2011-11-28 14:17:01 +01:00
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package com.gmail.nossr50.skills;
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2012-02-21 19:10:51 +01:00
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import java.util.List;
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2012-01-29 08:51:59 +01:00
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import org.bukkit.Location;
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2011-11-28 14:17:01 +01:00
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import org.bukkit.Material;
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2011-12-01 18:46:46 +01:00
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import org.bukkit.enchantments.Enchantment;
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2012-01-25 23:33:38 +01:00
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import org.bukkit.entity.*;
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2011-11-28 14:17:01 +01:00
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.inventory.ItemStack;
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2011-12-01 18:46:46 +01:00
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import org.bukkit.material.Wool;
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2011-11-28 14:17:01 +01:00
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2012-01-28 07:24:29 +01:00
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import com.gmail.nossr50.Combat;
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2011-11-28 14:17:01 +01:00
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import com.gmail.nossr50.Users;
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2012-01-29 08:51:59 +01:00
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import com.gmail.nossr50.m;
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2011-12-03 11:49:10 +01:00
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import com.gmail.nossr50.config.LoadProperties;
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2012-02-29 05:28:14 +01:00
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import com.gmail.nossr50.config.LoadTreasures;
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2011-11-28 14:17:01 +01:00
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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2012-02-21 08:53:34 +01:00
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import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
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2011-12-01 18:46:46 +01:00
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import com.gmail.nossr50.locale.mcLocale;
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2011-11-28 14:17:01 +01:00
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public class Fishing {
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2012-01-19 20:29:03 +01:00
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2011-11-28 14:17:01 +01:00
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//Return the fishing tier for the player
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public static int getFishingLootTier(PlayerProfile PP)
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{
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int lvl = PP.getSkillLevel(SkillType.FISHING);
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2012-01-19 20:29:03 +01:00
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2012-02-21 08:19:59 +01:00
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if(lvl >= LoadProperties.fishingTier1 && lvl < LoadProperties.fishingTier2)
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2011-11-28 14:17:01 +01:00
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return 1;
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2012-02-21 08:53:34 +01:00
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else if (lvl >= LoadProperties.fishingTier2 && lvl < LoadProperties.fishingTier3)
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2012-03-03 02:04:10 +01:00
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return 2;
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2012-02-21 08:53:34 +01:00
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else if (lvl >= LoadProperties.fishingTier3 && lvl < LoadProperties.fishingTier4)
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2012-03-03 02:04:10 +01:00
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return 3;
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2012-02-21 08:53:34 +01:00
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else if (lvl >= LoadProperties.fishingTier4 && lvl < LoadProperties.fishingTier5)
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2012-02-21 08:19:59 +01:00
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return 4;
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2012-02-21 08:53:34 +01:00
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else
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return 5;
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2011-11-28 14:17:01 +01:00
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}
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2012-01-19 20:29:03 +01:00
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2011-11-28 14:17:01 +01:00
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public static void getFishingResults(Player player, PlayerFishEvent event)
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{
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switch(getFishingLootTier(Users.getProfile(player)))
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{
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case 1:
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getFishingResultsTier1(player, event);
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break;
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case 2:
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getFishingResultsTier2(player, event);
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break;
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case 3:
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getFishingResultsTier3(player, event);
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break;
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case 4:
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getFishingResultsTier4(player, event);
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break;
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2012-02-21 08:53:34 +01:00
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case 5:
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getFishingResultsTier5(player, event);
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break;
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2011-11-28 14:17:01 +01:00
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}
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2012-01-29 08:51:59 +01:00
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m.mcDropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 1));
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2011-12-03 11:49:10 +01:00
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Users.getProfile(player).addXP(SkillType.FISHING, LoadProperties.mfishing, player);
