mcMMO/src/main/java/com/gmail/nossr50/util/MaterialMapStore.java

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package com.gmail.nossr50.util;
import org.bukkit.Material;
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import java.util.HashMap;
import java.util.HashSet;
import java.util.Locale;
/**
* Stores hash tables for item and block names
* This allows for better support across multiple versions of Minecraft
*
* This is a temporary class, mcMMO is spaghetti and I'l clean it up later
*
*/
public class MaterialMapStore {
private HashSet<String> abilityBlackList;
private HashSet<String> toolBlackList;
private HashSet<String> mossyWhiteList;
private HashSet<String> leavesWhiteList;
private HashSet<String> herbalismAbilityBlackList;
private HashSet<String> blockCrackerWhiteList;
private HashSet<String> canMakeShroomyWhiteList;
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private HashSet<String> multiBlockPlant;
private HashSet<String> foodItemWhiteList;
private HashSet<String> glassBlocks;
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private HashSet<String> netheriteArmor;
private HashSet<String> netheriteTools;
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private HashSet<String> woodTools;
private HashSet<String> stoneTools;
private HashSet<String> leatherArmor;
private HashSet<String> ironArmor;
private HashSet<String> ironTools;
private HashSet<String> stringTools;
private HashSet<String> goldArmor;
private HashSet<String> goldTools;
private HashSet<String> chainmailArmor;
private HashSet<String> diamondArmor;
private HashSet<String> diamondTools;
private HashSet<String> armors;
private HashSet<String> swords;
private HashSet<String> axes;
private HashSet<String> hoes;
private HashSet<String> shovels;
private HashSet<String> pickAxes;
private HashSet<String> tridents;
private HashSet<String> bows;
private HashSet<String> tools;
private HashSet<String> enchantables;
private HashSet<String> ores;
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private HashMap<String, Integer> tierValue;
public MaterialMapStore()
{
abilityBlackList = new HashSet<>();
toolBlackList = new HashSet<>();
mossyWhiteList = new HashSet<>();
leavesWhiteList = new HashSet<>();
herbalismAbilityBlackList = new HashSet<>();
blockCrackerWhiteList = new HashSet<>();
canMakeShroomyWhiteList = new HashSet<>();
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multiBlockPlant = new HashSet<>();
foodItemWhiteList = new HashSet<>();
glassBlocks = new HashSet<>();
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leatherArmor = new HashSet<>();
ironArmor = new HashSet<>();
chainmailArmor = new HashSet<>();
goldArmor = new HashSet<>();
diamondArmor = new HashSet<>();
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netheriteArmor = new HashSet<>();
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armors = new HashSet<>();
woodTools = new HashSet<>();
stoneTools = new HashSet<>();
ironTools = new HashSet<>();
goldTools = new HashSet<>();
diamondTools = new HashSet<>();
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netheriteTools = new HashSet<>();
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bows = new HashSet<>();
stringTools = new HashSet<>();
tools = new HashSet<>();
swords = new HashSet<>();
axes = new HashSet<>();
pickAxes = new HashSet<>();
shovels = new HashSet<>();
hoes = new HashSet<>();
tridents = new HashSet<>();
enchantables = new HashSet<>();
ores = new HashSet<>();
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tierValue = new HashMap<>();
fillVanillaMaterialRegisters();
}
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public boolean isMultiBlockPlant(Material material)
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{
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return multiBlockPlant.contains(material.getKey().getKey());
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}
public boolean isAbilityActivationBlackListed(Material material)
{
return abilityBlackList.contains(material.getKey().getKey());
}
public boolean isToolActivationBlackListed(Material material)
{
return toolBlackList.contains(material.getKey().getKey());
}
public boolean isMossyWhiteListed(Material material)
{
return mossyWhiteList.contains(material.getKey().getKey());
}
public boolean isLeavesWhiteListed(Material material)
{
return leavesWhiteList.contains(material.getKey().getKey());
}
public boolean isHerbalismAbilityWhiteListed(Material material)
{
return herbalismAbilityBlackList.contains(material.getKey().getKey());
}
public boolean isBlockCrackerWhiteListed(Material material)
{
return blockCrackerWhiteList.contains(material.getKey().getKey());
}
public boolean isShroomyWhiteListed(Material material)
{
return canMakeShroomyWhiteList.contains(material.getKey().getKey());
}
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private void fillVanillaMaterialRegisters()
{
fillAbilityBlackList();
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fillToolBlackList();
fillMossyWhiteList();
fillLeavesWhiteList();
fillHerbalismAbilityBlackList();
fillBlockCrackerWhiteList();
fillShroomyWhiteList();
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fillMultiBlockPlantSet();
fillFoodWhiteList();
fillGlassBlockWhiteList();
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fillArmors();
fillTools();
fillEnchantables();
fillOres();
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fillTierMap();
}
private void fillTierMap() {
for(String id : leatherArmor) {
tierValue.put(id, 1);
}
for(String id : ironArmor) {
tierValue.put(id, 2);
}
for(String id : goldArmor) {
tierValue.put(id, 3);
}
for(String id : chainmailArmor) {
tierValue.put(id, 3);
}
for(String id : diamondArmor) {
tierValue.put(id, 6);
}
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for(String id : netheriteArmor) {
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tierValue.put(id, 12);
}
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}
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private void fillOres() {
ores.add("coal_ore");
ores.add("diamond_ore");
ores.add("nether_quartz_ore");
ores.add("quartz_ore"); //Pre 1.13
ores.add("gold_ore");
ores.add("iron_ore");
ores.add("lapis_ore");
ores.add("redstone_ore");
ores.add("emerald_ore");
ores.add("ancient_debris");
}
private void fillArmors() {
fillLeatherArmorWhiteList();
fillIronArmorWhiteList();
fillChainmailWhiteList();
fillGoldArmorWhiteList();
fillDiamondArmorWhiteList();
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fillnetheriteArmorWhiteList();
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//Add all armors to armors hashset
armors.addAll(leatherArmor);
armors.addAll(ironArmor);
armors.addAll(chainmailArmor);
armors.addAll(goldArmor);
armors.addAll(diamondArmor);
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armors.addAll(netheriteArmor);
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armors.add("turtle_shell");
}
private void fillEnchantables() {
enchantables.addAll(armors);
enchantables.addAll(swords);
enchantables.addAll(axes);
enchantables.addAll(hoes);
enchantables.addAll(pickAxes);
enchantables.addAll(tridents);
enchantables.addAll(bows);
enchantables.add("shears");
enchantables.add("fishing_rod");
enchantables.add("carrot_on_a_stick");
enchantables.add("enchanted_book");
enchantables.add("flint_and_steel");
enchantables.add("turtle_shell");
}
private void fillTools() {
fillWoodToolsWhiteList();
fillStoneToolsWhiteList();
fillIronToolsWhiteList();
fillGoldToolsWhiteList();
fillDiamondToolsWhiteList();
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fillnetheriteToolsWhiteList();
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fillSwords();
fillAxes();
fillPickAxes();
fillHoes();
fillShovels();
fillTridents();
fillStringTools();
fillBows();
//Tools collection
tools.addAll(woodTools);
tools.addAll(stoneTools);
tools.addAll(ironTools);
tools.addAll(goldTools);
tools.addAll(diamondTools);
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tools.addAll(netheriteTools);
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tools.addAll(tridents);
tools.addAll(stringTools);
tools.addAll(bows);
}
private void fillBows() {
bows.add("bow");
}
private void fillStringTools() {
stringTools.add("bow");
stringTools.add("fishing_rod");
stringTools.add("carrot_on_a_stick");
}
private void fillTridents() {
tridents.add("trident");
}
private void fillSwords() {
swords.add("wood_sword");
swords.add("wooden_sword");
swords.add("stone_sword");
