Tidied up playerListener a bit, and tidied up entityListener a lot. Moved a lot of methods/functions into mcm.java for cleanliness.

This commit is contained in:
nossr50 2011-02-12 13:23:55 -08:00
parent 9793f61233
commit 06504a0961
4 changed files with 626 additions and 557 deletions

View File

@ -49,314 +49,54 @@ public class mcEntityListener extends EntityListener {
public void onEntityDamageByEntity(EntityDamageByEntityEvent event) {
Entity x = event.getEntity(); //Defender
Entity y = event.getDamager(); //Attacker
//If attacker is player...
/*
* IF DEFENDER IS PLAYER
*/
if(x instanceof Player){
Player defender = (Player)x;
/*
* PARRYING
* PARRYING CHECK, CHECK TO SEE IF ITS A SUCCESSFUL PARRY OR NOT
*/
if(isSwords(defender.getItemInHand())){
if(mcUsers.getProfile(defender).getSwordsInt() >= 50 && mcUsers.getProfile(defender).getSwordsInt() < 250){
if(Math.random() * 10 > 8){
event.setCancelled(true);
defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*");
defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1));
mcUsers.getProfile(defender).skillUpSwords(1);
defender.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(defender).getSwords()+")");
if(y instanceof Player){
Player attacker = (Player)y;
attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**");
}
}
}
if(mcUsers.getProfile(defender).getSwordsInt() >= 250 && mcUsers.getProfile(defender).getSwordsInt() < 450){
if(Math.random() * 10 > 6){
event.setCancelled(true);
defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*");
defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1));
mcUsers.getProfile(defender).skillUpSwords(1);
defender.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(defender).getSwords()+")");
if(y instanceof Player){
Player attacker = (Player)y;
attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**");
}
}
}
if(mcUsers.getProfile(defender).getSwordsInt() >= 450 && mcUsers.getProfile(defender).getSwordsInt() < 775){
if(Math.random() * 10 > 5){
event.setCancelled(true);
defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*");
defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1));
mcUsers.getProfile(defender).skillUpSwords(1);
defender.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(defender).getSwords()+")");
if(y instanceof Player){
Player attacker = (Player)y;
attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**");
}
}
}
if(mcUsers.getProfile(defender).getSwordsInt() >= 775){
if(Math.random() * 10 > 4){
event.setCancelled(true);
defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*");
defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1));
if(y instanceof Player){
Player attacker = (Player)y;
attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**");
}
}
}
}
mcm.getInstance().parryCheck(defender, event, y);
/*
* DEATH MESSAGES
* PLAYER DEATH BY MONSTER MESSAGE CHECK, CHECKS TO SEE IF TO REPORT THE DEATH OR NOT
*/
if(y instanceof Monster){
if(mcUsers.getProfile(defender).isDead())
return;
if(defender.getHealth() - event.getDamage() <= 0){
defender.setHealth(0);
mcm.getInstance().simulateNaturalDrops(defender);
if(y instanceof Creeper){
mcUsers.getProfile(defender).setDead(true);
for(Player derp : plugin.getServer().getOnlinePlayers()){
derp.sendMessage(ChatColor.GRAY + "A "+ChatColor.DARK_GREEN+"Creeper"+ChatColor.GRAY+" has killed "+ChatColor.DARK_RED+defender.getName());
}
}
if(y instanceof Skeleton){
mcUsers.getProfile(defender).setDead(true);
for(Player derp : plugin.getServer().getOnlinePlayers()){
derp.sendMessage(ChatColor.GRAY + "A "+ChatColor.WHITE+"Skeleton"+ChatColor.GRAY+" has killed "+ChatColor.DARK_RED+defender.getName());
}
}
if(y instanceof Spider){
mcUsers.getProfile(defender).setDead(true);
for(Player derp : plugin.getServer().getOnlinePlayers()){
derp.sendMessage(ChatColor.GRAY + "A "+ChatColor.DARK_PURPLE+"Spider"+ChatColor.GRAY+" has killed "+ChatColor.DARK_RED+defender.getName());
}
}
if(y instanceof Zombie){
mcUsers.getProfile(defender).setDead(true);
for(Player derp : plugin.getServer().getOnlinePlayers()){
derp.sendMessage(ChatColor.GRAY + "A "+ChatColor.DARK_AQUA+"Zombie"+ChatColor.GRAY+" has killed "+ChatColor.DARK_RED+defender.getName());
}
}
}
}
if(defender.getHealth() <= 0){
mcm.getInstance().playerDeathByMonsterMessageCheck(y, defender, plugin);
/*
* CHECKS IF THE PLAYER DIES, IF SO DROP HIS SHIT BECAUSE OF THE DAMAGE MODIFIERS
* MIGHT BE A BIT BUGGY, IT SEEMS TO WORK RIGHT NOW AT LEAST...
*/
if(defender.getHealth() - event.getDamage() <= 0){
for(ItemStack i : defender.getInventory().getContents()){
if(i != null && i.getTypeId() != 0)
defender.getLocation().getWorld().dropItemNaturally(defender.getLocation(), i);
}
}
}
/*
* IF ATTACKER IS PLAYER
*/
if(y instanceof Player){
int type = ((Player) y).getItemInHand().getTypeId();
Player attacker = (Player)y;
if(x instanceof Squid){
Squid defender = (Squid)event.getEntity();
if(isSwords(attacker.getItemInHand()) && defender.getHealth() > 0){
if(Math.random() * 10 > 9){
mcUsers.getProfile(attacker).skillUpSwords(1);
attacker.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(attacker).getSwords()+")");
}
}
/*
* UNARMED VS SQUID
*/
if(type == 0){
if(defender.getHealth() <= 0)
return;
if(mcUsers.getProfile(attacker).getUnarmedInt() >= 50 && mcUsers.getProfile(attacker).getUnarmedInt() < 100){
defender.setHealth(calculateDamage(defender, 1));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 100 && mcUsers.getProfile(attacker).getUnarmedInt() < 200){
defender.setHealth(calculateDamage(defender, 2));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 200 && mcUsers.getProfile(attacker).getUnarmedInt() < 325){
defender.setHealth(calculateDamage(defender, 3));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 325 && mcUsers.getProfile(attacker).getUnarmedInt() < 475){
defender.setHealth(calculateDamage(defender, 4));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 475 && mcUsers.getProfile(attacker).getUnarmedInt() < 600){
defender.setHealth(calculateDamage(defender, 5));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 600 && mcUsers.getProfile(attacker).getUnarmedInt() < 775){
defender.setHealth(calculateDamage(defender, 6));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 775 && mcUsers.getProfile(attacker).getUnarmedInt() < 950){
defender.setHealth(calculateDamage(defender, 7));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 950){
defender.setHealth(calculateDamage(defender, 8));
}
//XP
if(attacker.getItemInHand().getTypeId() == 0 && Math.random() * 10 > 8){
if(defender.getHealth() != 0){
mcUsers.getProfile(attacker).skillUpUnarmed(1);
attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")");
}
}
if(defender.getHealth() <= 0)
mcm.getInstance().simulateNaturalDrops(defender);
}
}
if(x instanceof Monster){
Monster defender = (Monster)event.getEntity();
if(isSwords(attacker.getItemInHand()) && defender.getHealth() > 0){
if(Math.random() * 10 > 9){
mcUsers.getProfile(attacker).skillUpSwords(1);
attacker.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(attacker).getSwords()+")");
}
}
if(type == 0){
if(defender.getHealth() <= 0)
return;
if(mcUsers.getProfile(attacker).getUnarmedInt() >= 50 && mcUsers.getProfile(attacker).getUnarmedInt() < 100){
defender.setHealth(calculateDamage(defender, 1));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 100 && mcUsers.getProfile(attacker).getUnarmedInt() < 200){
defender.setHealth(calculateDamage(defender, 2));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 200 && mcUsers.getProfile(attacker).getUnarmedInt() < 325){
defender.setHealth(calculateDamage(defender, 3));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 325 && mcUsers.getProfile(attacker).getUnarmedInt() < 475){
defender.setHealth(calculateDamage(defender, 4));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 475 && mcUsers.getProfile(attacker).getUnarmedInt() < 600){
defender.setHealth(calculateDamage(defender, 5));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 600 && mcUsers.getProfile(attacker).getUnarmedInt() < 775){
defender.setHealth(calculateDamage(defender, 6));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 775 && mcUsers.getProfile(attacker).getUnarmedInt() < 950){
defender.setHealth(calculateDamage(defender, 7));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 950){
defender.setHealth(calculateDamage(defender, 8));
}
//XP
if(x instanceof Skeleton && Math.random() * 100 > 95){
if(defender.getHealth() != 0){
mcUsers.getProfile(attacker).skillUpUnarmed(1);
attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")");
}
}
if(x instanceof Spider&& Math.random() * 10 > 9){
if(defender.getHealth() != 0){
mcUsers.getProfile(attacker).skillUpUnarmed(1);
attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")");
}
}
if(x instanceof Zombie && Math.random() * 100 > 95){
if(defender.getHealth() != 0){
mcUsers.getProfile(attacker).skillUpUnarmed(1);
attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")");
}
}
if(x instanceof Creeper && Math.random() * 100 > 90){
if(defender.getHealth() != 0){
mcUsers.getProfile(attacker).skillUpUnarmed(2);
attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 2. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")");
}
}
if(defender.getHealth() <= 0)
mcm.getInstance().simulateNaturalDrops(defender);
}
}
if(x instanceof Animals){
if(type == 0){
Animals defender = (Animals)event.getEntity();
if(defender.getHealth() <= 0)
return;
if(mcUsers.getProfile(attacker).getUnarmedInt() >= 50 && mcUsers.getProfile(attacker).getUnarmedInt() < 100){
defender.setHealth(calculateDamage(defender, 1));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 100 && mcUsers.getProfile(attacker).getUnarmedInt() < 200){
defender.setHealth(calculateDamage(defender, 2));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 200 && mcUsers.getProfile(attacker).getUnarmedInt() < 325){
defender.setHealth(calculateDamage(defender, 3));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 325 && mcUsers.getProfile(attacker).getUnarmedInt() < 475){
defender.setHealth(calculateDamage(defender, 4));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 475 && mcUsers.getProfile(attacker).getUnarmedInt() < 600){
defender.setHealth(calculateDamage(defender, 5));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 600 && mcUsers.getProfile(attacker).getUnarmedInt() < 775){
defender.setHealth(calculateDamage(defender, 6));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 775 && mcUsers.getProfile(attacker).getUnarmedInt() < 950){
defender.setHealth(calculateDamage(defender, 7));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 950){
defender.setHealth(calculateDamage(defender, 8));
}
if(defender.getHealth() <= 0){
mcm.getInstance().simulateNaturalDrops(defender);
}
}
}
//If defender is player
if(x instanceof Player){
Player defender = (Player)x;
if(attacker.getItemInHand().getTypeId() == 0){
//DMG MODIFIER
if((mcUsers.getProfile(defender).inParty() && mcUsers.getProfile(attacker).inParty())&& !mcUsers.getProfile(defender).getParty().equals(mcUsers.getProfile(attacker).getParty()) && !mcUsers.getProfile(defender).getParty().equals(mcUsers.getProfile(attacker).getParty())) {
if(mcUsers.getProfile(attacker).getUnarmedInt() >= 50 && mcUsers.getProfile(attacker).getUnarmedInt() < 100){
defender.setHealth(calculateDamage(defender, 1));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 100 && mcUsers.getProfile(attacker).getUnarmedInt() < 200){
defender.setHealth(calculateDamage(defender, 2));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 200 && mcUsers.getProfile(attacker).getUnarmedInt() < 325){
defender.setHealth(calculateDamage(defender, 3));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 325 && mcUsers.getProfile(attacker).getUnarmedInt() < 475){
defender.setHealth(calculateDamage(defender, 4));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 475 && mcUsers.getProfile(attacker).getUnarmedInt() < 600){
defender.setHealth(calculateDamage(defender, 5));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 600 && mcUsers.getProfile(attacker).getUnarmedInt() < 775){
defender.setHealth(calculateDamage(defender, 6));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 775 && mcUsers.getProfile(attacker).getUnarmedInt() < 950){
defender.setHealth(calculateDamage(defender, 7));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 950){
defender.setHealth(calculateDamage(defender, 8));
}
if(mcUsers.getProfile(defender).isDead())
return;
//XP
if(attacker.getItemInHand().getTypeId() == 0 && Math.random() * 10 > 9){
if(defender.getHealth() != 0){
mcUsers.getProfile(attacker).skillUpUnarmed(1);
attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")");
}
}
//PROC
if(simulateUnarmedProc(attacker)){
attacker.sendMessage(ChatColor.DARK_RED+"You have hit with great force.");
Location loc = defender.getLocation();
if(defender.getItemInHand() != null && defender.getItemInHand().getTypeId() != 0){
ItemStack item = defender.getItemInHand();
if(item != null){
loc.getWorld().dropItemNaturally(loc, item);
item.setTypeId(0);
item.setAmount(0);
}
}
}
if(defender.getHealth() <= 0){
for(ItemStack i : defender.getInventory().getContents()){
if(i != null && i.getTypeId() != 0)
defender.getLocation().getWorld().dropItemNaturally(defender.getLocation(), i);
}
for(Player derp : plugin.getServer().getOnlinePlayers()){
derp.sendMessage(ChatColor.GRAY+attacker.getName() + " has " +ChatColor.DARK_RED+"slain "+ChatColor.GRAY+defender.getName());
mcUsers.getProfile(defender).setDead(true);
}
}
}
return;
}
if(mcUsers.getProfile(defender).isDead())
return;
if((defender.getHealth() - event.getDamage()) <= 0 && defender.getHealth() != 0){
for(Player derp : plugin.getServer().getOnlinePlayers()){
derp.sendMessage(ChatColor.GRAY+attacker.getName() + " has " +ChatColor.DARK_RED+"slain "+ChatColor.GRAY+defender.getName());
mcUsers.getProfile(defender).setDead(true);
}
}
//Moving this below the death message for now, seems to have issues when the defender is not in a party
if((mcUsers.getProfile(defender).inParty() && mcUsers.getProfile(attacker).inParty())&& mcUsers.getProfile(defender).getParty().equals(mcUsers.getProfile(attacker).getParty()))
event.setCancelled(true);
}
/*
* Player versus Monster checks, this handles all skill damage modifiers and any procs.
*/
mcm.getInstance().playerVersusMonsterChecks(event, attacker, x, type);
/*
* Player versus Squid checks, this handles all skill damage modifiers and any procs.
*/
mcm.getInstance().playerVersusSquidChecks(event, attacker, x, type);
/*
* Player versus Player checks, these checks make sure players are not in the same party, etc. They also check for any procs from skills and handle damage modifiers.
