You can no longer repair/salvage item stacks with more than one item

This commit is contained in:
nossr50 2019-06-08 10:20:22 -07:00
parent 549ef5734e
commit a132172507
4 changed files with 15 additions and 2 deletions

View File

@ -1,6 +1,10 @@
Version 2.1.71
Salvage will now always ask for confirmation before breaking your items (instead of only asking for enchanted items)
Repair will now always ask for confirmation before repairing items (instead of only asking for enchanted items)
Gold & Iron Blocks will no longer trigger tool ready messages
Salvage & Repair anvils will no longer work on multi-item stacks
NOTES: You can still turn the confirmation off in config.yml
Version 2.1.70
Added new DatabaseAPI to the API package, has features relating to database operations

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@ -603,7 +603,10 @@ public class PlayerListener implements Listener {
if (!Config.getInstance().getAbilitiesOnlyActivateWhenSneaking() || player.isSneaking()) {
/* REPAIR CHECKS */
if (type == Repair.anvilMaterial && PrimarySkillType.REPAIR.getPermissions(player) && mcMMO.getRepairableManager().isRepairable(heldItem)) {
if (type == Repair.anvilMaterial
&& PrimarySkillType.REPAIR.getPermissions(player)
&& mcMMO.getRepairableManager().isRepairable(heldItem)
&& heldItem.getAmount() <= 1) {
RepairManager repairManager = mcMMOPlayer.getRepairManager();
event.setCancelled(true);
@ -614,7 +617,10 @@ public class PlayerListener implements Listener {
}
}
/* SALVAGE CHECKS */
else if (type == Salvage.anvilMaterial && PrimarySkillType.SALVAGE.getPermissions(player) && mcMMO.getSalvageableManager().isSalvageable(heldItem)) {
else if (type == Salvage.anvilMaterial
&& PrimarySkillType.SALVAGE.getPermissions(player)
&& mcMMO.getSalvageableManager().isSalvageable(heldItem)
&& heldItem.getAmount() <= 1) {
SalvageManager salvageManager = UserManager.getPlayer(player).getSalvageManager();
event.setCancelled(true);

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@ -410,6 +410,8 @@ public class MaterialMapStore {
toolBlackList.add("oak_wood");
toolBlackList.add("spruce_log");
toolBlackList.add("spruce_wood");
toolBlackList.add("iron_block");
toolBlackList.add("gold_block");
}
private void addToHashSet(String string, HashSet<String> stringHashSet)

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@ -54,6 +54,7 @@ JSON.Notification.SuperAbility={0}
#These are the JSON Strings used for SubSkills
JSON.Acrobatics.Roll.Interaction.Activated=Test [[RED]]Rolled Test
JSON.Acrobatics.SubSkill.Roll.Details.Tips=If you hold sneak while falling you can prevent up to twice the damage that you would normally take!
Anvil.SingleItemStack=[[RED]]You cannot salvage or repair item stacks that have more than one item, split the stack first.
#DO NOT USE COLOR CODES IN THE JSON KEYS
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM