.SkillFishing=FISHING -mcPlayerListener.AlchemySkill=Alchemy: -mcPlayerListener.EnchantingSkill=Enchanting: -mcPlayerListener.FishingSkill=Fishing: -Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) -Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) -Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) -Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. -Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. -Repair.Downgraded=[[RED]]Arcane power has decreased for this item. -Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. -m.EffectsRepair5_0=Arcane Forging -m.EffectsRepair5_1=Repair magic items -m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 -m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% -m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, -m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ -Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... -Fishing.ItemFound=[[GRAY]]Treasure found! -m.SkillFishing=FISHING -m.XPGainFishing=Fishing (Go figure!) -m.EffectsFishing1_0=Treasure Hunter (Passive) -m.EffectsFishing1_1=Fish up misc objects -m.EffectsFishing2_0=Magic Hunter -m.EffectsFishing2_1=Find Enchanted Items -m.EffectsFishing3_0=Shake (vs. Entities) -m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole -m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 -m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** -m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; -m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) -m.TamingSummon=[[GREEN]]Summoning complete -m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. -m.EffectsTaming7_0=Call of the Wild -m.EffectsTaming7_1=Summon a wolf to your side +# Dutch translation by Pluis65 v1.1 +# To use: Set locale to nl +# DO NOT EDIT THIS FILE WITH NORMAL NOTEPAD, use Notepad++ +# Verander deze file alleen met Notepad++ +# Geef fouten door aan pluis65@hotmail.com +# Last official edit: 8-7-2011 +Combat.WolfExamine=[[GREEN]]**Je bekijkt de wolf met Wolfinspectie** +Combat.WolfShowMaster=[[DARK_GREEN]]Eigenaar van de wolf \: {0} +Combat.Ignition=[[RED]]**IGNITION** +Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\! +Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig. +Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft +Combat.WolfNoMaster=[[GRAY]]Deze wolf heeft geen eigenaar... +Combat.WolfHealth=[[GREEN]]Deze wolf heeft {0} levens +Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED** +Combat.Gore=[[GREEN]]**GESTOLD BLOED** +Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING** +Item.ChimaeraWingFail=**CHIMAERA WING MISLUKT\!** +Item.ChimaeraWingPass=**CHIMAERA WING** +Item.InjuredWait=Je bent gewond en moet wachten. [[YELLOW]]({0}s) +Item.NeedFeathers=[[GRAY]]Je hebt meer veren nodig.. +m.mccPartyCommands=[[GREEN]]--PARTY COMMANDOS-- +m.mccParty=[party name] [[RED]]- Maak/Join getypte party +m.mccPartyQ=[[RED]]- Verlaat je huidige party +m.mccPartyToggle=[[RED]] - Doe party chat aan/uit +m.mccPartyInvite=[player name] [[RED]]- Stuur een uitnodiging voor je party +m.mccPartyAccept=[[RED]]- Accepteer party uitnodiging +m.mccPartyTeleport=[party member name] [[RED]]- Teleporteer naar je party medelid +m.mccOtherCommands=[[GREEN]]--ANDERE COMMANDOS-- +m.mccStats=- Laat je levels zien +m.mccLeaderboards=- Topscores +m.mccMySpawn=- Teleporteer naar MySpawn +m.mccClearMySpawn=- Verwijder je MySpawn +m.mccToggleAbility=- Doe ability activatie aan/uit +m.mccAdminToggle=- Doe admin chat aan/uit +m.mccWhois=[playername] [[RED]]- Laat informatie zien over speler +m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Verander levels +m.mccMcGod=- God Modus +m.mccSkillInfo=[skillname] [[RED]]- Laat informatie zien over een skill +m.mccModDescription=[[RED]]- Lees MOD beschrijving +m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- +m.XPGain=[[DARK_GRAY]]XP: [[WHITE]]{0} +m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} +m.AbilityLockTemplate=[[GRAY]]{0} +m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} +m.Effects=EFFECTEN +m.YourStats=JOUW STATUS +m.SkillTaming=TEMMEN +m.XPGainTaming=Wolven krijgen schade +m.EffectsTaming1_0=Wolfinspectie +m.EffectsTaming1_1=Bone-meal inspecteert wolven +m.EffectsTaming2_0=Gestold bloed +m.EffectsTaming2_1=Critical Strike zorgt voor bloedingen +m.EffectsTaming3_0=Scherpere klauwen +m.EffectsTaming3_1=Geeft meer schade +m.EffectsTaming4_0=Mileukennis +m.EffectsTaming4_1=Geen cactus/lava schade, geen falldamage +m.EffectsTaming5_0=Dikke huis +m.EffectsTaming5_1=Minder schade, kan tegen vuur +m.EffectsTaming6_0=Explosieschild +m.EffectsTaming6_1=Minder explosie schade +m.AbilLockTaming1=GEBLOKEERD TOT 100+ SKILL (MILIEUKENNIS) +m.AbilLockTaming2=GEBLOKEERD TOT 250+ SKILL (DIKKE HUIS) +m.AbilLockTaming3=GEBLOKEERD TOT 500+ SKILL (EXPLOSIESCHILD) +m.AbilLockTaming4=GEBLOKEERD TOT 750+ SKILL (SCHERPERE KLAUWEN) +m.AbilBonusTaming1_0=Milieukennis +m.AbilBonusTaming1_1=Wolven ontwijken gevaar (cactus, lava) +m.AbilBonusTaming2_0=Dikkere huid +m.AbilBonusTaming2_1=Halve schade, kan tegen vuur +m.AbilBonusTaming3_0=Explosieschild +m.AbilBonusTaming3_1=Explosies geven 1/6 van de normale schade +m.AbilBonusTaming4_0=Scherpere klauwen +m.AbilBonusTaming4_1=+2 Schade +m.TamingGoreChance=[[RED]]Kans op gestold bloed: [[YELLOW]]{0}% +m.SkillWoodCutting=HOUTHAKKEN +m.XPGainWoodCutting=Bomen omhakken +m.EffectsWoodCutting1_0=Tree Feller (ABILITY) +m.EffectsWoodCutting1_1=Laat bomen deels exploderen +m.EffectsWoodCutting2_0=Leaf Blower +m.EffectsWoodCutting2_1=Laat leaves verdwijnen +m.EffectsWoodCutting3_0=Dubbele Drop +m.EffectsWoodCutting3_1=Geeft een dubbele drop +m.AbilLockWoodCutting1=GEBLOKEERD TOT 100+ SKILL (LEAF BLOWER) +m.AbilBonusWoodCutting1_0=Leaf Blower +m.AbilBonusWoodCutting1_1=Laat leaves verdwijnen +m.WoodCuttingDoubleDropChance=[[RED]]Dubbele Drop kans: [[YELLOW]]{0}% +m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller lengte: [[YELLOW]]{0}s +m.SkillArchery=BOOGSCHIETEN +m.XPGainArchery=Schiet op vijanden +m.EffectsArchery1_0=Brandende pijl +m.EffectsArchery1_1=25% kans dat een vijand verbrand +m.EffectsArchery2_0=Verdoof (Players) +m.EffectsArchery2_1=Gedesorienteerde vijanden +m.EffectsArchery3_0=Schade+ +m.EffectsArchery3_1=Verhoogt schade +m.EffectsArchery4_0=Pijlen terugkrijgen +m.EffectsArchery4_1=Kans dat dode vijanden pijlen droppen +m.ArcheryDazeChance=[[RED]]Kans op verdoving: [[YELLOW]]{0}% +m.ArcheryRetrieveChance=[[RED]]Kans om pijlen terug te krijgen: [[YELLOW]]{0}% +m.ArcheryIgnitionLength=[[RED]]Lengte van Brandende pijl: [[YELLOW]]{0} seconds +m.ArcheryDamagePlus=[[RED]]Schade+ (Rank{0}): [[YELLOW]]Bonus {0} schade +m.SkillAxes=BIJLEN +m.XPGainAxes=Val monsters aan met een bijl +m.EffectsAxes1_0=Schedelsplijter (ABILITY) +m.EffectsAxes1_1=Geef schade rond om je heen +m.EffectsAxes2_0=Critical Strikes +m.EffectsAxes2_1=Dubbele schade +m.EffectsAxes3_0=Bijl Master (500 SKILL) +m.EffectsAxes3_1=Verhoogt schade +m.AbilLockAxes1=GEBLOKEERD TOT 500+ SKILL (BIJL MASTER) +m.AbilBonusAxes1_0=Bijl Master +m.AbilBonusAxes1_1=4 schade extra +m.AxesCritChance=[[RED]]Kans op Critical Strikes: [[YELLOW]]{0}% +m.AxesSkullLength=[[RED]]Schedelsplijter lengte: [[YELLOW]]{0}s +m.SkillSwords=ZWAARDEN +m.XPGainSwords=Val monsters aan met een zwaard +m.EffectsSwords1_0=Terugkaats Aanval +m.EffectsSwords1_1=Kaats 50% van de schade terug +m.EffectsSwords2_0=Serrated Strikes (ABILITY) +m.EffectsSwords2_1=25% meer schade, kans op Bloeding+ om je heen +m.EffectsSwords3_0=Serrated Strikes Bloeding+ +m.EffectsSwords3_1=Kans op extra bloeding bij vijanden +m.EffectsSwords4_0=Pareren +m.EffectsSwords4_1=Blokkeer vijandelijke aanval +m.EffectsSwords5_0=5 Tikken van Bloeding +m.EffectsSwords5_1=Laat anderen bloeden +m.SwordsCounterAttChance=[[RED]]Kans op Terugkeer Aanval: [[YELLOW]]{0}% +m.SwordsBleedLength=[[RED]]Bloeding lengte: [[YELLOW]]{0} ticks +m.SwordsBleedChance=[[RED]]Kans op Bloeding: [[YELLOW]]{0} % +m.SwordsParryChance=[[RED]]Kans op Pareren: [[YELLOW]]{0} % +m.SwordsSSLength=[[RED]]Serrated Strikes lengte: [[YELLOW]]{0}s +m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 tik per 2 seconden +m.SkillAcrobatics=ACROBATIEK +m.XPGainAcrobatics=Vallen +m.EffectsAcrobatics1_0=Rollen +m.EffectsAcrobatics1_1=Verminderd of voorkomt schade +m.EffectsAcrobatics2_0=Perfecte Rol +m.EffectsAcrobatics2_1=Twee keer zo effectief als Rollen +m.EffectsAcrobatics3_0=Ontwijken +m.EffectsAcrobatics3_1=50% minder schade +m.AcrobaticsRollChance=[[RED]]Kans om te rollen: [[YELLOW]]{0}% +m.AcrobaticsGracefulRollChance=[[RED]]Kans op Perfecte Rol: [[YELLOW]]{0}% +m.AcrobaticsDodgeChance=[[RED]]Kans om te ontwijken: [[YELLOW]]{0}% +m.SkillMining=MIJNBOUW +m.XPGainMining=Hak steen & erts met een pickaxe +m.EffectsMining1_0=Super Breeker (ABILITY) +m.EffectsMining1_1=Hogere snelheid, Kans op 3x drop +m.EffectsMining2_0=Dubbele Drops +m.EffectsMining2_1=Dubbele van normale drop +m.MiningDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}% +m.MiningSuperBreakerLength=[[RED]]Super Breeker lengte: [[YELLOW]]{0}s +m.SkillRepair=REPAREREN +m.XPGainRepair=Repareer tools en armor +m.EffectsRepair1_0=Repareer +m.EffectsRepair1_1=Repareer Iron Tools & Armor +m.EffectsRepair2_0=Repareer Master +m.EffectsRepair2_1=Vergroot de reparatiehoeveelheid +m.EffectsRepair3_0=Super Repareren +m.EffectsRepair3_1=Dubbel effectief +m.EffectsRepair4_0=Diamond Repareren ({0}+ SKILL) +m.EffectsRepair4_1=Repareer Diamond Tools & Armor +m.RepairRepairMastery=[[RED]]Repareer Master: [[YELLOW]]Extra {0}% durability restored +m.RepairSuperRepairChance=[[RED]]Kans op Super Repareren: [[YELLOW]]{0}% +m.SkillUnarmed=ONBEWAPEND +m.XPGainUnarmed=Val monsters aan met hand +m.EffectsUnarmed1_0=Onbewapende gek (ABILITY) +m.EffectsUnarmed1_1=+50% schade, hak zachte materialen weg +m.EffectsUnarmed2_0=Ontwapen (Players) +m.EffectsUnarmed2_1=Dropt het wapen van de vijand +m.EffectsUnarmed3_0=Onbewapende held +m.EffectsUnarmed3_1=Nog meer schade +m.EffectsUnarmed4_0=Onbewapende leerling +m.EffectsUnarmed4_1=Meer schade +m.EffectsUnarmed5_0=Pijlafwijking +m.EffectsUnarmed5_1=Laat pijlen afwijken +m.AbilLockUnarmed1=GEBLOKEERD TOT 250+ SKILL (Onbewapende leerling) +m.AbilLockUnarmed2=GEBLOKEERD TOT 500+ SKILL (Onbewapende held) +m.AbilBonusUnarmed1_0=Onbewapende leerling +m.AbilBonusUnarmed1_1=+2 meer schade +m.AbilBonusUnarmed2_0=Onbewapende held +m.AbilBonusUnarmed2_1=+4 meer schade +m.UnarmedArrowDeflectChance=[[RED]]Kans op Pijlafwijking: [[YELLOW]]{0}% +m.UnarmedDisarmChance=[[RED]]Kans op Ontwapening: [[YELLOW]]{0}% +m.UnarmedBerserkLength=[[RED]]Lengte van Onbewapende gek: [[YELLOW]]{0}s +m.SkillHerbalism=LANDBOUW +m.XPGainHerbalism=Verzamel kruiden en planten +m.EffectsHerbalism1_0=Groene Aarde (ABILITY) +m.EffectsHerbalism1_1=3x meer XP en kans op 3x drop +m.EffectsHerbalism2_0=Groene vingers (Wheat) +m.EffectsHerbalism2_1=Plant wheat bij het oogsten +m.EffectsHerbalism3_0=Groene vingers (Cobble) +m.EffectsHerbalism3_1=Maakt van cobblestone moss-stone met seeds +m.EffectsHerbalism4_0=Voedsel+ +m.EffectsHerbalism4_1=Verhoogt de heling van brood en stews +m.EffectsHerbalism5_0=Dubbele Drop (Alle planten) +m.EffectsHerbalism5_1=Dubbele drop van planten +m.HerbalismGreenTerraLength=[[RED]]Groene Aarde lengte: [[YELLOW]]{0}s +m.HerbalismGreenThumbChance=[[RED]]Kans op Groene vingers: [[YELLOW]]{0}% +m.HerbalismGreenThumbStage=[[RED]]Groene vingers periode: [[YELLOW]] Wheat groeit in periode {0} +m.HerbalismDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}% +m.HerbalismFoodPlus=[[RED]]Voedsel+ (Rank{0}): [[YELLOW]]Bonus {0} heling +m.SkillExcavation=UITGRAVING +m.XPGainExcavation=Graven +m.EffectsExcavation1_0=Giga Drilboor (ABILITY) +m.EffectsExcavation1_1=3x drop, 3x XP, hogere snelheid +m.EffectsExcavation2_0=Schatzoeker +m.EffectsExcavation2_1=Mogelijkheid om schatten te zoeken +m.ExcavationGreenTerraLength=[[RED]]Giga Drilboor lengte: [[YELLOW]]{0}s +mcBlockListener.PlacedAnvil=[[DARK_RED]]Je hebt een aambeeld geplaatst. Hierop kun je tools en armor repareren. +mcEntityListener.WolfComesBack=[[DARK_GRAY]]Je wolf dribbelt terug naar je... +mcPlayerListener.AbilitiesOff=Ability activatie is uit +mcPlayerListener.AbilitiesOn=Ability activatie is aan +mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES HERLADEN\!** +mcPlayerListener.AcrobaticsSkill=Acrobatiek: +mcPlayerListener.ArcherySkill=Boogschieten: +mcPlayerListener.AxesSkill=Bijlen: +mcPlayerListener.ExcavationSkill=Uitgraving: +mcPlayerListener.GodModeDisabled=[[YELLOW]]Godmodus uitgeschakeld +mcPlayerListener.GodModeEnabled=[[YELLOW]]Godmodus ingeschakeld +mcPlayerListener.GreenThumb=[[GREEN]]**GROENE VINGERS** +mcPlayerListener.GreenThumbFail=[[RED]]**GROENE VINNGERS MISLUKT** +mcPlayerListener.HerbalismSkill=Landbouw: +mcPlayerListener.MiningSkill=Mijnbouw: +mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is verwijderd. +mcPlayerListener.MyspawnNotExist=[[RED]]Plaats Myspawn eerst door op een bed te drukken. +mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn is geplaatst op je huidige locatie. +mcPlayerListener.MyspawnTimeNotice=Je moet {0}m {1}s wachten voordat je myspawn kan gebruiken. +mcPlayerListener.NoPermission=Je hebt geen permissie. +mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Als je geen toegang hebt tot een skill wordt hij hier niet weergegeven. +mcPlayerListener.NotInParty=[[RED]]Je zit niet in een party. +mcPlayerListener.InviteSuccess=[[GREEN]]Uitnodiging succesvol verzonden. +mcPlayerListener.ReceivedInvite1=[[RED]]BERICHT: [[GREEN]]Je bent uitgenodigd voor de party {0} door {1} +mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] om de uitnodiging te accepteren. +mcPlayerListener.InviteAccepted=[[GREEN]]Uitnodiging geaccepteerd. Je bent nu lid van {0} +mcPlayerListener.NoInvites=[[RED]]Je hebt geen uitnodigingen +mcPlayerListener.YouAreInParty=[[GREEN]]Je zit in de party {0} +mcPlayerListener.PartyMembers=[[GREEN]]Party Leden +mcPlayerListener.LeftParty=[[RED]]Je hebt de party verlaten +mcPlayerListener.JoinedParty=Lid geworden van: {0} +mcPlayerListener.PartyChatOn=Alleen Party Chat [[GREEN]]aan +mcPlayerListener.PartyChatOff=Alleen Party Chat [[RED]]uit +mcPlayerListener.AdminChatOn=Alleen Admin Chat [[GREEN]]aan +mcPlayerListener.AdminChatOff=Alleen Admin Chat [[RED]]uit +mcPlayerListener.MOTD=[[BLUE]]Deze server werkt op mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] voor hulp. +mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki +mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL: +mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Highscore-- +mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Highscore-- +mcPlayerListener.RepairSkill=Repareren: +mcPlayerListener.SwordsSkill=Zwaarden: +mcPlayerListener.TamingSkill=Temmen: +mcPlayerListener.UnarmedSkill=Onbewapend: +mcPlayerListener.WoodcuttingSkill=Houthakken: +mcPlayerListener.YourStats=[[GREEN]][mcMMO] Status +Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined +Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten +Skills.YourGreenTerra=[[GREEN]]Je [[YELLOW]]Groene Aarde [[GREEN]]ability is opgeladen! +Skills.YourTreeFeller=[[GREEN]]Je [[YELLOW]]Tree Feller [[GREEN]]ability is opgeladen! +Skills.YourSuperBreaker=[[GREEN]]Je [[YELLOW]]Super Breeker [[GREEN]]ability is opgeladen! +Skills.YourSerratedStrikes=[[GREEN]]Je [[YELLOW]]Serrated Strikes [[GREEN]]ability is opgeladen! +Skills.YourBerserk=[[GREEN]]Je [[YELLOW]]Onbewapende gek [[GREEN]]ability is opgeladen! +Skills.YourSkullSplitter=[[GREEN]]Je [[YELLOW]]Schedelsplijter [[GREEN]]ability is opgeladen! +Skills.YourGigaDrillBreaker=[[GREEN]]Je [[YELLOW]]Giga Drilboor [[GREEN]]ability is opgeladen! +Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken. +Skills.ReadyHoe=[[GREEN]]**JE TILT JE SCHOFFEL OP** +Skills.LowerHoe=[[GRAY]]**JE LAAT JE SCHOFFEL ZAKKEN** +Skills.ReadyAxe=[[GREEN]]**JE TILT JE BIJL OP** +Skills.LowerAxe=[[GRAY]]**JE LAAT JE BIJL ZAKKEN** +Skills.ReadyFists=[[GREEN]]**JE BALT JE VUISTEN** +Skills.LowerFists=[[GRAY]]**JE LAAT JE VUISTEN ZAKKEN** +Skills.ReadyPickAxe=[[GREEN]]**JE TILT JE PICKAXE OP** +Skills.LowerPickAxe=[[GRAY]]**JE LAAT JE PICKAXE ZAKKEN** +Skills.ReadyShovel=[[GREEN]]**JE TILT JE SCHEP OP** +Skills.LowerShovel=[[GRAY]]**JE LAAT JE SCHEP ZAKKEN** +Skills.ReadySword=[[GREEN]]**JE TILT JE ZWAARD OP** +Skills.LowerSword=[[GRAY]]**JE LAAT JE ZWAARD ZAKKEN** +Skills.BerserkOn=[[GREEN]]**ONBEWAPENDE GEK GEACTIVEERD** +Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Onbewapende gek! +Skills.GreenTerraOn=[[GREEN]]**GROENE AARDE GEACTIVEERD** +Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Groene Aarde! +Skills.TreeFellerOn=[[GREEN]]**TREE FELLER GEACTIVEERD** +Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Tree Feller! +Skills.SuperBreakerOn=[[GREEN]]**SUPER BREEKER GEACTIVEERD** +Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Super Breeker! +Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES GEACTIVEERD** +Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Serrated Strikes! +Skills.SkullSplitterOn=[[GREEN]]**SCHEDELSPLIJTER GEACTIVEERD** +Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Schedelsplijter! +Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILBOOR GEACTIVEERD** +Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Giga Drilboor! +Skills.GreenTerraOff=[[RED]]**Groene Aarde is uitgewerkt** +Skills.TreeFellerOff=[[RED]]**Tree Feller is uitgewerkt** +Skills.SuperBreakerOff=[[RED]]**Super Breeker is uitgewerkt** +Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes is uitgewerkt** +Skills.BerserkOff=[[RED]]**Onbewapende gek is uitgewerkt** +Skills.SkullSplitterOff=[[RED]]**Schedelsplijter is uitgewerkt** +Skills.GigaDrillBreakerOff=[[RED]]**Giga Drilboor is uitgewerkt** +Skills.TamingUp=[[YELLOW]]Temmen skill verhoogt met {0}. Totaal ({1}) +Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill verhoogt met {0}. Total ({1}) +Skills.ArcheryUp=[[YELLOW]]Boogschieten skill verhoogt met {0}. Totaal ({1}) +Skills.SwordsUp=[[YELLOW]]Zwaarden skill verhoogt met {0}. Totaal ({1}) +Skills.AxesUp=[[YELLOW]]Bijlen skill verhoogt met {0}. Totaal ({1}) +Skills.UnarmedUp=[[YELLOW]]Onbewapend skill verhoogt met {0}. Totaal ({1}) +Skills.HerbalismUp=[[YELLOW]]Landbouw skill verhoogt met {0}. Totaal ({1}) +Skills.MiningUp=[[YELLOW]]Mijnbouw skill verhoogt met {0}. Totaal ({1}) +Skills.WoodcuttingUp=[[YELLOW]]Houthakken skill verhoogt met {0}. Totaal ({1}) +Skills.RepairUp=[[YELLOW]]Repareren skill verhoogt met {0}. Totaal ({1}) +Skills.ExcavationUp=[[YELLOW]]Uitgraven skill verhoogt met {0}. Totaal ({1}) +Skills.FeltEasy=[[GRAY]]Dat was makkelijk. +Skills.StackedItems=[[DARK_RED]]Je kan geen gestackte items repareren +Skills.NeedMore=[[DARK_RED]]Je hebt te weinig +Skills.AdeptDiamond=[[DARK_RED]]Je bent niet goed genoeg om diamond te repareren. +Skills.FullDurability=[[GRAY]]Dat is nog helemaal heel. +Skills.Disarmed=[[DARK_RED]]Je bent ontwapend! +mcPlayerListener.SorcerySkill=Tovenarij: +m.SkillSorcery=TOVERNARIJ +Sorcery.HasCast=[[GREEN]]**UITROEPEN VAN**[[GOLD]] +Sorcery.Current_Mana=[[DARK_AQUA]]MP +Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) +Sorcery.Cost=[[RED]][COST] {0} MP +Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Geen Mana meer [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) +Sorcery.Water.Thunder=DONDER +Sorcery.Curative.Self=HEEL JEZELF +Sorcery.Curative.Other=HEEL EEN ANDER +m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) +Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE** +Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]]) +Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/20) +Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/8) +mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com +Party.Locked=[[RED]]Party is locked, only party leader may invite. +Party.IsntLocked=[[GRAY]]Party is not locked +Party.Unlocked=[[GRAY]]Party is unlocked +Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]][[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit +Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]] +Party.Help3=[[RED]]Consult /{0} ? for more information +Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]] [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit +Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock +Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock +Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password +Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick +Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner +Party.NotOwner=[[DARK_RED]]You are not the party owner +Party.InvalidName=[[DARK_RED]]That is not a valid party name +Party.PasswordSet=[[GREEN]]Party password set to {0} +Party.CouldNotKick=[[DARK_RED]]Could not kick player {0} +Party.NotInYourParty=[[DARK_RED]]{0} is not in your party +Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0} +Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false] +Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal +Commands.xprate.proper3=[[RED]]Enter true or false for the second value +Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! +Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! +Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!! +Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! +Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! +Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining +m.SkillAlchemy=ALCHEMY +m.SkillEnchanting=ENCHANTING +m.SkillFishing=FISHING +mcPlayerListener.AlchemySkill=Alchemy: +mcPlayerListener.EnchantingSkill=Enchanting: +mcPlayerListener.FishingSkill=Fishing: +Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) +Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) +Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) +Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. +Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. +Repair.Downgraded=[[RED]]Arcane power has decreased for this item. +Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. +m.EffectsRepair5_0=Arcane Forging +m.EffectsRepair5_1=Repair magic items +m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 +m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% +m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% +m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, +m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ +Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... +Fishing.ItemFound=[[GRAY]]Treasure found! +m.SkillFishing=FISHING +m.XPGainFishing=Fishing (Go figure!) +m.EffectsFishing1_0=Treasure Hunter (Passive) +m.EffectsFishing1_1=Fish up misc objects +m.EffectsFishing2_0=Magic Hunter +m.EffectsFishing2_1=Find Enchanted Items +m.EffectsFishing3_0=Shake (vs. Entities) +m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole +m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 +m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** +m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; +m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) +m.TamingSummon=[[GREEN]]Summoning complete +m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. +m.EffectsTaming7_0=Call of the Wild +m.EffectsTaming7_1=Summon a wolf to your side m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand \ No newline at end of file diff --git a/src/main/java/com/gmail/nossr50/locale/locale_pl.properties b/src/main/resources/locale/locale_pl.properties similarity index 98% rename from src/main/java/com/gmail/nossr50/locale/locale_pl.properties rename to src/main/resources/locale/locale_pl.properties index d54dc7cad..d4cafca5e 100644 --- a/src/main/java/com/gmail/nossr50/locale/locale_pl.properties +++ b/src/main/resources/locale/locale_pl.properties @@ -1,390 +1,390 @@ -Combat.WolfExamine=[[GREEN]]**Zbadales wilka uzywajac wiedzy o zwierzetach** -Combat.WolfShowMaster=[[DARK_GREEN]]Wlascicielem wilka jest \: {0} -Combat.Ignition=[[RED]]**PODPALENIE** -Combat.BurningArrowHit=[[DARK_RED]]Zostales trafiony plonaca strzala\! -Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony. -Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony. -Combat.WolfNoMaster=[[GRAY]]Ten wilk nie ma wlasciciela... -Combat.WolfHealth=[[GREEN]]Ten wilk ma {0} zycia. -Combat.StruckByGore=[[RED]]**WYKRWAWIENIE** -Combat.Gore=[[GREEN]]**KRWOTOK** -Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY** -Item.ChimaeraWingFail=**UZYCIE SKRZYDLA CHIMERY NIE POWIODLO SIE\!** -Item.ChimaeraWingPass=**UZYLES SKRZYDLA CHIMERY** -Item.InjuredWait=Zostales ranny. Musisz poczekac [[YELLOW]]{0}[[WHITE]] sekund przed uzyciem. -Item.NeedFeathers=[[GRAY]]Potrzebujesz wiecej pior. -m.mccPartyCommands=[[GREEN]]--KOMENDY DRUZYNOWE-- -m.mccParty=[party name] [[RED]]- Tworzy lub dolacza do danej druzyny. -m.mccPartyQ=[[RED]]- Pozwala opuscic druzyne. -m.mccPartyToggle=[[RED]] - Wlacza chat druzynowy. -m.mccPartyInvite=[player name] [[RED]]- Wysyla zaproszenie do druzyny. -m.mccPartyAccept=[[RED]]- Akceptuje zaproszenie do druzyny. -m.mccPartyTeleport=[imie czlonka druzyny] [[RED]]- Teleportuje cie do czlonka druzyny. -m.mccOtherCommands=[[GREEN]]--INNE KOMENDY-- -m.mccStats=- Pokazuje twoje statystyki. -m.mccLeaderboards=- Pokazuje najlepszych graczy. -m.mccMySpawn=- Teleportuje do twojego spawna. -m.mccClearMySpawn=- Kasuje twoj spawn i zmienia na domyslny. -m.mccToggleAbility=- Wlacza specjalna umiejetnosc prawym przyciskiem myszy. -m.mccAdminToggle=- Wlacza chat adminow. -m.mccWhois=[nazwa gracza] [[RED]]- Zobacz szczegolowe informacje o graczu. -m.mccMmoedit=[nazwa gracza] [umiejetnosc] [nowa wartosc] [[RED]]- Modyfikuje cel. -m.mccMcGod=- Niesmiertelnosc. -m.mccSkillInfo=/[nazwa umiejetnosci (np. Mining)] [[RED]]- Wyswietla informacje na temat umiejetnosci. -m.mccModDescription=[[RED]]- Wyswietla opis moda. -m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- -m.XPGain=[[DARK_GRAY]]Dostajesz doswiadczenie za: [[WHITE]]{0} -m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} -m.AbilityLockTemplate=[[GRAY]]{0} -m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} -m.Effects=EFEKTY -m.YourStats=TWOJE STATYSTYKI -m.SkillTaming=OSWAJANIE -m.XPGainTaming=Utrate zdrowia wilkow. -m.EffectsTaming1_0=Wiedza o zwierzetach -m.EffectsTaming1_1=Uderz koscia aby sprawdzic wilka. -m.EffectsTaming2_0=Krwotok -m.EffectsTaming2_1=Atak krytyczny powodujacy silny krwotok. -m.EffectsTaming3_0=Ostre pazury -m.EffectsTaming3_1=Zwiekszenie obrazen. -m.EffectsTaming4_0=Sztuka przetrwania -m.EffectsTaming4_1=Unikanie kaktusow i lawy. Zawsze spada na 4 lapy. -m.EffectsTaming5_0=Grube futro -m.EffectsTaming5_1=Wieksza odpornosc na obrazenia i ogien. -m.EffectsTaming6_0=Odpornosc na eksplozje -m.EffectsTaming6_1=Wieksza odpornosc na obrazenia od wybuchow. -m.AbilLockTaming1=Aby odblokowac sztuke przetrwania, zdobadz 100 poziom. -m.AbilLockTaming2=Aby odblokowac grube futro, zdobadz 250 poziom. -m.AbilLockTaming3=Aby odblokowac odpornosc na eksplozje, zdobadz 500 poziom. -m.AbilLockTaming4=Aby odblokowac ostre pazury, zdobadz 750 poziom. -m.AbilBonusTaming1_0=Sztuka przetrwania -m.AbilBonusTaming1_1=Wilki unikaja zagrozen. -m.AbilBonusTaming2_0=Grube futro -m.AbilBonusTaming2_1=Obrazenia ogolne i od ognia zmniejszone do polowy. -m.AbilBonusTaming3_0=Odpornosc na eksplozje -m.AbilBonusTaming3_1=Wybuchy zadaja 1/6 obrazen. -m.AbilBonusTaming4_0=Ostre pazury -m.AbilBonusTaming4_1=+2 do obrazen -m.TamingGoreChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0}% -m.SkillWoodCutting=DRWALNICTWO -m.XPGainWoodCutting=Scinanie drzew -m.EffectsWoodCutting1_0=Powalacz drzew (UMIEJETNOSC) -m.EffectsWoodCutting1_1=Blyskawicznie scina drzewa. -m.EffectsWoodCutting2_0=Zdmuchiwacz lisci -m.EffectsWoodCutting2_1=Zdmuchuje wszystkie liscie. -m.EffectsWoodCutting3_0=Fachowa wycinka -m.EffectsWoodCutting3_1=Pozyskujesz dwa razy wiecej drewna z jednego drzewa. Nic sie nie zmarnuje. -m.AbilLockWoodCutting1=Aby odblokowac zdmuchiwacza lisci, zdobadz 100 poziom. -m.AbilBonusWoodCutting1_0=Zdmuchiwacz lisci -m.AbilBonusWoodCutting1_1=Zdmuchuje wszystkie liscie. -m.WoodCuttingDoubleDropChance=[[RED]]Szansa na fachowa wycinke: [[YELLOW]]{0}% -m.WoodCuttingTreeFellerLength=[[RED]]Czas trwania powalacza drzew: [[YELLOW]]{0} sekund -m.SkillArchery=LUCZNICTWO -m.XPGainArchery=Atakowanie potworow przy uzyciu luku. -m.EffectsArchery1_0=Podpalenie -m.EffectsArchery1_1=25% szansa na podpalenie wroga. -m.EffectsArchery2_0=Oszolomienie(Tylko na graczy) -m.EffectsArchery2_1=Dezorientuje przeciwnika. -m.EffectsArchery3_0=Wieksze obrazenia -m.EffectsArchery3_1=Zwieksza obrazenia zadawane lukiem. -m.EffectsArchery4_0=Odzyskiwanie strzal -m.EffectsArchery4_1=Szansa na odzyskanie strzal z cial wrogow. -m.ArcheryDazeChance=[[RED]]Szansa na oszolomienie: [[YELLOW]]{0}% -m.ArcheryRetrieveChance=[[RED]]Szansa na odzyskanie strzal: [[YELLOW]]{0}% -m.ArcheryIgnitionLength=[[RED]]Dlugosc podpalenia: [[YELLOW]]{0} sekund -m.ArcheryDamagePlus=[[RED]]Wieksze obrazenia (Rank{0}): [[YELLOW]]Obrazenia zwiekszone o {0} -m.SkillAxes=TOPORY -m.XPGainAxes=Atakowanie potworow przy uzyciu toporow. -m.EffectsAxes1_0=Berserk (UMIEJETNOSC) -m.EffectsAxes1_1=Zadaje obrazenia wszystkiemu dookola. -m.EffectsAxes2_0=Krytyczne uderzenie -m.EffectsAxes2_1=Potrafisz trafic wroga tam gdzie boli, zadajac podwojne obrazenia. -m.EffectsAxes3_0=Doswiadczony wojownik -m.EffectsAxes3_1=Mordowanie setek potworow zwiekszylo twoja sile i celnosc. Zadajesz wiecej obrazen. -m.AbilLockAxes1=Aby odblokowac doswiadczonego wojownika, zdobadz 500 poziom. -m.AbilBonusAxes1_0=Doswiadczony wojownik -m.AbilBonusAxes1_1=Zadajesz dodatkowe 4 punkty obrazen. -m.AxesCritChance=[[RED]]Szansa na krytyczne uderzenie: [[YELLOW]]{0}% -m.AxesSkullLength=[[RED]]Dlugosc berserku: [[YELLOW]]{0} sekund -m.SkillSwords=MIECZE -m.XPGainSwords=Atakowanie potworow przy uzyciu mieczy. -m.EffectsSwords1_0=Kontratak -m.EffectsSwords1_1=Nikt bezkarnie cie nie zrani. Oddajesz przeciwnikowi 50% otrzymanych obrazen. -m.EffectsSwords2_0=Furia ostrzy (UMIEJETNOSC) -m.EffectsSwords2_1=25% obrazen obszarowych powodujacych krwotok. -m.EffectsSwords3_0=Krwawa furia ostrzy -m.EffectsSwords3_1=Celujesz w zyly i tetnice, pododujac jak najwiecej ran. -m.EffectsSwords4_0=Blok -m.EffectsSwords4_1=Calkowicie blokujesz cios. -m.EffectsSwords5_0=Krwotok -m.EffectsSwords5_1=Powoduje krwawiace otwarte rany. -m.SwordsCounterAttChance=[[RED]]Szansa na kontratak: [[YELLOW]]{0}% -m.SwordsBleedLength=[[RED]]Rany zadawane krwotokiem: [[YELLOW]]{0} ran. -m.SwordsBleedChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0} % -m.SwordsParryChance=[[RED]]Szansa na blok: [[YELLOW]]{0} % -m.SwordsSSLength=[[RED]]Dlugosc furii ostrzy: [[YELLOW]]{0} sekund -m.SwordsTickNote=[[GRAY]]UWAGA: [[YELLOW]]1 rana goi sie co 2 sekundy. -m.SkillAcrobatics=AKROBATYKA -m.XPGainAcrobatics=Spadanie -m.EffectsAcrobatics1_0=Przewrot -m.EffectsAcrobatics1_1=Zmniejsza badz niweluje obrazenia. -m.EffectsAcrobatics2_0=Idealny przewrot -m.EffectsAcrobatics2_1=Dwa razy skuteczniejszy od normalnego. -m.EffectsAcrobatics3_0=Unik -m.EffectsAcrobatics3_1=Redukuje obrazenia o polowe. -m.AcrobaticsRollChance=[[RED]]Szansa na przewrot: [[YELLOW]]{0}% -m.AcrobaticsGracefulRollChance=[[RED]]Szansa na idealny przewrot: [[YELLOW]]{0}% -m.AcrobaticsDodgeChance=[[RED]]Szansa na unik: [[YELLOW]]{0}% -m.SkillMining=GORNICTWO -m.XPGainMining=Wykopywanie kamienia i roznych rud. -m.EffectsMining1_0=Super kopacz (UMIEJETNOSC) -m.EffectsMining1_1=Kopiesz sybciej i marnujesz trzy razy mniej rudy. -m.EffectsMining2_0=Fachowy wykop -m.EffectsMining2_1=Pozyskujesz dwa razy wiecej rudy. Nic sie nie marnuje. -m.MiningDoubleDropChance=[[RED]]Szansa na fachowy wykop: [[YELLOW]]{0}% -m.MiningSuperBreakerLength=[[RED]]Dlugosc super kopania: [[YELLOW]]{0} sekund -m.SkillRepair=NAPRAWA -m.XPGainRepair=Naprawianie przedmiotow. -m.EffectsRepair1_0=Naprawa -m.EffectsRepair1_1=Naprawianie zelaznych przedmiotow. -m.EffectsRepair2_0=Mistrz naprawy -m.EffectsRepair2_1=Zwiekszona liczba napraw. -m.EffectsRepair3_0=Fachowa naprawa -m.EffectsRepair3_1=Naprawiles przedmiot dwa razy lepiej niz zwykle. -m.EffectsRepair4_0=Diamentowa odnowa ({0}+ UMIEJETNOSC) -m.EffectsRepair4_1=Naprawia diamentowe przedmioty. -m.RepairRepairMastery=[[RED]]Mistrz naprawy: [[YELLOW]]Dodatkowe {0}% wytrzymalosci odzyskane. -m.RepairSuperRepairChance=[[RED]]Szansa na fachowa naprawe: [[YELLOW]]{0}% -m.SkillUnarmed=KUNG-FU -m.XPGainUnarmed=Atakowanie potworow bez broni. -m.EffectsUnarmed1_0=Wejscie Smoka (UMIEJETNOSC) -m.EffectsUnarmed1_1=Polowe wieksze obrazenia, niszczy slabe przedmioty. -m.EffectsUnarmed2_0=Rozbrojenie (Tylko graczy) -m.EffectsUnarmed2_1=Przeciwnik upuszcza trzymany w reku przedmiot. -m.EffectsUnarmed3_0=Wsciekle Piesci -m.EffectsUnarmed3_1=Znaczne zwiekszenie zadawanych obrazen. -m.EffectsUnarmed4_0=Droga Smoka -m.EffectsUnarmed4_1=Zwiekszenie zadawanych obrazen. -m.EffectsUnarmed5_0=Odbicie strzaly -m.EffectsUnarmed5_1=Golymi rekoma potrafisz odbic nadlatujaca strzale. -m.AbilLockUnarmed1=Aby odblokowac Droge Smoka, zdobadz 250 poziom. -m.AbilLockUnarmed2=Aby odblokowac Wsciekle Piesci, zdobadz 500 poziom. -m.AbilBonusUnarmed1_0=Droga Smoka -m.AbilBonusUnarmed1_1=Zadawane obrazenia zwiekszone o 2. -m.AbilBonusUnarmed2_0=Wsciekle Piesci -m.AbilBonusUnarmed2_1=Zadawane obrazenia zwiekszone o 4. -m.UnarmedArrowDeflectChance=[[RED]]Szansa na odbicie strzaly: [[YELLOW]]{0}% -m.UnarmedDisarmChance=[[RED]]Szansa na rozbrojenie: [[YELLOW]]{0}% -m.UnarmedBerserkLength=[[RED]]Dlugosc Wejscia Smoka: [[YELLOW]]{0} sekund. -m.SkillHerbalism=ZIELARSTWO -m.XPGainHerbalism=Zbieranie ziol. -m.EffectsHerbalism1_0=Zielona ziemia (UMIEJETNOSC) -m.EffectsHerbalism1_1=Rozprzestrzenia ziemie, potraja plony. -m.EffectsHerbalism2_0=Wprawne rece (zboze) -m.EffectsHerbalism2_1=Zbierajac zboze, od razu sadzisz nasiona. -m.EffectsHerbalism3_0=Wprawne rece (bruk) -m.EffectsHerbalism3_1=Zamienia bruk w porosniety mchem kamien z nasionami. -m.EffectsHerbalism4_0=Lepsze jedzenie -m.EffectsHerbalism4_1=Modyfikowana genetycznie zywnosc jest zdrowsza. Chleb i zupa chlebowa regeneruja wiecej zdrowia. -m.EffectsHerbalism5_0=Udane zbiory -m.EffectsHerbalism5_1=Dwa razy wieksze plony wszystkich roslin. -m.HerbalismGreenTerraLength=[[RED]]Czas trwania zielonej ziemi: [[YELLOW]]{0} sekund -m.HerbalismGreenThumbChance=[[RED]]Szansa na wprawne rece: [[YELLOW]]{0}% -m.HerbalismGreenThumbStage=[[RED]]Poziom wprawnych rak: [[YELLOW]] Zboze rosnie na poziomie {0} -m.HerbalismDoubleDropChance=[[RED]]Szansa na udane zbiory: [[YELLOW]]{0}% -m.HerbalismFoodPlus=[[RED]]Lepsze jedzenie (Ranga{0}): [[YELLOW]]Dodatkowe {0} zdrowia -m.SkillExcavation=WYKOPALISKA -m.XPGainExcavation=Kopanie i odnajdywanie skarbow. -m.EffectsExcavation1_0=Super Szybka Saperka (UMIEJETNOSC) -m.EffectsExcavation1_1=Zwiekszona szybkosc kopania i trzykrotnie wiekszy urobek i zdobyte doswiadczenie. -m.EffectsExcavation2_0=Lowca Skarbow -m.EffectsExcavation2_1=Umiejetnosc znajdywania skarbow -m.ExcavationGreenTerraLength=[[RED]]Czas trwania Super Szybkiej Saperki: [[YELLOW]]{0} sekund. -mcBlockListener.PlacedAnvil=[[DARK_RED]]Polozyles kowadlo, ktore pozwala na naprawe przedmiotow. -mcEntityListener.WolfComesBack=[[DARK_GRAY]]Twoj wilk przybiega z powrotem. -mcPlayerListener.AbilitiesOff=Uzywanie umiejetnosci wylaczone -mcPlayerListener.AbilitiesOn=Uzywanie umiejetnosci wlaczone -mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**UMIEJETNOSCI ODSWIEZONE\!** -mcPlayerListener.AcrobaticsSkill=Akrobatyka: -mcPlayerListener.ArcherySkill=Lucznictwo: -mcPlayerListener.AxesSkill=Topory: -mcPlayerListener.ExcavationSkill=Wykopaliska: -mcPlayerListener.GodModeDisabled=[[YELLOW]]Niesmiertelnosc wylaczona -mcPlayerListener.GodModeEnabled=[[YELLOW]]Niesmiertelnosc wlaczona -mcPlayerListener.GreenThumb=[[GREEN]]**UZYLES ZIELONEJ ZIEMI** -mcPlayerListener.GreenThumbFail=[[RED]]**UZYWANIE ZIELONEJ ZIEMI NIE POWIODLO SIE** -mcPlayerListener.HerbalismSkill=Zielarstwo: -mcPlayerListener.MiningSkill=Gornictwo: -mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Twoj spawn zostal usuniety. -mcPlayerListener.MyspawnNotExist=[[RED]]Musisz ustawic swoj spawn za pomoca lozka. -mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Twoj spawn zostal ustawiony na twoje aktualne polozenie. -mcPlayerListener.MyspawnTimeNotice=Musisz zaczekac {0} minut i {1} sekund aby przeteleportowac sie na spawn. -mcPlayerListener.NoPermission=Brak mcPermissions. -mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Umiejetnosci, ktorych nie mozesz uzyc nie sa wyswietlane. -mcPlayerListener.NotInParty=[[RED]]Nie jestes w grupie. -mcPlayerListener.InviteSuccess=[[GREEN]]Zaproszenie wyslane. -mcPlayerListener.ReceivedInvite1=[[RED]]UWAGA: [[GREEN]]Dostales zaproszenie do grupy {0} od {1}. -mcPlayerListener.ReceivedInvite2=[[YELLOW]Wpisz [[GREEN]]/{0}[[YELLOW]] aby zaakceptowac zaproszenie. -mcPlayerListener.InviteAccepted=[[GREEN]]Zaproszenie akceptowane. Doszles do grupy {0}. -mcPlayerListener.NoInvites=[[RED]]Nie masz zaproszen do zadnej grupy. -mcPlayerListener.YouAreInParty=[[GREEN]]Jestes w grupie {0}. -mcPlayerListener.PartyMembers=[[GREEN]]Czlonkowie grupy -mcPlayerListener.LeftParty=[[RED]]Wyszles z tej grupy. -mcPlayerListener.JoinedParty=Doszedles do grupy: {0} -mcPlayerListener.PartyChatOn=Chat tylko dla grupy [[GREEN]]WLACZONY -mcPlayerListener.PartyChatOff=Chat tylko dla grupy [[RED]]WYLACZONY -mcPlayerListener.AdminChatOn=Chat tylko dla adminow [[GREEN]]WLACZONY -mcPlayerListener.AdminChatOff=Chat tylko dla adminow [[RED]]WYLACZONY -mcPlayerListener.MOTD=[[BLUE]]Ten server uzywa plugina mcMMO {0} wpisz [[YELLOW]]/{1}[[BLUE]] aby uzyskac pomoc. -mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki -mcPlayerListener.PowerLevel=[[DARK_RED]]POZIOM MOCY: -mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--Ranking [[BLUE]]poziomu mocy [[YELLOW]]mcMMO-- -mcPlayerListener.SkillLeaderboard=[[YELLOW]]--Ranking [[BLUE]]{0}[[YELLOW]] mcMMO-- -mcPlayerListener.RepairSkill=Naprawa: -mcPlayerListener.SwordsSkill=Miecze: -mcPlayerListener.TamingSkill=Oswajanie: -mcPlayerListener.UnarmedSkill=Kung-fu: -mcPlayerListener.WoodcuttingSkill=Drwalnictwo: -mcPlayerListener.YourStats=[[GREEN]][mcMMO] Statystyki -Party.InformedOnJoin={0} [[GREEN]] dolaczyl do twojej grupy. -Party.InformedOnQuit={0} [[GREEN]] wyszedl z twojej grupy. -Skills.YourGreenTerra=[[GREEN]]Twoja umiejetnosc [[YELLOW]]zielona ziemia [[GREEN]]zostala naladowana! -Skills.YourTreeFeller=[[GREEN]]Twoja umiejetnosc [[YELLOW]]powalacz drzew [[GREEN]]zostala naladowana! -Skills.YourSuperBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super kopacz [[GREEN]]zostala naladowana! -Skills.YourSerratedStrikes=[[GREEN]]Twoja umiejetnosc [[YELLOW]]furia ostrzy [[GREEN]]zostala naladowana! -Skills.YourBerserk=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Wejscie Smoka [[GREEN]]zostala naladowana! -Skills.YourSkullSplitter=[[GREEN]]Twoja umiejetnosc [[YELLOW]]berserk [[GREEN]]zostala naladowana! -Skills.YourGigaDrillBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super Szybka Saperka [[GREEN]]zostala naladowana! -Skills.TooTired=[[RED]]Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci. -Skills.ReadyHoe=[[GREEN]]**PODNOSISZ SWOJA MOTYKE** -Skills.LowerHoe=[[GRAY]]**OPUSZCZASZ SWOJA MOTYKE** -Skills.ReadyAxe=[[GREEN]]**PODNOSISZ SWOJ TOPOR** -Skills.LowerAxe=[[GRAY]]**OPUSZCZASZ SWOJ TOPOR** -Skills.ReadyFists=[[GREEN]]**PODNOSISZ SWOJE PIESCI** -Skills.LowerFists=[[GRAY]]**OPUSZCZASZ SWOJE PIESCI** -Skills.ReadyPickAxe=[[GREEN]]**PODNOSISZ SWOJ KILOF** -Skills.LowerPickAxe=[[GRAY]]**OPUSZCZASZ SWOJ KILOF** -Skills.ReadyShovel=[[GREEN]]**PODNOSISZ SWOJA LOPATE** -Skills.LowerShovel=[[GRAY]]**OPUSZCZASZ SWOJA LOPATE** -Skills.ReadySword=[[GREEN]]**PODNOSISZ SWOJ MIECZ** -Skills.LowerSword=[[GRAY]]**OPUSZCZASZ SWOJ MIECZ** -Skills.BerserkOn=[[GREEN]]**ROBISZ WEJSCIE SMOKA** -Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] zrobil [[RED]]Wejscie Smoka! -Skills.GreenTerraOn=[[GREEN]]**ZIELONA ZIEMIA** -Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]zielonej ziemi! -Skills.TreeFellerOn=[[GREEN]]**POWALACZ DRZEW** -Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]powalacza drzew! -Skills.SuperBreakerOn=[[GREEN]]**SUPER KOPACZ** -Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Kopacza! -Skills.SerratedStrikesOn=[[GREEN]]**FURIA OSTRZY** -Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]furii ostrzy! -Skills.SkullSplitterOn=[[GREEN]]**BERSERK** -Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] wpadl w [[RED]]berserk! -Skills.GigaDrillBreakerOn=[[GREEN]]**SUPER SZYBKA SAPERKA** -Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Szybkiej Saperki! -Skills.GreenTerraOff=[[RED]]**Zielona ziemia zostala zuzyta** -Skills.TreeFellerOff=[[RED]]**Powalacz drzew zostal zuzyty** -Skills.SuperBreakerOff=[[RED]]**Super Kopacz zostal zuzyty** -Skills.SerratedStrikesOff=[[RED]]**Furia ostrzy zostala zuzyta** -Skills.BerserkOff=[[RED]]**Wejscie Smoka zostalo zuzyte** -Skills.SkullSplitterOff=[[RED]]**Berserk zostal zuzyty** -Skills.GigaDrillBreakerOff=[[RED]]**Super Szybka Saperka