*/
mcm.getInstance().playerVersusPlayerChecks(x, attacker, event, plugin);
/*
* Player versus Animals checks, these checks handle any skill modifiers or procs
*/
mcm.getInstance().playerVersusAnimalsChecks(x, attacker, event, type);
}
}
public boolean isSwords(ItemStack is){
if(is.getTypeId() == 268 || is.getTypeId() == 267 || is.getTypeId() == 271 || is.getTypeId() == 283 || is.getTypeId() == 276){
return true;
} else {
return false;
}
}
public boolean isBow(ItemStack is){
if (is.getTypeId() == 261){
return true;
@ -364,54 +104,7 @@ public class mcEntityListener extends EntityListener {
return false;
}
}
public boolean simulateUnarmedProc(Player player){
if(mcUsers.getProfile(player).getUnarmedInt() >= 750){
if(Math.random() * 10 > 4){
return true;
}
}if(mcUsers.getProfile(player).getUnarmedInt() >= 350 && mcUsers.getProfile(player).getUnarmedInt() < 750){
if(Math.random() * 10 > 4){
return true;
}
}
return false;
}
public int calculateDamage(Player player, int dmg){
int health = player.getHealth();
if(health - dmg <0){
return 0;
} else {
health-= dmg;
return health;
}
}
public int calculateDamage(Squid squid, int dmg){
int health = squid.getHealth();
if(health - dmg <0){
return 0;
} else {
health-= dmg;
return health;
}
}
public int calculateDamage(Monster monster, int dmg){
int health = monster.getHealth();
if(health - dmg <0){
return 0;
} else {
health-= dmg;
return health;
}
}
public int calculateDamage(Animals animal, int dmg){
int health = animal.getHealth();
if(health - dmg <0){
return 0;
} else {
health-= dmg;
return health;
}
}
public void onEntityDamageByProjectile(EntityDamageByProjectileEvent event) {
Entity y = event.getDamager();
Entity x = event.getEntity();
@ -485,7 +178,11 @@ public class mcEntityListener extends EntityListener {
if(x instanceof Player){
Player defender = (Player)x;
Location loc = defender.getLocation();
if(Math.random() * 10 > 5){
loc.setPitch(90);
} else {
loc.setPitch(-90);
}
if(mcUsers.getProfile(attacker).getArcheryInt() >= 200 && mcUsers.getProfile(attacker).getArcheryInt() < 400){
if(Math.random() * 10 > 7){
defender.teleportTo(loc);

View File

@ -90,227 +90,20 @@ public class mcPlayerListener extends PlayerListener {
Block block = event.getBlockClicked();
Player player = event.getPlayer();
ItemStack is = player.getItemInHand();
//BREAD
if(is.getTypeId() == 297){
if(mcUsers.getProfile(player).getHerbalismInt() >= 50 && mcUsers.getProfile(player).getHerbalismInt() < 150){
player.setHealth(player.getHealth() + 1);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 150 && mcUsers.getProfile(player).getHerbalismInt() < 250){
player.setHealth(player.getHealth() + 2);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 250 && mcUsers.getProfile(player).getHerbalismInt() < 350){
player.setHealth(player.getHealth() + 3);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 350 && mcUsers.getProfile(player).getHerbalismInt() < 450){
player.setHealth(player.getHealth() + 4);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 450 && mcUsers.getProfile(player).getHerbalismInt() < 550){
player.setHealth(player.getHealth() + 5);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 550 && mcUsers.getProfile(player).getHerbalismInt() < 650){
player.setHealth(player.getHealth() + 6);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 650 && mcUsers.getProfile(player).getHerbalismInt() < 750){
player.setHealth(player.getHealth() + 7);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 750){
player.setHealth(player.getHealth() + 8);
}
}
//STEW
if(is.getTypeId() == 282){
if(mcUsers.getProfile(player).getHerbalismInt() >= 50 && mcUsers.getProfile(player).getHerbalismInt() < 150){
player.setHealth(player.getHealth() + 1);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 150 && mcUsers.getProfile(player).getHerbalismInt() < 250){
player.setHealth(player.getHealth() + 2);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 250 && mcUsers.getProfile(player).getHerbalismInt() < 350){
player.setHealth(player.getHealth() + 3);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 350 && mcUsers.getProfile(player).getHerbalismInt() < 450){
player.setHealth(player.getHealth() + 4);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 450 && mcUsers.getProfile(player).getHerbalismInt() < 550){
player.setHealth(player.getHealth() + 5);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 550 && mcUsers.getProfile(player).getHerbalismInt() < 650){
player.setHealth(player.getHealth() + 6);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 650 && mcUsers.getProfile(player).getHerbalismInt() < 750){
player.setHealth(player.getHealth() + 7);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 750){
player.setHealth(player.getHealth() + 8);
}
}
if(block != null && block.getTypeId() == 42){
short durability = is.getDurability();
if(player.getItemInHand().getDurability() > 0){
/*
* ARMOR
*/
if(mcm.getInstance().isArmor(is) && block.getTypeId() == 42){
if(mcm.getInstance().isDiamondArmor(is) && mcm.getInstance().hasDiamond(player)){
mcm.getInstance().removeDiamond(player);
player.getItemInHand().setDurability(mcm.getInstance().getArmorRepairAmount(is, player));
mcUsers.getProfile(player).skillUpRepair(1);
player.sendMessage(ChatColor.YELLOW+"Repair skill increased by 1. Total ("+mcUsers.getProfile(player).getRepair()+")");
} else if (mcm.getInstance().isIronArmor(is) && mcm.getInstance().hasIron(player)){
mcm.getInstance().removeIron(player);
player.getItemInHand().setDurability(mcm.getInstance().getArmorRepairAmount(is, player));
mcUsers.getProfile(player).skillUpRepair(1);
player.sendMessage(ChatColor.YELLOW+"Repair skill increased by 1. Total ("+mcUsers.getProfile(player).getRepair()+")");
} else {
needMoreVespeneGas(is, player);
}
}
/*
* TOOLS
*/
if(mcm.getInstance().isTools(is) && block.getTypeId() == 42){
if(mcm.getInstance().isIronTools(is) && mcm.getInstance().hasIron(player)){
is.setDurability(mcm.getInstance().getToolRepairAmount(is, durability, player));
mcm.getInstance().removeIron(player);
mcUsers.getProfile(player).skillUpRepair(1);
player.sendMessage(ChatColor.YELLOW+"Repair skill increased by 1. Total ("+mcUsers.getProfile(player).getRepair()+")");
} else if (mcm.getInstance().isDiamondTools(is) && mcm.getInstance().hasDiamond(player) && mcUsers.getProfile(player).getRepairInt() >= 50){ //Check if its diamond and the player has diamonds
is.setDurability(mcm.getInstance().getToolRepairAmount(is, durability, player));
mcm.getInstance().removeDiamond(player);
mcUsers.getProfile(player).skillUpRepair(1);
player.sendMessage(ChatColor.YELLOW+"Repair skill increased by 1. Total ("+mcUsers.getProfile(player).getRepair()+")");
} else {
needMoreVespeneGas(is, player);
}
}
} else {
player.sendMessage("That is at full durability.");
}
} //end if block is iron block bracket
} //end onPlayerItem bracket
public void needMoreVespeneGas(ItemStack is, Player player){
if ((mcm.getInstance().isDiamondTools(is) || mcm.getInstance().isDiamondArmor(is) ) && mcUsers.getProfile(player).getRepairInt() < 50){
player.sendMessage(ChatColor.DARK_RED +"You're not adept enough to repair Diamond");
} else if (mcm.getInstance().isDiamondTools(is) && !mcm.getInstance().hasDiamond(player) || mcm.getInstance().isIronTools(is) && !mcm.getInstance().hasIron(player)){
if(mcm.getInstance().isDiamondTools(is) && !mcm.getInstance().hasDiamond(player))
player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.BLUE+ "Diamonds");
if(mcm.getInstance().isIronTools(is) && !mcm.getInstance().hasIron(player))
player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.GRAY+ "Iron");
} else if (mcm.getInstance().isDiamondArmor(is) && !mcm.getInstance().hasDiamond(player)){
player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.BLUE+ "Diamonds");
} else if (mcm.getInstance().isIronArmor(is) && !mcm.getInstance().hasIron(player))
player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.GRAY+ "Iron");
}
//BREADCHECK, CHECKS HERBALISM SKILL FOR BREAD HP MODIFIERS
mcm.getInstance().breadCheck(player, is);
//STEW, CHECKS HERBALISM SKILL FOR BREAD HP MODIFIERS
mcm.getInstance().stewCheck(player, is);
//REPAIRCHECK, CHECKS TO MAKE SURE PLAYER IS RIGHT CLICKING AN ANVIL, PLAYER HAS ENOUGH RESOURCES, AND THE ITEM IS NOT AT FULL DURABILITY.