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2011-11-28 14:17:01 +01:00
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Skills.XpCheckSkill(SkillType.FISHING, player);
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}
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2012-01-19 20:29:03 +01:00
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2011-11-28 14:17:01 +01:00
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private static void getFishingResultsTier1(Player player, PlayerFishEvent event)
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{
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2012-02-09 20:04:48 +01:00
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Item theCatch = (Item)event.getCaught();
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2012-02-21 19:10:51 +01:00
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if(LoadProperties.fishingDrops)
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2011-11-28 14:17:01 +01:00
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{
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2012-02-29 05:28:14 +01:00
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List<FishingTreasure> rewards = LoadTreasures.fishingRewardsTier1;
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2012-02-21 19:10:51 +01:00
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FishingTreasure treasure = rewards.get((int)(Math.random() * rewards.size()));
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if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
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2011-12-01 18:46:46 +01:00
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{
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2012-02-21 19:10:51 +01:00
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Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
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theCatch.setItemStack(treasure.getDrop());
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2011-12-01 18:46:46 +01:00
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}
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2012-02-21 08:53:34 +01:00
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}
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else
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2011-12-01 18:46:46 +01:00
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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2012-03-03 02:04:10 +01:00
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2011-11-28 14:17:01 +01:00
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//Change durability to random value
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2012-02-21 19:10:51 +01:00
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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2011-11-28 14:17:01 +01:00
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}
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private static void getFishingResultsTier2(Player player, PlayerFishEvent event)
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{
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2012-02-09 20:04:48 +01:00
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Item theCatch = (Item)event.getCaught();
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2012-02-21 19:10:51 +01:00
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if(LoadProperties.fishingDrops)
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2011-12-01 18:46:46 +01:00
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{
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2012-02-29 05:28:14 +01:00
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List<FishingTreasure> rewards = LoadTreasures.fishingRewardsTier2;
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2012-02-21 19:10:51 +01:00
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FishingTreasure treasure = rewards.get((int)(Math.random() * rewards.size()));
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if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
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2011-12-01 18:46:46 +01:00
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{
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2012-02-21 19:10:51 +01:00
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Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
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theCatch.setItemStack(treasure.getDrop());
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2011-12-01 18:46:46 +01:00
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}
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2012-02-21 08:53:34 +01:00
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}
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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2012-03-03 02:04:10 +01:00
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2011-12-01 18:46:46 +01:00
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//Change durability to random value
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2012-01-19 20:29:03 +01:00
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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2011-11-28 14:17:01 +01:00
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}
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2012-01-19 20:29:03 +01:00
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2011-11-28 14:17:01 +01:00
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private static void getFishingResultsTier3(Player player, PlayerFishEvent event)
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{
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2012-02-09 20:04:48 +01:00
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Item theCatch = (Item)event.getCaught();
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2012-02-21 19:10:51 +01:00
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if(LoadProperties.fishingDrops)
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2011-12-01 18:46:46 +01:00
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{
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2012-02-29 05:28:14 +01:00
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List<FishingTreasure> rewards = LoadTreasures.fishingRewardsTier3;
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2012-02-21 19:10:51 +01:00
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FishingTreasure treasure = rewards.get((int)(Math.random() * rewards.size()));
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if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
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2011-12-01 18:46:46 +01:00
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{
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2012-02-21 19:10:51 +01:00
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Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
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theCatch.setItemStack(treasure.getDrop());
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2011-12-01 18:46:46 +01:00
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}
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2012-02-21 08:53:34 +01:00