swords.add("iron_sword");
swords.add("gold_sword");
swords.add("golden_sword");
swords.add("diamond_sword");
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swords.add("netherite_sword");
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}
private void fillAxes() {
axes.add("wood_axe");
axes.add("wooden_axe");
axes.add("stone_axe");
axes.add("iron_axe");
axes.add("gold_axe");
axes.add("golden_axe");
axes.add("diamond_axe");
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axes.add("netherite_axe");
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}
private void fillPickAxes() {
pickAxes.add("wood_pickaxe");
pickAxes.add("wooden_pickaxe");
pickAxes.add("stone_pickaxe");
pickAxes.add("iron_pickaxe");
pickAxes.add("gold_pickaxe");
pickAxes.add("golden_pickaxe");
pickAxes.add("diamond_pickaxe");
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pickAxes.add("netherite_pickaxe");
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}
private void fillHoes() {
hoes.add("wood_hoe");
hoes.add("wooden_hoe");
hoes.add("stone_hoe");
hoes.add("iron_hoe");
hoes.add("gold_hoe");
hoes.add("golden_hoe");
hoes.add("diamond_hoe");
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hoes.add("netherite_hoe");
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}
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private void fillShovels() {
shovels.add("wood_shovel");
shovels.add("wooden_shovel");
shovels.add("stone_shovel");
shovels.add("iron_shovel");
shovels.add("gold_shovel");
shovels.add("golden_shovel");
shovels.add("diamond_shovel");
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shovels.add("netherite_shovel");
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}
private void fillLeatherArmorWhiteList() {
leatherArmor.add("leather_helmet");
leatherArmor.add("leather_chestplate");
leatherArmor.add("leather_leggings");
leatherArmor.add("leather_boots");
}
private void fillIronArmorWhiteList() {
ironArmor.add("iron_helmet");
ironArmor.add("iron_chestplate");
ironArmor.add("iron_leggings");
ironArmor.add("iron_boots");
}
private void fillChainmailWhiteList() {
chainmailArmor.add("chainmail_helmet");
chainmailArmor.add("chainmail_chestplate");
chainmailArmor.add("chainmail_leggings");
chainmailArmor.add("chainmail_boots");
}
private void fillGoldArmorWhiteList() {
goldArmor.add("gold_helmet");
goldArmor.add("gold_chestplate");
goldArmor.add("gold_leggings");
goldArmor.add("gold_boots");
//Gold became Golden post 1.13
goldArmor.add("golden_helmet");
goldArmor.add("golden_chestplate");
goldArmor.add("golden_leggings");
goldArmor.add("golden_boots");
}
private void fillDiamondArmorWhiteList() {
diamondArmor.add("diamond_helmet");
diamondArmor.add("diamond_chestplate");
diamondArmor.add("diamond_leggings");
diamondArmor.add("diamond_boots");
}
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private void fillnetheriteArmorWhiteList() {
netheriteArmor.add("netherite_helmet");
netheriteArmor.add("netherite_chestplate");
netheriteArmor.add("netherite_leggings");
netheriteArmor.add("netherite_boots");
}
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private void fillWoodToolsWhiteList() {
woodTools.add("wood_sword");
woodTools.add("wood_axe");
woodTools.add("wood_hoe");
woodTools.add("wood_pickaxe");
woodTools.add("wood_shovel");
//Wood became wooden post 1.13
woodTools.add("wooden_sword");
woodTools.add("wooden_axe");
woodTools.add("wooden_hoe");
woodTools.add("wooden_pickaxe");
woodTools.add("wooden_shovel");
}
private void fillStoneToolsWhiteList() {
stoneTools.add("stone_sword");
stoneTools.add("stone_axe");
stoneTools.add("stone_hoe");
stoneTools.add("stone_pickaxe");
stoneTools.add("stone_shovel");
}
private void fillIronToolsWhiteList() {
ironTools.add("iron_sword");
ironTools.add("iron_axe");
ironTools.add("iron_hoe");
ironTools.add("iron_pickaxe");
ironTools.add("iron_shovel");
//Used for repair, remove in 2.2
//TODO: Remove in 2.2
//TODO: Remove in 2.2
//TODO: Remove in 2.2
//TODO: Remove in 2.2
//TODO: Remove in 2.2
//TODO: Remove in 2.2
//TODO: Remove in 2.2
//TODO: Remove in 2.2
//TODO: Remove in 2.2
//TODO: Remove in 2.2
//TODO: Remove in 2.2
//TODO: Remove in 2.2
//TODO: Remove in 2.2
//TODO: Remove in 2.2
//TODO: Remove in 2.2
//TODO: Remove in 2.2
//TODO: Remove in 2.2