mcm.getInstance().repairCheck(player, is, block);
}
public void onPlayerCommand(PlayerChatEvent event) {
Player player = event.getPlayer();
String[] split = event.getMessage().split(" ");
String playerName = player.getName();
if(split[0].equalsIgnoreCase("/woodcutting")){
event.setCancelled(true);
player.sendMessage(ChatColor.GREEN+"~~WOODCUTTING INFO~~");
player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Chop down trees.");
player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
player.sendMessage(ChatColor.GRAY+"Double Drops start to happen at 10 woodcutting skill");
player.sendMessage(ChatColor.GRAY+"and it gets more frequent from there.");
}
if(split[0].equalsIgnoreCase("/archery")){
event.setCancelled(true);
player.sendMessage(ChatColor.GREEN+"~~ARCHERY INFO~~");
player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Shooting monsters.");
player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
player.sendMessage(ChatColor.GRAY+"Damage scales with Archery skill");
player.sendMessage(ChatColor.GRAY+"Chance to daze player opponents with high skill lvl");
}
if(split[0].equalsIgnoreCase("/swords")){
event.setCancelled(true);
player.sendMessage(ChatColor.GREEN+"~~SWORDS INFO~~");
player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Slicing up monsters");
player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
player.sendMessage(ChatColor.GRAY+"Parrying. It negates damage.");
player.sendMessage(ChatColor.GRAY+"Chance to parry scales with skill.");
}
if(split[0].equalsIgnoreCase("/acrobatics")){
event.setCancelled(true);
player.sendMessage(ChatColor.GREEN+"~~ACROBATICS INFO~~");
player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Spraining ankles.");
player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
player.sendMessage(ChatColor.GRAY+"Rolling. Negates fall damage.");
player.sendMessage(ChatColor.GRAY+"Chance to roll scales with skill.");
}
if(split[0].equalsIgnoreCase("/mining")){
event.setCancelled(true);
player.sendMessage(ChatColor.GREEN+"~~MINING INFO~~");
player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Mining ore and stone,");
player.sendMessage(ChatColor.DARK_GRAY+"the xp rate depends entirely upon the rarity of what you're harvesting.");
player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
player.sendMessage(ChatColor.GRAY+"Double Drops start to happen at 25 Mining skill,");
player.sendMessage(ChatColor.GRAY+"and the chance for it increases with skill.");
}
if(split[0].equalsIgnoreCase("/repair")){
event.setCancelled(true);
player.sendMessage(ChatColor.GREEN+"~~REPAIR INFO~~");
player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Repairing tools and armor.");
player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
player.sendMessage(ChatColor.GRAY+"High skill levels make a proc to fully repair items happen more often.");
player.sendMessage(ChatColor.GREEN+"~~USE~~");
player.sendMessage(ChatColor.GRAY+"Approach an Anvil (Iron Block) with the item you wish ");
player.sendMessage(ChatColor.GRAY+"to repair in hand, right click to consume resources of the");
player.sendMessage(ChatColor.GRAY+"same type to repair it. This does not work for stone/wood/gold");
}
if(split[0].equalsIgnoreCase("/unarmed")){
event.setCancelled(true);
player.sendMessage(ChatColor.GREEN+"~~UNARMED INFO~~");
player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Punching monsters and players.");
player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
player.sendMessage(ChatColor.GRAY+"Damage scales with unarmed skill. The first damage increase");
player.sendMessage(ChatColor.DARK_GRAY+"happens at 50 skill. At very high skill levels, you will");
player.sendMessage(ChatColor.DARK_GRAY+"gain a proc to disarm player opponents on hit");
}
if(split[0].equalsIgnoreCase("/herbalism")){
event.setCancelled(true);
player.sendMessage(ChatColor.GREEN+"~~HERBALISM INFO~~");
player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Farming and picking herbs.");
player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
player.sendMessage(ChatColor.GRAY+"Increases healing effects of bread and stew.");
player.sendMessage(ChatColor.GRAY+"Allows for chance to receive double drops based on skill");
}
if(split[0].equalsIgnoreCase("/excavation")){
event.setCancelled(true);
player.sendMessage(ChatColor.GREEN+"~~EXCAVATION INFO~~");
player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Digging.");
player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
player.sendMessage(ChatColor.GRAY+"You will find treasures while digging based on your excavation,");
player.sendMessage(ChatColor.GRAY+"and at high levels the rewards are quite nice. The items you get");
player.sendMessage(ChatColor.GRAY+"depend on the block you're digging.");
player.sendMessage(ChatColor.GRAY+"Different blocks give diffrent stuff.");
}
if(split[0].equalsIgnoreCase("/mcmmo")){
event.setCancelled(true);
player.sendMessage(ChatColor.GRAY+"mcMMO is an RPG inspired plugin");
player.sendMessage(ChatColor.GRAY+"You can gain skills in several professions by");
player.sendMessage(ChatColor.GRAY+"doing things related to that profession.");
player.sendMessage(ChatColor.GRAY+"Mining for example will increase your mining XP.");
player.sendMessage(ChatColor.GRAY+"Wood Cutting will increase Wood Cutting, etc...");
player.sendMessage(ChatColor.GRAY+"Repairing is simple in mcMMO");
player.sendMessage(ChatColor.GRAY+"Say you want to repair an iron shovel");
player.sendMessage(ChatColor.GRAY+"start by making an anvil by combining 9 iron ingots");
player.sendMessage(ChatColor.GRAY+"on a workbench. Place the anvil and while holding the shovel");
player.sendMessage(ChatColor.GRAY+"right click the anvil to interact with it, If you have spare");
player.sendMessage(ChatColor.GRAY+"iron ingots in your inventory the item will be repaired.");
player.sendMessage(ChatColor.GRAY+"You cannot hurt other party members");
player.sendMessage(ChatColor.BLUE+"Set your own spawn with "+ChatColor.RED+"/myspawn");
player.sendMessage(ChatColor.GREEN+"Based on your skills you will get "+ChatColor.DARK_RED+"random procs "+ChatColor.GREEN+ "when");
player.sendMessage(ChatColor.GREEN+"using your profession, like "+ChatColor.DARK_RED+"double drops "+ChatColor.GREEN+"or "+ChatColor.DARK_RED+"better repairs");
player.sendMessage(ChatColor.GREEN+"Find out mcMMO commands with /mcc");
}
if(split[0].equalsIgnoreCase("/mcc")){
event.setCancelled(true);
player.sendMessage(ChatColor.GRAY+"mcMMO has a party system included");
player.sendMessage(ChatColor.GREEN+"~~Commands~~");
player.sendMessage(ChatColor.GRAY+"/party <name> - to join a party");
player.sendMessage(ChatColor.GRAY+"/party q - to quit a party");
player.sendMessage(ChatColor.GRAY+"/ptp <name> - party teleport");
player.sendMessage(ChatColor.GRAY+"/p - toggles party chat");
player.sendMessage(ChatColor.GRAY+"/setmyspawn - set your own spawn location");
player.sendMessage(ChatColor.GRAY+"/myspawn - travel to myspawn, clears inventory");
player.sendMessage(ChatColor.GRAY+"/whois - view detailed info about a player (req op)");
player.sendMessage(ChatColor.GRAY+"/woodcutting - displays info about the skill");
player.sendMessage(ChatColor.GRAY+"/mining - displays info about the skill");
player.sendMessage(ChatColor.GRAY+"/repair - displays info about the skill");
player.sendMessage(ChatColor.GRAY+"/unarmed - displays info about the skill");
player.sendMessage(ChatColor.GRAY+"/herbalism - displays info about the skill");
player.sendMessage(ChatColor.GRAY+"/excavation - displays info about the skill");
player.sendMessage(ChatColor.GRAY+"/archery - displays info about the skill");
player.sendMessage(ChatColor.GRAY+"/swords - displays info about the skill");
player.sendMessage(ChatColor.GRAY+"/acrobatics - displays info about the skill");
}
//Check if the command is an mcMMO related help command
mcm.getInstance().mcmmoHelpCheck(split, player, event);
if(mcUsers.getProfile(player).inParty() && split[0].equalsIgnoreCase("/ptp")){
event.setCancelled(true);
if(!mcPermissions.getInstance().partyTeleport(player)){

View File

@ -4,17 +4,26 @@ import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Animals;
import org.bukkit.entity.Cow;
import org.bukkit.entity.Creeper;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Monster;
import org.bukkit.entity.Pig;
import org.bukkit.entity.Player;
import org.bukkit.entity.Skeleton;
import org.bukkit.entity.Spider;
import org.bukkit.entity.Squid;
import org.bukkit.entity.Zombie;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.player.PlayerChatEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.Plugin;
public class mcm {
/*
* I'm storing my functions/methods in here in an unorganized manner. Spheal with it.
*/
private static volatile mcm instance;
public static mcm getInstance() {
if (instance == null) {
@ -319,6 +328,576 @@ public class mcm {
mcm.getInstance().blockProcCheck(block, player);
}
}
public void breadCheck(Player player, ItemStack is){
if(is.getTypeId() == 297){
if(mcUsers.getProfile(player).getHerbalismInt() >= 50 && mcUsers.getProfile(player).getHerbalismInt() < 150){
player.setHealth(player.getHealth() + 1);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 150 && mcUsers.getProfile(player).getHerbalismInt() < 250){
player.setHealth(player.getHealth() + 2);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 250 && mcUsers.getProfile(player).getHerbalismInt() < 350){
player.setHealth(player.getHealth() + 3);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 350 && mcUsers.getProfile(player).getHerbalismInt() < 450){
player.setHealth(player.getHealth() + 4);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 450 && mcUsers.getProfile(player).getHerbalismInt() < 550){
player.setHealth(player.getHealth() + 5);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 550 && mcUsers.getProfile(player).getHerbalismInt() < 650){
player.setHealth(player.getHealth() + 6);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 650 && mcUsers.getProfile(player).getHerbalismInt() < 750){
player.setHealth(player.getHealth() + 7);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 750){
player.setHealth(player.getHealth() + 8);
}
}
}
public void stewCheck(Player player, ItemStack is){
if(is.getTypeId() == 282){
if(mcUsers.getProfile(player).getHerbalismInt() >= 50 && mcUsers.getProfile(player).getHerbalismInt() < 150){
player.setHealth(player.getHealth() + 1);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 150 && mcUsers.getProfile(player).getHerbalismInt() < 250){
player.setHealth(player.getHealth() + 2);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 250 && mcUsers.getProfile(player).getHerbalismInt() < 350){
player.setHealth(player.getHealth() + 3);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 350 && mcUsers.getProfile(player).getHerbalismInt() < 450){
player.setHealth(player.getHealth() + 4);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 450 && mcUsers.getProfile(player).getHerbalismInt() < 550){
player.setHealth(player.getHealth() + 5);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 550 && mcUsers.getProfile(player).getHerbalismInt() < 650){
player.setHealth(player.getHealth() + 6);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 650 && mcUsers.getProfile(player).getHerbalismInt() < 750){
player.setHealth(player.getHealth() + 7);
} else if (mcUsers.getProfile(player).getHerbalismInt() >= 750){
player.setHealth(player.getHealth() + 8);
}
}
}
public void needMoreVespeneGas(ItemStack is, Player player){
if ((mcm.getInstance().isDiamondTools(is) || mcm.getInstance().isDiamondArmor(is) ) && mcUsers.getProfile(player).getRepairInt() < 50){
player.sendMessage(ChatColor.DARK_RED +"You're not adept enough to repair Diamond");
} else if (mcm.getInstance().isDiamondTools(is) && !mcm.getInstance().hasDiamond(player) || mcm.getInstance().isIronTools(is) && !mcm.getInstance().hasIron(player)){
if(mcm.getInstance().isDiamondTools(is) && !mcm.getInstance().hasDiamond(player))
player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.BLUE+ "Diamonds");
if(mcm.getInstance().isIronTools(is) && !mcm.getInstance().hasIron(player))
player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.GRAY+ "Iron");
} else if (mcm.getInstance().isDiamondArmor(is) && !mcm.getInstance().hasDiamond(player)){
player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.BLUE+ "Diamonds");
} else if (mcm.getInstance().isIronArmor(is) && !mcm.getInstance().hasIron(player))
player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.GRAY+ "Iron");
}
public boolean isSwords(ItemStack is){
if(is.getTypeId() == 268 || is.getTypeId() == 267 || is.getTypeId() == 271 || is.getTypeId() == 283 || is.getTypeId() == 276){
return true;
} else {
return false;
}
}
public boolean simulateUnarmedProc(Player player){
if(mcUsers.getProfile(player).getUnarmedInt() >= 750){
if(Math.random() * 10 > 4){
return true;
}
}if(mcUsers.getProfile(player).getUnarmedInt() >= 350 && mcUsers.getProfile(player).getUnarmedInt() < 750){
if(Math.random() * 10 > 4){
return true;
}
}
return false;
}
public void playerVersusPlayerChecks(Entity x, Player attacker, EntityDamageByEntityEvent event, Plugin plugin){
if(x instanceof Player){
Player defender = (Player)x;
if(attacker.getItemInHand().getTypeId() == 0){
//DMG MODIFIER
if((mcUsers.getProfile(defender).inParty() && mcUsers.getProfile(attacker).inParty())&& !mcUsers.getProfile(defender).getParty().equals(mcUsers.getProfile(attacker).getParty()) && !mcUsers.getProfile(defender).getParty().equals(mcUsers.getProfile(attacker).getParty())) {
if(mcUsers.getProfile(attacker).getUnarmedInt() >= 50 && mcUsers.getProfile(attacker).getUnarmedInt() < 100){
defender.setHealth(calculateDamage(defender, 1));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 100 && mcUsers.getProfile(attacker).getUnarmedInt() < 200){
defender.setHealth(calculateDamage(defender, 2));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 200 && mcUsers.getProfile(attacker).getUnarmedInt() < 325){
defender.setHealth(calculateDamage(defender, 3));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 325 && mcUsers.getProfile(attacker).getUnarmedInt() < 475){
defender.setHealth(calculateDamage(defender, 4));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 475 && mcUsers.getProfile(attacker).getUnarmedInt() < 600){
defender.setHealth(calculateDamage(defender, 5));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 600 && mcUsers.getProfile(attacker).getUnarmedInt() < 775){
defender.setHealth(calculateDamage(defender, 6));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 775 && mcUsers.getProfile(attacker).getUnarmedInt() < 950){
defender.setHealth(calculateDamage(defender, 7));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 950){
defender.setHealth(calculateDamage(defender, 8));
}
if(mcUsers.getProfile(defender).isDead())
return;
//XP
if(attacker.getItemInHand().getTypeId() == 0 && Math.random() * 10 > 9){
if(defender.getHealth() != 0){
mcUsers.getProfile(attacker).skillUpUnarmed(1);
attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")");
}
}
//PROC
if(simulateUnarmedProc(attacker)){
attacker.sendMessage(ChatColor.DARK_RED+"You have hit with great force.");
Location loc = defender.getLocation();
if(defender.getItemInHand() != null && defender.getItemInHand().getTypeId() != 0){
ItemStack item = defender.getItemInHand();
if(item != null){
loc.getWorld().dropItemNaturally(loc, item);
item.setTypeId(0);
item.setAmount(0);
}
}
}
/*
* Make the defender drop items on death
*/
if(defender.getHealth() <= 0){
for(ItemStack i : defender.getInventory().getContents()){
if(i != null && i.getTypeId() != 0)
defender.getLocation().getWorld().dropItemNaturally(defender.getLocation(), i);
}
for(Player derp : plugin.getServer().getOnlinePlayers()){
