mcMMO/src/main/resources/experience.yml

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#
# Experience configuration
# Last updated on ${project.version}-b${BUILD_NUMBER}
#
# Configure the experience formula and experience settings here.
#
#####
#
# Settings for XP formula
###
Experience_Formula:
# Valid values are: LINEAR and EXPONENTIAL
# If an invalid value is entered, this will reset to the default setting, which is LINEAR
# LINEAR: base + (level * multiplier)
# EXPONENTIAL: multiplier * level ^ exponent + base
Curve: LINEAR
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# If invalid values are entered mcMMO will not start and print an error in the console
Linear_Values:
base: 1020
multiplier: 20
Exponential_Values:
multiplier: 0.1
exponent: 1.80
base: 2000
# Cumulative experience curves will use a players power level instead of their skill level,
# players with high power levels will have to gain a lot more experience to reach the next level in every skill.
Cumulative_Curve: false
# Experience gained in every skill will get multiplied by this value. 1.0 by default, 2.0 means two times as much
Multiplier:
Global: 1.0
PVP: 1.0
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# Experience gained from mobs not naturally spawned will get multiplied by this value. 0 by default.
Mobspawners:
Multiplier: 0
Breeding:
Multiplier: 1.0
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# Experience gained will get divided by these values. 1.0 by default, 2.0 means two times less XP gained.
Modifier:
Swords: 1.0
Taming: 1.0
Acrobatics: 1.0
Excavation: 1.0
Herbalism: 1.0
Unarmed: 1.0
Woodcutting: 1.0
Mining: 1.0
Archery: 1.0
Axes: 1.0
Repair: 1.0
Fishing: 1.0
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Alchemy: 1.0
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# XP earned by players with the permission mcmmo.perks.xp.customboost.<skillname> will get multiplied
# with 1.25 by default, resulting in a 25% XP boost
Custom_XP_Perk:
Boost: 1.25
#
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# Settings for Diminished Returns
###
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Diminished_Returns:
Enabled: false
# Limit the amount of experience a player can earn:
# Threshold (amount of experience) per Time_Interval (in minutes)
Threshold:
Swords: 20000
Taming: 20000
Acrobatics: 20000
Excavation: 20000
Herbalism: 20000
Unarmed: 20000
Woodcutting: 20000
Mining: 20000
Archery: 20000
Axes: 20000
Repair: 20000
Fishing: 20000
Alchemy: 20000
Time_Interval: 10
#
# Settings for XP conversion with '/mcconvert experience'
###
Conversion:
# Old experience will get divided by this modifier
Exp_Modifier: 1
#
# Settings for XP distribution
###
Experience:
PVP:
Rewards: true
Acrobatics:
Dodge: 120
Roll: 80
Fall: 120
# FeatherFall_Multiplier: Multiply Acrobatics XP by this value when wearing boots with the Feather Fall enchant
FeatherFall_Multiplier: 2.0
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Alchemy:
# Alchemy potion stages are based on the number of ingredients added
# Potion_Stage_1 represents a base potion
# Potion_Stage_2 represents a base potion with one ingredient
# Potion_Stage_3 represents a base potion with one ingredient and one amplifier
# Potion_Stage_4 represents a base potion with one ingredient and two amplifiers
# Potion_Stage_5 represents a base potion with one ingredient where the amplifiers are swapped
Potion_Stage_1: 15
Potion_Stage_2: 30