zostala zuzyta** -Skills.TamingUp=[[YELLOW]]Umiejetnosc oswajania wzrosla o {0}. Razem ({1}) -Skills.AcrobaticsUp=[[YELLOW]]Umiejetnosci akrobatyczne wzrosly o {0}. Razem ({1}) -Skills.ArcheryUp=[[YELLOW]]Umiejetnosci lucznicze wzrosly o {0}. Razem ({1}) -Skills.SwordsUp=[[YELLOW]]Umiejetnosc uzywania mieczy wzrosla o {0}. Razem ({1}) -Skills.AxesUp=[[YELLOW]]Umiejetnosc uzywania toporow wzrosla o {0}. Razem ({1}) -Skills.UnarmedUp=[[YELLOW]]Znajomosc Kung-Fu wzrosla o {0}. Razem ({1}) -Skills.HerbalismUp=[[YELLOW]]Znajomosc zielarstwa wzrosla o {0}. Razem ({1}) -Skills.MiningUp=[[YELLOW]]Umiejetnosci gornicze wzrosly o {0}. Razem ({1}) -Skills.WoodcuttingUp=[[YELLOW]]Umiejetnosci drwalnicze wzrosly o {0}. Razem ({1}) -Skills.RepairUp=[[YELLOW]]Umiejetnosc naprawy wzrosla o {0}. Razem ({1}) -Skills.ExcavationUp=[[YELLOW]]Umiejetnosci wykopaliskowe wzrosly o {0}. Razem ({1}) -Skills.FeltEasy=[[GRAY]]To bylo proste. -Skills.StackedItems=[[DARK_RED]]Nie mozesz naprawiac grup przedmiotow. -Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej -Skills.AdeptDiamond=[[DARK_RED]]Nie potrafisz jeszcze naprawiac diamentow -Skills.FullDurability=[[GRAY]]Ten przedmiot nie wymaga naprawy. -Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony! -mcPlayerListener.SorcerySkill=Magia: -m.SkillSorcery=MAGIA -Sorcery.HasCast=[[GREEN]]**RZUCANIE ZAKLECIA**[[GOLD]] -Sorcery.Current_Mana=[[DARK_AQUA]]Mana -Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) -Sorcery.Cost=[[RED]][COST] {0} Many -Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Brak Many [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) -Sorcery.Water.Thunder=PIORUN -Sorcery.Curative.Self=ULECZ SIEBIE -Sorcery.Curative.Other=ULECZ INNYCH -m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenia[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) -Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH** -Combat.BeastLoreOwner=[[DARK_AQUA]]Wlasciciel ([[RED]]{0}[[DARK_AQUA]]) -Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/20) -Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/8) -mcMMO.Description=[[DARK_AQUA]]P: Czym jest mcMMO?,[[GOLD]]mcMMO jest [[RED]]open source'owym[[GOLD]] RPG modem korzystajacym z Bukkita, autorstwa [[BLUE]]nossr50,[[GOLD]]mcMMO dodaje wiele umiejetnosci do Minecrafta.,[[GOLD]]Mozna rowniez zbierac doswiadczenie na rozne sposoby,[[GOLD]]Najlepiej wpisac [[GREEN]]/nazwaumiejetnosci[[GOLD]] aby dowiedziec sie wiecej o niej.,[[DARK_AQUA]]P: A co robi mcMMO?,[[GOLD]]Dla przykladu, [[DARK_AQUA]]gornictwo[[GOLD]] pozwala na [[RED]]zwiekszone zyski[[GOLD]] oraz daje mozliwosc [[RED]]szybszego kopania[[GOLD]], ktore mozna [[GOLD]]aktywowac prawym przyciskiem myszy i trwa dluzej [[GOLD]]im wyzszy masz poziom. Zdobywanie poziomow w [[BLUE]]gornictwie[[GOLD]] odbywa sie przez zwyczajne wykopywanie roznych mineralow.,[[DARK_AQUA]]P: Co to wszystko daje?,[[GOLD]]Prawie wszystkie umiejetnosci w [[GREEN]]mcMMO[[GOLD]] dodaja nowe fajne rzeczy!.,[[GOLD]]Wpisujac [[GREEN]]/{0}[[GOLD]] poznasz wszystkie dostepne polecenia,[[GOLD]]Celem mcMMO jest sprawienie aby Minecraft stal sie prawie eRPeGiem.,[[DARK_AQUA]]P: Mam genialny pomysl, dodasz to!?,[[GOLD]]Napisz w temacie mcMMO na forum bukkit i zobaczymy!,[[DARK_AQUA]]Q: A jak zrobic to albo tamto?,[[RED]]CZYTAJ [[GOLD]]strone wiki moda! [[DARK_AQUA]]mcmmo.wikia.com -Party.Locked=[[RED]]Grupa jest zamknieta, tylko wlasciciel moze dodac graczy. -Party.IsntLocked=[[GRAY]]Grupa jest otwarta dla wszystkich. -Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich. -Party.Help1=[[RED]]Prawidlowe polecenie to [[YELLOW]]/{0} [[WHITE]][[YELLOW]] lub [[WHITE]]'q' [[YELLOW]]aby wyjsc. -Party.Help2=[[RED]]Aby dolaczyc do grupy zabezpieczonej haslem wpisz[[YELLOW]]/{0} [[WHITE]] -Party.Help3=[[RED]]Sprawdz /{0} ? aby dowiedziec sie wiecej. -Party.Help4=[[RED]]Wpisz [[YELLOW]]/{0} [[WHITE]] [[YELLOW]]aby dolaczyc do grupy lub [[WHITE]]'q' [[YELLOW]]aby z niej wyjsc. -Party.Help5=[[RED]]Aby zamknac grupe wpisz [[YELLOW]]/{0} [[WHITE]]lock -Party.Help6=[[RED]]Aby otworzyc zamknieta grupe wpisz [[YELLOW]]/{0} [[WHITE]]unlock -Party.Help7=[[RED]]Aby zabezpieczyc grupe haslem wpisz [[YELLOW]]/{0} [[WHITE]]password -Party.Help8=[[RED]]Aby wyrzucic gracza z grupy wpisz [[YELLOW]]/{0} [[WHITE]]kick -Party.Help9=[[RED]]Aby przekazac wladze w grupie innej osobie wpisz [[YELLOW]]/{0} [[WHITE]]owner -Party.NotOwner=[[DARK_RED]]Nie jestes wlascicielem tej grupy. -Party.InvalidName=[[DARK_RED]]To nie jest dozwolona nazwa grupy. -Party.PasswordSet=[[GREEN]]Haslo grupy zmienione na: {0} -Party.CouldNotKick=[[DARK_RED]]Nie mozna wyrzucic gracza {0} -Party.NotInYourParty=[[DARK_RED]]{0} nie jest czlonkiem twojej grupy. -Party.CouldNotSetOwner=[[DARK_RED]]Nie mozna przekazac grupy do {0} -Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false] -Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal -Commands.xprate.proper3=[[RED]]Enter true or false for the second value -Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! -Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! -Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!! -Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! -Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! -Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining -m.SkillAlchemy=ALCHEMY -m.SkillEnchanting=ENCHANTING -m.SkillFishing=FISHING -mcPlayerListener.AlchemySkill=Alchemy: -mcPlayerListener.EnchantingSkill=Enchanting: -mcPlayerListener.FishingSkill=Fishing: -Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) -Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) -Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) -Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. -Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. -Repair.Downgraded=[[RED]]Arcane power has decreased for this item. -Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. -m.EffectsRepair5_0=Arcane Forging -m.EffectsRepair5_1=Repair magic items -m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 -m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% -m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, -m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ -Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... -Fishing.ItemFound=[[GRAY]]Treasure found! -m.SkillFishing=FISHING -m.XPGainFishing=Fishing (Go figure!) -m.EffectsFishing1_0=Treasure Hunter (Passive) -m.EffectsFishing1_1=Fish up misc objects -m.EffectsFishing2_0=Magic Hunter -m.EffectsFishing2_1=Find Enchanted Items -m.EffectsFishing3_0=Shake (vs. Entities) -m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole -m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 -m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** -m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; -m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) -m.TamingSummon=[[GREEN]]Summoning complete -m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. -m.EffectsTaming7_0=Call of the Wild -m.EffectsTaming7_1=Summon a wolf to your side +Combat.WolfExamine=[[GREEN]]**Zbadales wilka uzywajac wiedzy o zwierzetach** +Combat.WolfShowMaster=[[DARK_GREEN]]Wlascicielem wilka jest \: {0} +Combat.Ignition=[[RED]]**PODPALENIE** +Combat.BurningArrowHit=[[DARK_RED]]Zostales trafiony plonaca strzala\! +Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony. +Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony. +Combat.WolfNoMaster=[[GRAY]]Ten wilk nie ma wlasciciela... +Combat.WolfHealth=[[GREEN]]Ten wilk ma {0} zycia. +Combat.StruckByGore=[[RED]]**WYKRWAWIENIE** +Combat.Gore=[[GREEN]]**KRWOTOK** +Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY** +Item.ChimaeraWingFail=**UZYCIE SKRZYDLA CHIMERY NIE POWIODLO SIE\!** +Item.ChimaeraWingPass=**UZYLES SKRZYDLA CHIMERY** +Item.InjuredWait=Zostales ranny. Musisz poczekac [[YELLOW]]{0}[[WHITE]] sekund przed uzyciem. +Item.NeedFeathers=[[GRAY]]Potrzebujesz wiecej pior. +m.mccPartyCommands=[[GREEN]]--KOMENDY DRUZYNOWE-- +m.mccParty=[party name] [[RED]]- Tworzy lub dolacza do danej druzyny. +m.mccPartyQ=[[RED]]- Pozwala opuscic druzyne. +m.mccPartyToggle=[[RED]] - Wlacza chat druzynowy. +m.mccPartyInvite=[player name] [[RED]]- Wysyla zaproszenie do druzyny. +m.mccPartyAccept=[[RED]]- Akceptuje zaproszenie do druzyny. +m.mccPartyTeleport=[imie czlonka druzyny] [[RED]]- Teleportuje cie do czlonka druzyny. +m.mccOtherCommands=[[GREEN]]--INNE KOMENDY-- +m.mccStats=- Pokazuje twoje statystyki. +m.mccLeaderboards=- Pokazuje najlepszych graczy. +m.mccMySpawn=- Teleportuje do twojego spawna. +m.mccClearMySpawn=- Kasuje twoj spawn i zmienia na domyslny. +m.mccToggleAbility=- Wlacza specjalna umiejetnosc prawym przyciskiem myszy. +m.mccAdminToggle=- Wlacza chat adminow. +m.mccWhois=[nazwa gracza] [[RED]]- Zobacz szczegolowe informacje o graczu. +m.mccMmoedit=[nazwa gracza] [umiejetnosc] [nowa wartosc] [[RED]]- Modyfikuje cel. +m.mccMcGod=- Niesmiertelnosc. +m.mccSkillInfo=/[nazwa umiejetnosci (np. Mining)] [[RED]]- Wyswietla informacje na temat umiejetnosci. +m.mccModDescription=[[RED]]- Wyswietla opis moda. +m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- +m.XPGain=[[DARK_GRAY]]Dostajesz doswiadczenie za: [[WHITE]]{0} +m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} +m.AbilityLockTemplate=[[GRAY]]{0} +m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} +m.Effects=EFEKTY +m.YourStats=TWOJE STATYSTYKI +m.SkillTaming=OSWAJANIE +m.XPGainTaming=Utrate zdrowia wilkow. +m.EffectsTaming1_0=Wiedza o zwierzetach +m.EffectsTaming1_1=Uderz koscia aby sprawdzic wilka. +m.EffectsTaming2_0=Krwotok +m.EffectsTaming2_1=Atak krytyczny powodujacy silny krwotok. +m.EffectsTaming3_0=Ostre pazury +m.EffectsTaming3_1=Zwiekszenie obrazen. +m.EffectsTaming4_0=Sztuka przetrwania +m.EffectsTaming4_1=Unikanie kaktusow i lawy. Zawsze spada na 4 lapy. +m.EffectsTaming5_0=Grube futro +m.EffectsTaming5_1=Wieksza odpornosc na obrazenia i ogien. +m.EffectsTaming6_0=Odpornosc na eksplozje +m.EffectsTaming6_1=Wieksza odpornosc na obrazenia od wybuchow. +m.AbilLockTaming1=Aby odblokowac sztuke przetrwania, zdobadz 100 poziom. +m.AbilLockTaming2=Aby odblokowac grube futro, zdobadz 250 poziom. +m.AbilLockTaming3=Aby odblokowac odpornosc na eksplozje, zdobadz 500 poziom. +m.AbilLockTaming4=Aby odblokowac ostre pazury, zdobadz 750 poziom. +m.AbilBonusTaming1_0=Sztuka przetrwania +m.AbilBonusTaming1_1=Wilki unikaja zagrozen. +m.AbilBonusTaming2_0=Grube futro +m.AbilBonusTaming2_1=Obrazenia ogolne i od ognia zmniejszone do polowy. +m.AbilBonusTaming3_0=Odpornosc na eksplozje +m.AbilBonusTaming3_1=Wybuchy zadaja 1/6 obrazen. +m.AbilBonusTaming4_0=Ostre pazury +m.AbilBonusTaming4_1=+2 do obrazen +m.TamingGoreChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0}% +m.SkillWoodCutting=DRWALNICTWO +m.XPGainWoodCutting=Scinanie drzew +m.EffectsWoodCutting1_0=Powalacz drzew (UMIEJETNOSC) +m.EffectsWoodCutting1_1=Blyskawicznie scina drzewa. +m.EffectsWoodCutting2_0=Zdmuchiwacz lisci +m.EffectsWoodCutting2_1=Zdmuchuje wszystkie liscie. +m.EffectsWoodCutting3_0=Fachowa wycinka +m.EffectsWoodCutting3_1=Pozyskujesz dwa razy wiecej drewna z jednego drzewa. Nic sie nie zmarnuje. +m.AbilLockWoodCutting1=Aby odblokowac zdmuchiwacza lisci, zdobadz 100 poziom. +m.AbilBonusWoodCutting1_0=Zdmuchiwacz lisci +m.AbilBonusWoodCutting1_1=Zdmuchuje wszystkie liscie. +m.WoodCuttingDoubleDropChance=[[RED]]Szansa na fachowa wycinke: [[YELLOW]]{0}% +m.WoodCuttingTreeFellerLength=[[RED]]Czas trwania powalacza drzew: [[YELLOW]]{0} sekund +m.SkillArchery=LUCZNICTWO +m.XPGainArchery=Atakowanie potworow przy uzyciu luku. +m.EffectsArchery1_0=Podpalenie +m.EffectsArchery1_1=25% szansa na podpalenie wroga. +m.EffectsArchery2_0=Oszolomienie(Tylko na graczy) +m.EffectsArchery2_1=Dezorientuje przeciwnika. +m.EffectsArchery3_0=Wieksze obrazenia +m.EffectsArchery3_1=Zwieksza obrazenia zadawane lukiem. +m.EffectsArchery4_0=Odzyskiwanie strzal +m.EffectsArchery4_1=Szansa na odzyskanie strzal z cial wrogow. +m.ArcheryDazeChance=[[RED]]Szansa na oszolomienie: [[YELLOW]]{0}% +m.ArcheryRetrieveChance=[[RED]]Szansa na odzyskanie strzal: [[YELLOW]]{0}% +m.ArcheryIgnitionLength=[[RED]]Dlugosc podpalenia: [[YELLOW]]{0} sekund +m.ArcheryDamagePlus=[[RED]]Wieksze obrazenia (Rank{0}): [[YELLOW]]Obrazenia zwiekszone o {0} +m.SkillAxes=TOPORY +m.XPGainAxes=Atakowanie potworow przy uzyciu toporow. +m.EffectsAxes1_0=Berserk (UMIEJETNOSC) +m.EffectsAxes1_1=Zadaje obrazenia wszystkiemu dookola. +m.EffectsAxes2_0=Krytyczne uderzenie +m.EffectsAxes2_1=Potrafisz trafic wroga tam gdzie boli, zadajac podwojne obrazenia. +m.EffectsAxes3_0=Doswiadczony wojownik +m.EffectsAxes3_1=Mordowanie setek potworow zwiekszylo twoja sile i celnosc. Zadajesz wiecej obrazen. +m.AbilLockAxes1=Aby odblokowac doswiadczonego wojownika, zdobadz 500 poziom. +m.AbilBonusAxes1_0=Doswiadczony wojownik +m.AbilBonusAxes1_1=Zadajesz dodatkowe 4 punkty obrazen. +m.AxesCritChance=[[RED]]Szansa na krytyczne uderzenie: [[YELLOW]]{0}% +m.AxesSkullLength=[[RED]]Dlugosc berserku: [[YELLOW]]{0} sekund +m.SkillSwords=MIECZE +m.XPGainSwords=Atakowanie potworow przy uzyciu mieczy. +m.EffectsSwords1_0=Kontratak +m.EffectsSwords1_1=Nikt bezkarnie cie nie zrani. Oddajesz przeciwnikowi 50% otrzymanych obrazen. +m.EffectsSwords2_0=Furia ostrzy (UMIEJETNOSC) +m.EffectsSwords2_1=25% obrazen obszarowych powodujacych krwotok. +m.EffectsSwords3_0=Krwawa furia ostrzy +m.EffectsSwords3_1=Celujesz w zyly i tetnice, pododujac jak najwiecej ran. +m.EffectsSwords4_0=Blok +m.EffectsSwords4_1=Calkowicie blokujesz cios. +m.EffectsSwords5_0=Krwotok +m.EffectsSwords5_1=Powoduje krwawiace otwarte rany. +m.SwordsCounterAttChance=[[RED]]Szansa na kontratak: [[YELLOW]]{0}% +m.SwordsBleedLength=[[RED]]Rany zadawane krwotokiem: [[YELLOW]]{0} ran. +m.SwordsBleedChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0} % +m.SwordsParryChance=[[RED]]Szansa na blok: [[YELLOW]]{0} % +m.SwordsSSLength=[[RED]]Dlugosc furii ostrzy: [[YELLOW]]{0} sekund +m.SwordsTickNote=[[GRAY]]UWAGA: [[YELLOW]]1 rana goi sie co 2 sekundy. +m.SkillAcrobatics=AKROBATYKA +m.XPGainAcrobatics=Spadanie +m.EffectsAcrobatics1_0=Przewrot +m.EffectsAcrobatics1_1=Zmniejsza badz niweluje obrazenia. +m.EffectsAcrobatics2_0=Idealny przewrot +m.EffectsAcrobatics2_1=Dwa razy skuteczniejszy od normalnego. +m.EffectsAcrobatics3_0=Unik +m.EffectsAcrobatics3_1=Redukuje obrazenia o polowe. +m.AcrobaticsRollChance=[[RED]]Szansa na przewrot: [[YELLOW]]{0}% +m.AcrobaticsGracefulRollChance=[[RED]]Szansa na idealny przewrot: [[YELLOW]]{0}% +m.AcrobaticsDodgeChance=[[RED]]Szansa na unik: [[YELLOW]]{0}% +m.SkillMining=GORNICTWO +m.XPGainMining=Wykopywanie kamienia i roznych rud. +m.EffectsMining1_0=Super kopacz (UMIEJETNOSC) +m.EffectsMining1_1=Kopiesz sybciej i marnujesz trzy razy mniej rudy. +m.EffectsMining2_0=Fachowy wykop +m.EffectsMining2_1=Pozyskujesz dwa razy wiecej rudy. Nic sie nie marnuje. +m.MiningDoubleDropChance=[[RED]]Szansa na fachowy wykop: [[YELLOW]]{0}% +m.MiningSuperBreakerLength=[[RED]]Dlugosc super kopania: [[YELLOW]]{0} sekund +m.SkillRepair=NAPRAWA +m.XPGainRepair=Naprawianie przedmiotow. +m.EffectsRepair1_0=Naprawa +m.EffectsRepair1_1=Naprawianie zelaznych przedmiotow. +m.EffectsRepair2_0=Mistrz naprawy +m.EffectsRepair2_1=Zwiekszona liczba napraw. +m.EffectsRepair3_0=Fachowa naprawa +m.EffectsRepair3_1=Naprawiles przedmiot dwa razy lepiej niz zwykle. +m.EffectsRepair4_0=Diamentowa odnowa ({0}+ UMIEJETNOSC) +m.EffectsRepair4_1=Naprawia diamentowe przedmioty. +m.RepairRepairMastery=[[RED]]Mistrz naprawy: [[YELLOW]]Dodatkowe {0}% wytrzymalosci odzyskane. +m.RepairSuperRepairChance=[[RED]]Szansa na fachowa naprawe: [[YELLOW]]{0}% +m.SkillUnarmed=KUNG-FU +m.XPGainUnarmed=Atakowanie potworow bez broni. +m.EffectsUnarmed1_0=Wejscie Smoka (UMIEJETNOSC) +m.EffectsUnarmed1_1=Polowe wieksze obrazenia, niszczy slabe przedmioty. +m.EffectsUnarmed2_0=Rozbrojenie (Tylko graczy) +m.EffectsUnarmed2_1=Przeciwnik upuszcza trzymany w reku przedmiot. +m.EffectsUnarmed3_0=Wsciekle Piesci +m.EffectsUnarmed3_1=Znaczne zwiekszenie zadawanych obrazen. +m.EffectsUnarmed4_0=Droga Smoka +m.EffectsUnarmed4_1=Zwiekszenie zadawanych obrazen. +m.EffectsUnarmed5_0=Odbicie strzaly +m.EffectsUnarmed5_1=Golymi rekoma potrafisz odbic nadlatujaca strzale. +m.AbilLockUnarmed1=Aby odblokowac Droge Smoka, zdobadz 250 poziom. +m.AbilLockUnarmed2=Aby odblokowac Wsciekle Piesci, zdobadz 500 poziom. +m.AbilBonusUnarmed1_0=Droga Smoka +m.AbilBonusUnarmed1_1=Zadawane obrazenia zwiekszone o 2. +m.AbilBonusUnarmed2_0=Wsciekle Piesci +m.AbilBonusUnarmed2_1=Zadawane obrazenia zwiekszone o 4. +m.UnarmedArrowDeflectChance=[[RED]]Szansa na odbicie strzaly: [[YELLOW]]{0}% +m.UnarmedDisarmChance=[[RED]]Szansa na rozbrojenie: [[YELLOW]]{0}% +m.UnarmedBerserkLength=[[RED]]Dlugosc Wejscia Smoka: [[YELLOW]]{0} sekund. +m.SkillHerbalism=ZIELARSTWO +m.XPGainHerbalism=Zbieranie ziol. +m.EffectsHerbalism1_0=Zielona ziemia (UMIEJETNOSC) +m.EffectsHerbalism1_1=Rozprzestrzenia ziemie, potraja plony. +m.EffectsHerbalism2_0=Wprawne rece (zboze) +m.EffectsHerbalism2_1=Zbierajac zboze, od razu sadzisz nasiona. +m.EffectsHerbalism3_0=Wprawne rece (bruk) +m.EffectsHerbalism3_1=Zamienia bruk w porosniety mchem kamien z nasionami. +m.EffectsHerbalism4_0=Lepsze jedzenie +m.EffectsHerbalism4_1=Modyfikowana genetycznie zywnosc jest zdrowsza. Chleb i zupa chlebowa regeneruja wiecej zdrowia. +m.EffectsHerbalism5_0=Udane zbiory +m.EffectsHerbalism5_1=Dwa razy wieksze plony wszystkich roslin. +m.HerbalismGreenTerraLength=[[RED]]Czas trwania zielonej ziemi: [[YELLOW]]{0} sekund +m.HerbalismGreenThumbChance=[[RED]]Szansa na wprawne rece: [[YELLOW]]{0}% +m.HerbalismGreenThumbStage=[[RED]]Poziom wprawnych rak: [[YELLOW]] Zboze rosnie na poziomie {0} +m.HerbalismDoubleDropChance=[[RED]]Szansa na udane zbiory: [[YELLOW]]{0}% +m.HerbalismFoodPlus=[[RED]]Lepsze jedzenie (Ranga{0}): [[YELLOW]]Dodatkowe {0} zdrowia +m.SkillExcavation=WYKOPALISKA +m.XPGainExcavation=Kopanie i odnajdywanie skarbow. +m.EffectsExcavation1_0=Super Szybka Saperka (UMIEJETNOSC) +m.EffectsExcavation1_1=Zwiekszona szybkosc kopania i trzykrotnie wiekszy urobek i zdobyte doswiadczenie. +m.EffectsExcavation2_0=Lowca Skarbow +m.EffectsExcavation2_1=Umiejetnosc znajdywania skarbow +m.ExcavationGreenTerraLength=[[RED]]Czas trwania Super Szybkiej Saperki: [[YELLOW]]{0} sekund. +mcBlockListener.PlacedAnvil=[[DARK_RED]]Polozyles kowadlo, ktore pozwala na naprawe przedmiotow. +mcEntityListener.WolfComesBack=[[DARK_GRAY]]Twoj wilk przybiega z powrotem. +mcPlayerListener.AbilitiesOff=Uzywanie umiejetnosci wylaczone +mcPlayerListener.AbilitiesOn=Uzywanie umiejetnosci wlaczone +mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**UMIEJETNOSCI ODSWIEZONE\!