derp.sendMessage(ChatColor.GRAY+attacker.getName() + " has " +ChatColor.DARK_RED+"slain "+ChatColor.GRAY+defender.getName());
mcUsers.getProfile(defender).setDead(true);
}
}
}
return;
}
if(mcUsers.getProfile(defender).isDead())
return;
if((defender.getHealth() - event.getDamage()) <= 0 && defender.getHealth() != 0){
for(Player derp : plugin.getServer().getOnlinePlayers()){
derp.sendMessage(ChatColor.GRAY+attacker.getName() + " has " +ChatColor.DARK_RED+"slain "+ChatColor.GRAY+defender.getName());
mcUsers.getProfile(defender).setDead(true);
}
}
//Moving this below the death message for now, seems to have issues when the defender is not in a party
if((mcUsers.getProfile(defender).inParty() && mcUsers.getProfile(attacker).inParty())&& mcUsers.getProfile(defender).getParty().equals(mcUsers.getProfile(attacker).getParty()))
event.setCancelled(true);
}
}
public void playerVersusSquidChecks(EntityDamageByEntityEvent event, Player attacker, Entity x, int type){
if(x instanceof Squid){
Squid defender = (Squid)event.getEntity();
if(isSwords(attacker.getItemInHand()) && defender.getHealth() > 0){
if(Math.random() * 10 > 9){
mcUsers.getProfile(attacker).skillUpSwords(1);
attacker.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(attacker).getSwords()+")");
}
}
/*
* UNARMED VS SQUID
*/
if(type == 0){
if(defender.getHealth() <= 0)
return;
if(mcUsers.getProfile(attacker).getUnarmedInt() >= 50 && mcUsers.getProfile(attacker).getUnarmedInt() < 100){
defender.setHealth(calculateDamage(defender, 1));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 100 && mcUsers.getProfile(attacker).getUnarmedInt() < 200){
defender.setHealth(calculateDamage(defender, 2));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 200 && mcUsers.getProfile(attacker).getUnarmedInt() < 325){
defender.setHealth(calculateDamage(defender, 3));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 325 && mcUsers.getProfile(attacker).getUnarmedInt() < 475){
defender.setHealth(calculateDamage(defender, 4));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 475 && mcUsers.getProfile(attacker).getUnarmedInt() < 600){
defender.setHealth(calculateDamage(defender, 5));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 600 && mcUsers.getProfile(attacker).getUnarmedInt() < 775){
defender.setHealth(calculateDamage(defender, 6));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 775 && mcUsers.getProfile(attacker).getUnarmedInt() < 950){
defender.setHealth(calculateDamage(defender, 7));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 950){
defender.setHealth(calculateDamage(defender, 8));
}
//XP
if(attacker.getItemInHand().getTypeId() == 0 && Math.random() * 10 > 8){
if(defender.getHealth() != 0){
mcUsers.getProfile(attacker).skillUpUnarmed(1);
attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")");
}
}
if(defender.getHealth() <= 0)
mcm.getInstance().simulateNaturalDrops(defender);
}
}
}
public void playerVersusAnimalsChecks(Entity x, Player attacker, EntityDamageByEntityEvent event, int type){
if(x instanceof Animals){
if(type == 0){
Animals defender = (Animals)event.getEntity();
if(defender.getHealth() <= 0)
return;
if(mcUsers.getProfile(attacker).getUnarmedInt() >= 50 && mcUsers.getProfile(attacker).getUnarmedInt() < 100){
defender.setHealth(calculateDamage(defender, 1));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 100 && mcUsers.getProfile(attacker).getUnarmedInt() < 200){
defender.setHealth(calculateDamage(defender, 2));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 200 && mcUsers.getProfile(attacker).getUnarmedInt() < 325){
defender.setHealth(calculateDamage(defender, 3));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 325 && mcUsers.getProfile(attacker).getUnarmedInt() < 475){
defender.setHealth(calculateDamage(defender, 4));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 475 && mcUsers.getProfile(attacker).getUnarmedInt() < 600){
defender.setHealth(calculateDamage(defender, 5));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 600 && mcUsers.getProfile(attacker).getUnarmedInt() < 775){
defender.setHealth(calculateDamage(defender, 6));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 775 && mcUsers.getProfile(attacker).getUnarmedInt() < 950){
defender.setHealth(calculateDamage(defender, 7));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 950){
defender.setHealth(calculateDamage(defender, 8));
}
if(defender.getHealth() <= 0){
mcm.getInstance().simulateNaturalDrops(defender);
}
}
}
}
public void playerDeathByMonsterMessageCheck(Entity y, Player defender, Plugin plugin){
if(y instanceof Monster){
if(mcUsers.getProfile(defender).isDead())
return;
if(defender.getHealth() <= 0){
mcm.getInstance().simulateNaturalDrops(defender);
if(y instanceof Creeper){
mcUsers.getProfile(defender).setDead(true);
for(Player derp : plugin.getServer().getOnlinePlayers()){
derp.sendMessage(ChatColor.GRAY + "A "+ChatColor.DARK_GREEN+"Creeper"+ChatColor.GRAY+" has killed "+ChatColor.DARK_RED+defender.getName());
}
}
if(y instanceof Skeleton){
mcUsers.getProfile(defender).setDead(true);
for(Player derp : plugin.getServer().getOnlinePlayers()){
derp.sendMessage(ChatColor.GRAY + "A "+ChatColor.WHITE+"Skeleton"+ChatColor.GRAY+" has killed "+ChatColor.DARK_RED+defender.getName());
}
}
if(y instanceof Spider){
mcUsers.getProfile(defender).setDead(true);
for(Player derp : plugin.getServer().getOnlinePlayers()){
derp.sendMessage(ChatColor.GRAY + "A "+ChatColor.DARK_PURPLE+"Spider"+ChatColor.GRAY+" has killed "+ChatColor.DARK_RED+defender.getName());
}
}
if(y instanceof Zombie){
mcUsers.getProfile(defender).setDead(true);
for(Player derp : plugin.getServer().getOnlinePlayers()){
derp.sendMessage(ChatColor.GRAY + "A "+ChatColor.DARK_AQUA+"Zombie"+ChatColor.GRAY+" has killed "+ChatColor.DARK_RED+defender.getName());
}
}
}
}
}
public void playerVersusMonsterChecks(EntityDamageByEntityEvent event, Player attacker, Entity x, int type){
if(x instanceof Monster){
Monster defender = (Monster)event.getEntity();
if(isSwords(attacker.getItemInHand()) && defender.getHealth() > 0){
if(Math.random() * 10 > 9){
mcUsers.getProfile(attacker).skillUpSwords(1);
attacker.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(attacker).getSwords()+")");
}
}
if(type == 0){
if(defender.getHealth() <= 0)
return;
if(mcUsers.getProfile(attacker).getUnarmedInt() >= 50 && mcUsers.getProfile(attacker).getUnarmedInt() < 100){
defender.setHealth(calculateDamage(defender, 1));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 100 && mcUsers.getProfile(attacker).getUnarmedInt() < 200){
defender.setHealth(calculateDamage(defender, 2));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 200 && mcUsers.getProfile(attacker).getUnarmedInt() < 325){
defender.setHealth(calculateDamage(defender, 3));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 325 && mcUsers.getProfile(attacker).getUnarmedInt() < 475){
defender.setHealth(calculateDamage(defender, 4));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 475 && mcUsers.getProfile(attacker).getUnarmedInt() < 600){
