diff --git a/src/main/resources/locale/locale_en_US.properties b/src/main/resources/locale/locale_en_US.properties index 334f4fb2e..d4937aa5c 100644 --- a/src/main/resources/locale/locale_en_US.properties +++ b/src/main/resources/locale/locale_en_US.properties @@ -95,7 +95,7 @@ XPBar.Taming=Taming Lv.[[GOLD]]{0} XPBar.Unarmed=Unarmed Lv.[[GOLD]]{0} XPBar.Woodcutting=Woodcutting Lv.[[GOLD]]{0} #This is just a preset template that gets used if the 'ExtraDetails' setting is turned on in experience.yml (off by default), you can ignore this template and just edit the strings above -XPBar.Complex.Template={0} [[YELLOW]]([[GREEN]]{1}[[YELLOW]]/[[GREEN]]{2}[[YELLOW]])[[DARK_AQUA]] {4}[[WHITE]]% Power Lvl.[[RED]]{3} +XPBar.Complex.Template={0} [[GRAY]] {4}[[WHITE]]% [[GRAY]]([[WHITE]]{1}[[GRAY]]/[[WHITE]]{2}[[GRAY]]) # XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level # Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP! # END STYLING