mcMMO/src/main/resources/advanced.yml

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#
# Advanced configuration
#
# For advanced users only! There is no need to change anything here.
#
# You can customize almost every aspect of every skill here.
# Its mainly here if you've changed "Experience.Formula.Curve_Modifier"
# Configure at what level you get better with certain abilities.
#
#####
#
# Settings for the Skills
###
Skills:
General:
# This setting will determine when the length of every ability gets longer with 1 second
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Ability_IncreaseLevel: 50
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#
# Settings for Acrobatics
###
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Acrobatics:
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# Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
# Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
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Dodge_ChanceMax: 20
Dodge_MaxBonusLevel: 800
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# Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
# Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
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Roll_ChanceMax: 100
Roll_MaxBonusLevel: 1000
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# GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
# GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
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GracefulRoll_ChanceMax: 100
GracefulRoll_MaxBonusLevel: 500
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# Amount of experience for performing a dodge, roll or fall
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Dodge_XP_Modifier: 120
Roll_XP_Modifier: 80
Fall_XP_Modifier: 120
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#
# Settings for Archery
###
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Archery:
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# SkillShot_IncreaseLevel: Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage"
# SkillShot_IncreasePercentage: This is a percentage value, 0.1 = 10%
# SkillShot_MaxBonus: When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
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SkillShot_IncreaseLevel: 50
SkillShot_IncreasePercentage: 0.1D
SkillShot_MaxBonus: 2.0D
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# Daze_MaxChance: Maximum chance of causing daze to opponents
# Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
# Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
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Daze_MaxChance: 50
Daze_MaxBonusLevel: 1000
Daze_Modifier: 4
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# Retrieve_MaxBonus: Maximum chance or retrieving arrows
# Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
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Retrieve_MaxBonus: 100
Retrieve_MaxBonusLevel: 1000
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#
# Settings for Axes
###
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Axes:
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# DamageIncrease_MaxBonus: Maximum bonus damage
# DamageIncrease_MaxBonusLevel: Level where the maximum bonus is reached
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DamageIncrease_MaxBonus: 4
DamageIncrease_MaxBonusLevel: 200
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# AxesCritical_MaxChance: Maximum chance of causing a critical hit
# AxesCritical_MaxBonusLevel: Level where the maximum chance of causing critical hits is reached
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AxesCritical_MaxChance: 37.50
AxesCritical_MaxBonusLevel: 750
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# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
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AxesCritical_PVP_Modifier: 1.5
AxesCritical_PVE_Modifier: 2
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# GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
# GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
# GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits
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GreaterImpact_Chance: 25
GreaterImpact_KnockbackModifier: 1.5
GreaterImpact_BonusDamage: 2
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# ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
# ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
ArmorImpact_IncreaseLevel: 50
ArmorImpact_MaxPercentageDurabilityDamage: 20
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#
# Settings for Fishing
###
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Fishing:
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# Shake_UnlockLevel: Fishing level when the Shake ability unlocks
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Shake_UnlockLevel: 150
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# Enchantment_Chance: Chance of getting fishing treasure with enchantments
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Enchantment_Chance: 10
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#
# Settings for Herbalism
###
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Herbalism:
# This determines when Farmersdiet and Fishermans diet add extra hunger recovery to food
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Food_RankChange: 200
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# GreenThumb_StageChange: Level value when the GreenThumb stage level goes up
# GreenThumb_ChanceMax: Maximum chance of GreenThumb
# GreenThumb_MaxBonusLevel: On this level, greenthumb chance will be GreenThumb_ChanceMax
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GreenThumb_StageChange: 200
GreenThumb_ChanceMax: 100
GreenThumb_MaxBonusLevel: 1500
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# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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DoubleDrops_ChanceMax: 100
DoubleDrops_MaxBonusLevel: 1000
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#
# Settings for Mining
###
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Mining:
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# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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DoubleDrops_ChanceMax: 100
DoubleDrops_MaxBonusLevel: 1000
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# BlastMining rank unlocks
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BlastMining_Rank1: 125
BlastMining_Rank2: 250
BlastMining_Rank3: 375
BlastMining_Rank4: 500
BlastMining_Rank5: 625
BlastMining_Rank6: 750
BlastMining_Rank7: 875
BlastMining_Rank8: 1000
Repair:
RepairMastery_ChanceMax: 200
RepairMastery_MaxBonusLevel: 1000
SuperRepair_ChanceMax: 100
SuperRepair_MaxBonusLevel: 1000
Swords:
Bleed_ChanceMax: 75
Bleed_MaxBonusLevel: 750
Bleed_MaxTicks: 3
Bleed_BaseTicks: 2
Counter_ChanceMax: 30
Counter_MaxBonusLevel: 600
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Counter_DamageModifier: 2
SerratedStrikes_DamageModifier: 4
SerratedStrikes_BleedTicks: 5
Taming:
Gore_ChanceMax: 100
Gore_MaxBonusLevel: 1000
Gore_BleedTicks: 2
Gore_Modifier: 2
FastFood_UnlockLevel: 50
FastFood_Chance: 50
EnvironmentallyAware_UnlockLevel: 100
ThickFur_UnlockLevel: 250
ThickFur_Modifier: 2
ShockProof_UnlockLevel: 500
ShockProof_Modifier: 6
SharpenedClaws_UnlockLevel: 750
SharpenedClaws_Bonus: 2
Unarmed:
Disarm_ChanceMax: 33
Disarm_MaxBonusLevel: 1000
Deflect_ChanceMax: 50
Deflect_MaxBonusLevel: 1000
IronGrip_ChanceMax: 100
IronGrip_MaxBonusLevel: 1000
IronArmBonus: 8
IronArm_IncreaseLevel: 50
Woodcutting:
LeafBlower_UnlockLevel: 100
DoubleDrops_ChanceMax: 100
DoubleDrops_MaxBonusLevel: 1000
Spout:
Notifications:
Tier1: 200
Tier2: 400
Tier3: 600
Tier4: 800