mcMMO/src/main/java/com/gmail/nossr50/Combat.java

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package com.gmail.nossr50;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.AnimalTamer;
import org.bukkit.entity.Animals;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Wolf;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.AbilityType;
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import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.datatypes.ToolType;
import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent;
import com.gmail.nossr50.events.fake.FakeEntityDamageEvent;
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import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.party.Party;
import com.gmail.nossr50.runnables.GainXp;
import com.gmail.nossr50.runnables.mcBleedTimer;
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import com.gmail.nossr50.skills.Acrobatics;
import com.gmail.nossr50.skills.Archery;
import com.gmail.nossr50.skills.Axes;
import com.gmail.nossr50.skills.Skills;
import com.gmail.nossr50.skills.Swords;
import com.gmail.nossr50.skills.Taming;
import com.gmail.nossr50.skills.Unarmed;
public class Combat {
/**
* Apply combat modifiers and process and XP gain.
*
* @param event The event to run the combat checks on.
* @param plugin mcMMO plugin instance
*/
public static void combatChecks(EntityDamageByEntityEvent event, mcMMO plugin) {
if (event.getDamage() == 0 || event.getEntity().isDead()) {
return;
}
Entity damager = event.getDamager();
LivingEntity target = (LivingEntity) event.getEntity();
EntityType damagerType = damager.getType();
EntityType targetType = target.getType();
switch (damagerType) {
case PLAYER:
Player attacker = (Player) event.getDamager();
ItemStack itemInHand = attacker.getItemInHand();
PlayerProfile PPa = Users.getProfile(attacker);
combatAbilityChecks(attacker);
if (ItemChecks.isSword(itemInHand) && mcPermissions.getInstance().swords(attacker)) {
if (!mcBleedTimer.contains(target) && mcPermissions.getInstance().swordsBleed(attacker)) {
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Swords.bleedCheck(attacker, target, plugin);
}
if (PPa.getAbilityMode(AbilityType.SERRATED_STRIKES) && mcPermissions.getInstance().serratedStrikes(attacker)) {
applyAbilityAoE(attacker, target, event.getDamage(), plugin, SkillType.SWORDS);
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}
startGainXp(attacker, PPa, target, SkillType.SWORDS, plugin);
}
else if (ItemChecks.isAxe(itemInHand) && mcPermissions.getInstance().axes(attacker)) {
if (mcPermissions.getInstance().axeBonus(attacker)) {
Axes.axesBonus(attacker, event);
}
if (mcPermissions.getInstance().criticalHit(attacker)) {
Axes.axeCriticalCheck(attacker, event);
}
if (mcPermissions.getInstance().impact(attacker)) {
Axes.impact(attacker, target, event);
}
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if (PPa.getAbilityMode(AbilityType.SKULL_SPLIITER) && mcPermissions.getInstance().skullSplitter(attacker)) {
applyAbilityAoE(attacker, target, event.getDamage(), plugin, SkillType.AXES);
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}
startGainXp(attacker, PPa, target, SkillType.AXES, plugin);
}
else if (itemInHand.getType().equals(Material.AIR) && mcPermissions.getInstance().unarmed(attacker)) {
if (mcPermissions.getInstance().unarmedBonus(attacker)) {
Unarmed.unarmedBonus(PPa, event);
}
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if (PPa.getAbilityMode(AbilityType.BERSERK) && mcPermissions.getInstance().berserk(attacker)) {
event.setDamage((int) (event.getDamage() * 1.5));
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}
if (targetType.equals(EntityType.PLAYER) && mcPermissions.getInstance().disarm(attacker)) {
Unarmed.disarmProcCheck(PPa, (Player) target);
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}
startGainXp(attacker, PPa, target, SkillType.UNARMED, plugin);
}
else if (itemInHand.getType().equals(Material.BONE) && mcPermissions.getInstance().beastLore(attacker)) {
Taming.beastLore(event, target, attacker);
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}
break;
case WOLF:
Wolf wolf = (Wolf) damager;
if (wolf.isTamed() && wolf.getOwner() instanceof Player) {
Player master = (Player) wolf.getOwner();
PlayerProfile PPo = Users.getProfile(master);
if (mcPermissions.getInstance().taming(master)) {
if (mcPermissions.getInstance().fastFoodService(master)) {
Taming.fastFoodService(PPo, wolf, event);
}
if (mcPermissions.getInstance().sharpenedclaws(master)) {
Taming.sharpenedClaws(PPo, event);
}
if (mcPermissions.getInstance().gore(master)) {
Taming.gore(PPo, event, master, plugin);
}
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startGainXp(master, PPo, target, SkillType.TAMING, plugin);
}
}
break;
case ARROW:
archeryCheck((EntityDamageByEntityEvent) event, plugin);
break;
default:
break;
}
if (targetType.equals(EntityType.PLAYER)) {
Swords.counterAttackChecks(event);
Acrobatics.dodgeChecks(event);
}
}
/**
* Process combat abilities based on weapon preparation modes.
