2011-11-28 14:17:01 +01:00
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package com.gmail.nossr50.skills;
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2012-03-13 08:00:49 +01:00
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import java.util.ArrayList;
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2012-02-21 19:10:51 +01:00
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import java.util.List;
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2012-03-13 08:00:49 +01:00
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import org.bukkit.DyeColor;
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2012-01-29 08:51:59 +01:00
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import org.bukkit.Location;
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2011-11-28 14:17:01 +01:00
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import org.bukkit.Material;
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2011-12-01 18:46:46 +01:00
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import org.bukkit.enchantments.Enchantment;
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2012-03-13 08:00:49 +01:00
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Sheep;
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2011-11-28 14:17:01 +01:00
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.inventory.ItemStack;
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2011-12-01 18:46:46 +01:00
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import org.bukkit.material.Wool;
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2011-11-28 14:17:01 +01:00
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2012-01-28 07:24:29 +01:00
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import com.gmail.nossr50.Combat;
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2011-11-28 14:17:01 +01:00
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import com.gmail.nossr50.Users;
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2012-01-29 08:51:59 +01:00
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import com.gmail.nossr50.m;
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2011-12-03 11:49:10 +01:00
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import com.gmail.nossr50.config.LoadProperties;
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2012-02-29 05:28:14 +01:00
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import com.gmail.nossr50.config.LoadTreasures;
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2011-11-28 14:17:01 +01:00
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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2012-02-21 08:53:34 +01:00
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import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
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2011-12-01 18:46:46 +01:00
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import com.gmail.nossr50.locale.mcLocale;
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2011-11-28 14:17:01 +01:00
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public class Fishing {
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2012-01-19 20:29:03 +01:00
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2012-03-13 08:00:49 +01:00
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/**
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* Get the player's current fishing loot tier.
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*
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* @param PP The profile of the player
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* @return the player's current fishing rank
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*/
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public static int getFishingLootTier(PlayerProfile PP) {
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int level = PP.getSkillLevel(SkillType.FISHING);
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int fishingTier;
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if (level >= LoadProperties.fishingTier5) {
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fishingTier = 5;
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}
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else if (level >= LoadProperties.fishingTier4) {
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fishingTier = 4;
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}
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else if (level >= LoadProperties.fishingTier3) {
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fishingTier = 3;
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}
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else if (level >= LoadProperties.fishingTier2) {
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fishingTier = 2;
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}
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else {
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fishingTier = 1;
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}
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return fishingTier;
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}
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/**
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* Get item results from Fishing.
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*
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* @param player The player that was fishing
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* @param event The event to modify
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*/
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private static void getFishingResults(Player player, PlayerFishEvent event) {
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PlayerProfile PP = Users.getProfile(player);
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List<FishingTreasure> rewards = new ArrayList<FishingTreasure>();
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Item theCatch = (Item) event.getCaught();
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switch (getFishingLootTier(PP)) {
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case 1:
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rewards = LoadTreasures.fishingRewardsTier1;
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break;
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case 2:
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rewards = LoadTreasures.fishingRewardsTier2;
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break;
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case 3:
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rewards = LoadTreasures.fishingRewardsTier3;
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break;
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case 4:
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rewards = LoadTreasures.fishingRewardsTier4;
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break;
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case 5:
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rewards = LoadTreasures.fishingRewardsTier5;
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break;
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default:
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break;
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}
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if (LoadProperties.fishingDrops) {
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FishingTreasure treasure = rewards.get((int) (Math.random() * rewards.size()));
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if (Math.random() * 100 <= treasure.getDropChance()) {
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Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
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theCatch.setItemStack(treasure.getDrop());
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}
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}
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else {
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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}
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change durability to random value
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m.mcDropItem(player.getLocation(), new ItemStack(Material.RAW_FISH)); //Always drop a fish
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PP.addXP(SkillType.FISHING, LoadProperties.mfishing, player);
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Skills.XpCheckSkill(SkillType.FISHING, player);
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}
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/**
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* Process results from Fishing.
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*
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* @param event The event to modify
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*/
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public static void processResults(PlayerFishEvent event) {
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Player player = event.getPlayer();
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PlayerProfile PP = Users.getProfile(player);
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getFishingResults(player, event);
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Item theCatch = (Item)event.getCaught();
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if (theCatch.getItemStack().getType() != Material.RAW_FISH) {
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final int ENCHANTMENT_CHANCE = 10;
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boolean enchanted = false;
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ItemStack fishingResults = theCatch.getItemStack();
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player.sendMessage(mcLocale.getString("Fishing.ItemFound"));
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if (Repair.isArmor(fishingResults) || Repair.isTools(fishingResults)) {
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if (Math.random() * 100 <= ENCHANTMENT_CHANCE) {
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for (Enchantment enchantment : Enchantment.values()) {
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if (enchantment.canEnchantItem(fishingResults)) {
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//TODO: Clean this up. It's ugly & unreadable.