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}
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2011-12-01 18:46:46 +01:00
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else
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2012-02-21 08:53:34 +01:00
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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2012-03-03 02:04:10 +01:00
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2011-12-01 18:46:46 +01:00
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//Change durability to random value
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2012-01-19 20:29:03 +01:00
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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2011-11-28 14:17:01 +01:00
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}
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2012-01-19 20:29:03 +01:00
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2011-11-28 14:17:01 +01:00
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private static void getFishingResultsTier4(Player player, PlayerFishEvent event)
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{
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2012-02-09 20:04:48 +01:00
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Item theCatch = (Item)event.getCaught();
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2012-02-21 19:10:51 +01:00
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if(LoadProperties.fishingDrops)
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2011-12-01 18:46:46 +01:00
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{
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2012-02-29 05:28:14 +01:00
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List<FishingTreasure> rewards = LoadTreasures.fishingRewardsTier4;
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2012-02-21 19:10:51 +01:00
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FishingTreasure treasure = rewards.get((int)(Math.random() * rewards.size()));
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if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
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2011-12-01 18:46:46 +01:00
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{
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2012-02-21 19:10:51 +01:00
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Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
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theCatch.setItemStack(treasure.getDrop());
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2011-12-01 18:46:46 +01:00
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}
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2012-02-21 08:53:34 +01:00
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}
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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2012-03-03 02:04:10 +01:00
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2011-12-01 18:46:46 +01:00
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//Change durability to random value
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2012-01-19 20:29:03 +01:00
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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2011-11-28 14:17:01 +01:00
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}
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2012-01-19 20:29:03 +01:00
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2011-11-28 14:17:01 +01:00
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private static void getFishingResultsTier5(Player player, PlayerFishEvent event)
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{
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2012-02-09 20:04:48 +01:00
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Item theCatch = (Item)event.getCaught();
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2012-02-21 19:10:51 +01:00
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if(LoadProperties.fishingDrops)
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2011-12-01 18:46:46 +01:00
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{
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2012-02-29 05:28:14 +01:00
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List<FishingTreasure> rewards = LoadTreasures.fishingRewardsTier5;
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2012-02-21 19:10:51 +01:00
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FishingTreasure treasure = rewards.get((int)(Math.random() * rewards.size()));
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if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
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2011-12-01 18:46:46 +01:00
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{
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2012-02-21 19:10:51 +01:00
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Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
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theCatch.setItemStack(treasure.getDrop());
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2011-12-01 18:46:46 +01:00
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}
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2012-02-21 08:53:34 +01:00
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}
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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2012-03-03 02:04:10 +01:00
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2011-12-01 18:46:46 +01:00
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//Change durability to random value
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2012-01-19 20:29:03 +01:00
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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2011-12-01 18:46:46 +01:00
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}
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2012-02-21 19:10:51 +01:00
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2011-12-01 18:46:46 +01:00
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public static void processResults(PlayerFishEvent event)
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{
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Player player = event.getPlayer();
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PlayerProfile PP = Users.getProfile(player);
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2012-01-19 20:29:03 +01:00
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2011-12-01 18:46:46 +01:00
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Fishing.getFishingResults(player, event);
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2012-02-09 20:04:48 +01:00
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Item theCatch = (Item)event.getCaught();
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2012-01-19 20:29:03 +01:00
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2011-12-01 18:46:46 +01:00
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if(theCatch.getItemStack().getType() != Material.RAW_FISH)
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{
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//Inform the player they retrieved a treasure...