//TODO: Remove in 2.2
//TODO: Remove in 2.2
//TODO: Remove in 2.2
ironTools.add("bucket");
ironTools.add("flint_and_steel");
ironTools.add("shears");
}
private void fillGoldToolsWhiteList() {
goldTools.add("gold_sword");
goldTools.add("gold_axe");
goldTools.add("gold_hoe");
goldTools.add("gold_pickaxe");
goldTools.add("gold_shovel");
//Gold became golden post 1.13
goldTools.add("golden_sword");
goldTools.add("golden_axe");
goldTools.add("golden_hoe");
goldTools.add("golden_pickaxe");
goldTools.add("golden_shovel");
}
private void fillDiamondToolsWhiteList() {
diamondTools.add("diamond_sword");
diamondTools.add("diamond_axe");
diamondTools.add("diamond_hoe");
diamondTools.add("diamond_pickaxe");
diamondTools.add("diamond_shovel");
}
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private void fillnetheriteToolsWhiteList() {
netheriteTools.add("netherite_sword");
netheriteTools.add("netherite_axe");
netheriteTools.add("netherite_hoe");
netheriteTools.add("netherite_pickaxe");
netheriteTools.add("netherite_shovel");
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}
private void fillGlassBlockWhiteList() {
glassBlocks.add("glass");
glassBlocks.add("glass_pane");
glassBlocks.add("black_stained_glass");
glassBlocks.add("black_stained_glass_pane");
glassBlocks.add("blue_stained_glass");
glassBlocks.add("blue_stained_glass_pane");
glassBlocks.add("brown_stained_glass");
glassBlocks.add("brown_stained_glass_pane");
glassBlocks.add("cyan_stained_glass");
glassBlocks.add("cyan_stained_glass_pane");
glassBlocks.add("gray_stained_glass");
glassBlocks.add("gray_stained_glass_pane");
glassBlocks.add("green_stained_glass");
glassBlocks.add("green_stained_glass_pane");
glassBlocks.add("light_blue_stained_glass");
glassBlocks.add("light_blue_stained_glass_pane");
glassBlocks.add("light_gray_stained_glass");
glassBlocks.add("light_gray_stained_glass_pane");
glassBlocks.add("lime_stained_glass");
glassBlocks.add("lime_stained_glass_pane");
glassBlocks.add("magenta_stained_glass");
glassBlocks.add("magenta_stained_glass_pane");
glassBlocks.add("orange_stained_glass");
glassBlocks.add("orange_stained_glass_pane");
glassBlocks.add("pink_stained_glass");
glassBlocks.add("pink_stained_glass_pane");
glassBlocks.add("purple_stained_glass");
glassBlocks.add("purple_stained_glass_pane");
glassBlocks.add("red_stained_glass");
glassBlocks.add("red_stained_glass_pane");
glassBlocks.add("white_stained_glass");
glassBlocks.add("white_stained_glass_pane");
glassBlocks.add("yellow_stained_glass");
glassBlocks.add("yellow_stained_glass_pane");
}
private void fillFoodWhiteList() {
foodItemWhiteList.add("apple");
foodItemWhiteList.add("baked_potato");
foodItemWhiteList.add("beetroot");
foodItemWhiteList.add("beetroot_soup");
foodItemWhiteList.add("bread");
foodItemWhiteList.add("cake");
foodItemWhiteList.add("carrot");
foodItemWhiteList.add("chorus_fruit");
foodItemWhiteList.add("cooked_chicken");
foodItemWhiteList.add("cooked_cod");
foodItemWhiteList.add("cooked_mutton");
foodItemWhiteList.add("cooked_porkchop");
foodItemWhiteList.add("cooked_rabbit");
foodItemWhiteList.add("cooked_salmon");
foodItemWhiteList.add("cookie");
foodItemWhiteList.add("dried_kelp");
foodItemWhiteList.add("golden_apple");
foodItemWhiteList.add("enchanted_golden_apple");
foodItemWhiteList.add("golden_carrot");
foodItemWhiteList.add("melon_slice");
foodItemWhiteList.add("mushroom_stew");
foodItemWhiteList.add("poisonous_potato");
foodItemWhiteList.add("potato");
foodItemWhiteList.add("pumpkin_pie");
foodItemWhiteList.add("rabbit_stew");
foodItemWhiteList.add("raw_beef");
foodItemWhiteList.add("raw_chicken");
foodItemWhiteList.add("raw_cod");
foodItemWhiteList.add("raw_mutton");
foodItemWhiteList.add("raw_porkchop");
foodItemWhiteList.add("raw_rabbit");
foodItemWhiteList.add("raw_salmon");
foodItemWhiteList.add("rotten_flesh");
foodItemWhiteList.add("suspicious_stew");
foodItemWhiteList.add("sweet_berries");
foodItemWhiteList.add("tropical_fish");
}
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/**
* Checks if a Material is used for Armor
* @param material target material
* @return true if it is used for armor
*/
public boolean isArmor(Material material) {
return isArmor(material.getKey().getKey());
}
/**
