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Better formatting for the comments
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@ -16,88 +16,116 @@ Skills:
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General:
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# This setting will determine when the length of every ability gets longer with 1 second
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Ability_IncreaseLevel: 50
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#
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# Settings for Acrobatics
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###
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Acrobatics:
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# Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
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# Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
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# Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
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Dodge_ChanceMax: 20
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# On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
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Dodge_MaxBonusLevel: 800
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# Maximum chance of rolling when on Roll_MaxBonusLevel or higher
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# Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
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# Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
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Roll_ChanceMax: 100
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# On this level or higher, the roll chance will not go higher than Roll_ChanceMax
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Roll_MaxBonusLevel: 1000
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# Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
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# GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
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# GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
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GracefulRoll_ChanceMax: 100
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# On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
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GracefulRoll_MaxBonusLevel: 500
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# Amount of experience for performing a dodge
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# Amount of experience for performing a dodge, roll or fall
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Dodge_XP_Modifier: 120
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# Amount of experience for performing a roll
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Roll_XP_Modifier: 80
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# Amount of experience for performing a fall
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Fall_XP_Modifier: 120
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#
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# Settings for Archery
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###
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Archery:
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# Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage"
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# SkillShot_IncreaseLevel: Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage"
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# SkillShot_IncreasePercentage: This is a percentage value, 0.1 = 10%
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# SkillShot_MaxBonus: When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
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SkillShot_IncreaseLevel: 50
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# This is a percentage value, 0.1 = 10%
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SkillShot_IncreasePercentage: 0.1D
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# When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
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SkillShot_MaxBonus: 2.0D
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# Maximum chance of causing daze to opponents
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# Daze_MaxChance: Maximum chance of causing daze to opponents
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# Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
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# Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
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Daze_MaxChance: 50
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# Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
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Daze_MaxBonusLevel: 1000
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# Extra damage for arrows that cause a daze (2 damage = 1 heart)
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Daze_Modifier: 4
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# Maximum chance or retrieving arrows
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# Retrieve_MaxBonus: Maximum chance or retrieving arrows
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# Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
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Retrieve_MaxBonus: 100
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# Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
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Retrieve_MaxBonusLevel: 1000
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#
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# Settings for Axes
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###
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Axes:
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# Maximum bonus damage
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# DamageIncrease_MaxBonus: Maximum bonus damage
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# DamageIncrease_MaxBonusLevel: Level where the maximum bonus is reached
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DamageIncrease_MaxBonus: 4
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# Level where the maximum bonus is reached
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DamageIncrease_MaxBonusLevel: 200
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# Maximum chance of causing a critical hit
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# AxesCritical_MaxChance: Maximum chance of causing a critical hit
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# AxesCritical_MaxBonusLevel: Level where the maximum chance of causing critical hits is reached
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AxesCritical_MaxChance: 37.50
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# Level where the maximum chance of causing critical hits is reached
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AxesCritical_MaxBonusLevel: 750
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# Damage modifier of critical hits for PVP, when causing a critical hit the damage gets multiplied by the modifier
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# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
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AxesCritical_PVP_Modifier: 1.5
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# Damage modifier of critical hits for PVE, when causing a critical hit the damage gets multiplied by the modifier
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AxesCritical_PVE_Modifier: 2
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# Chance of hitting with GreaterImpact, knocksbacks mobs
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# GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
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# GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
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# GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits
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GreaterImpact_Chance: 25
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# Velocity modifier of GreaterImpact hits, this determines how great the knockback is
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GreaterImpact_KnockbackModifier: 1.5
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# Extra damage for GreaterImpact hits
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GreaterImpact_BonusDamage: 2
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# Every "IncreaseLevel" the durability damage goes up with 1
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# ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
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# ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
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ArmorImpact_IncreaseLevel: 50
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# Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
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ArmorImpact_MaxPercentageDurabilityDamage: 20
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#
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# Settings for Fishing
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###
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Fishing:
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# Fishing level when the Shake ability unlocks
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# Shake_UnlockLevel: Fishing level when the Shake ability unlocks
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Shake_UnlockLevel: 150
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# Chance of getting fishing treasure with enchantments
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# Enchantment_Chance: Chance of getting fishing treasure with enchantments
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Enchantment_Chance: 10
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#
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# Settings for Herbalism
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###
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Herbalism:
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# This determines when Farmersdiet and Fishermans diet add extra hunger recovery to food
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Food_RankChange: 200
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# Level value when the GreenThumb stage level goes up
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# GreenThumb_StageChange: Level value when the GreenThumb stage level goes up
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# GreenThumb_ChanceMax: Maximum chance of GreenThumb
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# GreenThumb_MaxBonusLevel: On this level, greenthumb chance will be GreenThumb_ChanceMax
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GreenThumb_StageChange: 200
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# Maximum chance of converting cobblestone to mossystone
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GreenThumb_ChanceMax: 100
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# Maximum level when chance = chancemax
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GreenThumb_MaxBonusLevel: 1500
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# Maximum chance of receiving double drops
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# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
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# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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DoubleDrops_ChanceMax: 100
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# Level when the maximum chance of receiving double drops is reached
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DoubleDrops_MaxBonusLevel: 1000
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#
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# Settings for Mining
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###
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Mining:
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# Maximum chance of receiving double drops
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# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
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# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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DoubleDrops_ChanceMax: 100
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# Level when the maximum chance of receiving double drops is reached
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DoubleDrops_MaxBonusLevel: 1000
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# BlastMining rank unlocks
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BlastMining_Rank1: 125
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BlastMining_Rank2: 250
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