mcMMO/src/main/resources/experience.yml

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#
# Experience configuration
#
# Configure the experience formula and experience settings here.
#
#####
#
# Settings for XP formula
###
Experience_Formula:
# Valid values are: LINEAR and EXPONENTIAL
# If an invalid value is entered, this will reset to the default setting, which is LINEAR
# LINEAR: base + (level * multiplier)
# EXPONENTIAL: multiplier * level ^ exponent + base
Curve: LINEAR
# If invalid values are entered mcMMO will use the default values instead and print an error in the console
Linear_Values:
base: 1020
multiplier: 20
Exponential_Values:
multiplier: 0.1
exponent: 1.80
base: 2000
# Cumulative experience curves will use a players power level instead of their skill level,
# players with high power levels will have to gain a lot more experience to reach the next level in every skill.
Cumulative_Curve: false
# Experience gained in every skill will get multiplied by this value. 1.0 by default, 2.0 means two times as much
Multiplier:
Global: 1.0
PVP: 1.0
# Experience gained from mobs not naturally spawned will get multiplied by this value. 0 by default.
Mobspawners:
Multiplier: 0
# Experience gained will get divided by these values. 1.0 by default, 2.0 means two times lower
Modifier:
Swords: 1.0
Taming: 1.0
Acrobatics: 1.0
Excavation: 1.0
Herbalism: 1.0
Unarmed: 1.0
Woodcutting: 1.0
Mining: 1.0
Archery: 1.0
Axes: 1.0
Repair: 1.0
Fishing: 1.0
#
# Settings for XP conversion with '/mcconvert experience'
###
Conversion:
# Old experience will get divided by this modifier
Exp_Modifier: 1
#
# Settings for XP distribution
###
Experience:
PVP:
Rewards: true
Fishing:
Base: 800
Excavation:
Clay: 40
Dirt: 40
Grass: 40
Gravel: 40
Mycel: 40
Sand: 40
Snow: 20
Snow_Block: 40
Soul_Sand: 40
Woodcutting:
Oak: 70
Spruce: 80
Birch: 90
Jungle: 100
Huge_Mushroom_Red: 70
Huge_Mushroom_Brown: 70
Herbalism:
Brown_Mushroom: 150
Cactus: 30
Carrot: 50
Cocoa: 30
Crops: 50
Melon_Block: 20
Nether_Warts: 50
Potato: 50
Pumpkin: 20
Red_Mushroom: 150
Red_Rose: 100
Sugar_Cane_Block: 30
Vine: 10
Water_Lily: 100
Yellow_Flower: 100
Mining:
Coal_Ore: 100
Diamond_Ore: 750
Emerald_Ore: 1000
Ender_Stone: 150
Glowstone: 30
Gold_Ore: 350
Iron_Ore: 250
Lapis_Ore: 400
Mossy_Cobblestone: 30
Netherrack: 30
Obsidian: 150
Quartz_Ore: 250
Redstone_Ore: 150
Sandstone: 30
Stone: 30
Repair:
Base: 1000.0
Wood: 0.6
Stone: 1.3
Iron: 2.5
Gold: 0.3
Diamond: 5.0
Leather: 1.6
String: 1.8
Other: 1.5
Smelting:
Coal_Ore: 10
Diamond_Ore: 75
Emerald_Ore: 100
Gold_Ore: 35
Iron_Ore: 25
Lapis_Ore: 40
Quartz_Ore: 25
Redstone_Ore: 15
Taming:
Animal_Taming:
Wolf: 250
Ocelot: 500
2013-08-30 20:25:46 +02:00
Horse: 1000
Combat:
Multiplier:
Animals: 1.0
Creeper: 4.0
Skeleton: 3.0
Spider: 2.0
Giant: 4.0
Zombie: 2.0
Slime: 2.0
Ghast: 3.0
Pig_Zombie: 3.0
Enderman: 1.0
Cave_Spider: 3.0
Silverfish: 3.0
Blaze: 3.0
Magma_Cube: 2.0
Iron_Golem: 2.0
Wither_Skeleton: 4.0