* Checks if the id provided is used as armor
* @param id target item id
* @return true if the item id matches armor
*/
public boolean isArmor(String id) {
return armors.contains(id);
}
public boolean isTool(Material material) {
return isTool(material.getKey().getKey());
}
public boolean isTool(String id) {
return tools.contains(id);
}
public boolean isEnchantable(Material material) {
return isEnchantable(material.getKey().getKey());
}
public boolean isEnchantable(String id) {
return enchantables.contains(id);
}
public boolean isOre(Material material) {
return isOre(material.getKey().getKey());
}
public boolean isOre(String id) {
return ores.contains(id);
}
public boolean isBow(Material material) {
return isBow(material.getKey().getKey());
}
public boolean isBow(String id) {
return bows.contains(id);
}
public boolean isLeatherArmor(Material material) {
return isLeatherArmor(material.getKey().getKey());
}
public boolean isLeatherArmor(String id) {
return leatherArmor.contains(id);
}
public boolean isIronArmor(Material material) {
return isIronArmor(material.getKey().getKey());
}
public boolean isIronArmor(String id) {
return ironArmor.contains(id);
}
public boolean isGoldArmor(Material material) {
return isGoldArmor(material.getKey().getKey());
}
public boolean isGoldArmor(String id) {
return goldArmor.contains(id);
}
public boolean isDiamondArmor(Material material) {
return isDiamondArmor(material.getKey().getKey());
}
public boolean isDiamondArmor(String id) {
return diamondArmor.contains(id);
}
public boolean isChainmailArmor(Material material) {
return isChainmailArmor(material.getKey().getKey());
}
public boolean isChainmailArmor(String id) {
return chainmailArmor.contains(id);
}
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public boolean isNetheriteArmor(Material material) {
return isNetheriteArmor(material.getKey().getKey());
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}
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public boolean isNetheriteArmor(String id) {
return netheriteArmor.contains(id);
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}
public boolean isWoodTool(Material material) {
return isWoodTool(material.getKey().getKey());
}
public boolean isWoodTool(String id) {
return woodTools.contains(id);
}
public boolean isStoneTool(Material material) {
return isStoneTool(material.getKey().getKey());
}
public boolean isStoneTool(String id) {
return stoneTools.contains(id);
}
public boolean isIronTool(Material material) {
return isIronTool(material.getKey().getKey());
}
public boolean isIronTool(String id) {
return ironTools.contains(id);
}
public boolean isGoldTool(Material material) {
return isGoldTool(material.getKey().getKey());
}
public boolean isGoldTool(String id) {
return goldTools.contains(id);
}
public boolean isDiamondTool(Material material) {
return isDiamondTool(material.getKey().getKey());
}
public boolean isDiamondTool(String id) {
return diamondTools.contains(id);
}
public boolean isSword(Material material) {
return isSword(material.getKey().getKey());
}
public boolean isSword(String id) {
return swords.contains(id);
}
public boolean isAxe(Material material) {
return isAxe(material.getKey().getKey());
}
public boolean isAxe(String id) {
return axes.contains(id);
}
public boolean isPickAxe(Material material) {
return isPickAxe(material.getKey().getKey());
}
public boolean isPickAxe(String id) {
return pickAxes.contains(id);
}
public boolean isShovel(Material material) {
return isShovel(material.getKey().getKey());
}
public boolean isShovel(String id) {
return shovels.contains(id);
}
public boolean isHoe(Material material) {
return isHoe(material.getKey().getKey());
}
public boolean isHoe(String id) {
return hoes.contains(id);
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}
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public boolean isNetheriteTool(Material material) {
return isNetheriteTool(material.getKey().getKey());
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}
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public boolean isNetheriteTool(String id) {
return netheriteTools.contains(id);
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}
public boolean isStringTool(Material material) {