** +mcPlayerListener.AcrobaticsSkill=Akrobatyka: +mcPlayerListener.ArcherySkill=Lucznictwo: +mcPlayerListener.AxesSkill=Topory: +mcPlayerListener.ExcavationSkill=Wykopaliska: +mcPlayerListener.GodModeDisabled=[[YELLOW]]Niesmiertelnosc wylaczona +mcPlayerListener.GodModeEnabled=[[YELLOW]]Niesmiertelnosc wlaczona +mcPlayerListener.GreenThumb=[[GREEN]]**UZYLES ZIELONEJ ZIEMI** +mcPlayerListener.GreenThumbFail=[[RED]]**UZYWANIE ZIELONEJ ZIEMI NIE POWIODLO SIE** +mcPlayerListener.HerbalismSkill=Zielarstwo: +mcPlayerListener.MiningSkill=Gornictwo: +mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Twoj spawn zostal usuniety. +mcPlayerListener.MyspawnNotExist=[[RED]]Musisz ustawic swoj spawn za pomoca lozka. +mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Twoj spawn zostal ustawiony na twoje aktualne polozenie. +mcPlayerListener.MyspawnTimeNotice=Musisz zaczekac {0} minut i {1} sekund aby przeteleportowac sie na spawn. +mcPlayerListener.NoPermission=Brak mcPermissions. +mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Umiejetnosci, ktorych nie mozesz uzyc nie sa wyswietlane. +mcPlayerListener.NotInParty=[[RED]]Nie jestes w grupie. +mcPlayerListener.InviteSuccess=[[GREEN]]Zaproszenie wyslane. +mcPlayerListener.ReceivedInvite1=[[RED]]UWAGA: [[GREEN]]Dostales zaproszenie do grupy {0} od {1}. +mcPlayerListener.ReceivedInvite2=[[YELLOW]Wpisz [[GREEN]]/{0}[[YELLOW]] aby zaakceptowac zaproszenie. +mcPlayerListener.InviteAccepted=[[GREEN]]Zaproszenie akceptowane. Doszles do grupy {0}. +mcPlayerListener.NoInvites=[[RED]]Nie masz zaproszen do zadnej grupy. +mcPlayerListener.YouAreInParty=[[GREEN]]Jestes w grupie {0}. +mcPlayerListener.PartyMembers=[[GREEN]]Czlonkowie grupy +mcPlayerListener.LeftParty=[[RED]]Wyszles z tej grupy. +mcPlayerListener.JoinedParty=Doszedles do grupy: {0} +mcPlayerListener.PartyChatOn=Chat tylko dla grupy [[GREEN]]WLACZONY +mcPlayerListener.PartyChatOff=Chat tylko dla grupy [[RED]]WYLACZONY +mcPlayerListener.AdminChatOn=Chat tylko dla adminow [[GREEN]]WLACZONY +mcPlayerListener.AdminChatOff=Chat tylko dla adminow [[RED]]WYLACZONY +mcPlayerListener.MOTD=[[BLUE]]Ten server uzywa plugina mcMMO {0} wpisz [[YELLOW]]/{1}[[BLUE]] aby uzyskac pomoc. +mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki +mcPlayerListener.PowerLevel=[[DARK_RED]]POZIOM MOCY: +mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--Ranking [[BLUE]]poziomu mocy [[YELLOW]]mcMMO-- +mcPlayerListener.SkillLeaderboard=[[YELLOW]]--Ranking [[BLUE]]{0}[[YELLOW]] mcMMO-- +mcPlayerListener.RepairSkill=Naprawa: +mcPlayerListener.SwordsSkill=Miecze: +mcPlayerListener.TamingSkill=Oswajanie: +mcPlayerListener.UnarmedSkill=Kung-fu: +mcPlayerListener.WoodcuttingSkill=Drwalnictwo: +mcPlayerListener.YourStats=[[GREEN]][mcMMO] Statystyki +Party.InformedOnJoin={0} [[GREEN]] dolaczyl do twojej grupy. +Party.InformedOnQuit={0} [[GREEN]] wyszedl z twojej grupy. +Skills.YourGreenTerra=[[GREEN]]Twoja umiejetnosc [[YELLOW]]zielona ziemia [[GREEN]]zostala naladowana! +Skills.YourTreeFeller=[[GREEN]]Twoja umiejetnosc [[YELLOW]]powalacz drzew [[GREEN]]zostala naladowana! +Skills.YourSuperBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super kopacz [[GREEN]]zostala naladowana! +Skills.YourSerratedStrikes=[[GREEN]]Twoja umiejetnosc [[YELLOW]]furia ostrzy [[GREEN]]zostala naladowana! +Skills.YourBerserk=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Wejscie Smoka [[GREEN]]zostala naladowana! +Skills.YourSkullSplitter=[[GREEN]]Twoja umiejetnosc [[YELLOW]]berserk [[GREEN]]zostala naladowana! +Skills.YourGigaDrillBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super Szybka Saperka [[GREEN]]zostala naladowana! +Skills.TooTired=[[RED]]Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci. +Skills.ReadyHoe=[[GREEN]]**PODNOSISZ SWOJA MOTYKE** +Skills.LowerHoe=[[GRAY]]**OPUSZCZASZ SWOJA MOTYKE** +Skills.ReadyAxe=[[GREEN]]**PODNOSISZ SWOJ TOPOR** +Skills.LowerAxe=[[GRAY]]**OPUSZCZASZ SWOJ TOPOR** +Skills.ReadyFists=[[GREEN]]**PODNOSISZ SWOJE PIESCI** +Skills.LowerFists=[[GRAY]]**OPUSZCZASZ SWOJE PIESCI** +Skills.ReadyPickAxe=[[GREEN]]**PODNOSISZ SWOJ KILOF** +Skills.LowerPickAxe=[[GRAY]]**OPUSZCZASZ SWOJ KILOF** +Skills.ReadyShovel=[[GREEN]]**PODNOSISZ SWOJA LOPATE** +Skills.LowerShovel=[[GRAY]]**OPUSZCZASZ SWOJA LOPATE** +Skills.ReadySword=[[GREEN]]**PODNOSISZ SWOJ MIECZ** +Skills.LowerSword=[[GRAY]]**OPUSZCZASZ SWOJ MIECZ** +Skills.BerserkOn=[[GREEN]]**ROBISZ WEJSCIE SMOKA** +Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] zrobil [[RED]]Wejscie Smoka! +Skills.GreenTerraOn=[[GREEN]]**ZIELONA ZIEMIA** +Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]zielonej ziemi! +Skills.TreeFellerOn=[[GREEN]]**POWALACZ DRZEW** +Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]powalacza drzew! +Skills.SuperBreakerOn=[[GREEN]]**SUPER KOPACZ** +Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Kopacza! +Skills.SerratedStrikesOn=[[GREEN]]**FURIA OSTRZY** +Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]furii ostrzy! +Skills.SkullSplitterOn=[[GREEN]]**BERSERK** +Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] wpadl w [[RED]]berserk! +Skills.GigaDrillBreakerOn=[[GREEN]]**SUPER SZYBKA SAPERKA** +Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Szybkiej Saperki! +Skills.GreenTerraOff=[[RED]]**Zielona ziemia zostala zuzyta** +Skills.TreeFellerOff=[[RED]]**Powalacz drzew zostal zuzyty** +Skills.SuperBreakerOff=[[RED]]**Super Kopacz zostal zuzyty** +Skills.SerratedStrikesOff=[[RED]]**Furia ostrzy zostala zuzyta** +Skills.BerserkOff=[[RED]]**Wejscie Smoka zostalo zuzyte** +Skills.SkullSplitterOff=[[RED]]**Berserk zostal zuzyty** +Skills.GigaDrillBreakerOff=[[RED]]**Super Szybka Saperka zostala zuzyta** +Skills.TamingUp=[[YELLOW]]Umiejetnosc oswajania wzrosla o {0}. Razem ({1}) +Skills.AcrobaticsUp=[[YELLOW]]Umiejetnosci akrobatyczne wzrosly o {0}. Razem ({1}) +Skills.ArcheryUp=[[YELLOW]]Umiejetnosci lucznicze wzrosly o {0}. Razem ({1}) +Skills.SwordsUp=[[YELLOW]]Umiejetnosc uzywania mieczy wzrosla o {0}. Razem ({1}) +Skills.AxesUp=[[YELLOW]]Umiejetnosc uzywania toporow wzrosla o {0}. Razem ({1}) +Skills.UnarmedUp=[[YELLOW]]Znajomosc Kung-Fu wzrosla o {0}. Razem ({1}) +Skills.HerbalismUp=[[YELLOW]]Znajomosc zielarstwa wzrosla o {0}. Razem ({1}) +Skills.MiningUp=[[YELLOW]]Umiejetnosci gornicze wzrosly o {0}. Razem ({1}) +Skills.WoodcuttingUp=[[YELLOW]]Umiejetnosci drwalnicze wzrosly o {0}. Razem ({1}) +Skills.RepairUp=[[YELLOW]]Umiejetnosc naprawy wzrosla o {0}. Razem ({1}) +Skills.ExcavationUp=[[YELLOW]]Umiejetnosci wykopaliskowe wzrosly o {0}. Razem ({1}) +Skills.FeltEasy=[[GRAY]]To bylo proste. +Skills.StackedItems=[[DARK_RED]]Nie mozesz naprawiac grup przedmiotow. +Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej +Skills.AdeptDiamond=[[DARK_RED]]Nie potrafisz jeszcze naprawiac diamentow +Skills.FullDurability=[[GRAY]]Ten przedmiot nie wymaga naprawy. +Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony! +mcPlayerListener.SorcerySkill=Magia: +m.SkillSorcery=MAGIA +Sorcery.HasCast=[[GREEN]]**RZUCANIE ZAKLECIA**[[GOLD]] +Sorcery.Current_Mana=[[DARK_AQUA]]Mana +Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) +Sorcery.Cost=[[RED]][COST] {0} Many +Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Brak Many [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) +Sorcery.Water.Thunder=PIORUN +Sorcery.Curative.Self=ULECZ SIEBIE +Sorcery.Curative.Other=ULECZ INNYCH +m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenia[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) +Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH** +Combat.BeastLoreOwner=[[DARK_AQUA]]Wlasciciel ([[RED]]{0}[[DARK_AQUA]]) +Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/20) +Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/8) +mcMMO.Description=[[DARK_AQUA]]P: Czym jest mcMMO?,[[GOLD]]mcMMO jest [[RED]]open source'owym[[GOLD]] RPG modem korzystajacym z Bukkita, autorstwa [[BLUE]]nossr50,[[GOLD]]mcMMO dodaje wiele umiejetnosci do Minecrafta.,[[GOLD]]Mozna rowniez zbierac doswiadczenie na rozne sposoby,[[GOLD]]Najlepiej wpisac [[GREEN]]/nazwaumiejetnosci[[GOLD]] aby dowiedziec sie wiecej o niej.,[[DARK_AQUA]]P: A co robi mcMMO?,[[GOLD]]Dla przykladu, [[DARK_AQUA]]gornictwo[[GOLD]] pozwala na [[RED]]zwiekszone zyski[[GOLD]] oraz daje mozliwosc [[RED]]szybszego kopania[[GOLD]], ktore mozna [[GOLD]]aktywowac prawym przyciskiem myszy i trwa dluzej [[GOLD]]im wyzszy masz poziom. Zdobywanie poziomow w [[BLUE]]gornictwie[[GOLD]] odbywa sie przez zwyczajne wykopywanie roznych mineralow.,[[DARK_AQUA]]P: Co to wszystko daje?,[[GOLD]]Prawie wszystkie umiejetnosci w [[GREEN]]mcMMO[[GOLD]] dodaja nowe fajne rzeczy!.,[[GOLD]]Wpisujac [[GREEN]]/{0}[[GOLD]] poznasz wszystkie dostepne polecenia,[[GOLD]]Celem mcMMO jest sprawienie aby Minecraft stal sie prawie eRPeGiem.,[[DARK_AQUA]]P: Mam genialny pomysl, dodasz to!?,[[GOLD]]Napisz w temacie mcMMO na forum bukkit i zobaczymy!,[[DARK_AQUA]]Q: A jak zrobic to albo tamto?,[[RED]]CZYTAJ [[GOLD]]strone wiki moda! [[DARK_AQUA]]mcmmo.wikia.com +Party.Locked=[[RED]]Grupa jest zamknieta, tylko wlasciciel moze dodac graczy. +Party.IsntLocked=[[GRAY]]Grupa jest otwarta dla wszystkich. +Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich. +Party.Help1=[[RED]]Prawidlowe polecenie to [[YELLOW]]/{0} [[WHITE]][[YELLOW]] lub [[WHITE]]'q' [[YELLOW]]aby wyjsc. +Party.Help2=[[RED]]Aby dolaczyc do grupy zabezpieczonej haslem wpisz[[YELLOW]]/{0} [[WHITE]] +Party.Help3=[[RED]]Sprawdz /{0} ? aby dowiedziec sie wiecej. +Party.Help4=[[RED]]Wpisz [[YELLOW]]/{0} [[WHITE]] [[YELLOW]]aby dolaczyc do grupy lub [[WHITE]]'q' [[YELLOW]]aby z niej wyjsc. +Party.Help5=[[RED]]Aby zamknac grupe wpisz [[YELLOW]]/{0} [[WHITE]]lock +Party.Help6=[[RED]]Aby otworzyc zamknieta grupe wpisz [[YELLOW]]/{0} [[WHITE]]unlock +Party.Help7=[[RED]]Aby zabezpieczyc grupe haslem wpisz [[YELLOW]]/{0} [[WHITE]]password +Party.Help8=[[RED]]Aby wyrzucic gracza z grupy wpisz [[YELLOW]]/{0} [[WHITE]]kick +Party.Help9=[[RED]]Aby przekazac wladze w grupie innej osobie wpisz [[YELLOW]]/{0} [[WHITE]]owner +Party.NotOwner=[[DARK_RED]]Nie jestes wlascicielem tej grupy. +Party.InvalidName=[[DARK_RED]]To nie jest dozwolona nazwa grupy. +Party.PasswordSet=[[GREEN]]Haslo grupy zmienione na: {0} +Party.CouldNotKick=[[DARK_RED]]Nie mozna wyrzucic gracza {0} +Party.NotInYourParty=[[DARK_RED]]{0} nie jest czlonkiem twojej grupy. +Party.CouldNotSetOwner=[[DARK_RED]]Nie mozna przekazac grupy do {0} +Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false] +Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal +Commands.xprate.proper3=[[RED]]Enter true or false for the second value +Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! +Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! +Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!! +Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! +Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! +Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining +m.SkillAlchemy=ALCHEMY +m.SkillEnchanting=ENCHANTING +m.SkillFishing=FISHING +mcPlayerListener.AlchemySkill=Alchemy: +mcPlayerListener.EnchantingSkill=Enchanting: +mcPlayerListener.FishingSkill=Fishing: +Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) +Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) +Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) +Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. +Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. +Repair.Downgraded=[[RED]]Arcane power has decreased for this item. +Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. +m.EffectsRepair5_0=Arcane Forging +m.EffectsRepair5_1=Repair magic items +m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 +m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% +m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% +m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, +m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ +Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... +Fishing.ItemFound=[[GRAY]]Treasure found! +m.SkillFishing=FISHING +m.XPGainFishing=Fishing (Go figure!) +m.EffectsFishing1_0=Treasure Hunter (Passive) +m.EffectsFishing1_1=Fish up misc objects +m.EffectsFishing2_0=Magic Hunter +m.EffectsFishing2_1=Find Enchanted Items +m.EffectsFishing3_0=Shake (vs. Entities) +m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole +m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 +m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** +m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; +m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) +m.TamingSummon=[[GREEN]]Summoning complete +m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. +m.EffectsTaming7_0=Call of the Wild +m.EffectsTaming7_1=Summon a wolf to your side m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand \ No newline at end of file diff --git a/src/main/java/com/gmail/nossr50/locale/locale_pt_br.properties b/src/main/resources/locale/locale_pt_br.properties similarity index 98% rename from src/main/java/com/gmail/nossr50/locale/locale_pt_br.properties rename to src/main/resources/locale/locale_pt_br.properties index 7b5bae22a..3e84442fe 100644 --- a/src/main/java/com/gmail/nossr50/locale/locale_pt_br.properties +++ b/src/main/resources/locale/locale_pt_br.properties @@ -1,404 +1,404 @@ -Combat.WolfExamine=[[GREEN]]*Você examinou um lobo usando Conhecimento de Feras* -Combat.WolfShowMaster=[[DARK_GREEN]]O Mestre das Feras \: {0} -Combat.Ignition=[[RED]]*IGNIÇAO* -Combat.BurningArrowHit=[[DARK_RED]]Você foi atingido por uma flecha flamejante\! -Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas. -Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado -Combat.WolfNoMaster=[[GRAY]]Esse Animal nao tem um mestre... -Combat.WolfHealth=[[GREEN]]Esse animal tem {0} de vida -Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA* -Combat.Gore=[[GREEN]]*MORDIDA* -Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA* -Item.ChimaeraWingFail=*ASA QUIMERA FALHOU\!* -Item.ChimaeraWingPass=*ASA QUIMERA* -Item.InjuredWait=Você foi ferido recentemente e tem que esperar para usar isto. [[YELLOW]]({0}s) -Item.NeedFeathers=[[GRAY]]Você precisa de mais penas... -m.mccPartyCommands=[[GREEN]]--COMANDOS DE EQUIPES-- -m.mccParty=[party name] [[RED]]- Criar/Juntar-se a uma equipe -m.mccPartyQ=[[RED]]- Sair da equipe atual -m.mccPartyToggle=[[RED]] - Ligar/Desligar chat da equipe -m.mccPartyInvite=[player name] [[RED]]- Enviar um convite -m.mccPartyAccept=[[RED]]- Aceitar convite -m.mccPartyTeleport=[party member name] [[RED]]- Teleportar para um membro de equipe -m.mccOtherCommands=[[GREEN]]--OUTROS COMANDOS-- -m.mccStats=- Ver seus status -m.mccLeaderboards=- Classificaçao -m.mccMySpawn=- Teleportar para o spawn -m.mccClearMySpawn=- Remove o Ponto de Spawn -m.mccToggleAbility=- Ativa habilidades especiais com botao direito -m.mccAdminToggle=- Ativa o chat dos admin -m.mccWhois=[playername] [[RED]]- Ver informaçoes do jogador -m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modificar atributos do jogador -m.mccMcGod=- Modo Deus -m.mccSkillInfo=[skillname] [[RED]]- Ver informaçoes sobre a habilidade -m.mccModDescription=[[RED]]- Breve descriçao do Mod -m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- -m.XPGain=[[DARK_GRAY]]COMO GANHA XP: [[WHITE]]{0} -m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} -m.AbilityLockTemplate=[[GRAY]]{0} -m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} -m.Effects=EFEITOS -m.YourStats=SUAS ESTATISTICAS -m.SkillTaming=DOMESTICAR -m.XPGainTaming=Ataque com um lobo -m.EffectsTaming1_0=Conhecimento de Feras -m.EffectsTaming1_1=Inspeciona um lobo com um osso -m.EffectsTaming2_0=Mordida -m.EffectsTaming2_1=Ataque crítico que causa hemorragia -m.EffectsTaming3_0=Garras afiadas -m.EffectsTaming3_1=Bônus de Dano -m.EffectsTaming4_0=Consciência do Ambiente -m.EffectsTaming4_1=Medo de Cactos e Lava, Imune a Dano por queda -m.EffectsTaming5_0=Pele Grossa -m.EffectsTaming5_1=Reduçao nos Danos, Resistência ao fogo -m.EffectsTaming6_0=A Prova de Choque -m.EffectsTaming6_1=Reduz danos tomados com explosivos -m.AbilLockTaming1=DESBLOQUEIE NO NIVEL 100 (Conciência do ambiente) -m.AbilLockTaming2=DESBLOQUEIE NO NIVEL 250 (Pele grossa) -m.AbilLockTaming3=DESBLOQUEIE NO NIVEL 500 (A prova de choque) -m.AbilLockTaming4=DESBLOQUEIE NO NIVEL 750 (Garras afiadas) -m.AbilBonusTaming1_0=Conciência do ambiente -m.AbilBonusTaming1_1=Lobos evitam perigo -m.AbilBonusTaming2_0=Pele grossa -m.AbilBonusTaming2_1=Danos pela metade, Resistência ao fogo -m.AbilBonusTaming3_0=A prova de choque -m.AbilBonusTaming3_1=Explosivos causam 1/6 do dano normal -m.AbilBonusTaming4_0=Garras afiadas -m.AbilBonusTaming4_1=+2 Dano -m.TamingGoreChance=[[RED]]Chance de Mordida: [[YELLOW]]{0}% - -m.SkillWoodCutting=LENHADOR -m.XPGainWoodCutting=Cortando árvores -m.EffectsWoodCutting1_0=Derrubador de árvores (HABILIDADE ESPECIAL) -m.EffectsWoodCutting1_1=Explode árvores -m.EffectsWoodCutting2_0=Soprador de Folhas -m.EffectsWoodCutting2_1=Destrói folhas rapidamente -m.EffectsWoodCutting3_0=Drop x2 -m.EffectsWoodCutting3_1=Dobra a quantidade de item dropados -m.AbilLockWoodCutting1=DESBLOQUEIE NO NIVEL 100 (SOPRADOR DE FOLHAS) -m.AbilBonusWoodCutting1_0=Soprador de Folhas -m.AbilBonusWoodCutting1_1=Destrói folhas rapidamente -m.WoodCuttingDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}% -m.WoodCuttingTreeFellerLength=[[RED]]Duraçao do Derrubador de árvores: [[YELLOW]]{0}s - -m.SkillArchery=ARCO E FLECHA -m.XPGainArchery=Atacando monstros/ -m.EffectsArchery1_0=Igniçao -m.EffectsArchery1_1=25% de chance dos inimigos pegarem fogo -m.EffectsArchery2_0=Atordoar (Jogadores) -m.EffectsArchery2_1=Desorienta os adversários -m.EffectsArchery3_0=+Dano -m.EffectsArchery3_1=Aumenta o Dano -m.EffectsArchery4_0=Recuperar Flechas -m.EffectsArchery4_1=Chance de recuperar flechas de corpos -m.ArcheryDazeChance=[[RED]]Chance de atordoar: [[YELLOW]]{0}% -m.ArcheryRetrieveChance=[[RED]]Chance de recuperar flechas: [[YELLOW]]{0}% -m.ArcheryIgnitionLength=[[RED]]Duraçao da Igniçao: [[YELLOW]]{0}s -m.ArcheryDamagePlus=[[RED]]+Dano (Rank{0}): [[YELLOW]]Bonus de {0} dano - -m.SkillAxes=MACHADOS -m.XPGainAxes=Atacando monstros -m.EffectsAxes1_0=Rachador de Crânios (HABILIDADE ESPECIAL) -m.EffectsAxes1_1=Causa Danos em Area -m.EffectsAxes2_0=Ataques Críticos -m.EffectsAxes2_1=Dobra o Dano -m.EffectsAxes3_0=Mestre com Machados (NIVEL 500) -m.EffectsAxes3_1=Aumenta o Dano -m.AbilLockAxes1=DESBLOQUEIE NO NIVEL 500 (Mestre com Machados) -m.AbilBonusAxes1_0=Mestre com Machados/ -m.AbilBonusAxes1_1=Bônus de 4 de dano -m.AxesCritChance=[[RED]]Chance ataque crítico: [[YELLOW]]{0}% -m.AxesSkullLength=[[RED]]Duraçao do Rachador de Crânios: [[YELLOW]]{0}s - -m.SkillSwords=ESPADAS -m.XPGainSwords=Atacando monstros -m.EffectsSwords1_0=Contra-Ataque -m.EffectsSwords1_1=Retorna 50% do dano tomado -m.EffectsSwords2_0=Ataques Cortantes (HABILIDADE ESPECIAL) -m.EffectsSwords2_1=25% de Danos em Area, e Efeito de Hemorraria -m.EffectsSwords3_0=Ataque Cortante com Hemorragia -m.EffectsSwords3_1=5 Sangramentos -m.EffectsSwords4_0=Desviar -m.EffectsSwords4_1=Anula o Dano -m.EffectsSwords5_0=Hemorragia -m.EffectsSwords5_1=Causa sangramentos repetidos ao longo do tempo -m.SwordsCounterAttChance=[[RED]]Chance de Contra-Ataque: [[YELLOW]]{0}% -m.SwordsBleedLength=[[RED]]Duraçao da Hemorragia: [[YELLOW]]{0} ticks -m.SwordsBleedChance=[[RED]]Chance de Hemorragia: [[YELLOW]]{0} % -m.SwordsParryChance=[[RED]]Chance de Desviar: [[YELLOW]]{0} % -m.SwordsSSLength=[[RED]]Duraçao do Ataques Cortantes: [[YELLOW]]{0}s -m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 sangramento a cada 2 segundos - -m.SkillAcrobatics=ACROBACIA -m.XPGainAcrobatics=Caindo -m.EffectsAcrobatics1_0=Rolar -m.EffectsAcrobatics1_1=Reduz ou anula o dano -m.EffectsAcrobatics2_0=Rolar com estilo -m.EffectsAcrobatics2_1=2 vezes mais efetivo de que "Rolar" -m.EffectsAcrobatics3_0=Esquivar -m.EffectsAcrobatics3_1=Reduz o dano pela metade -m.AcrobaticsRollChance=[[RED]]Chance de Rolar: [[YELLOW]]{0}% -m.AcrobaticsGracefulRollChance=[[RED]]Chance de Rolar com estilo: [[YELLOW]]{0}% -m.AcrobaticsDodgeChance=[[RED]]Chance de Esquivar: [[YELLOW]]{0}% - -m.SkillMining=MINERAÇAO -m.XPGainMining=Minerando Pedras e Minérios -m.EffectsMining1_0=Super Britadeira (HABILIDADE ESPECIAL) -m.EffectsMining1_1=+ Velocidade, Chance de Drop x3 -m.EffectsMining2_0=Drop x2 -m.EffectsMining2_1=Dobra a quantia de itens obtidos minerando -m.MiningDoubleDropChance=[[RED]]Chance de D/rop x2: [[YELLOW]]{0}% -m.MiningSuperBreakerLength=[[RED]]Duraçao da Super Britadeira: [[YELLOW]]{0}s - -m.SkillRepair=REPARAÇAO -m.XPGainRepair=Reparando itens -m.EffectsRepair1_0=Reparar -m.EffectsRepair1_1=Reparando Ferramentas e Armaduras de Ferro -m.EffectsRepair2_0=Mestre em Raparaçao -m.EffectsRepair2_1=Aumenta a quantia reparada -m.EffectsRepair3_0=Super Reparaçao -m.EffectsRepair3_1=Dobra a efetividade da Reparaçao -m.EffectsRepair4_0=Reparaçao de diamantes (Nível {0}) -m.EffectsRepair4_1=Rapara Ferramentas e Armaduras de Diamante -m.RepairRepairMastery=[[RED]]Mestre em Raparaçao: [[YELLOW]]{0}% extra restaurado -m.RepairSuperRepairChance=[[RED]]Chance de Super Reparaçao: [[YELLOW]]{0}% - -m.SkillUnarmed=DESARMADO -m.XPGainUnarmed=Atacando monstros -m.EffectsUnarmed1_0=Fúria (HABILIDADE ESPECIAL) -m.EffectsUnarmed1_1=+50% de Dano, Quebra materiais frágeis -m.EffectsUnarmed2_0=Desarmar (Jogadores) -m.EffectsUnarmed2_1=Derruba a arma que o adversário está segurando -m.EffectsUnarmed3_0=Mestre do Desarmamento -m.EffectsUnarmed3_1=Aumenta muito o Dano -m.EffectsUnarmed4_0=Aprendiz do Desarmamento -m.EffectsUnarmed4_1=Aumenta o Dano -m.EffectsUnarmed5_0=Desviar Flechas -m.EffectsUnarmed5_1=Desvia Flechas jogadas em você -m.AbilLockUnarmed1=DESBLOQUEIE NO NIVEL 250 (APRENDIZ DE DESARMAMENTO) -m.AbilLockUnarmed2=DESBLOQUEIE NO NIVEL 500 (MESTRE DE DESARMAMENTO) -m.AbilBonusUnarmed1_0=Aprendiz do Desarmamento -m.AbilBonusUnarmed1_1=+2 de Danos -m.AbilBonusUnarmed2_0=Mestre do Desarmamento -m.AbilBonusUnarmed2_1=+4 de Danos -m.UnarmedArrowDeflectChance=[[RED]]Chance de Desviar Flechas: [[YELLOW]]{0}% -m.UnarmedDisarmChance=[[RED]]Chance de Desarmar: [[YELLOW]]{0}% -m.UnarmedBerserkLength=[[RED]]Duraçao da Fúria: [[YELLOW]]{0}s - -m.SkillHerbalism=HERBALISMO -m.XPGainHerbalism=Colhendo Ervas -m.EffectsHerbalism1_0=Green Terra (HABILIDADE ESPECIAL) -m.EffectsHerbalism1_1=EXP x3, Drop x3 -m.EffectsHerbalism2_0=Dedos Verdes (Trigo) -m.EffectsHerbalism2_1=Planta automaticamente, ao colher trigo -m.EffectsHerbalism3_0=Dedos Verdes (Pedras) -m.EffectsHerbalism3_1=Transforma Cobblestone em Moss Stone (usa sementes) -m.EffectsHerbalism4_0=Comida+ -m.EffectsHerbalism4_1=Aumenta a vida recebida comendo pao ou sopa -m.EffectsHerbalism5_0=Drop x2 (Todas Ervas) -m.EffectsHerbalism5_1=Dobra a quantia de itens obtidos colhendo -m.HerbalismGreenTerraLength=[[RED]]Duraçao do Green Terra: [[YELLOW]]{0}s -m.HerbalismGreenThumbChance=[[RED]]Chance do Dedos Verdes: [[YELLOW]]{0}% -m.HerbalismGreenThumbStage=[[RED]]Nível do Dedos Verdes: [[YELLOW]] Trigo Cresce no Nível {0} -m.HerbalismDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}% -m.HerbalismFoodPlus=[[RED]]Comida+ (Rank{0}): [[YELLOW]]Bônus de {0} de vida - -m.SkillExcavation=ESCAVAÇAO -m.XPGainExcavation=Cavando e encontrando tesouros -m.EffectsExcavation1_0=Super Broca (HABILIDADE ESPECIAL) -m.EffectsExcavation1_1=Drop x3, EXP x3, mais velocidade -m.EffectsExcavation2_0=Caçad/or de Tesouros -m.EffectsExcavation2_1=Encontra itens raros enquanto cava -m.ExcavationGreenTerraLength=[[RED]]Duraçao da Super Broca: [[YELLOW]]{0}s - -mcBlockListener.PlacedAnvil=[[DARK_RED]] Você colocou uma bigorna, a bigorna pode reparar ferramentas e armaduras. -mcEntityListener.WolfComesBack=[[DARK_GRAY]]Seu lobo voltou para você... -mcPlayerListener.AbilitiesOff=Habilidade especial desabilitada -mcPlayerListener.AbilitiesOn=Habilidade especial ativada -mcPlayerListener.AbilitiesRefreshed=[[GREEN]]*HABILIDAE DISPONIVEL\!