mcMMO/src/main/java/com/gmail/nossr50/skills/Skills.java

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/*
This file is part of mcMMO.
mcMMO is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
mcMMO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
*/
package com.gmail.nossr50.skills;
import java.util.logging.Logger;
import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
import org.bukkit.entity.Player;
import org.getspout.spoutapi.SpoutManager;
import org.getspout.spoutapi.player.SpoutPlayer;
import com.gmail.nossr50.Leaderboard;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.mcPermissions;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.spout.SpoutStuff;
import com.gmail.nossr50.datatypes.AbilityType;
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import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.PlayerStat;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.datatypes.ToolType;
import com.gmail.nossr50.events.McMMOPlayerLevelUpEvent;
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import com.gmail.nossr50.locale.mcLocale;
public class Skills
{
protected static final Logger log = Logger.getLogger("Minecraft");
public static boolean cooldownOver(Player player, long oldTime, int cooldown){
long currentTime = System.currentTimeMillis();
if(currentTime - oldTime >= (cooldown * 1000))
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return true;
else
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return false;
}
public static int calculateTimeLeft(Player player, long deactivatedTimeStamp, int cooldown)
{
return (int) (((deactivatedTimeStamp + (cooldown * 1000)) - System.currentTimeMillis())/1000);
}
public static void watchCooldown(Player player, PlayerProfile PP, long curTime, AbilityType ability)
{
if(!ability.getInformed(PP) && curTime - (PP.getSkillDATS(ability) * 1000) >= (ability.getCooldown() * 1000))
{
ability.setInformed(PP, true);
player.sendMessage(ability.getAbilityRefresh());
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}
}
public static void activationCheck(Player player, SkillType skill)
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{
if(LoadProperties.enableOnlyActivateWhenSneaking && !player.isSneaking())
return;
PlayerProfile PP = Users.getProfile(player);
AbilityType ability = skill.getAbility();
ToolType tool = skill.getTool();
if(!PP.getAbilityUse() || PP.getSuperBreakerMode() || PP.getSerratedStrikesMode() || PP.getTreeFellerMode() || PP.getGreenTerraMode() || PP.getBerserkMode() || PP.getGigaDrillBreakerMode())
return;
//Woodcutting & Axes need to be treated differently
//Basically the tool always needs to ready and we check to see if the cooldown is over when the user takes action
if(skill == SkillType.WOODCUTTING || skill == SkillType.AXES)
{
if(tool.inHand(player.getItemInHand()) && !tool.getToolMode(PP))
{
if(LoadProperties.enableAbilityMessages)
player.sendMessage(tool.getRaiseTool());
tool.setToolATS(PP, System.currentTimeMillis());
tool.setToolMode(PP, true);
}
} else if(ability.getPermissions(player) && tool.inHand(player.getItemInHand()) && !tool.getToolMode(PP))
{
if(!ability.getMode(PP) && !cooldownOver(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()))
{
player.sendMessage(mcLocale.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()) + "s)");
return;
}
if(LoadProperties.enableAbilityMessages)
player.sendMessage(tool.getRaiseTool());
tool.setToolATS(PP, System.currentTimeMillis());
tool.setToolMode(PP, true);
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}
}
public static void monitorSkill(Player player, PlayerProfile PP, long curTime, SkillType skill)
{
ToolType tool = skill.getTool();
AbilityType ability = skill.getAbility();
if(tool.getToolMode(PP) && curTime - (tool.getToolATS(PP) * 1000) >= 4000)
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{
tool.setToolMode(PP, false);
player.sendMessage(tool.getLowerTool());
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}
if(ability.getPermissions(player))
{
if(ability.getMode(PP) && (PP.getSkillDATS(ability) * 1000) <= curTime)
{
ability.setMode(PP, false);
ability.setInformed(PP, false);
player.sendMessage(ability.getAbilityOff());
for(Player y : player.getWorld().getPlayers())
{
if(y != player && m.isNear(player.getLocation(), y.getLocation(), 10))
y.sendMessage(ability.getAbilityPlayerOff(player));
}
}
}
}
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public static void ProcessLeaderboardUpdate(SkillType skillType, Player player)
{
PlayerProfile PP = Users.getProfile(player);
PlayerStat ps = new PlayerStat();
if(skillType != SkillType.ALL)
ps.statVal = PP.getSkillLevel(skillType);
else
ps.statVal = m.getPowerLevel(player);
ps.name = player.getName();
Leaderboard.updateLeaderboard(ps, skillType);
}
public static void XpCheckSkill(SkillType skillType, Player player)
{
PlayerProfile PP = Users.getProfile(player);
if(PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType))
{
int skillups = 0;
while(PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType))
{
if(skillType.getMaxLevel() >= PP.getSkillLevel(skillType) + 1)
{
skillups++;
PP.removeXP(skillType, PP.getXpToLevel(skillType));
PP.skillUp(skillType, 1);
McMMOPlayerLevelUpEvent eventToFire = new McMMOPlayerLevelUpEvent(player, skillType);
Bukkit.getPluginManager().callEvent(eventToFire);
} else
{
PP.removeXP(skillType, PP.getXpToLevel(skillType));
}
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}
if(!LoadProperties.useMySQL)
{
ProcessLeaderboardUpdate(skillType, player);
ProcessLeaderboardUpdate(SkillType.ALL, player);
}
String capitalized = m.getCapitalized(skillType.toString());
//Contrib stuff
if(LoadProperties.spoutEnabled && player instanceof SpoutPlayer)
{
SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
if(sPlayer.isSpoutCraftEnabled())
{
SpoutStuff.levelUpNotification(skillType, sPlayer);
} else
{
player.sendMessage(mcLocale.getString("Skills."+capitalized+"Up", new Object[] {String.valueOf(skillups), PP.getSkillLevel(skillType)}));
}
}
else
player.sendMessage(mcLocale.getString("Skills."+capitalized+"Up", new Object[] {String.valueOf(skillups), PP.getSkillLevel(skillType)}));
}
if(LoadProperties.xpbar && LoadProperties.spoutEnabled)
{
SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
if(sPlayer.isSpoutCraftEnabled())
{
SpoutStuff.updateXpBar(sPlayer);
}
}
}
public static void XpCheckAll(Player player)
{
for(SkillType x : SkillType.values())
{
//Don't want to do anything with this one
if(x == SkillType.ALL)
continue;
XpCheckSkill(x, player);
}
}
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public static SkillType getSkillType(String skillName)
{
for(SkillType x : SkillType.values())
{
if(x.toString().equals(skillName.toUpperCase()))
return x;
}
return null;
}
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public static boolean isSkill(String skillname){
skillname = skillname.toUpperCase();
for(SkillType x : SkillType.values())
{
if(x.toString().equals(skillname))
return true;
}
return false;
}
//We should probably rework this - it's a fairly ugly way to do this, compared to our other command formatting.
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public static String getSkillStats(String skillname, Integer level, Integer XP, Integer XPToLevel)
{
ChatColor parColor = ChatColor.DARK_AQUA;
ChatColor xpColor = ChatColor.GRAY;
ChatColor LvlColor = ChatColor.GREEN;
ChatColor skillColor = ChatColor.YELLOW;
return skillColor+skillname+LvlColor+level+parColor+" XP"+"("+xpColor+XP+parColor+"/"+xpColor+XPToLevel+parColor+")";
}
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public static boolean hasCombatSkills(Player player)
{
if(mcPermissions.getInstance().axes(player) || mcPermissions.getInstance().archery(player) || mcPermissions.getInstance().swords(player) || mcPermissions.getInstance().taming(player) || mcPermissions.getInstance().unarmed(player))
return true;
else
return false;
}
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public static boolean hasGatheringSkills(Player player)
{
if(mcPermissions.getInstance().excavation(player) || mcPermissions.getInstance().fishing(player) || mcPermissions.getInstance().herbalism(player) || mcPermissions.getInstance().mining(player) || mcPermissions.getInstance().woodcutting(player))
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return true;
else
return false;
}
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public static boolean hasMiscSkills(Player player)
{
if(mcPermissions.getInstance().acrobatics(player) || mcPermissions.getInstance().repair(player))
return true;
else
return false;
}
/**
* Check to see if an ability can be activated.
*
* @param player The player activating the ability
* @param type The skill the ability is based on
*/
public static void abilityCheck(Player player, SkillType type)
{
PlayerProfile PP = Users.getProfile(player);
AbilityType ability = type.getAbility();
if(type.getTool().inHand(player.getItemInHand()))
{
if(type.getTool().getToolMode(PP))
type.getTool().setToolMode(PP, false);
//Axes and Woodcutting are odd because they share the same tool so we show them the too tired message when they take action
if(type == SkillType.WOODCUTTING || type == SkillType.AXES)
{
if(!ability.getMode(PP) && !cooldownOver(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()))
{
player.sendMessage(mcLocale.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()) + "s)");
return;
}
}
int ticks = 2 + (PP.getSkillLevel(type) / 50);
if(!ability.getMode(PP) && cooldownOver(player, PP.getSkillDATS(ability), ability.getCooldown()))
{
player.sendMessage(ability.getAbilityOn());
for(Player y : player.getWorld().getPlayers())
{
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if(y != player && m.isNear(player.getLocation(), y.getLocation(), 10))
y.sendMessage(ability.getAbilityPlayer(player));
}
PP.setSkillDATS(ability, System.currentTimeMillis()+(ticks*1000));
ability.setMode(PP, true);
}
}
}
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}