return isStringTool(material.getKey().getKey());
}
public boolean isStringTool(String id) {
return stringTools.contains(id);
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}
public boolean isGlass(Material material) {
return glassBlocks.contains(material.getKey().getKey());
}
public boolean isFood(Material material) {
return foodItemWhiteList.contains(material.getKey().getKey());
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}
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private void fillMultiBlockPlantSet()
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{
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//Single Block Plants
// plantBlockSet.add("melon");
// plantBlockSet.add("pumpkin");
// plantBlockSet.add("potatoes");
// plantBlockSet.add("carrots");
// plantBlockSet.add("beetroots");
// plantBlockSet.add("nether_wart");
// plantBlockSet.add("grass");
// plantBlockSet.add("fern");
// plantBlockSet.add("large_fern");
//Multi-Block Plants
multiBlockPlant.add("cactus");
multiBlockPlant.add("chorus_plant");
multiBlockPlant.add("chorus_flower");
multiBlockPlant.add("sugar_cane");
multiBlockPlant.add("kelp_plant");
multiBlockPlant.add("kelp");
multiBlockPlant.add("tall_seagrass");
multiBlockPlant.add("large_fern");
multiBlockPlant.add("tall_grass");
multiBlockPlant.add("bamboo");
}
private void fillShroomyWhiteList()
{
canMakeShroomyWhiteList.add("dirt");
canMakeShroomyWhiteList.add("grass");
canMakeShroomyWhiteList.add("grass_path");
}
private void fillBlockCrackerWhiteList()
{
blockCrackerWhiteList.add("stone_bricks");
blockCrackerWhiteList.add("infested_stone_bricks");
}
private void fillHerbalismAbilityBlackList()
{
herbalismAbilityBlackList.add("dirt");
herbalismAbilityBlackList.add("grass");
herbalismAbilityBlackList.add("grass_path");
herbalismAbilityBlackList.add("farmland");
}
private void fillLeavesWhiteList()
{
leavesWhiteList.add("oak_leaves");
leavesWhiteList.add("acacia_leaves");
leavesWhiteList.add("birch_leaves");
leavesWhiteList.add("dark_oak_leaves");
leavesWhiteList.add("jungle_leaves");
leavesWhiteList.add("spruce_leaves");
leavesWhiteList.add("nether_wart_block");
leavesWhiteList.add("warped_wart_block");
}
private void fillMossyWhiteList()
{
mossyWhiteList.add("cobblestone");
mossyWhiteList.add("dirt");
mossyWhiteList.add("grass_path");
mossyWhiteList.add("stone_bricks");
mossyWhiteList.add("cobblestone_wall");
}
private void fillAbilityBlackList()
{
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abilityBlackList.add("warped_fence_gate");
abilityBlackList.add("crimson_fence_gate");
abilityBlackList.add("warped_pressure_plate");
abilityBlackList.add("crimson_pressure_plate");
abilityBlackList.add("warped_button");
abilityBlackList.add("crimson_button");
abilityBlackList.add("warped_door");
abilityBlackList.add("crimson_door");
abilityBlackList.add("warped_trapdoor");
abilityBlackList.add("crimson_trapdoor");
abilityBlackList.add("black_bed");
abilityBlackList.add("blue_bed");
abilityBlackList.add("brown_bed");
abilityBlackList.add("cyan_bed");
abilityBlackList.add("gray_bed");
abilityBlackList.add("green_bed");
abilityBlackList.add("light_blue_bed");
abilityBlackList.add("light_gray_bed");
abilityBlackList.add("lime_bed");
abilityBlackList.add("magenta_bed");
abilityBlackList.add("orange_bed");
abilityBlackList.add("pink_bed");
abilityBlackList.add("purple_bed");
abilityBlackList.add("red_bed");
abilityBlackList.add("white_bed");
abilityBlackList.add("yellow_bed");
abilityBlackList.add("brewing_stand");
abilityBlackList.add("bookshelf");
abilityBlackList.add("cake");
abilityBlackList.add("chest");
abilityBlackList.add("dispenser");
abilityBlackList.add("enchanting_table");
abilityBlackList.add("ender_chest");
abilityBlackList.add("oak_fence_gate");
abilityBlackList.add("acacia_fence_gate");
abilityBlackList.add("dark_oak_fence_gate");
abilityBlackList.add("spruce_fence_gate");
abilityBlackList.add("birch_fence_gate");
abilityBlackList.add("jungle_fence_gate");
abilityBlackList.add("furnace");
abilityBlackList.add("jukebox");
abilityBlackList.add("lever");
abilityBlackList.add("note_block");
abilityBlackList.add("stone_button");
abilityBlackList.add("oak_button");
abilityBlackList.add("birch_button");
abilityBlackList.add("acacia_button");