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player.sendMessage(mcLocale.getString("Fishing.ItemFound"));
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2012-01-19 20:29:03 +01:00
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2011-12-01 18:46:46 +01:00
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//Keep track of whether or not the treasure is enchanted
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boolean enchanted = false;
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2012-01-19 20:29:03 +01:00
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2011-12-01 18:46:46 +01:00
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ItemStack fishingResults = theCatch.getItemStack();
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if(Repair.isArmor(fishingResults) || Repair.isTools(fishingResults))
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{
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//Fishing up items will have a 10% chance to enter them into random enchantment lottery
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if(Math.random() * 100 < 10)
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{
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for(Enchantment x : Enchantment.values())
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{
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if(x.canEnchantItem(fishingResults))
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{
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2012-01-19 20:29:03 +01:00
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//Prevent impossible enchantment combinations
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2012-01-19 21:59:44 +01:00
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if((fishingResults.containsEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL) || fishingResults.containsEnchantment(Enchantment.PROTECTION_EXPLOSIONS) ||
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fishingResults.containsEnchantment(Enchantment.PROTECTION_FIRE) || fishingResults.containsEnchantment(Enchantment.PROTECTION_PROJECTILE)) &&
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(x.equals(Enchantment.PROTECTION_EXPLOSIONS) || x.equals(Enchantment.PROTECTION_PROJECTILE) || x.equals(Enchantment.PROTECTION_FIRE) || x.equals(Enchantment.PROTECTION_ENVIRONMENTAL))){
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2012-01-19 20:29:03 +01:00
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return;
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}
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//More impossible enchantment combinations
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2012-01-19 21:59:44 +01:00
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else if((fishingResults.containsEnchantment(Enchantment.DAMAGE_ALL) || fishingResults.containsEnchantment(Enchantment.DAMAGE_ARTHROPODS) || fishingResults.containsEnchantment(Enchantment.DAMAGE_UNDEAD)) &&
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(x.equals(Enchantment.DAMAGE_ALL) || x.equals(Enchantment.DAMAGE_ARTHROPODS) || x.equals(Enchantment.DAMAGE_UNDEAD))){
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2012-01-19 20:29:03 +01:00
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return;
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}
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//Even more impossible enchantment combinations
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2012-01-19 21:59:44 +01:00
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else if((fishingResults.containsEnchantment(Enchantment.SILK_TOUCH) || fishingResults.containsEnchantment(Enchantment.LOOT_BONUS_BLOCKS)) &&
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(x.equals(Enchantment.SILK_TOUCH) || x.equals(Enchantment.LOOT_BONUS_BLOCKS))){
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2012-01-19 20:29:03 +01:00
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return;
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}
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else{
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//Actual chance to have an enchantment is related to your fishing skill