defender.setHealth(calculateDamage(defender, 5));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 600 && mcUsers.getProfile(attacker).getUnarmedInt() < 775){
defender.setHealth(calculateDamage(defender, 6));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 775 && mcUsers.getProfile(attacker).getUnarmedInt() < 950){
defender.setHealth(calculateDamage(defender, 7));
} else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 950){
defender.setHealth(calculateDamage(defender, 8));
}
//XP
if(x instanceof Skeleton && Math.random() * 100 > 95){
if(defender.getHealth() != 0){
mcUsers.getProfile(attacker).skillUpUnarmed(1);
attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")");
}
}
if(x instanceof Spider&& Math.random() * 10 > 9){
if(defender.getHealth() != 0){
mcUsers.getProfile(attacker).skillUpUnarmed(1);
attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")");
}
}
if(x instanceof Zombie && Math.random() * 100 > 95){
if(defender.getHealth() != 0){
mcUsers.getProfile(attacker).skillUpUnarmed(1);
attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")");
}
}
if(x instanceof Creeper && Math.random() * 100 > 90){
if(defender.getHealth() != 0){
mcUsers.getProfile(attacker).skillUpUnarmed(2);
attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 2. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")");
}
}
if(defender.getHealth() <= 0)
mcm.getInstance().simulateNaturalDrops(defender);
}
}
}
public int calculateDamage(Player player, int dmg){
int health = player.getHealth();
if(health - dmg <0){
return 0;
} else {
health-= dmg;
return health;
}
}
public int calculateDamage(Squid squid, int dmg){
int health = squid.getHealth();
if(health - dmg <0){
return 0;
} else {
health-= dmg;
return health;
}
}
public int calculateDamage(Monster monster, int dmg){
int health = monster.getHealth();
if(health - dmg <0){
return 0;
} else {
health-= dmg;
return health;
}
}
public int calculateDamage(Animals animal, int dmg){
int health = animal.getHealth();
if(health - dmg <0){
return 0;
} else {
health-= dmg;
return health;
}
}
public void parryCheck(Player defender, EntityDamageByEntityEvent event, Entity y){
if(isSwords(defender.getItemInHand())){
if(mcUsers.getProfile(defender).getSwordsInt() >= 50 && mcUsers.getProfile(defender).getSwordsInt() < 250){
if(Math.random() * 10 > 8){
event.setCancelled(true);
defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*");
defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1));
mcUsers.getProfile(defender).skillUpSwords(1);
defender.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(defender).getSwords()+")");
if(y instanceof Player){
Player attacker = (Player)y;
attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**");
}
}
}
if(mcUsers.getProfile(defender).getSwordsInt() >= 250 && mcUsers.getProfile(defender).getSwordsInt() < 450){
if(Math.random() * 10 > 6){
event.setCancelled(true);
defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*");
defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1));
mcUsers.getProfile(defender).skillUpSwords(1);
defender.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(defender).getSwords()+")");
if(y instanceof Player){
Player attacker = (Player)y;
attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**");
}
}
}
if(mcUsers.getProfile(defender).getSwordsInt() >= 450 && mcUsers.getProfile(defender).getSwordsInt() < 775){
if(Math.random() * 10 > 5){
event.setCancelled(true);
defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*");
defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1));
mcUsers.getProfile(defender).skillUpSwords(1);
defender.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(defender).getSwords()+")");
if(y instanceof Player){
Player attacker = (Player)y;
attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**");
}
}
}
if(mcUsers.getProfile(defender).getSwordsInt() >= 775){
if(Math.random() * 10 > 4){
event.setCancelled(true);
defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*");
defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1));
if(y instanceof Player){
Player attacker = (Player)y;
attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**");
}
}
}
}
}
public void mcmmoHelpCheck(String[] split, Player player, PlayerChatEvent event){
if(split[0].equalsIgnoreCase("/woodcutting")){
event.setCancelled(true);
player.sendMessage(ChatColor.GREEN+"~~WOODCUTTING INFO~~");
player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Chop down trees.");
player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
player.sendMessage(ChatColor.GRAY+"Double Drops start to happen at 10 woodcutting skill");
player.sendMessage(ChatColor.GRAY+"and it gets more frequent from there.");
}
if(split[0].equalsIgnoreCase("/archery")){
event.setCancelled(true);
player.sendMessage(ChatColor.GREEN+"~~ARCHERY INFO~~");
player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Shooting monsters.");
player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
player.sendMessage(ChatColor.GRAY+"Damage scales with Archery skill");
player.sendMessage(ChatColor.GRAY+"Chance to daze player opponents with high skill lvl");
}
if(split[0].equalsIgnoreCase("/swords")){
event.setCancelled(true);
player.sendMessage(ChatColor.GREEN+"~~SWORDS INFO~~");
player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Slicing up monsters");
player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
player.sendMessage(ChatColor.GRAY+"Parrying. It negates damage.");
player.sendMessage(ChatColor.GRAY+"Chance to parry scales with skill.");
}
if(split[0].equalsIgnoreCase("/acrobatics")){
event.setCancelled(true);
player.sendMessage(ChatColor.GREEN+"~~ACROBATICS INFO~~");
player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Spraining ankles.");
player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
player.sendMessage(ChatColor.GRAY+"Rolling. Negates fall damage.");
player.sendMessage(ChatColor.GRAY+"Chance to roll scales with skill.");
}
if(split[0].equalsIgnoreCase("/mining")){
event.setCancelled(true);
player.sendMessage(ChatColor.GREEN+"~~MINING INFO~~");
player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Mining ore and stone,");
player.sendMessage(ChatColor.DARK_GRAY+"the xp rate depends entirely upon the rarity of what you're harvesting.");
player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
player.sendMessage(ChatColor.GRAY+"Double Drops start to happen at 25 Mining skill,");
player.sendMessage(ChatColor.GRAY+"and the chance for it increases with skill.");
}
if(split[0].equalsIgnoreCase("/repair")){
event.setCancelled(true);
player.sendMessage(ChatColor.GREEN+"~~REPAIR INFO~~");
player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Repairing tools and armor.");
player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
player.sendMessage(ChatColor.GRAY+"High skill levels make a proc to fully repair items happen more often.");
player.sendMessage(ChatColor.GREEN+"~~USE~~");
player.sendMessage(ChatColor.GRAY+"Approach an Anvil (Iron Block) with the item you wish ");
player.sendMessage(ChatColor.GRAY+"to repair in hand, right click to consume resources of the");