* -mcPlayerListener.AcrobaticsSkill=Acrobacia (Acrobatics): -mcPlayerListener.ArcherySkill=Arqueiro (Archery): -mcPlayerListener.AxesSkill=Machado (Axes): -mcPlayerListener.ExcavationSkill=Escavaçao (Excavation): -mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Deus Desabilitado -mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Deus Ativo -mcPlayerListener.GreenThumb=[[GREEN]]*DEDOS VERDES* -mcPlayerListener.GreenThumbFail=[[RED]]*DEDOS VERDES FALHOU* -mcPlayerListener.HerbalismSkill=Herbalismo (Herbalism): -mcPlayerListener.MiningSkill=Mineraçao (Mining): -mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ponto de Spawn foi apagado. -mcPlayerListener.MyspawnNotExist=[[RED]]Primeiro crie um spawn durmindo na cama. -mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Spawn foi gravado neste local. -mcPlayerListener.MyspawnTimeNotice=Você precisa esperar {0}m {1}s para usar "myspawn" -mcPlayerListener.NoPermission=Nao tem permissao para realizar esta açao. -mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Se você nao tem acesso a uma habilidade, ela nao será exibida aqui. -mcPlayerListener.NotInParty=[[RED]]Você nao está em nenhuma equipe. -mcPlayerListener.InviteSuccess=[[GREEN]]Convite enviado. -mcPlayerListener.ReceivedInvite1=[[RED]]ALERTA: [[GREEN]]Você recebeu um convite do {1} para a equipe {0}. -mcPlayerListener.ReceivedInvite2=[[YELLOW]]Digite [[GREEN]]/{0}[[YELLOW]] para aceitar o convite -mcPlayerListener.InviteAccepted=[[GREEN]]Convite aceito. Você se juntou a equipe {0} -mcPlayerListener.NoInvites=[[RED]]Você nao tem convites pendentes. -mcPlayerListener.YouAreInParty=[[GREEN]]Você está na equipe {0} -mcPlayerListener.PartyMembers=[[GREEN]]Membros da Equipe -mcPlayerListener.LeftParty=[[RED]]Você saiu da equipe -mcPlayerListener.JoinedParty=Sua Equipe: {0} -mcPlayerListener.PartyChatOn=Chat da Equipe [[GREEN]]On -mcPlayerListener.PartyChatOff=Chat da Equipe [[RED]]Off -mcPlayerListener.AdminChatOn=Chat do Admin [[GREEN]]On -mcPlayerListener.AdminChatOff=Chat do Admin [[RED]]Off -mcPlayerListener.MOTD=[[BLUE]]Esse Server está rodando o mcMMO {0} digite [[YELLOW]]/{1}[[BLUE]] para obter ajuda. -mcPlayerListener.WIKI=[[BLUE]]Para mais informaçoes - [[GREEN]]http://mcmmo.wikia.com -mcPlayerListener.PowerLevel=[[RED]]NIVEL TOTAL: -mcPlayerListener.PowerLevelLeaderboard=[[BLUE]]-Classificaçao - [[GREEN]]Nível - [[WHITE]]Jogador- -mcPlayerListener.SkillLeaderboard=[[BLUE]]-Classificaçao em [[GREEN]]{0} -mcPlayerListener.RepairSkill=Reparaçao (Repair): -mcPlayerListener.SwordsSkill=Espadas (Swords): -mcPlayerListener.TamingSkill=Domar (Taming): -mcPlayerListener.UnarmedSkill=Desarmado (Unarmed): -mcPlayerListener.WoodcuttingSkill=Lenhador (Woodcutting): -mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estatísticas -Party.InformedOnJoin={0} [[GREEN]] entrou na equipe -Party.InformedOnQuit={0} [[GREEN]] saiu da equipe - -Skills.YourGreenTerra=[[GREEN]]Sua habilidade [[YELLOW]]Green Terra [[GREEN]]está disponível! -Skills.YourTreeFeller=[[GREEN]]Sua habilidade [[YELLOW]]Derrubador de Arvores [[GREEN]]está disponível! -Skills.YourSuperBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Britadeira [[GREEN]]está disponível! -Skills.YourSerratedStrikes=[[GREEN]]Sua habilidade [[YELLOW]]Ataques Cortantes [[GREEN]]está disponível! -Skills.YourBerserk=[[GREEN]]Sua habilidade [[YELLOW]]Fúria [[GREEN]]está disponível! -Skills.YourSkullSplitter=[[GREEN]]Sua habilidade [[YELLOW]]Rachador de Crânios [[GREEN]]está disponível! -Skills.YourGigaDrillBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Broca [[GREEN]]está disponível! -Skills.TooTired=[[RED]]Você está cansado pra usar essa habilidade. -Skills.ReadyHoe=[[GREEN]]*ENXADA PRONTA PARA USAR GREEN TERRA* -Skills.LowerHoe=[[GRAY]]*DESCARREGOU A ENXADA* -Skills.ReadyAxe=[[GREEN]]*MACHADO PRONTO PARA USAR DERRUBADOR DE ARVORES* -Skills.LowerAxe=[[GRAY]]*DESCARREGOU O MACHADO* -Skills.ReadyFists=[[GREEN]]*PUNHO PRONTO PARA USAR FURIA* -Skills.LowerFists=[[GRAY]]*DESCARREGOU O PUNHO* -Skills.ReadyPickAxe=[[GREEN]]*PICARETA PRONTA PARA USAR SUPER BRITADEIRA* -Skills.LowerPickAxe=[[GRAY]]*DESCARREGOU A PICARETA* -Skills.ReadyShovel=[[GREEN]]*PA PRONTA PARA USAR SUPER BROCA* -Skills.LowerShovel=[[GRAY]]*DESCARREGOU A PA* -Skills.ReadySword=[[GREEN]]*ESPADA PRONTA PARA USAR ATAQUES CORTANTES* -Skills.LowerSword=[[GRAY]]*DESCARREGOU A ESPADA* -Skills.BerserkOn=[[GREEN]]*FURIA ATIVADA* -Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] Usou a [[RED]]Fúria! -Skills.GreenTerraOn=[[GREEN]]*GREEN TERRA ATIVADO* -Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Green Terra! -Skills.TreeFellerOn=[[GREEN]]*DERRUBADOR E ARVORES ATIVADO* -Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Tree Feller! -Skills.SuperBreakerOn=[[GREEN]]*SUPER BRITADEIRA ATIVADA* -Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Britadeira! -Skills.SerratedStrikesOn=[[GREEN]]*ATAQUES CORTANTES ATIVADO* -Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Ataques Cortantes! -Skills.SkullSplitterOn=[[GREEN]]*RACHADOR DE CRANIOS ATIVADO* -Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Rachador de Crânios! -Skills.GigaDrillBreakerOn=[[GREEN]]*SUPER BROCA ATIVADO* -Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Broca! -Skills.GreenTerraOff=[[RED]]*Green Terra acabou* -Skills.TreeFellerOff=[[RED]]*Derrubador de Arvores acabou* -Skills.SuperBreakerOff=[[RED]]*Super Britadeira acabou* -Skills.SerratedStrikesOff=[[RED]]*Ataques Cortantes acabou* -Skills.BerserkOff=[[RED]]*Fúria acabou* -Skills.SkullSplitterOff=[[RED]]*Rachador de Crânios acabou* -Skills.GigaDrillBreakerOff=[[RED]]*Super Broca acabou* -Skills.TamingUp=[[YELLOW]]Habilidade de Domar aumentada em {0}. Total ({1}) -Skills.AcrobaticsUp=[[YELLOW]]Habilidade Acrobacia aumentada em {0}. Total ({1}) -Skills.ArcheryUp=[[YELLOW]]Habilidade de Arqueiro aumentada em {0}. Total ({1}) -Skills.SwordsUp=[[YELLOW]]Habilidade com Espadas aumentada em {0}. Total ({1}) -Skills.AxesUp=[[YELLOW]]Habilidade com Machados aumentada em {0}. Total ({1}) -Skills.UnarmedUp=[[YELLOW]]Habilidade Desarmado aumentada em {0}. Total ({1}) -Skills.HerbalismUp=[[YELLOW]]Habilidade Herbalismo aumentada em {0}. Total ({1}) -Skills.MiningUp=[[YELLOW]]Habilidade de Mineraçao aumentada em {0}. Total ({1}) -Skills.WoodcuttingUp=[[YELLOW]]Habilidade de Lenhador aumentada em {0}. Total ({1}) -Skills.RepairUp=[[YELLOW]]Habilidade de Reparaçao aumentada em {0}. Total ({1}) -Skills.ExcavationUp=[[YELLOW]]Habilidade de Escavaçao aumentada em {0}. Total ({1}) -Skills.FeltEasy=[[GRAY]]Essa foi fácil. -Skills.StackedItems=[[DARK_RED]]Nao pode reparar itens empilhados juntos. -Skills.NeedMore=[[DARK_RED]]Você precisa de mais -Skills.AdeptDiamond=[[DARK_RED]]Você nao tem o nível necessário para reparar Diamante -Skills.FullDurability=[[GRAY]]Já está com Durabilidade cheia. -Skills.Disarmed=[[DARK_RED]]Você foi Desarmado! -mcPlayerListener.SorcerySkill=Feitiçaria (Sorcery): - -m.SkillSorcery=FEITIÇARIA -Sorcery.HasCast=[[GREEN]]*CASTING*[[GOLD]] -Sorcery.Current_Mana=[[DARK_AQUA]]MP -Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) -Sorcery.Cost=[[RED]][COST] {0} MP -Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sem Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) -Sorcery.Water.Thunder=TROVAO -Sorcery.Curative.Self=CURAR-SE -Sorcery.Curative.Other=CURAR AMIGOS - -m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) -Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE FERAS* -Combat.BeastLoreOwner=[[DARK_AQUA]]Dono ([[RED]]{0}[[DARK_AQUA]]) -Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20) -Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vida ([[GREEN]]{0}[[DARK_AQUA]]/8) -mcMMO.Description=[[DARK_AQUA]]Q: O QUE E? [[GOLD]]mcMMO é um mod [[RED]]OPEN SOURCE[[GOLD]] de RPG para a plataforma "Bukkit" feito por [[BLUE]]nossr50.[[GOLD]] Ele acresenta uma série de habilidades ao Minecraft. [[GOLD]]Você pode ganhar experiência de muitas maneiras.,[[GOLD]]Digite [[GREEN]]/NOME_DA_HABILIDADE[[GOLD]] para obter informaçoes sobre a habilidade.,[[DARK_AQUA]]Q: O QUE ELE FAZ? [[GOLD]]Por exemplo... em [[DARK_AQUA]]Mineraçao[[GOLD]] você receberá benefícios tais como [[RED]]Drop x2[[GOLD]] ou a habilidade [[RED]]Super Esmagador.[[GOLD]] que quando ativada com o clique direito permite minerar rapidamente durante sua duraçao. [[GOLD]]que depende do nível da sua habilidade. Aumentar o nível de [[BLUE]]Mineraçao[[GOLD]] é simples. basta minerar pedras ou minérios!,[[GOLD]]O objetivo do mcMMO é criar uma experiência de RPG de qualidade.,[[GOLD]]Digite [[GREEN]]/{0}[[GOLD]] para uma lista de comandos possíveis.,[[DARK_AQUA]]Q: ONDE POSSO SUGERIR IDEIAS!?,[[GOLD]]No tópico do mcMMO no fórum bukkit! (www.bit.ly/MCmmoIDEA),[[DARK_AQUA]]Q: Para mais informaçoes. leia a wiki do McMMO: [[RED]]mcmmo.wikia.com -Party.Locked=[[RED]]Equipe está trancada, só o líder pode convidar. -Party.IsntLocked=[[GRAY]]Equipe nao está trancada -Party.Unlocked=[[GRAY]]Equipe foi Destrancada -Party.Help1=[[RED]]O uso certo é [[YELLOW]]/{0} [[WHITE]][[YELLOW]] ou [[WHITE]]'q' [[YELLOW]]para sair -Party.Help2=[[RED]]Para entrar em uma equipe com senha use [[YELLOW]]/{0} [[WHITE]] -Party.Help3=[[RED]]Consulte /{0} ? para mais informaçoes -Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]] [[YELLOW]]para entrar em uma equipe ou [[WHITE]]'q' [[YELLOW]]para sair -Party.Help5=[[RED]]Para trancar sua equipe use [[YELLOW]]/{0} [[WHITE]]lock -Party.Help6=[[RED]]Para destrancar sua equipe use [[YELLOW]]/{0} [[WHITE]]unlock -Party.Help7=[[RED]]Para colocar senha na sua equipe use [[YELLOW]]/{0} [[WHITE]]password -Party.Help8=[[RED]]Para excluir um jogador da equipe use [[YELLOW]]/{0} [[WHITE]]kick -Party.Help9=[[RED]]Para transferir a liderança da equipe use [[YELLOW]]/{0} [[WHITE]]owner -Party.NotOwner=[[DARK_RED]]Você nao é o líder da equipe -Party.InvalidName=[[DARK_RED]]Este nome nao é valido -Party.PasswordSet=[[GREEN]]Senha da equipe: {0} -Party.CouldNotKick=[[DARK_RED]]Nao foi possível excluir o jogador {0} -Party.NotInYourParty=[[DARK_RED]]{0} nao está na sua equipe -Party.CouldNotSetOwner=[[DARK_RED]]Nao foi possível passar a liderança para {0} -Commands.xprate.proper=[[DARK_AQUA]]Uso certo é /{0} [integer] [true:false] -Commands.xprate.proper2=[[DARK_AQUA]]Também pode digitar /{0} reset para voltar tudo ao padrao -Commands.xprate.proper3=[[RED]]Enter true or false for the second value -Commands.xprate.over=[[RED]]Evento de XP Rate acabou!! -Commands.xprate.started=[[GOLD]]EVENTO DE XP COMEÇOU! -Commands.xprate.started2=[[GOLD]]XP RATE AGORA é {0}x!! -Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR está travada em {0}! -Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]! -Commands.xplock.invalid=[[RED]]Nao existe habilidade com esse nome! Tente /xplock mining -m.SkillAlchemy=ALCHEMY -m.SkillEnchanting=ENCHANTING -m.SkillFishing=FISHING -mcPlayerListener.AlchemySkill=Alchemy: -mcPlayerListener.EnchantingSkill=Enchanting: -mcPlayerListener.FishingSkill=Fishing: -Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) -Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) -Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) -Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. -Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. -Repair.Downgraded=[[RED]]Arcane power has decreased for this item. -Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. -m.EffectsRepair5_0=Arcane Forging -m.EffectsRepair5_1=Repair magic items -m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 -m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% -m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, -m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ -Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... -Fishing.ItemFound=[[GRAY]]Treasure found! -m.SkillFishing=FISHING -m.XPGainFishing=Fishing (Go figure!) -m.EffectsFishing1_0=Treasure Hunter (Passive) -m.EffectsFishing1_1=Fish up misc objects -m.EffectsFishing2_0=Magic Hunter -m.EffectsFishing2_1=Find Enchanted Items -m.EffectsFishing3_0=Shake (vs. Entities) -m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole -m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 -m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** -m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; -m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) -m.TamingSummon=[[GREEN]]Summoning complete -m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. -m.EffectsTaming7_0=Call of the Wild -m.EffectsTaming7_1=Summon a wolf to your side +Combat.WolfExamine=[[GREEN]]*Você examinou um lobo usando Conhecimento de Feras* +Combat.WolfShowMaster=[[DARK_GREEN]]O Mestre das Feras \: {0} +Combat.Ignition=[[RED]]*IGNIÇAO* +Combat.BurningArrowHit=[[DARK_RED]]Você foi atingido por uma flecha flamejante\! +Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas. +Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado +Combat.WolfNoMaster=[[GRAY]]Esse Animal nao tem um mestre... +Combat.WolfHealth=[[GREEN]]Esse animal tem {0} de vida +Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA* +Combat.Gore=[[GREEN]]*MORDIDA* +Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA* +Item.ChimaeraWingFail=*ASA QUIMERA FALHOU\!* +Item.ChimaeraWingPass=*ASA QUIMERA* +Item.InjuredWait=Você foi ferido recentemente e tem que esperar para usar isto. [[YELLOW]]({0}s) +Item.NeedFeathers=[[GRAY]]Você precisa de mais penas... +m.mccPartyCommands=[[GREEN]]--COMANDOS DE EQUIPES-- +m.mccParty=[party name] [[RED]]- Criar/Juntar-se a uma equipe +m.mccPartyQ=[[RED]]- Sair da equipe atual +m.mccPartyToggle=[[RED]] - Ligar/Desligar chat da equipe +m.mccPartyInvite=[player name] [[RED]]- Enviar um convite +m.mccPartyAccept=[[RED]]- Aceitar convite +m.mccPartyTeleport=[party member name] [[RED]]- Teleportar para um membro de equipe +m.mccOtherCommands=[[GREEN]]--OUTROS COMANDOS-- +m.mccStats=- Ver seus status +m.mccLeaderboards=- Classificaçao +m.mccMySpawn=- Teleportar para o spawn +m.mccClearMySpawn=- Remove o Ponto de Spawn +m.mccToggleAbility=- Ativa habilidades especiais com botao direito +m.mccAdminToggle=- Ativa o chat dos admin +m.mccWhois=[playername] [[RED]]- Ver informaçoes do jogador +m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modificar atributos do jogador +m.mccMcGod=- Modo Deus +m.mccSkillInfo=[skillname] [[RED]]- Ver informaçoes sobre a habilidade +m.mccModDescription=[[RED]]- Breve descriçao do Mod +m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- +m.XPGain=[[DARK_GRAY]]COMO GANHA XP: [[WHITE]]{0} +m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} +m.AbilityLockTemplate=[[GRAY]]{0} +m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} +m.Effects=EFEITOS +m.YourStats=SUAS ESTATISTICAS +m.SkillTaming=DOMESTICAR +m.XPGainTaming=Ataque com um lobo +m.EffectsTaming1_0=Conhecimento de Feras +m.EffectsTaming1_1=Inspeciona um lobo com um osso +m.EffectsTaming2_0=Mordida +m.EffectsTaming2_1=Ataque crítico que causa hemorragia +m.EffectsTaming3_0=Garras afiadas +m.EffectsTaming3_1=Bônus de Dano +m.EffectsTaming4_0=Consciência do Ambiente +m.EffectsTaming4_1=Medo de Cactos e Lava, Imune a Dano por queda +m.EffectsTaming5_0=Pele Grossa +m.EffectsTaming5_1=Reduçao nos Danos, Resistência ao fogo +m.EffectsTaming6_0=A Prova de Choque +m.EffectsTaming6_1=Reduz danos tomados com explosivos +m.AbilLockTaming1=DESBLOQUEIE NO NIVEL 100 (Conciência do ambiente) +m.AbilLockTaming2=DESBLOQUEIE NO NIVEL 250 (Pele grossa) +m.AbilLockTaming3=DESBLOQUEIE NO NIVEL 500 (A prova de choque) +m.AbilLockTaming4=DESBLOQUEIE NO NIVEL 750 (Garras afiadas) +m.AbilBonusTaming1_0=Conciência do ambiente +m.AbilBonusTaming1_1=Lobos evitam perigo +m.AbilBonusTaming2_0=Pele grossa +m.AbilBonusTaming2_1=Danos pela metade, Resistência ao fogo +m.AbilBonusTaming3_0=A prova de choque +m.AbilBonusTaming3_1=Explosivos causam 1/6 do dano normal +m.AbilBonusTaming4_0=Garras afiadas +m.AbilBonusTaming4_1=+2 Dano +m.TamingGoreChance=[[RED]]Chance de Mordida: [[YELLOW]]{0}% + +m.SkillWoodCutting=LENHADOR +m.XPGainWoodCutting=Cortando árvores +m.EffectsWoodCutting1_0=Derrubador de árvores (HABILIDADE ESPECIAL) +m.EffectsWoodCutting1_1=Explode árvores +m.EffectsWoodCutting2_0=Soprador de Folhas +m.EffectsWoodCutting2_1=Destrói folhas rapidamente +m.EffectsWoodCutting3_0=Drop x2 +m.EffectsWoodCutting3_1=Dobra a quantidade de item dropados +m.AbilLockWoodCutting1=DESBLOQUEIE NO NIVEL 100 (SOPRADOR DE FOLHAS) +m.AbilBonusWoodCutting1_0=Soprador de Folhas +m.AbilBonusWoodCutting1_1=Destrói folhas rapidamente +m.WoodCuttingDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}% +m.WoodCuttingTreeFellerLength=[[RED]]Duraçao do Derrubador de árvores: [[YELLOW]]{0}s + +m.SkillArchery=ARCO E FLECHA +m.XPGainArchery=Atacando monstros/ +m.EffectsArchery1_0=Igniçao +m.EffectsArchery1_1=25% de chance dos inimigos pegarem fogo +m.EffectsArchery2_0=Atordoar (Jogadores) +m.EffectsArchery2_1=Desorienta os adversários +m.EffectsArchery3_0=+Dano +m.EffectsArchery3_1=Aumenta o Dano +m.EffectsArchery4_0=Recuperar Flechas +m.EffectsArchery4_1=Chance de recuperar flechas de corpos +m.ArcheryDazeChance=[[RED]]Chance de atordoar: [[YELLOW]]{0}% +m.ArcheryRetrieveChance=[[RED]]Chance de recuperar flechas: [[YELLOW]]{0}% +m.ArcheryIgnitionLength=[[RED]]Duraçao da Igniçao: [[YELLOW]]{0}s +m.ArcheryDamagePlus=[[RED]]+Dano (Rank{0}): [[YELLOW]]Bonus de {0} dano + +m.SkillAxes=MACHADOS +m.XPGainAxes=Atacando monstros +m.EffectsAxes1_0=Rachador de Crânios (HABILIDADE ESPECIAL) +m.EffectsAxes1_1=Causa Danos em Area +m.EffectsAxes2_0=Ataques Críticos +m.EffectsAxes2_1=Dobra o Dano +m.EffectsAxes3_0=Mestre com Machados (NIVEL 500) +m.EffectsAxes3_1=Aumenta o Dano +m.AbilLockAxes1=DESBLOQUEIE NO NIVEL 500 (Mestre com Machados) +m.AbilBonusAxes1_0=Mestre com Machados/ +m.AbilBonusAxes1_1=Bônus de 4 de dano +m.AxesCritChance=[[RED]]Chance ataque crítico: [[YELLOW]]{0}% +m.AxesSkullLength=[[RED]]Duraçao do Rachador de Crânios: [[YELLOW]]{0}s + +m.SkillSwords=ESPADAS +m.XPGainSwords=Atacando monstros +m.EffectsSwords1_0=Contra-Ataque +m.EffectsSwords1_1=Retorna 50% do dano tomado +m.EffectsSwords2_0=Ataques Cortantes (HABILIDADE ESPECIAL) +m.EffectsSwords2_1=25% de Danos em Area, e Efeito de Hemorraria +m.EffectsSwords3_0=Ataque Cortante com Hemorragia +m.EffectsSwords3_1=5 Sangramentos +m.EffectsSwords4_0=Desviar +m.EffectsSwords4_1=Anula o Dano +m.EffectsSwords5_0=Hemorragia +m.EffectsSwords5_1=Causa sangramentos repetidos ao longo do tempo +m.SwordsCounterAttChance=[[RED]]Chance de Contra-Ataque: [[YELLOW]]{0}% +m.SwordsBleedLength=[[RED]]Duraçao da Hemorragia: [[YELLOW]]{0} ticks +m.SwordsBleedChance=[[RED]]Chance de Hemorragia: [[YELLOW]]{0} % +m.SwordsParryChance=[[RED]]Chance de Desviar: [[YELLOW]]{0} % +m.SwordsSSLength=[[RED]]Duraçao do Ataques Cortantes: [[YELLOW]]{0}s +m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 sangramento