*
* @param attacker The player attacking
*/
public static void combatAbilityChecks(Player attacker) {
PlayerProfile PPa = Users.getProfile(attacker);
if (PPa.getToolPreparationMode(ToolType.AXE)) {
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Skills.abilityCheck(attacker, SkillType.AXES);
}
else if (PPa.getToolPreparationMode(ToolType.SWORD)) {
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Skills.abilityCheck(attacker, SkillType.SWORDS);
}
else if (PPa.getToolPreparationMode(ToolType.FISTS)) {
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Skills.abilityCheck(attacker, SkillType.UNARMED);
}
}
/**
* Process archery abilities.
*
* @param event The event to run the archery checks on.
* @param pluginx mcMMO plugin instance
*/
public static void archeryCheck(EntityDamageByEntityEvent event, mcMMO pluginx) {
Arrow arrow = (Arrow) event.getDamager();
LivingEntity shooter = arrow.getShooter();
LivingEntity target = (LivingEntity) event.getEntity();
if (target instanceof Player) {
Player defender = (Player) target;
if (mcPermissions.getInstance().unarmed(defender) && defender.getItemInHand().getType().equals(Material.AIR)) {
Unarmed.deflectCheck(defender, event);
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}
}
if (shooter instanceof Player) {
Player attacker = (Player) shooter;
PlayerProfile PPa = Users.getProfile(attacker);
int damage = event.getDamage();
if (mcPermissions.getInstance().archery(attacker) && damage > 0) {
/*Archery needs a damage bonus to be viable in PVP*/
int skillLvl = Users.getProfile(attacker).getSkillLevel(SkillType.ARCHERY);
double dmgBonusPercent = ((skillLvl / 50) * 0.1D);
/* Cap maximum bonus at 200% */
if(dmgBonusPercent > 2)
dmgBonusPercent = 2;
/* Every 100 skill levels Archery gains 20% damage bonus, set that here */
//TODO: Work in progress for balancing out Archery, will work on it more later...
//System.out.println("DEBUG 0: "+event.getDamage());
int archeryBonus = (int)(event.getDamage() * dmgBonusPercent);
event.setDamage(event.getDamage() + archeryBonus);
//System.out.println("DEBUG 1: "+event.getDamage());
if (mcPermissions.getInstance().trackArrows(attacker)) {
Archery.trackArrows(pluginx, target, PPa);
}
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startGainXp(attacker, PPa, target, SkillType.ARCHERY, pluginx);
if (target instanceof Player) {
Player defender = (Player) target;
PlayerProfile PPd = Users.getProfile(defender);
if (PPa.inParty() && PPd.inParty() && Party.getInstance().inSameParty(defender, attacker)) {
event.setCancelled(true);
return;
}
Archery.dazeCheck(defender, attacker);
}
}
}
}
/**
* Attempt to damage target for value dmg with reason CUSTOM
*
* @param target LivingEntity which to attempt to damage
* @param dmg Amount of damage to attempt to do
*/
public static void dealDamage(LivingEntity target, int dmg) {
dealDamage(target, dmg, EntityDamageEvent.DamageCause.CUSTOM);
}
/**
* Attempt to damage target for value dmg with reason cause
*
* @param target LivingEntity which to attempt to damage
* @param dmg Amount of damage to attempt to do
* @param cause DamageCause to pass to damage event
*/
private static void dealDamage(LivingEntity target, int dmg, DamageCause cause) {
if (LoadProperties.eventCallback) {
EntityDamageEvent ede = (EntityDamageEvent) new FakeEntityDamageEvent(target, cause, dmg);
Bukkit.getPluginManager().callEvent(ede);
if (ede.isCancelled()) {
return;
}
target.damage(ede.getDamage());
}
else {
target.damage(dmg);
}
}
/**
* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
*
* @param target LivingEntity which to attempt to damage
* @param dmg Amount of damage to attempt to do
* @param attacker Player to pass to event as damager
*/
private static void dealDamage(LivingEntity target, int dmg, Player attacker) {
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if (LoadProperties.eventCallback) {
EntityDamageEvent ede = (EntityDamageByEntityEvent) new FakeEntityDamageByEntityEvent(attacker, target, EntityDamageEvent.DamageCause.ENTITY_ATTACK, dmg);
Bukkit.getPluginManager().callEvent(ede);
if (ede.isCancelled()) {
return;
}
target.damage(ede.getDamage());
}
else {
target.damage(dmg);
}
}
/**
* Apply Area-of-Effect ability actions.
