mcMMO/src/main/java/com/gmail/nossr50/skills/Fishing.java

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/*
This file is part of mcMMO.
mcMMO is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
mcMMO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
*/
package com.gmail.nossr50.skills;
import java.util.List;
import org.bukkit.Location;
import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.*;
import org.bukkit.event.player.PlayerFishEvent;
import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.Wool;
import com.gmail.nossr50.Combat;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
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import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.config.LoadTreasures;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
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import com.gmail.nossr50.locale.mcLocale;
public class Fishing {
//Return the fishing tier for the player
public static int getFishingLootTier(PlayerProfile PP)
{
int lvl = PP.getSkillLevel(SkillType.FISHING);
if(lvl >= LoadProperties.fishingTier1 && lvl < LoadProperties.fishingTier2)
return 1;
else if (lvl >= LoadProperties.fishingTier2 && lvl < LoadProperties.fishingTier3)
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return 2;
else if (lvl >= LoadProperties.fishingTier3 && lvl < LoadProperties.fishingTier4)
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return 3;
else if (lvl >= LoadProperties.fishingTier4 && lvl < LoadProperties.fishingTier5)
return 4;
else
return 5;
}
public static void getFishingResults(Player player, PlayerFishEvent event)
{
switch(getFishingLootTier(Users.getProfile(player)))
{
case 1:
getFishingResultsTier1(player, event);
break;
case 2:
getFishingResultsTier2(player, event);
break;
case 3:
getFishingResultsTier3(player, event);
break;
case 4:
getFishingResultsTier4(player, event);
break;
case 5:
getFishingResultsTier5(player, event);
break;
}
m.mcDropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 1));
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Users.getProfile(player).addXP(SkillType.FISHING, LoadProperties.mfishing, player);
Skills.XpCheckSkill(SkillType.FISHING, player);
}
private static void getFishingResultsTier1(Player player, PlayerFishEvent event)
{
Item theCatch = (Item)event.getCaught();
if(LoadProperties.fishingDrops)
{
List<FishingTreasure> rewards = LoadTreasures.fishingRewardsTier1;
FishingTreasure treasure = rewards.get((int)(Math.random() * rewards.size()));
if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
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{
Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
theCatch.setItemStack(treasure.getDrop());
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}
}
else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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//Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
}
private static void getFishingResultsTier2(Player player, PlayerFishEvent event)
{
Item theCatch = (Item)event.getCaught();
if(LoadProperties.fishingDrops)
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{
List<FishingTreasure> rewards = LoadTreasures.fishingRewardsTier2;
FishingTreasure treasure = rewards.get((int)(Math.random() * rewards.size()));
if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
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{
Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
theCatch.setItemStack(treasure.getDrop());
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}
}
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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//Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
}
private static void getFishingResultsTier3(Player player, PlayerFishEvent event)
{
Item theCatch = (Item)event.getCaught();
if(LoadProperties.fishingDrops)
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{
List<FishingTreasure> rewards = LoadTreasures.fishingRewardsTier3;
FishingTreasure treasure = rewards.get((int)(Math.random() * rewards.size()));
if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
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{
Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
theCatch.setItemStack(treasure.getDrop());
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}
}
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else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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//Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
}
private static void getFishingResultsTier4(Player player, PlayerFishEvent event)
{
Item theCatch = (Item)event.getCaught();
if(LoadProperties.fishingDrops)
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{
List<FishingTreasure> rewards = LoadTreasures.fishingRewardsTier4;
FishingTreasure treasure = rewards.get((int)(Math.random() * rewards.size()));
if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
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{
Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
theCatch.setItemStack(treasure.getDrop());
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}
}
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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//Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
}
private static void getFishingResultsTier5(Player player, PlayerFishEvent event)
{
Item theCatch = (Item)event.getCaught();
if(LoadProperties.fishingDrops)
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{
List<FishingTreasure> rewards = LoadTreasures.fishingRewardsTier5;
FishingTreasure treasure = rewards.get((int)(Math.random() * rewards.size()));
if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
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{
Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
theCatch.setItemStack(treasure.getDrop());
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}
}
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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//Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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public static void processResults(PlayerFishEvent event)
{
Player player = event.getPlayer();
PlayerProfile PP = Users.getProfile(player);
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Fishing.getFishingResults(player, event);
Item theCatch = (Item)event.getCaught();
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if(theCatch.getItemStack().getType() != Material.RAW_FISH)
{
//Inform the player they retrieved a treasure...