a cada 2 segundos + +m.SkillAcrobatics=ACROBACIA +m.XPGainAcrobatics=Caindo +m.EffectsAcrobatics1_0=Rolar +m.EffectsAcrobatics1_1=Reduz ou anula o dano +m.EffectsAcrobatics2_0=Rolar com estilo +m.EffectsAcrobatics2_1=2 vezes mais efetivo de que "Rolar" +m.EffectsAcrobatics3_0=Esquivar +m.EffectsAcrobatics3_1=Reduz o dano pela metade +m.AcrobaticsRollChance=[[RED]]Chance de Rolar: [[YELLOW]]{0}% +m.AcrobaticsGracefulRollChance=[[RED]]Chance de Rolar com estilo: [[YELLOW]]{0}% +m.AcrobaticsDodgeChance=[[RED]]Chance de Esquivar: [[YELLOW]]{0}% + +m.SkillMining=MINERAÇAO +m.XPGainMining=Minerando Pedras e Minérios +m.EffectsMining1_0=Super Britadeira (HABILIDADE ESPECIAL) +m.EffectsMining1_1=+ Velocidade, Chance de Drop x3 +m.EffectsMining2_0=Drop x2 +m.EffectsMining2_1=Dobra a quantia de itens obtidos minerando +m.MiningDoubleDropChance=[[RED]]Chance de D/rop x2: [[YELLOW]]{0}% +m.MiningSuperBreakerLength=[[RED]]Duraçao da Super Britadeira: [[YELLOW]]{0}s + +m.SkillRepair=REPARAÇAO +m.XPGainRepair=Reparando itens +m.EffectsRepair1_0=Reparar +m.EffectsRepair1_1=Reparando Ferramentas e Armaduras de Ferro +m.EffectsRepair2_0=Mestre em Raparaçao +m.EffectsRepair2_1=Aumenta a quantia reparada +m.EffectsRepair3_0=Super Reparaçao +m.EffectsRepair3_1=Dobra a efetividade da Reparaçao +m.EffectsRepair4_0=Reparaçao de diamantes (Nível {0}) +m.EffectsRepair4_1=Rapara Ferramentas e Armaduras de Diamante +m.RepairRepairMastery=[[RED]]Mestre em Raparaçao: [[YELLOW]]{0}% extra restaurado +m.RepairSuperRepairChance=[[RED]]Chance de Super Reparaçao: [[YELLOW]]{0}% + +m.SkillUnarmed=DESARMADO +m.XPGainUnarmed=Atacando monstros +m.EffectsUnarmed1_0=Fúria (HABILIDADE ESPECIAL) +m.EffectsUnarmed1_1=+50% de Dano, Quebra materiais frágeis +m.EffectsUnarmed2_0=Desarmar (Jogadores) +m.EffectsUnarmed2_1=Derruba a arma que o adversário está segurando +m.EffectsUnarmed3_0=Mestre do Desarmamento +m.EffectsUnarmed3_1=Aumenta muito o Dano +m.EffectsUnarmed4_0=Aprendiz do Desarmamento +m.EffectsUnarmed4_1=Aumenta o Dano +m.EffectsUnarmed5_0=Desviar Flechas +m.EffectsUnarmed5_1=Desvia Flechas jogadas em você +m.AbilLockUnarmed1=DESBLOQUEIE NO NIVEL 250 (APRENDIZ DE DESARMAMENTO) +m.AbilLockUnarmed2=DESBLOQUEIE NO NIVEL 500 (MESTRE DE DESARMAMENTO) +m.AbilBonusUnarmed1_0=Aprendiz do Desarmamento +m.AbilBonusUnarmed1_1=+2 de Danos +m.AbilBonusUnarmed2_0=Mestre do Desarmamento +m.AbilBonusUnarmed2_1=+4 de Danos +m.UnarmedArrowDeflectChance=[[RED]]Chance de Desviar Flechas: [[YELLOW]]{0}% +m.UnarmedDisarmChance=[[RED]]Chance de Desarmar: [[YELLOW]]{0}% +m.UnarmedBerserkLength=[[RED]]Duraçao da Fúria: [[YELLOW]]{0}s + +m.SkillHerbalism=HERBALISMO +m.XPGainHerbalism=Colhendo Ervas +m.EffectsHerbalism1_0=Green Terra (HABILIDADE ESPECIAL) +m.EffectsHerbalism1_1=EXP x3, Drop x3 +m.EffectsHerbalism2_0=Dedos Verdes (Trigo) +m.EffectsHerbalism2_1=Planta automaticamente, ao colher trigo +m.EffectsHerbalism3_0=Dedos Verdes (Pedras) +m.EffectsHerbalism3_1=Transforma Cobblestone em Moss Stone (usa sementes) +m.EffectsHerbalism4_0=Comida+ +m.EffectsHerbalism4_1=Aumenta a vida recebida comendo pao ou sopa +m.EffectsHerbalism5_0=Drop x2 (Todas Ervas) +m.EffectsHerbalism5_1=Dobra a quantia de itens obtidos colhendo +m.HerbalismGreenTerraLength=[[RED]]Duraçao do Green Terra: [[YELLOW]]{0}s +m.HerbalismGreenThumbChance=[[RED]]Chance do Dedos Verdes: [[YELLOW]]{0}% +m.HerbalismGreenThumbStage=[[RED]]Nível do Dedos Verdes: [[YELLOW]] Trigo Cresce no Nível {0} +m.HerbalismDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}% +m.HerbalismFoodPlus=[[RED]]Comida+ (Rank{0}): [[YELLOW]]Bônus de {0} de vida + +m.SkillExcavation=ESCAVAÇAO +m.XPGainExcavation=Cavando e encontrando tesouros +m.EffectsExcavation1_0=Super Broca (HABILIDADE ESPECIAL) +m.EffectsExcavation1_1=Drop x3, EXP x3, mais velocidade +m.EffectsExcavation2_0=Caçad/or de Tesouros +m.EffectsExcavation2_1=Encontra itens raros enquanto cava +m.ExcavationGreenTerraLength=[[RED]]Duraçao da Super Broca: [[YELLOW]]{0}s + +mcBlockListener.PlacedAnvil=[[DARK_RED]] Você colocou uma bigorna, a bigorna pode reparar ferramentas e armaduras. +mcEntityListener.WolfComesBack=[[DARK_GRAY]]Seu lobo voltou para você... +mcPlayerListener.AbilitiesOff=Habilidade especial desabilitada +mcPlayerListener.AbilitiesOn=Habilidade especial ativada +mcPlayerListener.AbilitiesRefreshed=[[GREEN]]*HABILIDAE DISPONIVEL\!* +mcPlayerListener.AcrobaticsSkill=Acrobacia (Acrobatics): +mcPlayerListener.ArcherySkill=Arqueiro (Archery): +mcPlayerListener.AxesSkill=Machado (Axes): +mcPlayerListener.ExcavationSkill=Escavaçao (Excavation): +mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Deus Desabilitado +mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Deus Ativo +mcPlayerListener.GreenThumb=[[GREEN]]*DEDOS VERDES* +mcPlayerListener.GreenThumbFail=[[RED]]*DEDOS VERDES FALHOU* +mcPlayerListener.HerbalismSkill=Herbalismo (Herbalism): +mcPlayerListener.MiningSkill=Mineraçao (Mining): +mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ponto de Spawn foi apagado. +mcPlayerListener.MyspawnNotExist=[[RED]]Primeiro crie um spawn durmindo na cama. +mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Spawn foi gravado neste local. +mcPlayerListener.MyspawnTimeNotice=Você precisa esperar {0}m {1}s para usar "myspawn" +mcPlayerListener.NoPermission=Nao tem permissao para realizar esta açao. +mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Se você nao tem acesso a uma habilidade, ela nao será exibida aqui. +mcPlayerListener.NotInParty=[[RED]]Você nao está em nenhuma equipe. +mcPlayerListener.InviteSuccess=[[GREEN]]Convite enviado. +mcPlayerListener.ReceivedInvite1=[[RED]]ALERTA: [[GREEN]]Você recebeu um convite do {1} para a equipe {0}. +mcPlayerListener.ReceivedInvite2=[[YELLOW]]Digite [[GREEN]]/{0}[[YELLOW]] para aceitar o convite +mcPlayerListener.InviteAccepted=[[GREEN]]Convite aceito. Você se juntou a equipe {0} +mcPlayerListener.NoInvites=[[RED]]Você nao tem convites pendentes. +mcPlayerListener.YouAreInParty=[[GREEN]]Você está na equipe {0} +mcPlayerListener.PartyMembers=[[GREEN]]Membros da Equipe +mcPlayerListener.LeftParty=[[RED]]Você saiu da equipe +mcPlayerListener.JoinedParty=Sua Equipe: {0} +mcPlayerListener.PartyChatOn=Chat da Equipe [[GREEN]]On +mcPlayerListener.PartyChatOff=Chat da Equipe [[RED]]Off +mcPlayerListener.AdminChatOn=Chat do Admin [[GREEN]]On +mcPlayerListener.AdminChatOff=Chat do Admin [[RED]]Off +mcPlayerListener.MOTD=[[BLUE]]Esse Server está rodando o mcMMO {0} digite [[YELLOW]]/{1}[[BLUE]] para obter ajuda. +mcPlayerListener.WIKI=[[BLUE]]Para mais informaçoes - [[GREEN]]http://mcmmo.wikia.com +mcPlayerListener.PowerLevel=[[RED]]NIVEL TOTAL: +mcPlayerListener.PowerLevelLeaderboard=[[BLUE]]-Classificaçao - [[GREEN]]Nível - [[WHITE]]Jogador- +mcPlayerListener.SkillLeaderboard=[[BLUE]]-Classificaçao em [[GREEN]]{0} +mcPlayerListener.RepairSkill=Reparaçao (Repair): +mcPlayerListener.SwordsSkill=Espadas (Swords): +mcPlayerListener.TamingSkill=Domar (Taming): +mcPlayerListener.UnarmedSkill=Desarmado (Unarmed): +mcPlayerListener.WoodcuttingSkill=Lenhador (Woodcutting): +mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estatísticas +Party.InformedOnJoin={0} [[GREEN]] entrou na equipe +Party.InformedOnQuit={0} [[GREEN]] saiu da equipe + +Skills.YourGreenTerra=[[GREEN]]Sua habilidade [[YELLOW]]Green Terra [[GREEN]]está disponível! +Skills.YourTreeFeller=[[GREEN]]Sua habilidade [[YELLOW]]Derrubador de Arvores [[GREEN]]está disponível! +Skills.YourSuperBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Britadeira [[GREEN]]está disponível! +Skills.YourSerratedStrikes=[[GREEN]]Sua habilidade [[YELLOW]]Ataques Cortantes [[GREEN]]está disponível! +Skills.YourBerserk=[[GREEN]]Sua habilidade [[YELLOW]]Fúria [[GREEN]]está disponível! +Skills.YourSkullSplitter=[[GREEN]]Sua habilidade [[YELLOW]]Rachador de Crânios [[GREEN]]está disponível! +Skills.YourGigaDrillBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Broca [[GREEN]]está disponível! +Skills.TooTired=[[RED]]Você está cansado pra usar essa habilidade. +Skills.ReadyHoe=[[GREEN]]*ENXADA PRONTA PARA USAR GREEN TERRA* +Skills.LowerHoe=[[GRAY]]*DESCARREGOU A ENXADA* +Skills.ReadyAxe=[[GREEN]]*MACHADO PRONTO PARA USAR DERRUBADOR DE ARVORES* +Skills.LowerAxe=[[GRAY]]*DESCARREGOU O MACHADO* +Skills.ReadyFists=[[GREEN]]*PUNHO PRONTO PARA USAR FURIA* +Skills.LowerFists=[[GRAY]]*DESCARREGOU O PUNHO* +Skills.ReadyPickAxe=[[GREEN]]*PICARETA PRONTA PARA USAR SUPER BRITADEIRA* +Skills.LowerPickAxe=[[GRAY]]*DESCARREGOU A PICARETA* +Skills.ReadyShovel=[[GREEN]]*PA PRONTA PARA USAR SUPER BROCA* +Skills.LowerShovel=[[GRAY]]*DESCARREGOU A PA* +Skills.ReadySword=[[GREEN]]*ESPADA PRONTA PARA USAR ATAQUES CORTANTES* +Skills.LowerSword=[[GRAY]]*DESCARREGOU A ESPADA* +Skills.BerserkOn=[[GREEN]]*FURIA ATIVADA* +Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] Usou a [[RED]]Fúria! +Skills.GreenTerraOn=[[GREEN]]*GREEN TERRA ATIVADO* +Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Green Terra! +Skills.TreeFellerOn=[[GREEN]]*DERRUBADOR E ARVORES ATIVADO* +Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Tree Feller! +Skills.SuperBreakerOn=[[GREEN]]*SUPER BRITADEIRA ATIVADA* +Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Britadeira! +Skills.SerratedStrikesOn=[[GREEN]]*ATAQUES CORTANTES ATIVADO* +Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Ataques Cortantes! +Skills.SkullSplitterOn=[[GREEN]]*RACHADOR DE CRANIOS ATIVADO* +Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Rachador de Crânios! +Skills.GigaDrillBreakerOn=[[GREEN]]*SUPER BROCA ATIVADO* +Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Broca! +Skills.GreenTerraOff=[[RED]]*Green Terra acabou* +Skills.TreeFellerOff=[[RED]]*Derrubador de Arvores acabou* +Skills.SuperBreakerOff=[[RED]]*Super Britadeira acabou* +Skills.SerratedStrikesOff=[[RED]]*Ataques Cortantes acabou* +Skills.BerserkOff=[[RED]]*Fúria acabou* +Skills.SkullSplitterOff=[[RED]]*Rachador de Crânios acabou* +Skills.GigaDrillBreakerOff=[[RED]]*Super Broca acabou* +Skills.TamingUp=[[YELLOW]]Habilidade de Domar aumentada em {0}. Total ({1}) +Skills.AcrobaticsUp=[[YELLOW]]Habilidade Acrobacia aumentada em {0}. Total ({1}) +Skills.ArcheryUp=[[YELLOW]]Habilidade de Arqueiro aumentada em {0}. Total ({1}) +Skills.SwordsUp=[[YELLOW]]Habilidade com Espadas aumentada em {0}. Total ({1}) +Skills.AxesUp=[[YELLOW]]Habilidade com Machados aumentada em {0}. Total ({1}) +Skills.UnarmedUp=[[YELLOW]]Habilidade Desarmado aumentada em {0}. Total ({1}) +Skills.HerbalismUp=[[YELLOW]]Habilidade Herbalismo aumentada em {0}. Total ({1}) +Skills.MiningUp=[[YELLOW]]Habilidade de Mineraçao aumentada em {0}. Total ({1}) +Skills.WoodcuttingUp=[[YELLOW]]Habilidade de Lenhador aumentada em {0}. Total ({1}) +Skills.RepairUp=[[YELLOW]]Habilidade de Reparaçao aumentada em {0}. Total ({1}) +Skills.ExcavationUp=[[YELLOW]]Habilidade de Escavaçao aumentada em {0}. Total ({1}) +Skills.FeltEasy=[[GRAY]]Essa foi fácil. +Skills.StackedItems=[[DARK_RED]]Nao pode reparar itens empilhados juntos. +Skills.NeedMore=[[DARK_RED]]Você precisa de mais +Skills.AdeptDiamond=[[DARK_RED]]Você nao tem o nível necessário para reparar Diamante +Skills.FullDurability=[[GRAY]]Já está com Durabilidade cheia. +Skills.Disarmed=[[DARK_RED]]Você foi Desarmado! +mcPlayerListener.SorcerySkill=Feitiçaria (Sorcery): + +m.SkillSorcery=FEITIÇARIA +Sorcery.HasCast=[[GREEN]]*CASTING*[[GOLD]] +Sorcery.Current_Mana=[[DARK_AQUA]]MP +Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) +Sorcery.Cost=[[RED]][COST] {0} MP +Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sem Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) +Sorcery.Water.Thunder=TROVAO +Sorcery.Curative.Self=CURAR-SE +Sorcery.Curative.Other=CURAR AMIGOS + +m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) +Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE FERAS* +Combat.BeastLoreOwner=[[DARK_AQUA]]Dono ([[RED]]{0}[[DARK_AQUA]]) +Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20) +Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vida ([[GREEN]]{0}[[DARK_AQUA]]/8) +mcMMO.Description=[[DARK_AQUA]]Q: O QUE E? [[GOLD]]mcMMO é um mod [[RED]]OPEN SOURCE[[GOLD]] de RPG para a plataforma "Bukkit" feito por [[BLUE]]nossr50.[[GOLD]] Ele acresenta uma série de habilidades ao Minecraft. [[GOLD]]Você pode ganhar experiência de muitas maneiras.,[[GOLD]]Digite [[GREEN]]/NOME_DA_HABILIDADE[[GOLD]] para obter informaçoes sobre a habilidade.,[[DARK_AQUA]]Q: O QUE ELE FAZ? [[GOLD]]Por exemplo... em [[DARK_AQUA]]Mineraçao[[GOLD]] você receberá benefícios tais como [[RED]]Drop x2[[GOLD]] ou a habilidade [[RED]]Super Esmagador.[[GOLD]] que quando ativada com o clique direito permite minerar rapidamente durante sua duraçao. [[GOLD]]que depende do nível da sua habilidade. Aumentar o nível de [[BLUE]]Mineraçao[[GOLD]] é simples. basta minerar pedras ou minérios!,[[GOLD]]O objetivo do mcMMO é criar uma experiência de RPG de qualidade.,[[GOLD]]Digite [[GREEN]]/{0}[[GOLD]] para uma lista de comandos possíveis.,[[DARK_AQUA]]Q: ONDE POSSO SUGERIR IDEIAS!?,[[GOLD]]No tópico do mcMMO no fórum bukkit! (www.bit.ly/MCmmoIDEA),[[DARK_AQUA]]Q: Para mais informaçoes. leia a wiki do McMMO: [[RED]]mcmmo.wikia.com +Party.Locked=[[RED]]Equipe está trancada, só o líder pode convidar. +Party.IsntLocked=[[GRAY]]Equipe nao está trancada +Party.Unlocked=[[GRAY]]Equipe foi Destrancada +Party.Help1=[[RED]]O uso certo é [[YELLOW]]/{0} [[WHITE]][[YELLOW]] ou [[WHITE]]'q' [[YELLOW]]para sair +Party.Help2=[[RED]]Para entrar em uma equipe com senha use [[YELLOW]]/{0} [[WHITE]] +Party.Help3=[[RED]]Consulte /{0} ? para mais informaçoes +Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]] [[YELLOW]]para entrar em uma equipe ou [[WHITE]]'q' [[YELLOW]]para sair +Party.Help5=[[RED]]Para trancar sua equipe use [[YELLOW]]/{0} [[WHITE]]lock +Party.Help6=[[RED]]Para destrancar sua equipe use [[YELLOW]]/{0} [[WHITE]]unlock +Party.Help7=[[RED]]Para colocar senha na sua equipe use [[YELLOW]]/{0} [[WHITE]]password +Party.Help8=[[RED]]Para excluir um jogador da equipe use [[YELLOW]]/{0} [[WHITE]]kick +Party.Help9=[[RED]]Para transferir a liderança da equipe use [[YELLOW]]/{0} [[WHITE]]owner +Party.NotOwner=[[DARK_RED]]Você nao é o líder da equipe +Party.InvalidName=[[DARK_RED]]Este nome nao é valido +Party.PasswordSet=[[GREEN]]Senha da equipe: {0} +Party.CouldNotKick=[[DARK_RED]]Nao foi possível excluir o jogador {0} +Party.NotInYourParty=[[DARK_RED]]{0} nao está na sua equipe +Party.CouldNotSetOwner=[[DARK_RED]]Nao foi possível passar a liderança para {0} +Commands.xprate.proper=[[DARK_AQUA]]Uso certo é /{0} [integer] [true:false] +Commands.xprate.proper2=[[DARK_AQUA]]Também pode digitar /{0} reset para voltar tudo ao padrao +Commands.xprate.proper3=[[RED]]Enter true or false for the second value +Commands.xprate.over=[[RED]]Evento de XP Rate acabou!! +Commands.xprate.started=[[GOLD]]EVENTO DE XP COMEÇOU! +Commands.xprate.started2=[[GOLD]]XP RATE AGORA é {0}x!! +Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR está travada em {0}! +Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]! +Commands.xplock.invalid=[[RED]]Nao existe habilidade com esse nome! Tente /xplock mining +m.SkillAlchemy=ALCHEMY +m.SkillEnchanting=ENCHANTING +m.SkillFishing=FISHING +mcPlayerListener.AlchemySkill=Alchemy: +mcPlayerListener.EnchantingSkill=Enchanting: +mcPlayerListener.FishingSkill=Fishing: +Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) +Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) +Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) +Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. +Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. +Repair.Downgraded=[[RED]]Arcane power has decreased for this item. +Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. +m.EffectsRepair5_0=Arcane Forging +m.EffectsRepair5_1=Repair magic items +m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 +m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% +m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% +m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, +m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ +Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... +Fishing.ItemFound=[[GRAY]]Treasure found! +m.SkillFishing=FISHING +m.XPGainFishing=Fishing (Go figure!) +m.EffectsFishing1_0=Treasure Hunter (Passive) +m.EffectsFishing1_1=Fish up misc objects +m.EffectsFishing2_0=Magic Hunter +m.EffectsFishing2_1=Find Enchanted Items +m.EffectsFishing3_0=Shake (vs. Entities) +m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole +m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 +m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** +m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; +m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) +m.TamingSummon=[[GREEN]]Summoning complete +m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. +m.EffectsTaming7_0=Call of the Wild +m.EffectsTaming7_1=Summon a wolf to your side m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand \ No newline at end of file diff --git a/src/main/java/com/gmail/nossr50/locale/locale_ru.properties b/src/main/resources/locale/locale_ru.properties similarity index 98% rename from src/main/java/com/gmail/nossr50/locale/locale_ru.properties rename to src/main/resources/locale/locale_ru.properties index 676f518a3..842e64821 100644 --- a/src/main/java/com/gmail/nossr50/locale/locale_ru.properties +++ b/src/main/resources/locale/locale_ru.properties @@ -1,382 +1,382 @@ -Combat.WolfExamine=[[GREEN]]**Âû íàó÷èëè Âîëêà èñïîëüçîâàíèþ "Óäàðà âîëêà"** -Combat.WolfExamine=[[GREEN]]**Âû íàó÷èëè Âîëêà èñïîëüçîâàíèþ "Óäàðà âîëêà"** -Combat.WolfShowMaster=[[DARK_GREEN]]Ìàñòåð ïî ïðèðó÷åíèþ Âîëêîâ \: {0} -Combat.Ignition=[[RED]]**Âû ïîäîæãëè ïðîòèâíèêà ñòðåëîé!!** -Combat.BurningArrowHit=[[DARK_RED]]Âû áûëè ïîðàæåíû ãîðÿùåé ñòðåëîé\! -Combat.TouchedFuzzy=[[DARK_RED]]Âû èñòåêàåòå êðîâüþ. Êðóæèòñÿ ãîëîâà. -Combat.TargetDazed=Âàøà öåëü [[DARK_RED]]Øîêèðîâàíà -Combat.WolfNoMaster=[[GRAY]]Ó ýòîãî Âîëêà íåò õîçÿèíà -Combat.WolfHealth=[[GREEN]]Ó ýòîãî Âîëêà {0} Çäîðîâüÿ -Combat.StruckByGore=[[RED]]**Îêðàâëåíèå íåóäà÷íî** -Combat.Gore=[[GREEN]]**Îêðàâëåíèå** -Combat.ArrowDeflect=[[WHITE]]**Ñòðåëà îòñêî÷èëà** -Item.ChimaeraWingFail=**Êðûëüÿ Õèìåðû íå ñìîãëè âàñ óíåñòè\!** -Item.ChimaeraWingPass=**Êðûëüÿ Õèìåðû óíîñÿò âàñ...