diff --git a/mcMMO/com/bukkit/nossr50/mcMMO/mcEntityListener.java b/mcMMO/com/bukkit/nossr50/mcMMO/mcEntityListener.java index 4addbe261..9c46643e7 100644 --- a/mcMMO/com/bukkit/nossr50/mcMMO/mcEntityListener.java +++ b/mcMMO/com/bukkit/nossr50/mcMMO/mcEntityListener.java @@ -49,314 +49,54 @@ public class mcEntityListener extends EntityListener { public void onEntityDamageByEntity(EntityDamageByEntityEvent event) { Entity x = event.getEntity(); //Defender Entity y = event.getDamager(); //Attacker - //If attacker is player... + /* + * IF DEFENDER IS PLAYER + */ if(x instanceof Player){ Player defender = (Player)x; /* - * PARRYING + * PARRYING CHECK, CHECK TO SEE IF ITS A SUCCESSFUL PARRY OR NOT */ - if(isSwords(defender.getItemInHand())){ - if(mcUsers.getProfile(defender).getSwordsInt() >= 50 && mcUsers.getProfile(defender).getSwordsInt() < 250){ - if(Math.random() * 10 > 8){ - event.setCancelled(true); - defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*"); - defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1)); - mcUsers.getProfile(defender).skillUpSwords(1); - defender.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(defender).getSwords()+")"); - if(y instanceof Player){ - Player attacker = (Player)y; - attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**"); - } - } - } - if(mcUsers.getProfile(defender).getSwordsInt() >= 250 && mcUsers.getProfile(defender).getSwordsInt() < 450){ - if(Math.random() * 10 > 6){ - event.setCancelled(true); - defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*"); - defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1)); - mcUsers.getProfile(defender).skillUpSwords(1); - defender.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(defender).getSwords()+")"); - if(y instanceof Player){ - Player attacker = (Player)y; - attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**"); - } - } - } - if(mcUsers.getProfile(defender).getSwordsInt() >= 450 && mcUsers.getProfile(defender).getSwordsInt() < 775){ - if(Math.random() * 10 > 5){ - event.setCancelled(true); - defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*"); - defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1)); - mcUsers.getProfile(defender).skillUpSwords(1); - defender.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(defender).getSwords()+")"); - if(y instanceof Player){ - Player attacker = (Player)y; - attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**"); - } - } - } - if(mcUsers.getProfile(defender).getSwordsInt() >= 775){ - if(Math.random() * 10 > 4){ - event.setCancelled(true); - defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*"); - defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1)); - if(y instanceof Player){ - Player attacker = (Player)y; - attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**"); - } - } - } - } + mcm.getInstance().parryCheck(defender, event, y); /* - * DEATH MESSAGES + * PLAYER DEATH BY MONSTER MESSAGE CHECK, CHECKS TO SEE IF TO REPORT THE DEATH OR NOT */ - if(y instanceof Monster){ - if(mcUsers.getProfile(defender).isDead()) - return; - if(defender.getHealth() - event.getDamage() <= 0){ - defender.setHealth(0); - mcm.getInstance().simulateNaturalDrops(defender); - if(y instanceof Creeper){ - mcUsers.getProfile(defender).setDead(true); - for(Player derp : plugin.getServer().getOnlinePlayers()){ - derp.sendMessage(ChatColor.GRAY + "A "+ChatColor.DARK_GREEN+"Creeper"+ChatColor.GRAY+" has killed "+ChatColor.DARK_RED+defender.getName()); - } - } - if(y instanceof Skeleton){ - mcUsers.getProfile(defender).setDead(true); - for(Player derp : plugin.getServer().getOnlinePlayers()){ - derp.sendMessage(ChatColor.GRAY + "A "+ChatColor.WHITE+"Skeleton"+ChatColor.GRAY+" has killed "+ChatColor.DARK_RED+defender.getName()); - } - } - if(y instanceof Spider){ - mcUsers.getProfile(defender).setDead(true); - for(Player derp : plugin.getServer().getOnlinePlayers()){ - derp.sendMessage(ChatColor.GRAY + "A "+ChatColor.DARK_PURPLE+"Spider"+ChatColor.GRAY+" has killed "+ChatColor.DARK_RED+defender.getName()); - } - } - if(y instanceof Zombie){ - mcUsers.getProfile(defender).setDead(true); - for(Player derp : plugin.getServer().getOnlinePlayers()){ - derp.sendMessage(ChatColor.GRAY + "A "+ChatColor.DARK_AQUA+"Zombie"+ChatColor.GRAY+" has killed "+ChatColor.DARK_RED+defender.getName()); - } - } - } - } - if(defender.getHealth() <= 0){ + mcm.getInstance().playerDeathByMonsterMessageCheck(y, defender, plugin); + /* + * CHECKS IF THE PLAYER DIES, IF SO DROP HIS SHIT BECAUSE OF THE DAMAGE MODIFIERS + * MIGHT BE A BIT BUGGY, IT SEEMS TO WORK RIGHT NOW AT LEAST... + */ + if(defender.getHealth() - event.getDamage() <= 0){ for(ItemStack i : defender.getInventory().getContents()){ if(i != null && i.getTypeId() != 0) defender.getLocation().getWorld().dropItemNaturally(defender.getLocation(), i); } } } + /* + * IF ATTACKER IS PLAYER + */ if(y instanceof Player){ int type = ((Player) y).getItemInHand().getTypeId(); Player attacker = (Player)y; - if(x instanceof Squid){ - Squid defender = (Squid)event.getEntity(); - if(isSwords(attacker.getItemInHand()) && defender.getHealth() > 0){ - if(Math.random() * 10 > 9){ - mcUsers.getProfile(attacker).skillUpSwords(1); - attacker.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(attacker).getSwords()+")"); - } - } - /* - * UNARMED VS SQUID - */ - if(type == 0){ - if(defender.getHealth() <= 0) - return; - if(mcUsers.getProfile(attacker).getUnarmedInt() >= 50 && mcUsers.getProfile(attacker).getUnarmedInt() < 100){ - defender.setHealth(calculateDamage(defender, 1)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 100 && mcUsers.getProfile(attacker).getUnarmedInt() < 200){ - defender.setHealth(calculateDamage(defender, 2)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 200 && mcUsers.getProfile(attacker).getUnarmedInt() < 325){ - defender.setHealth(calculateDamage(defender, 3)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 325 && mcUsers.getProfile(attacker).getUnarmedInt() < 475){ - defender.setHealth(calculateDamage(defender, 4)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 475 && mcUsers.getProfile(attacker).getUnarmedInt() < 600){ - defender.setHealth(calculateDamage(defender, 5)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 600 && mcUsers.getProfile(attacker).getUnarmedInt() < 775){ - defender.setHealth(calculateDamage(defender, 6)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 775 && mcUsers.getProfile(attacker).getUnarmedInt() < 950){ - defender.setHealth(calculateDamage(defender, 7)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 950){ - defender.setHealth(calculateDamage(defender, 8)); - } - //XP - if(attacker.getItemInHand().getTypeId() == 0 && Math.random() * 10 > 8){ - if(defender.getHealth() != 0){ - mcUsers.getProfile(attacker).skillUpUnarmed(1); - attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")"); - } - } - if(defender.getHealth() <= 0) - mcm.getInstance().simulateNaturalDrops(defender); - } - } - if(x instanceof Monster){ - Monster defender = (Monster)event.getEntity(); - if(isSwords(attacker.getItemInHand()) && defender.getHealth() > 0){ - if(Math.random() * 10 > 9){ - mcUsers.getProfile(attacker).skillUpSwords(1); - attacker.