abilityBlackList.add("dark_oak_button");
abilityBlackList.add("jungle_button");
abilityBlackList.add("spruce_button");
abilityBlackList.add("acacia_trapdoor");
abilityBlackList.add("birch_trapdoor");
abilityBlackList.add("dark_oak_trapdoor");
abilityBlackList.add("jungle_trapdoor");
abilityBlackList.add("oak_trapdoor");
abilityBlackList.add("spruce_trapdoor");
abilityBlackList.add("acacia_sign");
abilityBlackList.add("acacia_wall_sign");
abilityBlackList.add("birch_sign");
abilityBlackList.add("birch_wall_sign");
abilityBlackList.add("dark_oak_sign");
abilityBlackList.add("dark_oak_wall_sign");
abilityBlackList.add("jungle_sign");
abilityBlackList.add("jungle_wall_sign");
abilityBlackList.add("spruce_sign");
abilityBlackList.add("spruce_wall_sign");
abilityBlackList.add("oak_sign");
abilityBlackList.add("oak_wall_sign");
abilityBlackList.add("crafting_table");
abilityBlackList.add("beacon");
abilityBlackList.add("anvil");
abilityBlackList.add("dropper");
abilityBlackList.add("hopper");
abilityBlackList.add("trapped_chest");
abilityBlackList.add("iron_door");
abilityBlackList.add("iron_trapdoor");
abilityBlackList.add("oak_door");
abilityBlackList.add("acacia_door");
abilityBlackList.add("spruce_door");
abilityBlackList.add("birch_door");
abilityBlackList.add("jungle_door");
abilityBlackList.add("dark_oak_door");
abilityBlackList.add("oak_fence");
abilityBlackList.add("acacia_fence");
abilityBlackList.add("dark_oak_fence");
abilityBlackList.add("birch_fence");
abilityBlackList.add("jungle_fence");
abilityBlackList.add("spruce_fence");
abilityBlackList.add("armor_stand");
abilityBlackList.add("black_shulker_box");
abilityBlackList.add("blue_shulker_box");
abilityBlackList.add("brown_shulker_box");
abilityBlackList.add("cyan_shulker_box");
abilityBlackList.add("gray_shulker_box");
abilityBlackList.add("green_shulker_box");
abilityBlackList.add("light_blue_shulker_box");
abilityBlackList.add("lime_shulker_box");
abilityBlackList.add("magenta_shulker_box");
abilityBlackList.add("orange_shulker_box");
abilityBlackList.add("pink_shulker_box");
abilityBlackList.add("purple_shulker_box");
abilityBlackList.add("red_shulker_box");
abilityBlackList.add("light_gray_shulker_box");
abilityBlackList.add("white_shulker_box");
abilityBlackList.add("yellow_shulker_box");
abilityBlackList.add("shulker_box");
abilityBlackList.add("wall_sign"); //1.13 and lower?
abilityBlackList.add("sign"); //1.13 and lower?
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abilityBlackList.add("cartography_table");
abilityBlackList.add("grindstone");
abilityBlackList.add("lectern");
abilityBlackList.add("loom");
abilityBlackList.add("scaffolding");
abilityBlackList.add("smoker");
abilityBlackList.add("stonecutter");
abilityBlackList.add("sweet_berry_bush");
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abilityBlackList.add("iron_block");
abilityBlackList.add("gold_block");
abilityBlackList.add("bell");
abilityBlackList.add("barrel");
abilityBlackList.add("blast_furnace");
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abilityBlackList.add("campfire");
abilityBlackList.add("composter");
}
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private void fillToolBlackList()
{
//TODO: Add anvils / missing logs
//TODO: Reorganize this list, can we also dynamically populate some of this?
toolBlackList.add("black_bed");
toolBlackList.add("blue_bed");
toolBlackList.add("brown_bed");
toolBlackList.add("cyan_bed");
toolBlackList.add("gray_bed");
toolBlackList.add("green_bed");
toolBlackList.add("light_blue_bed");
toolBlackList.add("light_gray_bed");
toolBlackList.add("lime_bed");
toolBlackList.add("magenta_bed");
toolBlackList.add("orange_bed");
toolBlackList.add("pink_bed");
toolBlackList.add("purple_bed");
toolBlackList.add("red_bed");
toolBlackList.add("white_bed");
toolBlackList.add("yellow_bed");
toolBlackList.add("brewing_stand");
toolBlackList.add("bookshelf");
toolBlackList.add("cake");
toolBlackList.add("chest");
toolBlackList.add("dispenser");
toolBlackList.add("enchanting_table");
toolBlackList.add("ender_chest");
toolBlackList.add("oak_fence_gate");
toolBlackList.add("acacia_fence_gate");
toolBlackList.add("dark_oak_fence_gate");
toolBlackList.add("spruce_fence_gate");
toolBlackList.add("birch_fence_gate");