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//Prevent impossible enchantment combinations
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if ((fishingResults.containsEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL) || fishingResults.containsEnchantment(Enchantment.PROTECTION_EXPLOSIONS) ||
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fishingResults.containsEnchantment(Enchantment.PROTECTION_FIRE) || fishingResults.containsEnchantment(Enchantment.PROTECTION_PROJECTILE)) &&
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(enchantment.equals(Enchantment.PROTECTION_EXPLOSIONS) || enchantment.equals(Enchantment.PROTECTION_PROJECTILE) || enchantment.equals(Enchantment.PROTECTION_FIRE) || enchantment.equals(Enchantment.PROTECTION_ENVIRONMENTAL))){
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return;
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}
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//More impossible enchantment combinations
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else if ((fishingResults.containsEnchantment(Enchantment.DAMAGE_ALL) || fishingResults.containsEnchantment(Enchantment.DAMAGE_ARTHROPODS) || fishingResults.containsEnchantment(Enchantment.DAMAGE_UNDEAD)) &&
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(enchantment.equals(Enchantment.DAMAGE_ALL) || enchantment.equals(Enchantment.DAMAGE_ARTHROPODS) || enchantment.equals(Enchantment.DAMAGE_UNDEAD))){
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return;
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}
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//Even more impossible enchantment combinations
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else if ((fishingResults.containsEnchantment(Enchantment.SILK_TOUCH) || fishingResults.containsEnchantment(Enchantment.LOOT_BONUS_BLOCKS)) &&
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(enchantment.equals(Enchantment.SILK_TOUCH) || enchantment.equals(Enchantment.LOOT_BONUS_BLOCKS))){
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return;
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}
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else {
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//Actual chance to have an enchantment is related to your fishing skill
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if (Math.random() * 15 < Fishing.getFishingLootTier(PP)) {
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enchanted = true;
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int randomEnchantLevel = (int)(Math.random() * enchantment.getMaxLevel()) + 1;
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if (randomEnchantLevel == 0) {
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randomEnchantLevel = 1;
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}
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fishingResults.addEnchantment(enchantment, randomEnchantLevel);
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}
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}
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}
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}
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}
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}
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if (enchanted) {
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player.sendMessage(mcLocale.getString("Fishing.MagicFound"));
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}
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}
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}
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/**
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* Shake a mob, have them drop an item.
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*
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* @param event The event to modify
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*/
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public static void shakeMob(PlayerFishEvent event) {
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final int DROP_NUMBER = (int) (Math.random() * 101);
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LivingEntity le = (LivingEntity) event.getCaught();
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EntityType type = le.getType();
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Location loc = le.getLocation();
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switch (type) {
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case BLAZE:
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m.mcDropItem(loc, new ItemStack(Material.BLAZE_ROD, 1));
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break;
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case CAVE_SPIDER:
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if (DROP_NUMBER > 50) {
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m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
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}
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else {
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m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
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}
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break;
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case CHICKEN:
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if (DROP_NUMBER > 66) {
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m.mcDropItem(loc, new ItemStack(Material.FEATHER, 1));
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}
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else if (DROP_NUMBER > 33) {
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m.mcDropItem(loc, new ItemStack(Material.RAW_CHICKEN, 1));
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}
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else {
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m.mcDropItem(loc, new ItemStack(Material.EGG, 1));
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}
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break;
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case COW:
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if (DROP_NUMBER > 99) {
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m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1));
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}
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else if (DROP_NUMBER > 50) {
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m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
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}
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else {
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m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
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}
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break;
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case CREEPER:
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m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
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break;
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case ENDERMAN:
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m.mcDropItem(loc, new ItemStack(Material.ENDER_PEARL, 1));
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break;
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case GHAST:
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if (DROP_NUMBER > 50) {
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m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
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}
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else {
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m.mcDropItem(loc, new ItemStack(Material.GHAST_TEAR, 1));
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}
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break;
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case MAGMA_CUBE:
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m.mcDropItem(loc, new ItemStack(Material.MAGMA_CREAM, 1));
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break;
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case MUSHROOM_COW:
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if (DROP_NUMBER > 99) {
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m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1));
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}
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else if (DROP_NUMBER > 98) {
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m.mcDropItem(loc, new ItemStack(Material.MUSHROOM_SOUP, 1));
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}
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else if (DROP_NUMBER > 66) {
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m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
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}
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else if (DROP_NUMBER > 33) {
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m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
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}
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else {
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m.mcDropItem(loc, new ItemStack(Material.RED_MUSHROOM, 3));
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}
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break;
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case PIG:
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m.mcDropItem(loc, new ItemStack(Material.PORK, 1));
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break;
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case PIG_ZOMBIE:
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if (DROP_NUMBER > 50) {
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m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1));
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}
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else {
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m.mcDropItem(loc, new ItemStack(Material.GOLD_NUGGET, 1));
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}
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break;
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case SHEEP:
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Sheep sheep = (Sheep) le;
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if (!sheep.isSheared()) {
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Wool wool = new Wool();
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wool.setColor(sheep.getColor());
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ItemStack theWool = wool.toItemStack();
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theWool.setAmount((int)(Math.random() * 6));
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m.mcDropItem(loc, theWool);
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sheep.setSheared(true);
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}
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break;
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case SKELETON:
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if (DROP_NUMBER > 50) {
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m.mcDropItem(loc, new ItemStack(Material.BONE, 1));
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}
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else {
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m.mcDropItem(loc, new ItemStack(Material.ARROW, 3));
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}
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break;
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case SLIME:
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m.mcDropItem(loc, new ItemStack(Material.SLIME_BALL, 1));
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break;
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case SNOWMAN:
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if (DROP_NUMBER > 99) {
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m.mcDropItem(loc, new ItemStack(Material.PUMPKIN, 1));
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}
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else {
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m.mcDropItem(loc, new ItemStack(Material.SNOW_BALL, 5));
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}
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break;
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case SPIDER:
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if (DROP_NUMBER > 50) {
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m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
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}
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else {
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m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
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}
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break;
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case SQUID:
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m.mcDropItem(loc, new ItemStack(Material.INK_SACK, 1, (byte) 0x0, DyeColor.BLACK.getData()));
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break;
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case ZOMBIE:
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m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1));
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break;
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default:
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break;
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}
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Combat.dealDamage(le, 1);
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}
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2011-11-28 14:17:01 +01:00
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}
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