# # Advanced configuration # # For advanced users only! There is no need to change anything here. # # You can customize almost every aspect of every skill here. # Its mainly here if you've changed "Experience.Formula.Curve_Modifier" # Configure at what level you get better with certain abilities. # ##### # # Settings for the Skills ### Skills: General: # This setting will determine when the length of every ability gets longer with 1 second Ability_IncreaseLevel: 50 # # Settings for Acrobatics ### Acrobatics: # Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher # Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax Dodge_ChanceMax: 20 Dodge_MaxBonusLevel: 800 # Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher # Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax Roll_ChanceMax: 100 Roll_MaxBonusLevel: 1000 # GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher # GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax GracefulRoll_ChanceMax: 100 GracefulRoll_MaxBonusLevel: 500 # Amount of experience for performing a dodge, roll or fall Dodge_XP_Modifier: 120 Roll_XP_Modifier: 80 Fall_XP_Modifier: 120 # # Settings for Archery ### Archery: # SkillShot_IncreaseLevel: Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage" # SkillShot_IncreasePercentage: This is a percentage value, 0.1 = 10% # SkillShot_MaxBonus: When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200% SkillShot_IncreaseLevel: 50 SkillShot_IncreasePercentage: 0.1D SkillShot_MaxBonus: 2.0D # Daze_MaxChance: Maximum chance of causing daze to opponents # Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance" # Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart) Daze_MaxChance: 50 Daze_MaxBonusLevel: 1000 Daze_Modifier: 4 # Retrieve_MaxBonus: Maximum chance or retrieving arrows # Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus Retrieve_MaxBonus: 100 Retrieve_MaxBonusLevel: 1000 # # Settings for Axes ### Axes: # DamageIncrease_MaxBonus: Maximum bonus damage # DamageIncrease_MaxBonusLevel: Level where the maximum bonus is reached DamageIncrease_MaxBonus: 4 DamageIncrease_MaxBonusLevel: 200 # AxesCritical_MaxChance: Maximum chance of causing a critical hit # AxesCritical_MaxBonusLevel: Level where the maximum chance of causing critical hits is reached AxesCritical_MaxChance: 37.50 AxesCritical_MaxBonusLevel: 750 # Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier AxesCritical_PVP_Modifier: 1.5 AxesCritical_PVE_Modifier: 2 # GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs # GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is # GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits GreaterImpact_Chance: 25 GreaterImpact_KnockbackModifier: 1.5 GreaterImpact_BonusDamage: 2 # ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1 # ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits ArmorImpact_IncreaseLevel: 50 ArmorImpact_MaxPercentageDurabilityDamage: 20 # # Settings for Fishing ### Fishing: # Shake_UnlockLevel: Fishing level when the Shake ability unlocks Shake_UnlockLevel: 150 # Enchantment_Chance: Chance of getting fishing treasure with enchantments Enchantment_Chance: 10 # # Settings for Herbalism ### Herbalism: # This determines when Farmersdiet and Fishermans diet add extra hunger recovery to food Food_RankChange: 200 # GreenThumb_StageChange: Level value when the GreenThumb stage level goes up # GreenThumb_ChanceMax: Maximum chance of GreenThumb # GreenThumb_MaxBonusLevel: On this level, greenthumb chance will be GreenThumb_ChanceMax GreenThumb_StageChange: 200 GreenThumb_ChanceMax: 100 GreenThumb_MaxBonusLevel: 1500 # DoubleDrops_ChanceMax: Maximum chance of receiving double drops # DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached DoubleDrops_ChanceMax: 100 DoubleDrops_MaxBonusLevel: 1000 # # Settings for Mining ### Mining: # DoubleDrops_ChanceMax: Maximum chance of receiving double drops # DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached DoubleDrops_ChanceMax: 100 DoubleDrops_MaxBonusLevel: 1000 # BlastMining rank unlocks BlastMining_Rank1: 125 BlastMining_Rank2: 250 BlastMining_Rank3: 375 BlastMining_Rank4: 500 BlastMining_Rank5: 625 BlastMining_Rank6: 750 BlastMining_Rank7: 875 BlastMining_Rank8: 1000 Repair: RepairMastery_ChanceMax: 200 RepairMastery_MaxBonusLevel: 1000 SuperRepair_ChanceMax: 100 SuperRepair_MaxBonusLevel: 1000 Swords: Bleed_ChanceMax: 75 Bleed_MaxBonusLevel: 750 Bleed_MaxTicks: 3 Bleed_BaseTicks: 2 Counter_ChanceMax: 30 Counter_MaxBonusLevel: 600 Counter_DamageModifier: 2 SerratedStrikes_DamageModifier: 4 SerratedStrikes_BleedTicks: 5 Taming: Gore_ChanceMax: 100 Gore_MaxBonusLevel: 1000 Gore_BleedTicks: 2 Gore_Modifier: 2 FastFood_UnlockLevel: 50 FastFood_Chance: 50 EnvironmentallyAware_UnlockLevel: 100 ThickFur_UnlockLevel: 250 ThickFur_Modifier: 2 ShockProof_UnlockLevel: 500 ShockProof_Modifier: 6 SharpenedClaws_UnlockLevel: 750 SharpenedClaws_Bonus: 2 Unarmed: Disarm_ChanceMax: 33 Disarm_MaxBonusLevel: 1000 Deflect_ChanceMax: 50 Deflect_MaxBonusLevel: 1000 IronGrip_ChanceMax: 100 IronGrip_MaxBonusLevel: 1000 IronArmBonus: 8 IronArm_IncreaseLevel: 50 Woodcutting: LeafBlower_UnlockLevel: 100 DoubleDrops_ChanceMax: 100 DoubleDrops_MaxBonusLevel: 1000 Spout: Notifications: Tier1: 200 Tier2: 400 Tier3: 600 Tier4: 800