toolBlackList.add("jungle_fence_gate");
toolBlackList.add("furnace");
toolBlackList.add("jukebox");
toolBlackList.add("lever");
toolBlackList.add("note_block");
toolBlackList.add("stone_button");
toolBlackList.add("oak_button");
toolBlackList.add("birch_button");
toolBlackList.add("acacia_button");
toolBlackList.add("dark_oak_button");
toolBlackList.add("jungle_button");
toolBlackList.add("spruce_button");
toolBlackList.add("acacia_trapdoor");
toolBlackList.add("birch_trapdoor");
toolBlackList.add("dark_oak_trapdoor");
toolBlackList.add("jungle_trapdoor");
toolBlackList.add("oak_trapdoor");
toolBlackList.add("spruce_trapdoor");
toolBlackList.add("crafting_table");
toolBlackList.add("beacon");
toolBlackList.add("anvil");
toolBlackList.add("dropper");
toolBlackList.add("hopper");
toolBlackList.add("trapped_chest");
toolBlackList.add("iron_door");
toolBlackList.add("iron_trapdoor");
toolBlackList.add("oak_door");
toolBlackList.add("acacia_door");
toolBlackList.add("spruce_door");
toolBlackList.add("birch_door");
toolBlackList.add("jungle_door");
toolBlackList.add("dark_oak_door");
toolBlackList.add("oak_fence");
toolBlackList.add("acacia_fence");
toolBlackList.add("dark_oak_fence");
toolBlackList.add("birch_fence");
toolBlackList.add("jungle_fence");
toolBlackList.add("spruce_fence");
toolBlackList.add("armor_stand");
toolBlackList.add("black_shulker_box");
toolBlackList.add("blue_shulker_box");
toolBlackList.add("brown_shulker_box");
toolBlackList.add("cyan_shulker_box");
toolBlackList.add("gray_shulker_box");
toolBlackList.add("green_shulker_box");
toolBlackList.add("light_blue_shulker_box");
toolBlackList.add("lime_shulker_box");
toolBlackList.add("magenta_shulker_box");
toolBlackList.add("orange_shulker_box");
toolBlackList.add("pink_shulker_box");
toolBlackList.add("purple_shulker_box");
toolBlackList.add("red_shulker_box");
toolBlackList.add("light_gray_shulker_box");
toolBlackList.add("white_shulker_box");
toolBlackList.add("yellow_shulker_box");
toolBlackList.add("shulker_box");
toolBlackList.add("acacia_sign");
toolBlackList.add("acacia_wall_sign");
toolBlackList.add("birch_sign");
toolBlackList.add("birch_wall_sign");
toolBlackList.add("dark_oak_sign");
toolBlackList.add("dark_oak_wall_sign");
toolBlackList.add("jungle_sign");
toolBlackList.add("jungle_wall_sign");
toolBlackList.add("spruce_sign");
toolBlackList.add("spruce_wall_sign");
toolBlackList.add("oak_sign");
toolBlackList.add("oak_wall_sign");
toolBlackList.add("stripped_acacia_log");
toolBlackList.add("stripped_acacia_wood");
toolBlackList.add("stripped_birch_log");
toolBlackList.add("stripped_birch_wood");
toolBlackList.add("stripped_dark_oak_log");
toolBlackList.add("stripped_dark_oak_wood");
toolBlackList.add("stripped_jungle_log");
toolBlackList.add("stripped_jungle_wood");
toolBlackList.add("stripped_oak_log");
toolBlackList.add("stripped_oak_wood");
toolBlackList.add("stripped_spruce_log");
toolBlackList.add("stripped_spruce_wood");
toolBlackList.add("acacia_log");
toolBlackList.add("acacia_wood");
toolBlackList.add("birch_log");
toolBlackList.add("birch_wood");
toolBlackList.add("dark_oak_log");
toolBlackList.add("dark_oak_wood");
toolBlackList.add("jungle_log");
toolBlackList.add("jungle_wood");
toolBlackList.add("oak_log");
toolBlackList.add("oak_wood");
toolBlackList.add("spruce_log");
toolBlackList.add("iron_block");
toolBlackList.add("gold_block");
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toolBlackList.add("bell");
toolBlackList.add("barrel");
toolBlackList.add("blast_furnace");
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toolBlackList.add("campfire");
toolBlackList.add("cartography_table");
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toolBlackList.add("composter");
toolBlackList.add("grindstone");
toolBlackList.add("lectern");
toolBlackList.add("loom");
toolBlackList.add("smoker");
toolBlackList.add("stonecutter");
}
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public int getTier(Material material) {
return getTier(material.getKey().getKey());
}
public int getTier(String id) {
return tierValue.getOrDefault(id, 1); //1 for unknown items
}
private void addToHashSet(String string, HashSet<String> stringHashSet)
{
stringHashSet.add(string.toLowerCase(Locale.ENGLISH));
}
}