player.sendMessage(mcLocale.getString("Fishing.ItemFound"));
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//Keep track of whether or not the treasure is enchanted
boolean enchanted = false;
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ItemStack fishingResults = theCatch.getItemStack();
if(Repair.isArmor(fishingResults) || Repair.isTools(fishingResults))
{
//Fishing up items will have a 10% chance to enter them into random enchantment lottery
if(Math.random() * 100 < 10)
{
for(Enchantment x : Enchantment.values())
{
if(x.canEnchantItem(fishingResults))
{
//Prevent impossible enchantment combinations
if((fishingResults.containsEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL) || fishingResults.containsEnchantment(Enchantment.PROTECTION_EXPLOSIONS) ||
fishingResults.containsEnchantment(Enchantment.PROTECTION_FIRE) || fishingResults.containsEnchantment(Enchantment.PROTECTION_PROJECTILE)) &&
(x.equals(Enchantment.PROTECTION_EXPLOSIONS) || x.equals(Enchantment.PROTECTION_PROJECTILE) || x.equals(Enchantment.PROTECTION_FIRE) || x.equals(Enchantment.PROTECTION_ENVIRONMENTAL))){
return;
}
//More impossible enchantment combinations
else if((fishingResults.containsEnchantment(Enchantment.DAMAGE_ALL) || fishingResults.containsEnchantment(Enchantment.DAMAGE_ARTHROPODS) || fishingResults.containsEnchantment(Enchantment.DAMAGE_UNDEAD)) &&
(x.equals(Enchantment.DAMAGE_ALL) || x.equals(Enchantment.DAMAGE_ARTHROPODS) || x.equals(Enchantment.DAMAGE_UNDEAD))){
return;
}
//Even more impossible enchantment combinations
else if((fishingResults.containsEnchantment(Enchantment.SILK_TOUCH) || fishingResults.containsEnchantment(Enchantment.LOOT_BONUS_BLOCKS)) &&
(x.equals(Enchantment.SILK_TOUCH) || x.equals(Enchantment.LOOT_BONUS_BLOCKS))){
return;
}
else{
//Actual chance to have an enchantment is related to your fishing skill
if(Math.random() * 15 < Fishing.getFishingLootTier(PP))
{
enchanted = true;
int randomEnchantLevel = (int)(Math.random() * x.getMaxLevel()) + 1;
if(randomEnchantLevel == 0)
randomEnchantLevel = 1;
fishingResults.addEnchantment(x, randomEnchantLevel);
}
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}
}
}
}
}
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//Inform the player of magical properties
if(enchanted)
{
player.sendMessage(mcLocale.getString("Fishing.MagicFound"));
}
}
}
public static void shakeMob(PlayerFishEvent event)
{
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LivingEntity le = (LivingEntity) event.getCaught();
EntityType type = le.getType();
Location loc = le.getLocation();
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switch(type)
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{
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case BLAZE:
m.mcDropItem(loc, new ItemStack(Material.BLAZE_ROD, 1));
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break;
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case CAVE_SPIDER:
if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
else
m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
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break;
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case CHICKEN:
if(Math.random() * 10 <= 7)
{
if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.FEATHER, 1));
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else
m.mcDropItem(loc, new ItemStack(Material.RAW_CHICKEN, 1));
}
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else
m.mcDropItem(loc, new ItemStack(Material.EGG, 1));
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break;
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case COW:
if(Math.random() * 100 >= 99)
m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
else if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
else
m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
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break;
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case CREEPER:
m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
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break;
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case ENDERMAN:
m.mcDropItem(loc, new ItemStack(Material.ENDER_PEARL, 1));
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break;
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case GHAST:
if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
else
m.mcDropItem(loc, new ItemStack(Material.GHAST_TEAR, 1));
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break;
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case MAGMA_CUBE:
m.mcDropItem(loc, new ItemStack(Material.MAGMA_CREAM, 1));
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break;
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case MUSHROOM_COW:
if(Math.random() * 100 >= 99)
{
if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
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else
m.mcDropItem(loc, new ItemStack(Material.MUSHROOM_SOUP, 1)); //rare chance to drop soup
}
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else if(Math.random() * 10 <= 7)
{
if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
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else
m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
}
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else
m.mcDropItem(loc, new ItemStack(Material.RED_MUSHROOM, 3));
//need some way to remove MushroomCow & replace with regular cow when sheared
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break;
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case PIG:
m.mcDropItem(loc, new ItemStack(Material.PORK, 1));
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break;
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case PIG_ZOMBIE:
if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1));
else
m.mcDropItem(loc, new ItemStack(Material.GOLD_NUGGET, 1));
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break;
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case SHEEP:
Sheep sheep = (Sheep)le;
if(!sheep.isSheared())
{
Wool wool = new Wool();
wool.setColor(sheep.getColor());
ItemStack theWool = wool.toItemStack();
theWool.setAmount((int)(Math.random() * 6));
m.mcDropItem(loc, theWool);
sheep.setSheared(true);
}
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break;
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case SKELETON:
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if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.BONE, 1));
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else
m.mcDropItem(loc, new ItemStack(Material.ARROW, 3));
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break;
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case SLIME:
m.mcDropItem(loc, new ItemStack(Material.SLIME_BALL, 1));
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break;
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case SNOWMAN:
if(Math.random() * 100 >= 99)
m.mcDropItem(loc, new ItemStack(Material.PUMPKIN, 1)); //rare chance to drop pumpkin
else
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m.mcDropItem(loc, new ItemStack(Material.SNOW_BALL, 5));
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break;
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case SPIDER:
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if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
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else
m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
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break;
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case SQUID:
m.mcDropItem(loc, new ItemStack(Material.INK_SACK, 1, (byte)0, (byte)0));
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break;
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case ZOMBIE:
m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1));
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break;
default:
return;
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}
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Combat.dealDamage(le, 1);
}
}