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(attacker).getSwords()+")"); - } - } - if(type == 0){ - if(defender.getHealth() <= 0) - return; - if(mcUsers.getProfile(attacker).getUnarmedInt() >= 50 && mcUsers.getProfile(attacker).getUnarmedInt() < 100){ - defender.setHealth(calculateDamage(defender, 1)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 100 && mcUsers.getProfile(attacker).getUnarmedInt() < 200){ - defender.setHealth(calculateDamage(defender, 2)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 200 && mcUsers.getProfile(attacker).getUnarmedInt() < 325){ - defender.setHealth(calculateDamage(defender, 3)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 325 && mcUsers.getProfile(attacker).getUnarmedInt() < 475){ - defender.setHealth(calculateDamage(defender, 4)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 475 && mcUsers.getProfile(attacker).getUnarmedInt() < 600){ - defender.setHealth(calculateDamage(defender, 5)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 600 && mcUsers.getProfile(attacker).getUnarmedInt() < 775){ - defender.setHealth(calculateDamage(defender, 6)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 775 && mcUsers.getProfile(attacker).getUnarmedInt() < 950){ - defender.setHealth(calculateDamage(defender, 7)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 950){ - defender.setHealth(calculateDamage(defender, 8)); - } - //XP - if(x instanceof Skeleton && Math.random() * 100 > 95){ - if(defender.getHealth() != 0){ - mcUsers.getProfile(attacker).skillUpUnarmed(1); - attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")"); - } - } - if(x instanceof Spider&& Math.random() * 10 > 9){ - if(defender.getHealth() != 0){ - mcUsers.getProfile(attacker).skillUpUnarmed(1); - attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")"); - } - } - if(x instanceof Zombie && Math.random() * 100 > 95){ - if(defender.getHealth() != 0){ - mcUsers.getProfile(attacker).skillUpUnarmed(1); - attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")"); - } - } - if(x instanceof Creeper && Math.random() * 100 > 90){ - if(defender.getHealth() != 0){ - mcUsers.getProfile(attacker).skillUpUnarmed(2); - attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 2. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")"); - } - } - if(defender.getHealth() <= 0) - mcm.getInstance().simulateNaturalDrops(defender); - } - } - if(x instanceof Animals){ - if(type == 0){ - Animals defender = (Animals)event.getEntity(); - if(defender.getHealth() <= 0) - return; - if(mcUsers.getProfile(attacker).getUnarmedInt() >= 50 && mcUsers.getProfile(attacker).getUnarmedInt() < 100){ - defender.setHealth(calculateDamage(defender, 1)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 100 && mcUsers.getProfile(attacker).getUnarmedInt() < 200){ - defender.setHealth(calculateDamage(defender, 2)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 200 && mcUsers.getProfile(attacker).getUnarmedInt() < 325){ - defender.setHealth(calculateDamage(defender, 3)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 325 && mcUsers.getProfile(attacker).getUnarmedInt() < 475){ - defender.setHealth(calculateDamage(defender, 4)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 475 && mcUsers.getProfile(attacker).getUnarmedInt() < 600){ - defender.setHealth(calculateDamage(defender, 5)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 600 && mcUsers.getProfile(attacker).getUnarmedInt() < 775){ - defender.setHealth(calculateDamage(defender, 6)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 775 && mcUsers.getProfile(attacker).getUnarmedInt() < 950){ - defender.setHealth(calculateDamage(defender, 7)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 950){ - defender.setHealth(calculateDamage(defender, 8)); - } - if(defender.getHealth() <= 0){ - mcm.getInstance().simulateNaturalDrops(defender); - } - } - } - //If defender is player - if(x instanceof Player){ - Player defender = (Player)x; - if(attacker.getItemInHand().getTypeId() == 0){ - //DMG MODIFIER - if((mcUsers.getProfile(defender).inParty() && mcUsers.getProfile(attacker).inParty())&& !mcUsers.getProfile(defender).getParty().equals(mcUsers.getProfile(attacker).getParty()) && !mcUsers.getProfile(defender).getParty().equals(mcUsers.getProfile(attacker).getParty())) { - if(mcUsers.getProfile(attacker).getUnarmedInt() >= 50 && mcUsers.getProfile(attacker).getUnarmedInt() < 100){ - defender.setHealth(calculateDamage(defender, 1)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 100 && mcUsers.getProfile(attacker).getUnarmedInt() < 200){ - defender.setHealth(calculateDamage(defender, 2)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 200 && mcUsers.getProfile(attacker).getUnarmedInt() < 325){ - defender.setHealth(calculateDamage(defender, 3)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 325 && mcUsers.getProfile(attacker).getUnarmedInt() < 475){ - defender.setHealth(calculateDamage(defender, 4)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 475 && mcUsers.getProfile(attacker).getUnarmedInt() < 600){ - defender.setHealth(calculateDamage(defender, 5)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 600 && mcUsers.getProfile(attacker).getUnarmedInt() < 775){ - defender.setHealth(calculateDamage(defender, 6)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 775 && mcUsers.getProfile(attacker).getUnarmedInt() < 950){ - defender.setHealth(calculateDamage(defender, 7)); - } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 950){ - defender.setHealth(calculateDamage(defender, 8)); - } - if(mcUsers.getProfile(defender).isDead()) - return; - //XP - if(attacker.getItemInHand().getTypeId() == 0 && Math.random() * 10 > 9){ - if(defender.getHealth() != 0){ - mcUsers.getProfile(attacker).skillUpUnarmed(1); - attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")"); - } - } - //PROC - if(simulateUnarmedProc(attacker)){ - attacker.sendMessage(ChatColor.DARK_RED+"You have hit with great force."); - Location loc = defender.getLocation(); - if(defender.getItemInHand() != null && defender.getItemInHand().getTypeId() != 0){ - ItemStack item = defender.getItemInHand(); - if(item != null){ - loc.getWorld().dropItemNaturally(loc, item); - item.setTypeId(0); - item.setAmount(0); - } - } - } - if(defender.getHealth() <= 0){ - for(ItemStack i : defender.getInventory().getContents()){ - if(i != null && i.getTypeId() != 0) - defender.getLocation().getWorld().dropItemNaturally(defender.getLocation(), i); - } - for(Player derp : plugin.getServer().getOnlinePlayers()){ - derp.sendMessage(ChatColor.GRAY+attacker.getName() + " has " +ChatColor.DARK_RED+"slain "+ChatColor.GRAY+defender.getName()); - mcUsers.getProfile(defender).setDead(true); - } - } - } - return; - } - if(mcUsers.getProfile(defender).isDead()) - return; - if((defender.getHealth() - event.getDamage()) <= 0 && defender.getHealth() != 0){ - for(Player derp : plugin.getServer().getOnlinePlayers()){ - derp.sendMessage(ChatColor.GRAY+attacker.getName() + " has " +ChatColor.DARK_RED+"slain "+ChatColor.GRAY+defender.getName()); - mcUsers.getProfile(defender).setDead(true); - } - } - //Moving this below the death message for now, seems to have issues when the defender is not in a party - if((mcUsers.getProfile(defender).inParty() && mcUsers.getProfile(attacker).inParty())&& mcUsers.getProfile(defender).getParty().equals(mcUsers.getProfile(attacker).getParty())) - event.setCancelled(true); - } + /* + * Player versus Monster checks, this handles all skill damage modifiers and any procs. + */ + mcm.getInstance().playerVersusMonsterChecks(event, attacker, x, type); + /* + * Player versus Squid checks, this handles all skill damage modifiers and any procs. + */ + mcm.getInstance().playerVersusSquidChecks(event, attacker, x, type); + /* + * Player versus Player checks, these checks make sure players are not in the same party, etc. They also check for any procs from skills and handle damage modifiers. + */ + mcm.getInstance().playerVersusPlayerChecks(x, attacker, event, plugin); + /* + * Player versus Animals checks, these checks handle any skill modifiers or procs + */ + mcm.getInstance().playerVersusAnimalsChecks(x, attacker, event, type); } } - public boolean isSwords(ItemStack is){ - if(is.getTypeId() == 268 || is.getTypeId() == 267 || is.getTypeId() == 271 || is.getTypeId() == 283 || is.getTypeId() == 276){ - return true; - } else { - return false; - } - } public boolean isBow(ItemStack is){ if (is.getTypeId() == 261){ return true; @@ -364,54 +104,7 @@ public class