** -Item.InjuredWait=Âû ðàíåíû è íå ñìîæåòå ïîêà èñïîëüçîâàòü ýòî. [[YELLOW]]({0}s) -Item.NeedFeathers=[[GRAY]]Âàì íóæíî áîëüøå ïåðüåâ.. -m.mccPartyCommands=[[GREEN]]--Ãðóïïîâûå êîìàíäû-- -m.mccParty=[party name] [[RED]]- Ñîçäàíèå ãðóïïû -m.mccPartyQ=[[RED]]- Ïîêèíüòå òåêóùóþ ãðóïïó -m.mccPartyToggle=[[RED]] - Âêëþ÷èòü ãðóïïîâîé ÷àò -m.mccPartyInvite=[player name] [[RED]]- Ïðèñëàòü ïðèãëàøåíèå â ãðóïïó -m.mccPartyAccept=[[RED]]- Ïîäòâåðäèòü ïðèãëàøåíèå â ãðóïïó -m.mccPartyTeleport=[party member name] [[RED]]- Òåëåïîðòèðîâàòüñÿ ê ÷ëåíó ãðóïïû -m.mccOtherCommands=[[GREEN]]--Äðóãèå êîìàíäû-- -m.mccStats=- Ïîñìîòðåòü âàøè McMMo õàðàêòåðèñòèêè -m.mccLeaderboards=- Äîñêà Ëèäåðîâ -m.mccMySpawn=- Òåëåïîðòèðóåò ê âàøåé êðîâàòè -m.mccClearMySpawn=- Óáèðàåò âàøó êðîâàòü -m.mccToggleAbility=- Àêòèâèðîâàòü âîçìîæíîñòü ïðàâûì êëèêîì ìûøè -m.mccAdminToggle=- Âêëþ÷èòü àäìèíñêèé ÷àò -m.mccWhois=[playername] [[RED]]- Ïîñìîòðåòü äåòàëüíóþ èíôîðìàöèþ -m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Èçìåíèòü öåëü -m.mccMcGod=- Ðåæèì Áîãà -m.mccSkillInfo=[skillname] [[RED]]- Ïîñìîòðåòü äåòàëüíóþ èíôîðìàöèþ î óìåíèè -m.mccModDescription=[[RED]]- Ïðî÷èòàòü èíôîðìàöèþ î ìîäå McMMo -m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- -m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0} -m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} -m.AbilityLockTemplate=[[GRAY]]{0} -m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} -m.Effects=ÝÔÔÅÊÒÛ -m.YourStats=ÂÀØÈ ÕÀÐÀÊÒÅÐÈÑÒÈÊÈ -m.SkillTaming=Ïðèðó÷åíèå -m.XPGainTaming=Âîëêè ïðè÷èíÿþò óùåðá -m.EffectsTaming1_0=Óäàð Âîëêà -m.EffectsTaming1_1=Óìåíüøåíèå êîëè÷åñòâà êîñòåé -m.EffectsTaming2_0=Îêðàâëåíèå -m.EffectsTaming2_1=Êðèòè÷åñêèé óäàð âî âðåìÿ èñòåêàíèÿ êðîâüþ -m.EffectsTaming3_0=Îñòðûå Êîãòè -m.EffectsTaming3_1=Áîíóñ ê óðîíó -m.EffectsTaming4_0=Íåçàâèñèìîñòü îò ýêîëîãèè -m.EffectsTaming4_1=Èìóíèòåò ê ïàäåíèþ, áîÿçíü ëàâû/êàêòóñîâ -m.EffectsTaming5_0=Ãóñòîé ìåõ -m.EffectsTaming5_1=Ñîêðàùåíèå óðîíà, îãíåóñòîé÷èâîñòü -m.EffectsTaming6_0=Íàäåæíàÿ çàùèòà îò ïîâðåæäåíèé -m.EffectsTaming6_1=Ñíèæåíèå óðîíà îò âçðûâîâ -m.AbilLockTaming1=Áëîêèðóåòñÿ äî 100+ óðîâíÿ(Íåçàâèñèìîñòü îò ýêîëîãèè) -m.AbilLockTaming2=Áëîêèðóåòñÿ äî 250+ óðîâíÿ (Ãóñòîé ìåõ) -m.AbilLockTaming3=Áëîêèðóåòñÿ äî 500+ óðîâíÿ (Íàäåæíàÿ çàùèòà îò ïîâðåæäåíèé) -m.AbilLockTaming4=Áëîêèðóåòñÿ äî 700+ óðîâíÿ (Îñòðûå Êîãòè) -m.AbilBonusTaming1_0=Íåçàâèñèìîñòü îò ýêîëîãèè -m.AbilBonusTaming1_1=Âîëêè èçáåãàþò îïàñíîñòåé -m.AbilBonusTaming2_0=Ãóñòîé ìåõ -m.AbilBonusTaming2_1=Óðîí íàïîëîâèíó, Îãíåóñòîé÷èâîñòü -m.AbilBonusTaming3_0=Íàäåæíàÿ çàùèòà îò ïîâðåæäåíèé -m.AbilBonusTaming3_1=Âçðûâû ïðè÷èíÿþò 1/6 íîðìàëüíîãî óðîíà -m.AbilBonusTaming4_0=Îñòðûå Êîãòè -m.AbilBonusTaming4_1=+2 Óðîíà -m.TamingGoreChance=[[RED]]Øàíñ îêðàâëåíèÿ: [[YELLOW]]{0}% -m.SkillWoodCutting=Äåðåâîîáðàáîòêà -m.XPGainWoodCutting=Ðóáèòü äåðåâüÿ -m.EffectsWoodCutting1_0=Ëþáèòåëü äåðåâüåâ(ñïîñîáíîñòü) -m.EffectsWoodCutting1_1=Äåëàòü âçðûâû äåðåâüåâ -m.EffectsWoodCutting2_0=Áûñòðîå ñðåçàíèå ëèñòüåâ -m.EffectsWoodCutting2_1=Ñäóâàòü ëèñòüÿ -m.EffectsWoodCutting3_0=Äâîéíîé äðîï -m.EffectsWoodCutting3_1=Íîðìàëüíûé äâîéíîé äðîï -m.AbilLockWoodCutting1=Áëîêèðóåòñÿ äî 100+ óðîâíÿ(Áûñòðîå ñðåçàíèå ëèñòüåâ) -m.AbilBonusWoodCutting1_0=Áûñòðîå ñðåçàíèå ëèñòüåâ -m.AbilBonusWoodCutting1_1=Ñäóâàòü ëèñòüÿ -m.WoodCuttingDoubleDropChance=[[RED]]Øàíñ äâîéíîãî äðîïà: [[YELLOW]]{0}% -m.WoodCuttingTreeFellerLength=[[RED]]Ïðîäîëæèòåëüíîñòü Ëþáèòåëÿ äåðåâüåâ: [[YELLOW]]{0}s -m.SkillArchery=Ñòðåëüáà èç ëóêà -m.XPGainArchery=Àòàêîâàòü ìîíñòðîâ èç ëóêà -m.EffectsArchery1_0=Ïîäæ¸ã -m.EffectsArchery1_1=25% øàíñ, ÷òî öåëü ïîäîæã¸òñÿ -m.EffectsArchery2_0=Øîêèðîâàíèå(Èãðîêîâ) -m.EffectsArchery2_1=Äåçîðèåíòèðóåò âðàãîâ -m.EffectsArchery3_0=Óðîí+ -m.EffectsArchery3_1=Óëó÷øàåò Óðîí -m.EffectsArchery4_0=Ïîëó÷åíèå ñòðåë -m.EffectsArchery4_1=Øàíñ ïîëó÷èòü ñòðåëû èç òðóïîâ -m.ArcheryDazeChance=[[RED]]Øàíñ øîêèðîâàòü: [[YELLOW]]{0}% -m.ArcheryRetrieveChance=[[RED]]Øàíñ ïîëó÷èòü ñòðåëû: [[YELLOW]]{0}% -m.ArcheryIgnitionLength=[[RED]]Äëèòåëüíîñòü ïîäæ¸ãà: [[YELLOW]]{0} ñåêóíä -m.ArcheryDamagePlus=[[RED]]Óðîí+ (Rank{0}): [[YELLOW]]Bonus {0} damage -m.SkillAxes=Òîïîðû -m.XPGainAxes=Àòàêîâàòü ìîíñòðîâ òîïîðîì -m.EffectsAxes1_0=Ðàçðóøèòåëü ÷åðåïîâ(ñïîñîáíîñòü) -m.EffectsAxes1_1=Óâåëè÷åíèå óðîíà îò òîïîðà -m.EffectsAxes2_0=Êðèòè÷åñêèå óäàðû -m.EffectsAxes2_1=Äâîéíîé óðîí -m.EffectsAxes3_0=Ìàñòåðñòâî òîïîðà(500 óðîâåíü) -m.EffectsAxes3_1=Óëó÷øåíèå óðîíà -m.AbilLockAxes1=Áëîêèðóåòñÿ äî 500+ óðîâíÿ(Ìàñòåðñòâî òîïîðà) -m.AbilBonusAxes1_0=Ìàñòåðñòâî òîïîðà -m.AbilBonusAxes1_1=Äàåò áîíóñ â 4 óðîíà -m.AxesCritChance=[[RED]]Øàíñ êðèòè÷åñêîãî óäàðà: [[YELLOW]]{0}% -m.AxesSkullLength=[[RED]]Ïðîäîëæèòåëüíîñòü Ðàçðóøèòåëÿ ×åðåïîâ: [[YELLOW]]{0}s -m.SkillSwords=Ìå÷è -m.XPGainSwords=Àòàêîâàòü ìîíñòðîâ ìå÷îì -m.EffectsSwords1_0=Êîíòð-Àòàêà -m.EffectsSwords1_1=Îòðàæàåò 50% ïîëó÷åííîãî óðîíà -m.EffectsSwords2_0=Çàçóáðåííûå ìå÷è(ñïîñîáíîñòü) -m.EffectsSwords2_1=25% Óðîíà+ è êðîâîòå÷åíèå îò óäàðà -m.EffectsSwords3_0=Óâåëå÷åíèå äëèòåëüíîñòè ñïîñîáíîñòè "Çàçóáðåííûå ìå÷è" -m.EffectsSwords3_1=Êðîâîòå÷åíèå 5 ðàç -m.EffectsSwords4_0=Ïàðèðîâàíèå -m.EffectsSwords4_1=Îòðèöàòåëüíûé óðîí -m.EffectsSwords5_0=Êðîâîòå÷åíèå -m.EffectsSwords5_1=Çàñòàâëÿåò âðàãà êðîâîòî÷èòü -m.SwordsCounterAttChance=[[RED]]Øàíñ Êîíòð-Àòàêè: [[YELLOW]]{0}% -m.SwordsBleedLength=[[RED]]Äëèòåëüíîñòü êðîâîòå÷åíèÿ: [[YELLOW]]{0} ðàç -m.SwordsBleedChance=[[RED]]Øàíñ êðîâîòå÷åíèÿ: [[YELLOW]]{0} % -m.SwordsParryChance=[[RED]]Øàíñ ïàðèðîâàíèÿ: [[YELLOW]]{0} % -m.SwordsSSLength=[[RED]]Äëèòåëüíîñòü "Çàçóáðåííûx ìå÷åé": [[YELLOW]]{0}s -m.SwordsTickNote=[[GRAY]]Çàìåòêà: [[YELLOW]]1 ðàç äëèòüñÿ 2 ñåêóíäû -m.SkillAcrobatics=Àêðîáàòèêà -m.XPGainAcrobatics=Íóæíî Ïàäàòü ñ ãîð -m.EffectsAcrobatics1_0=Ïåðåâîðîò -m.EffectsAcrobatics1_1=Ïîãëîùàåò èëè óìåíüøàåò óðîí -m.EffectsAcrobatics2_0=Ïðåâîñõîäíûé ïåðåâîðîò -m.EffectsAcrobatics2_1=Äâàæäû ýôôåêòèâíåå ïåðåâîðîòà -m.EffectsAcrobatics3_0=Óâîðîò -m.EffectsAcrobatics3_1=Óìåíüøàåò óðîí íàïîëîâèíó îò ñòðåëû -m.AcrobaticsRollChance=[[RED]]Øàíñ ïåðåâîðîòà: [[YELLOW]]{0}% -m.AcrobaticsGracefulRollChance=[[RED]]Øàíñ ïðåâîñõîäíîãî ïåðåâîðîòà: [[YELLOW]]{0}% -m.AcrobaticsDodgeChance=[[RED]]Øàíñ óâîðîòà: [[YELLOW]]{0}% -m.SkillMining=Øàõò¸ðñòâî -m.XPGainMining=Äîáûâàòü ðóäó è êàìíè â øàõòàõ -m.EffectsMining1_0=Ñóïåð ðàçðóøèòåëü(ñïîñîáíîñòü) -m.EffectsMining1_1=Óâåëè÷åíèå ñêîðîñòè, Øàíñ òðîéíîãî äðîïà -m.EffectsMining2_0=Äâîéíîé äðîï -m.EffectsMining2_1=Äâîéíîé äðîï ñòàíîâèòñÿ íîðìàëüíûì -m.MiningDoubleDropChance=[[RED]]Øàíñ äâîéíîãî äðîïà: [[YELLOW]]{0}% -m.MiningSuperBreakerLength=[[RED]]Äëèòåëüíîñòü ñïîñîáíîñòè "Ñóïåð Ðàçðóøèòåëü": [[YELLOW]]{0}s -m.SkillRepair=Ïî÷èíêà -m.XPGainRepair=×èíèòü âåùè -m.EffectsRepair1_0=Ïî÷èíêà -m.EffectsRepair1_1=×èíèò Æåëåçíûå èíñòðóìåíòû è áðîíþ -m.EffectsRepair2_0=Ìàñòåðñòâî ïî÷èíêè -m.EffectsRepair2_1=Óâåëè÷èâàåò êà÷åñòâî ðåìîíòà -m.EffectsRepair3_0=Ñóïåð ïî÷èíêà -m.EffectsRepair3_1=Äâîéíàÿ ýôôåêòèâíîñòü âåùåé -m.EffectsRepair4_0=Ïî÷èíêà Àëìàçíûõ âåùåé ({0}+ óðîâåíü) -m.EffectsRepair4_1=×èíèòü Àëìàçíûå èíñòðóìåíòû è áðîíþ -m.RepairRepairMastery=[[RED]]Ìàñòåðñòâî ïî÷èíêè: [[YELLOW]]Äîïîëíèòåëüíî {0}% äîëãîâå÷íîñòè âîññòàíîâëåíî -m.RepairSuperRepairChance=[[RED]]Øàíñ Ñóïåð ïî÷èíêè: [[YELLOW]]{0}% -m.SkillUnarmed=Ðóêîïàøíûé áîé -m.XPGainUnarmed=Àòàêîâàòü ìîíñòðîâ ãîëûìè ðóêàìè -m.EffectsUnarmed1_0=Áåðñåðê(ñïîñîáíîñòü) -m.EffectsUnarmed1_1=+50% Óðîíà, Ëîìàòü ñëàáûå ìàòåðèàëû -m.EffectsUnarmed2_0=Îáåçîðóæåíèå(Èãðîêè) -m.EffectsUnarmed2_1=Ïàäàåò îðóæèå ïðîòèâíèêà íà çåìëþ, êîòîðîå íàõîäèòñÿ â ðóêàõ ó íåãî. -m.EffectsUnarmed3_0=Ìàñòåð Ðóêîïàøíîãî áîÿ -m.EffectsUnarmed3_1=Óëó÷øåíèå óðîíà îò êóëàêîâ -m.EffectsUnarmed4_0=Ó÷åíèê ðóêîïàøíîãî áîÿ -m.EffectsUnarmed4_1=Óâåëè÷åíèå óðîíà îò êóëàêîâ -m.EffectsUnarmed5_0=Îòðàæåíèå ñòðåë -m.EffectsUnarmed5_1=Ñòðåëû îòðàæàþòñÿ -m.AbilLockUnarmed1=Áëîêèðóåòñÿ äî 250+ óðîâíÿ(Ó÷åíèê ðóêîïàøíîãî áîÿ) -m.AbilLockUnarmed2=Áëîêèðóåòñÿ äî 500+ óðîâíÿ(Ìàñòåð Ðóêîïàøíîãî áîÿ) -m.AbilBonusUnarmed1_0=Ó÷åíèê ðóêîïàøíîãî áîÿ -m.AbilBonusUnarmed1_1=+2 áîíóñ ê óðîíó -m.AbilBonusUnarmed2_0=Ìàñòåð Ðóêîïàøíîãî áîÿ -m.AbilBonusUnarmed2_1=+4 áîíóñ ê óðîíó -m.UnarmedArrowDeflectChance=[[RED]]Øàíñ îòðàçèòü ñòðåëû: [[YELLOW]]{0}% -m.UnarmedDisarmChance=[[RED]]Øàíñ îáåçîðóæèòü: [[YELLOW]]{0}% -m.UnarmedBerserkLength=[[RED]]Äëèòåëüíîñòü "Áåðñåðêà": [[YELLOW]]{0}s -m.SkillHerbalism=Òðàâîâåäåíèå -m.XPGainHerbalism=Âûðàùèâàòü ðàñòåíèÿ -m.EffectsHerbalism1_0=Îçåëåíèòåëü(ñïîñîáíîñòü) -m.EffectsHerbalism1_1=Ðàñïðîñòðîíåíèå îçåëåíåíèé, 3-îé äðîï -m.EffectsHerbalism2_0="Çåëåíûé ôåðìåð"(Ïùåíèöà) -m.EffectsHerbalism2_1=Àâòî âûðàùèâàíèå ïùåíèöû ïîñëå ïîñàäêè -m.EffectsHerbalism3_0="Çåëåíûé ôåðìåð"(Ìîõ) -m.EffectsHerbalism3_1=Êàìåíü -> Çàìøåëûé êàìåíü + ñåìåíà -m.EffectsHerbalism4_0=Óëó÷øåíèå åäû -m.EffectsHerbalism4_1=Óëó÷øàåò êîëè÷åñòâî çäîðîâüÿ îò õëåáà è ãðèáíîãî ñóïà -m.EffectsHerbalism5_0=Äðîéíîé äðîï(Âñå ðàñòåíèÿ) -m.EffectsHerbalism5_1=Äâîéíîé äðîï ñòàíîâèòñÿ íîðìàëüíûì -m.HerbalismGreenTerraLength=[[RED]]Ïðîäîëæèòåëüíîñòü "Îçåëåíèòåëÿ": [[YELLOW]]{0}s 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Âû âñòóïèëè â ãðóïïó {0} -mcPlayerListener.NoInvites=[[RED]]Ó âàñ íåò ïðèãëàøåíèé â ãðóïïó ñåé÷àñ -mcPlayerListener.YouAreInParty=[[GREEN]]Âû óæå â ãðóïïå {0} -mcPlayerListener.PartyMembers=[[GREEN]]×ëåíû ãðóïïû -mcPlayerListener.LeftParty=[[RED]]Âû âûøëè èç ãðóïïû -mcPlayerListener.JoinedParty=Ïðèñîåäèííûå ãðóïïû: {0} -mcPlayerListener.PartyChatOn=Òîëüêî ÷àò ãðóïïû [[GREEN]]Âêëþ÷åíî -mcPlayerListener.PartyChatOff=Òîëüêî ÷àò ãðóïïû [[RED]]Âûêëþ÷åíî -mcPlayerListener.AdminChatOn=Òîëüêî àäìèí ÷àò [[GREEN]]Âêëþ÷åíî -mcPlayerListener.AdminChatOff=Òîëüêî àäìèí ÷àò [[RED]]Âûêëþ÷åíî -mcPlayerListener.MOTD=[[BLUE]]Íà ýòîì ñåðâåðå óñòàíîâëåí ïëàãèí McMMO {0} type [[YELLOW]]/{1}[[BLUE]] äëÿ ïîìîùè. -mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Âèêèïåäèÿ -mcPlayerListener.PowerLevel=[[DARK_RED]]Óðîâåíü óìåíèé: -mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Óðîâåíü óìåíèé [[YELLOW]]Äîñêà Ëèäåðîâ-- -mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Äîñêà Ëèäåðîâ-- -mcPlayerListener.RepairSkill=Ïî÷èíêà: -mcPlayerListener.SwordsSkill=Ìå÷è: -mcPlayerListener.TamingSkill=Ïðèðó÷åíèå âîëêîâ: -mcPlayerListener.UnarmedSkill=Ðóêîïàøíûé áîé: -mcPlayerListener.WoodcuttingSkill=Äåðåâîîáðàáîòêà: -mcPlayerListener.YourStats=[[GREEN]][mcMMO] Õàðàêòåðèñòèêè -Party.InformedOnJoin={0} [[GREEN]] ïðèñîåäèíèëñÿ ê ãðóïïå -Party.InformedOnQuit={0} [[GREEN]] óø¸ë èç ãðóïïû -Skills.YourGreenTerra=[[GREEN]]Âàøà ñïîñîáíîñòü[[YELLOW]]"Îçåëåíåíèå" [[GREEN]]âîññòàíîâëåíà! -Skills.YourTreeFeller=[[GREEN]]Âàøà ñïîñîáíîñòü [[YELLOW]]"Ëþáèòåëü äåðåâüåâ" [[GREEN]]âîññòàíîâëåíà! -Skills.YourSuperBreaker=[[GREEN]]Âàøà ñïîñîáíîñòü [[YELLOW]]"Ñóïåð ðàçðóøèòåëü" [[GREEN]]âîññòàíîâëåíà! -Skills.YourSerratedStrikes=[[GREEN]]Âàøà ñïîñîáíîñòü [[YELLOW]]"Çàçóáðåííûå ìå÷è" [[GREEN]]âîññòàíîâëåíà! -Skills.YourBerserk=[[GREEN]]Âàøà ñïîñîáíîñòü [[YELLOW]]"Áåðñåðê" [[GREEN]]âîññòàíîâëåíà! -Skills.YourSkullSplitter=[[GREEN]]Âàøà ñïîñîáíîñòü [[YELLOW]]"Ðàçðóøèòåëü ÷åðåïîâ" [[GREEN]]âîññòàíîâëåíà! -Skills.YourGigaDrillBreaker=[[GREEN]]Âàøà ñïîñîáíîñòü [[YELLOW]]"Ìåãà äðåëü" [[GREEN]]âîññòàíîâëåíà! -Skills.TooTired=[[RED]]Âû ñëèøêîì óñòàëè, ÷òîáû èñïîëüçîâàòü ñïîñîáíîñòü åù¸ ðàç. -Skills.ReadyHoe=[[GREEN]]**Ïðèãîòîâüòå âàøó Ìîòûãó** -Skills.LowerHoe=[[GRAY]]**Îïóñòèòå âàøó Ìîòûãó** -Skills.ReadyAxe=[[GREEN]]**Ïðèãîòîâüòå âàø Òîïîð** -Skills.LowerAxe=[[GRAY]]**Îïóñòèòå âàø Òîïîð** -Skills.ReadyFists=[[GREEN]]**Ïðèãîòîâüòå âàøè Êóëàêè** -Skills.LowerFists=[[GRAY]]**Îïóñòèòå âàøè Êóëàêè** -Skills.ReadyPickAxe=[[GREEN]]**Ïðèãîòîâüòå âàøó Êèðêó** -Skills.LowerPickAxe=[[GRAY]]**Îïóñòèòå âàøó Êèðêó** -Skills.ReadyShovel=[[GREEN]]**Ïðèãîòîâüòå âàøó Ëîïàòó** -Skills.LowerShovel=[[GRAY]]**Îïóñòèòå âàøó Ëîïàòó** -Skills.ReadySword=[[GREEN]]**Ïðèãîòîâüòå âàø Ìå÷** -Skills.LowerSword=[[GRAY]]**Îïóñòèòå âàø Ìå÷** -Skills.BerserkOn=[[GREEN]]**Ñïîñîáíîñòü "Áåðñåðê" àêòèâèðîâàíà** -Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] èñïîëüçîâàë ñïîñîáíîñòü [[RED]]"Áåðñåðê"! -Skills.GreenTerraOn=[[GREEN]]**Ñïîñîáíîñòü "Îçåëåíåíèå" àêòèâèðîâàíà** -Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] èñïîëüçîâàë ñïîñîáíîñòü [[RED]]"Îçåëåíåíèå"! -Skills.TreeFellerOn=[[GREEN]]**Ñïîñîáíîñòü "Ëþáèòåëü Äåðåâüåâ" àêòèâèðîâàíà** -Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] èñïîëüçîâàë ñïîñîáíîñòü [[RED]]"Ëþáèòåëü Äåðåâüåâ"! -Skills.SuperBreakerOn=[[GREEN]]**Ñïîñîáíîñòü "Ñóïåð Ðàçðóøèòåëü" àêòèâèðîâàíà** -Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] èñïîëüçîâàë ñïîñîáíîñòü [[RED]]"Ñóïåð Ðàçðóøèòåëü"! -Skills.SerratedStrikesOn=[[GREEN]]**Ñïîñîáíîñòü "Çàçóáðåííûå ìå÷è" àêòèâèðîâàíà** -Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] èñïîëüçîâàë ñïîñîáíîñòü [[RED]]"Çàçóáðåííûå ìå÷è"! -Skills.SkullSplitterOn=[[GREEN]]**Ñïîñîáíîñòü "Ðàçðåøèòåëü ÷åðåïîâ" àêòèâèðîâàíà** -Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] èñïîëüçîâàë ñïîñîáíîñòü [[RED]]"Ðàçðóøèòåëü ÷åðåïîâ"! -Skills.GigaDrillBreakerOn=[[GREEN]]**Ñïîñîáíîñòü "Ìåãà äðåëü" àêòèâèðîâàíà** -Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] èñïîëüçîâàë ñïîñîáíîñòü [[RED]]"Ìåãà äðåëü"! -Skills.GreenTerraOff=[[RED]]**Ñïîñîáíîñòü "Îçåëåíåíèå" äåàêòèâèðîâàíà** -Skills.TreeFellerOff=[[RED]]**Ñïîñîáíîñòü "Ëþáèòåëü Äåðåâüåâ" äåàêòèâèðîâàíà** -Skills.SuperBreakerOff=[[RED]]**Ñïîñîáíîñòü "Ñóïåð Ðàçðóøèòåëü" äåàêòèâèðîâàíà** -Skills.SerratedStrikesOff=[[RED]]**Ñïîñîáíîñòü "Çàçóáðåííûå ìå÷è" äåàêòèâèðîâàíà** -Skills.BerserkOff=[[RED]]**Ñïîñîáíîñòü "Áåðñåðê" äåàêòèâèðîâàíà** -Skills.SkullSplitterOff=[[RED]]**Ñïîñîáíîñòü "Ðàçðåøèòåëü ÷åðåïîâ" äåàêòèâèðîâàíà** -Skills.GigaDrillBreakerOff=[[RED]]**Ñïîñîáíîñòü "Ìåãà äðåëü" äåàêòèâèðîâàíà** -Skills.TamingUp=[[YELLOW]]Óìåíèå "Ïðèðó÷åíèå âîëêîâ" ïîâûøåíî íà {0}. Âñåãî ({1}) -Skills.AcrobaticsUp=[[YELLOW]]Óìåíèå "Àêðîáàòèêà" ïîâûøåíî íà {0}. Âñåãî ({1}) -Skills.ArcheryUp=[[YELLOW]]Óìåíèå "Ñòðåëüáà èç ëóêà" ïîâûøåíî íà {0}. Âñåãî ({1}) -Skills.SwordsUp=[[YELLOW]]Óìåíèå "Ìå÷è" ïîâûøåíî íà {0}. Âñåãî ({1}) -Skills.AxesUp=[[YELLOW]]Óìåíèå "Òîïîðû" ïîâûøåíî íà {0}. Âñåãî ({1}) -Skills.UnarmedUp=[[YELLOW]]Óìåíèå "Ðóêîïàøíûé áîé" ïîâûøåíî íà {0}. Âñåãî ({1}) -Skills.HerbalismUp=[[YELLOW]]Óìåíèå "Òðàâîâåäåíèå" ïîâûøåíî íà {0}. Âñåãî ({1}) -Skills.MiningUp=[[YELLOW]]Óìåíèå "Øàõò¸ðñòâî" ïîâûøåíî íà {0}. Âñåãî ({1}) -Skills.WoodcuttingUp=[[YELLOW]]Óìåíèå "Äåðåâîîáðàáîòêà" ïîâûøåíî íà {0}. Âñåãî ({1}) -Skills.RepairUp=[[YELLOW]]Óìåíèå "Ïî÷èíêà" ïîâûøåíî íà {0}. Âñåãî ({1}) -Skills.ExcavationUp=[[YELLOW]]Óìåíèå "Ðàñêîïêà" ïîâûøåíî íà {0}. Âñåãî ({1}) -Skills.FeltEasy=[[GRAY]]Ýòî áûëî ëåãêî. -Skills.StackedItems=[[DARK_RED]]Âû íå ìîæåòå ÷èíèòü ñòàêóþùèåñÿ ïðåäìåòû -Skills.NeedMore=[[DARK_RED]]Íóæíî áîëüøå ìàòåðèàëà -Skills.AdeptDiamond=[[DARK_RED]]Âû íå îáó÷åíû ÷èíèòü àëìàçíûå èíñòðóìåíòû è áðîíþ -Skills.FullDurability=[[GRAY]]Âåùü íå íóæäàåòñÿ â ïî÷èíêå. -Skills.Disarmed=[[DARK_RED]]Âû îáåçîðóæåíû! -mcPlayerListener.SorcerySkill=Êîëäîâñòâî: -m.SkillSorcery=Êîëäîâñòâî -Sorcery.HasCast=[[GREEN]]**Èñïîëüçóþ "Êîëäîâñòâî"**[[GOLD]] -Sorcery.Current_Mana=[[DARK_AQUA]] Ìàíû -Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) -Sorcery.Cost=[[RED]][COST] {0} Ìàíû -Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Íå õâàòàåò ìàíû [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) -Sorcery.Water.Thunder=Ãðîì -Sorcery.Curative.Self=Âûëå÷èòü ñåáÿ -Sorcery.Curative.Other=Âûëå÷èòü äðóãèõ -m.LVL=[[DARK_GRAY]]Óðîâåíü: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) -Combat.BeastLore=[[GREEN]]**Óìåíèå "Óäàð âîëêà" àêòèâèðîâàíî** -Combat.BeastLoreOwner=[[DARK_AQUA]]Âëàäåëåö ([[RED]]{0}[[DARK_AQUA]]) -Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Çäîðîâüÿ ([[GREEN]]{0}[[DARK_AQUA]]/20) -Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Çäîðîâüÿ ([[GREEN]]{0}[[DARK_AQUA]]/8) -Party.Locked=[[RED]]Ãðóïïà çàïàðîëåíà, òîëüêî ëèäåð ãðóïïû ìîæåò ïðèãëàøàòü. -Party.IsntLocked=[[GRAY]]Ãðóïïà ðàçáëîêèðîâàíà -Party.Unlocked=[[GRAY]]Ãðóïïà ðàçáëîêèðîâàíà -Party.Help1=[[RED]]Èñïîëüçîâàíèå [[YELLOW]]/{0} [[WHITE]][[YELLOW]] èëè [[WHITE]]'q' [[YELLOW]]äëÿ âûõîäà -Party.Help2=[[RED]]×òîáû ïðèñîåäèíèòñÿ ê çàïàðîëåííîé ãðóïïå ââåäèòå [[YELLOW]]/{0} [[WHITE]]<èìÿ> <ïàðîëü> -Party.Help3=[[RED]]Ââåäèòå /{0} ? äëÿ áîëüøåé èíôîðìàöèè -Party.Help4=[[RED]]Èñïîëüçóéòå [[YELLOW]]/{0} [[WHITE]]<èìÿ> [[YELLOW]]÷òîáû ïðèñîåäèíèòñÿ ê ãðóïïå èëè [[WHITE]]'q' [[YELLOW]]äëÿ âûõîäà -Party.Help5=[[RED]]×òîáû çàáëîêèðîâàòü ãðóïïó ââåäèòå [[YELLOW]]/{0} [[WHITE]]lock -Party.Help6=[[RED]]×òîáû ðàçáëîêèðîâàòü ãðóïïó ââåäèòå [[YELLOW]]/{0} [[WHITE]]unlock -Party.Help7=[[RED]]×òîáû çàïàðîëèòü ãðóïïó ââåäèòå [[YELLOW]]/{0} [[WHITE]]password <ïàðîëü> -Party.Help8=[[RED]]×òîáû âûêèíóòü èãðîêà èç ãðóïïû ââåäèòå [[YELLOW]]/{0} [[WHITE]]kick <èãðîê> -Party.Help9=[[RED]]×òîáû îòäàòü ëèäåðñòâî ãðóïïû ââåäèòå [[YELLOW]]/{0} [[WHITE]]owner <èãðîê> -Party.NotOwner=[[DARK_RED]]Âû òåïåðü íå ëèäåð ãðóïïû -Party.InvalidName=[[DARK_RED]]Íåêîððåêòíîå èìÿ ãðóïïû -Party.PasswordSet=[[GREEN]]Ïàðîëü ãðóïïû íàçíà÷åí {0} -Party.CouldNotKick=[[DARK_RED]]Âû íå ìîæåòå óáðàòü èãðîêà èç ãðóïïû {0} -Party.NotInYourParty=[[DARK_RED]]{0} íå â ãðóïïå -Party.CouldNotSetOwner=[[DARK_RED]]Âû íå ìîæåòå îòäàòü ëèäåðñòâî èãðîêó {0} -mcMMO.Description=[[DARK_AQUA]]Q: ×òî ýòî?,[[GOLD]]mcMMO ýòî [[RED]]ÎÏÅÍ ÑÓÐÑ[[GOLD]] RPG ìîä äëÿ ñåðâåðà Bukkit îò ïîëüçîâàòåëÿ [[BLUE]]nossr50,[[GOLD]]Çäåñü áûëî äîáàâëåíî ìíîãî óìåíèé äëÿ Minecraft ñåðâåðà.,[[GOLD]]Âû ìîæåòå ïðîêà÷àòü èõ ðàçíûìè ñïîñîáàìè,[[GOLD]]Âû õîòèòå íàéòè áîëüøå èíôîðìàöèè î óìåíèè [[GREEN]]/SKILLNAME[[GOLD]] ?,[[DARK_AQUA]]Q: ×òî ÿ äîëæåí ñäåëàòü?,[[GOLD]]Äëÿ ïðèìåðà... in [[DARK_AQUA]]Øàõò¸ðñòâî[[GOLD]] âû ïîëó÷èòå [[RED]]2-îé äðîï[[GOLD]] èëè ñïîñîáíîñòü [[RED]]"Ñóïåð ðàçðóøèòåëü"[[GOLD]] ,êîòîðàÿ àêòèâèðóåòñÿ [[GOLD]]íàæàòèåì ïðàâîé êíîïêè ìûøè íà íåêîòîðîå âðåìÿ,[[GOLD]]ñâÿçàííîå ñ âàøèì óðîâíåì óìåíèÿ. Ïîäíÿòü óðîâåíü [[BLUE]]Øàõò¸ðñòâà,[[GOLD]]ëåãêî ïðîñòî êîïàéòå ðóäû è êàìíè! -m.SkillAlchemy=ALCHEMY -m.SkillEnchanting=ENCHANTING -m.SkillFishing=FISHING -mcPlayerListener.AlchemySkill=Alchemy: -mcPlayerListener.EnchantingSkill=Enchanting: -mcPlayerListener.FishingSkill=Fishing: -Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) -Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) -Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) -Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. -Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. -Repair.Downgraded=[[RED]]Arcane power has decreased for this item. -Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. -m.EffectsRepair5_0=Arcane Forging -m.EffectsRepair5_1=Repair magic items -m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 -m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% -m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, -m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ -Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... -Fishing.ItemFound=[[GRAY]]Treasure found! -m.SkillFishing=FISHING -m.XPGainFishing=Fishing (Go figure!) -m.EffectsFishing1_0=Treasure Hunter (Passive) -m.EffectsFishing1_1=Fish up misc objects -m.EffectsFishing2_0=Magic Hunter -m.EffectsFishing2_1=Find Enchanted Items -m.EffectsFishing3_0=Shake (vs. Entities) -m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole -m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 -m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** -m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; -m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) -m.TamingSummon=[[GREEN]]Summoning complete -m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. -m.EffectsTaming7_0=Call of the Wild -m.EffectsTaming7_1=Summon a wolf to your side +Combat.WolfExamine=[[GREEN]]**Âû íàó÷èëè Âîëêà èñïîëüçîâàíèþ "Óäàðà âîëêà"** +Combat.WolfExamine=[[GREEN]]**Âû íàó÷èëè Âîëêà èñïîëüçîâàíèþ "Óäàðà âîëêà"** +Combat.WolfShowMaster=[[DARK_GREEN]]Ìàñòåð ïî ïðèðó÷åíèþ Âîëêîâ \: {0} +Combat.Ignition=[[RED]]**Âû ïîäîæãëè ïðîòèâíèêà ñòðåëîé!!** +Combat.BurningArrowHit=[[DARK_RED]]Âû áûëè ïîðàæåíû ãîðÿùåé ñòðåëîé\! +Combat.TouchedFuzzy=[[DARK_RED]]Âû èñòåêàåòå êðîâüþ. Êðóæèòñÿ ãîëîâà. +Combat.TargetDazed=Âàøà öåëü [[DARK_RED]]Øîêèðîâàíà +Combat.WolfNoMaster=[[GRAY]]Ó ýòîãî Âîëêà íåò õîçÿèíà +Combat.WolfHealth=[[GREEN]]Ó ýòîãî Âîëêà {0} Çäîðîâüÿ +Combat.StruckByGore=[[RED]]**Îêðàâëåíèå íåóäà÷íî** +Combat.Gore=[[GREEN]]**Îêðàâëåíèå** +Combat.ArrowDeflect=[[WHITE]]**Ñòðåëà îòñêî÷èëà** +Item.ChimaeraWingFail=**Êðûëüÿ Õèìåðû íå ñìîãëè âàñ óíåñòè\!** +Item.ChimaeraWingPass=**Êðûëüÿ Õèìåðû óíîñÿò âàñ...