Potion_Stage_3: 60
Potion_Stage_4: 120
Potion_Stage_5: 0
Archery:
Distance_Multiplier: 0.025
Fishing:
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Cod: 800
Salmon: 800
Tropical_Fish: 800
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Pufferfish: 800
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Shake: 50
Excavation:
Clay: 40
Dirt: 40
Coarse_Dirt: 40
Podzol: 40
Grass_Block: 40
Gravel: 40
Mycel: 40
Sand: 40
Red_Sand: 40
Snow: 20
Snow_Block: 40
Soul_Sand: 40
Woodcutting:
Oak_Log: 70
Spruce_Log: 80
Birch_Log: 90
Jungle_Log: 100
Acacia_Log: 90
Dark_Oak_Log: 90
Stripped_Oak_Log: 70
Stripped_Spruce_Log: 80
Stripped_Birch_Log: 90
Stripped_Jungle_Log: 100
Stripped_Acacia_Log: 90
Stripped_Dark_Oak_Log: 90
Huge_Mushroom_1: 70
Huge_Mushroom_2: 70
Herbalism:
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Allium: 300
Azure_Bluet: 150
Beetroots_Ripe: 50
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Blue_Orchid: 150
Brown_Mushroom: 150
Cactus: 30
Carrots_Ripe: 50
Chorus_Flower: 25
Chorus_Plant: 1
Cocoa_Ripe: 30
Wheat_Ripe: 50
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Dead_Bush: 30
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Lilac: 50
Melon: 20
Nether_Wart_Ripe: 50
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Orange_Tulip: 150
Oxeye_Daisy: 150
Peony: 50
Pink_Tulip: 150
Poppy: 100
Potatoes_Ripe: 50
Pumpkin: 20
Red_Mushroom: 150
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Red_Tulip: 150
Rose_Bush: 50
Fern: 10
Grass: 10
Sugar_Cane: 30
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Sunflower: 50
Tall_Grass: 50
Large_Fern: 50
Vine: 10
Lily_Pad: 100
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White_Tulip: 150
Dandelion: 100
Mining:
Coal_Ore: 100
Diamond_Ore: 750
Emerald_Ore: 1000
End_Bricks: 200
Nether_Brick: 50
Ender_Stone: 150
Glowstone: 30
Gold_Ore: 350
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Hard_Clay: 30
Iron_Ore: 250
Lapis_Ore: 400
Mossy_Cobblestone: 30
Netherrack: 30
Obsidian: 150
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Packed_Ice: 50
Quartz_Ore: 100
Redstone_Ore: 150
Sandstone: 30
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Stained_Clay|*: 50
Stone: 30
Granite: 30
Andesite: 30
Diorite: 30
Red_Sandstone: 100
Prismarine: 70
Purpur_Block: 200
Purpur_Pillar: 250
Purpur_Slab: 150
Purpur_Stairs: 250
Repair:
Base: 1000.0
Wood: 0.6
Stone: 1.3
Iron: 2.5
Gold: 0.3
Diamond: 5.0
Leather: 1.6
String: 1.8
Other: 1.5
Smelting:
Coal_Ore: 10
Diamond_Ore: 75
Emerald_Ore: 100
Gold_Ore: 35
Iron_Ore: 25
Lapis_Ore: 40
Quartz_Ore: 25
Redstone_Ore: 15
Taming:
Animal_Taming:
Wolf: 250
Ocelot: 500
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Horse: 1000
Donkey: 1000
Mule: 1000
Skeleton_Horse: 1000
Zombie_Horse: 1000
Combat:
Multiplier:
Animals: 1.0
Creeper: 4.0
Skeleton: 3.0
Spider: 2.0
Giant: 4.0
Zombie: 2.0
Slime: 2.0
Ghast: 3.0
Pig_Zombie: 3.0
Enderman: 1.0
Cave_Spider: 3.0
Silverfish: 3.0
Blaze: 3.0
Magma_Cube: 2.0
Ender_Dragon: 0.0
Wither: 0.0
Witch: 0.0
Iron_Golem: 2.0
Wither_Skeleton: 4.0
Endermite: 2.0
Guardian: 3.0
Elder_Guardian: 4.0
Shulker: 2.0
Donkey: 1.0
Mule: 1.0
Horse: 1.0
Zombie_Villager: 2.0
Skeleton_Horse: 1.0
Zombie_Horse: 1.0
Husk: 3.0
Evoker: 3.0
Polar_Bear: 1.0
Llama: 1.0
Vindicator: 3.0
Stray: 2.0
Rabbit: 1.0
Chicken: 1.0
Bat: 1.0
Shulker: 2.0
Mushroom_Cow: 1.0
Cow: 1.0
Sheep: 1.0
Pig: 1.0
Squid: 1.0
Ocelot: 1.0
Villager: 1.0
Snowman: 0.0
Parrot: 1.0
Illusioner: 3.0