mcEntityListener extends EntityListener { return false; } } - public boolean simulateUnarmedProc(Player player){ - if(mcUsers.getProfile(player).getUnarmedInt() >= 750){ - if(Math.random() * 10 > 4){ - return true; - } - }if(mcUsers.getProfile(player).getUnarmedInt() >= 350 && mcUsers.getProfile(player).getUnarmedInt() < 750){ - if(Math.random() * 10 > 4){ - return true; - } - } - return false; - } - public int calculateDamage(Player player, int dmg){ - int health = player.getHealth(); - if(health - dmg <0){ - return 0; - } else { - health-= dmg; - return health; - } - } - public int calculateDamage(Squid squid, int dmg){ - int health = squid.getHealth(); - if(health - dmg <0){ - return 0; - } else { - health-= dmg; - return health; - } - } - public int calculateDamage(Monster monster, int dmg){ - int health = monster.getHealth(); - if(health - dmg <0){ - return 0; - } else { - health-= dmg; - return health; - } - } - public int calculateDamage(Animals animal, int dmg){ - int health = animal.getHealth(); - if(health - dmg <0){ - return 0; - } else { - health-= dmg; - return health; - } - } + public void onEntityDamageByProjectile(EntityDamageByProjectileEvent event) { Entity y = event.getDamager(); Entity x = event.getEntity(); @@ -485,7 +178,11 @@ public class mcEntityListener extends EntityListener { if(x instanceof Player){ Player defender = (Player)x; Location loc = defender.getLocation(); + if(Math.random() * 10 > 5){ loc.setPitch(90); + } else { + loc.setPitch(-90); + } if(mcUsers.getProfile(attacker).getArcheryInt() >= 200 && mcUsers.getProfile(attacker).getArcheryInt() < 400){ if(Math.random() * 10 > 7){ defender.teleportTo(loc); diff --git a/mcMMO/com/bukkit/nossr50/mcMMO/mcPlayerListener.java b/mcMMO/com/bukkit/nossr50/mcMMO/mcPlayerListener.java index 3034f3696..e40baa160 100644 --- a/mcMMO/com/bukkit/nossr50/mcMMO/mcPlayerListener.java +++ b/mcMMO/com/bukkit/nossr50/mcMMO/mcPlayerListener.java @@ -90,227 +90,20 @@ public class mcPlayerListener extends PlayerListener { Block block = event.getBlockClicked(); Player player = event.getPlayer(); ItemStack is = player.getItemInHand(); - //BREAD - if(is.getTypeId() == 297){ - if(mcUsers.getProfile(player).getHerbalismInt() >= 50 && mcUsers.getProfile(player).getHerbalismInt() < 150){ - player.setHealth(player.getHealth() + 1); - } else if (mcUsers.getProfile(player).getHerbalismInt() >= 150 && mcUsers.getProfile(player).getHerbalismInt() < 250){ - player.setHealth(player.getHealth() + 2); - } else if (mcUsers.getProfile(player).getHerbalismInt() >= 250 && mcUsers.getProfile(player).getHerbalismInt() < 350){ - player.setHealth(player.getHealth() + 3); - } else if (mcUsers.getProfile(player).getHerbalismInt() >= 350 && mcUsers.getProfile(player).getHerbalismInt() < 450){ - player.setHealth(player.getHealth() + 4); - } else if (mcUsers.getProfile(player).getHerbalismInt() >= 450 && mcUsers.getProfile(player).getHerbalismInt() < 550){ - player.setHealth(player.getHealth() + 5); - } else if (mcUsers.getProfile(player).getHerbalismInt() >= 550 && mcUsers.getProfile(player).getHerbalismInt() < 650){ - player.setHealth(player.getHealth() + 6); - } else if (mcUsers.getProfile(player).getHerbalismInt() >= 650 && mcUsers.getProfile(player).getHerbalismInt() < 750){ - player.setHealth(player.getHealth() + 7); - } else if (mcUsers.getProfile(player).getHerbalismInt() >= 750){ - player.setHealth(player.getHealth() + 8); - } - } - //STEW - if(is.getTypeId() == 282){ - if(mcUsers.getProfile(player).getHerbalismInt() >= 50 && mcUsers.getProfile(player).getHerbalismInt() < 150){ - player.setHealth(player.getHealth() + 1); - } else if (mcUsers.getProfile(player).getHerbalismInt() >= 150 && mcUsers.getProfile(player).getHerbalismInt() < 250){ - player.setHealth(player.getHealth() + 2); - } else if (mcUsers.getProfile(player).getHerbalismInt() >= 250 && mcUsers.getProfile(player).getHerbalismInt() < 350){ - player.setHealth(player.getHealth() + 3); - } else if (mcUsers.getProfile(player).getHerbalismInt() >= 350 && mcUsers.getProfile(player).getHerbalismInt() < 450){ - player.setHealth(player.getHealth() + 4); - } else if (mcUsers.getProfile(player).getHerbalismInt() >= 450 && mcUsers.getProfile(player).getHerbalismInt() < 550){ - player.setHealth(player.getHealth() + 5); - } else if (mcUsers.getProfile(player).getHerbalismInt() >= 550 && mcUsers.getProfile(player).getHerbalismInt() < 650){ - player.setHealth(player.getHealth() + 6); - } else if (mcUsers.getProfile(player).getHerbalismInt() >= 650 && mcUsers.getProfile(player).getHerbalismInt() < 750){ - player.setHealth(player.getHealth() + 7); - } else if (mcUsers.getProfile(player).getHerbalismInt() >= 750){ - player.setHealth(player.getHealth() + 8); - } - } - if(block != null && block.getTypeId() == 42){ - short durability = is.getDurability(); - if(player.getItemInHand().getDurability() > 0){ - /* - * ARMOR - */ - if(mcm.getInstance().isArmor(is) && block.getTypeId() == 42){ - if(mcm.getInstance().isDiamondArmor(is) && mcm.getInstance().hasDiamond(player)){ - mcm.getInstance().removeDiamond(player); - player.getItemInHand().setDurability(mcm.getInstance().getArmorRepairAmount(is, player)); - mcUsers.getProfile(player).skillUpRepair(1); - player.sendMessage(ChatColor.YELLOW+"Repair skill increased by 1. Total ("+mcUsers.getProfile(player).getRepair()+")"); - } else if (mcm.getInstance().isIronArmor(is) && mcm.getInstance().hasIron(player)){ - mcm.getInstance().removeIron(player); - player.getItemInHand().setDurability(mcm.getInstance().getArmorRepairAmount(is, player)); - mcUsers.getProfile(player).skillUpRepair(1); - player.sendMessage(ChatColor.YELLOW+"Repair skill increased by 1. Total ("+mcUsers.getProfile(player).getRepair()+")"); - } else { - needMoreVespeneGas(is, player); - } - } - /* - * TOOLS - */ - if(mcm.getInstance().isTools(is) && block.getTypeId() == 42){ - if(mcm.getInstance().isIronTools(is) && mcm.getInstance().hasIron(player)){ - is.setDurability(mcm.getInstance().getToolRepairAmount(is, durability, player)); - mcm.getInstance().removeIron(player); - mcUsers.getProfile(player).skillUpRepair(1); - player.sendMessage(ChatColor.YELLOW+"Repair skill increased by 1. Total ("+mcUsers.getProfile(player).getRepair()+")"); - } else if (mcm.getInstance().isDiamondTools(is) && mcm.getInstance().hasDiamond(player) && mcUsers.getProfile(player).getRepairInt() >= 50){ //Check if its diamond and the player has diamonds - is.setDurability(mcm.getInstance().getToolRepairAmount(is, durability, player)); - mcm.getInstance().removeDiamond(player); - mcUsers.getProfile(player).skillUpRepair(1); - player.sendMessage(ChatColor.YELLOW+"Repair skill increased by 1. Total ("+mcUsers.getProfile(player).getRepair()+")"); - } else { - needMoreVespeneGas(is, player); - } - } - - } else { - player.sendMessage("That is at full durability."); - } - } //end if block is iron block bracket - } //end onPlayerItem bracket - public void needMoreVespeneGas(ItemStack is, Player player){ - if ((mcm.getInstance().isDiamondTools(is) || mcm.getInstance().isDiamondArmor(is) ) && mcUsers.getProfile(player).getRepairInt() < 50){ - player.sendMessage(ChatColor.DARK_RED +"You're not adept enough to repair Diamond"); - } else if (mcm.getInstance().isDiamondTools(is) && !mcm.getInstance().hasDiamond(player) || mcm.getInstance().isIronTools(is) && !mcm.getInstance().hasIron(player)){ - if(mcm.getInstance().isDiamondTools(is) && !mcm.getInstance().hasDiamond(player)) - player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.BLUE+ "Diamonds"); - if(mcm.getInstance().isIronTools(is) && !mcm.getInstance().hasIron(player)) - player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.GRAY+ "Iron"); - } else if (mcm.getInstance().isDiamondArmor(is) && !mcm.getInstance().hasDiamond(player)){ - player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.BLUE+ "Diamonds"); - } else if (mcm.getInstance().isIronArmor(is) && !mcm.getInstance().hasIron(player)) - player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.GRAY+ "Iron"); - } + //BREADCHECK, CHECKS HERBALISM SKILL FOR BREAD HP MODIFIERS + mcm.getInstance().breadCheck(player, is); + //STEW, CHECKS HERBALISM SKILL FOR BREAD HP MODIFIERS + mcm.getInstance().stewCheck(player, is); + //REPAIRCHECK, CHECKS TO MAKE SURE PLAYER IS RIGHT CLICKING AN ANVIL, PLAYER HAS ENOUGH RESOURCES, AND THE ITEM IS NOT AT FULL DURABILITY. + mcm.getInstance().repairCheck(player, is, block); + } + public void onPlayerCommand(PlayerChatEvent event) { Player player = event.getPlayer(); String[] split = event.getMessage().split(" "); String playerName = player.getName(); - if(split[0].equalsIgnoreCase("/woodcutting")){ - event.setCancelled(true); - player.sendMessage(ChatColor.GREEN+"~~WOODCUTTING INFO~~"); - player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Chop down trees."); - player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~"); - player.sendMessage(ChatColor.GRAY+"Double Drops start to happen at 10 woodcutting skill"); - player.sendMessage(ChatColor.GRAY+"and it gets more frequent from there."); - } - if(split[0].equalsIgnoreCase("/archery")){ - event.setCancelled(true); - player.sendMessage(ChatColor.GREEN+"~~ARCHERY INFO~~"); - player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Shooting monsters."); - player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~"); - player.sendMessage(ChatColor.GRAY+"Damage scales with Archery skill"); - player.sendMessage(ChatColor.GRAY+"Chance to daze player opponents with high skill lvl"); - } - if(split[0].equalsIgnoreCase("/swords")){ - event.setCancelled(true); - player.sendMessage(ChatColor.GREEN+"~~SWORDS INFO~~"); - player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Slicing up monsters"); - player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~"); - player.sendMessage(ChatColor.GRAY+"Parrying. It negates damage."); - player.sendMessage(ChatColor.GRAY+"Chance to parry scales with skill."); - } - if(split[0].equalsIgnoreCase("/acrobatics")){ - event.setCancelled(true); - player.sendMessage(ChatColor.GREEN+"~~ACROBATICS INFO~~"); - player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Spraining ankles."); - player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~"); - player.sendMessage(ChatColor.GRAY+"Rolling. Negates fall damage."); - player.sendMessage(ChatColor.GRAY+"Chance to roll scales with skill."); - } - if(split[0].equalsIgnoreCase("/mining")){ - event.setCancelled(true); - player.sendMessage(ChatColor.GREEN+"~~MINING INFO~~"); - player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Mining ore and stone,"); - player.sendMessage(ChatColor.DARK_GRAY+"the xp rate depends entirely upon the rarity of what you're harvesting."); - player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~"); - player.sendMessage(ChatColor.GRAY+"Double Drops start to happen at 25 Mining skill,"); - player.sendMessage(ChatColor.GRAY+"and the chance for it increases with skill."); - } - if(split[0].equalsIgnoreCase("/repair")){ - event.setCancelled(true); - player.sendMessage(ChatColor.GREEN+"~~REPAIR INFO~~"); - player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Repairing tools and armor."); - player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~"); - player.sendMessage(ChatColor.GRAY+"High skill levels make a proc to fully repair items happen more often."); - player.sendMessage(ChatColor.GREEN+"~~USE~~"); - player.sendMessage(ChatColor.GRAY+"Approach an Anvil (Iron Block) with the item you wish "); - player.sendMessage(ChatColor.GRAY+"to repair in hand, right click to consume resources of the"); - player.sendMessage(ChatColor.GRAY+"same type to repair it. This does not work for stone/wood/gold"); - } - if(split[0].equalsIgnoreCase("/unarmed")){ - event.setCancelled(true); - player.sendMessage(ChatColor.GREEN+"~~UNARMED INFO~~"); - player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Punching monsters and players."); - player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~"); - player.sendMessage(ChatColor.GRAY+"Damage scales with unarmed skill. The first damage increase"); - player.sendMessage(ChatColor.DARK_GRAY+"happens at 50 skill. At very high skill levels, you will"); - player.sendMessage(ChatColor.DARK_GRAY+"gain a proc to disarm player opponents on hit"); - } - if(split[0].equalsIgnoreCase("/herbalism")){ - event.setCancelled(true); - player.sendMessage(ChatColor.GREEN+"~~HERBALISM INFO~~"); - player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Farming and picking herbs."); - player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~"); - player.sendMessage(ChatColor.GRAY+"Increases healing effects of bread and stew."); - player.sendMessage(ChatColor.GRAY+"Allows for chance to receive double drops based on skill"); - } - if(split[0].equalsIgnoreCase("/excavation")){ - event.setCancelled(true); - player.sendMessage(ChatColor.GREEN+"~~EXCAVATION INFO~~"); - player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Digging."); - player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~"); - player.sendMessage(ChatColor.GRAY+"You will find treasures while digging based on your excavation,"); - player.sendMessage(ChatColor.GRAY+"and at high levels the rewards are quite nice. The items you get"); - player.sendMessage(ChatColor.GRAY+"depend on the block you're digging."); - player.sendMessage(ChatColor.GRAY+"Different blocks give diffrent stuff."); - } - if(split[0].equalsIgnoreCase("/mcmmo")){ - event.setCancelled(true); - player.sendMessage(ChatColor.GRAY+"mcMMO is an RPG inspired plugin"); - player.sendMessage(ChatColor.GRAY+"You can gain skills in several professions by"); - player.sendMessage(ChatColor.GRAY+"doing things related to that profession."); - player.sendMessage(ChatColor.GRAY+"Mining for example will increase your mining XP."); - player.sendMessage(ChatColor.GRAY+"Wood Cutting will increase Wood Cutting, etc..."); - player.sendMessage(ChatColor.GRAY+"Repairing is simple in mcMMO"); - player.sendMessage(ChatColor.GRAY+"Say you want to repair an iron shovel"); - player.sendMessage(ChatColor.GRAY+"start by making an anvil by combining 9 iron ingots"); - player.sendMessage(ChatColor.GRAY+"on a workbench. Place the anvil and while holding the shovel"); - player.sendMessage(ChatColor.GRAY+"right click the anvil to interact with it, If you have spare"); - player.sendMessage(ChatColor.GRAY+"iron ingots in your inventory the item will be repaired."); - player.sendMessage(ChatColor.GRAY+"You cannot hurt other party members"); - player.sendMessage(ChatColor.BLUE+"Set your own spawn with "+ChatColor.RED+"/myspawn"); - player.sendMessage(ChatColor.GREEN+"Based on your skills you will get "+ChatColor.DARK_RED+"random procs "+ChatColor.GREEN+ "when"); - player.sendMessage(ChatColor.GREEN+"using your profession, like "+ChatColor.DARK_RED+"double drops "+ChatColor.GREEN+"or "+ChatColor.DARK_RED+"better repairs"); - player.sendMessage(ChatColor.GREEN+"Find out mcMMO commands with /mcc"); - } - if(split[0].equalsIgnoreCase("/mcc")){ - event.setCancelled(true); - player.sendMessage(ChatColor.GRAY+"mcMMO has a party system included"); - player.sendMessage(ChatColor.GREEN+"~~Commands~~"); - player.sendMessage(ChatColor.GRAY+"/party - to join a party"); - player.sendMessage(ChatColor.GRAY+"/party q - to quit a party"); - player.sendMessage(ChatColor.GRAY+"/ptp - party teleport"); - player.sendMessage(ChatColor.GRAY+"/p - toggles party chat"); - player.sendMessage(ChatColor.GRAY+"/setmyspawn - set your own spawn location"); - player.sendMessage(ChatColor.GRAY+"/myspawn - travel to myspawn, clears inventory"); - player.sendMessage(ChatColor.GRAY+"/whois - view detailed info about a player (req op)"); - player.sendMessage(ChatColor.GRAY+"/woodcutting - displays info about the