player.sendMessage(ChatColor.GRAY+"same type to repair it. This does not work for stone/wood/gold");
}
if(split[0].equalsIgnoreCase("/unarmed")){
event.setCancelled(true);
player.sendMessage(ChatColor.GREEN+"~~UNARMED INFO~~");
player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Punching monsters and players.");
player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
player.sendMessage(ChatColor.GRAY+"Damage scales with unarmed skill. The first damage increase");
player.sendMessage(ChatColor.DARK_GRAY+"happens at 50 skill. At very high skill levels, you will");
player.sendMessage(ChatColor.DARK_GRAY+"gain a proc to disarm player opponents on hit");
}
if(split[0].equalsIgnoreCase("/herbalism")){
event.setCancelled(true);
player.sendMessage(ChatColor.GREEN+"~~HERBALISM INFO~~");
player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Farming and picking herbs.");
player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
player.sendMessage(ChatColor.GRAY+"Increases healing effects of bread and stew.");
player.sendMessage(ChatColor.GRAY+"Allows for chance to receive double drops based on skill");
}
if(split[0].equalsIgnoreCase("/excavation")){
event.setCancelled(true);
player.sendMessage(ChatColor.GREEN+"~~EXCAVATION INFO~~");
player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Digging.");
player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
player.sendMessage(ChatColor.GRAY+"You will find treasures while digging based on your excavation,");
player.sendMessage(ChatColor.GRAY+"and at high levels the rewards are quite nice. The items you get");
player.sendMessage(ChatColor.GRAY+"depend on the block you're digging.");
player.sendMessage(ChatColor.GRAY+"Different blocks give diffrent stuff.");
}
if(split[0].equalsIgnoreCase("/mcmmo")){
event.setCancelled(true);
player.sendMessage(ChatColor.GRAY+"mcMMO is an RPG inspired plugin");
player.sendMessage(ChatColor.GRAY+"You can gain skills in several professions by");
player.sendMessage(ChatColor.GRAY+"doing things related to that profession.");
player.sendMessage(ChatColor.GRAY+"Mining for example will increase your mining XP.");
player.sendMessage(ChatColor.GRAY+"Wood Cutting will increase Wood Cutting, etc...");
player.sendMessage(ChatColor.GRAY+"Repairing is simple in mcMMO");
player.sendMessage(ChatColor.GRAY+"Say you want to repair an iron shovel");
player.sendMessage(ChatColor.GRAY+"start by making an anvil by combining 9 iron ingots");
player.sendMessage(ChatColor.GRAY+"on a workbench. Place the anvil and while holding the shovel");
player.sendMessage(ChatColor.GRAY+"right click the anvil to interact with it, If you have spare");
player.sendMessage(ChatColor.GRAY+"iron ingots in your inventory the item will be repaired.");
player.sendMessage(ChatColor.GRAY+"You cannot hurt other party members");
player.sendMessage(ChatColor.BLUE+"Set your own spawn with "+ChatColor.RED+"/myspawn");
player.sendMessage(ChatColor.GREEN+"Based on your skills you will get "+ChatColor.DARK_RED+"random procs "+ChatColor.GREEN+ "when");
player.sendMessage(ChatColor.GREEN+"using your profession, like "+ChatColor.DARK_RED+"double drops "+ChatColor.GREEN+"or "+ChatColor.DARK_RED+"better repairs");
player.sendMessage(ChatColor.GREEN+"Find out mcMMO commands with /mcc");
}
if(split[0].equalsIgnoreCase("/mcc")){
event.setCancelled(true);
player.sendMessage(ChatColor.GRAY+"mcMMO has a party system included");
player.sendMessage(ChatColor.GREEN+"~~Commands~~");
player.sendMessage(ChatColor.GRAY+"/party <name> - to join a party");
player.sendMessage(ChatColor.GRAY+"/party q - to quit a party");
player.sendMessage(ChatColor.GRAY+"/ptp <name> - party teleport");
player.sendMessage(ChatColor.GRAY+"/p - toggles party chat");
player.sendMessage(ChatColor.GRAY+"/setmyspawn - set your own spawn location");
player.sendMessage(ChatColor.GRAY+"/myspawn - travel to myspawn, clears inventory");
player.sendMessage(ChatColor.GRAY+"/whois - view detailed info about a player (req op)");
player.sendMessage(ChatColor.GRAY+"/woodcutting - displays info about the skill");
player.sendMessage(ChatColor.GRAY+"/mining - displays info about the skill");
player.sendMessage(ChatColor.GRAY+"/repair - displays info about the skill");
player.sendMessage(ChatColor.GRAY+"/unarmed - displays info about the skill");
player.sendMessage(ChatColor.GRAY+"/herbalism - displays info about the skill");
player.sendMessage(ChatColor.GRAY+"/excavation - displays info about the skill");
player.sendMessage(ChatColor.GRAY+"/archery - displays info about the skill");
player.sendMessage(ChatColor.GRAY+"/swords - displays info about the skill");
player.sendMessage(ChatColor.GRAY+"/acrobatics - displays info about the skill");
}
}
public void repairCheck(Player player, ItemStack is, Block block){
if(block != null && block.getTypeId() == 42){
short durability = is.getDurability();
if(player.getItemInHand().getDurability() > 0){
/*
* ARMOR
*/
if(mcm.getInstance().isArmor(is) && block.getTypeId() == 42){
if(mcm.getInstance().isDiamondArmor(is) && mcm.getInstance().hasDiamond(player)){
mcm.getInstance().removeDiamond(player);
player.getItemInHand().setDurability(mcm.getInstance().getArmorRepairAmount(is, player));
mcUsers.getProfile(player).skillUpRepair(1);
player.sendMessage(ChatColor.YELLOW+"Repair skill increased by 1. Total ("+mcUsers.getProfile(player).getRepair()+")");
} else if (mcm.getInstance().isIronArmor(is) && mcm.getInstance().hasIron(player)){
mcm.getInstance().removeIron(player);
player.getItemInHand().setDurability(mcm.getInstance().getArmorRepairAmount(is, player));
mcUsers.getProfile(player).skillUpRepair(1);
player.sendMessage(ChatColor.YELLOW+"Repair skill increased by 1. Total ("+mcUsers.getProfile(player).getRepair()+")");
} else {
needMoreVespeneGas(is, player);
}
}
/*
* TOOLS
*/
if(mcm.getInstance().isTools(is) && block.getTypeId() == 42){
if(mcm.getInstance().isIronTools(is) && mcm.getInstance().hasIron(player)){
is.setDurability(mcm.getInstance().getToolRepairAmount(is, durability, player));
mcm.getInstance().removeIron(player);
mcUsers.getProfile(player).skillUpRepair(1);
player.sendMessage(ChatColor.YELLOW+"Repair skill increased by 1. Total ("+mcUsers.getProfile(player).getRepair()+")");
} else if (mcm.getInstance().isDiamondTools(is) && mcm.getInstance().hasDiamond(player) && mcUsers.getProfile(player).getRepairInt() >= 50){ //Check if its diamond and the player has diamonds
is.setDurability(mcm.getInstance().getToolRepairAmount(is, durability, player));
mcm.getInstance().removeDiamond(player);
mcUsers.getProfile(player).skillUpRepair(1);
player.sendMessage(ChatColor.YELLOW+"Repair skill increased by 1. Total ("+mcUsers.getProfile(player).getRepair()+")");
} else {
needMoreVespeneGas(is, player);
}
}
} else {
player.sendMessage("That is at full durability.");
}
} //end if block is iron block bracket
}
public void herbalismProcCheck(Block block, Player player){
int type = block.getTypeId();
Location loc = block.getLocation();

View File

@ -1,3 +1,3 @@
name: mcMMO
main: com.bukkit.nossr50.mcMMO.mcMMO
version: 0.5.5
version: 0.5.7