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if(Math.random() * 15 < Fishing.getFishingLootTier(PP))
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{
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enchanted = true;
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2012-02-02 17:18:26 +01:00
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int randomEnchantLevel = (int)(Math.random() * x.getMaxLevel()) + 1;
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2012-01-19 20:29:03 +01:00
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if(randomEnchantLevel == 0)
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randomEnchantLevel = 1;
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fishingResults.addEnchantment(x, randomEnchantLevel);
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}
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2011-12-01 18:46:46 +01:00
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}
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}
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}
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}
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}
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2012-01-19 20:29:03 +01:00
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2011-12-01 18:46:46 +01:00
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//Inform the player of magical properties
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if(enchanted)
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{
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player.sendMessage(mcLocale.getString("Fishing.MagicFound"));
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}
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}
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}
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public static void shakeMob(PlayerFishEvent event)
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{
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2012-01-20 00:07:46 +01:00
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2012-03-03 02:04:10 +01:00
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LivingEntity le = (LivingEntity) event.getCaught();
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EntityType type = le.getType();
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2012-01-29 08:51:59 +01:00
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Location loc = le.getLocation();
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2012-01-20 00:07:46 +01:00
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2012-03-03 02:04:10 +01:00
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switch(type)
|
2011-12-01 18:46:46 +01:00
|
|
|
{
|
2012-03-03 02:04:10 +01:00
|
|
|
case BLAZE:
|
|
|
|
m.mcDropItem(loc, new ItemStack(Material.BLAZE_ROD, 1));
|
2012-03-03 02:34:15 +01:00
|
|
|
break;
|
2012-03-03 02:04:10 +01:00
|
|
|
case CAVE_SPIDER:
|
|
|
|
if(Math.random() * 10 < 5)
|
|
|
|
m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
|
|
|
|
else
|
|
|
|
m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
|
2012-03-03 02:34:15 +01:00
|
|
|
break;
|
2012-03-03 02:04:10 +01:00
|
|
|
case CHICKEN:
|
|
|
|
if(Math.random() * 10 <= 7)
|
|
|
|
{
|
|
|
|
if(Math.random() * 10 < 5)
|
2012-01-29 08:51:59 +01:00
|
|
|
m.mcDropItem(loc, new ItemStack(Material.FEATHER, 1));
|
2012-03-03 02:04:10 +01:00
|
|
|
else
|
2012-01-29 08:51:59 +01:00
|
|
|
m.mcDropItem(loc, new ItemStack(Material.RAW_CHICKEN, 1));
|
2012-01-20 00:07:46 +01:00
|
|
|
}
|
2012-03-03 02:04:10 +01:00
|
|
|
else
|
2012-01-29 08:51:59 +01:00
|
|
|
m.mcDropItem(loc, new ItemStack(Material.EGG, 1));
|
2012-03-03 02:34:15 +01:00
|
|
|
break;
|
2012-03-03 02:04:10 +01:00
|
|
|
case COW:
|
|
|
|
if(Math.random() * 100 >= 99)
|
|
|
|
m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
|
|
|
|
else if(Math.random() * 10 < 5)
|
|
|
|
m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
|
|
|
|
else
|
|
|
|
m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
|
2012-03-03 02:34:15 +01:00
|
|
|
break;
|
2012-03-03 02:04:10 +01:00
|
|
|
case CREEPER:
|
|
|
|
m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
|
2012-03-03 02:34:15 +01:00
|
|
|
break;
|
2012-03-03 02:04:10 +01:00
|
|