skill"); - player.sendMessage(ChatColor.GRAY+"/mining - displays info about the skill"); - player.sendMessage(ChatColor.GRAY+"/repair - displays info about the skill"); - player.sendMessage(ChatColor.GRAY+"/unarmed - displays info about the skill"); - player.sendMessage(ChatColor.GRAY+"/herbalism - displays info about the skill"); - player.sendMessage(ChatColor.GRAY+"/excavation - displays info about the skill"); - player.sendMessage(ChatColor.GRAY+"/archery - displays info about the skill"); - player.sendMessage(ChatColor.GRAY+"/swords - displays info about the skill"); - player.sendMessage(ChatColor.GRAY+"/acrobatics - displays info about the skill"); - } + //Check if the command is an mcMMO related help command + mcm.getInstance().mcmmoHelpCheck(split, player, event); if(mcUsers.getProfile(player).inParty() && split[0].equalsIgnoreCase("/ptp")){ event.setCancelled(true); if(!mcPermissions.getInstance().partyTeleport(player)){ diff --git a/mcMMO/com/bukkit/nossr50/mcMMO/mcm.java b/mcMMO/com/bukkit/nossr50/mcMMO/mcm.java index a520f2301..d3b2d7e76 100644 --- a/mcMMO/com/bukkit/nossr50/mcMMO/mcm.java +++ b/mcMMO/com/bukkit/nossr50/mcMMO/mcm.java @@ -4,17 +4,26 @@ import org.bukkit.ChatColor; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.block.Block; +import org.bukkit.entity.Animals; import org.bukkit.entity.Cow; +import org.bukkit.entity.Creeper; import org.bukkit.entity.Entity; +import org.bukkit.entity.Monster; import org.bukkit.entity.Pig; import org.bukkit.entity.Player; import org.bukkit.entity.Skeleton; import org.bukkit.entity.Spider; import org.bukkit.entity.Squid; import org.bukkit.entity.Zombie; +import org.bukkit.event.entity.EntityDamageByEntityEvent; +import org.bukkit.event.player.PlayerChatEvent; import org.bukkit.inventory.ItemStack; +import org.bukkit.plugin.Plugin; public class mcm { + /* + * I'm storing my functions/methods in here in an unorganized manner. Spheal with it. + */ private static volatile mcm instance; public static mcm getInstance() { if (instance == null) { @@ -319,6 +328,576 @@ public class mcm { mcm.getInstance().blockProcCheck(block, player); } } + public void breadCheck(Player player, ItemStack is){ + if(is.getTypeId() == 297){ + if(mcUsers.getProfile(player).getHerbalismInt() >= 50 && mcUsers.getProfile(player).getHerbalismInt() < 150){ + player.setHealth(player.getHealth() + 1); + } else if (mcUsers.getProfile(player).getHerbalismInt() >= 150 && mcUsers.getProfile(player).getHerbalismInt() < 250){ + player.setHealth(player.getHealth() + 2); + } else if (mcUsers.getProfile(player).getHerbalismInt() >= 250 && mcUsers.getProfile(player).getHerbalismInt() < 350){ + player.setHealth(player.getHealth() + 3); + } else if (mcUsers.getProfile(player).getHerbalismInt() >= 350 && mcUsers.getProfile(player).getHerbalismInt() < 450){ + player.setHealth(player.getHealth() + 4); + } else if (mcUsers.getProfile(player).getHerbalismInt() >= 450 && mcUsers.getProfile(player).getHerbalismInt() < 550){ + player.setHealth(player.getHealth() + 5); + } else if (mcUsers.getProfile(player).getHerbalismInt() >= 550 && mcUsers.getProfile(player).getHerbalismInt() < 650){ + player.setHealth(player.getHealth() + 6); + } else if (mcUsers.getProfile(player).getHerbalismInt() >= 650 && mcUsers.getProfile(player).getHerbalismInt() < 750){ + player.setHealth(player.getHealth() + 7); + } else if (mcUsers.getProfile(player).getHerbalismInt() >= 750){ + player.setHealth(player.getHealth() + 8); + } + } + } + public void stewCheck(Player player, ItemStack is){ + if(is.getTypeId() == 282){ + if(mcUsers.getProfile(player).getHerbalismInt() >= 50 && mcUsers.getProfile(player).getHerbalismInt() < 150){ + player.setHealth(player.getHealth() + 1); + } else if (mcUsers.getProfile(player).getHerbalismInt() >= 150 && mcUsers.getProfile(player).getHerbalismInt() < 250){ + player.setHealth(player.getHealth() + 2); + } else if (mcUsers.getProfile(player).getHerbalismInt() >= 250 && mcUsers.getProfile(player).getHerbalismInt() < 350){ + player.setHealth(player.getHealth() + 3); + } else if (mcUsers.getProfile(player).getHerbalismInt() >= 350 && mcUsers.getProfile(player).getHerbalismInt() < 450){ + player.setHealth(player.getHealth() + 4); + } else if (mcUsers.getProfile(player).getHerbalismInt() >= 450 && mcUsers.getProfile(player).getHerbalismInt() < 550){ + player.setHealth(player.getHealth() + 5); + } else if (mcUsers.getProfile(player).getHerbalismInt() >= 550 && mcUsers.getProfile(player).getHerbalismInt() < 650){ + player.setHealth(player.getHealth() + 6); + } else if (mcUsers.getProfile(player).getHerbalismInt() >= 650 && mcUsers.getProfile(player).getHerbalismInt() < 750){ + player.setHealth(player.getHealth() + 7); + } else if (mcUsers.getProfile(player).getHerbalismInt() >= 750){ + player.setHealth(player.getHealth() + 8); + } + } + } + public void needMoreVespeneGas(ItemStack is, Player player){ + if ((mcm.getInstance().isDiamondTools(is) || mcm.getInstance().isDiamondArmor(is) ) && mcUsers.getProfile(player).getRepairInt() < 50){ + player.sendMessage(ChatColor.DARK_RED +"You're not adept enough to repair Diamond"); + } else if (mcm.getInstance().isDiamondTools(is) && !mcm.getInstance().hasDiamond(player) || mcm.getInstance().isIronTools(is) && !mcm.getInstance().hasIron(player)){ + if(mcm.getInstance().isDiamondTools(is) && !mcm.getInstance().hasDiamond(player)) + player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.BLUE+ "Diamonds"); + if(mcm.getInstance().isIronTools(is) && !mcm.getInstance().hasIron(player)) + player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.GRAY+ "Iron"); + } else if (mcm.getInstance().isDiamondArmor(is) && !mcm.getInstance().hasDiamond(player)){ + player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.BLUE+ "Diamonds"); + } else if (mcm.getInstance().isIronArmor(is) && !mcm.getInstance().hasIron(player)) + player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.GRAY+ "Iron"); + } + public boolean isSwords(ItemStack is){ + if(is.getTypeId() == 268 || is.getTypeId() == 267 || is.getTypeId() == 271 || is.getTypeId() == 283 || is.getTypeId() == 276){ + return true; + } else { + return false; + } + } + public boolean simulateUnarmedProc(Player player){ + if(mcUsers.getProfile(player).getUnarmedInt() >= 750){ + if(Math.random() * 10 > 4){ + return true; + } + }if(mcUsers.getProfile(player).getUnarmedInt() >= 350 && mcUsers.getProfile(player).getUnarmedInt() < 750){ + if(Math.random() * 10 > 4){ + return true; + } + } + return false; + } + public void playerVersusPlayerChecks(Entity x, Player attacker, EntityDamageByEntityEvent event, Plugin plugin){ + if(x instanceof Player){ + Player defender = (Player)x; + if(attacker.getItemInHand().getTypeId() == 0){ + //DMG MODIFIER + if((mcUsers.getProfile(defender).inParty() && mcUsers.getProfile(attacker).inParty())&& !mcUsers.getProfile(defender).getParty().equals(mcUsers.getProfile(attacker).getParty()) && !mcUsers.getProfile(defender).getParty().equals(mcUsers.getProfile(attacker).getParty())) { + if(mcUsers.getProfile(attacker).getUnarmedInt() >= 50 && mcUsers.getProfile(attacker).getUnarmedInt() < 100){ + defender.setHealth(calculateDamage(defender, 1)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 100 && mcUsers.getProfile(attacker).getUnarmedInt() < 200){ + defender.setHealth(calculateDamage(defender, 2)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 200 && mcUsers.getProfile(attacker).getUnarmedInt() < 325){ + defender.setHealth(calculateDamage(defender, 3)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 325 && mcUsers.getProfile(attacker).getUnarmedInt() < 475){ + defender.setHealth(calculateDamage(defender, 4)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 475 && mcUsers.getProfile(attacker).getUnarmedInt() < 600){ + defender.setHealth(calculateDamage(defender, 5)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 600 && mcUsers.getProfile(attacker).getUnarmedInt() < 775){ + defender.setHealth(calculateDamage(defender, 6)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 775 && mcUsers.getProfile(attacker).getUnarmedInt() < 950){ + defender.setHealth(calculateDamage(defender, 7)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 950){ + defender.setHealth(calculateDamage(defender, 8)); + } + if(mcUsers.getProfile(defender).isDead()) + return; + //XP + if(attacker.getItemInHand().getTypeId() == 0 && Math.random() * 10 > 9){ + if(defender.getHealth() != 0){ + mcUsers.getProfile(attacker).skillUpUnarmed(1); + attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")"); + } + } + //PROC + if(simulateUnarmedProc(attacker)){ + attacker.sendMessage(ChatColor.DARK_RED+"You have hit with great force."); + Location loc = defender.getLocation(); + if(defender.getItemInHand() != null && defender.getItemInHand().getTypeId() != 0){ + ItemStack item = defender.getItemInHand(); + if(item != null){ + loc.getWorld().dropItemNaturally(loc, item); + item.setTypeId(0); + item.setAmount(0); + } + } + } + /* + * Make the defender drop items on death + */ + if(defender.getHealth() <= 0){ + for(ItemStack i : defender.getInventory().getContents()){ + if(i != null && i.getTypeId() != 0) + defender.getLocation().getWorld().dropItemNaturally(defender.getLocation(), i); + } + for(Player derp : plugin.getServer().getOnlinePlayers()){ + derp.sendMessage(ChatColor.GRAY+attacker.getName() + " has " +ChatColor.DARK_RED+"slain "+ChatColor.GRAY+defender.getName()); + mcUsers.getProfile(defender).setDead(true); + } + } + } + return; + } + if(mcUsers.getProfile(defender).isDead()) + return; + if((defender.getHealth() - event.getDamage()) <= 0 && defender.getHealth() != 0){ + for(Player derp : plugin.getServer().getOnlinePlayers()){ + derp.sendMessage(ChatColor.GRAY+attacker.getName() + " has " +ChatColor.DARK_RED+"slain "+ChatColor.GRAY+defender.getName()); + mcUsers.getProfile(defender).setDead(true); + } + } + //Moving this below the death message for now, seems to have issues when the defender is not in a party + if((mcUsers.getProfile(defender).inParty() && mcUsers.getProfile(attacker).inParty())&& mcUsers.getProfile(defender).getParty().equals(mcUsers.getProfile(attacker).getParty())) + event.setCancelled(true); + } + } + public void playerVersusSquidChecks(EntityDamageByEntityEvent event, Player attacker, Entity x, int type){ + if(x instanceof Squid){ + Squid defender = (Squid)event.getEntity(); + if(isSwords(attacker.getItemInHand()) && defender.getHealth() > 0){ + if(Math.random() * 10 > 9){ + mcUsers.getProfile(attacker).skillUpSwords(1); + attacker.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(attacker).getSwords()+")"); + } + } + /* + * UNARMED VS SQUID + */ + if(type == 0){ + if(defender.getHealth() <= 0) + return; + if(mcUsers.getProfile(attacker).getUnarmedInt() >= 50 && mcUsers.getProfile(attacker).getUnarmedInt() < 100){ + defender.setHealth(calculateDamage(defender, 1)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 100 && mcUsers.getProfile(attacker).getUnarmedInt() < 200){ + defender.setHealth(calculateDamage(defender, 2)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 200 && mcUsers.getProfile(attacker).getUnarmedInt() < 325){ + defender.setHealth(calculateDamage(defender, 3)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 325 && mcUsers.getProfile(attacker).getUnarmedInt() < 475){ + defender.setHealth(calculateDamage(defender, 4)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 475 && mcUsers.getProfile(attacker).getUnarmedInt() < 600){ + defender.setHealth(calculateDamage(defender, 5)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 600 && mcUsers.getProfile(attacker).getUnarmedInt() < 775){ + defender.setHealth(calculateDamage(defender, 6)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 775 && mcUsers.getProfile(attacker).getUnarmedInt() < 950){ + defender.setHealth(calculateDamage(defender, 7)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 950){ + defender.setHealth(calculateDamage(defender, 8)); + } + //XP + if(attacker.getItemInHand().getTypeId() == 0 && Math.random() * 10 > 8){ + if(defender.getHealth() != 0){ + mcUsers.getProfile(attacker).skillUpUnarmed(1); + attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")"); + } + } + if(defender.getHealth() <= 0) + mcm.getInstance().simulateNaturalDrops(defender); + } + } + } + public void playerVersusAnimalsChecks(Entity x, Player attacker, EntityDamageByEntityEvent event, int type){ + if(x instanceof Animals){ + if(type == 0){ + Animals defender = (Animals)event.getEntity(); + if(defender.getHealth() <= 0) + return; + if(mcUsers.getProfile(attacker).getUnarmedInt() >= 50 && mcUsers.getProfile(attacker).getUnarmedInt() < 100){ + defender.setHealth(calculateDamage(defender, 1)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 100 && mcUsers.getProfile(attacker).getUnarmedInt() < 200){ + defender.setHealth(calculateDamage(defender, 2)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 200 && mcUsers.getProfile(attacker).getUnarmedInt() < 325){ + defender.setHealth(calculateDamage(defender, 3)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 325 && mcUsers.getProfile(attacker).getUnarmedInt() < 475){ + defender.setHealth(calculateDamage(defender, 4)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 475 && mcUsers.getProfile(attacker).getUnarmedInt() < 600){ + defender.setHealth(calculateDamage(defender, 5)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 600 && mcUsers.getProfile(attacker).getUnarmedInt() < 775){ + defender.setHealth(calculateDamage(defender, 6)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 775 && mcUsers.getProfile(attacker).getUnarmedInt() < 950){ + defender.setHealth(calculateDamage(defender, 7)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 950){ + defender.setHealth(calculateDamage(defender, 8)); + } + if(defender.getHealth() <= 0){ + mcm.getInstance().simulateNaturalDrops(defender); + } + } + } + } + public void playerDeathByMonsterMessageCheck(Entity y, Player defender, Plugin plugin){ + if(y instanceof Monster){ + if(mcUsers.getProfile(defender).isDead()) + return; + if(defender.getHealth() <= 0){ + mcm.getInstance().simulateNaturalDrops(defender); + if(y instanceof Creeper){ + mcUsers.getProfile(defender).setDead(true); + for(Player derp : plugin.getServer().getOnlinePlayers()){ + derp.sendMessage(ChatColor.GRAY + "A "+ChatColor.DARK_GREEN+"Creeper"+ChatColor.GRAY+" has killed "+ChatColor.DARK_RED+defender.getName()); + } + } + if(y instanceof Skeleton){ + mcUsers.getProfile(defender).setDead(true); + for(Player derp : plugin.getServer().getOnlinePlayers()){ + derp.sendMessage(ChatColor.GRAY + "A "+ChatColor.WHITE+"Skeleton"+ChatColor.GRAY+" has killed "+ChatColor.DARK_RED+defender.getName()); + } + } + if(y instanceof Spider){ + mcUsers.getProfile(defender).setDead(true); + for(Player derp : plugin.getServer().getOnlinePlayers()){ + derp.sendMessage(ChatColor.GRAY + "A "+ChatColor.DARK_PURPLE+"Spider"+ChatColor.GRAY+" has killed "+ChatColor.DARK_RED+defender.getName()); + } + } + if(y instanceof Zombie){ + mcUsers.getProfile(defender).setDead(true); + for(Player derp : plugin.getServer().getOnlinePlayers()){ + derp.sendMessage(ChatColor.GRAY + "A "+ChatColor.DARK_AQUA+"Zombie"+ChatColor.GRAY+" has killed "+ChatColor.DARK_RED+defender.getName()); + } + } + } + } + } + public void playerVersusMonsterChecks(EntityDamageByEntityEvent event, Player attacker, Entity x, int type){ + if(x instanceof Monster){ + Monster defender = (Monster)event.getEntity(); + if(isSwords(attacker.getItemInHand()) && defender.getHealth() > 0){ + if(Math.random() * 10 > 9){ + mcUsers.getProfile(attacker).skillUpSwords(1); + attacker.