*
* @param attacker The attacking player
* @param target The defending entity
* @param damage The initial damage amount
* @param plugin mcMMO plugin instance
* @param type The type of skill being used
*/
private static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, mcMMO plugin, SkillType type) {
int numberOfTargets = m.getTier(attacker.getItemInHand()); //The higher the weapon tier, the more targets you hit
int damageAmount = 0;
if (type.equals(SkillType.AXES)) {
damageAmount = damage / 2;
}
else if (type.equals(SkillType.SWORDS)) {
damageAmount = damage / 4;
}
if (damageAmount < 1) {
damageAmount = 1;
}
for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
EntityType entityType = entity.getType();
if (entityType.equals(EntityType.WOLF)) {
Wolf wolf = (Wolf) entity;
AnimalTamer tamer = wolf.getOwner();
if (tamer instanceof Player) {
Player owner = (Player) tamer;
if (owner.equals(attacker) || Party.getInstance().inSameParty(attacker, owner)) {
continue;
}
}
}
if (entity instanceof LivingEntity && numberOfTargets >= 1) {
if (entityType.equals(EntityType.PLAYER)) {
Player defender = (Player) entity;
PlayerProfile PP = Users.getProfile(defender);
//Reasons why the target shouldn't be hit
if (PP.getGodMode()) {
continue;
}
if (defender.getName().equals(attacker.getName())) { //Is this even possible?
continue;
}
if (Party.getInstance().inSameParty(attacker, defender)) {
continue;
}
if (defender.isDead()) {
continue;
}
//Apply effect to players only if PVP is enabled
if (target.getWorld().getPVP()) {
String message = "";
if (type.equals(SkillType.AXES)) {
message = mcLocale.getString("Axes.HitByCleave");
}
else if (type.equals(SkillType.SWORDS)) {
message = mcLocale.getString("Swords.HitBySerratedStrikes");
}
dealDamage(defender, damageAmount, attacker);
defender.sendMessage(message);
if (type.equals(SkillType.SWORDS)) {
PP.addBleedTicks(5);
}
numberOfTargets--;
}
}
else {
LivingEntity livingEntity = (LivingEntity) entity;
if (type.equals(SkillType.SWORDS)) {
mcBleedTimer.add(livingEntity);
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}
dealDamage(livingEntity, damageAmount, attacker);
numberOfTargets--;
}
}
}
}
/**
* Start the task that gives combat XP.
*
* @param attacker The attacking player
* @param PP The player's PlayerProfile
* @param target The defending entity
* @param skillType The skill being used
* @param plugin mcMMO plugin instance
*/
public static void startGainXp(Player attacker, PlayerProfile PP, LivingEntity target, SkillType skillType, mcMMO pluginx) {
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double baseXP = 0;
if (target instanceof Player) {
if (!LoadProperties.pvpxp) {
return;
}
Player defender = (Player) target;
PlayerProfile PPd = Users.getProfile(defender);
if (System.currentTimeMillis() >= (PPd.getRespawnATS() * 1000) + 5000 && ((PPd.getLastLogin() + 5) * 1000) < System.currentTimeMillis() && defender.getHealth() >= 1) {
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baseXP = 20 * LoadProperties.pvpxprewardmodifier;
}
}
else if (!target.hasMetadata("mcmmoFromMobSpawner")) {
if (target instanceof Animals && !target.hasMetadata("mcmmoSummoned")) {
baseXP = LoadProperties.animalXP;
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}
else {
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EntityType type = target.getType();
switch (type) {
case BLAZE:
baseXP = LoadProperties.blazeXP;
break;
case CAVE_SPIDER:
baseXP = LoadProperties.cavespiderXP;
break;
case CREEPER:
baseXP = LoadProperties.creeperXP;
break;
case ENDER_DRAGON:
baseXP = LoadProperties.enderdragonXP;
break;
case ENDERMAN:
baseXP = LoadProperties.endermanXP;
break;
case GHAST:
baseXP = LoadProperties.ghastXP;
break;
case MAGMA_CUBE:
baseXP = LoadProperties.magmacubeXP;
break;
case PIG_ZOMBIE:
baseXP = LoadProperties.pigzombieXP;
break;
case SILVERFISH:
baseXP = LoadProperties.silverfishXP;
break;
case SKELETON:
baseXP = LoadProperties.skeletonXP;
break;
case SLIME:
baseXP = LoadProperties.slimeXP;
break;
case SPIDER:
baseXP = LoadProperties.spiderXP;
break;
case ZOMBIE:
baseXP = LoadProperties.zombieXP;
break;
default:
break;
}
}
baseXP *= 10;
}
if (baseXP != 0) {
Bukkit.getScheduler().scheduleSyncDelayedTask(pluginx, new GainXp(attacker, PP, skillType, baseXP, target), 0);
}
}
}