|
case ENDERMAN:
|
|
|
|
m.mcDropItem(loc, new ItemStack(Material.ENDER_PEARL, 1));
|
2012-03-03 02:34:15 +01:00
|
|
|
break;
|
2012-03-03 02:04:10 +01:00
|
|
|
case GHAST:
|
|
|
|
if(Math.random() * 10 < 5)
|
|
|
|
m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
|
|
|
|
else
|
|
|
|
m.mcDropItem(loc, new ItemStack(Material.GHAST_TEAR, 1));
|
2012-03-03 02:34:15 +01:00
|
|
|
break;
|
2012-03-03 02:04:10 +01:00
|
|
|
case MAGMA_CUBE:
|
|
|
|
m.mcDropItem(loc, new ItemStack(Material.MAGMA_CREAM, 1));
|
2012-03-03 02:34:15 +01:00
|
|
|
break;
|
2012-03-03 02:04:10 +01:00
|
|
|
case MUSHROOM_COW:
|
|
|
|
if(Math.random() * 100 >= 99)
|
|
|
|
{
|
|
|
|
if(Math.random() * 10 < 5)
|
2012-01-29 08:51:59 +01:00
|
|
|
m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
|
2012-03-03 02:04:10 +01:00
|
|
|
else
|
2012-01-29 08:51:59 +01:00
|
|
|
m.mcDropItem(loc, new ItemStack(Material.MUSHROOM_SOUP, 1)); //rare chance to drop soup
|
2012-01-20 00:07:46 +01:00
|
|
|
}
|
2012-03-03 02:04:10 +01:00
|
|
|
else if(Math.random() * 10 <= 7)
|
|
|
|
{
|
|
|
|
if(Math.random() * 10 < 5)
|
2012-01-29 08:51:59 +01:00
|
|
|
m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
|
2012-03-03 02:04:10 +01:00
|
|
|
else
|
2012-01-29 08:51:59 +01:00
|
|
|
m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
|
2012-01-20 00:07:46 +01:00
|
|
|
}
|
2012-03-03 02:04:10 +01:00
|
|
|
else
|
2012-01-29 08:51:59 +01:00
|
|
|
m.mcDropItem(loc, new ItemStack(Material.RED_MUSHROOM, 3));
|
2012-01-20 00:07:46 +01:00
|
|
|
//need some way to remove MushroomCow & replace with regular cow when sheared
|
2012-03-03 02:34:15 +01:00
|
|
|
break;
|
2012-03-03 02:04:10 +01:00
|
|
|
case PIG:
|
|
|
|
m.mcDropItem(loc, new ItemStack(Material.PORK, 1));
|
2012-03-03 02:34:15 +01:00
|
|
|
break;
|
2012-03-03 02:04:10 +01:00
|
|
|
case PIG_ZOMBIE:
|
|
|
|
if(Math.random() * 10 < 5)
|
|
|
|
m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1));
|
|
|
|
else
|
|
|
|
m.mcDropItem(loc, new ItemStack(Material.GOLD_NUGGET, 1));
|
2012-03-03 02:34:15 +01:00
|
|
|
break;
|
2012-03-03 02:04:10 +01:00
|
|
|
case SHEEP:
|
|
|
|
Sheep sheep = (Sheep)le;
|
|
|
|
if(!sheep.isSheared())
|
|
|
|
{
|
|
|
|
Wool wool = new Wool();
|
|
|
|
wool.setColor(sheep.getColor());
|
|
|
|
ItemStack theWool = wool.toItemStack();
|
|
|
|
theWool.setAmount((int)(Math.random() * 6));
|
|
|
|
m.mcDropItem(loc, theWool);
|
|
|
|
sheep.setSheared(true);
|
2012-01-20 00:07:46 +01:00
|
|
|
}
|
2012-03-03 02:34:15 +01:00
|
|
|
break;
|
2012-03-03 02:04:10 +01:00
|
|
|
case SKELETON:
|
2011-12-01 18:46:46 +01:00
|
|
|
if(Math.random() * 10 < 5)
|
2012-01-29 08:51:59 +01:00
|
|
|
m.mcDropItem(loc, new ItemStack(Material.BONE, 1));
|
2011-12-01 18:46:46 +01:00
|
|
|
else
|
2012-01-29 08:51:59 +01:00
|
|
|
m.mcDropItem(loc, new ItemStack(Material.ARROW, 3));
|
2012-03-03 02:34:15 +01:00
|
|
|
break;
|
2012-03-03 02:04:10 +01:00
|
|
|
case SLIME:
|
|
|
|
m.mcDropItem(loc, new ItemStack(Material.SLIME_BALL, 1));
|
2012-03-03 02:34:15 +01:00
|
|
|
break;
|
2012-03-03 02:04:10 +01:00
|
|
|
case SNOWMAN:
|
|
|
|
if(Math.random() * 100 >= 99)
|
|
|
|
m.mcDropItem(loc, new ItemStack(Material.PUMPKIN, 1)); //rare chance to drop pumpkin
|
2012-01-20 00:07:46 +01:00
|
|
|
else
|
2012-03-03 02:04:10 +01:00
|
|
|
m.mcDropItem(loc, new ItemStack(Material.SNOW_BALL, 5));
|
2012-03-03 02:34:15 +01:00
|
|
|
break;
|
2012-03-03 02:04:10 +01:00
|
|
|
case SPIDER:
|
2011-12-01 18:46:46 +01:00
|
|
|
if(Math.random() * 10 < 5)
|
2012-01-29 08:51:59 +01:00
|
|
|
m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
|
2011-12-01 18:46:46 +01:00
|
|
|
else
|
2012-01-29 08:51:59 +01:00
|
|
|
m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
|
2012-03-03 02:34:15 +01:00
|
|
|
break;
|
2012-03-03 02:04:10 +01:00
|
|
|
case SQUID:
|
|
|
|
m.mcDropItem(loc, new ItemStack(Material.INK_SACK, 1, (byte)0, (byte)0));
|
2012-03-03 02:34:15 +01:00
|
|
|
break;
|
2012-03-03 02:04:10 +01:00
|
|
|
case ZOMBIE:
|
2012-01-29 08:51:59 +01:00
|
|
|
m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1));
|
2012-03-03 02:34:15 +01:00
|
|
|
break;
|
|
|
|
default:
|
|
|
|
return;
|
2011-12-01 18:46:46 +01:00
|
|
|
}
|
2012-03-03 02:04:10 +01:00
|
|
|
|
|
|
|
Combat.dealDamage(le, 1);
|
2011-11-28 14:17:01 +01:00
|
|
|
}
|
|
|
|
}
|