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(attacker).getSwords()+")"); + } + } + if(type == 0){ + if(defender.getHealth() <= 0) + return; + if(mcUsers.getProfile(attacker).getUnarmedInt() >= 50 && mcUsers.getProfile(attacker).getUnarmedInt() < 100){ + defender.setHealth(calculateDamage(defender, 1)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 100 && mcUsers.getProfile(attacker).getUnarmedInt() < 200){ + defender.setHealth(calculateDamage(defender, 2)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 200 && mcUsers.getProfile(attacker).getUnarmedInt() < 325){ + defender.setHealth(calculateDamage(defender, 3)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 325 && mcUsers.getProfile(attacker).getUnarmedInt() < 475){ + defender.setHealth(calculateDamage(defender, 4)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 475 && mcUsers.getProfile(attacker).getUnarmedInt() < 600){ + defender.setHealth(calculateDamage(defender, 5)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 600 && mcUsers.getProfile(attacker).getUnarmedInt() < 775){ + defender.setHealth(calculateDamage(defender, 6)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 775 && mcUsers.getProfile(attacker).getUnarmedInt() < 950){ + defender.setHealth(calculateDamage(defender, 7)); + } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 950){ + defender.setHealth(calculateDamage(defender, 8)); + } + //XP + if(x instanceof Skeleton && Math.random() * 100 > 95){ + if(defender.getHealth() != 0){ + mcUsers.getProfile(attacker).skillUpUnarmed(1); + attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")"); + } + } + if(x instanceof Spider&& Math.random() * 10 > 9){ + if(defender.getHealth() != 0){ + mcUsers.getProfile(attacker).skillUpUnarmed(1); + attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")"); + } + } + if(x instanceof Zombie && Math.random() * 100 > 95){ + if(defender.getHealth() != 0){ + mcUsers.getProfile(attacker).skillUpUnarmed(1); + attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")"); + } + } + if(x instanceof Creeper && Math.random() * 100 > 90){ + if(defender.getHealth() != 0){ + mcUsers.getProfile(attacker).skillUpUnarmed(2); + attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 2. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")"); + } + } + if(defender.getHealth() <= 0) + mcm.getInstance().simulateNaturalDrops(defender); + } + } + } + public int calculateDamage(Player player, int dmg){ + int health = player.getHealth(); + if(health - dmg <0){ + return 0; + } else { + health-= dmg; + return health; + } + } + public int calculateDamage(Squid squid, int dmg){ + int health = squid.getHealth(); + if(health - dmg <0){ + return 0; + } else { + health-= dmg; + return health; + } + } + public int calculateDamage(Monster monster, int dmg){ + int health = monster.getHealth(); + if(health - dmg <0){ + return 0; + } else { + health-= dmg; + return health; + } + } + public int calculateDamage(Animals animal, int dmg){ + int health = animal.getHealth(); + if(health - dmg <0){ + return 0; + } else { + health-= dmg; + return health; + } + } + public void parryCheck(Player defender, EntityDamageByEntityEvent event, Entity y){ + if(isSwords(defender.getItemInHand())){ + if(mcUsers.getProfile(defender).getSwordsInt() >= 50 && mcUsers.getProfile(defender).getSwordsInt() < 250){ + if(Math.random() * 10 > 8){ + event.setCancelled(true); + defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*"); + defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1)); + mcUsers.getProfile(defender).skillUpSwords(1); + defender.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(defender).getSwords()+")"); + if(y instanceof Player){ + Player attacker = (Player)y; + attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**"); + } + } + } + if(mcUsers.getProfile(defender).getSwordsInt() >= 250 && mcUsers.getProfile(defender).getSwordsInt() < 450){ + if(Math.random() * 10 > 6){ + event.setCancelled(true); + defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*"); + defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1)); + mcUsers.getProfile(defender).skillUpSwords(1); + defender.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(defender).getSwords()+")"); + if(y instanceof Player){ + Player attacker = (Player)y; + attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**"); + } + } + } + if(mcUsers.getProfile(defender).getSwordsInt() >= 450 && mcUsers.getProfile(defender).getSwordsInt() < 775){ + if(Math.random() * 10 > 5){ + event.setCancelled(true); + defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*"); + defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1)); + mcUsers.getProfile(defender).skillUpSwords(1); + defender.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(defender).getSwords()+")"); + if(y instanceof Player){ + Player attacker = (Player)y; + attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**"); + } + } + } + if(mcUsers.getProfile(defender).getSwordsInt() >= 775){ + if(Math.random() * 10 > 4){ + event.setCancelled(true); + defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*"); + defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1)); + if(y instanceof Player){ + Player attacker = (Player)y; + attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**"); + } + } + } + } + } + public void mcmmoHelpCheck(String[] split, Player player, PlayerChatEvent event){ + if(split[0].equalsIgnoreCase("/woodcutting")){ + event.setCancelled(true); + player.sendMessage(ChatColor.GREEN+"~~WOODCUTTING INFO~~"); + player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Chop down trees."); + player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~"); + player.sendMessage(ChatColor.GRAY+"Double Drops start to happen at 10 woodcutting skill"); + player.sendMessage(ChatColor.GRAY+"and it gets more frequent from there."); + } + if(split[0].equalsIgnoreCase("/archery")){ + event.setCancelled(true); + player.sendMessage(ChatColor.GREEN+"~~ARCHERY INFO~~"); + player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Shooting monsters."); + player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~"); + player.sendMessage(ChatColor.GRAY+"Damage scales with Archery skill"); + player.sendMessage(ChatColor.GRAY+"Chance to daze player opponents with high skill lvl"); + } + if(split[0].equalsIgnoreCase("/swords")){ + event.setCancelled(true); + player.sendMessage(ChatColor.GREEN+"~~SWORDS INFO~~"); + player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Slicing up monsters"); + player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~"); + player.sendMessage(ChatColor.GRAY+"Parrying. It negates damage."); + player.sendMessage(ChatColor.GRAY+"Chance to parry scales with skill."); + } + if(split[0].equalsIgnoreCase("/acrobatics")){ + event.setCancelled(true); + player.sendMessage(ChatColor.GREEN+"~~ACROBATICS INFO~~"); + player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Spraining ankles."); + player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~"); + player.sendMessage(ChatColor.GRAY+"Rolling. Negates fall damage."); + player.sendMessage(ChatColor.GRAY+"Chance to roll scales with skill."); + } + if(split[0].equalsIgnoreCase("/mining")){ + event.setCancelled(true); + player.sendMessage(ChatColor.GREEN+"~~MINING INFO~~"); + player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Mining ore and stone,"); + player.sendMessage(ChatColor.DARK_GRAY+"the xp rate depends entirely upon the rarity of what you're harvesting."); + player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~"); + player.sendMessage(ChatColor.GRAY+"Double Drops start to happen at 25 Mining skill,"); + player.sendMessage(ChatColor.GRAY+"and the chance for it increases with skill."); + } + if(split[0].equalsIgnoreCase("/repair")){ + event.setCancelled(true); + player.sendMessage(ChatColor.GREEN+"~~REPAIR INFO~~"); + player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Repairing tools and