Tweaking the extra stats template for xp bars

This commit is contained in:
nossr50 2019-01-18 17:49:48 -08:00
parent df8f050cf1
commit 1e1212cd7c

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@ -95,7 +95,7 @@ XPBar.Taming=Taming Lv.[[GOLD]]{0}
XPBar.Unarmed=Unarmed Lv.[[GOLD]]{0}
XPBar.Woodcutting=Woodcutting Lv.[[GOLD]]{0}
#This is just a preset template that gets used if the 'ExtraDetails' setting is turned on in experience.yml (off by default), you can ignore this template and just edit the strings above
XPBar.Complex.Template={0} [[YELLOW]]([[GREEN]]{1}[[YELLOW]]/[[GREEN]]{2}[[YELLOW]])[[DARK_AQUA]] {4}[[WHITE]]% Power Lvl.[[RED]]{3}
XPBar.Complex.Template={0} [[GRAY]] {4}[[WHITE]]% [[GRAY]]([[WHITE]]{1}[[GRAY]]/[[WHITE]]{2}[[GRAY]])
# XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level
# Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP!
# END STYLING