** +Item.InjuredWait=Âû ðàíåíû è íå ñìîæåòå ïîêà èñïîëüçîâàòü ýòî. [[YELLOW]]({0}s) +Item.NeedFeathers=[[GRAY]]Âàì íóæíî áîëüøå ïåðüåâ.. +m.mccPartyCommands=[[GREEN]]--Ãðóïïîâûå êîìàíäû-- +m.mccParty=[party name] [[RED]]- Ñîçäàíèå ãðóïïû +m.mccPartyQ=[[RED]]- Ïîêèíüòå òåêóùóþ ãðóïïó +m.mccPartyToggle=[[RED]] - Âêëþ÷èòü ãðóïïîâîé ÷àò +m.mccPartyInvite=[player name] [[RED]]- Ïðèñëàòü ïðèãëàøåíèå â ãðóïïó +m.mccPartyAccept=[[RED]]- Ïîäòâåðäèòü ïðèãëàøåíèå â ãðóïïó +m.mccPartyTeleport=[party member name] [[RED]]- Òåëåïîðòèðîâàòüñÿ ê ÷ëåíó ãðóïïû +m.mccOtherCommands=[[GREEN]]--Äðóãèå êîìàíäû-- +m.mccStats=- Ïîñìîòðåòü âàøè McMMo õàðàêòåðèñòèêè +m.mccLeaderboards=- Äîñêà Ëèäåðîâ +m.mccMySpawn=- Òåëåïîðòèðóåò ê âàøåé êðîâàòè +m.mccClearMySpawn=- Óáèðàåò âàøó êðîâàòü +m.mccToggleAbility=- Àêòèâèðîâàòü âîçìîæíîñòü ïðàâûì êëèêîì ìûøè +m.mccAdminToggle=- Âêëþ÷èòü àäìèíñêèé ÷àò +m.mccWhois=[playername] [[RED]]- Ïîñìîòðåòü äåòàëüíóþ èíôîðìàöèþ +m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Èçìåíèòü öåëü +m.mccMcGod=- Ðåæèì Áîãà +m.mccSkillInfo=[skillname] [[RED]]- Ïîñìîòðåòü äåòàëüíóþ èíôîðìàöèþ î óìåíèè +m.mccModDescription=[[RED]]- Ïðî÷èòàòü èíôîðìàöèþ î ìîäå McMMo +m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- +m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0} +m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} +m.AbilityLockTemplate=[[GRAY]]{0} +m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} +m.Effects=ÝÔÔÅÊÒÛ +m.YourStats=ÂÀØÈ ÕÀÐÀÊÒÅÐÈÑÒÈÊÈ +m.SkillTaming=Ïðèðó÷åíèå +m.XPGainTaming=Âîëêè ïðè÷èíÿþò óùåðá +m.EffectsTaming1_0=Óäàð Âîëêà +m.EffectsTaming1_1=Óìåíüøåíèå êîëè÷åñòâà êîñòåé +m.EffectsTaming2_0=Îêðàâëåíèå +m.EffectsTaming2_1=Êðèòè÷åñêèé óäàð âî âðåìÿ èñòåêàíèÿ êðîâüþ +m.EffectsTaming3_0=Îñòðûå Êîãòè +m.EffectsTaming3_1=Áîíóñ ê óðîíó +m.EffectsTaming4_0=Íåçàâèñèìîñòü îò ýêîëîãèè +m.EffectsTaming4_1=Èìóíèòåò ê ïàäåíèþ, áîÿçíü ëàâû/êàêòóñîâ +m.EffectsTaming5_0=Ãóñòîé ìåõ +m.EffectsTaming5_1=Ñîêðàùåíèå óðîíà, îãíåóñòîé÷èâîñòü +m.EffectsTaming6_0=Íàäåæíàÿ çàùèòà îò ïîâðåæäåíèé +m.EffectsTaming6_1=Ñíèæåíèå óðîíà îò âçðûâîâ 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+m.EffectsWoodCutting3_1=Íîðìàëüíûé äâîéíîé äðîï +m.AbilLockWoodCutting1=Áëîêèðóåòñÿ äî 100+ óðîâíÿ(Áûñòðîå ñðåçàíèå ëèñòüåâ) +m.AbilBonusWoodCutting1_0=Áûñòðîå ñðåçàíèå ëèñòüåâ +m.AbilBonusWoodCutting1_1=Ñäóâàòü ëèñòüÿ +m.WoodCuttingDoubleDropChance=[[RED]]Øàíñ äâîéíîãî äðîïà: [[YELLOW]]{0}% +m.WoodCuttingTreeFellerLength=[[RED]]Ïðîäîëæèòåëüíîñòü Ëþáèòåëÿ äåðåâüåâ: [[YELLOW]]{0}s +m.SkillArchery=Ñòðåëüáà èç ëóêà +m.XPGainArchery=Àòàêîâàòü ìîíñòðîâ èç ëóêà +m.EffectsArchery1_0=Ïîäæ¸ã +m.EffectsArchery1_1=25% øàíñ, ÷òî öåëü ïîäîæã¸òñÿ +m.EffectsArchery2_0=Øîêèðîâàíèå(Èãðîêîâ) +m.EffectsArchery2_1=Äåçîðèåíòèðóåò âðàãîâ +m.EffectsArchery3_0=Óðîí+ +m.EffectsArchery3_1=Óëó÷øàåò Óðîí +m.EffectsArchery4_0=Ïîëó÷åíèå ñòðåë +m.EffectsArchery4_1=Øàíñ ïîëó÷èòü ñòðåëû èç òðóïîâ +m.ArcheryDazeChance=[[RED]]Øàíñ øîêèðîâàòü: [[YELLOW]]{0}% +m.ArcheryRetrieveChance=[[RED]]Øàíñ ïîëó÷èòü ñòðåëû: [[YELLOW]]{0}% +m.ArcheryIgnitionLength=[[RED]]Äëèòåëüíîñòü ïîäæ¸ãà: [[YELLOW]]{0} ñåêóíä +m.ArcheryDamagePlus=[[RED]]Óðîí+ (Rank{0}): [[YELLOW]]Bonus {0} damage +m.SkillAxes=Òîïîðû +m.XPGainAxes=Àòàêîâàòü ìîíñòðîâ òîïîðîì +m.EffectsAxes1_0=Ðàçðóøèòåëü ÷åðåïîâ(ñïîñîáíîñòü) +m.EffectsAxes1_1=Óâåëè÷åíèå óðîíà îò òîïîðà +m.EffectsAxes2_0=Êðèòè÷åñêèå óäàðû +m.EffectsAxes2_1=Äâîéíîé óðîí +m.EffectsAxes3_0=Ìàñòåðñòâî òîïîðà(500 óðîâåíü) +m.EffectsAxes3_1=Óëó÷øåíèå óðîíà +m.AbilLockAxes1=Áëîêèðóåòñÿ äî 500+ óðîâíÿ(Ìàñòåðñòâî òîïîðà) +m.AbilBonusAxes1_0=Ìàñòåðñòâî òîïîðà +m.AbilBonusAxes1_1=Äàåò áîíóñ â 4 óðîíà +m.AxesCritChance=[[RED]]Øàíñ êðèòè÷åñêîãî óäàðà: [[YELLOW]]{0}% +m.AxesSkullLength=[[RED]]Ïðîäîëæèòåëüíîñòü Ðàçðóøèòåëÿ ×åðåïîâ: [[YELLOW]]{0}s +m.SkillSwords=Ìå÷è +m.XPGainSwords=Àòàêîâàòü ìîíñòðîâ ìå÷îì +m.EffectsSwords1_0=Êîíòð-Àòàêà +m.EffectsSwords1_1=Îòðàæàåò 50% ïîëó÷åííîãî óðîíà +m.EffectsSwords2_0=Çàçóáðåííûå ìå÷è(ñïîñîáíîñòü) +m.EffectsSwords2_1=25% Óðîíà+ è êðîâîòå÷åíèå îò óäàðà +m.EffectsSwords3_0=Óâåëå÷åíèå äëèòåëüíîñòè ñïîñîáíîñòè "Çàçóáðåííûå ìå÷è" 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[[YELLOW]]{0}% +m.AcrobaticsGracefulRollChance=[[RED]]Øàíñ ïðåâîñõîäíîãî ïåðåâîðîòà: [[YELLOW]]{0}% +m.AcrobaticsDodgeChance=[[RED]]Øàíñ óâîðîòà: [[YELLOW]]{0}% +m.SkillMining=Øàõò¸ðñòâî +m.XPGainMining=Äîáûâàòü ðóäó è êàìíè â øàõòàõ +m.EffectsMining1_0=Ñóïåð ðàçðóøèòåëü(ñïîñîáíîñòü) +m.EffectsMining1_1=Óâåëè÷åíèå ñêîðîñòè, Øàíñ òðîéíîãî äðîïà +m.EffectsMining2_0=Äâîéíîé äðîï +m.EffectsMining2_1=Äâîéíîé äðîï ñòàíîâèòñÿ íîðìàëüíûì +m.MiningDoubleDropChance=[[RED]]Øàíñ äâîéíîãî äðîïà: [[YELLOW]]{0}% +m.MiningSuperBreakerLength=[[RED]]Äëèòåëüíîñòü ñïîñîáíîñòè "Ñóïåð Ðàçðóøèòåëü": [[YELLOW]]{0}s +m.SkillRepair=Ïî÷èíêà +m.XPGainRepair=×èíèòü âåùè +m.EffectsRepair1_0=Ïî÷èíêà +m.EffectsRepair1_1=×èíèò Æåëåçíûå èíñòðóìåíòû è áðîíþ +m.EffectsRepair2_0=Ìàñòåðñòâî ïî÷èíêè +m.EffectsRepair2_1=Óâåëè÷èâàåò êà÷åñòâî ðåìîíòà +m.EffectsRepair3_0=Ñóïåð ïî÷èíêà +m.EffectsRepair3_1=Äâîéíàÿ ýôôåêòèâíîñòü âåùåé +m.EffectsRepair4_0=Ïî÷èíêà Àëìàçíûõ âåùåé ({0}+ óðîâåíü) +m.EffectsRepair4_1=×èíèòü Àëìàçíûå èíñòðóìåíòû è áðîíþ +m.RepairRepairMastery=[[RED]]Ìàñòåðñòâî ïî÷èíêè: [[YELLOW]]Äîïîëíèòåëüíî {0}% äîëãîâå÷íîñòè âîññòàíîâëåíî +m.RepairSuperRepairChance=[[RED]]Øàíñ Ñóïåð ïî÷èíêè: [[YELLOW]]{0}% +m.SkillUnarmed=Ðóêîïàøíûé áîé +m.XPGainUnarmed=Àòàêîâàòü ìîíñòðîâ ãîëûìè ðóêàìè +m.EffectsUnarmed1_0=Áåðñåðê(ñïîñîáíîñòü) +m.EffectsUnarmed1_1=+50% Óðîíà, Ëîìàòü ñëàáûå ìàòåðèàëû +m.EffectsUnarmed2_0=Îáåçîðóæåíèå(Èãðîêè) +m.EffectsUnarmed2_1=Ïàäàåò îðóæèå ïðîòèâíèêà íà çåìëþ, êîòîðîå íàõîäèòñÿ â ðóêàõ ó íåãî. +m.EffectsUnarmed3_0=Ìàñòåð Ðóêîïàøíîãî áîÿ +m.EffectsUnarmed3_1=Óëó÷øåíèå óðîíà îò êóëàêîâ +m.EffectsUnarmed4_0=Ó÷åíèê ðóêîïàøíîãî áîÿ +m.EffectsUnarmed4_1=Óâåëè÷åíèå óðîíà îò êóëàêîâ +m.EffectsUnarmed5_0=Îòðàæåíèå ñòðåë +m.EffectsUnarmed5_1=Ñòðåëû îòðàæàþòñÿ +m.AbilLockUnarmed1=Áëîêèðóåòñÿ äî 250+ óðîâíÿ(Ó÷åíèê ðóêîïàøíîãî áîÿ) +m.AbilLockUnarmed2=Áëîêèðóåòñÿ äî 500+ óðîâíÿ(Ìàñòåð Ðóêîïàøíîãî áîÿ) +m.AbilBonusUnarmed1_0=Ó÷åíèê ðóêîïàøíîãî áîÿ +m.AbilBonusUnarmed1_1=+2 áîíóñ ê óðîíó 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âêëþ÷åíî +mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**Ñïîñîáíîñòè âîññòàíîâëåíû\!** +mcPlayerListener.AcrobaticsSkill=Àêðîáàòèêà: +mcPlayerListener.ArcherySkill=Ñòðåëüáà èç ëóêà: +mcPlayerListener.AxesSkill=Òîïîðû: +mcPlayerListener.ExcavationSkill=Ðàñêîïêà: +mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO ðåæèì áîãà âûêëþ÷åí +mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO ðåæèì áîãà âêëþ÷¸í +mcPlayerListener.GreenThumb=[[GREEN]]**"Çåëåíûé ôåðìåð"** +mcPlayerListener.GreenThumbFail=[[RED]]**"Çåëåíûé ôåðìåð" íåóäàëñÿ** +mcPlayerListener.HerbalismSkill=Òðàâîâåäåíèå: +mcPlayerListener.MiningSkill=Øàõò¸ðñòâî: +mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Âàøà êðîâàòü óáðàíà. +mcPlayerListener.MyspawnNotExist=[[RED]]Ñäåëàéòå âàøó òî÷êó ïîÿâëåíèÿ âîçëå êðîâàòè, ïîñïàâ íà êðîâàòè. +mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Ìîÿ òî÷êà ïîÿâëåíèÿ ñîõðàíåíà â ýòîé ëîêàöèè. +mcPlayerListener.MyspawnTimeNotice=Âû äîëæíû ïîäîæäàòü {0}m {1}s ÷òîáû èñïîëüçîâàòü ïîÿâëåíèå îêîëî êðîâàòè 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Âû âñòóïèëè â ãðóïïó {0} +mcPlayerListener.NoInvites=[[RED]]Ó âàñ íåò ïðèãëàøåíèé â ãðóïïó ñåé÷àñ +mcPlayerListener.YouAreInParty=[[GREEN]]Âû óæå â ãðóïïå {0} +mcPlayerListener.PartyMembers=[[GREEN]]×ëåíû ãðóïïû +mcPlayerListener.LeftParty=[[RED]]Âû âûøëè èç ãðóïïû +mcPlayerListener.JoinedParty=Ïðèñîåäèííûå ãðóïïû: {0} +mcPlayerListener.PartyChatOn=Òîëüêî ÷àò ãðóïïû [[GREEN]]Âêëþ÷åíî +mcPlayerListener.PartyChatOff=Òîëüêî ÷àò ãðóïïû [[RED]]Âûêëþ÷åíî +mcPlayerListener.AdminChatOn=Òîëüêî àäìèí ÷àò [[GREEN]]Âêëþ÷åíî +mcPlayerListener.AdminChatOff=Òîëüêî àäìèí ÷àò [[RED]]Âûêëþ÷åíî +mcPlayerListener.MOTD=[[BLUE]]Íà ýòîì ñåðâåðå óñòàíîâëåí ïëàãèí McMMO {0} type [[YELLOW]]/{1}[[BLUE]] äëÿ ïîìîùè. +mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Âèêèïåäèÿ +mcPlayerListener.PowerLevel=[[DARK_RED]]Óðîâåíü óìåíèé: +mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Óðîâåíü óìåíèé [[YELLOW]]Äîñêà Ëèäåðîâ-- +mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Äîñêà Ëèäåðîâ-- +mcPlayerListener.RepairSkill=Ïî÷èíêà: +mcPlayerListener.SwordsSkill=Ìå÷è: +mcPlayerListener.TamingSkill=Ïðèðó÷åíèå âîëêîâ: +mcPlayerListener.UnarmedSkill=Ðóêîïàøíûé áîé: +mcPlayerListener.WoodcuttingSkill=Äåðåâîîáðàáîòêà: +mcPlayerListener.YourStats=[[GREEN]][mcMMO] Õàðàêòåðèñòèêè +Party.InformedOnJoin={0} [[GREEN]] ïðèñîåäèíèëñÿ ê ãðóïïå +Party.InformedOnQuit={0} [[GREEN]] óø¸ë èç ãðóïïû +Skills.YourGreenTerra=[[GREEN]]Âàøà ñïîñîáíîñòü[[YELLOW]]"Îçåëåíåíèå" [[GREEN]]âîññòàíîâëåíà! +Skills.YourTreeFeller=[[GREEN]]Âàøà ñïîñîáíîñòü [[YELLOW]]"Ëþáèòåëü äåðåâüåâ" [[GREEN]]âîññòàíîâëåíà! +Skills.YourSuperBreaker=[[GREEN]]Âàøà ñïîñîáíîñòü [[YELLOW]]"Ñóïåð ðàçðóøèòåëü" [[GREEN]]âîññòàíîâëåíà! +Skills.YourSerratedStrikes=[[GREEN]]Âàøà ñïîñîáíîñòü [[YELLOW]]"Çàçóáðåííûå ìå÷è" [[GREEN]]âîññòàíîâëåíà! +Skills.YourBerserk=[[GREEN]]Âàøà ñïîñîáíîñòü [[YELLOW]]"Áåðñåðê" [[GREEN]]âîññòàíîâëåíà! +Skills.YourSkullSplitter=[[GREEN]]Âàøà ñïîñîáíîñòü [[YELLOW]]"Ðàçðóøèòåëü ÷åðåïîâ" [[GREEN]]âîññòàíîâëåíà! +Skills.YourGigaDrillBreaker=[[GREEN]]Âàøà ñïîñîáíîñòü [[YELLOW]]"Ìåãà äðåëü" [[GREEN]]âîññòàíîâëåíà! +Skills.TooTired=[[RED]]Âû ñëèøêîì óñòàëè, ÷òîáû èñïîëüçîâàòü ñïîñîáíîñòü åù¸ ðàç. +Skills.ReadyHoe=[[GREEN]]**Ïðèãîòîâüòå âàøó Ìîòûãó** +Skills.LowerHoe=[[GRAY]]**Îïóñòèòå âàøó Ìîòûãó** +Skills.ReadyAxe=[[GREEN]]**Ïðèãîòîâüòå âàø Òîïîð** +Skills.LowerAxe=[[GRAY]]**Îïóñòèòå âàø Òîïîð** +Skills.ReadyFists=[[GREEN]]**Ïðèãîòîâüòå âàøè Êóëàêè** +Skills.LowerFists=[[GRAY]]**Îïóñòèòå âàøè Êóëàêè** +Skills.ReadyPickAxe=[[GREEN]]**Ïðèãîòîâüòå âàøó Êèðêó** +Skills.LowerPickAxe=[[GRAY]]**Îïóñòèòå âàøó Êèðêó** +Skills.ReadyShovel=[[GREEN]]**Ïðèãîòîâüòå âàøó Ëîïàòó** +Skills.LowerShovel=[[GRAY]]**Îïóñòèòå âàøó Ëîïàòó** +Skills.ReadySword=[[GREEN]]**Ïðèãîòîâüòå âàø Ìå÷** +Skills.LowerSword=[[GRAY]]**Îïóñòèòå âàø Ìå÷** +Skills.BerserkOn=[[GREEN]]**Ñïîñîáíîñòü "Áåðñåðê" àêòèâèðîâàíà** +Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] èñïîëüçîâàë ñïîñîáíîñòü [[RED]]"Áåðñåðê"! +Skills.GreenTerraOn=[[GREEN]]**Ñïîñîáíîñòü "Îçåëåíåíèå" àêòèâèðîâàíà** +Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] èñïîëüçîâàë ñïîñîáíîñòü [[RED]]"Îçåëåíåíèå"! +Skills.TreeFellerOn=[[GREEN]]**Ñïîñîáíîñòü "Ëþáèòåëü Äåðåâüåâ" àêòèâèðîâàíà** +Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] èñïîëüçîâàë ñïîñîáíîñòü [[RED]]"Ëþáèòåëü Äåðåâüåâ"! +Skills.SuperBreakerOn=[[GREEN]]**Ñïîñîáíîñòü "Ñóïåð Ðàçðóøèòåëü" àêòèâèðîâàíà** +Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] èñïîëüçîâàë ñïîñîáíîñòü [[RED]]"Ñóïåð Ðàçðóøèòåëü"! +Skills.SerratedStrikesOn=[[GREEN]]**Ñïîñîáíîñòü "Çàçóáðåííûå ìå÷è" àêòèâèðîâàíà** +Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] èñïîëüçîâàë ñïîñîáíîñòü [[RED]]"Çàçóáðåííûå ìå÷è"! +Skills.SkullSplitterOn=[[GREEN]]**Ñïîñîáíîñòü "Ðàçðåøèòåëü ÷åðåïîâ" àêòèâèðîâàíà** +Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] èñïîëüçîâàë ñïîñîáíîñòü [[RED]]"Ðàçðóøèòåëü ÷åðåïîâ"! +Skills.GigaDrillBreakerOn=[[GREEN]]**Ñïîñîáíîñòü "Ìåãà äðåëü" àêòèâèðîâàíà** +Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] èñïîëüçîâàë ñïîñîáíîñòü [[RED]]"Ìåãà äðåëü"! +Skills.GreenTerraOff=[[RED]]**Ñïîñîáíîñòü "Îçåëåíåíèå" äåàêòèâèðîâàíà** +Skills.TreeFellerOff=[[RED]]**Ñïîñîáíîñòü "Ëþáèòåëü Äåðåâüåâ" äåàêòèâèðîâàíà** +Skills.SuperBreakerOff=[[RED]]**Ñïîñîáíîñòü "Ñóïåð Ðàçðóøèòåëü" äåàêòèâèðîâàíà** +Skills.SerratedStrikesOff=[[RED]]**Ñïîñîáíîñòü "Çàçóáðåííûå ìå÷è" äåàêòèâèðîâàíà** +Skills.BerserkOff=[[RED]]**Ñïîñîáíîñòü "Áåðñåðê" äåàêòèâèðîâàíà** +Skills.SkullSplitterOff=[[RED]]**Ñïîñîáíîñòü "Ðàçðåøèòåëü ÷åðåïîâ" äåàêòèâèðîâàíà** +Skills.GigaDrillBreakerOff=[[RED]]**Ñïîñîáíîñòü "Ìåãà äðåëü" äåàêòèâèðîâàíà** +Skills.TamingUp=[[YELLOW]]Óìåíèå "Ïðèðó÷åíèå âîëêîâ" ïîâûøåíî íà {0}. Âñåãî ({1}) +Skills.AcrobaticsUp=[[YELLOW]]Óìåíèå "Àêðîáàòèêà" ïîâûøåíî íà {0}. Âñåãî ({1}) +Skills.ArcheryUp=[[YELLOW]]Óìåíèå "Ñòðåëüáà èç ëóêà" ïîâûøåíî íà {0}. Âñåãî ({1}) +Skills.SwordsUp=[[YELLOW]]Óìåíèå "Ìå÷è" ïîâûøåíî íà {0}. Âñåãî ({1}) +Skills.AxesUp=[[YELLOW]]Óìåíèå "Òîïîðû" ïîâûøåíî íà {0}. Âñåãî ({1}) +Skills.UnarmedUp=[[YELLOW]]Óìåíèå "Ðóêîïàøíûé áîé" ïîâûøåíî íà {0}. Âñåãî ({1}) +Skills.HerbalismUp=[[YELLOW]]Óìåíèå "Òðàâîâåäåíèå" ïîâûøåíî íà {0}. Âñåãî ({1}) +Skills.MiningUp=[[YELLOW]]Óìåíèå "Øàõò¸ðñòâî" ïîâûøåíî íà {0}. Âñåãî ({1}) +Skills.WoodcuttingUp=[[YELLOW]]Óìåíèå "Äåðåâîîáðàáîòêà" ïîâûøåíî íà {0}. Âñåãî ({1}) +Skills.RepairUp=[[YELLOW]]Óìåíèå "Ïî÷èíêà" ïîâûøåíî íà {0}. Âñåãî ({1}) +Skills.ExcavationUp=[[YELLOW]]Óìåíèå "Ðàñêîïêà" ïîâûøåíî íà {0}. Âñåãî ({1}) +Skills.FeltEasy=[[GRAY]]Ýòî áûëî ëåãêî. +Skills.StackedItems=[[DARK_RED]]Âû íå ìîæåòå ÷èíèòü ñòàêóþùèåñÿ ïðåäìåòû +Skills.NeedMore=[[DARK_RED]]Íóæíî áîëüøå ìàòåðèàëà +Skills.AdeptDiamond=[[DARK_RED]]Âû íå îáó÷åíû ÷èíèòü àëìàçíûå èíñòðóìåíòû è áðîíþ +Skills.FullDurability=[[GRAY]]Âåùü íå íóæäàåòñÿ â ïî÷èíêå. +Skills.Disarmed=[[DARK_RED]]Âû îáåçîðóæåíû! +mcPlayerListener.SorcerySkill=Êîëäîâñòâî: +m.SkillSorcery=Êîëäîâñòâî +Sorcery.HasCast=[[GREEN]]**Èñïîëüçóþ "Êîëäîâñòâî"**[[GOLD]] +Sorcery.Current_Mana=[[DARK_AQUA]] Ìàíû +Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) +Sorcery.Cost=[[RED]][COST] {0} Ìàíû +Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Íå õâàòàåò ìàíû [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) +Sorcery.Water.Thunder=Ãðîì +Sorcery.Curative.Self=Âûëå÷èòü ñåáÿ +Sorcery.Curative.Other=Âûëå÷èòü äðóãèõ +m.LVL=[[DARK_GRAY]]Óðîâåíü: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) +Combat.BeastLore=[[GREEN]]**Óìåíèå "Óäàð âîëêà" àêòèâèðîâàíî** +Combat.BeastLoreOwner=[[DARK_AQUA]]Âëàäåëåö ([[RED]]{0}[[DARK_AQUA]]) +Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Çäîðîâüÿ ([[GREEN]]{0}[[DARK_AQUA]]/20) +Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Çäîðîâüÿ ([[GREEN]]{0}[[DARK_AQUA]]/8) +Party.Locked=[[RED]]Ãðóïïà çàïàðîëåíà, òîëüêî ëèäåð ãðóïïû ìîæåò ïðèãëàøàòü. +Party.IsntLocked=[[GRAY]]Ãðóïïà ðàçáëîêèðîâàíà +Party.Unlocked=[[GRAY]]Ãðóïïà ðàçáëîêèðîâàíà +Party.Help1=[[RED]]Èñïîëüçîâàíèå [[YELLOW]]/{0} [[WHITE]][[YELLOW]] èëè [[WHITE]]'q' [[YELLOW]]äëÿ âûõîäà +Party.Help2=[[RED]]×òîáû ïðèñîåäèíèòñÿ ê çàïàðîëåííîé ãðóïïå ââåäèòå [[YELLOW]]/{0} [[WHITE]]<èìÿ> <ïàðîëü> +Party.Help3=[[RED]]Ââåäèòå /{0} ? äëÿ áîëüøåé èíôîðìàöèè +Party.Help4=[[RED]]Èñïîëüçóéòå [[YELLOW]]/{0} [[WHITE]]<èìÿ> [[YELLOW]]÷òîáû ïðèñîåäèíèòñÿ ê ãðóïïå èëè [[WHITE]]'q' [[YELLOW]]äëÿ âûõîäà +Party.Help5=[[RED]]×òîáû çàáëîêèðîâàòü ãðóïïó ââåäèòå [[YELLOW]]/{0} [[WHITE]]lock +Party.Help6=[[RED]]×òîáû ðàçáëîêèðîâàòü ãðóïïó ââåäèòå [[YELLOW]]/{0} [[WHITE]]unlock +Party.Help7=[[RED]]×òîáû çàïàðîëèòü ãðóïïó ââåäèòå [[YELLOW]]/{0} [[WHITE]]password <ïàðîëü> +Party.Help8=[[RED]]×òîáû âûêèíóòü èãðîêà èç ãðóïïû ââåäèòå [[YELLOW]]/{0} [[WHITE]]kick <èãðîê> +Party.Help9=[[RED]]×òîáû îòäàòü ëèäåðñòâî ãðóïïû ââåäèòå [[YELLOW]]/{0} [[WHITE]]owner <èãðîê> +Party.NotOwner=[[DARK_RED]]Âû òåïåðü íå ëèäåð ãðóïïû +Party.InvalidName=[[DARK_RED]]Íåêîððåêòíîå èìÿ ãðóïïû +Party.PasswordSet=[[GREEN]]Ïàðîëü ãðóïïû íàçíà÷åí {0} +Party.CouldNotKick=[[DARK_RED]]Âû íå ìîæåòå óáðàòü èãðîêà èç ãðóïïû {0} +Party.NotInYourParty=[[DARK_RED]]{0} íå â ãðóïïå +Party.CouldNotSetOwner=[[DARK_RED]]Âû íå ìîæåòå îòäàòü ëèäåðñòâî èãðîêó {0} +mcMMO.Description=[[DARK_AQUA]]Q: ×òî ýòî?,[[GOLD]]mcMMO ýòî [[RED]]ÎÏÅÍ ÑÓÐÑ[[GOLD]] RPG ìîä äëÿ ñåðâåðà Bukkit îò ïîëüçîâàòåëÿ [[BLUE]]nossr50,[[GOLD]]Çäåñü áûëî äîáàâëåíî ìíîãî óìåíèé äëÿ Minecraft ñåðâåðà.,[[GOLD]]Âû ìîæåòå ïðîêà÷àòü èõ ðàçíûìè ñïîñîáàìè,[[GOLD]]Âû õîòèòå íàéòè áîëüøå èíôîðìàöèè î óìåíèè [[GREEN]]/SKILLNAME[[GOLD]] ?,[[DARK_AQUA]]Q: ×òî ÿ äîëæåí ñäåëàòü?,[[GOLD]]Äëÿ ïðèìåðà... in [[DARK_AQUA]]Øàõò¸ðñòâî[[GOLD]] âû ïîëó÷èòå [[RED]]2-îé äðîï[[GOLD]] èëè ñïîñîáíîñòü [[RED]]"Ñóïåð ðàçðóøèòåëü"[[GOLD]] ,êîòîðàÿ àêòèâèðóåòñÿ [[GOLD]]íàæàòèåì ïðàâîé êíîïêè ìûøè íà íåêîòîðîå âðåìÿ,[[GOLD]]ñâÿçàííîå ñ âàøèì óðîâíåì óìåíèÿ. Ïîäíÿòü óðîâåíü [[BLUE]]Øàõò¸ðñòâà,[[GOLD]]ëåãêî ïðîñòî êîïàéòå ðóäû è êàìíè! +m.SkillAlchemy=ALCHEMY +m.SkillEnchanting=ENCHANTING +m.SkillFishing=FISHING +mcPlayerListener.AlchemySkill=Alchemy: +mcPlayerListener.EnchantingSkill=Enchanting: +mcPlayerListener.FishingSkill=Fishing: +Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) +Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) +Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) +Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. +Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. +Repair.Downgraded=[[RED]]Arcane power has decreased for this item. +Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. +m.EffectsRepair5_0=Arcane Forging +m.EffectsRepair5_1=Repair magic items +m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 +m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% +m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% +m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, +m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ +Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... +Fishing.ItemFound=[[GRAY]]Treasure found! +m.SkillFishing=FISHING +m.XPGainFishing=Fishing (Go figure!) +m.EffectsFishing1_0=Treasure Hunter (Passive) +m.EffectsFishing1_1=Fish up misc objects +m.EffectsFishing2_0=Magic Hunter +m.EffectsFishing2_1=Find Enchanted Items +m.EffectsFishing3_0=Shake (vs. Entities) +m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole +m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 +m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** +m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; +m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) +m.TamingSummon=[[GREEN]]Summoning complete +m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. +m.EffectsTaming7_0=Call of the Wild +m.EffectsTaming7_1=Summon a wolf to your side m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand \ No newline at end of file diff --git a/src/main/resources/plugin.yml b/src/main/resources/plugin.yml index 6ea4b0ba8..52e3c52f9 100644 --- a/src/main/resources/plugin.yml +++ b/src/main/resources/plugin.yml @@ -1,6 +1,6 @@ name: mcMMO main: com.gmail.nossr50.mcMMO -version: 1.2.08-dev +version: 1.2.08-dev-2 softdepend: [Spout] author: TheYeti description: mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience. diff --git a/src/main/resources/Acrobatics.png b/src/main/resources/skillicon/Acrobatics.png similarity index 100% rename from src/main/resources/Acrobatics.png rename to src/main/resources/skillicon/Acrobatics.png diff --git a/src/main/resources/Acrobatics_r.png b/src/main/resources/skillicon/Acrobatics_r.png similarity index 100% rename from src/main/resources/Acrobatics_r.png rename to src/main/resources/skillicon/Acrobatics_r.png diff --git a/src/main/resources/Archery.png b/src/main/resources/skillicon/Archery.png similarity index 100% rename from src/main/resources/Archery.png rename to src/main/resources/skillicon/Archery.png diff --git a/src/main/resources/Archery_r.png b/src/main/resources/skillicon/Archery_r.png similarity index 100% rename from src/main/resources/Archery_r.png rename to src/main/resources/skillicon/Archery_r.png diff --git 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b/src/main/resources/xpbar/xpbar_inc251.png similarity index 100% rename from src/main/resources/xpbar_inc251.png rename to src/main/resources/xpbar/xpbar_inc251.png diff --git a/src/main/resources/xpbar_inc252.png b/src/main/resources/xpbar/xpbar_inc252.png similarity index 100% rename from src/main/resources/xpbar_inc252.png rename to src/main/resources/xpbar/xpbar_inc252.png diff --git a/src/main/resources/xpbar_inc253.png b/src/main/resources/xpbar/xpbar_inc253.png similarity index 100% rename from src/main/resources/xpbar_inc253.png rename to src/main/resources/xpbar/xpbar_inc253.png diff --git a/src/main/resources/xpbar_inc254.png b/src/main/resources/xpbar/xpbar_inc254.png similarity index 100% rename from src/main/resources/xpbar_inc254.png rename to src/main/resources/xpbar/xpbar_inc254.png From 1cfdfab2b77e87d03b0b237077b9f19b7a24e7a2 Mon Sep 17 00:00:00 2001 From: TheYeti Date: Wed, 25 Jan 2012 14:33:38 -0800 Subject: [PATCH 10/10] Fix typos and type cast mismatch from pull request #31 --- src/main/java/com/gmail/nossr50/skills/Fishing.java | 8 ++++---- src/main/java/com/gmail/nossr50/skills/Repair.java | 4 ++-- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/src/main/java/com/gmail/nossr50/skills/Fishing.java b/src/main/java/com/gmail/nossr50/skills/Fishing.java index b01bda280..9249e0617 100644 --- a/src/main/java/com/gmail/nossr50/skills/Fishing.java +++ b/src/main/java/com/gmail/nossr50/skills/Fishing.java @@ -4,7 +4,7 @@ import org.bukkit.Material; import org.bukkit.World; import org.bukkit.craftbukkit.entity.CraftItem; import org.bukkit.enchantments.Enchantment; -import org.bukkit.entity.* +import org.bukkit.entity.*; import org.bukkit.event.player.PlayerFishEvent; import org.bukkit.inventory.ItemStack; import org.bukkit.material.Wool; @@ -703,7 +703,7 @@ public class Fishing { world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1)); } else{ - world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1));) + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1)); } } @@ -737,7 +737,7 @@ public class Fishing { world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1)); } else{ - world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1));) + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1)); } } else{ @@ -748,7 +748,7 @@ public class Fishing { else if(le instanceof Squid) { - world.dropItemNaturally(le.getLocation(), new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)0))); + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)0)); } else if(le instanceof Snowman){ diff --git a/src/main/java/com/gmail/nossr50/skills/Repair.java b/src/main/java/com/gmail/nossr50/skills/Repair.java index 78d82c18a..dde34abd7 100644 --- a/src/main/java/com/gmail/nossr50/skills/Repair.java +++ b/src/main/java/com/gmail/nossr50/skills/Repair.java @@ -422,7 +422,7 @@ public class Repair { } return false; } - public static short repairCalculate(Player player, short durability, short ramt){ + public static short repairCalculate(Player player, short durability, int ramt){ PlayerProfile PP = Users.getProfile(player); float bonus = (PP.getSkillLevel(SkillType.REPAIR) / 500); bonus = (ramt * bonus); @@ -438,7 +438,7 @@ public class Repair { } public static short getRepairAmount(ItemStack is, Player player){ short durability = is.getDurability(); - short ramt = 0; + int ramt = 0; switch(is.getTypeId()) { /*