armor."); + player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~"); + player.sendMessage(ChatColor.GRAY+"High skill levels make a proc to fully repair items happen more often."); + player.sendMessage(ChatColor.GREEN+"~~USE~~"); + player.sendMessage(ChatColor.GRAY+"Approach an Anvil (Iron Block) with the item you wish "); + player.sendMessage(ChatColor.GRAY+"to repair in hand, right click to consume resources of the"); + player.sendMessage(ChatColor.GRAY+"same type to repair it. This does not work for stone/wood/gold"); + } + if(split[0].equalsIgnoreCase("/unarmed")){ + event.setCancelled(true); + player.sendMessage(ChatColor.GREEN+"~~UNARMED INFO~~"); + player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Punching monsters and players."); + player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~"); + player.sendMessage(ChatColor.GRAY+"Damage scales with unarmed skill. The first damage increase"); + player.sendMessage(ChatColor.DARK_GRAY+"happens at 50 skill. At very high skill levels, you will"); + player.sendMessage(ChatColor.DARK_GRAY+"gain a proc to disarm player opponents on hit"); + } + if(split[0].equalsIgnoreCase("/herbalism")){ + event.setCancelled(true); + player.sendMessage(ChatColor.GREEN+"~~HERBALISM INFO~~"); + player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Farming and picking herbs."); + player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~"); + player.sendMessage(ChatColor.GRAY+"Increases healing effects of bread and stew."); + player.sendMessage(ChatColor.GRAY+"Allows for chance to receive double drops based on skill"); + } + if(split[0].equalsIgnoreCase("/excavation")){ + event.setCancelled(true); + player.sendMessage(ChatColor.GREEN+"~~EXCAVATION INFO~~"); + player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Digging."); + player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~"); + player.sendMessage(ChatColor.GRAY+"You will find treasures while digging based on your excavation,"); + player.sendMessage(ChatColor.GRAY+"and at high levels the rewards are quite nice. The items you get"); + player.sendMessage(ChatColor.GRAY+"depend on the block you're digging."); + player.sendMessage(ChatColor.GRAY+"Different blocks give diffrent stuff."); + } + if(split[0].equalsIgnoreCase("/mcmmo")){ + event.setCancelled(true); + player.sendMessage(ChatColor.GRAY+"mcMMO is an RPG inspired plugin"); + player.sendMessage(ChatColor.GRAY+"You can gain skills in several professions by"); + player.sendMessage(ChatColor.GRAY+"doing things related to that profession."); + player.sendMessage(ChatColor.GRAY+"Mining for example will increase your mining XP."); + player.sendMessage(ChatColor.GRAY+"Wood Cutting will increase Wood Cutting, etc..."); + player.sendMessage(ChatColor.GRAY+"Repairing is simple in mcMMO"); + player.sendMessage(ChatColor.GRAY+"Say you want to repair an iron shovel"); + player.sendMessage(ChatColor.GRAY+"start by making an anvil by combining 9 iron ingots"); + player.sendMessage(ChatColor.GRAY+"on a workbench. Place the anvil and while holding the shovel"); + player.sendMessage(ChatColor.GRAY+"right click the anvil to interact with it, If you have spare"); + player.sendMessage(ChatColor.GRAY+"iron ingots in your inventory the item will be repaired."); + player.sendMessage(ChatColor.GRAY+"You cannot hurt other party members"); + player.sendMessage(ChatColor.BLUE+"Set your own spawn with "+ChatColor.RED+"/myspawn"); + player.sendMessage(ChatColor.GREEN+"Based on your skills you will get "+ChatColor.DARK_RED+"random procs "+ChatColor.GREEN+ "when"); + player.sendMessage(ChatColor.GREEN+"using your profession, like "+ChatColor.DARK_RED+"double drops "+ChatColor.GREEN+"or "+ChatColor.DARK_RED+"better repairs"); + player.sendMessage(ChatColor.GREEN+"Find out mcMMO commands with /mcc"); + } + if(split[0].equalsIgnoreCase("/mcc")){ + event.setCancelled(true); + player.sendMessage(ChatColor.GRAY+"mcMMO has a party system included"); + player.sendMessage(ChatColor.GREEN+"~~Commands~~"); + player.sendMessage(ChatColor.GRAY+"/party - to join a party"); + player.sendMessage(ChatColor.GRAY+"/party q - to quit a party"); + player.sendMessage(ChatColor.GRAY+"/ptp - party teleport"); + player.sendMessage(ChatColor.GRAY+"/p - toggles party chat"); + player.sendMessage(ChatColor.GRAY+"/setmyspawn - set your own spawn location"); + player.sendMessage(ChatColor.GRAY+"/myspawn - travel to myspawn, clears inventory"); + player.sendMessage(ChatColor.GRAY+"/whois - view detailed info about a player (req op)"); + player.sendMessage(ChatColor.GRAY+"/woodcutting - displays info about the skill"); + player.sendMessage(ChatColor.GRAY+"/mining - displays info about the skill"); + player.sendMessage(ChatColor.GRAY+"/repair - displays info about the skill"); + player.sendMessage(ChatColor.GRAY+"/unarmed - displays info about the skill"); + player.sendMessage(ChatColor.GRAY+"/herbalism - displays info about the skill"); + player.sendMessage(ChatColor.GRAY+"/excavation - displays info about the skill"); + player.sendMessage(ChatColor.GRAY+"/archery - displays info about the skill"); + player.sendMessage(ChatColor.GRAY+"/swords - displays info about the skill"); + player.sendMessage(ChatColor.GRAY+"/acrobatics - displays info about the skill"); + } + } + public void repairCheck(Player player, ItemStack is, Block block){ + if(block != null && block.getTypeId() == 42){ + short durability = is.getDurability(); + if(player.getItemInHand().getDurability() > 0){ + /* + * ARMOR + */ + if(mcm.getInstance().isArmor(is) && block.getTypeId() == 42){ + if(mcm.getInstance().isDiamondArmor(is) && mcm.getInstance().hasDiamond(player)){ + mcm.getInstance().removeDiamond(player); + player.getItemInHand().setDurability(mcm.getInstance().getArmorRepairAmount(is, player)); + mcUsers.getProfile(player).skillUpRepair(1); + player.sendMessage(ChatColor.YELLOW+"Repair skill increased by 1. Total ("+mcUsers.getProfile(player).getRepair()+")"); + } else if (mcm.getInstance().isIronArmor(is) && mcm.getInstance().hasIron(player)){ + mcm.getInstance().removeIron(player); + player.getItemInHand().setDurability(mcm.getInstance().getArmorRepairAmount(is, player)); + mcUsers.getProfile(player).skillUpRepair(1); + player.sendMessage(ChatColor.YELLOW+"Repair skill increased by 1. Total ("+mcUsers.getProfile(player).getRepair()+")"); + } else { + needMoreVespeneGas(is, player); + } + } + /* + * TOOLS + */ + if(mcm.getInstance().isTools(is) && block.getTypeId() == 42){ + if(mcm.getInstance().isIronTools(is) && mcm.getInstance().hasIron(player)){ + is.setDurability(mcm.getInstance().getToolRepairAmount(is, durability, player)); + mcm.getInstance().removeIron(player); + mcUsers.getProfile(player).skillUpRepair(1); + player.sendMessage(ChatColor.YELLOW+"Repair skill increased by 1. Total ("+mcUsers.getProfile(player).getRepair()+")"); + } else if (mcm.getInstance().isDiamondTools(is) && mcm.getInstance().hasDiamond(player) && mcUsers.getProfile(player).getRepairInt() >= 50){ //Check if its diamond and the player has diamonds + is.setDurability(mcm.getInstance().getToolRepairAmount(is, durability, player)); + mcm.getInstance().removeDiamond(player); + mcUsers.getProfile(player).skillUpRepair(1); + player.sendMessage(ChatColor.YELLOW+"Repair skill increased by 1. Total ("+mcUsers.getProfile(player).getRepair()+")"); + } else { + needMoreVespeneGas(is, player); + } + } + + } else { + player.sendMessage("That is at full durability."); + } + } //end if block is iron block bracket + } public void herbalismProcCheck(Block block, Player player){ int type = block.getTypeId(); Location loc = block.getLocation(); diff --git a/mcMMO/plugin.yml b/mcMMO/plugin.yml index 1971620fa..7529f0bc4 100644 --- a/mcMMO/plugin.yml +++ b/mcMMO/plugin.yml @@ -1,3 +1,3 @@ name: mcMMO main: com.bukkit.nossr50.mcMMO.mcMMO -version: 0.5.5 \ No newline at end of file +version: 0.5.7 \ No newline at end of file